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Showing posts with label drama (mythos). Show all posts
Showing posts with label drama (mythos). Show all posts

Thursday, November 24, 2022

THE RETURN OF THE TWO ELITISMS

 Back in 2013 I took advantage of a public debate between two comics critics, Gary Groth and Ng Suat Tong to show how both were wrong about their chosen subject (the artfulness of EC Comics) and I, of course, was right. In my essay ELICITING ELITISM I observed that although I considered both critics to be elitists (in contrast to the pluralism I practice), Tong's approach consisted of "form elitism," in that he only recognized art in terms of the form of a given work, while Groth's approach (at least in his defense of the EC comics he was re-publishing) consisted of "content elitism," in which he recognized art in a work's elements of content. This week I found a similar opposition in the public arguments of one acclaimed artist and one not-so-acclaimed performer, put on display in this BOUNDING INTO COMICS essay. 

(Note: before proceeding I should note that I have not seen the MCU "Shang-Chi" film, so I have no opinion of the merits of Simu Liu's performance in that film, only of his public remarks.)

Liu's remarks respond to two interviews given by Martin Scorsese and one given by Quentin Tarantino. I don't know why Liu includes Tarantino in his screed at all, given that Liu's main complaint is about "Hollywood racism," and Tarantino has distinguished himself for having scripted strong starring and supporting roles for POC actors. Further, though Tarantino has made his share of ideological statements over the years, his comments about not wanting to be a "hired gun" for the MCU are merely practical in nature, and do not condemn the superhero genre as a whole as does the remarks of Martin Scorsese. So I'm focusing here on Scorsese's remarks, which show him to be a "form elitist."

Scorsese takes exception to the box-office dominance of Marvel films, by which he means superhero films, though he says nothing about the films of any other studio. Scorsese says:

Some say that Hitchcock’s pictures had a sameness to them, and perhaps that’s true — Hitchcock himself wondered about it. But the sameness of today’s franchise pictures is something else again. Many of the elements that define cinema as I know it are there in Marvel pictures. What’s not there is revelation, mystery or genuine emotional danger. Nothing is at risk. The pictures are made to satisfy a specific set of demands, and they are designed as variations on a finite number of themes.

The famed director's remarks spring forth as a defense of his personal tastes, and that's why they are vague at best in a critical sense. Phrases like "revelation" and "mystery" may have special meaning to Scorsese, but they mean nothing in a wider critical context. Both in this excerpt and the rest of the essay, Scorsese's main complaint is that superhero films depend on "a finite number of themes," while with the filmmakers he loves, Scorsese feels that he's going to be "taken to unexpected and maybe even unnameable areas of experience."

Without my defending the overall quality of 21st-century superhero films, though, I believe what Scorsese really wants are works that fit the mythos of drama, in which most of the central characters are put through rigorous tests of their beliefs or personal loyalties. In contrast, most though not all superhero works fall into the mythos of adventure, where the main purpose of each narrative is to fill the viewer with excitement and invigoration rather than the purging of one's belief-system. Even in the many botched storylines of the MCU, this potential is always present. It's certainly possible to work purgative elements into an adventure-context. In my review of the BLACK PANTHER film, I pointed how it had given shorter shrift to its dramatic elements than had the Don McGregor comics on which the film was partly based. But had Scorsese been exposed to the original "Panther's Rage" arc of the Marvel comic, I tend to think the director would not have recognized the dramatic elements therein, because they weren't as important to the story as the hero physically triumphing over his various opponents. Almost all of Martin Scorsese's work falls into the mythos of the drama, and though he probably enjoys films that fall into other mythoi, most of the filmmakers he applauds also excel in dramatic works, not those of comedy, adventure, or irony. This is what causes me to label Scorsese a "form elitist," who cannot fathom excellence apart from the form he likes best.

Scorsese's essay ends with a complaint about the "financial dominance" of the films he cannot bear to call cinema, and his case is at least strong in terms of his personal tastes, not just his own prosperity. Simu Liu's remarks, as represented in the BOUNDING essay, start and end with the philosophy that "if it's good for me, it's good."

Even if Liu had only attacked Scorsese and left out Tarantino, his vile "everything that doesn't benefit me is racist" would not be any better. Since Scorsese does not bring up racial concerns of any kind, aside from (over)praising Spike Lee, Liu's attack seems grounded in nothing more than. "Scorsese doesn't like the genre which allowed me Sam Liu to get a starring role." 

Liu also manages to talk through both sides of his mouth, praising the two directors' "filmmaking genius" but condemning them as "gatekeepers" who, unlike Woke Disney and the MCU, would never have allowed an Asian star to star in a major Hollywood film." Of course Liu also tries to link his ascension to the entire Asian-American community, to their "lived experience." The entirety of White Hollywood existed for no reason but to keep POC performers down, and any work that does the opposite, no matter how meretricious it might be, is good for possessing that racism-defying content-- making Liu a person who makes his choices on the basis on content, though calling him any sort of "elitist" is a stretch.

I acknowledge that Liu is not engaged in an intellectual discussion as were Scorsese, Groth, and Tong. Yet the ideology he represents (but certainly did not originate) has permeated much of the Hollywood business community, insofar as even hard-hearted businessmen perceive the need to virtue-signal to gain cultural approval. Indeed, though Scorsese makes no comment upon the political content of MCU superhero films-- which it's possible the director did not even notice-- the virtue-signaling aspect of those films bears much of the blame for the aesthetic failure of most modern superhero films to measure up to the comics they pretend to emulate.




Friday, January 28, 2022

LIMITED AND LIMITLESS CREATED HE THEM PT. 3

 My recent discourses on "the limited and the limitless" aspects of creative expression reminded me of a passage from Northrop Frye. I discussed it in greater detail in this 2009 essay, but here I'll confine myself to looking at the passage from a new perspective.

...all critics are either Iliad critics or Odyssey critics. That is, interest in literature tends to center either in the area of tragedy, realism, and irony, or in the area of comedy and romance... Many of our best and wisest critics tend to think of literature as primarily instructive... They feel that its essential function is to illuminate something about life, or reality, or experience, or whatever we call the immediate world outside literature. Thus they tend... to think of literature, taken as a whole, as a vast imaginative allegory, the end of which is a deeper understanding of the nonliterary center of experience... They value lifelike characterization, incidents close enough to actual experience to be imaginatively credible, and above all they value 'high seriousness' in theme...-- Northrop Frye, "Mouldy Tales," A NATURAL PERSPECTIVE, pp. 1-2.

Frye brackets two of his literary mythoi, tragedy and irony, as having appeal for the "realist" critic, while the other two, comedy and romance, are the preference of the "romantic" critic. In the essay Frye's principal distinction between the "Iliad critic" and the "Odyssey critic" is that the latter reads the narrative to enjoy the story for its own sake, while the former is looking for an "imaginative allegory" whose purpose is to illuminate "the immediate world outside literature." 

Frye doesn't precisely formulate a reason as to why the Iliad critic seeks his illumination in two of the four mythoi, irony and the one I've renamed "drama."  Nor does he do so for the Odyssey critic with respect to comedy and the mythos I've renamed "adventure." But I believe the essential contrast is that between "the happy ending" and "the unhappy ending." The Odyssey's denouement is moderately "happy," insofar as Odysseus, despite many ordeals and lost years with his family, succeeds in his goal to return to his homeland and to be reunited with his wife and son. In contrast, The Iliad concludes with Achilles yielding the dead body of slain Hector to his father, an outcome that looks forward to the fact that in the greater continuity Achilles too is doomed to perish before the walls of Troy come tumbling down. The Iliad fills the reader with an awareness of the dramatized limitations of life, and while The Odyssey is not unaware of those curtailments on freedom, the adventurous elements of the journey fill one with a sense of limitless potential, in that a mortal hero has managed to survive against the ill will of the gods.

Though I didn't address the limited/limitless dichotomy in my four essays on THE FOUR AGES OF DYNAMIS, the fourth essay touches on similar territory.

Now, as it happens, in arranging the four mythoi, I followed Frye's season-based arrangement, which to the best of my recollection did not involve Ovid's "four ages." In the first two FOUR AGES essays, I said that the *dynamis* of each mythos compared well with one of the "ages of man:" child, adolescent, mature adult, older adult. Thus I perceive that even though adventure is "serious" in terms of how its readers are expected to invest themselves in the character's struggles, it is a "light seriousness" that canon-critics do not regard as covalent with their "high serousness." Adventure-stories, while they may not involve adolescent characters, are often regarded as adolescent in nature because they tend to have happy endings, no matter what sufferings their characters may endure  to reach said ending. Not all works within the dramatic mythos have unhappy endings, of course. But critics tend to prefer dramas because there is a certain expectation of a stronger chance for a dolorous, and therefore more bracing, conclusion to the story. Thus dramas meet the critic's desire for high seriousness.

With the two "mythoi of levity," comedy, more than irony, still allows for more identification with its characters than does irony, and thus comedy also shows a predilection for happy endings. Though the phrase "light comedy" does not apply to all comedies across the board, it suggests something of the attitude that the Iliadic critic has toward comedy in general: there's still enough of a tendency for viewers to invest in the characters' fates and to want to see said characters validated to some degree. This is not true of the irony, for the creator of the irony has, so to speak, turned up the dial on his levity-making machines until everything in the story floats free of any readerly attachment. Again, some ironies-- such as Voltaire's CANDIDE-- may have relatively "happy" endings in comparison to other, more relentless ironies. But there is no sense, to paraphrase Frye, that the world has been reborn by a ritual of jubiliation: if anything, even the worlds with relatively happy endings are doomed, just as "older adults" are doomed to end their days and their experience of the ongoing world.

Thus, this current rethinking invalidates the verdict of the GRAVITY'S RAINBOW series, in that I would now opine that both adventures and comedies show a greater tendency toward encouraging reader identification than one sees in dramas or ironies. To pursue the metaphor of the four ages once more, it's as if the comedy and the adventure allow for the most identification because their characters were designed to be triumphant, while the drama and the irony are designed to allow the reader to pull back from the characters, even if for very different reasons.

One more installment to go...

 


Sunday, May 9, 2021

COMBATIVELY YOURS

                 

In the three-part LOVE OVER WILL (FOR NOW) series, starting here, I listed five of the mythcomics I’d reviewed here because I deemed that they all rated as “accommodation narratives” rather than “confrontation narratives.” In my many observations on the combative mode in confrontation narratives, I’ve continually sought to make clear that although many narratives resolve conflict through violence, said narratives are only combative if the violence has a particular level of organization. I further observed that many other narratives of the accommodation type resolve conflict through romance and/or sexual activity, and that they would follow the same dichotomy. The stories would only be “combative,” so to speak, if two or more characters with *megadynamic * wills are brought into conflict, with that conflict resolved by their romantic interaction. 


That essay-series didn’t look at any of the accommodation narratives through the lens of the four mythoi, as I did with four confrontation narratives in STATURE REQUIREMENTS. I’ve now improved my interpretation of the mythoi through the metaphors of “the four ages of man” in the DYNAMIS essays, starting here, and so I’ll use that approach in comparing and contrasting four accommodation stories, one for each of the four mythoi.


Again, for an accommodation narrative to register as combative, the contending wills must have a high level of dynamicity, expressed in terms of sexual rather than martial conflict. If the tropes of combative energies in battle are embodied by famous myth-stories like Odysseus slaying the suitors (“extroversive”), the tropes of energetic sexual cooperation are embodied by a model like the one in Yeats’ “Solomon and the Witch,” wherein Solomon and Sheba have such great sex together that it seems as if the whole word has been temporarily annihilated (“introversive”). This would be the kind of interaction that Hollywood advertising calls “tempestuous,” so that’s what I sought in the four examples I’ll examine. Three of the examples are taken from the LOVE OVER WILL series, while the fourth is new to these considerations.




In the DYNAMIS essays, I’ve allotted the mythos of comedy to the first age of man, in which the main character, regardless of how old he may be, is placed in the situation of a child seeking to negotiate his way through the arbitrary, often ludicrous rules of society and/or nature. In “She Tried Her Own On,” a self-contained story from the series DOMINA NO DO, the humor proceeds out of nature. Lead female Hikari has been keeping her supposed boyfriend Takeshi in her mansion for some time, subjecting him to her confused sadomasochistic attentions. Then, like the Melancholy Dane, she begins to have “bad dreams.” She imagines that Takeshi menaces her with a titanic phallus, despite the fact that she’s seen his actual joystick and wasn’t consciously impressed. But Hikari begins to feel guilty about having abused Takeshi, so she decides to “walk a mile in his wang” by having her sorcerous grandma give Hikari a temporary penis. The experience doesn’t fill the young woman with anything akin to “penis envy,” but the ordeal does solve Hikari’s nightmare-problem, because now she can imagine “dueling” Takeshi in her dreams.       





Next of the four ages is that of adolescence, when the thoughts of young men and women turn to goals of heroic accomplishment. In the NEW MUTANTS story “To Build a Fire,” one of the titular heroes, Magma, finds herself stranded in the Amazonian rainforest with Empath, a member of the Hellions. Though the New Mutants and the Hellions belong to rival mutant schools, the ongoing continuity had Magma leave her team to sojourn with the “bad” mutants. The reasoning for the “school transfer” always remained murky, but the author’s main purpose was probably just to get Magma and Empath together. As her name suggests, Magma can call streams of lava from the vasty depths of the Earth. In contrast, Empath’s mutant power is entirely mental: he can persuade almost any woman to fall in love with him. When the two teens are stranded in the forest, they quarrel about whether Magma should use her power to call attention to their plight. The young woman gives evidence that she’s attracted to the rather skeevy Hellion even when he’s not using his power on her, and the mere fact that he might try to master her—albeit only mentally—may have a lot to do with her refusal to “give it up.” The story concludes with an accommodation between the two, in that Magma does use her power the way Empath wants, but only after both belting him and kissing him, leaving him confused about whether he influenced her at all.



Like “To Build a Fire,” “Rite of Spring” is a nonviolent story within a series that is dominantly violent (and within the combative mode as well). Like most stories centered upon a monster-protagonist, the SWAMP THING series falls into the dramatic mythos, particularly because Swamp Thing’s experiences as a monster don’t emphasize thrilling physical triumph (as with say, the Thing of the FANTASTIC FOUR), but the tragic dimensions of life, of the limitations that dog every mortal’s tracks when he transitions into the third age of man. The swampy protagonist, however, gets a bit of a new lease on life, when his female companion Abby, after having followed him around for years as a friend-in-need, suddenly confesses feelings of love for the plant-monster. He for his part reciprocates. Since the Swamp Thing is a mass of plant-growths in humanoid form, he doesn’t have the equipment to consummate a romantic relationship after the human fashion. So instead he encourages Abby to “eat of his flesh,” a specific tuber growing from his body. Not only is the tuber psychotropic, it apparently enhances Abby’s psychic senses so that she can behold the spirit-energies of living things that Swamp Thing can normally see. Swamp Thing and Abby then link minds and experience an ecstatic communion with all the surrounding life-forms of the swamp—which is portrayed as being both as intense and as intimate as any human coitus. Yet the advancement of their relationship into a sort of sexual congress signals that they've moved outside the sphere of triumphant adventure; that they've entered the sphere in which men and women have congress in order to create their replacements when they pass on-- even if the exigencies of comic book ensure that neither Abby nor Swamp Thing shall perish from their earth.



The hero of RAT GOD is actually more of a demihero, an upright New England man who finds himself entrapped in a Lovecraftian cosmos, including a degenerate town that I called “an Innsmouth for rats.” Clark Elwood, like many protagonists of such stories, finds himself forced to fend off a cult that worships the titular rat god. But whereas H.P. Lovecraft would have emphasized the brooding terror of the rat god and his followers, Richard Corben focuses on Elwood’s overly flattering view of his own racial heritage, as against, say, the local Indians. The only reason Elwood gets embroiled with the rat-worshippers is out of sexual passion, as he pursues his love-interest Kito. The real cosmic joke on Elwood is that he doesn’t realize that Kito is an Indian girl, meaning that cohabitation with her ought to be verboten for an upright Caucasian. This sort of a joke, in which the protagonist is caught in some ludicrous situation that he has no power to meliorate, is characteristic of the final age of man, as a person loses his health and faculties with increasing age. To Elwood’s credit, he does overcome his prejudices on a basic “but I really want her” level, and though Elwood’s not a real fighter he does show enough determination to outwit the rat-worshippers. Afterward, Elwood settles down to some sort of romantic accomodation with not only Kito, but also with a rather degenerate looking white woman named Gharlena. This is about as close to a happy ending as one ever gets from a predominantly ironic narrative. As seen in the conclusion of Voltaire’s Candide, the protagonist does not so much triumph as escape from the craziness of the madding world.



I mentioned in QUANTUMS OF SOLIPSISM PT. 2 that the master tropes governing the organization of the violent combative mode were either “univectoral” or “multivectoral.” The first three of these “combative love-attacks” emphasize the back-and-forth exchanges of Hikari and Takeshi, of Swamp Thing and Abby, and of Empath and Magma, so all three would be multivectoral in nature. Only RAT GOD would be univectoral, since the story’s main emphasis is upon Elwood, with Kito, despite her erotic charms, taking the position of a support character.  


Friday, December 11, 2020

FRYEAN BLIND

 One detail I didn’t mention in my quasi-review of THE POETICS OF MYTH is that when the author presents his rather rushed summary of Northrop Frye’s contributions to myth-criticism, Meletinsky conflates two different selections of Frye’s work, quoting from both ANATOMY OF CRITICISM and from an essay from six years earlier, “The Archetypes of Literature.” But Frye’s arrangement of his mythoi is not the same in these two works. Meletinsky ends up telling readers that Frye has equated comedy and romance with the seasons of summer and of spring, which is true in the essay. But in ANATOMY, Frye reversed the two comparisons. Given that the book represents the fullness of the critic’s thought, this was a rather clumsy mistake on Meletinsky’s part.


However, Meletinsky’s section on Frye did remind me of a topic I brought up in my essay THE FOUR AGES OFDYNAMIS. I said in that essay that I couldn’t find any evidence that Frye had based his four-season, four-mythos schema on anything in Ovid. A fresh scrutiny, though, reveals that a page or two before Frye begins his first section on this subject, entitled “The Mythos of Comedy: Spring,” he does make reference to other famous quaternities, including “the four periods of life (youth, maturity, age, death).” There’s not much chance that Frye was unaware of Ovid’s famous poem. It’s more likely that the “Four Ages of Man” as Ovid conceived them simply did not line up with Frye’s conception of his four mythoi, which took its principal influences from myth-ritual scholars like Gilbert Murray and Theodor Gaster.


Without question Ovid’s four ages are more persuasive than Frye’s foursome, not least because “death” is not really a period of life. In the ANATOMY Frye is acutely conscious that spring is associated with images of rebirth, not least in his own religion of Christianity, and also that historically Greek New Comedy tended to focus on the attempts of young men and women to be married despite the opposition of tyrannical authority figures. Thus, the critic leapfrogs over the period of actual childhood—Ovid’s “frail shoots and grasses”—so that he Frye can draw symbolic comparisons between mundane marriages of young people and the sacred union of God and humankind. In my early readings of the ANATOMY I was blown away by all of these mythopoeic allusions. Yet in later years I’ve come to decide that there are some problems with pages and pages of criticism on the subject of comedy that barely addressed the functions of humor.

Just as problematic is Frye’s attempt to disassociate the mythos of adventure-oriented romance with the “age” in which heroes venture forth to battle dragons and witches. Since Frye’s spring-protagonists must necessarily be adolescents, his summer-protagonists would have to be of a somewhat later age in order to represent “maturity.” In real life, however, adolescent males are more likely to seek combat-glory before they marry and settle down, even if New Comedies and their descendants tend not to depict that aspect of life. In my own writings, I tend to see that all of the strivings of adolescents, whether relating to Eros or Thanatos, belong on the same plane, since both activities are dominantly associated with persons in their “hardened” summer-phase. Raymond’s FLASH GORDON provides an example of focusing upon both romantic love and on romance in its connotation of a story of great conflict and adventure.





As I stated in FOUR AGES, comedy depends upon the frustrations of incongruity, and these frustrations aren’t exclusive to, say, the “heavy fathers” of Greek New Comedy. Slapstick humor, which may well have been prominent in Greek Old Comedy, may involve no romantic interest whatsoever. The incongruity can arise when the victim’s expectation of immunity from harm is thwarted by a banana peel under the shoe or a pie in the face. Yet Frye was right in thinking that comedy was essentially a mythos about “coming together:” it’s just not a union defined by romance. Rather, nearly every mortal ever born can laugh when a fictional character, good or bad, gets humiliated because every mortal ever born had experienced humiliation in some form, if only during the vicissitudes of childhood. Frye’s concept of comedy, centered upon the experience of adolescents, would seem to have nothing to say about a humor feature like SUGAR ‘N’ SPIKE, where the titular toddlers are constantly trying to make sense of the confusing adult world, but always fail because they see things “through a milk-bottle darkly.”



Frye’s period of “age” lines up loosely with what Ovid calls “the temperate season…midway between quick youth and growing age,” but Ovid’s conception remains superior here as well. The protagonists of serious drama need not be middle-aged, any more than the protagonists of comedy need be children (although it’s been remarked that Hamlet seems to have been a student at Wittenberg long enough to have left adolescence behind him). But in the mythos of drama the protagonists begin to feel the limitations of their personal power, just as living things begin to wane in autumn. Despite many of the adventure-trappings in the teleseries STAR TREK, the serial is at its heart a drama, given that it constantly deals with such limitations, even in such triumphant narratives as “Arena” and “Day of the Dove.”




Clearly what Frye means by “death” is a specific period of human decrepitude, the last phase for any given mortal before he or she dies, and Frye is entirely correct in lining up this state of existence with the season of winter and the mythos of the irony. Comedy levels human beings because everyone shares the humiliations of early life, but in a state of being in which life still holds endless hopes. Irony levels human beings in the opposite manner, separating rather than uniting, reminding us that we all die alone. The only redemption from the season of winter in actual life is the knowledge that one’s limited life may be perpetuated by either literal offspring or by “good works” that go down in history. In literature this slight satisfaction may give rise to a bittersweet black humor, so that even when an irony-tale ends with some sort of romantic alliance—as we see in both Voltaire’s CANDIDE and Elio Perti’s THE TENTH VICTIM —the romance only succeeds because the principals manage to isolate themselves from the madding world.





Monday, August 12, 2019

THE FOUR AGES OF DYNAMIS PART 3

Here I'll be bringing my formulations in Part 1 and Part 2 into line with some of my observations regarding audience-conviction.

In the FOUR AGES OF DYNAMIS series, I argued that there were four states of "dynamis," which both Northrop Frye and I use to signify the "power of action" of characters in fiction. and that those four states parallel the four-staged development of human beings as described by Ovid in his METAMORPHOSES. In the poem Ovid asserts that every human being starts out as being like Spring, "quickening yet shy," develops into "Summer's hardiness," loses those "first flushes" upon entering Autumn's "temperate season," and finally enters the domain of "senile Winter," which is marked by the "terror in palsy" that will precede Death. These states I then compared to my four quasi-Fryean mythoi, respectively comedy, adventure, drama and irony.

Now, all of my formulations regarding kenosis and plerosis, informed largely by the analyses of Theodore Gaster and Jane Ellen Harrison, which are focused not on individual growth and decay but upon a given society's attempt to maintain itself in what Gaster calls the "durative" sense. Thus there are four forms of ritual-- what Gaster calls "the jubilative,""the invigorative," "the purgative," and the morificative," all of which also align with the four mythoi, and in the same order.

So the four mythoi line up well when paralleled to the "ages of man," or to the yearly rituals of archaic societies , which are intended to maintain the society as if it were a cyclical living entity, able to reconstitute itself indefinitely, unlike individual persons. However, there's far less uniformity in terms of the ways each mythos works with the audience's *conviction* regarding the narratives of each mythoi, since it's possible for audiences to take some mythoi seriously and others unseriously:

The drama and the adventure, often perceived as two "serious" types of entertainment, are easy to confound, even as are the two types of "unserious" entertainment, comedy and irony.-- GRAVITY'S RAINBOW, PART 1.
In the GRAVITY'S CROSSBOW series, I meditated upon the attitudes of "serious conviction" and "unserious lack of conviction." In the POETICS, Aristotle had characterized these states of audience-perception as "weighty" and "light" respectively. I followed this formulation somewhat by speaking of the first category as being dominantly characterized by "tonal gravity," while the other was dominantly characterized by "tonal levity." Assuming that one keeps to the order by which Frye arranged his mythoi, explicitly patterned after the four seasons, then here we have not a smooth progression, but a sort of oscillation. We start with the jubilative form of the unserious, which is perhaps the "lightest" of the four, and proceed to the invigorative, which is dominantly serious. The purgative mythos then increases the "gravity" and instills an even greater sense of seriousness-- and yet, this particular center cannot hold, and the mortificative mythos arises from the purgative, taking on a new form of "levity," one so free of the bonds of literary gravity that hardly anything can be valued.

Similarly, the ritual processes of *kenosis* (emptying) and *plerosis* (filling) also follow this oscillating progress, as I pointed out in SOMETIMES THEY WIN, SOMETIMES THEY LOSE:

I generalized that two of the four Fryean mythoi allow the protagonist to win sometimes, lose sometimes.  One of the two is *drama,* a mythos which possesses a serious tone and a *kenotic* (emptying) audience-function, and *comedy,* a mythos which possesses an unserious tone and a  *plerotic* (filling) audience-function. In contrast, as I also stated in that essay, the function of *adventure* is "to impart to the audience the "invigorating" thrill of victory, with little if any "agony of defeat," while in contrast "the heroes of ironic narratives usually don't win, but when they do, it's usually a victory in which the audience can place no conviction."  Just to keep symmetry with the above assertions, I'll reiterate that *adventure* is a mythos with a serious tone and a *plerotic* audience-function, while *irony* is a mythos with an unserious tone and a *kenotic* audience-function.


So here too we see an oscillation between modes:

COMEDY-- plerotic and levity-oriented
ADVENTURE-- plerotic and gravity-oriented
DRAMA-- kenotic and gravity-oriented
IRONY-- kenotic and levity-oriented

In the same essay plerosis-kenosis essay, I specified that what society is being "filled with" is whatever a given society perceives to be "life-supporting" elements, while the same society attempts to "empty itself" of "life-denying" elements. But then the objection arises: if the jubilative and mortificative mythoi address their respective processes of filling and emptying with only a "light" sense of conviction, why would those processes have any societal importance?

My best solution for the time being is that most if not all societies need what I've called "vacations from morals," and that works of tonal levity, simply by the fact that they are NOT meant to fill the audience with a sense of "the grave and the constant," serve as a counterpoint to their more serious-minded counterparts. Hard to say if this line of thought will bear more fruit.


Wednesday, August 15, 2018

THE FOUR AGES OF DYNAMIS

“Look at the four-spaced year
That imitates four seasons of our lives;
First Spring, that delicate season, bright with flowers,
Quickening, yet shy, and like a milk-fed child,
Its way unsteady while the countryman
Delights in promise of another year.
Green meadows wake to bloom, frail shoots and grasses,
And then Spring turns to Summer's hardiness,
The boy to manhood. There's no time of year
Of greater richness, warmth, and love of living,
New strength untried. And after Summer, Autumn,
First flushes gone, the temperate season here
Midway between quick youth and growing age,
And grey hair glinting when the head turns toward us, 
Then senile Winter, bald or with white hair,
Terror in palsy as he walks alone.” -- Ovid, METAMORPHOSES

...in future uses, I'll define *dynamis* only as a significant value, in that the character "power of action" in the story is pre-ordained by the type of story in which he finds himself, be it adventure, comedy, irony or drama.-- DYNAMIS VS. DYNAMICITY.

My thoughts recently turned to Frye's application of the four seasons to his four mythoi, which I've frequently glossed with the four "moods" cited by Theodor H. Gaster in his THESPIS, as seen in REFINING THE DEFINING:


ADVENTURE conveys the INVIGORATIVE mood, and does so by centering upon how protagonists who defend life and/or goodness from whatever forces are inimical to them. The protagonists' power of action is at its highest here.
COMEDY conveys the JUBILATIVE mood, and does so by centering upon how the heroes seek happiness/contentment in a world that has some element of craziness to it (what I've termed the "incognitive" myth-radical), yet does not deny the heroes some power of action.
IRONY conveys the MORTIFICATIVE mood, and does so by centering upon characters in a world where the "power of action" is fundamentally lacking.
DRAMA conveys the PURGATIVE mood, and does so by centering upon "individuals who find themselves in some way cast out from the main society." Power of action here is more ambivalent than that of the adventure-mythos but seems more crucial to the individual's problem than it does for that of the comic hero.

It then occurred to me that these different forms of dynamis, of the power-of-action, might line up rather well with the so-called "four ages of man." I read through Frye's original formulation of the mythoi in ANATOMY OF CRITICISM, and could not see that he'd made any Ovidian comparisons between the seasons  and the ages of man, though it's not impossible that I saw someone else make such a correlation. Theodor Gaster didn't make any such correlations either, but in THESPIS he provided examples of the dominant characteristics of each religious ritual that summoned the four Gasterian moods. The invigorative ritual, according to Gaster, always revolves around acts of combat. The purgative ritual centers upon the expulsion of the scapegoat. The mortificative ritual emphasizes ceremonies of abjection, such as fasting and lamentation for vanished communal energy. Lastly, Gaster addresses the jubilative ritual, but does not go into nearly as much detail as he does with the others, merely stating that there's already a wealth of data on such jubilative rituals, most of which accord with the idea of harvest-celebrations. Curiously, I've criticized Frye in past essays for not quite being able to get a handle on the radical of the comedy mythos, so that I had to come up with my own, "the incognitive," which may or may not accord with the formulations of the ancient world.

So which mood/mythos aligns with which "age of man?" In this I'm guided by Frye's remarks on comedy, which he asserts to be guided by a passage from "law" to "liberty," as when the protagonist starts out being constrained by some seemingly arbitrary restriction-- as in Greek New Comedy, it's the young man being denied access to his lady-love by a "heavy father." But although this familiar trope suggests the activities of the adolescent, I find that the dynamis involved in moving from a state of restriction to one of liberty most resembles the struggle of EveryChild. All kids are born into cultures whose values must be accepted as given, and though no child escapes being influenced by his or her culture, the child also defines him/herself in terms of struggling against that matrix. The comic mood arises from the incongruity of the child's struggle to "delight in promise of another year," to find his/her place in the culture of one's birth, even while rejecting some aspect of the culture.

The real star of "Summer's hardiness" is therefore the protagonist of the adventure-story, who exists to invigorate the audience by showing a desirable outcome to the war between Good and Evil, Summer and Winter, etc. This is a state of affairs where, following Frye's pattern, "law" in the sense of onerous restrictions ceases to exist, and the hero has almost untrammeled "liberty" to remake the world in line with his heroic ideals. Even heroes who perish at the end of their stories, like Beowulf, leave the reader with this sense of societal transformation.

Following close on the dynamis-heels of the adventure-story is the drama, whose protagonist is often a figure with some claim to heroic status, but who has become dangerous to his society in some way. The dynamis of the dramatic hero reverses that of the comic hero, for the protagonist is first seen in some condition of relative "liberty," at which point he begins to succumb to some arbitrary "law." Ovid's phrase, "quick youth and growing age," catches the sense that the dramatic protagonist is succumbing just as the person in his middle years, the "temperate season," is slowly losing his hold on the "first flushes" of youthful energy.

Finally, it should be obvious that the domain of the irony-mythos is one that is almost entirely dominated by that of arbitrary "law," with precious little "liberty" to speak of. This is the world of the last age, wherein the protagonist displays "terror in palsy as he walks alone"-- knowing, of course, that the society cannot rescue him from being conquered by the law of death, when there is no "promise of another year."


I may investigate these four age-oriented radicals in terms of some specific examples in a future essay.



Friday, December 12, 2014

THE BATTLE FOR BAT-LEGITIMACY PT. 2

Once more I return to the quote that started these meditations on legitimizing pop fiction:

In part it seems like Batman comic book fans have been wary of the show precisely because it situates superhero comics not in the relatively sober tradition of gritty pulp noir, but in the (often comic) tradition of serial melodrama. Yet, as this episode is well aware, that melodramatic tradition is in some ways actually more high-brow, or more accepted as high-brow, than those supposedly more validating pulp sources. 


In Part 1 I've demonstrated that the tradition of serial melodrama was not particularly comic, and that if any counter-tradition did exist, it was in the form of spoofs and satires of the original form. In my one comment on Berlatsky's original thread, I asked him if he meant to imply that the serial melodramas of the silent era-- PERILS OF PAULINE and the like-- were meant to be comic, and he admitted that he did not mean that. To the best of my knowledge, the counter-tradition of spoofs and satires did not arise in the form of actual serials, but in short features like the 1917 short film TEDDY AT THE THROTTLE, a Mack Sennett comedy starring Gloria Swanson as a girl who gets tied to a train-track and is rescued by her faithful dog.




Why does it matter, whether or not the serials were dominantly comic? It's a point of simple logic. It's logical that serials should be "serious"--  not in the sense of being highbrow art but in the sense that their producers want audiences to be invested in the fates of the characters-- because the entire strategy of dividing a purportedly whole story into parts is to make audiences experience suspense about whether characters will survive myriad life-threatening perils.



Having established that what Berlatsky's talking about is actually a counter-tradition-- one that is no more or less valid that the original melodramatic design-- what does he mean when he says that "Batman comic book fans" have rejected the supposedly comic pattern of serial melodrama for "the relatively sober tradition of gritty pulp noir?" I pointed out in Part 1 that most pulp fiction was just as melodramatic in nature as anything in cinema, silent or otherwise. But I will admit that there's one factor that separates popular films from popular pulp fiction: the latter does not have a counter-tradition of irony and comedy, at least not one comparale to the cinema's, that arises in response to the "serious" mythoi of adventure and drama.


I'm not saying no funny stories ever appeared in any pulps; science fiction magazines certainly made space for humor. Yet I don't believe humor had a strong presence in the two pulp-genres that most influenced the Golden Age Batman: that of the detective/mystery genre (subsumed by the mythos of "drama") and that of the urban crimefighter (subsumed by the mythos of "adventure.")  The only way any of this could be termed "noir" would be in terms of dark and forbidding settings, so it's probably best to set that misplaced term aside here.




"Gritty" is an interesting word for Berlatsky to have used. It's possible to regard some pulp-works, like the Dashiell Hammett works of BLACK MASK, as "gritty," but a lot of detective-fiction of the period avoids any sort of grit and grime. Street & Smith's SHADOW magazines, which provided a fairly strong influence on Kane and Finger's Batman, tended to avoid both sexuality and extreme violence, usually focusing on fairly pedestrian ratiocinative mysteries in the tradition of S.S. Van Dine.  Since not all pulps-- or even all pulps that influenced Batman-- were gritty, I must assume that Berlatsky is opposing a tendency of Batman fans to devalue the "often comic" tone of the BATMAN show in favor of whatever tropes in the pulps can be considered both "sober" and "gritty"-- tropes which Berlatsky deems only "supposedly more validating" than the counter-tradition of the "humor-medlodrama."



I don't agree with Noah that modern fans are very much opposed to the 1966 teleseries these days. For many modern fans, it was the first televised version of the character they saw, and many if not all of them see it as a step toward whatever legitimacy one might see in having the character adapted for expensive Hollywood movies, starting with the 1989 BATMAN. I also don't know how many fans really worry about validating the BATMAN comic in terms of its pulp influences. It may be enjoyable to think about the Caped Crusader as part of a pulp-tradition that includes Dashiell Hammett and the Shadow, but I've met very few Bat-fans who worry about having Batman vetted by highbrow critics.  Indeed, if Batman has gained legitimacy from making the transition to expensive Hollywood films, it would seem that it did so not by emulating the campy approach of the teleseries, but by emphasizing the "gritty" aspects of Batman's childhood trauma, be it in the carnivalesque style of Tim Burton or with the quasi-Marxist focus of Christopher Nolan.  So in terms of Hollywood success, "the serious" served Batman better than "the comic"-- even if the partly-comic 1966 series deserves some credit for making the Gotham Guardian and his villains into household words.

Part 3 will concentrate on the First Big Battle for Bat-Legitimacy, which dates back to a time before the Bat-teleseries was even a gleam in William Dozier's eye.

Saturday, November 23, 2013

SUPERHERO IDIOM VS. COMBATIVE MODE, PT. 2

Rereading my first post about the superheroic idiom in 2008, I see that I didn't clarify one of its aspects sufficiently, though the relevant point arose in later essays like this one.  That fundamental aspect is that the superheroic idiom is a subset of what would be best called "the heroic idiom."  Superheroes, even if their only "super" nature is that of wearing a strange costume, belong to the same idiom that gives us "unsuper" crusaders like Dirty Harry Callahan, John Rambo, et al. 



What is a hero? As should be obvious to anyone who clicks on the term "hero-concept," I'm clearly not using it to be one with the idea of "hero as protagonist."  Narratologically, a hero is a definite persona, though also one most often tied to the idea of a countervailing persona-- the "villain"-- as if they were locked together into "concept-pairs," my parallel to Buber's idea of "word pairs." In practice the individual concepts are separable and can be used apart from one another, but in essence they remain locked together, much as when I originally suggested a similar interrelationship between the personas of the monster and the victim.  Significantly, one of my main comments in this essay was to note that a villain's dominant status in a narrative-- as with Sax Rohmer's Fu Manchu series-- does not keep that narrative from having the same *invigorative* effects as one centered upon a more standard hero.

As a result of my investigations of the mythographer Theodor Gaster and the philospher Schopenhauer, I advanced a theory of the hero and villain as dominantly positive or negative incarnations of a type of will, "the idealizing will," that aspires to go beyond the bare functions of the maintenance of life. In the above essay I linked the hero and villain in terms of being either positive or negative expressions of this will.

*Megalothymia* depends on filling oneself with elements of will excessive to normal functioning. The hero is filled with a positive, altruistic will to protect society, one that often goes beyond the dictates of society's normal functions. Like the monster the villain is filled with a negative will toward society or the environment, but he is the mirror-image of the hero in that he glories in his independence from society, rather than yearning after a lost "normalcy" as the monster does.

Because of that "concept-linkage," then at base the "hero-concept" and the "villain-concept" are intertwined so that one implies the other.  Thus the "heroic idiom" includes all those narratives that center upon either a plerotic hero or a plerotic villain as the narrative's focal presence, and the same symmetry applies to "the superhero idiom."  My aforementioned list of a "top 20 live-action superhero movies" included one such villain-centered narrative, the 1932 MASK OF FU MANCHU.




Had I been seeking to list twenty live-action films with a hero or villain with no "super" elements, then I might have listed heroic Harry Callahan alongside the equally obsessed-- but negative-toned-- Jack Carter from 1971's GET CARTER.



Thus the one commonality of all narratives within the superhero idiom is that its focal presence must be either a "superhero-like" figure or a "supervillain-like" figure.  This figure may belong to the "demotic group" commonly linked to the "superhero genre," which obviously includes figures like Batman and the Joker.  But it could also include types from other genres and other mythoi cognate with the superhero idiom.  Heroes like Harry Potter (drama mythos), Marshal Law (irony mythos), and Ranma Saotime (comedy mythos) would thus rub shoulders with Felonious Gru (comedy mythos) and that threesome I like to call "the Bitchy Trio" (irony mythos).



In contrast, however, narratives featuring focal presences who conform to either the "monster" or 'demihero" personas do not belong within the superhero idiom.  This is fairly obvious with assorted monsters who have sometimes enacted deeds associated with superheroes-- King Kong, Godzilla, Gamera-- but who remain apart by virtue of their monstrous nature in a way that types like the Hulk and the Thing do not.  It may not be so obvious-- though it is no less true-- of the demihero, since many of them are often seen as indistinguishable from the hero-concept.  I won't repeat my arguments for this category here, but will only note that most of Philip K. Dick's protagonists are unabashed demiheroes.  Interestingly, many of them retain this character when translated to combative films, as occured with both Rick Deckard in BLADE RUNNER and "Michael Jennings" in PAYCHECK.  However, as if to prove that it's not impossible to make a heroic purse out of a demihero's ear, one may regard the cinematic transformation of Dick's "Douglas Quail" into "Douglas Quaid."


Thursday, January 31, 2013

E.C.? P.C.!-- PART 4

If I got nothing else out of Gary Groth's EC essay over at the Journal site, at least I lived to read Groth pen these words:

I should mention here the obvious, which is that there is no consensus as to what exactly constitutes literary values.

 
In few if any of Groth's essays and reviews does he ever admit this lack of consensus.  Time and time again, regarding of what verdict Groth renders, he stresses the "argument from taste:" that persons of good taste are as a united front against the maundering hordes of the subliterate.  Certainly there's no doubt in his mind in the quote I cited here.  Art is art and the Punisher is junk and never the twain shall meet. 

The second most interesting thing about the Groth essay is that though it was written, at least in part, as a response to Christ Mautner's negative review, Groth does not address Mautner's assertion that some if not all of the EC works referenced were "melodramas."  Since I noted here that this is an important part of Mautner's review, this omission begs speculation.

Groth does mention the concept of melodrama in passing:


There was certainly drama of a sort in strips like Krazy Kat and Little Nemo, but it was the graphic element of the strips that propelled them into the first rank. There was melodrama in such strips as Rex Morgan, Mary Perkins, and Mark Trail (and probably others I don’t care to think about), but these were hokey, dull, tepid soap operas. There were adventure strips — Flash Gordon, Captain Easy, Prince Valiant, Terry and the Pirates — but these, too, were not first and foremost drama (with the possible exception of Valiant) so much as melodrama within adventure, sci-fi, or fantasy trappings where the latter were just as important as the former.

But EC attempted to do straight drama in comics form, undiluted by comedy or slapstick or adventure trappings. True, most of EC’s dramatic stories were bound within genres — crime and suspense and science fiction — but they played it as straight as they could within those — and their readership’s — limitations. The preachies were the most naturalistic, many unrelentingly grim and tough-minded, such as “…So Shall Ye Reap” and “In Gratitude.”
 
I won't get excessively picky about Groth's use of the term "melodrama" as an ingredient rather than a form, though I'll note that I would consider most soap-opera serials to be the purest incarnation of melodrama in the annals of genre-literature. I agree with Mautner that many of the EC stories reprinted are melodramas in terms of form-- while disagreeing with him that melodrama is something implicitly bad.  But I don't know whether or not Groth agrees that some of the EC stories are melodramas.  He does admit that they have flaws:



To bring us back to the original question of where EC resides in the history of comics: As I said, EC’s flaws are pretty obvious: Even when the artists were striving for greater seriousness than the ironic gore of the horror stories or the outrageous early sci-fi plots or even the clever but predictable crime and suspense stories, the writing was often overwrought, prolix, and ham-fisted, and the artists were straightjacketed by EC’s rigid visual grid (which Kurtzman and Craig avoided by writing their own stories, and Krigstein rebelled against time and time again).
 
 But flaws have nothing to do with the essence of melodrama; one can find flaws in any number of serious canonical authors.  To repeat what I wrote before:


Wikipedia defines melodrama as "a dramatic work that exaggerates plot and characters in order to appeal to the emotions." In my book that means that a melodrama is all about jazzing up the audience with hyper-emotional effects, not about making an appeal via the relative subtlety of so-called "serious drama."
 
I return to Groth's attempt to give EC Comics precedence as an innovator in terms of bringing the ethos (my word) of drama to the comic-book medium:


But EC attempted to do straight drama in comics form, undiluted by comedy or slapstick or adventure trappings.
 
The problem with this statement is that before one can sing hosannas to EC for its innovation, one must define on some terms what "drama" is in its "straight" form.  Preferably, too, since Groth so often dismisses earlier attempts at drama (or melodrama) because they have been "leavened" by other elements, a definition of "melodrama" would also be preferable in a paragraph like this (which precedes the long quote above):



Next, portraying drama in comics form had never been one of the form’s fortes. In fact, it had almost never been done successfully. The best newspaper strips over the first half of the century — Moon Mullins, Happy Hooligan, the Katzenjammer Kids, Mutt and Jeff, Barney Google, Popeye, the Gumps, Skippy, Mickey Mouse, et al. — always couched their drama in comedic terms (usually a mélange of slapstick, vaudeville, and gags) that also, miraculously, reflected a dimension of (usually) lower or middle-class life as most urban Americans experienced it. Slapstick + kitchen-sink drama. There were only three significant exceptions that I can think of — Little Orphan Annie, Dick Tracy, and Gasoline Alley, two of which were couched in adventure terms, and all of which had humorous elements to leaven the drama or make it palatable to what the newspaper editors or artists thought was their audience.
 
If I were to attempt a sweeping defintion of both terms, I would probably pursue something in the vein of the "subtlety/exaggeration" dichotomy.  Nevertheless, I would not consider GASOLINE ALLEY less of a melodrama because it has humor in it, any more than I would consider SHOCK SUSPENSTORIES to be "straight" drama even if all of the stories were devoid of humor (which they are not).

It's certainly Mr. Groth's prerogative to formulate a definition with which I disagree, be it based on a "purity test" or whatever.  What I find onerous is that Groth does not define his terms at all, being content to take refuge in his overarching view of historical development.  To be sure, his essay is a decent comics-history lesson, even if it's informed by his desire to submit a reason why EC Comics are important to every comics-fan's library.  But if he's going to speak of strips that have "couched their drama in comedic terms," it seems logical for him to define what there is about drama that is not comedic, or what a "pure melodrama" would look like as opposed to his impure examples of MARY PERKINS or FLASH GORDON.

Only once does Groth offer, albeit briefly, a literary POV from a resepected critic that might allow for some leeway in artistic evaluation-- a leeway Groth only rarely admits in other essays:


As an aside, it’s worth pointing out that looking for literary values in comic books from their inception in the ’30s through at least the ’70s and ’80s is a pretty fruitless task. This leads us straight into the territory of Manny Farber’s elephant art vs. termite art, but, put succinctly, there are a lot of fascinatingly recondite or rarefied or compartmentalized aesthetic virtues to be found in commercial comic books, none of which should be dismissed out of hand, but in terms of fully realized literary works — or oeuvres — very few.  
I should mention here the obvious, which is that there is no consensus as to what exactly constitutes literary values. My dear friend, Don Phelps, who is on the side of termite art, has argued persuasively that strips like Little Orphan Annie, Dick Tracy, and Popeye are examples of literary visual art.
 
But as he says, this is just an aside, after which Groth proceeds to take issue with Mautner's review and to cite the handful of EC works that for him "represent genuine artistic or literary achievement." 

Gary Groth admits that he doesn't intend to define art in this essay, which is entirely appropriate given his concerns:

What constitutes “literary” values won’t be disposed of in this paragraph, but maybe we can agree that form and content have to be successfully married to create something of human relevance, depth, and substance, or otherwise offer the play of pure aesthetic pleasure.

This is certainly an adept statement of Groth's own personal taste, but as a formal statement of principles, it's useless.  The statement does seem to be a very "drama-centric" definition in its first part, though the second part offers an "out" for works of canonical art (or would-be canonical art) that don't address issues of "relevance" or "substance" in what I've called a discursive mode.

Having found Groth's formulation flawed, the question becomes: can I do better?

Stay Tuned For the Absolute Best Definition of Art Ever.
 









Saturday, September 29, 2012

SOMETIMES THEY WIN, SOMETIMES THEY LOSE

...But ONLY when they are characters occupying an AMBIVALENT story-mythos, rather than a MONOVALENT one.

This assertions condenses much of the argument presented in STATURE REQUIREMENTS. In that essay, I generalized that two of the four Fryean mythoi allow the protagonist to win sometimes, lose sometimes.  One of the two is *drama,* a mythos which possesses a serious tone and a *kenotic* (emptying) audience-function, and *comedy,* a mythos which possesses an unserious tone and a  *plerotic* (filling) audience-function.

In contrast, as I also stated in that essay, the function of *adventure* is "to impart to the audience the "invigorating" thrill of victory, with little if any "agony of defeat," while in contrast "the heroes of ironic narratives usually don't win, but when they do, it's usually a victory in which the audience can place no conviction."  Just to keep symmetry with the above assertions, I'll reiterate that *adventure* is a mythos with a serious tone and a *plerotic* audience-function, while *irony* is a mythos with an unserious tone and a *kenotic* audience-function.

In MAGICK IN THEORY AND PRACTICE Aleister Crowley said, “Magick is the science and art of causing change to occur in conformity with will.”  Since I favor a lit-crit theory based in the notion of Schopenhaurean will, I see every outcome of every story as a progress toward a change in the narrative between (in Todorov's terms) one equilibrium and another equilibrium.  The change is worked not by the will of a magician but by that of a creator, who decides how much power to effect change will appear in the *dynamis* of the central character or characters.

In this essay I put forth this formula regarding the struggles of what I deemed the "life-supporting" characters, which is to say those characters with whom the audience is most expected to identify and emphathize:

ADVENTURE= "hero vs. villain"
DRAMA= "hero vs. monster"
IRONY= "victim vs. monster"
COMEDY= "victim vs. villain"

In this formula-- in contrast to the now abandoned formula that appeared in Part 2 of that series-- I have in essence defined the "villain" as the negative, life-denying force that is in large part destined to be defeated, whether through the "serious" methods of the adventure-hero or the "unserious" methods of the comedy-hero.   With the ambivalent comedy there are more exceptions to this rule: I'm thinking here of Plautus' play Amphitryon, of which the titular character's only victory, as Wikipedia puts it, is that "Amphitryon is honored to have shared his wife with a god."  Similarly, most Laurel & Hardy comedies tend to end badly for the two hard-luck protagonists, in decided contrast to other contemporary comedy-heroes played by the Marx Brothers, W.C. Fields and so on.  These exceptions to the contrary, in these two mythoi the villain has a better than even chance of losing.

 In contrast, the "monster"-- which I have imagined as encompassing anything from a literal antagonist to the invisible Hand of Fate-- gets a is given a better than even chance of winning.  He/she/it absolutely wins out over the ironic protagonist, and has a good chance of being victorious over the drama's heroes.

I should note at this point that while I would have to change the wording in these summations were I dealing with a *focal presence*  that actually was a "villain* or "monster." Nevertheless, the changes would not affect the main point, for even though Dracula is the *focal presence* of the drama DRACULA and Wonderland of the ironic Alice books, those works still require a viewpoint character who embodies the life-affirming viewpoint.  Such characters retain the identificatory tendencies of a protagonist who is also a focal character, so in essence they remain no less incarnations of the life-impulse.  This identificatory potential is not altered by the fact that Van Helsing wins out over the evil menacing him while Alice is unable to do more than escape the ruthless dream-world of Wonderland.

I have found, though, that the term "victim" is not adequate for my purposes in future.  I drew the idea of a pairing of "monster and victim" from Rhona J. Berenstein's semiotic study of horror films, ATTACK OF THE LEADING LADIES, though I've de-emphasized the gender-specific nature of her argument.  It seemed to be that this made a good parallel to the traditional pairing of "hero and villain," and that therefore there would be some interesting cross-comparisons to be had from the association.  However, as I remarked earlier, the word "victim* too readily connotes someone who possesses no *dynamicity* whatever, and it's not my intention to suggest this.  Therefore in the next essay I will substitute another term for "victim," and all labels that pertain the carryover concept will appear in  place of "victim-concept."



Saturday, July 7, 2012

STATURE REQUIREMENTS

In the second paragraph of the Poetics Aristotle speaks of the differences in works of fiction which are caused by the different elevations of the characters in them. In some fictions, he says, the characters are better than we are, in others worse, in still others on the same level. This passage has not received much attention from modern critics, as the importance Aristotle assigns to goodness and badness seems to indicate a somewhat narrowly moralistic view of literature. Aristotle's words for good and bad, however, are spouddos and phaulos, which have a figurative sense of weighty and light. In literary fictions the plot consists of somebody doing something. The somebody, if an individual, is the hero, and the something he does or fails to do is what he can do, or could have done, on the level of the postulates made about him by the author and the consequent expectations of the audience. Fictions, there fore, may be classified, not morally, but by the hero's power of action, which may be greater than ours, less, or roughly the same. -- opening paragraph of Frye's "Theory of Modes" in ANATOMY OF CRITICISM.

 Definitions of "stature":
1 : natural height (as of a person) in an upright position
2 : quality or status gained by growth, development, or achievement--
Merriam-Webster online.
It now seems to me that although the significant value of "conviction" provides an ancillary function in terms of how readers apportion value to different characters in different mythoi, the central value is best covered by the word "stature."  I note that in Frye's paragraph he speaks of the "different elevations" of the characters, which may be fairly considered an assignment of their "stature," whether it's within the quasi-aristocratic schema of Aristotle or within Frye's Spenglerian conception.

Further, "stature." unlike "conviction," has a more direct connection with the concept of *dynamis.*  As the dictionary says, stature is a positive quality resulting from "growth, development, or achievement"-- an abstract quality based upon the physical nature of human growth-patterns. One may consider the aforesaid achievement as the result of exercising one's energies-- or *dynamis*-- to their fullest as per Nietzsche's dictum on the "will-to-power." 

Yet, within the vagaries of literature, great power doesn't always convey great stature (or contrary to Stan Lee, "great responsibility").  Or, to be more precise, the four mythoi each bestow a different type of *stature* upon their focal presences.  Given my pluralistic stance, it would be incorrect to assume that a comic hero has *less* stature than a serious hero.  The comic hero fulfills the stature appropriate to an unserious character, just as the serious hero does for his endeavors.

At the end of PARADIGM SHIFTING I chose four series-characters who were similar in that all four possessed a high level of *dynamis* within a *marvelous* metaphenomenality-- meaning that all can do fantastic things like breaking brick walls, casting magic spells, etc. I broke down their affinites with the Fryean mythoi as follows:

BUFFY SUMMERS-- Adventure
HARRY POTTER-- Drama
MARSHAL LAW-- Irony
RANMA SAOTOME-- Comedy


I should note that the scheme I propose does not depend on focal presences who possess marvelous powers.  It could be illustrated just as easily with protagonists who fell into either the "uncanny" or "naturalistic" phenomenalities that I've described in great detail elsewhere.  I did wish, however, to choose only characters with a high level of *dynamis* appropriate to a particular phenomenality, as well as characters who all tended to win their serial victories, since that uniformity helps me illustrate the different *stature* that accrues to each character, despite the similarities in terms of narrative values.

"I always win," Buffy Summers says as she squares off against a demonic Ubervamp in the seventh-season episode "Showtime."  To be sure, the super-vampire has beaten her on a previous occasion, but like most if not all adventure-heroes, Buffy's ultimate triumph is guaranteed by her mythos.  Adventure-heroes are meant to overcome the forces of evil, and in general the worst they can do is to die with their opponents, as the medieval Beowulf does while slaying a fearsome dragon at the same time.  To reference the terminology of myth-ritualist Theodor Gaster, the entire point of this mythos is to impart to the audience the "invigorating" thrill of victory, with little if any "agony of defeat."





In contrast, the heroes of the dramatic mythos don't necessarily always win, although it's significant that when Aristotle speaks of tragedy he includes an example of a "happy-ending tragedy," Euripides' IPHIGENIA AT TAURIS.  J.K. Rowlings' Harry Potter series  is a series which focuses far less on the thrill of victory than on what Frye calls the heroic "pathos" and what Gaster deems the "purgative" quality of ritual myth.  The presence of pathos implies the strong possibility that the hero may, like Orestes in the aforementioned Euripides play, become a sacrifice rather than a victor.  Throughout the Potter book-series, the central character wins most of his significant battles either singly or with the help of his retinue, but he's constantly stalked by the threat of the evil Voldemort and by prophecies that suggest, however ambivalently, that Voldemort will eventually kill him.  Harry Potter survives his trip to Calvary, but the series' emotional tone focuses upon the all-too-human pathos of its teenaged characters, and their need to control and/or purge their emotions in order to win out.




Now, I've noted in other essays that the heroes of ironic narratives usually don't win, but when they do, it's usually a victory in which the audience can place no conviction, as I noted in respect to Paul Verhoeven's ironic SF-film STARSHIP TROOPERS.  The Mills/O'Neill character Marshal Law conforms to this pattern, as shown by this Wikipedia entry:


 The title character, Marshal Law, is the government-sanctioned "super hero hunter" (aka law enforcement officer, or “cape killer”) with superpowers in the city of San Futuro, the near-future metropolis built from the ruins of San Francisco following a massive earthquake. Law's job is to take down other superheroes who have gone rogue, which he does with maximum force and great pleasure. Aided by the wheelchair-using “Danny” and his physically imposing (but extremely polite) partner “Kiloton”, the Marshal operates from a secret police precinct hidden below the city, dispensing just enough brutal justice to keep the city’s many super-powered gangs in a balanced détente while safeguarding the ordinary citizenry.
Although Marshal Law wins all of his battles against the superheroes-- who are seen as being stupid and venal even when they are not lawbreakers-- he generally exists in a world to which no redemption is possible.  Whereas it matters a great deal whether or not Buffy Summers triumphs over the monsters menacing her world, the Marshal's victories merely illustrate that he shares the venality of his enemies in no small part.  Thus the stature that accrues to Marshal Law is "mortificative" in Gaster's terms: the hero takes pleasure in scoring satiric points off the creators' targets, the superheroes, but the world he exists in has no positive aspects worth speaking of.


Adventure-heroes always win, or at least lose so rarely that most audiences take no account of the losses.  Ironic heroes rarely win, and when they do, the victories mean nothing.  Dramatic heroes occasionally win but they go through such pathos-inducing straits that they don't get much of a thrill out of it.  What's left for the comic heroes?

Comic heroes, whether they are as powerful as Ranma Saotome or as bumbling as Johnny Thunder, tend to win out, though they tend to do so less by superlative skill than by dumb luck.  Ranma usually displays superlative fighting-skills, and he does win most of his assorted battles with other comedic kung-fu opponents, but the emphasis is clearly upon finding ways to amuse the audience by undercutting the hero's triumph with silly pratfalls, comic embarassments and the like.  Thus his stature within his mythos exists to be a vehicle not for thrills but for the jubilative mood of the *incognitio,* the comic incongruity-- which, in Ranma's series, often takes the form of his transforming from a young guy to a big-breasted young girl.



I have not yet decided on a means of labelling the respective types of mythos-stature.  This will probably appear in a forthcoming essay, however.


Friday, May 11, 2012

FX MARKS THE SPOT PART 2

In BATTLE OF THE MONSTER TERMINOLOGIES PART 2 I said:
For me the baseline in my "spectacular violence" concept is whether or not the violent actions in a given work go beyond their bare functionality in the plot
The counterpart to "spectacular violence" was "functional violence," in which the kinesis of the violent actions in a given story never went beyond that "bare functionality."

Bare functionality has generally been the approach of fiction to violent spectacle since literary studies became dominated by the model of naturalistic prose fiction, whose paradigm has proven no less influential on later-blooming media such as cinema and comic books.  Even when Hemingway places the matador Romero in deadly peril in THE SUN ALSO RISES, or Faulkner sacrifices Joe Christmas in a parody of the Christian crucifixion in LIGHT IN AUGUST, the violence is there to illustrate the theme, not to assume its own importance in the story.

A lot of popular fiction, to be sure, follows this generally Aristotelian model as well.  In MIGHT VS. DOMINANCE, I contrasted three cinematic treatments of the pop-fiction detective Sherlock Holmes.  In the 1922 SHERLOCK HOLMES, which I label a "drama" rather than an "adventure," what violence there is would have to be termed "functional," but it is of such a minor degree that I would label the violence "subcombative" in comparison with a drama of a combative type.  Some of the other Holmes dramatic narratives, such as THE HOUND OF THE BASKERVILLES, would probably qualify as combative dramas

The other two Holmes films cited in MIGHT both have the invigorating tone of the adventure-mythos, but as I noted of the earlier film, 1939's ADVENTURES OF SHERLOCK HOLMES:

ADVENTURES presents a Holmes who fights and shoots like a pulp hero.To be sure, this Holmes is still much more restrained than the modern Robert Downey Jr. incarnation.
I should qualify that my comparison of Holmes to a "pulp hero" is made in comparison to the staid 1922 film I mentioned.  Though ADVENTURES does emphasize its violent elements in terms of a strong combat, it should be noted that the degree of violence never goes beyond its function in the plot.  In contrast, the 2009 SHERLOCK HOLMES does emphasize violent combat in scenarios that add little or nothing to the plot as such, and so qualify as "spectacular violence."

One such scene is Sherlock's boxing scene, which does nothing for the plot but does establish the typically cerebral hero as a serious badass:




There may be a few plot-threads connected to the later scene in which Holmes and Watson contend with a gigantic villain's-henchman, but it still seems essentially for the purpose of delighting the audience with spectacle.

I pursue this line of thought at length because I don't want my theory to imply a one-on-one correspondence between the combative mode and the spectacular treatment of violence.  The combative mode clearly can embrace both the functional level of 1939's ADVENTURES OF SHERLOCK HOLMES and the spectacular level of 2009's SHERLOCK HOLMES.

However, having said that, I would say that in the modern mind, most people associate spectacular violence of any kind with the "genre" popularly called "action-adventure."  In Yvonne Tasker's introduction to her academic collection ACTION AND ADVENTURE CINEMA, she cites one Larry Gross as having coined the term "the Big Loud Action Movie," which essentially applies to anything with lots of things blowing up or people beating up other people (or monsters beating up monsters, superheroes/supervillains, etc.)  But as my insistence on applying the Fryean mythoi ought to make clear, I don't think violence alone, or even violent combat, qualifies a given work to be deemed "adventure." 

Indeed, in the first paragraph of Tasker's intro, she immediately associates two combative films which in my opinion belong to entirely different mythoi-- 1994's LAST ACTION HERO (a combative adventure), and 1998's GODZILLA (a combative drama). 

Why is it important to make such fine distinctions about modes of combative/subcombative narrative, or about levels of violence in those narratives.  The answer for me is contained in the Northrop Frye quote in the first part of FX:


One reason why we tend to think of literary symbolism solely in terms of meaning is that we have ordinarily no word for the moving body of imagery in a work of literature.
This tossed-off observation is one of many in which Frye expresses reservations about Aristotle's conservatism, his belief that the sole function of the poetic work is to illustrate a "meaning," a discursively rationalized theme.  Elsewhere in the ANATOMY Frye contrasts Aristotle's focus upon "catharsis" and Longinus' emphasis upon "ecstasis," which relates more to Frye's "moving body of imagery in a work of literature" rather than a discursive theme.  I might draw further comparisons toward some of the other dichotomies I've cited here, be it Langer's "discursive/presentational" or Gaster's "plerosis/kenosis."  But those are matters for other essays.  It's enough to state here that the mode of the combative is a necessary one for understanding how narrative violence is organized in different mythoi, and that it is not defined to either spectacular or functional levels of violence, though it's understandable as to why some critics tend to associate "adventure" and "spectacle" as intimately as they do.