Showing posts with label Bob Haney. Show all posts
Showing posts with label Bob Haney. Show all posts

Monday, May 23, 2016

That Zany Bob Haney:The Brave and the Bold 143


The Brave and the Bold #143 (September/October 1978)
"Cast the First Stone"
Bob Haney/Cary Burkett-Jim Aparo

Doug: At the end of March the Creeper's name came up in our discussion of costume accessories. It then occurred to me that we've never had this weirdo on the BAB. That, for better or worse, changes today. And yes, he is a weirdo. NOTE: Apologies at the top for the quality of the scans. I am reading/scanning from Legends of the Dark Knight: Jim Aparo, volume 2. As this is my first review from that book, the spine is pretty tight.

Doug: The 50c cover price really threw me -- when I got to setting up the post I assumed this issue would be from the early 1980s. I was never a reader of The Brave and the Bold as a child, so that the book apparently went double-sized eluded me. It seemed an oddly short-lived experiment, lasting only two issues (this one and #144) before settling in at 40c. So basically the marketing dept. at DC charged you 35c, but when Marvel raised their prices to 40c DC actually went to a 44-page book at 50c for two months. I believe this up-and-down occurred across the line and was the last straw before the famed "DC Implosion". You can check out the well-referenced facts on the Wikipedia article -- it's interesting.

Doug: Let's check out the plot of this story in a 100-Word Review:

We open with a news broadcast from “the most trusted man in America”, Cosmic Broadcasting’s Monty Walcott. He’s being trailed by the Batman; his top security man is Jack Ryder (secretly the Creeper) – you see where this is headed. Batman and the Creeper meet, tussle briefly, and the Batman tells him of an adventure he’d had with Aquaman concerning the log of a ship sunk 30 years earlier. It’s a tale of drugs, drug lords, and a revelation about Aquaman’s father. But the true bombshell was the reveal of the Gotham City kingpin – Monty Walcott! Can our heroes stop him?

The Good: When you're reading a Bronze Age B&B, you know you start your praises with Jim Aparo's art. As many around these parts say, he's the definitive Bronze Age Batman artist, and the favorite of more than a few of our readers. Aparo stays inside the lines for every one of his panels, but he really varies the size and shape of each one -- no grid system here. He paces things well, and of course his action sequences are top shelf. Although not the colorist on the issue (Jerry Serpe is credited), the page where Batman narrates to the Creeper the adventure with Aquaman from the previous issue is really well done in solid colors with only the inks for shading. And as three of the panels are underwater scenes, it's nicely effective.

Aparo also chooses interesting camera angles, really showing Batman from all perspectives -- I've chosen a panel with a shot from above that is pretty cool -- of course, the blowing cape doesn't exactly lend itself to stealth, does it? I also enjoy Aparo's depiction of Commissioner Gordon with the tousled hair and thick mustache that's really wanting to become a handlebar! If I have a qualm, and it's a minor one, it's in the way Jack Ryder is drawn. Fortunately he's named in each panel that starts a scene, as one might be tempted to think "Bruce Wayne" if just bouncing through the book visually. This was a real problem in the Silver Age in the Avengers in any scene where Cap, Goliath, and/or Hawkeye were shown sans masks -- all that square jaw/blond hair was tough to differentiate. That's what I'm saying here about Aparo's "tall, dark, and handsome" guys. And they are that -- he draws a good-looking man. If I have any knock on the guy's style, it's that his female faces are not equally attractive.

The story in this issue is only 17 pages, as again the book was divided but extra length. Bob Haney's script is pretty simple, with the surprise revealed at the beginning. After all, who would suspect the DCU's version of (apparently) Walter Cronkite as a drug kingpin? Not me. But that's out of the way at the front, and Batman really doesn't have to do much convincing to get the Creeper to help him out in putting Monty Walcott away. Walcott does get crafty in the middle of the tale, as he employs a "vertigo effect" that allows him to escape the clutches of the Batman and Gordon during an interrogation. Batman later learns that this is actually a gas weapon whereby the gas could be set off with a bomb, but activated by a particular radio frequency (there's your Zany) and causing crippling dizziness. There was an antidote, and Walcott had used it to escape from GCPD headquarters. You know he won't be on the lamb for long, though...


The Bad: I am searching the dark depths of my memory for facts lost among minutiae like what I'm supposed to get from the grocery store, in order to recall if I've read many Creeper stories. I know I've owned a few, notably in a longbox of Batman comics I bought for $30 in June 1989 (I've told that story -- took 'em right off the hands of a fellow at a flea market who apparently didn't know there was a Batman film about to be released. Two copies of Detective Comics #400 in there among the other 200 Bat-books). I must say that I don't really care for the character -- not his look, and I find his personality a bit confusing. Bear with me -- it could be just because I'm a novice. I'd like our readers to "sell" me on the character if you have a particular affinity for him. I thought the mash-up of his laughter, mystic talk, and regular-guy talk was off-putting. I guess I couldn't decide which was the "real" him. I said at the top the Creeper is weird -- standing by that, but then again -- maybe that's the point. Other than that general impression, there wasn't anything else in the story that wasn't either positive or what I would have expected from the Haney/Aparo team.

The Ugly: First, can you imagine if the Creeper was really out there running around all yellow and red hairy-cape-thing? That's ugly. Second, as mentioned above, I really tire of megalomaniac talk that includes admonitions like "Mortals!" and "Humans!" Pfah... spare me.

Wednesday, January 28, 2015

Super Blog Team-Up: Things Are a Little Different Around Here...



Doug: Welcome to the 5th quarterly edition of the Super Blog Team-Up, a massive collaboration across the blogosphere and podcastosphere (say what?). We're glad you've dropped in, and if you're visiting from another site and are making your inaugural journey to the Bronze Age Babies then we say "Welcome!" Don't be a stranger -- come back often and get in on the conversations. Most importantly, leave us a comment!

Doug: This time around, the topics du jour are multiverses and alternate realities. As you may or may not know, this blog is pushing six years of publishing history, so we've dealt with these sorts of things on many occasions. As you may also know (a quick peek at our masthead should have been the first clue), we're taking our annual vacation from new material and are instead featuring some classic posts from our backlog. Wanting to stay true to ourselves, then, we're going to direct our readers to a "greatest hits" series of comic book reviews that should satisfy anyone's multiversal appetite. NOTE: Feel free to leave comments either on this post or on all of the posts linked below. We have a "recent comments" widget on our sidebar that will direct visitors to today's action. NOTE #2: We've only linked you to the first issue in each storyline. You should be able to navigate through the remainder of the series by using the "You might also like" feature at the end of each post.


Avengers vs. the Squadron Supreme for the Serpent Crown (Avengers 141-144, 147-149)

Memorable scene - Wanda being possessed by the Serpent Crown and flat-out talking nasty to the Vision. Vizh took out his frustrations by phasing through Hyperion's chest.

Key comment - Karen: Beast served as a mouthpiece for Englehart to make some social commentary. It would probably be considered heavy-handed now but considering where the national psyche was at in 1976, I think it fit in perfectly. "We commit the most outrageous acts...and you go right along, pretending not to notice!" Actually, much of that speech still resonates today.












The Fantastic Four Deal With Thing 1 and Thing 2... and Arkon! (Fantastic Four 160-163)

Memorable scene - Alicia relates her story and asks how it is that Ben is now with her -- he assures her that he'd been in the Great Refuge with the rest of the team. Alicia is very upset, and produces a scrap of the other Thing's shirt as evidence of what she'd gone through. Ben gets an idea, and calls up Crystal on the omni-viewer. Of course Quicksilver is right by her side, and abrasive as ever. Ben brushes him off and asks Crystal for Lockjaw's services. No sooner is the connection cut than the big pooch appears. Dimension-hopping time, friends!

Key comment - Karen: This illustrates again why I have never liked Reed Richards. Besides lobotomizing his son and treating his wife like crap, he rules the FF with an iron fist! "I own 51% and controlling interest -so what I say goes" -that's just typical of Mr. Big Brain. Oh sure, it may turn out he has something up his sleeve, but he's gonna put everyone through hell before he's done.




Superman vs. the Amazing Spider-Man

Memorable scene - Looking through the book with a discerning eye, trying to find all of the "corrections" done to Ross Andru's art.

Key comment - Doug: I guess, looking back on what must have gone on in those smoke-filled rooms at the meetings between Stan and Carmine (and all of their other assistants), Gerry Conway did a good job with what he had. I mean, there aren't any risks at all taken here -- everyone's in their firmly entrenched characterization, neither company's character really gets the upper hand over the other's (although I'd certainly argue that Ock got the short end of the stick in the bad guy dept. -- he comes off looking pretty inept), and even the supporting casts are pretty vanilla. But I keep coming back to -- what would I have expected?





The Last Superboy Story - The Greatest Hero of Them All (Legion 37-38, Superman 8, Action Comics 591)

Memorable scene - The Legion is invited to the Kents for dinner while they wait for Clark to return home. Ma stuffs them with a big country spread, and suddenly Clark walks in. The team is really excited to see him, as again -- they'd thought he never existed (in spite of their own memories). But Clark's reserved, and quickly invites the Legionnaires to the basement to talk while Ma cleans up the kitchen. Clark distracts them by directing their attention to a shelving unit with statuettes of the Legion members. But while their backs are turned, Clark pulls out a device that looks like the Phantom Zone projector; instead, it's a Time-Stasis ray and freezes the teen heroes in their tracks.

Key comment - Doug: For my money, this was all very poorly imagined, executed, and bordering on plain ol' stupid. As Superboy had never existed on Earth-2, and as the Legion was going to be kept around (although from the post-Crisis onward, endlessly rebooted), I failed then and do now to see the necessity of this "housecleaning". While DC through the years has had many corners of their universe supported by rabid fan support, the Legion seemed to hold an almost cult-like loyalty among its adherents. This seems to have been a kick in the teeth and a "We don't care" from editorial toward longtime Superman and Legion of Super-Heroes fans.






Deathlok the Demolisher (Astonishing Tales 25-28, 30-32)

Memorable scene -The Deathlok series (which ran from Astonishing Tales 25 to 36) was set in a dystopian future, ruled by corrupt military and corporate leaders. Colonel Luther Manning is killed in combat but brought back to life as a hideous cyborg (for some reason, his face always takes me back to that grade Z 50s horror flick, I Was A Teen-Age Frankenstein!) to do the dirty work of Major Simon Riker. Riker had Manning rebuilt with steel-re-inforced limbs and a computer brain. In fact, he had surgeons keep only a small portion of Manning's brain, supposedly the part that made him a brilliant tactician. However, Manning retains his personality and is able to assert dominance over the computer mind, and break free of Riker's control. In this issue, we see him working as a freelance mercenary, cutting down two men in cold-blood. The story of how he became such a ruthless killing machine is told in flashback. Deathlok was one of the first of that wave of anti-hero characters (including the Punisher, who also debuted in 1974) who would change the face of comics forever.

Key comment -This issue gives us the origin, but there would be so much more to follow. It just scratches the surface. Especially compelling was Manning's struggle to find his wife and kid - although with predictable results. The concept may not seem so novel now, but back in 1974, believe me, it was. Sure, we had The Six Million Dollar Man on TV, but Steve Austin was a pretty normal looking guy, leading an appealing life. Not so for Deathlok. I think Robocop probably owes its existence to Deathlok, and it surely has been an influence on other works.



The Spider-Man Newspaper Strip

Memorable scene -  JJJ and his paper have paid the way for Dr. Doom to address the United Nations at a world conference on terrorism.  Yep -- invite a totalitarian dictator and renowned terrorist himself to discuss how to bring that phenomenon to a close.

Key comment - Fred W. Hill: The Spidey strip was in the local paper my dad subscribed to, so I got to read the first few years worth of stories. Certainly fun but eventually I got bored with it, even when I was still gung ho on the montly comics. Spider-Man is much better suited for comic books than strips, IMO. Stan, however,is very wise in keeping the strip separate from what's going on in the comics -- I have a hunch that having Aunt May on the verge of death and Pete making a deal with the devil to save her at the cost of having his marriage to Mary Jane cease to have ever existed would strike most of that dying breed of regular newspaper readers as spectacularly stupid storytelling. The sort of idiocy Stan strove to avoid when he was mostly in charge of Marvel during the Silver Age.




The Brave & the Bold, and Super Sons Stories of Bob Haney (Earth-H?)

Memorable scene - And then... things turn zanier yet.  The Flash, realizing that the power of light and radiation caused a chink in Bork's armor, grabs the totem once again and begins towing it -- right into the sun!  No transuit, no protective aura, nothing.  Just running.  Into the sun.

Key comment - Inkstained Wretch: That Bob Haney plot ... wow... just, umm, wow ... running to and from the sun? ... I am speechless...








Jack Kirby's Last Boy on Earth - Kamandi (Kamandi Archives, volumes 1 & 2)

Memorable scene - Kamandi himself is a cipher. He leaves his underground bunker (Command D -get it?) where he lived with his grandfather, to explore the world above, a world he had only known through stories and microfilm records. When he returns to his home he finds his grandfather killed by invading wolf-men. He decides to continue his explorations, but there never seems to be any rhyme or reason to his travels. He never expresses a personality beyond being something of a hot-head. There's no emotional life to the character. I'm not saying every comic character has to be a Peter Parker and cry in his beer every issue, but there has to be some sort of inner life, something going on that drives the protagonist and makes the reader take an interest in them. There's just nothing there with Kamandi. He's a blank slate. He seems to exist only as a vehicle to move from one place to another, from one idea to the next, so that different concepts can get shown off. He has no stake in anything.

Key comment - Despite all of this, I do find Kamandi oddly compelling. I'm even considering buying the second Archives edition. Part of it is just this desire to see if anything really evolves out of  this beginning. There's so much potential for story-telling. But without a central character to care about, it's just so much fluff. Kamandi (the book) is like a fast food snack when it could be a great four-course meal. It's kind of fun but ultimately it doesn't satisfy. I'm hoping that later in the series it turns around and gains some substance.






Only Time Will Tell -- X-Men: Days of Future Past (X-Men 141-142)

Memorable scene - ...and as Wolverine sought to intervene, new team leader Storm swept him from the fray. Mad, claws drawn -- not gonna fight that way, said Ororo.

Key comment - Karen: It's interesting in this future sequence that Rachel says she's not certain that what Kate does in the past will definitely change their own time stream -it might just create a different timeline. Isn't this always the problem with time travel stories? Can you really change things?















Doug: Thanks again for coming by today. If you left a specific comment on one of our classic posts, we're grateful. But if you'd care to leave some general thoughts here on multiverses and alternate realities, we'd love to hear that as well. Come back soon, and be sure to patronize the other great blogs and podcasts in today's SBTU.

Amazing Spider-Talk/Chasing Amazing/Superior Spider-Talk: Spider-Man Reign
Superior Spider-Talk - The Case For Spider-Man Reign


Firestorm Fan:Firestorm on Infinite Earths -- Countdown Arena

The Idol-Head of Diabolu Podcast: Martian Manhunter Multiversity

In My Not So Humble Opinion: The Many Worlds of Tesla Strong


The Legion of Super-Bloggers: Star Trek/Legion of Super-Heroes


The Marvel Super Heroes Podcast (i.e. part of Rolled Spine Podcast): Epic Comics’ Doctor Zero



Ultraverse Network:Altered Reality: The Ultraverse Before and After Black September


Wednesday, September 24, 2014

Super Blog Team-Up - When Friends Like These ARE Your Enemies...


Doug: Welcome to the fourth Super Blog Team-Up! This is the third entry from your pals at the Bronze Age Babies, and we're excited to have been asked again for a contribution. The SBTU just keeps getting bigger and better, too -- be on the look-out below for links to new members of our comics coalition! Karen and I will be sending some mini-reviews your way today, all fully-integrated to today's SBTU theme of team-ups. But here at the BAB, we thought we'd turn things just a bit upside down, and feature team-ups of our favorite heroes... alongside some of their major villains! And not only will you get to check out some fun stories, but we'll also feature some wonderful Bronze Age art from the likes of Big John Buscema, Jim Aparo, and Jim Starlin (with a little Silver Age Jack Kirby for good measure)! So enough of this introductory stuff -- let's get down to business -- and do we have a whopper of a post for you today! Better take a deep breath...

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Fantastic Four #116 (November 1971)
"The Alien, The Ally, and... Armageddon!"
Archie Goodwin-John Buscema/Joe Sinnott

Karen: This was one of the first FF's I had, and it might have been my introduction to Dr. Doom, although that could have also occurred via Marvel's Greatest Comics. Whatever the case, it was this  issue that made the single greatest impression upon me concerning the nature of the good Doctor's personality. The FF have been battling an alien being known as the Overmind. In the previous issue, the Overmind, who is the sole survivor of his alien race, and imbued with all the power of his people, used his tremendous psychic powers to take possession of Reed's mind and turn him against the rest of the team. Without their leader, the remaining three members of the FF are left feeling hopeless -what should they do?

Karen: This issue picks up with Sue, Ben, and Johnny, still stunned, trying to figure out not only how to stop the Overmind from taking over the world, but how to save Reed as well. Oddly enough, Johnny emerges as the leader! Yeah, 43 years later and I'm still not buying that. He and Ben grab a doohickey from Reed's lab and use it to track Reed, telling Sue to stay behind and monitor them, and act as a reserve. Yes, that was still a woman's place back in 1971.  Ben and Johnny finally locate Reed and the Overmind in a wrecking yard. The alien giant has been hammering away at the FF's leader, assaulting him mentally and physically as he still resists his domination. Reed tries to mask thoughts of his family from the being but is ultimately unable to keep them hidden. Just at the breaking point his team-mates arrive and attack, but the Torch's flame and the Thing's pile-driving fists prove no match for the being.

Doug: By this time, if we look at real time, the FF had been doing their thing for 10 years. I thought that given Ben's military service as one of the hotshot test pilots, and having been such a close friend of Reed's for so many years, that Archie Goodwin really sold the other three short here. But then, it was all set-up, right? I haven't read the preceding issues (at least not in so long that I can remember them), but there was a real sense of defeat here. The Torch and the Thing were pretty ineffective. In that regard, Goodwin's crafted quite a bit of suspense. Too bad the cover gave it away...

 

Karen: Seeing Ben and Johnny hopelessly out-classed, Sue flies to the scene on a jet cycle, but her force fields prove useless. Ben and Johnny are defeated (in a stunning full-page takedown by Buscema and Sinnott) and then the Overmind controls Reed and sends him after Sue. She is only just able to fly off again and evade him. Sue desperately seeks help from the heroes she knows, including the Avengers,but no one is available. Meanwhile, in the streets of the city, the Overmind's power radiates, causing people to go mad and attack one another. Frightened and alone, Sue pauses on the edge of a river to gather her thoughts. Suddenly, her nanny, the sorceress Agatha Harkness, appears, and suggests she drop her prejudices and go to an unlikely source: Dr. Doom! Sue reluctantly heads to the Latverian Embassy, where she finds Dr. Doom has been monitoring the situation, and only regrets that it was not he who ended the FF. Sue then gives him a verbal slap in the face: "The Dr. Doom I remember might be ruthless and cold, but he had honor and nobility too. Instead, I encounter posturing and pettiness - or perhaps just a man a little afraid."  This gets under Doom's skin, who responds, "Many demons rule Victor Von Doom, but not those of pettiness or fear! Very well. I am with you!"

Doug: I thought it was an awesome tie-in when Jarvis told Sue about the absence of the Avengers, which was due to the Kree/Skrull War! And hey -- with folks like Agatha Harkness and the Watcher around, who'd ever need to come up with an original idea? But while Miss Harkness came across as a woman in charge, for me her witch-like qualities do not place her in the same category as a woman that I'd put Sue. And in this scene, Sue came off as a product of Stan Lee-weakness. I also wasn't buying that Doom would be at the Latverian embassy in Manhattan. Seriously -- how many embassies around the world are hang-outs for any world leader? But Sue's remarks to Doom that challenged him were wonderful -- desperate, but a sure sign of strength we'd just been led to believe that she did not possess.

Karen: After stopping at Reed's lab to pick up a gizmo, Sue and Doom return to the site of the battle to recover Ben and Johnny, who come to ready to rumble with Doom. They're not too happy about the situation but agree to work with him -for now. The Overmind and brainwashed Reed are wreaking havoc in the city, when this new Fantastic Four finds them. Doom directs the Torch and Thing to attack the Overmind and divert him, while Doom approaches directly, striding through flames in a rather dramatic entrance ("Turn your eyes from the Torch, Overmind -Doom approaches!"). He uses the device he took from the lab -a psionic refractor -to send the Overmind's mental bolts back at him Although Doom takes credit for the gizmo, it was something Reed had already begun work on. Perhaps they can share the patent? It works well enough, and for a while, they have the big alien on the ropes. But then the Overmind brings Reed into play, attacking Sue. Without her force field to shield him, Doom's psionic refractor is quickly destroyed, and his armor is badly damaged. The Torch and Thing are knocked out too. Doom fights on, but is soon dropped. Reed finally snaps out of it when he realizes he's close to killing Sue, but he passes out from exhaustion.

Doug: How much memorizing do you suppose Doom did while in Reed's laboratories? What did you think when Sue was so easily ordered around? I understand that she had little bargaining room, but there were parts of this plot I simply could not abide. While I know I have the hindsight of history on my side, in the scene where Reed was attacking Sue, I kept looking at it and adding in what would happen with Franklin several issues hence and thinking to myself that it was no wonder Sue left and went to hang out with Namor!

Karen: As you mentioned before, Sue at this point was still being written as a helpless, frightened  girl, rather than a strong, independent woman. It's a bit hard to swallow today. No one is left to oppose the Overmind -or so it would seem. As he exults in his victory, a ball of light crashes to Earth before him. A figure emerges -it is the Stranger! He explains that he is the last survivor of his world too, and the sum of its power -and his world was enemies with the Overminds'. He zaps the Overmind, shrinking him down to an infinitesimal size, where he can rule a dust mote! The Stranger departs unceremoniously, and the FF is left wondering what happened. Doom says a cosmic drama unfolded, and they played their parts. But when they meet again, it will be on his terms -and not as allies!

Doug: Deus. Ex. Machina. But I did like it. I was sort of like Ben and Johnny, "Wait, what just happened?!" said I to myself. The Stranger has been one of those characters so sparsely used that he's always mysterious, and always makes a big impact when he's on the scene. But that get-up...

Karen: I have to admit, the end was a bit of a letdown. What I really like about this story is that it always left me with the feeling that if just a few things had gone differently in his life, Victor Von Doom might have turned out to be one of the greatest heroes the world had ever known. But instead, his colossal ego led him down a much sadder path. Although a villain, there is much that is tragic about him.

Doug: Agreed. I'd have liked to see this story actually play out into a five or six issue yarn where we could get a look into Doom's heart. Is there any altruism in the man, or is he really so self-focused that he is incapable of doing right by others? Overall there was much to like about this issue, but I'm still stuck on some of the characterization deficiencies I noted for members of the first family.

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The Brave and the Bold #111 (February/March 1974)
"Death Has the Last Laugh"
Bob Haney-Jim Aparo

Doug: If you're new to our blog, these Brave and the Bold reviews usually fall under the heading of "That Zany Bob Haney". Today, I think you'll agree that we're tripping on Earth-H in this issue. We open at the home of the Norton family, where every person has been murdered. A Joker card marks the crime as that of the Batman's most dangerous foe. And suddenly Batman snaps; snaps as we've never seen him before. I thought this seemed a departure from the usual stone-cold demeanor we've grown accustomed to, but let's see this through. Commissioner Gordon urges Batman to calm down and to keep things from getting personal. There are clues to be analyzed, and some of those do not point to the Joker -- but maybe to a frame-up. Chief among the missing "signature clues" is the lack of a hideous grin on the visage of the deceased. Right from the get-go, Bob Haney gives us a Batman and Jim Gordon relationship not unlike Frank and Marie Barone... However, a short while later at the morgue, the dead family members suddenly do exhibit said grin! But for the first time, the good guys find that the bodies had been injected post mortem with a chemical that caused the facial muscles to constrict into the grin. But whoever did that had to still be in the facility! A short chase by the Batman netted him a big konk on his noggin, and a fleeing assailant. Now the Batman was really ticked, and he took it out on every street thug he could find, looking for any lead as to the Joker's whereabouts.

Doug: The next day Gordon received a call from crime boss Rizzo who offers Batman a tip, with a catch. Leave all the goons alone (because after all -- it's bad for business when a guy like Rizzo has a bunch of spooked thugs working for him!), and he can have the Joker. Soon Batman's at Gotham's waterfront, where sure enough he finds the Joker's hide-out. But a clue there makes him hustle to the Turkish Baths (man, in a town the size of Gotham, they have everything!) -- where a short time later he finds the Joker in the mists, with a gun drawn! As the Batman lunges forward to strike the clown's arm, the Joker's gun fires harmlessly. But his would-be target, Burt Slade (underworld hitman extraordinaire), pulls a piece of his own and wings the Batman.

Doug: Batman ended up in the hospital; Gordon gave him (and the orderlies) strict instructions to take it easy. Well, a short time later Batman is with the Gotham City Harbormaster, wanting to know the Joker's whereabouts on the night of the Norton murders. And wouldn't you know it -- the Clown Prince of Crime has an alibi! It seems that when the Nortons were murdered, the Joker was on a barge, disguised as a hired hand. So who, then killed the family? Gordon and Batman get together and decide that Slade must be their guy -- and that maybe the Joker is out to nail him for sullying the Joker name with the playing card, etc.

Doug: Batman needs to bring Slade to justice, but knows that if the Joker gets to him first, there'll be no chance. So the only choice (ah, that Zany Bob Haney) is to team up with his mortal enemy. Now you just don't send a call or a text the Joker's way... Nope. You contact that fiend through spray paint. That's right -- Batman hires the "Graffiti Gang" to literally paint the town red, and soon it pays off. The Joker uses a payphone to ring the Batman in Gordon's office. The Joker agrees to work with the Batman, with the insurance that there won't be any tricks or police. The Joker uses a botched attempt by Batman to corral Slade as a golden opportunity to mock his former adversary. But another tip gives the Batman a chance to redeem himself. I think we all know how this is going to end -- with one humongous double-cross. And it does. Batman is lured to a dry lock in the outskirts of Gotham. Slade's there all right -- and so is the Joker! Yep... the Joker really had killed the Nortons, but set this whole thing up in such a way as to frame Slade (secretly working with the Joker) and make the Batman helpless but for the Joker's aid. Even Rizzo's phone tip was part of the charade. And now here stood the Batman, with the lock set to open! Of course he uses his strength and acrobatics to free himself from the torrent. Slade's taken out with a swift kick, and the Joker is too -- but after getting behind the wheel of the Batmobile! Darn thing wouldn't start, though. Oh yeah -- that's because the Joker didn't know the ignition was triggered by keying in the word "Batman" using the push buttons on the radio!


Doug: If you're not familiar with Bob Haney's and Jim Aparo's run on Brave and the Bold, this is pretty typical of what we've looked at through the years. I personally don't always care for my heroes being played as dolts -- or a "Bat-Sap" if you will. But Haney's so good at crafting these weirdly enjoyable tales that I usually give him a pass. Jim Aparo's art is solid as always -- he probably draws these characters second only to Neal Adams in my book.


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Tales of Suspense #s 66-68 (June-August 1965)
"The Fantastic Origin of the Red Skull!"
"Lest Tyranny Triumph!"
"The Sentinel and the Spy!"
Stan Lee-Jack Kirby/Chic Stone/Frankie Ray

Doug: Although these stories were published a year before I was born, I think the decision to run the Tales of Suspense Cap feature as a sort of "Untold Tales" was brilliant. While Cap moped around in the Avengers and other stories here in his own mag, readers could get a peek into that WWII past that framed the man they were reading about in the present. Some of you may ask, "But Doug and Karen, this is a Silver Age yarn!" Why yes it is -- but young Doug came to this first in the pages of the very Bronze Bring On the Bad Guys trade paperback for Christmas in 1976. Thanks, Mom!

Doug: In the first part of this 3-issue tale, Captain America and Bucky have been captured by the Nazis. They've been separated, with Bucky in general detention. Cap, on the other hand, is in the hands of his greatest enemy -- the murderous Red Skull! With Cap bound, the Skull narrates his backstory. Periodically during the conversation Cap is able to attack his nemesis, but the Skull always regains the upper hand. Finally, near the end of the Nazi's monologue, the Skull finds that Cap can muster no further resistance -- he has succumbed to a drug given him by one of the Skull's Nazi doctors. In a scene we never thought we'd see, Cap returns the Skull's "Heil Hitler" salute. Our guy, is now a bad guy.

Karen: It's pretty jarring to see Cap saluting the Skull and saying, "May the power of the Reich last a thousand years!" But prior to his brainwashing, I enjoyed Cap verbally bashing the Skull every chance he got. When the Skull relates the miserable conditions of his childhood and how it drove him to a life of crime, a hard-boiled Cap just says, "Lots of people had tough lives! My early years were no bed of roses either! But I don't waste time telling sob stories!"

Doug: Cap's resistance to the Skull was very similar to a setting we'd see much later -- the "Under Siege" storyline in the Avengers, when Baron Zemo had Cap bound while those he loved were tortured.

Doug: In the second installment, Cap trains with a group of SS soldiers. He is of course far advanced in combat to anything they can do. Near the end of the drill the Red Skull enters the room and receives deference from our hero. The Skull hands Cap a pistol and asks him to shoot a portrait of America's "leading military official". Cap nails it. Elsewhere, Bucky is brought before a brick wall with several other prisoners. Facing a firing squad, Bucky remains defiant to the end. But the commanding officer had ordered his goons to fire blanks -- mind games! Bucky knows what to do, and attacks. So do his fellows, and before long the prisoners have the upper hand on their captors. Back to Cap's story, we look in on Adolf Hitler himself, undressing one of his adjutants. Suddenly from a secret bookcase emerges the Skull, and shortly behind him -- Captain America! Hitler must have thought back to the pop on the jaw he got from Cap in March 1941, because he's terrified. But the Skull shows that he has Cap firmly under his control, and Hitler calms down. Until he tried to return the favor to Cap's chin -- and gets his knuckles bruised on the star-spangled shield!


Karen: The confrontation with Hitler is so weirdly comedic. The Fuhrer crouches behind a chair, pleading with the Skull, asking how he could do this to his "lovink fuhrer?" On one hand, clearly Lee and Kirby want to belittle Hitler and show him as nothing but a craven, pathetic worm. On the other hand though, seeing this mass murderer being played as a clown is somewhat disconcerting. One thing I find odd about this story is that at no time do we see Cap struggling to break free of the Skull's control, but then, because these were very short stories, they probably didn't have time to develop that.

Doug: I think you hit on an important point when you remark about the depiction of Hitler here. There's a real Golden Age vibe to this, isn't there? Of course, that's the setting of the story, but Lee/Kirby play it as if it were written during those times when comics were also war propaganda.

Karen: I think you're right. Perhaps Lee/Kirby just slipped back into old habits?

Doug: Later, Bucky eavesdrops on a couple of paratroopers, and is able to capture one and take his uniform. The Nazis are going to drop Cap right into Allied HQ, where our guy will assassinate the Skull's target. Bucky ends up seated right across from Cap on the plane, but Cap doesn't recognize him. Bucky does all he can to disrupt the plan, but our second chapter ends with Cap leveling a pistol and the American commander. But when he hesitates, a Nazi accomplice puts his own hand over Cap's, and pulls the trigger! But fear not, effendi -- as we open the third issue we see that Cap has overcome the drugs that had placed him under the Skull's control and has raised the gun away from the American general. A scrum commences, but you know how it ends already -- with the good guys on the winning team. So does this work? I think in the original 10-page installments, yes -- very much so. This would have dragged out over three months, so there would have been some heightened suspense for the reader. But even when read as one super-sized story, it's still quite good. Jack Kirby always poured his energy into his drafting, and Stan's Nazi dialogue is a real hoot. For the young reader who would have plunked down a dime and two pennies at the drug store, this had to have been a blast!

Karen: Because of the abbreviated format, it's definitely a bit rushed, but taken as an action-adventure story, without a focus on character, then it's a fun little trip. I get a kick out of the way Kirby manipulates the Skull's face (a mask!) to show such a variety of expressions. It would have been interesting to see more interaction between Cap and the Skull post-brainwashing, to have them actually go out on a mission together. This might be the weakest of the team-ups here but just the chance to see Cap 'sieg heiling' is a gas.

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Warlock #10 (December 1975)
"How Strange My Destiny!"
Jim Starlin

Karen: I reviewed the conclusion to this tale almost two years ago, but Thanos is too good a villain not to bring back for this special hero/villain team-up post! 

Karen: The situation: Warlock is determined to destroy the Magus, a religious tyrant who it turns out is a possible future version of Warlock! He has teamed up with the mysterious Gamora (deadliest woman in the whole galaxy), to achieve his goal. But they've proved no match for the Magus, who plans to put Warlock on the path that will lead to his transformation into his future self. Therefore, Gamora's master, Thanos, shows up to get directly involved! He says he knows how to defeat Warlock's foe. And that's where issue #10 starts. Before the Magus can call a mysterious being named the In-Betweener, who will start Warlock's change, he orders 25,000 Black Knights, his holy warriors, to attack Warlock and his comrades. Thanos quickly takes charge of the situation, as Warlock has essentially curled up into a fetal position. He shakes Warlock out of his paralysis and gets the group fighting.Despite their raw power, the sheer number of knights drives them back. Thanos holds the line as Warlock blasts an escape route for them through the floor into the holy palace's sub-basement. All escape except for Thanos, who gets trapped up above.

Karen: Despite Gamora's pleas, Warlock insists they must move on. They reach caverns under the palace and find the Matriarch, former aid to the Magus, who has been left for dead here after betraying her former leader. Warlock speaks with her briefly and she dies, and it leaves him feeling confused. Frustrated, he cries out, why must life be so cruel? A voice responds, "Because that is the way of life." It is Thanos. He says that because Warlock has chosen the path of the living, he has to pay its price, which is pain.


Karen: Next up, Starlin provides the reader with a two-page interlude, an introduction to Thanos presented by the Kree Captain Marvel. Returning to our tale, Thanos teleports the group back to his space ark. Warlock may be confused, but he's smart enough to ask why Thanos is helping him. Complicated as always, Thanos explains that he has certain plans, and some of them involve Warlock's soul gem. He has also seen that the Magus may oppose him, and has taken measures to stop him. One of these was creating Gamora, who was temporally-hidden from the Magus initially, because she was actually pulled from the Magus' future! But the Magus' god-like awareness was able to overcome her camouflage. Now they must pursue a different plan -Warlock's suicide!


Karen: While this is going on, the Magus is informed that Thanos is now with Warlock. He realizes that as a worshipper of death, Thanos would naturally oppose him. He locates Thanos' ship, and is at first unconcerned -until he realizes the mad titan has a time machine (a 'time probe')!  After seeing this, he calls all his forces and they prepare to invade. Back on the space ark, Warlock concedes that Thanos is right -the only way to truly stop the Magus is to prevent him from ever coming to be -he must destroy his own soul!
 

Karen: This was cosmic comics as done by the master, Jim Starlin!Thanos and Warlock have been allies, enemies, and everything in between over the decades. But in this first encounter, Thanos decidedly holds the upper hand over a mentally and morally exhausted Adam Warlock.

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Doug: It would seem silly on our parts to send you packing without putting a bow on this SBTU package, ya think? In the comments section we'd of course like to hear your thoughts on the issues we've covered today, but also some suggestions of other hero/villain team-ups you've loved in the past. And generally speaking, do you think such storylines work, or are they merely novelties?

Karen: It seems like it breaks down to the hero either choosing to team up out of necessity, or the hero being duped in some sense. But the villain always seems firmly in the driver's seat -even in the FF one, Doom could have said no. So regardless of the situation, are the heroes always more reactive and the villains always more proactive? 

Doug: The Cap story seems to stand apart from the other three in that Cap was certainly an unwilling participant. In the FF and Batman stories, the heroes were desperate so yes -- the baddies definitely had all the cards. In the Warlock tale Thanos actually involved himself. You know, in all four stories it ends up that the villains are playing the heroes!

Karen: Well, I've heard it said that a really 'good' villain actually considers himself to be the hero of the story -that from his perspective, everything he does is right and correct. Certainly, Doom feels that way. The Skull likely does too, considering himself above mere morality. Thanos probably doesn't care about anything other than achieving his goals. And the Joker? Who can say?

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