Showing posts with label Kid Flash. Show all posts
Showing posts with label Kid Flash. Show all posts

Thursday, September 15, 2016

Who's The Best... Class of Powers?


Martinex1:   The heroes and villains from Marvel and DC can be classified fairly easily according to their primary power sets.   I am sure there are more categories than I have listed below, but I find that most characters can be catalogued in nine groups.  Even if a character has multiple powers they will continue to rely on their core capability.  So which group is the best?   Do you gravitate to a type of hero with certain abilities?  Does one set have better intrinsic value or interest? How about costumes and visual depiction - is one group generally better than others?   Or is there a classification that I have not mentioned that you consider superior?

Outlined below are my broad categories and some pictorial examples to get the conversation going:

  • The Blasters:   These are characters who use energy as a weapon.  Whether utilizing fire, heat, ions, sonic waves, or light rays - they have some method of hurling or sending energy forces at their opponent. More often than not technology and science play a role in their powers.
  • The Flyers:   These characters rely on their wings, whether feathery or mechanical, to take to the air.  Many characters can fly, but for these flight is their primary power
  • The Runners:   This group relies on speed, speed, and more speed.    They can run, hit, and even vibrate faster than the human eye.  
  • The Athletes: Not always super-powered, this group consists of the fighters, martial artists, acrobats, gymnasts, and sportsmen.   Typically they are honed to the peak of human perfection.  They work hard to stay in shape but often take a beating.  These are the gold medalists of the spandex set.
  • The Brains: This set sometimes has supernatural abilities like telekinesis and telepathy.   They may be manipulators of the mind.   Or they may simply be extraordinarily smart - they are the genius class and the thinkers.   It is the grey matter that matters here.
  • The Muscle:  The characters in this group are super-enhanced.   Their strength goes beyond the norm.   They can bench-press a mack-truck if needed.   Typically their brute strength is their primary attribute.
  • The Magicians:  Here are the sorcerers, wizards, warlocks, and witches.   They have abilities that don't adhere to the laws of science and physics.   These are the other-worldly, pan-dimensional masters of the weird.
  • The Robots: Call them androids, synthezoids, droids, or robots - these artificial creations with human emotions are a science fiction trope.
  • The Size-Changers:   Whether enlarging to 30 feet or shrinking to the molecular level, this group of giants and insects have a "growing" population in our comic kingdoms.



The Energy Blasters!


The Brain-trust!
The Winged Warriors!
The Speedsters!
The Mighty and the Muscled!
The Magicians!
The Athletes and Acrobats!
The Size Shifters!
The Artificials!

So is it mind over matter?  Or brawn over brains?   Is it the fleet-footed or those that take flight?  Is it the energy fiends or those that need energy drinks?   Size over substance?  The witches or the whip smart?  From you comic book lovers out there - who's the best in this power struggle?  


Share your own classifications, considerations, examples, thoughts, and opinions,

Monday, March 21, 2016

Play That Funky Music... Secret Society of Super-Villains 8


Secret Society of Super-Villains #8 (July/August 1977)
"Let the Villain Fit the Crime"
Gerry Conway-Rich Buckler/Bob Layton

Doug: I don't know -- maybe Grodd could just drop his left arm really hard and break his own way out of Kid Flash's whirlwind trap? It has been many a moon since we looked in on DC's version of the Masters of Evil (and that might be a stretch); in fact, it was almost six full years ago that I reviewed SSoSV #7! And since that was the first issue of that mag that I owned, all this time later (and now in possession of both hardcover volumes of the collected issues) I've decided to review the next installment. Secret Society of Super-Villains would have been on my "pull list", had we known of such things in the Bronze Age. In the summer of '77 DC had the attention of 11-year old me with the Teen Titans revival, this mag, the Legion of Super-Heroes, the Batman mags (including Batman Family), Green Lantern/Green Arrow, and the All-Star Comics revival. It was a great time to have a foot in the universes of the Big Two! And today's fare is a fun little romp that probably leaves me feeling like I've had a snack as opposed to a full meal. As I did with my review of Silver Surfer: Judgment Day two weeks ago, I'll lead with a 100-word review of the plot and then go right into my now-typical format of The Good, The Bad, and The Ugly. Onward, then...

Captain Comet, thinking he’s found the Secret Society’s HQ, attacks. Apparently Luthor had lied about the location, and the Society plots elsewhere. There’s a crystal meteorite of some power that they want. Funky Flashman is driving this train, to the resentment of the villains. Kid Flash gets involved when a local tough steals the prism from a museum, which in turn gets the Society involved. Captain Comet comes to the rescue, but in the fracas Star Sapphire wrests the bauble from our heroes. The good guys make another play, but in the end lose the meteorite a second time!

The Good: This was a fun comic, really holding up well over the decades. Now, you must understand that part of that stems from what it is -- it's designed to be a romp. C-list bad guys and second-rate heroes? You really weren't expecting the Galactus trilogy, were you? Well neither was I and that's why I had a great time re-reading this after all these years. Gerry Conway's script wasn't overly complex, but I want to stop short of saying it was "written for a 10-year old" as we often have said about DC Comics through the years. I'll stop short, because after all I was 11 when this saw the light of the spinner racks! It's just a neat little chase story, with the bad guys -- dubious collection of fiends that they are (the Wizard, Copperhead, Gorilla Grodd, the Trickster, Star Sapphire, and Funky Flashman) -- a step ahead of our heroes, Captain Comet and Kid Flash. Longtime readers know I'm in the Kid Flash fan club -- in fact, I'm on record as stating that this character design is among the best of the Silver Age, and certainly up there with the best costumes of any derivative hero/heroine. So when I saw "my guy" on the cover of this mag, well.. "this cover made me buy this comic book", so to speak. In the end I got what I expected -- no more, no less -- and I think that's why it was a somewhat satisfying read.

The art team of Rich Buckler and Bob Layton also turns in some solid work. The book is well-paced, and the fight choreography is action-packed. The guys do a nice job of changing the camera angle often, and the facial expressions throughout the book are noticeable -- two of my favorites in the book appear in the scans toward the bottom of this post. The story is laid out in a variety of panel grids in between pages with angular panels. There are no splash pages other than the first, and there is only one extra-large panel, provided for effect at the climax of the story (see bottom of post). The artists also provide some nice panels of Kid Flash using various aspects of his super speed -- in the sample attached to this text you'll see Layton emulate Vinnie Colletta as Kid Flash vibrates through a wall. I especially liked the way Grodd is drawn -- although a "gorilla", he looks more like what Joe Kubert drew as an "ape" in his Tarzan strip. I think this comes through in the panels I provided at the top of the post. Works for me.

The Bad: I got nuthin'. There really isn't anything for me to say in this category. However...


The Ugly: Funky Flashman. I wrote this on February 14 (no, I was not slighting my bride to spend time with you folks -- she was out of town most of the day!), and shortly after reading the story I tweeted at Gerry Conway and asked him about the general reception of Funky Flashman. I remarked that it seemed mean, and particularly when viewed through the lens of all these decades of Stan Lee vs. Jack Kirby. Conway stated,


Yet Conway wrote Flashman as Kirby intended the character to be "heard". I didn't press the issue in that regard -- I wouldn't denigrate Gerry Conway for staying faithful to a Jack Kirby creation, regardless of axes ground elsewhere. In some way had he changed Flashman's "voice" that might have been worse. What I'd encourage you to do, though, is to go sift through Conway's Twitter feed (@gerryconway) from Sunday, 2/14/16, as a lengthy conversation blew up that came to involve several fans as well as pros Kurt Busiek and Scott Edelman. It was fascinating to sit and watch as my original query took on a life of its own, with Martin Goodman, the Marvel Method, and office and corporate politics all coming under scrutiny. And I should remark that there wasn't any overt Stan-bashing in this particular story; I raised the issue with Conway simply because of the very existence of the character.

How'd you like to be cruising down the highway and look over and see that van??

Doug: Hey, if you're a SSoSV fan, I'd really encourage you to get yer mitts on the trades or hardcovers (two volumes) that collect the entire series and periphery titles. You can usually snag them on the cheap, and as I've said, these stories are fun little diversions. I liked this then, and I've found that I can like them now -- we cannot always say that about our Bronze Age memories!


Thursday, November 12, 2015

Suggestion Unboxed - Appreciating the Underappreciated


Doug: You may recall that back on October 9, in the midst of a fit of non-creativity, we solicited readers' thoughts on post ideas. What we got was amazing, and we've already mined that one-day flurry of brainpower for several good days' conversations. Today I'm pulling two thoughts from the same comment. Both were in a cornucopia (seasonal reference there) of offerings from Martinex1, and since they are related I am putting them together in the same post. I'll take the liberty of leading off with some thoughts of my own. Many thanks again to all -- and this isn't the last time we'll be doing this, so if you took a penny for your thoughts, you'll yet be further rewarded.

Mike S. (Martinex1): Under appreciated comic book artists and writers (no Kirby, Byrne, Lee, Claremont here...).

Mike S.: Under appreciated heroes and villains. If you were in charge who would you give a title to?

Doug: In answer to the first question, I've always enjoyed the inks of John Severin and Sam Grainger. Certainly Severin was a star in his own right in the 1950s, but most Bronze Age fans will remember him best as the inker over Herb Trimpe on early issues of the Incredible Hulk. Severin brought a polish to Trimpe's pencils that really did give it that throwback look to the period right before the Marvel Age dawned. Great pairing. Grainger worked into the 1970s and shows up all over the Marvel Universe. I most fondly recall his inks over a young Sal Buscema in those turn-of-the-Age Avengers tales. Again, Grainger really polished Sal's work and gave it a rich texture. Grainger also inked Dave Cockrum in the first issues of the All-New, All-Different X-Men.

Doug: As to underappreciated characters, count me among anyone who digs Kid Flash. While I don't know if Wally West could have carried his own series, he was always a favorite of mine in the Secret Society of Super-Villains and the Teen Titans revival.  Oh, and you want an underappreciated villain? I always thought the Gladiator had a great look. The whirling blades on his wrist seemed dangerous enough, but especially to him! I enjoyed his appearances in Daredevil and wished he'd crossed over into the Peter Parker or Nova books (for examples).


Tuesday, September 1, 2015

Tuesday, August 25, 2015

'Cause Life Is Just a Dream Here -- DC Comics Presents #26



DC Comics Presents #26 (October 1980)(Special 16-page New Teen Titans preview)
"Where Nightmares Begin!"
Marv Wolfman-George Perez/Dick Giordano

Doug: When I came to the New Teen Titans, they'd already gone through their eponymous newsprint series, as well as the Tales of the Teen Titans stretch. They were just into the fancy Baxter paper volume when I arrived from my self-imposed high school hiatus. I'd been a fan of the original Titans crew, specifically from the revival in the latter 1970s (boy - those do not hold up at all!). So when I could get my hands on the first few issues of the Baxter series as back issues, adding them to my beginning collection (I think I had #s 5 or 6 "new"), I was pretty excited. After all, I've always been sort of a "ground floor" guy when it comes to comics. It's with a virgin eye, then, that I arrive at the steps of DC Comics Presents #26 today -- I'd not read it prior to research for this review. And by the way, DC has been publishing very affordable trades of the New Teen Titans, and the first volume (reprinting this tale, plus issues 1-8, online for approximately $10) is my resource for today's comments and pretty pictures.

Karen: We took pretty different paths to the Titans. I think I had read one issue of their pre-Wolfman and Perez series. I jumped aboard the New Teen Titans around issue #9 -I remember that 'puppets' cover. They didn't steal me away from the X-Men, but I definitely became a fan. It seemed very accessible, despite some of the characters having long histories.


Doug: We open across the street from S.T.A.R. Labs, where some goons have taken hostages. Robin has arrived to assist the NYPD (that's correct, we're not in Gotham City). The crooks are firing on New York's finest, but Robin tells a cop that he has an idea. He gets some cover, then heads across the street to launch his plan. But as he takes the first few steps he begins to fade, staggering to a halt. As the cop reaches to steady the Teen Wonder, Robin regains his wits... at the hand of Wonder Girl! She wants him to turn around and head into the Teen Titans' Tower with her, for a scheduled meeting. But something's not right with Mr. Grayson. He doesn't recognize the building, and apparently has no knowledge of any meeting! But once Donna's shepherded him inside, the confusion continues. Creators Marv Wolfman and George Perez (with some slick inks by Dick Giordano) use the next several panels to not only accentuate Robin's mental state but also to introduce us to these New Teen Titans: Changeling (offended that Robin referred to him by his former moniker of Beast Boy), Cyborg, Starfire, Kid Flash, and Raven.

Karen: The first thing I have to comment on is that reading this from the original comic, it looks terribly muddy. It was actually kind of difficult to read at times. I was also distracted by the way Robin's eyes were drawn/inked in his mask whites in some panels. He had 'googly-eyes' -you know, pointing in different directions! In most panels, the mask eye holes were just white. It was really odd. Otherwise, the art is great. The characters all look terrific.The Perez/Giordano combo is a good one.

Doug: I agree about the eyes. Obviously the art samples today are from the new "cleaned up" printing. But I will say that I also noticed Robin's eyes, and it does seem odd. I think I just prefer my masked men (and women) drawn with plain ol' white eyes.

Doug: It's Raven's arrival at the Tower that provides the reader with the team's debut problem. A scientist not yet named was messing around with things he couldn't control (dang scientists... Oh, sorry Karen) and wouldn't you know it -- he let some super-nasty protoplasm enter our dimension. When I was reading this I almost laughed out loud -- this "creature" looks like Silver Age Brainiac-5's pal "Proty", but hopped up on some serious steroids. Would you feel threatened by a large bread dough? Raven has learned that the creature is going to destroy the Earth by converting the oxygen in the atmosphere to methane (I think that's what cows and pigs do, right? "Smell my dairy-air", you know?). And since the JLA, Avengers, and FF are not readily available, it's Titans Time!

Karen: Yes, those scientists, always ruining everything with their discoveries... well, in this case, it's more likely they'd make everyone chuckle. A big blob turning the air into methane? Not really the most awe-inspiring foe. And maybe it's me, but boy does it feel talky. Maybe because there's so much exposition, what with introducing everyone and explaining what's going on.


Doug: Arriving in NYC, the team engages the creature on the rooftops of Manhattan. Wolfman and Perez use this juncture in the book to show the readers what these new kids can do -- it's effective storytelling; even though I recognized what the authors were up to, they pulled it off in such a way that I didn't feel insulted or like I'd wasted time. But as Robin scales the building stairs he suddenly feels all woozy again. He begins to black out, when suddenly he feels someone's arms wrapped around his legs. It's the cop he was talking to at the beginning of the story and yep -- Robin's back where we began. The cop had tackled him as Robin had staggered into the terrorists' shooting angle. Robin wonders if he's been caught up in a dream, and really begins to doubt himself. But knowing he's the one best suited to end the terrorists' control of S.T.A.R. Labs, Robin fires his new Rocket Grappler to get himself up to the roof. But upon landing all those stories in the sky, he's again beset by the dizziness. When his head clears, the protoplasm is upon him!

Karen: That rocket grappler was huge! Where was Robin keeping that?

Doug: Dear readers, we just didn't have enough room to squeeze in the panel Karen references. Suffice it to say the device was about the size of the jack in your car. No utility belt was going to hold that doohickey!

Doug: The creature had snared Raven, and the Titans rushed to her aid. Unlike in most team books, this group fights together, which I welcomed. In that issue of the Champions we reviewed a few weeks ago, both of us were put out by the formulaic "I'll be the one to win the day" strategy employed by L.A.'s team for the common man. We find that the protoplasm can absorb energy, but also repel it. Changeling's rendered useless, and Starfire's energy bolts are hurled back at Wonder Girl. It's Cyborg who is able to wound the creature with a blast of white sound. That proves to be the most effective offense yet, and even causes the creature to take a powder. Raven's left on the ground in a pile -- but again in an effort to educate the readers in regard to these new characters' powers -- we "see" her soul reanimate her body. She admonishes her teammates for allowing the creature to leave, and firmly expresses the urgency with which the team should move.

Karen: I have to agree with you, especially after all the X-Men reviews we've done, seeing a team actually fighting as a unit rather than as individuals was refreshing. Wolfman was already showing that Wally was obsessed with Raven, and Raven was certainly mysterious. I liked that her astral form was a dark, menacing bird -- all the other characters I could think of with astral forms were drawn as ghost-like, invisible versions of themselves.

Doug: The Titans indeed move, on land and through the air, to arrive shortly at S.T.A.R. Labs. They hurry through the building to arrive at a laboratory, finding it completely trashed. Cyborg cryptically says that he knew they'd end up in this lab, and inexplicably excuses himself from the mission! Not so fast... the protoplasm appears and wallops Cyborg good. The team again engages, but the scientist we'd seen in Raven's vision is on the floor in distress. He calls to Robin and tells him that fighting in the manner that they are will do no good. Unfortunately, he's the one who brought the creature through the portal, and knows how to defeat it. He urges all of the Titans to leave the room, because they have to siphon the oxygen. Starfire says she'll cover everyone's departure, as she can continue to fight since she won't be affected by the declining oxygen levels. Robin protests, but she urges him to allow it. The scientist is right -- eliminating the oxygen causes the beast to go ballistic, firing methane clouds into the room. Starfire maneuvers the creature to the dimensional portal and blasts it through. She immediately destroys the computer that had opened the portal in the first place. Victory!

Karen: That was rather tidy. Starfire doesn't need to breathe? Hmm...OK.

Doug: I know I've seen her in space with no helmet or anything like a Legion transuit, but to not need oxygen? As they say, was there "more on that later"?

Doug: Cyborg, back among the awake, is very curt with the scientist. He tells him that he's not surprised the man screwed up, because it's what he does. Then Cyborg stalks away. Robin is mystified, but the scientist tells him he's not surprised at the reaction... from his son. Obviously "to be continued". Someone off-panel calls Robin's name, and he whirls to find himself back on the street with the cop we'd met at the beginning. Robin had urged the police to evacuate the air supply from the lab where the terrorists were holed up. That had done it -- the baddies gave up pretty quickly once it was apparent they were either going to pass out or possibly die. The solar reactor the terrorists were after had been preserved. A scientist came by to thank Robin. That's right -- the same man from Robin's "nightmare" who'd unleashed the protoplasm. Robin wandered away once everything was stabilized. He muttered to himself that he'd need to sleep this one off. But in the shadows we see Raven, who comments to herself that this was no dream, no nightmare -- in fact, the New Teen Titans are very real, and soon to be a very real part of Robin's life. So I guess back in 1980 we should have been on the look-out for New Teen Titans #1, to see how this would turn out!

Karen: The situation with Cyborg and his dad was obviously going to provide some good story material. Actually all of the characters, new and old, seemed interesting. It was just this story that came across as flat for me. I wasn't too thrilled with the back-and-forth mechanism, or the menace. But as far as introducing the team, it wasn't bad.

Doug: The first time I read this, when I was out in Washington, DC in July, I was a little put off by it. The story just seemed too formulaic -- as I remarked above, it's pretty obvious what the creators are trying to do here. But I sort of self-chastised myself for feeling that way... Of course they wrote it this way. Duh... in 1980, who knew these characters? Sure, Robin, Wonder Girl, and Kid Flash were "household names" in the comics community. But I'd wager that a fare number of readers didn't recall Beast Boy from the old Doom Patrol. I know I wouldn't have. So as I did the second read for this writing, I really came to a spot where I enjoyed the story. No, I'm still not sold on the idea of a huge farting blob threatening the Earth, but the opportunity to see these young heroes strut their stuff was fun. Raven was played effectively as a mysterious, and Starfire was interesting. Cyborg seemed to be the guy with the token chip on his shoulder, but his anger at and lack of acknowledgement of his father was interesting enough to make me wonder where that plotline would go.

Karen: Origin stories, and especially team origin stories, can be very difficult things to do well. In this case, they were trying to launch a team of both old and new heroes, using a name that had been around for over a decade, but making it seem fresh and exciting.I guess you would call this a pre-origin story, but it still achieves its objective.

Doug: I think your coining of the term "pre-origin" is apt, as the team appears fully-formed. I am certain that back in the day, having been a reader of the Titans revival of the '70s I would have wondered where Speedy, Mal, Harlequin, and the whole Titans West kids were hanging out. There's certainly no mention of them here.

Doug: Many writers and fans have stated that the New Teen Titans were DC's answer to the X-Men juggernaut (no pun intended) being contemporarily crafted by Chris Claremont, John Byrne, and Terry Austin over at Marvel. I can see that. Although seemingly a bit younger than the mutants, the broad array of powersets and colorful costumes, with a nice splash of anticipation for more information, surely made the Titans the success they became in the 1980s. I have the first two volumes of the new trades, and in the past I'd purchased trades of the arcs, "The Judas Contract" and "Terra Incognito", both of which I've read and liked. So a "hat's off" to Wolfman and Perez -- I think I'll be back!

Monday, April 6, 2015

Guest Post - Let's Play Ball! DC Super-Stars 10




Doug: Happy Monday, friends. If you're fortunate enough to have Easter Monday off work, congratulations and enjoy! If you have your nose to the grindstone as usual, well then -- you have our pity! If you're coming by to catch the finale of Karen's and my thoughts on Marvels, we apologize. Travel, real life, the NCAA tournament... all those things conspired to push us back a week. But rest assured that you're in good hands today, as our buddy Mike W. is going to shepherd us through a very timely story. It's the beginning of baseball season here in the States, and Mike has a comic book oddity to spring upon you. So kick back for a few moments and enjoy!



DC Super-Stars #10 (December 1976)
"The Great Super-Star Game!"
Bob Rozakis-Dick Dillin/Frank McLaughlin

M.S. Wilson: Okay, this review is a little different ... not really weird, but a little off the beaten path. The comic in question is DC Super-Stars #10, written by Bob “Babe” Rozakis, with art by Dick “Duke” Dillin and Frank “Catfish” McLaughlin. As you can probably guess from those nicknames, the story is about baseball. (My apologies to any non-North Americans who find baseball either boring or incomprehensible; I’ll try to find a comic about cricket or rugby sometime, just to even things up.) I was a big baseball fan as a kid, so I’ve always had a soft spot for this story, though I lost interest in the game a long time ago. I first read this story as a reprint in DC Special Blue Ribbon Digest #13 from 1981 (titled "Strange Sports Stories", and believe me, it lives up to the name), but I recently got my hands on the original comic. There’s no difference in the story, but the original has the actual boxscore and an inning-by-inning description of the game, and I’m enough of a nerd to want that extra information. I know other blogs have covered this comic, but hopefully I’ll be able to bring a fresh perspective to it. So, without further ado... Let’s play ball!

We start out in suburbia, with a typical (?) couple, Sportsmaster and Huntress. This isn’t the Helena Wayne Huntress, this is the original one, a villainess who’s married to another bad guy, the Sportsmaster. It’s a little weird to see super-villains living in the ’burbs (their house is a very modern looking A-Frame). What I find even more strange is that theyre wearing their costumes around the house; you’d think they’d be a bit more casual at home. Anyway, they’re fighting, which married people sometimes do, but this fight is about something a little surprising: Huntress is ready to drop the villain biz and become a crimefighter! Sportsmaster is opposed to this, of course, but Huntress says it’s simple logic ... villains always lose, so why not switch to the winning side? Finally, (after destroying their nicely-furnished living room) Sportsmaster proposes a contest: Huntress will gather a team of heroes, Sportsmaster a team of villains, and the two sides will play a baseball game. If the good guys win, Huntress becomes a crimefighter; if the bad guys win, she stays a villainess. She agrees, and they start putting their teams together.

They start a week later in Gotham, at a bowling tournament. (In fact, all of their “recruiting” is done at various sporting events, a detail I didn’t notice the first time I read this story.) I’m also not sure about the whole setting ... Huntress and Sportsmaster were always Earth-2 villains, as far as I know. But everything here takes place on Earth-1, and all the heroes and villains we see (except Uncle Sam) are from Earth-1; so I’m not sure if Sportsmaster and Huntress were living on Earth 1, or maybe just travelled there to have the game? Anyway, the bowling tournament is giving away $250,000 (in cash!), so of course Joker and Matter Master show up to steal the money. Matter Master gives the bowlers a taste of their own medicine when he uses his magic wand to make the pins attack people. Luckily, Bruce Wayne, Oliver Queen, and Dinah Lance are on hand (Bruce put up the cash prize and Ollie did the PR), so they do a quick change and attack the villains. The good guys seem to be winning handily, when they’re spirited away by some kind of teleporter machine. It’s weird that Sportsmaster and Huntress have this kind of technology; where did they get it (especially if they’re not even on “their” Earth)? And if villains have access to such a powerful device, why aren’t they using it all the time? Seriously, they have a monitor that can apparently tune in on any location they want, and they have the technology to grab people remotely and teleport them away. It reminds me of the Tantalus Field from the Star Trek episode “Mirror, Mirror”; that kind of tech should make them almost invincible. Maybe we can assume the machine was one-of-a-kind and the superheroes destroyed it at the end of the story?


Their next grab is in Metropolis, where they net Superman (playing tennis against himself at super-speed ... show-off), along with Lex Luthor and Amazo, who’s much more articulate than I remember him. Next, we go to a United Nations soccer match, with a solid platinum trophy as the prize (Is it any wonder there’s so much crime in the DCU, when they’re giving away $250,000 cash prizes and platinum trophies all the time?). Wonder Woman is at the soccer match, and it’s a good thing because Weather Wizard and Chronos show up to steal the platinum prize. Wonder Woman seems outnumbered (although she really should be able to wipe the floor with these guys in her sleep), but Plastic Man has been masquerading as her lasso, so he helps her against the villains. I can’t help wondering how long Plas has been disguised as Diana’s lasso ... knowing him, probably at least since she got dressed that morning. Before much can happen, the heroes and villains are spirited away. Next we see a horse race between the top two horses in the country, but instead of regular jockeys the horses are being ridden by Tattooed Man and Dr. Polaris, and chased by Kid Flash and Robin (with Kid Flash acting as Robin’s “steed”). I guess Tattooed Man and Dr. Polaris are trying to steal the horses, since they’re said to be the best in the country. The horses are named “Bold Force” and “Foolish Pride”, which I assume refers to real-life horses “Bold Forbes” (1976 winner of the Kentucky Derby and the Belmont) and “Foolish Pleasure” (who won the 1975 Kentucky Derby). Before the villains can ride their stolen horses to a clean getaway, their mounts are stolen out from under them by Felix Faust. And just to top things off, Uncle Sam shows up and the whole lot of them are zapped away by Huntress and Sportsmaster.

Sportsmaster and Huntress explain the contest to everyone (and the villains seem very confident they can win without their powers... the arrogance of evil, I guess?). The heroes are reluctant to play along, but Huntress says she’s somehow hypnotized (“I cast Mass Charm!”) 66,000 people and brought them to a baseball stadium in upstate New York, and they won’t be released until the game is played all the way through. So Huntress apparently can hypnotize huge crowds of people and turn them into virtual zombies... Between this and the teleporter machine, why isn’t she ruling the world?! Incidentally, the baseball field is called Crandall Stadium; I couldn’t find any real venue in upstate New York by that name, so I’m assuming it’s fictional. I’m wondering if it was named after artist Reed Crandall? He wasn’t doing much (if any) comics work by 1976, but he and Dick Dillin both worked on Blackhawk at various times, so maybe Rozakis named the stadium after him. Or maybe Dillin came up with the name? With the hypnotized people at stake, the heroes have no choice but to play. Since each side has ten players, they each choose an umpire. The heroes choose Uncle Sam because of his unfailing honesty (I’m wondering if that’s the  reason he was included in the first place?) and the villains choose Amazo (“... since he’s an android, he’ll have to call them as he sees them.”). Yes, Luthor, Amazo may be destructive and homicidal, but a liar... never!


The first eight innings of the game are glossed over on one page, which shows a few highlights and the changing score. After eight innings, the score is even, 8-8. The crowd is just staring, like zombies; it would freak me out to play in a stadium where there’s just complete silence... I don’t know how the Cubs stand it! Ohhhh, below the belt I know, but all in fun; as I said, I haven’t paid attention to baseball for years, so I have no idea what kind of team the Cubs have nowadays ... apologies to any Cubs fans out there, I really didn’t mean anything by it. I was going to say “Washington Senators”, but I thought that might date me too much! [Doug: Well, Mr. Smarty-pants, the Cubbies are supposed to have a great team this year and next, with aspirations of breaking their 107-year drought as World Series Champions. This may be the last guest post by M.S., kids! :) ]  Sportsmaster tells the villains to cheat and use their powers; I’m surprised they actually held off for so long! Actually, I’m not sure about the whole “no powers” rule; how does someone like Superman not use his powers? Would he really be able to hold back when he hits the ball? Same goes for Wonder Woman. And what about Kid Flash? If he runs to first base slightly faster than any normal human being could, is he using his powers, or is he just a little faster than everyone else?

Anyway, as the ninth inning starts, the villains come out cheating. Tattooed Man uses a tattoo of a baseball glove (which he conveniently happens to have) to catch a short fly, but he doesn’t catch the glove, so Black Canary goes to first base. Sportsmaster then beans Superman intentionally, sending him to first and Canary to second; why the heck would you deliberately throw a beanball when there’s no outs and a runner on first? And why would you bean Superman, of all people (the ricochet almost takes Sportsmaster’s head off!)? Wonder Woman gets a hit to load the bases. Robin strikes out (Really, Robin? Remember how he used to get knocked out all the time? Robin was the Tonto of superhero comics). Kid Flash sends a ground ball to short and Black Canary is thrown out at home (the villains seem to play better when they don’t cheat), but the bases are still loaded. Batman draws a walk, which brings Superman home (Score: 9-8 for the good guys). Green Arrow slams a double, which scores Wonder Woman and Kid Flash (Score: 11-8 heroes), but Arrow is tagged out when Felix Faust uses his magic to transport the ball from the outfield into his hand.


Now it’s do or die time for the villains. Luthor rigs his bat to give off “vibrations” that keep the ball from ever crossing the plate, and he gets a walk. I’m not sure what sort of vibrations the bat could be giving off that would affect a baseball; plus, the ball’s trajectory is pretty erratic, so you’d think the heroes would’ve known something was up. Weather Wizard hits a single and whips up a blizzard to blind Wonder Woman, but she uses her lasso to redirect the storm into Luthor’s face and he’s put out before reaching second base. Joker bunts and uses his laughing gas to make Green Arrow miss fielding the ball. The first time I read this, I didn’t notice the laughing gas (the way it’s drawn, it’s kind of hard to see) so I thought GA was actually laughing at Joker’s idiotic joke. So now the villains have men on first and second. Chronos hits one to shortstop and slows down time for the heroes while speeding it up for his teammates, thereby breaking every law of physics in the cosmos and sending the multiverse into instant heat death. Seriously, when did Chronos get that kind of power? I know when he was first introduced, the “time” thing was just a gimmick, then later on he actually did gain the power to affect time; but this kind of selective control? He should be one of the most powerful beings in the universe. Anyway, Kid Flash strains his super-speed to the utmost and manages to tag Chronos out before he reaches first. It’s all very heroic, but kind of stupid too; why didn’t Kid Flash (who plays shortstop) just go for the force out at second? It’s a lot closer. For that matter, why not go for the force at first, instead of tagging Chronos? Matter Master is next up, and he gets a fly ball... literally, since he gives the ball wings. Green Arrow shoots it down, but a run scores (Score: 11-9 heroes). I guess there’s nothing in the rule book against giving a ball wings. Sportsmaster gets up and whacks a double, scoring another run (Score: 11-10 heroes). Sportsmaster’s feeling pretty good, but not for long as Plastic Man tags him out. Apparently when Sportsy rounded first, he didn’t actually step on the bag but Plastic Man’s foot (which was shaped like the bag). Sportsmaster protests, but Amazo upholds the play (there’s that honesty again!) and gives Plas quite the compliment: “He tricked you in a grandly villainous manner!” Talk about praise from Caesar.


So, the game ends with the heroes winning 11-10; the zombified people leave and the super-heroes and super-villains pop right back where they came from, leaving Sportsmaster and Huntress still bickering. The villains are all shown being defeated very perfunctorily, in three-quarters of a page. Maybe losing the game took all the fight out of them. I’m not sure what the moral of the story is, since the heroes only won by cheating. Of course, the villains cheated first, so many the moral is “It’s OK to cheat as long as the ther guys do it first”? And we never really see any follow-up on Huntress becoming a crimefighter; her next appearances (along with Sportsmaster) were in All-Star Comics #s 72 and 73, where she was still a villain as far as I know (although I haven’t actually read those comics). So maybe we can just consider this an apocryphal story, or a continuity blip.

 

As I mentioned at the start of this review, the original comic included the boxscore of the game and an inning-by-inning description of the action, which I think is pretty cool. But you might notice some of the plays are questionable, and even downright illogical ... and why so many bunts? Well, I first read this story in a Blue Ribbon Digest devoted to "Strange Sports Stories", and on the inside back cover Bob Rozakis explained how he figured out all the play-by-play stuff throughout the game. His father had taught him a simple game (which he called “Baseball with Cards”) and Rozakis actually played out the whole superhero vs. super-villain game using playing cards. I’ve tried it myself and it’s fun enough, though there seems to be an inordinate number of outs. So that explains why some of the plays don’t make sense... because they were basically random. Of course, I’m sure there was a bit of fudging in places, like when a batter hits a single and the runners advance two bases; that happens quite a bit in real baseball, but there’s no provision for it in the rules for Rozakis’s card game. So we can assume there was a certain amount of improvisation taking place... especially in the ninth inning, since we knew the heroes would win, but couldn’t be sure exactly how.


So that’s my take on this story; it’s a bit weird when you really think about it, but hey, it was the Bronze Age! I love it!

Friday, March 6, 2015

All the Young Dudes

Doug: Today I'm going to ask you to think like a 12-year old. For many of us, that's not all too difficult. What I'm looking for is a mental trip back to your formative years, about the time you started "collecting" comics -- that era when you became not only aware of what books and characters you liked, but why you liked them.

Doug: It's long been know around here that I was (and am, I guess) a team book guy. So it's pretty logical that Superboy and the Legion of Super-Heroes would be one of my monthly go-to's. And while I thought it was really cool that it was a club of super-powered teenagers, by the time I was reading it Mike Grell and James Sherman were doing the art chores. I hate to say it (boy, do I hate to say it!), but I wasn't going to junior high school with any young ladies that looked like Saturn Girl or Princess Projectra! Nor did I have any friends whose older sisters looked like that! So my point is, although the characters were supposed to be "my age" or slightly older, I didn't identify with them as such. I can say the same thing about Johnny Storm, Peter Parker, and the X-Men (granted, the All-New, All-Different team was supposed to be in their early 20s).

Doug: Now what about you? When you were a kid did you gravitate to the youngsters? Were Bucky and Toro favorites of yours in the Invaders? How about Robin (probably close to 19 or 20 by the time most of us were reading Batman Family)? Did you buy Nova because he was a teen, or because he had a cool costume? Was the inclusion of characters specifically designed to appeal to youngsters a spot-on marketing strategy from the Big Two?




Friday, January 17, 2014

BAB Classic: Nothing Ends a Relationship Like Cancellation!


NOTE:  This post was originally published on 2 November 2009

Doug: Today we'd like to take a look at some of the titles and characters we enjoyed as kids, but for one reason or another (generally the lack of the almighty dollar flowing into Marvel's or DC's coffers) they didn't last more than 2-3 years. And even within that timeframe, bi-monthly publishing, the dreaded deadline doom, rotating artists, etc. often made following these lovable titles difficult. Yes, we're talking about short-lived series, and why we liked them!

Doug: Three titles that I was somewhat fond of but that ended before I was done with them were Super-Villain Team-Up (17 issues -- I only recall that there were 15; I've only recently discovered the last two books, and here's why: #15 was published in November '78, but #16 didn't see the stands until May of 1979 and #17 was well after that, in June, 1980), The Champions (again, 17 issues, but more if read in continuity when Avengers #163 and an Iron Man Annual, plus Peter Parker #16-17 are factored in -- see the Champions Classic tpb's for the full bibliography), and DC's The Secret Society of Super-Villains (15 issues, but again more, if some Super-Team Family, et al. quarterlies are included).

Doug: I enjoyed SVTU because of the dynamic of Doom and Namor. Namor was such a confusing character to me as a youngster. Coming to the Marvel Universe largely after Tales To Astonish and Namor's solo book had passed on, my exposure to the character was in the FF story running through FF #'s 147-149. I was just always a little confused about whether Namor was a hero or a bad boy. I liked the introduction of the Shroud in SVTU, and felt there were possibilities for further exploration of him. Right when the title began to wane (and apparently was deep-sixed) was when I thought it was reaching it's potential -- Namor was gone and Doom was "teaming-up" with Magneto, and then the Red Skull. It had become a true team-up book. And then it ended. The two additional stories later (#'s 16-17) teamed the Skull with the Hate Monger.

Karen: Like you, I really enjoyed SVTU and had no idea issues 16 and 17 existed! Once they got away from the Doom-Namor relationship, I wasn't quite as interested. But it was a great book when it started, and very typical of the almost 'experimental' types of product Marvel was willing to put out in the 70s. I liked Steve Englehart's work on the title, and also wish that the Shroud had gone on to better things. He was a lot of fun - an amalgamation of the Shadow, Batman, and who knows what else!


Doug: The Champions was offbeat, but a nice smorgasbord of Avengers, X-Men, and the Ghost Rider (way before he was so over-exposed! -- back then he was just creepy). The art, while handled by George Tuska, Don Heck, and later a young John Byrne was usually good enough (best under Byrne's run, although I did sometimes enjoy Tuska's distinctive style) and the stories were fresh due to the orientation to the West Coast as opposed to NYC. The villains were fun -- some a little campy. The opening arc, with the Greek gods was good, and the introduction of Rampage and Swarm plus the stories with the Crimson Dynamo, Titanium Man, and the Griffen were good. I enjoyed the issues with Black Goliath and the Stilt-Man and the last story with the Sentinels evoked excitement due to the strong classic X-Men tie-in. Overall, and I said this above, the title could have gone on longer with some deeper characterization exploration and perhaps a tweaking of the line-up here or there.

Karen: I was always a sucker for team books, and Champions was no exception. Although I didn't think there was any real chemistry here, I did enjoy the later issues with John Byrne's art, and I thought they had potential.

Doug: As a kid I always identified with kid heroes and as a fan of the original Teen Titans series (when it picked back up after having been on hiatus for a few years -- this would be around issues #'s 47-53) I was excited to see Kid Flash starring in The Secret Society of Super-Villains. Captain Comet, while largely unknown to me, seemed pretty cool, and the inclusion of the Flash's Rogues Gallery (and other baddies, like Star Sapphire) made for a fun book month-to-month. The art was always steady (again, by Rich Buckler at times) month to month, if I recall. It's, again, one of those books that just seemed to stop showing up on the newsstand. And at the time this then-12 year-old couldn't help but wonder "why?".

Karen: How about Warlock?? That was one of my favorites! I still pull out my ragged copy of Marvel Two in One Annual #2 every so often to read that fantastic coda to the whole Warlock/Thanos saga. Truth be told, I sort of wish they had left those two characters there. I never felt anything that came after really measured up to that story. I recently picked up the Marvel Masterworks edition that has Marvel Premiere 1 and 2, Warlock 1-8, and Incredible Hulk 176-178. There's a very nice intro by Roy Thomas where he basically says the plan was always to write the character as "Jesus as a superhero". I was lucky enough to exchange some email with Mr. Thomas and get some more info about how Warlock was 'born'. Thomas planned to have the character around for about three years, then he would die, but be reborn. To be honest, I still can't believe none of the higher ups at Marvel didn't balk at the series, particularly the Hulk issues where we see the Last Supper and crucifixion! I guess things were different back then!

Karen: If nothing else, Warlock is a character that seems to be constantly transforming into a different character (via his cocoon). I've also found it bizarre, the leap from that Christ-Warlock to anti-church Warlock. But then again, he was facing a version of himself (Magus) that was so corrupt and evil, Warlock would rather die than become that! After his experiences with the Church, Magus, and Thanos, is it any surprise he went from idealist to pessimist?

Karen: Roy Thomas admits he was heavily influenced by Jesus Christ Superstar, at least the soundtrack. If I remember correctly, the musical Godspell was also out around that time. In fact, the early 70s were the era of the Jesus Freaks, and 'born-again' entered the language.The Hulk stories are really a trip; Hulk becomes an unwitting Judas, and goes bananas during the Last Supper of Warlock and his disciples. This brings the Man-Beast's (aka Satan's) soldiers, and they capture Warlock. He is crucified, while shouting, "High Evolutionary! Why have you abandoned me?" ! Hulk takes off with Warlock's body, which is back in his cocoon. Of course, three days later, he bursts free and sets things to right. then he takes off for space....where Jim Starlin found him.


Doug: Were Pip and Gamora part of this tale? As a kid I always knew of Warlock, had some Avengers and the aforementioned Marvel Two-In-One Annual with him guest-starring, but don't know much about him even today outside of the excellent article you wrote for Back Issue #34...

Karen: Pip and Gamora came about when Starlin started his series. Honestly, the only pre-Starlin Warlock books I could recommend would be Marvel Premiere 1 and 2, which are fairly interesting, what with introducing Counter Earth, and having some nice Gil Kane art; also the Hulk issues are just fun for the sheer audacity of doing the whole Christ story in comics form. Warlock 1-8 are OK but not really that interesting. The first couple of issues have Gil Kane art and are at least nice to look at. But the religious connections are heavy-handed and, at least today, seem pretty ridiculous. But if you are looking for a comic that really feels like a 70s product, it's this book. The youth movement, anti-government sentiment, groovy styles - it's all here.

Doug: Did you ever read The Man Called Nova? I got in on the first issue, and if memory serves at one time had the complete 25-issue run. It started out very well, with solid art by the brothers Buscema, but really tailed away for me when the pencilling went over to Carmine Infantino. While his Silver Age DC stuff is amazing, by the mid- to late-70's his skills had really declined. I also enjoyed the conclusion of the Nova story that ran in the pages of the Fantastic Four -- especially the battle between the Sphinx and Galactus! Don't mess with the Big G, baby!

Karen: Of course I read Nova! I actually started with issue 2 - I had to convince my mom to take me to a "head shop" to get it! I would agree with your estimation - good at the beginning but it dramatically tapered off in quality. I've never been an Infantino fan so I felt his pencils hurt the book. But I enjoyed Marv Wolfman's attempt to sort of re-create the early days of Spider-Man (teenage hero with problems) in a new book, in a new decade.
Doug: So, lots of angst among we young comics buyers of yesteryear. How about you, Faithful One? What were the series that ended before you were done loving on them?

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