Showing posts with label Neal Adams. Show all posts
Showing posts with label Neal Adams. Show all posts

Tuesday, September 20, 2016

Would You Rather...? Great Bronze Age Runs


Doug: Here's a poser for you, spinning out of last weekend's conversation on our buying zeniths. In terms of greatness, readability, sustainability, influence, and yada yada yada, would you rather go to the first 50 (I use that term somewhat loosely) issues of the All-New, All-Different X-Men, or the Avengers encompassing the "Kree/Skrull War" through the "Celestial Madonna"? I don't know about you, but that's a tough choice for me.

I'm going to have to lean toward the X-Men on the greatness of the art alone. And then there was the awesomeness from issues 97-104 as classic baddies like the Sentinels, the Juggernaut, and Magneto rose up to attack our new band of mutants.

Of course, on the other side there's Neal Adams. And the bi-weekly "Avengers/Defenders War". And Englehart's time/space opera that ran from Avengers #129-135 and included three Giant-Size issues. Can I reconsider?

For our purposes, your "50"-issue runs are:

Giant-Size X-Men #1
X-Men #s 94-143
X-Men Annual #3



Avengers
#s 89-135
Giant-Size Avengers #s 2-4



Monday, September 19, 2016

Please Come to Boston - Strange Adventures 206


Strange Adventures #206 (November 1967)(cover by George Roussos and Mike Sekowsky)
"An Eye for an Eye!"
Arnold Drake-Neal Adams/George Roussos

Doug: Name a character who you know next to almost-nothing about, but that intrigues you. Got one (or two?). Deadman's mine. If memory serves, and that's shaky ground these days, two of the Brave & the Bolds (#79 and #104) I've reviewed are the only Deadman comics I've read. Well, aside from his appearance in Kingdom Come. The premise is interesting to me: a man murdered who is given the power to find his own killer. That power includes the ability to see and hear all that goes on around him -- but not touch, and no one else will feel his presence. The kicker is that he can possess anyone at any time -- their mind and body. They won't, however, remember a thing. From Deadman's intro/origin in the previous issue:
This is Deadman -- the spirit of one man in the bodies of others -- moving from life to life, to find the man who brought him... Death! Follow him in the Strangest Adventure series of them all!
Boston Brand was truly a Deadman as far as the world was concerned. Naturally that limited the potential for any interaction with DC's other heroes, but it didn't stop Brand's ability (and willingness) to be manipulative of the living who crossed his from making things interesting.

You know you want a 100-Word Review...
Circus aerialist (and part owner) Boston Brand, a brusque fellow in life, has been murdered. But the deity Rama Kushna has offered Brand a gift – the powers necessary to find his killer. The first suspect is Jeff Carling, the lowlife brother of Lorna, one of the circus girls who was sweet on Brand. Jeff’s come looking for money. But Deadman possesses Carling’s body, only to find out that the plot is thicker than imagined. In a whirlwind of biker gangs, mob hits, and payoffs, Deadman manages to find that a) Carling was not his killer and b) exonerate Carling of a murder rap.

The Good: I cannot complain about anything related to the execution of this story. Although only Boston Brand's second appearance, I felt like the creators got me up to speed on the origin story, the powers, the cast, etc. From the splash page, the art is light years ahead of what we saw in the previous issue. I don't necessarily want to denigrate the work of Carmine Infantino and George Roussos. Strange Adventures #205 is actually a nice-looking book! But c'mon... lay it next to the work of Neal Adams and... Yeah, I know Adams himself has detractors. I am not among that camp. While not possessing the pedigree of a career that began in the Golden Age, such as Jack Kirby, Joe Kubert, et al., Adams now has around 50 years behind him so must certainly be a consideration in that "greatest of all time" conversation we had a few weeks ago. Here's a side-by-side of a portion of Deadman's origin for your own assessment:


Adams wanted to put his stamp on the book and character -- it's pretty obvious in that only 30 days after Deadman's first appearance readers were given a detailed origin recap complete with Deadman's "death", and a survey of his cast of characters and of his powers. Again, for me I thought this was excellent; I didn't read the first issue until after completing this one. Not sure how many other kids would have done that back in '67, but there had to be a few.

Arnold Drake's dialogue was fun. It was maybe a little on the Silver-Agey side, but that was what I expected. Marvelites should recognize Drake's name from his work on early issues of the X-Men, Captain Marvel, and as the creator of some group called the Guardians of the Galaxy (yeah, like that'll last...). Some of the characters in the story might have been predictable, but I think that was part of the hook in getting this new book off the ground. Let the readers go along for the ride with Boston Brand, discovering things even a second or two before our protagonist. Sort of like audience participation.


There was no baddie in the story (although there were a few unsavory types), outside of the knowledge that somewhere lurks the unseen assassin from the previous issue. That was fine, as this traveling mystery show had so much potential that Deadman didn't need a rogues gallery -- his rogue could be anyone! And that brings me back to the wonderful potential of the character -- this could be told as an all-ages story, or easily as an "adult" type of tale (face it -- Brand can inhabit any body he wants and make said occupy-ee do and say whatever Brand wants). With the god Rama Kushna ever present (though not ever seen other than as emanating from other sentient beings), a foray to the world of the occult was always possible as well.

Notice the fellow in the samples who looks like Guy Gardner! Of course that's not the way ol' Guy looked back in the day, but the resemblance to the character we'd come to loathe post-Crisis is uncanny!


The Bad: I can't decide what to say about the coloring here. More accurately it's re-coloring. Sometime on this space Karen and I discussed that this newer method sort of enhanced the Tales of Asgard trade, giving it a "storybook" look. We didn't, however, care for it as much in the Chronicles of Conan trades. Years ago, Neal Adams fell in love with computer coloring, and as many of you know (see some of the Batman reviews here) he has insisted on recoloring all of his material that gets reprinted. The entire Batman Illustrated by Neal Adams series of hardcovers (now available as trade paperbacks) is recolored, as is the trade I am reading/scanning from. Part of me wants to chuck this a rung lower into the "Ugly" category, but I suppose I can leave it here. It didn't prohibit me from enjoying the story. It may have inhibited that joy, but it didn't stop me in my tracks. Honestly, I'd like to see the four-color version for comparison's sake. And Adams has long been fascinated with color. For those of you who don't know, when he got to DC from Marvel he was influential in improving DC's color palette. Read a wonderful and recent explanation of this history here.

The Ugly: As usual, nothing much to say here, unless you find yourself particularly offended by the coloring. Then we could slide that from "bad" to "ugly".

I look forward to reading more from this trade in the future. It's stretched me a bit, but I've found this very appealing.


Friday, April 22, 2016

Guest Post - Who's the Best... Bronze Age Batman Artist?


Doug: Thomas F. has a way with connecting the Friday's to the Monday's at the BAB. Today he's asking you about a topic near and dear to all our hearts: artists. And Batman -- we like that, too. Monday I'll be reviewing the Batman one-shot "Mad Love" featuring the animated versions of the Joker and Harley Quinn. Enjoy today's conversation -- I'm looking forward to it.


Thomas F.: Presented here in all their glory are ten Batman covers illustrated by ten different Batman artists from—yep, you guessed it—the Bronze Age. (Regret is expressed for any fan favorites I’ve missed). Of these virtuosos, which do you think is best, and why? Which are your favorites?

COVERS SELECTED: 
Batman #234 (Neal Adams)
The Brave and the Bold #124 (Jim Aparo)
Detective Comics #432 (Nick Cardy)
Detective Comics #461 (Ernie Chan)
Detective Comics #510 (Gene Colan)
Batman #321 (José Luis Garcia-López)
Detective Comics #457 (Dick Giordano)
Detective Comics #526 (Don Newton)
Detective Comics #475 (Marshall Rogers)
Batman #366 (Walt Simonson)

These Seventies artists built upon the creations of the legends who preceded them and paved the way—Bob Kane, Dick Sprang, Jerry Robinson, Irv Novack, Carmine Infantino, et al. Granted, some of these Seventies Batman artists had their start in the Silver Age or even the Golden Age, and some are still producing artwork even today. Nevertheless, the selections of artwork I chose are all from Bronze Age; i.e. 1970 to 1983. (Some feel the Bronze Age extends to 1984 or even 1985, and I will not dispute this).

The legion of talented pencilers who came afterward—Alan Davis, David Mazzucchelli, Mike Mignola, Norm Breyfogle, Jim Lee, Brian Bolland, Kelley Jones, Tim Sale, Frank Quitely, Greg Capullo, and Paul Pope, just to list a handful—were undoubtedly inspired by many of these Bronze Age Michaelangelos.










Monday, April 4, 2016

All That's Left is a Band of Gold - Savage Sword of Conan 14


Savage Sword of Conan #14 (September 1976)(cover by Earl Norem)
"Shadows in Zamboula"
Roy Thomas-Neal Adams/"the Tribe" (although databases credit Tony DeZuniga on the inks)

Doug: A little over a month ago I mentioned in a comments section that today's review would be coming your way. I said then that I'd originally intended to do a Thor issue from the first few post-Kirby offerings. Noticing that Neal Adams was the first artist on the post-Jack scene, I was drawn to that 2-parter. However, upon leafing through those two books and seeing the odd combination of Adams with Joe Sinnott's inks I was pushed away. Eyeballing the shelves in my comics room, I was reminded that it has been years since we ran a Savage Sword of Conan review (we've only done two in our long history here), so I zeroed in on the spines of the four collected volumes I own. I decided just to grab the second compilation and see what lurked within. Of all the stories inside, only two were not penciled by John Buscema. Since he's sort of the Conan go-to artist, I wondered about finding something different so I checked out first the Gil Kane story and then the Neal Adams tale. If you ever ask me to pick between those two artists I'm going to choose Adams 100% of the time -- no question. So here we are.


Doug: I've said it before, but some of the things I'd snatch up had I a time machine and a fair amount of cash are Marvel's various Bronze Age B&W magazines. The art is so spectacular -- from the limited amount of material I've seen, there weren't many misses in terms of quality. The inks are lush, and the use of wash, zipatone, etc. really give some great textures that the coloring of the day simply could not provide. If you've never laid eyes on these "essential" Savage Sword books (I lower-cased that, as these are published by Dark Horse, not Marvel), I'd encourage you to seek them out. They are thick, and a sight to behold.

Doug: So let's get this moving with a 100-Word Review of the plot, as I'm guessing few among our throngs of readers have read this particular tale.

Conan finds himself in Zamboula, warned against staying at the tavern of Aram Baksh. Allegedly men who sleep there disappear, their goods sold at the bazaar. Conan’s investigation soon leads him into conflict with cannibals from Darfar, and a bare-breasted damsel in distress. Further, a drugged Turanian soldier and an idol for human sacrifice add to the suspense. Conan is tested against a Black giant, reality-warping drugs, and the peddler of flesh, Totrasmek. A magical ring is the center of attention, for it enslaves the hearts of the opposite sex. Lies, peril, swordplay, and thievery dominate this fast-paced tale.

The Good: I sometimes feel like I need to take a deep breath when I'm reading these Savage Sword stories. It's pretty well known that John Buscema felt most at home with Conan the Barbarian. I think we could make that same argument of Roy Thomas. Sure, we all know of Thomas's affinity for the WWII-era heroes and the opportunity to retcon their histories. But he seemed to really put out with the Cimmerian. You could also add to the argument by stating how easy it must have been to work with the likes of Buscema, Kane, Adams, and the wonderful lot of Filipino artists that dot the Marvel B&W titles, as compared to lesser (and that's not really a dig) talents that might have been his partners in the four-color books. I just think there's a true comfort in the pacing, dialogue, and eventual payoff in a Roy Thomas Conan story. That being said, I know he has his detractors in the regular Conan mag, and it's been stated on this blog that post-#50 the drop-off in quality is marked. So what do I know?

Neal Adams's art is Neal Adams's art. It's beautiful. I read somewhere (maybe it was even Sean that suggested it in earlier comments here on the BAB) that Tony DeZuniga had tremendous influence on this issue. I suppose I see it in some places, but I mainly see Adams. The faces, angles of the body when walking, the motion of a turn -- some of those are specific traits that I see in Adams's pencils whether here or in a Batman or X-Men story. I also liked the attention to detail on Conan's hair. I know, sounds sort of metrosexual for a barbarian yarn. But if you've read some of the Robert E. Howard stories, Conan's hair is jet black and trimmed straight across his forehead. Adams honors that in nearly every panel. Small detail, but it adds authenticity to the portrayal of the character.


The plot, as I mentioned, was solid. It was extremely well-paced, slowing only when the tension of an action scene was required. There are some movements in the story, but I never felt that getting from here to there required me to suspend my disbelief (beyond "normal" in a sword/sorcery story) or accept any deus ex machina developments. Adams's panel layouts stayed mostly to the grid, but he just often enough mixed in a no-panel layout to keep me enthralled. There are three splash pages in the story, all appropriately placed and effective. Often the figures and/or accessories spill outside the panel's constraints, and I find that effective as well. The end panel is suitably "Conan", and left me with an "of course" smile.

An element of Conan stories is a sort of continuity-without-continuity. For example, on the first page Thomas pens that Conan is accosted in the bazaar by "one of his former Zuagir comrades". I don't necessarily need to know of that episode, but it places the thought into my mind that this Conan fellow is well traveled and well-adventured. Also, the use of city and national names gives Conan stories a "universe" feel. A Tarzan story, to draw on another major mythical adventurer, doesn't give me the same sense of geographic wonder; perhaps that's because Edgar Rice Burroughs anchored his ape-man in our own world.

My favorite part of this story was the 8-page mano-a-mano battle to the death between Conan and the Darfarian giant Baal-Pteor. The creators crafted a vignette with a great deal of tension and an outcome of which I assumed but could not be fully convinced.


The Bad: There's really not much to say here, other than I wondered about this rough-and-tumble world where barbarians stride through town shirtless and later meet and have an adventure with a beautiful woman, also shirtless. Makes me wonder why I'm sitting here wearing clothes... (no, not really). Cover up! Sheesh.

The Ugly: The only ugly thing about this story, or any Conan story for that matter, are the baddies. Whether here with Adams or in a Big John-penciled tale (or shoot -- in my imagination as I read a Howard short story), the denizens of these mythical cities never disappoint in terms of menace. But as to any story element? I got nuthin'.

As I said at the top, do yourself a favor and check out some of these stories. You know, we often bat around "what's so great about the Bronze Age?", and we always tend to focus on Treasury Editions, Megos, the Giant-Size and Dollar Comics, etc. But these magazines are a vital component of 1970s comics history and should not be neglected as part of the larger experience.


Monday, December 7, 2015

If You're Going to San Francisco... Amazing Adventures 7-8



Amazing Adventures #7 (July 1971)(Inhumans cover by Neal Adams)
"An Evening's Wait for Death!"
Roy Thomas-Neal Adams/John Verpoorten

Doug: I know I said that the last four week's worth of reviews was probably going to be it from me for the foreseeable future, but here I sit again. Writing/scanning/arranging/etc. these reviews is a labor of love -- trouble is, for much of the year it's just been a labor to find the time to do it! But lately I've been able to scare up a couple of hours here and there without taking quality time out of the marriage. So what the heck -- I like comics and you like reading about them. Today we'll be looking at an Inhumans story, spread over two issues of Amazing Adventures. Let's go.

Doug: We open on a beach under the control of Red China (because back in the Cold War you had to say it that way). The Inhumans -- Gorgon, Karnak, Medusa, and Triton -- crash-landed there at the end of the previous issue after a skirmish with Maximus. Black Bolt is elsewhere. This was during the time that Black Bolt had amnesia inflicted upon him by Maximus and was in the city of San Francisco. In defending a young man and his uncle from some thugs, Black Bolt had afterward donned civilian clothes. But unable to speak and truly wanting to converse with the boy, Black Bolt had lapsed and uttered the word "I..." It was enough to split a large naval vessel in half. Needless to say, people were on the lookout for the guy who did that.  But back on the beach, our cousins are unconscious when the Red Army shows up. They try to figure out the best course of action to deal with these "monster". As they debate, the commanding officer tells his troops to put down their weapons. Trouble is, that's right about the time everyone wakes up. And naturally Gorgon mistakes all the movement for an attack. So we get a little brouhaha, and Triton hops into the waters to help. He swims out and then down until he finds a large electronic switch on the side of a cliff. He triggers it, and back on the surface a panel opens from the side of a mountain to reveal a slick aircraft. Turns out it had been stashed there months earlier by these very Inhumans (although I couldn't find when). They make their getaway.

Doug: In San Francisco we find Black Bolt, still in civvies and with the boy he'd protected, accosted by an African-American man with a mechanical hand that looks an awful lot like something you would want to avoid the business end of. The man says he knows about the silent man and what he did, and that he can help. The boy asks about the gun-like contraption and the man suddenly converts it to a hand! What a device! He says they must get into his car, and that he will take them somewhere that's safe. As they slide into the back seat, it's suddenly revealed that the boy's (we now know his name is Joey) uncle Roscoe is in the front seat and up to no good. As gas fills the back seat, Joey's uncle and our new villain -- a Mister Dibbs (In the Heat of the Night and Sidney Poitier's "Mr. Tibbs" came out in 1967, but Roy must have been a fan) -- drive off with a costume draped across the front seat. The costume of Black Bolt. Dibbs remarks that the power in that suit is going to bring his plan to fruition.

Doug: We cut to the Pacific Ocean, just off the coast of California. Our four Inhuman travelers have set their craft down in the water and hop a hoverboard-type of contraption to make their way to shore. They don't land in directly in San Francisco as you might have guess, but instead turn up on Muscle Beach. It's really sort of silly -- I don't know if it was Roy or Neal who wanted to work this in. But as our costumed Himalayans reach the sand, the muscleheads decide that a) these new arrivals are weirdos and b) they need to be shown that it's a private beach. Well you can guess how this fight will go. Triton again figures that it's he who must end it, so creates a diversion to draw the bodybuilders away. Medusa and Karnak usher Gorgon out and into the city after they steal clothes from the beach's locker room. Emerging, they hail a cab and ask to be taken to the only place they know: Johnson Street. The only reason they know it is because the cabbie had his radio on and a disturbance was reported. In a city the size of San Francisco, Medusa figures any lead is a good lead.

Doug: And, as fate would have it, who do you think is in the middle of the unrest? Why sure -- it's Mister Dibbs. And Black Bolt, now in costume. Dibbs and his armed militants have come to take a stand against their living conditions, their lack of civil rights, and the "crushing heel of white society". If the mayor will not bring down the rat-infested tenements, then Dibbs has a way to do it himself: Black Bolt. To be continued.


Amazing Adventures #8 (September 1971)(Inhumans cover by Neal Adams)
"An Hour for Thunder!"
Roy Thomas-Neal Adams/John Verpoorten

Doug: As I was thinking about what to read for today's reviews, I kicked around some George Perez JLA, some black-and-white Frankenstein Monster, and maybe a Dave Cockrum Legion tale. When I came back to the Perez notion, I remembered the discussion we'd had on Inhumans #2 a couple of months ago. Since I have the Inhumans Marvel Masterworks,
 volume 2, I decided to check out the entire issue -- which was, by the way, my first Inhumans as I'd missed the premier. But in looking through it I recalled that the first four issues were all pretty serialized. So I moved away from that. But lo and behold! Right next to that Masterworks sat the Inhumans Marvel Masterworks, volume 1. Ah ha! I immediately turned to Amazing Adventures #8, recalling the cool Thor cover. Leafing through, it was obvious that I needed to also read and review #7, which you just finished reading. So here we are.

Doug: Oddly enough we open this issue in Avengers Mansion. This is the era of the Kree-Skrull War, and this is a great line-up! They are assembled near a visi-screen, watching the goings-on in San Francisco. As Mister Dibbs shouts the name of Black Bolt, the Scarlet Witch wonders aloud who he is. Cap says he does not know, either. Now hey -- didn't the Avengers and the Fantastic Four always share files? I just found this odd. Roy was writing both books and was certainly the resident Marvel scholar, so he would know if this was off. It sure seemed peculiar to me. Suddenly Thor enters the monitor room and claims that he alone will go to San Francisco to right this coming wrong. Just like the Muscle Beach scene in the previous issue, this appears to be a way to raise up a brawl. But, I suppose that's a long-standing Marvel tradition, so I'm going to play along.

Doug: Back in the City by the Bay, Dibbs is spouting his rhetoric and claims that for years he worked within the system to try to enact change -- a change that white politicians would hear nothing of. Well that was all going to end this day, and by demonstration he was going to show his followers how. Black Bolt barely whispers and one of the projects comes down. A representative of the mayor quickly calls out to Dibbs, saying that they'll work with him. Dibbs will have none of it and relates a tale of his youth. It's unfortunately a typical urban story of this time period (shoot -- of now, to say sadly...), full of poverty, vermin, and the protection of youth. Dibbs is angry, and he's promised to bring the entire area to the ground. Off to the side the Royal Family witnesses this in horror as their liege has used his power for violence. They change and leap to action as Dibbs' men fire smoke grenades near the National Guard.

Doug: Still without Triton, Medusa and her remaining male cousins take the fight right to the militants. It's tough to say who is right and who is wrong in a situation like this, but certainly the means of action by Dibbs and his men do cross a line. Ever the blusterer, Gorgon hoists a VW Beetle to get some attention. The compact car is suddenly sliced in half by a certain hammer made of Uru. Thor makes a grand entrance, but announces that the insurgents are under his protection. Now that's not how I'd have figured it. Karnak leaps at Thor while Medusa holds the Thunder God's arms with her tresses. A strike to the Son of Odin's wrist causes him to drop Mjolnir and since this is the Bronze Age -- you know what that means (tick, tick, tick...)! But we cut then to a hide-out across town, where Joey is being guarded by one of Dibbs' men. There's a radio playing, so Joey knows the score. He manages to get away, but not before looking into another room -- a room into which his guard had called. And he sees...

Doug: We cut back to Johnson Street where it's Gorgon who now (unwittingly) keeps Thor separated from his enchanted hammer. The Inhumans move against Dibbs, who leaps off a tank to meet their charge. He peels off the fake hand to again reveal the gun-like device at the end of his right arm. As Medusa uses her hair to grab the weapon and throw Dibbs off-balance, gunshots suddenly ring out from stage left. The smoke from the grenades has dissipated enough that the National Guard and police can now get through. Dibbs sees that this is it. But Thor reaches Mjolnir in the confusion and uses its power to whip up a thunderstorm, driving law enforcement back with wind and lightning. Thor makes his way to Dibbs and tells him that he knows what he's going through. Dibbs scoffs, incredulous that a god could say such a thing. But Thor remarks that he knows the pain Dibbs has faced. Dibbs wonders if Thor has seen some secret file on him, and then reveals the truth: Cancer was going to take his hand and perhaps his life. But his physician -- Dr. Donald Blake -- gave it to him straight. Dibbs, now mad at the world and for seemingly losing all he'd worked for, said he would see Tony Stark about his hand situation. And after that, he had something to do. Thor tells Dibbs that he's watched him from afar, and that all reason has left him. Dibbs turns to implore Black Bolt to speak and complete the mission. But Thor whacks Dibbs on the back of the head, ending his day. The Royal Family rush to their king, begging him not to speak. And then we find that it's not Black Bolt in costume at all -- no, it's Roscoe, young Joey's uncle. And just as he parts his lips to speak, the antenna atop the mask suddenly recharges with the energy of the sun. And Roscoe is not fit to take it. News later that day reports how a stranger in a strange suit had died that afternoon, and that Lionel Dibbs would be awaiting a trial. Joey heard this, in the company of his companion who had been restrained in the room next to him: Black Bolt.

Doug: So... I'm not going to categorize myself as an Inhumans expert, but I've read my fair share of their adventures. Certainly by 1971's history, I'd say that I have read almost all of them. And I never got the impression that it was Black Bolt's suit that gave him his powers. I guess I always figured it was the Terrigen Mists that had empowered him (see the Inhumans back-ups in late Silver Age Thors) with the curse of the voice, with flight, etc. As to the antenna? I really never thought about it much. I mean, isn't the same deal on Lockjaw, and isn't it a part of him? I'm asking -- help a brother out if you know the answers to these questions. When Roscoe spoke at the beginning of the demonstration and the building fell -- how'd that happen? Oh, yes -- and raise your hand if you're ticked off that Thor and Black Bolt never actually fought inside the book. False advertising, I say!

Doug: And what of the script? Roy Thomas is obviously sitting in for Denny O'Neil in a story we've somewhat read before (see our review of Green Lantern #76, as well as other GL/GA issues). Notice how Neal Adams was the penciler on both tales? I'm not saying social justice in comics is wrong -- I think the fact that Thomas and O'Neil, and Stan Lee and others as well, wanted to bring light to important political issues is probably commendable. And that it plays with a heavy hand? I don't know -- maybe that's my problem, not theirs. We could debate that all day, and certainly bring the topics discussed right up to today's relevance. Adams art was great as it usually is (even if John Verpoorten's inks gave it a scratchy texture). If I'd quibble, it's that Adams could draw Thor a bit beefier. But that splash page of the Avengers was magnificent. The man was born to draw that team! Or was it the X-Men...?


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