Showing posts with label 10 Years. Show all posts
Showing posts with label 10 Years. Show all posts

Friday, August 7, 2020

Daemon World Campaign - Scenario #1 - the Daemon Beast of Narrkabogg

(a note on pronunciation: you MUST roll the "R" in NaRRKabogg)

The Daemon Beast of Narrkabogg lives deep in the heart of a Shardwrack Spine Grove on the Daemon World of Gorma’Sh’Muf’Kt’Itz. It looks cute and harmless, but it has Great Big Pincers and a mean streak  a parsec wide! 

SCENARIO

The Object of the Scenario is to secure and then lure the Daemon Beast of Narrkabogg away from its nest in the Shardwrack Spine Grove in the centre of the table. This may be done by use of the Lure the Daemon Beast of Narrkabogg Action (see below).

Lure the Daemon Beast of Narrkabogg (Action): One unit for your army can start to perform the action at the Start of your Movement Phase if it is within range of the Daemon Beast of Narrkabogg if no hostile units are within range of the Daemon Beast of Narrkabogg. The action is completed at the end of your turn  if there are still no hostile forces within range of the Daemon Beast of Narrkabogg or engagement range of the unit. The unit that has completed the action may move 6" and move the Daemon Beast of Narrkabogg along with it. 

Victory Points

The Daemon Beast of Narrkabogg Secured (Progressive): At the end of each players Command Phase, the player whose turn it is scores 10 Victory Points if they control the Daemon Beast of Narrkabogg (just like a Objective Marker. 

The Daemon Beast of Narrkabogg Controlled (End Game): At the end of the battle, if a unit from a players army is in control of the Daemon Beast of Narrkabogg, that player scores an additional 20 points

The Daemon Beast of Narrkabogg Shepharded (End Game): At the end of the battle, if the Daemon Beast of Narrkabogg is in a players deployment area, that player scores an additional 30 points. 

Additional Rules

Mean Streak a Parsec Wide! 

At the end of their Movement Phase, if a player has a unit within range of the Daemon Beast of Narrkabogg, roll a d6 for each such unit. On a roll of 1, the Daemon Beast of Narrkabogg attacks and does d3 Mortal Wounds to that unit. 

Shardwrack Spine Grove

If a unit advances or charges or successfully Lures the Daemon Beast of Narrkabogg within 3" of the Shardwrack Spine Grove, roll a d6 on a roll of 1, the unit suffers 1 Mortal Wound. 

The Daemon Beast of Narrkabogg is an immortal daemon of the warp and can only be harmed by the Holy Hand Grenade of Antioch - an ancient relic currently in the possession of the Battle Sisters of the Order of the Crimson Chalice on Xoxigar Tertium. I mean... if you WANT to attack it, you may do so, but you will only be wasting your attacks and the unit attacking the Daemon Beast of Narrkabogg will automatically fail morale and be forced to immediately fall back shouting; "Run Away! Run Away!"

DAEMON WORLD RULES

Winds of Magic 

When a Psychic test is taken add 2 to the result, in addition, unless a PSYKER is a Daemon or a Grey Knights model, a psychic test that includes Any doubles will result in Perils of the Warp, not just a double 1 or 6.

Victor Bonus

The victor of the mission can select two units from their army to be Marked for Greatness instead of just one. 

FORCES

The forces for this game can be found here:

Daemon World Campaign - The Warlords - Part 1 - for the Champions of the Emperor's Children/Slaanesh and Death Guard/Nurgle.

Daemon World Campaign - The Warlords - Part 2 - for the Champions of Thousand Sons/Tzeentch and World Eaters/Khorne.


THE GAME

Well first, since we were actually playing in the living room, I thought I'd throw a little randomly playing ambient music on the CD player... 

The Daemon Beast of Narrkabogg, nestled in it's home in the Shardwrack Spine Grove. 
Forces Assembled, Agendas Picked, Everyone Deployed... 
Death Guard
Emperor's Children
Thousand Sons 


ROUND ONE

The Death Guard Started us off, with a slow trundling march towards the Shardwrack Spine grove. 

Actually they advanced - to try and over a bit more ground - the Dysentery Dudes rolled a 6 and launched 11" forwards - because I was playing with teenage boys there were lots of jokes about how the Dysentery Dudes were launched forward on a fountain of diarrhea... and it generally went downhill from there... 
The Noise Marines of the Emperor's Children also advanced - blasting their Sonic Weapons as they did! Fire was exchanged with the World Eaters, who moved up more cautiously. Two Noise Marines were taken out of action and one Word Eater Chaos Space Marine was killed, along with a few of the Cultists. 

Sonic Weapons... Not so useful against Marines with 3+ saves... Mind you bolters wouldn't have been much different - they have no armour piercing as well... and at least with the Sonic Weapons I get THREE attacks per turn! 

The Thousand Sons went last and just plastered the Death Guard - one Squad of Plague Marines was utterly wiped out, another was savaged by their brutal Inferno bolt Guns and Soulreaper Cannon. 


ROUND TWO

The Death Guard used a stratagem to do a whole lot of belter shooting at the Thousand Sons... and it did NOTHING! 

The Khorne Cultists advanced again, almost making it to the Shardwrack Spine Grove! The rest did a lot of shooting at the Thousand Sons... and did NOTHING!

By the Powers of Chaos - those Rubric Marines are just NASTY - they effectively have a 2+ save versus just about EVERYTHING! 
Xoilaz Gafar, the Emperor's Children Sorceress successfully Scryed the Death Guard Champions Battle Plans... and it turned out those plans were mostly concerning the post battle barbecue and involved lots of comfortables seating... and over cooked bird meats. Noise Marines of the Soroibus Tortus took out two Chaos Space Marines and Lord Felzik took out a third, while the Noise Marines of the Sabbatum Nigreos finished off the Khorney Cultists. 


The Thousand Sons Tzaangors arrived and immediately charged the World Eaters Helbrute and Warpsmith Ingot. Smiting should have killed three Death Guard, but their Disgustingly Resilient ability saved them all. Shooting took out one of the Plague Marines, though, and did a few wounds to the Helbrute before the Tzaangors charged in. 

The Helbrute blasted apart three of the Tzaangors as they charged into melee. 


The Tzaangors were unable to cause any damage in melee, but the Helbroote smashed another one and the Warpsmith took out another two! 


ROUND THREE
The Death Guard continued their creeping, relentless shuffle forwards and arrived at the edge of the Shardwrack Grove - they were even close enough that there were within range of  the Daemon Beast of Narrkabogg - if they actually survived to their next turn, they could start trying to lure the Beast out of it's lair - no one else was even close - as they'd all just stood around blasting away at each other! So much shooting at the Thousand Sons, which did nothing... then... finally ONE was taken out - there was SO MUCH CHEERING from the World Bearers and Death Guard! 

The World Eater Marines fired on Soroibus Tortus and took the last three out of action. The Noise Marines return fire (it's a thing they do...) took out FIVE of the Marines! BOOM! The Helbrute finished off the Tzaangors in the shooting phase - as we discovered the Helbrute, being a vehicle, can now target hostiles they are in engagement range with during shooting now! Yikes! 

Xoilaz Gafar, the Emperor's Children Sorceress successfully Scryed the Death Guard Champions Battle Plans... and discovered the 7 secret herbs and spices they use in their barbecue sauce....  Noise Marines of the Sabbatum Nigreos finished off the last of the Khorne Chaos Space Marines. 

The Exhalted Sorcerer caused FOUR more Mortal Wounds on the Death Guard with a Smite - and AGAIN Disgustingly Resilient saved all four! Then the Sorcerer rolled double ones on the next psychic power they tried to and we all got really exited thinking it's head might explode, but Ian used a Command Point for a re-roll... and didn't roll doubles again... The Rubric Marines took out another Squad of Death Guard and the Exalted Sorcerer took out the last one in the final squad - leaving only Chaos Lord Slugbottom on the field of battle representing Nurgle! 


ROUND FOUR
Lord Slugbottom, filled with rage at the Thousand Sons killing all of his Plague Marines blasted away at the exalted Sorcerer with his Combi-Bolter - causing two wounds, then followed up with a mad charge into melee - causing two more with his brutal Power Fist! 
The Helbrute and Warpsmith let the Rubric Marines have everything they had to give - and the Helbrute even used the Fire Frenzy stratagem, allowing it to fire ALL of it's weapons TWICE! For all that it took out ONE Rubric Marine... and the Warpsmith took out another with it's Meltagun! 
The Warpsmith then CHARGED the Rubric Marines! 
The remaining Noise Marines entered the Edge of the Shardwrack Spine Grove while Lord Felzik charged the Helbrute... which he quickly learned was a MISTAKE! 

In the Thousand Sons turn the Exalted Sorcerer did another wound to the Death Guard Lord - using Psychic Powers - before being torn to shreds by it's brutal Power Fist! The Rubric Marines fell back from the Warpsmith and used the move to enter the Shardwrack Spine Grove - in an attempt to gain control of the Daemon Beast of Narrkabogg in the last round! 


ROUND FIVE
Lord Slugbottom charged the Rubric Marines taking out two and suffering one more wound for his troubles. 
The Warpsmith charged the Noise Marines - taking out one of them! The Helbrute finished off Lord Felzik... 
Xoilaz Gafar joined in the fight against the Warpsmith - and suffered a Mortal Wound due to charging into the Shardwrack Spine Grove! This added one more to the number of those attempting to gain control of the Daemon Beast of Narrkabogg. The Warpsmith was reduced to ONE wound... 



END GAME

Well... it came down to who "controlled" the Daemon Beast of Narrkabogg at the end of the game as no one had scored any Victory Points DURING the game - and that was the Emperor's Children as they had the most models within range of the Daemon Beast of Narrkabogg... So, of the potential 100 points that COULD have been scored during the game, The Emperor's Children scored 20 and everyone else scored ZERO!? 

I hope they don't ALL end like this!?

Despite the somewhat indecisive end to the game, most other rest of it was a pretty epic, wall-to-wall, action-packed, ultraviolet romp across the Daemon World! 

I was a little worried the Daemon World board would be "a bit much" and that it would be "too busy looking" to make out what was going on, but I'm pretty happy with how it worked out! 

Making Out of Action Checks for all the units that were taken out of action during the battle, only the Tzaangors failed!  

Experience Points gained so far:

Thousand Sons - Tzeentch
Exalted Sorcerer 1xp (Battle Experience) + I unit take out of action (Plague Marines) 
Rubric Marines 4xp (Battle Experience + Marked for Greatness) + II units taken out of action (2x Plague Marines) 
Tzaangors 0xp (Battle Experience - Devastating Blow)

World Eaters - Khorne
Warpsmith 1xp (Battle Experience) 
Helbrute 6xp (Battle Experience + Marked for Greatness + Assassins Agenda bonus) + II units taken out of action
Chaos Space Marines 1xp (Battle Experience) + I unit take out of action 
Chaos Cultists 1xp (Battle Experience)

Death Guard - Nurgle
Chaos Lord 8xp (Battle Experience + Marked for Greatness + Survivor Agenda Bonus) + I unit taken out of action (Exalted Sorcerer) 
Plague Marines 1xp (Battle Experience)
Plague Marines 1xp (Battle Experience)
Plague Marines 1xp (Battle Experience)

Emperor's Children - Slaanesh
Chaos Lord Felzik 1xp (Battle Experience) 
Sorceress Xoilaz Gafar 9xp (Battle Experience + Marked for Greatness + Scrying Battle Plans Agenda bonus)
Noise Marines (Soroibus Tortus) 1xp (Battle Experience)
Noise Marines (Sabbatum Nigreos) 4xp (Battle Experience + VICTOR BONUS Marked for Greatness) + II units taken out of action (Cultists, Chaos Marines) 

So three units to gain a new rank (Blooded 6-15 XP): the Emperor's Children Sorceress, The Death Guard's Lord Slugbottom, and the World Eater's Helbrute.


Coming Soon to Tim's Miniature Wargaming Blog:

Our next game is MONDAY - so I guess I better get working on the next scenario! I have loads of ideas - it'll mostly require just narrowing it down to which four I will use (I already have a special plan for the FINAL BATTLE!). Some require making some new terrain, though, so that might affect whether I end up using those scenarios... 

Thursday, July 30, 2020

Inquisitors, Deathwatch, Kellermorph and a Daemonette

An assortment of items rolling off the workbench, some just in time for our next game of New40K and the finale to the Rise Up! Campaign.


Lord Inquisitor Drusilla Kyros and her Deathwatch Kill Team. They have arrived in the Xoxigar system to deal with the Genestealer Cult menace. 


Lady Drusilla herself.


The Deathwatch Kill Team.

There are six more to do. I'd hoped to get them all done for today... but it just didn't happen... Hopefully some time in August - and then they can have another run at The Signal


Ordo Malleus Inquisitors Deeana and Samantha Chesterwind. 

Deeana is a Hasslefree Miniatures figure (with a plasma pistol from GW) and Samantha is a Reaper Bones miniature - I'd painted her before, but recently rebased and mostly repainted her recently. 


More on the Chesterwinds in a separate post soon!


Genestealer Cult Kelermorph. 


Deamonette of Slaanesh. I'd actually painted this around the same time as the Hellflayer, but forgot to include her in the post.... so here she is now. 


Coming Soon to Tim's Miniature Wargaming Blog:

As mentioned earlier, we have the finale to the Rise Up Campaign going on this afternoon - stay tuned for a game report. 


Tuesday, December 20, 2016

10 Years


Ten years ago this week we got a new computer. It’s an imac. Don’t ask me what version. The computer it replaced was one of the original imacs (You know one of THESE). I think we’d had it 8 years at that point.

That original imac was getting super slow at doing stuff because it was clogged up with programs and stuff it just couldn’t run and navigating the internet was painful as it took forever to load every website. Some wouldn’t ever load.

So we got a new one.

With the new ability to navigate the interwebs I decided it was high time to start a blog – to reach out to my fellow game nerds and hopefully inspire others as others had inspired me with theirs. So ten years ago on this day (20 December 2006) I started this blog.

I’m still using that same computer.

Ten year old imac is starting to have the same troubles the original one did – slow to load certain websites. Every month there are new ones that I can’t load at all. Haven’t been able to look at Fantasy Flight Games website for a year now. Gmail now only loads the "BAsic HTML Version". At the beginning of the summer the MEC started giving me this when I tried to go there:


Smart asses…

I am loath to get a new one. Amanda has a slightly newer one that her and the kids are using. I don’t like the new photo program – it doesn’t have the same function as the one on this computer – how does THAT work!? A newer program on a newer computer can’t do the things I like being able to do on my old one!?

Also this computer has a 10 year old versions of Adobe Photoshop, InDesign, and Illustrator. I use them once a month or so. Apparently you can’t even load those on to new computers – you have to pay monthly fee to use them online..?! Is that right?! Ugh…. I don’t’ use them that much, but I do use them once in a while and it will be a super pain in the ass not having them. Not being able to edit photos in the same way…

Anyway… This was meant to be a celebration of 10 years of blogging and a little look back, but instead it’s turned into a whiney rant about computers and the annoyance of having to buy a new one every decade.

I should have got on this earlier, so here are a few random highlights of the last ten years.

In those ten years I managed to crank out 1475 posts. (Damn… if I’d only cranked out 25 more this could have been the 1500th post!). just before the 6th anniversary of the blog I posted my 1000th post: A Bit About Mewhich itself was a bit of a retrospective of all the gaming I’d done over the years (so I guess I don’t need to cover that again…).

One month after I I started this blog I announced the Original Plan for the Vimy Project. You could almost say that this blog has simply been a chronicle of that mad hair-brained scheme – and all the distractions I faced… (if there are more distractions than work on the project, can you really say you’re still working on it..?)
 While trying to think of what I was going to write for this post I got to looking at the Blog labels (over on the left there) and considering how much of the blog was devoted to which subjects. I should point out the blog post labels aren’t necessarily the best indicator of how many post there are on a particular topic sometimes posts on a given topic might fall under two labels and I know sometimes I might both, but other times I may have only used one or the other…. At this point, though, I’m not going to go through 1475 posts to make sure they are all accurately labeled!!

Of the 1475 posts over the last 10 years at least 875 of those posts fell under the label Painting Update, which are just posts showing off what I’d managed to paint since I last posted stuff. I think the next more prevalent were Hordes of the Things (at 184) and DBA (at 127), which makes sense as I played a LOT of HotT and DBA (and painted a lot of miniatures for those games) – especially in the earlier years… but not-so-much lately. I was surpeised to notice WW2 was at 140 – especially since Flames of War is at 3, Blitzkrieg Commmander is at 28, Bolt Action is at 14 - but after thinking about it a bit I realized a lot of those would have been painting updates on all the 28mm WW2 figures I’ve painted and were at first used for Savage Worlds.

Savage Worlds is currently at  91, which I also found a bit surprising – because in 2008 I started a whole separate blog (Savage Timmy’s Playhouse) devoted just to Savage Worlds gaming – I did this because a lot of my Savage Wrolds gaming was getting more RPG-ish than tabletop miniature wargaming and, at the time, I wanted to keep this blog, just about the miniatures… That has changed as and this blog has become more of a generic gaming blog (there are 32 posts with the Board Games label – indeed there are a number of labels now for specific board games. I don’t really post about ALL the board games I play… but I do sometimes.

125 posts have the Great War label, but only 35 have the Contemptible Little Armies, which had been my “go to” game for most of the Great War gaming I’ve done. So most of those posts are probably just of painted miniatures. There are 60 posts with the Vimy label.


There are 113 posts with the Fantasy label. This is a good example of where I’ve used a label sometimes or started using it after a time ut not all posts about fantasy have been given this label. As mentioned above Hordes of the Things - a fantasy game - has 184 posts devoted to it… yet Fantasy only ended up on 113 and a bunch of those would also be on the 48 posts with the Song of Blades and Heroes or the 36 with Frostgrave label – and 20 posts have the  Dragon Rampant label – and I’ve only played the game twice.

Cold War Commander Cold War Commander (50) and Savage Worlds Modern Ops (18), and more recent ones would be Force on Force(19).

Sci-Fi accounts for only 54. 41 posts have the 40K label – I know most of those are painting, becaue I’m pretty sure I’ve only actually played 2 games of 40K in the last 25 years… and both of those were in the last year! Future War Commander has 17 posts – so clearly not ALL Sci-Fi related posts were getting that label…

Samurai have 60 posts devoted to them, though it should have been labeled Feudal japan as I’m sure not all of those were just about Samurai… Although Feudal japan may not have been the most appropriate either as I’ll bet some of those Samurai posts were also about Legend of the Five Rings…

There are also 59 posts relating to Taking Stock of all my toys – the latest being last months count of ALL my 28mm figures (Stocktaking 2016)

There are at least 56 posts about Ancients - 34 on Ancient Greece, 14 on Ancient Egypt, and 28 on Romans… which doesn’t quite add up either…

Seven Years War comes in at 41, Terrain at 29, and I was a little surprised to discover there are actually more posts about
Zulus (34) than Zombies (34)!?

Other stats of interest...


Blogger has really only been tracking my stats since 2010, but for most of those last 6 years my blog has been getting, on average, about 12000 hits – something screwy has been going on since the spring because they went WAAAAAY up in May, June and July – that can’t actually be humans checking – especially considering there was nothing overwhelmingly exciting and new on the blog at that time.



The following spring I set up a Board Game Geek Account and I’ve been tracking game plays ever since. Looking back at the games played in the last 10 years, I have pleyd the following Miniature War Games:

232 games of Savage Worlds.
113 games of Hordes of the Things
68 games of De Bellis Antiquitatis
43 games of Song of Blades and Heroes
33 games of Ronin: Skirmish Wargames in the Age of the Samurai
21 games of Frostgrave
16 games of Force on Force and another 16 games of Ambush Z
14 games of Cold War Commander
10 games of Blitzkrieg commander
9 games of Ever Victorious Armies
4 games of 40K
4 games of Bolt Action
4 games of Fear and Faith
3 games of Modern Ops
3 games of Black Powder
3 games of X-Wing
2 games of Flames of War
2 games of Dragon Rampant
1 game of AK-47 Republic, Broken Legions, Canvas Eagles, Dystopian Wars, Flying Lead, Flashing Steel, Future War Commander, Fleet Action Imminent, Fast Play Grand Armee, and Lion Rampant

Some games may not have been tracked… I’m sure I’ve played a few games of Wargaming 19th Century Europe in there… Or maybe I just missed them when copying and pasting stuff…? (not going to bother listing all the board games… go to the hyertextified-link above if you want to see those too…).

Well that’s enough blathering… I think I should just stop now. I’ll finish up by saying the most rewarding part of the whole experience has been, as I originally set out to do, connect with other game nerds out there. I can’t tell you how much I’ve appreciated every comment that people have been so kind enough to take the time and post. You guys are all awesome! Thanks for a great 10 years. Hopefully I’ll be boring you with another retrospective in another 10.

 If you've got a moment how about drop me a line below and remind me how long you've been following the blog and what your favourite post was so far!

Thanks again!