Showing posts with label DeutschesAfrikakorps. Show all posts
Showing posts with label DeutschesAfrikakorps. Show all posts

Saturday, March 29, 2025

WW2 - German Panzer I

 I finished the first of the tanks I have for the Afrika Korps this week.. 

Pz.Kpfw. I.

I've probably had this model for a decade. Originally I'd started painting it grey for use in France, 1940... but as the focus seems to be the desert at the moment, I figured I'd add it to the Afrika Korps collection... and if ever I get to playing games in 1940 France... I'll just buy another one... or three... 

I'm not super happy with the numbers and might redo them... or maybe just paint over them and not bother... 

Other German vehicles are on the workbench. I have a late Panzer IV (that I've likewise had for many years) that I'm trying to finish up and the Sdkfz 222 Armoured Car that I picked up last month and the first of the Panzer III that arrived last week (which I'm not feeling like I SHOULD have assembled them all at the same time in a production line...). 

I also have the last two Italian tanks on the workbench that I'm trying to get together and paint up... they're a bit more fiddley... 

Plus a bunch of re-basing/touching up/finishing off projects thanks to having taken stock of the Soviets yesterday... 

Monday, March 24, 2025

Panzers Arrive!

I went on a bit of a spree a few weeks back, ordering stuff from a few different places. The three Italeri Panzer IIIs I ordered arrived today...

Panzer III from Italeri

The plan was to use them for North Africa, but it would be for the latter part of the North African campaign as these can be built as the Ausf. J/L/M/N variants - which weren't available until later in 1942...? 

While I'm doing pretty okay with the foot figures this year - 179 acquired (purchased on traded for) versus 194 painted - I am getting a bit behind on the vehicles... When all the stuff I've ordered arrives, I'll have purchased 19(!) tanks, and I have thus far only painted 7! 

As tempted as I am to crack these open and get to work, I should probably finish up the Italian tanks!

Thursday, March 13, 2025

WW2 German Staff Officer

 Just one today... 

A random German Staff Officer I've had for ages but decided I could probably paint up in DAK colours to use as an Artillery Battery Officer. 

I have a pair of extra men that may join his platoon headquarters (or one of them may become a spotter for the Howitzer I'm working on!?). I was going to wait and post them all together when they're all done... but then I decided I needed this guy got TONIGHT to be a sub for an Italian Artillery officer for a battery including the brand new Italian 100/17 Modello 14 medium howitzer I finished up yesterday and want to field in a game TONIGHT!!

I'll need to find an Italian officer at some point... but for the moment this guy will have to do! 

Thursday, February 27, 2025

WW2 - Taking Stock of the Afrika Korps

 With the renewed interest in the Second World War, I've been taking stock of things and seeing what I have that I can finish up to make into a playable force, and what I might need to add to make forces I have playable (in Bolt Action - Third Edition), and so far I have been focusing on forces that fought in the desert war in North Africa (primarily because I recently bought a Desert Game Matt... and didn't bother to get one that would be useful for European fields or jungles of the Pacific...) 

Having mostly sorted out the Italians... I thought I'd shift focus to the Deutsches Afrikakorps - my small collection of Germans for the North African campaign. I am sticking with Axis forces (rather than working on an allies force to oppose my Italians) largely because my sole opponent has an American army, so working on forces that can face the Americans! 

This force, as with most of my other 28mm World War Two forces had their genesis in Pulp Adventure/Weird War gaming with Savage Worlds over fifteen years ago - before Bolt Action was even released! After the release of Bolt Action, I did try to add things to the forces to make them playable with those rules - which mostly focused around a solitary Infantry platoon - with lots of potential support options. 

I didn't really get around to doing this with the Afrika Korps before mostly abandoning 28mm World War Two when interests shifted and I coudln't find anyone that wanted to play World War Two games in 28mm (most locals that were interested were still playing Flames of War - or other games making use of 15mm minatures) 

This is what I have ready for the Duetsches Afrikakorps, a lot of which was painted recently

this is all the Nazis-in-the-Desert stuff that I have - including some more Pulp-y characters and such. 

This is the force I can currently use in Bolt Action... 

This is what that might look like in Bolt Action (maybe.. I don't have the rules yet, I am basing this on all the lists I do have access to, they all seem to be the same across armies for Regulars - except when special rules apply - like "tough fighter" or whatever): 

Rifle Platoon

Platoon Commander - 1st Lieutenant - 30pts (Regular)
Runner/Batman (2) @10pts (Regular) = +20

Infantry Section 1 NCO and 4 men with Rifles 50pts (Regular)
1 additional men at +10pts each = +10
Submachine gun for +4pts
light machine gun for +15pts 
= 79 points

Infantry Section 1 NCO and 4 men with Rifles 50pts (Regular)
1 additional men at +10pts each = +10
Submachine gun for +4pts
light machine gun for +15pts 
= 79 points

Infantry Section 1 NCO and 4 men with Rifles 50pts (Regular)
1 additional men at +10pts each = +10
Submachine gun for +4pts
light machine gun for +15pts 
= 79 points

Infantry Section 1 NCO and 4 men with Rifles 50pts (Regular)
1 additional men at +10pts each = +10
Submachine gun for +4pts
light machine gun for +15pts 
= 79 points

Forward Observer - (air force or artillery) 75pts (Regular)
Radio Operator +11pts per man (Regular) 


Heavy Weapons Platoon

Platoon Commander (2nd Lieutenant) - 30pts (Regular)
Runner/Batman @10pts  (Regular)= +20 points

Machine Gun Team  - 50pts (Regular) 

Mortar Team -  30pts (Regular) 


TOTAL: 612


STILL TO DO

I still have a few things I could paint up to make a rather ad hoc "armoured platoon". these include:

Panzer IV - a later one (like F2..?) with the longer barrel. These, I think, were only available in the later stages of the war in North Africa... 

An Sdkfz 222 armoured car. 

Panzer I - they had quite a few of these in North Africa - expecially at the beginning of it all in 1941!

I have no idea how many points this might add... hopefully enough to get to 1000 points


Stuff to Get

There are a number of items I would still like to get for this force. 

Primarily some more appropriate armour and some anti-tank weapons! 

Armour could include a few more Panzer I, Panzer II and Panzer III - in earlier models that would be appropriate for North Africa (most of the Panzer III easily available - and least expensive - are the J and later versions - which would have only showed up at the very end of the campaign - or were only used in Europe in the later part of the war), 

A few anti-tank weapons would be handy - Pak 36 and Pak 38... maybe even an Anti-Tank Rifle team...? If I get these, though, I'd need an Artillery Platoon Commander!? 

I could get some more infantry to fill out the Infantry platoons (two packs of six from Perry Miniaures would be 12 and add three to each squad bringing them to NINE, which is plenty... that would also add 120 points, right there!) 

Ideally some transportation...? but not entirely necessary... most transport would have likely been dismounted from and left far enough behind that it would remain off the table, if on the advance - and even further behind if defending!   

Not something that this force could use on the tabletop... but I wouldn't mind getting a mess of 1/72 German aircraft and painting them in desert colours - to use as objectives/targets for raids by the LRDG/SAS

WHEN am I going to get any of these?! I have no idea... I need to finish painting the last few things I have (the two tanks and armoured car). Then we'll see... 


This feels a little like a repeat of the post from a week or so ago... I mostly did this because I was reexamining the force and actually trying to put points to them in anticipation of playing SOON!! Also, I was taking a BUNCH of new pictures for the new WW2 - Afrika Korps Gallery, which you can see here:

WW2 - Afrika Korps 

Also, I recently made a new Gallery for all the Italians:

WW2 - Italy

The plan is to keep those up-to-date as I finish things off... 

Wednesday, February 19, 2025

WW2 - Deutsches Afrikakorps

This is the last of the World War Two Deutsches Afrikakorps foot figues that I have to paint up! I've been trying to finish up all my forces for fighting in North Africa. Most of the previously pained miniatures in this collection were likely painted about 15 years ago, when I was playing a lot of Pulp Adventure games. Nazis in the Desert make great "bad guys".

Freshly painted World War Two Deutsches Afrikakorps 

I do still have a Panzer IV F2 tank to finish up... and MAYBE the Sd.kfz 222 armoured car...? (I still have not decided if I should paint it in desert colours or regular grey for use in Europe in the early years of the war!?) But then that's it for things I HAVE... 

All the painted World War Two Deutsches Afrikakorps - organized into four squads of six, a platoon headquarters, a forward observer, a heavy weapons platoon headquarters and a machine-gun and mortar team.

Alternatively could be fielded with three larger squads...? I'm not sure. I probably need to play a few games first... 

I thought I might try to figure out how many points this is and what I could add to it to bring it up to 1000 or 1250 points... but I don't have the third edition rules yet. The only reason I've been able to do that for the French and Italians, is because their army lists are not included in the main rulebook and therefore are available to download for free from the Warlord Games website! 

I'll probably need to get a few MORE things for it to be a playable force in Bolt Action (but for now it's lots for any FiveCore game!) 

I also have a few Afrika-Korps-Adjacent figures - Assorted Nazis in the Desert... Not necessarily useful in Bolt Action, but very useful in Pulp Adventure games, which is what this force was started for in the first place!