Superdeformed (or "chibi") spooky characters from Reaper bones. More experimenting with Contrast paints. How I've been doing a lot of these are undercoating with black gesso, then doing a heavy dry brush with a white gesso, and THEN applying Contrast paints - it keeps the dark recesses DARK - even if the contrast paint is... not-so-dark...
It's fast... I'll say that. And if it means more people get more painted toys on the table, then I'm all for it. I wouldn't mind facing warriors painted this way - better than unpainted grey plastic!! But I don't love the look of them....
Another ganger for the One-Eyed Red Snakes Delaque Necromunda Gang. The figure is a conversion, I think he had a lasgun or autogun originally... and I already had TWO of that figure, so I decided to convert it to have a special weapon of some sort... and I had a Meltagun that seemed like it would be easy to fit in there...
Give then state of my gang in the current campaign, it will be a LONG time before he ever gets recruited...
A few more Mantic Vermyn for John's Chaos cultists Necromunda Gang/Kill Team.
The Gang so far. The old Rat Ogre is the Cult Demagogue (or Cultist Champion in Kill Team). The old Poison Wind Globadier will be used as a Cult Witch. There is a Disciple (Champion) with a Heavy Stubber. I have another ten or so to paint, but I think this would probably be enough to get him started. Among the others are another heavy stubbed and two rats with Flamers (or HEAVY Flamers...?) I got a couple weeks to get the rest finished up.
The gang, so far, might look a little like:
Cult Demagogue (the old Rat Ogre) - Filter Plugs, Auto Pistol, Sword - (Leader/Cunning/Ferocity Skill - 140 credits
Cult Witch (the old Poisoned Wind Globadier) - Sword, Respirator - Psyker - Wyrd Power - 105 credits
Cult Disciple - Heavy Stubber, Respirator, Fighting Knife - (Cunning/Ferocity Skill) - 205 credits
Cult Helot - Autogun, Fighting Knife, Respirator - 80 credits
Cult Helot - Autogun, Fighting Knife, Respirator - 80 credits
Cult Helot - Autogun, Fighting Knife, Respirator - 80 credits
Cult Helot - Auto Pistol, Chainsword, Respirator - 85 credits
Cult Helot - Auto Pistol, Chainsword, Respirator - 85 credits
Cult Helot - Auto Pistol, Sword, Respirator - 80 credits
Cult Helot - Auto Pistol, Fighting Knife, Respirator - 75 credits
Cult Helot - Auto Pistol, Fighting Knife, Respirator, Frag Grenades - 105 credits
1120 credits so far... more than enough to start a Dominion Campaign! Some of those Hellots could just as easily be Disciples - for a few less, but more powerful starting dudes...
Coming soon to Tim's Miniature Wargaming Blog:
Final game update for the September 2019 Game-a-Day Challenge... Maybe a necromunda game report...?