Showing posts with label Nightvault. Show all posts
Showing posts with label Nightvault. Show all posts

Thursday, April 11, 2024

Warhammer Underworlds: Soul Refractors (Terrain)

 I took a bread from the Warhammer Underworlds warbands last night to finish up three little scatter terrain bits from the Nightvault era

These are Soul Refractors. They show up on two boards...

The Soul Refractor board (from the Nightvault core box)

(and the Shattered Refractor from the Forbidden Chambers board set, which I don't have!) 

The Soul Refractor Board with terrain pieces. 

These could easily be used as scatter terrain for loads of fantasy settings. They'd be perfect for Frostgrave! 

I do really like these little terrain bits to mark blocked hexes. I think I'd like to make some more for some of the other setting's boards. Deathgorge should be pretty easy - just need to make big piles of snow! Others are mostly big rocks or brambles... should be easy enough to make... 

Still working away on Goblins, which I will hopefully finish up later this week! 

Monday, January 29, 2024

Warhammer Underworlds TERRAIN!?

I finished up a few more of the little terrain bits I picked up ages ago. For both Nightvault and Beastgrave, Games Workshop released little terrain bits that could be used for blocked hexes (and maybe hazard hexes?). Some bits directly matched bits on some of the boards, others were more generic. 

four more of the bits I finished up. Not the greatest painting I've even done.. but they are DONE and I have so much to do, I can't get too worked up about it... Calling them done and moving on! 

I'd previously finished two of the bits from Beastgrave and had them handy to use in a game the previous week... so I worked on a few of these in between other things I've been working on all week and managed to finish them off. 

(there was a fifth one I finished... but forgot to bring downstairs.. I'll probably have a few of the others finished up in the next week or so, so I'll include it there. 

While they're fun to throw out on the table for Warhammer Underworlds, they could easily be used as generic scatter terrain in any other minaiture tabletop game. 

Still chugging away on the Asatra Militarum self-propelled artillery... and at least a half-dozen Warhammer Underworlds are being painted in fits and starts - Grinkrak's Looncourt being the closest to being finished now... 

I played a couple of FOUR-PLAYER games of Warhammer Underworlds over the weekend... should have a brief report of that action up tomorrow! 

Saturday, December 30, 2023

Warhammer Underworlds: Return to the Nightvault!

Also on Friday evening (after the game of 40K) I introduced Orion to Warhammer Underworlds! Orion took the Thorns of the Briar Queen and I took Ironskull's Boyz. I thought it apropos that we play in Shadespire, as both of those warbands originated with that set. 

I did not take nearly as many notes or pictures as I have during previous games, so no blow-by-blow game report this time... 

Orion won the roll-off for board selection and placement, and I explained the advantages and disadvantages of being first. Orion smartly suggested I should go first. I selected The Cursed Oubliette board - more or less at random, and Orion selected The Mirror Well and set it up next to mine. Objectives were placed and then hazardous terrain markers. I won the roll-off for who started setting up and let Orion do that (because I had only four, no matter who starts, I would finish first!) 

I realized, as I was placing the hazardous hex tokens... that that would probably be the best way to inspire - run through a hazardous hex and take ONE DAMAGE - and then inspire (because that's how Ironskull's Boyz inspire - by taking wounds!) 

Cards were drawn and mostly read and we rolled off for who went first... I totally don't remember who did... 

I think I won the roll off and let Orion go first, thinking they'd use Varclave to move all the Chainrasps forward... and they did... twice... So Ironkull had LOTs of things to SMASH without even having to move or charge! 

So much smashy-smashy... 

At the end of Round One I scored a point for an objective called  Didn't Even Want It - One Glory if an ENEMY is holding Objective #1! and another for my leader taking someone out. 

Thee Second Round I spent WAY TOO MUCH effort chasing the Briar Queen around with Ironskull - because I was still holding an objective from the previous round requiring that I take out the enemy leader, for ONE Glory... (and I could combine that with a couple of the plot cards I had allowed a friendly fighter to charge after my leader takes out an enemy... Instead of READING the Objective Cards I'd just picked up... One which gave TWO Glory if all surviving fighters were adjacent to enemy at the end of the round... AND another one for TWO Glory if all surviving fighters had made an attack action... The latter two would have ben VERY easy to do.. if I'd only bothered to read them!? So instead of scoring four Glory, I scored NONE after failing to take out the Briar Queen ... 

Teh Briar Queen WAS eventually taken out... as was Ironskull... I managed to pull off the everyone attack something gaining those two in the final round... and took out another Chainrasp or two... In the end I had eight Glory... and Orion had ELEVEN!!! BECAUSE SOMEONE WAS READING THEIR OBJECTIVE CARDS AND DOING THOSE THINGS?!

Why am is such a moron... 

Orion had fun, though, so hopefully I'll have a new regular opponent! (And likely Orion's partner Nic will be interested too! Yay!) 

Monday, November 22, 2021

Warhammer Underworlds: Nightvault - Stormsire and Lady Harrow

I'd hoped to get some games in over the weekend. Sunday had started to be our Warhammer Underworlds night again... But then movies (Red Notice and Free Guy) and TV (The Great!) and Book Clubs happened and we didn't get any games in. Amanda did have Monday off so after doing a few errands we sat down to play a game of Warhammer Underworlds: Night Vault! 

This week I chose to throw Stormsire's Cursebreakers against Lady Harrow's Mournflight - because I mistakenly thought it was the warband that came WITH Lady Harrow's Mournflight in the Champions of Dreadfane box (I was mistaken, it was Ironsoul's Condemnors...).

I won the roll-off for board choice and I had Amanda pick first... Amanda picked The Mirror Well, because it was on the top of the pile and she liked the look of it. I picked The Cursed Oubliette because there wasn't anything getting in my way and any with Hazard areas would only be hazardous to ME... I had thought about using the Shyishian Stardial - or something like that - with some Blocked Hexes - YES, the non-corporeal Banshees can just go THROUGH them... but they can't STOP in them, and I thought i might be able to make use of them to funnel them... somehow... I don't know... I hadn't really thought it through all that much... so I just went with an open one with no Hazards... 

My initial Objective Card draw... only one-pointers and NO Surge objectives! They seemed... do-able, though... 

My initial Power Card draw. Yay! Lots of Spells! Stormsire's Cursebreakers are ALL wizards so anyone can try to cast these - AND - that's their inspire condition... Successfully cast a spell! 

Amanda did NOT like her initial Objective Card draw - stating they were ALL USELESS - one was teh one that requires you to pass through a Blocked Hex and end next to an enemy (good thing I didn't go with the hide behind blocked hexes plan!) 

I won the roll-off for set up and made Amanda go first. Having a smaller warband, I finished first and had the bonus to see who goes first on the First Round...


ROUND ONE

I WON that roll-off too (thanks to the bonus)! Once again, I had Amanda go first... not because I'm a gentleman, or anything... I had REASONS! 

Widow Caitha swooped onto Objective #4... and then the spells started flying!

Averon Stormsire cast Sphere of Aqshy and deal one Damage to the Widow Caitha (in retrospect, this was a poor choice, as she only had two wounds and could be killed with a one-shot blow from ANY of my warband... should have lowered the wounds on someone else...). Having successfully cast a spell, Averon Stormsire was inspired. 

Then Ammis Dawnguard cast Grinding Earth and a Chasm opened next to her... not that it would do ANYTHING to any of Lady Harrow's banshees... but it was a successful spell and that made her Inspire! 

Then I played Gathering Storm a ploy that gave me an innate Channel (lightning bolts on the magic die) result for the next spell I cast... 

For my FIRST activation - because all of that spell casting happened in Amanda's first Power Step - cast Empower on himself (his in-build spell action) - automatically, because of Gather the Storm - and BOOM

All Three inspired be the end of my FIRST ACTIVATION! Woo! 

(if only the rest of the game had gone so well...) 

Amanda played Soaring Spite which would allow her to double her move in her next activation. 

Lasy Harrow went swooping through Objective #1, though Averon Stormsire, and onto Objective #5... which inspired her... and then she scored TWO Objective Cards: Fleeting Memories - for moving onto two objective markers in one move (+1 Glory) and One Will for holding at least one Odd numbered OBjective and at least one Even numbered Objective... (+1 Glory). 

So much for ME thinking things were going my way... I still had a plan to score three Objective cards, though, and that would catch me up! I've already done what I need to score one (cast two spells) 

Ammis Dawnguard steppoed onto Objective #3 (as second Objective card lined up - as long as no one pushes her off...) 

The Screaming Maiden passed through Averon Stormsire and then attacked him and dealt two damage - because I cannot roll crits in combat and Amanda cannot NOT roll crits in combat... 

No problem, he's got FOUR wounds... it's all good... 

Rastus charged the Widow Caitha and took out the Widow Caitha! (+1 Glory for me and the one Objective that Averon Stormsire could make it to in one move was open... and I'd be able to score that third Objective Card and even attack The Anguished One that was just standing there... If he gets there, next to Rastus, I could even cast Empathic conduction (the last spell card in my hand) and remove one of those wounds. 

All he has to do is NOT DIE... 

I upgraded Stormsire with Great Fortitude giving him +1 wounds... Wishfully thinking that might help with the whole NOT DYING thing... 

And then Amanda used one of her crazy Inspire actions - All of Lady Harrow's Mournflight get these CrAzY abilities when they inspire... Lady Harrow gets a reaction - if an enemy declares an attack and it ISN'T against her... she gets to push one... and so she moved up next to Averon Stormsire... 

On her next activation, Lady Harrow killed Averon Stormsire. 

Well, fuck... 

You had one job, Averon Stormsire, ONE JOB!!! NOT DIE!? HOW HARD CAN THAT BE!? YOU'RE A FREAKING STORMCAST ETERNAL!?

GAAAAAAAAHHHHH!?

Um... so... for my last activation I discarded an Objective and drew a new one... what else could I do... I had only two fighters left, one had moved already, the other had charged. Pitched the Plant a Standard as I no longer had a leader to do the thing... 

I did succeed in doing two of the three End Phase Objectives, which is more than I can say for MOST End Phases of MOST games... they were only one Glory Point each... and it tied up the game at three... but I was down a leader... and outnumbered... 

At least Ammis was inspired and was freed up to get off Objective #3 and go lay some smack down - with THREE SMASH attack dice and dealing three damage... she could one-shot two of the three Banshees out there... and she can cast Empower on herself, giving herself the ability to re-roll one of those attack dice... AND being inspired she counted dodge and shield results as successes when defending... 


ROUND TWO

I won the roll-off... but I let Amanda go first again... partly because I just didn't know what to do anymore... Figured I'd let them come to me and try and take them apart peicemeal, rather than CHARGE and then be stuck in one space 

The Anquished One moved through Rastus and away from him - which was fine by me. Teh Anguished one Inspired, but was no threat to me... Rastus Upgraded with Eye of the Storm - giving him a PERMANENT innate Channel result... Then tried to cast Terrifying Vissage, but failed... 

He activated next and cast Empower... automatically... thanks to innate Channel... and that allowed me to score Harness the Storm (scored immediately if a friendly fighter successfully casts a spell - +1 Glory - that tied up the game...) 

Then Amanda played Spectral Charge - giving her +1 Damage on her next charge action. 

So Lady Harrow charged Ammis... and killed her... 

SIGMAR'S HAIRY BALLS!? 

SERIOUSLY!? 

well... what am I to do with the next three activations for this round... with ONE DUDE!? 

I disccarded and drew a new Objective.... 

The Screaming Maiden charged Rastus and dealt him three Damage. 

So, Rastus tried to stab her back... (with -1 Dice... because stupid special abilities of inspire Banshees...) 

Still, he actually hit her... but he only deals 2 Damage... so... still alive... or... undead...? 

Amanda drew a Power Card for her final activation, as she couldn't move anyone... 

Rastus Charged - moving onto Objective #4 - and attacking the Screaming Maiden (with -1 Die!?) this time he tied - was able to re-roll one die... still a tie... so he pushed her back. 

I scored Hold Objective #4 for +1 Glory, brining me to... five? 

Amanda scored Creeping Dread and Nagash's Tithe for two more, bringing her to six... 

It might SEEM pretty close... but I was down to ONE guy... with ONE wound... and that SEVERELY diminished my capacity to score further Glory Points... and Amanda still had three very nasty and mean Banshees floating about... 


ROUND THREE

Amanda went first and The Anguished One charged Rastus... and MISSED!? She played Echoing Spite - which allowed her to attack after a failed attack... and MISSED AGAIN (I'm not going to say things were looking up at this point, because they still looked shit-awful... but hey... not dead, I guess...).

Amanda played Call of the Grave, pushing Rastus one hex, adjacent to the Creaming Maiden, and informed me that Rastus was about to die... (like, tell me something I DIDN'T already know....)

I played Hypnotic Aspect which pushed the Screaming Maiden one hex away from Rastus... which apparently foiled Amanda's plans... for THAT moment... She tried to play Enervating Sorrow on it - a Reaction that required that I discard a power card and if not, the ploy I had just played would not be resolved. NO problem, I discarded Entropic Curse - as it was entirely useless at this point. 

I upgraded Rastus with Well of Power. 

Amanda played Chilling Scream to prevent me from playing any MORE Power Cards... but I was done by that point... 

On Rastus' turn, he fucked off out of there and over to Objective #5... All he had to do was survive and I'd score a couple of Objectives... 

HA... 

Ha... 

ha...

The Screaming Maiden Charged. 

And Killed Rastus... (+1 Glory) 

Amanda trying to figure out what to do with the rest of her activations.. She spent a turn discarding and drawing a new Objective... 

For her final activation, she moved Lady Harrow over to Objective #3 so she could score Nexus of Terror (+2 Glory for holding the most objectives... yeah... ONE Objective) 

She also scored Dominion of DEATH (scored in the third end phase if you have scored the most objective cards - for THREE Glory Points!?) 

She ended with TWELVE Glory Points... I still only had five. 

I had no delusions about WINNING the game, but... wow... 

The "Hold Objective X" cards I have in the deck are ridiculous for this warband - There are so few of them and they move so slowly, it is absurd to think they could run about and grab specific warbands from round to round... Need to remove those from this deck... If I ever play them again. 

It's weird, I have NEVER won a game with ANY of the Stormcast Eternals warbands. In Age of Sigmar, they are pretty bad-ass. Averon Stormsire was SUPER bad-ass when I fought against him with my Hedonites of Slaanesh army... I feel like in THAT game, he would have handed a handful of Banshees their skinny little, wispy, non-corporeal, etherial asses...  

Does ANYONE win with them... do I BOTHER painting up the new ones that came with Harrowdeep!?

(Oh, I will... mostly because they're pretty and easy to paint - and I can use them in Age of Sigmar - where they will KICK ASS!!!) 

Tuesday, November 16, 2021

November Games - Part I

It has been a VERY busy month, so far, for gaming. We've played almost as many games in the first two weeks as we did all month last month! So Iv'e decided to split the months games into two posts. (Hopefully the second half of the month will be just as eventful!) 

Some of the ORIGINAL PLAN changed a bit because I started doing a thing at the beginning of November... and that took up a lot of time... it was clear that I wasn't going to get in TEN GAMES OF FATE. So I decided to switch that out and replace it with Century Golem: Endless World. 

We picked up Century Golem: Endless World for Amanda's birthday and have played a few games of it since... Need to play it seven times to get ten games in this year. I figured it shouldn't be too hard as the games are not terribly long... 

Also, in both of the latter two games in the series are included rules for alternate way to play incorporating elements of the earlier games in the series. So, Century Golem: Endless World has rules for the stand alone games, rules for combining it with the original Century: Golem Edition, rules for combining it with Century Golem: Eastern Mountains, and rules for combinding elements of ALL THREE. Thus, the plan was to play Century Golem: Endless World four times on it's own, and then one game of each of the variants! 


Friday, 5 November 2021

Friday night we played two quick games of Century Golem: Endless World. The first, Amanda just clobbered me! Like, 60-40 or something like that. I usually try to pick up extra workers, but I find in the two-player version of this game... they're not always super helpful.... a LOT Of the covered locations never get opened up and, often, in this first game, I found myself with NO PLACE TO PUT workers and had to gather them back up even though I had almost half of my workers that I could have played. 

I changed tactics in the second game and went for tool and lightning bolt cards (i forget their actual names and am too lazy to look it up) 

That was probably the best game I ever played - the points were almost reversed... 59-47.. 

Afterwards, we binge--watched ALL of Big Mouth Season Five! (it's only 10 episodes at 23 minutes each... we were done around midnight...) 


Saturday, 6 November 2021

Because I wasn't running a FATE game, Amanda suggested we play another two games of Century Golem: Endless World. It went much the same as the night before. She clobbered me in the first game.. and I barely won the second. 


Sunday, 7 November 2021

Sunday evening Amanda and I played Warhammer Underworlds again. After our last game, Amanda suggested we switch things up and she actually try playing a NEW warband!? So I suggested Lady Harrow's Mourngflight versus Thorns of the Briar Queen. I'd played both before - Lady Harrow once and teh Briar Queen twice. The one time I played Lady Harrow I totally beat Morgweath's Blade Coven. The Briar Queen beat them once, and lost the other time. 

Amanda took Lady Harrow's Mourngflight and just destroyed the Thorns of the Briar Queen - winning 14-5 - with a warband she'd never played and never really even looked through either deck - just played with whatever cards she drew! 

You can read the full report of the game here:

Night Vault: Ghost-on-Ghost


Tuesday, 9 November 2021

Finnegan and I played some 40k - like, not Kill Team, actual Warhammer 40,000! It was a small combat patrol game - and it even tied into our campaign taking place on Xoxigar Tertium! You can read some more about it here:

40K - Recovering an Aeldari Artefact.


Wednesday, 10 November 2021


Amanda got home late from work - because you always need to put in EXTRA WORK before you take a day off, apparently... but then suggested kicking off our extended long weekend with some Terraforming Mars... 

(to be honest, I kind of wanted to assemble the minis from the Kill Team: Chalnath box set I'd picked up earlier in the day... but I got to do some of that later in the evening and over the weekend, so...) 


I played Phoblog with a Metals Company and Biosphere support... I thought I did okay... took the Legend and Generalis Milestones and the Estate Dealer Award... ended the game with a Terraforming Rating of 42... got 12 Greenery down... 21 points from cities... 23 points on cards... but in just about EVERY category (except Milestones) Amanda was ever further ahead... 


She was playing Ecoline with Dome Farming and Power Generation. She got theEcologist Milestone, and the  Celebrity and Benefactor Awards.


Friday, 12 November 2021


Friday Evening, Amanda challenged me to ANOTHER game of Terraforming Mars!? 

She played Cheung Shin Mars with Early Settlement and Power Generation - took Gardener and Mayor Milestones. She funded the Banker award... but ended up losing as I added a CrAzY amount of money generation in the very last round, scooping the award. 


I played Mining Guild with Metals company and Io Research Outpost and took the Builder Milestone and Banker, Scientist and Miner Awards. I always seem to do well with Mining Guild - pairing it with the Metals Company and Io Research was just crazy good! 


I totally won this game, bit I will make no claim to it being that I've figured out the game or played particularly well... it really came down to some incredibly lucky card draws.... 


Saturday, 13 November 2021

Saturday evening we wandered over to our friend Kurtis' - who is just a few blocks away. We played three games of Century Golem Edition: Endless World. The first was just on its own. the next two we played using the rules that allow them to be combined with each other. 

In all three of the Century Golem Edition games there is an element of collecting Gems and then trading them to get the right combinations to buy points cards or tokens currently in the market. 

In the Original game this is purely done with Cards. You gain cards from one market that either produce gems or can be played to trade gems you have for a different combination of gems. 

Eastern Mountains gets a bit more complicated... There is a modular map made up of hexagonal tiles. Each tiles is either a village that trades or one of the markets where your gems can be traded in for tokens that give points... BUT points can also be gained through the process of building trading posts at each of the villages - the more trading posts you build the more points, but also if you do them in a certain order you gain other benefits, which might be MORE points or making your caravan faster or giving you a larger capacity for hauling gems... 

Endless World has a worker placement element to it... you place workers on the board to either gain gems or do trades certain cards In addition to giving points) give either some sort of benefit (more workers, or a discount in the number of workers required to activate an area or a bonus when you use and area or it might even open up trade areas of the board that are initially closed. But ALSO there is a  symbol on each card and there are tokens you can get that indicate points you get for having pairs of those symbols... at the end of the game... 

The first game Amanda and I TIED at 65 points!? I don't think we'd EVER had a tie before and the tie-breaker goes to the person that went last - of those that tied!? Amanda went after me, so she won! 

I totally forgot to take a picture of our first game. 


The second game we played combined Century Golem Edition and Century Golem Edition: Endless World. It was a really interesting game. Somewhat similar to both and yet quite different. Or you certainly had to think about different things and approach the game a bit differently... 

So this has the scoring cards from Endless World and the worker placement element... but the bottom half of the board - where all the trading locations are - disappears and you use the trading cards from the Original game - which are lined up with places on the board where workers can be placed. workers can be placed to use the card once, immediately, and then it is discarded... OR the workers can be placed to take the card into your personal "trade route: with are kept by your player board and act as an additional location that you (an only you) can place your workers to do the trade that the card allows... which is an interesting change... everything else is more or less the same. 

Amanda and I tied AGAIN at 55 points!? This time Amanda had gone first, therefore I won the tie-breaker. 


The third game combined Century Golem Edition: Endless World and Century Golem Edition: Eastern Mountains... which, again, had elements of the two, but was an altogether different way of playing... 

In this, SOME of the trade areas of the board are removed and is replaced with locations that allow your caravan to move or allow you to trade either where your caravan currently IS or at any place where you've set up a trading post. Setting up trading posts in sets of different types of villages (green, blue, yellow, and pink villages) gets you a bonus tile (the ones from Endless World - that give you the points for sets of cards with symbols) but this is VERY Hard to do - because it's a lot harder to move your caravan around, due to the limited spaces on the board and the number of workers required to DO it. 

In contrast, both of the previous games, it is very easy to pick up bonus scoring tiles - you do it as part of the action to claim a scoring card and every player almost always ends up with three of the bonus scoring tiles... How useful they are to you can vary (because you've collected the right sets of symbols) but it is usually a place where you can gain a LOT of points if you have your proverbial ducks in a row... there were VERY FEW points scored this way in this version of the game. Amanda and I only ended up with one tile. Kurtis had two, but only had one scoring pair of cards for each... 

I forgot to take a picture until they'd gone ahead and started putting it away. 

Amanda won this one, no contest with 57 points. Kurtis was only a point behind at 56 and I was a few more behind him at... 54 or 53...? 


Sunday, 14 November 2021


Sunday evening, Amanda and i played Warhammer Underworlds, playing with the same two warbands and decks from the previous week - but switching it up and playing the OTHER warband! I was a little anxious about this... Amanda had just hammered me the previous week and she had suggested we switch things up to see if it WAS that the warbands were just wildly unbalanced or a bad match-up... of if she's just THAT GOOD of a player and I just suck... 

You can read how that all went down in the game report, here:



Monday, 15 November 2021


Ryan and Andy joined Amanda and myself for another game of Wingspan. They'd played once before, in August, and aren't regular gamers... but, man, Andy clearly picked it up and just did an amazing job filling his entire sanctuary/tableau/board! It was pretty amazing. I actually scored TWENTY-TWO points from bonus cards - which is an all time high for me... and then Andy counted up his and HE scored twenty-one!? He totally won the game, but it was all very close. Amanda, who only scored 12 from bonus cards, still put out a LOT of high-point cards, as did Ryan, so it all kind of evened out! SUPER fun game! Hope they can come back and play again a bit sooner! 

Wow... what a lot of games in this first two weeks! 

Checking in on the 10x10 Challenge....
  1. Wingspan x27
  2. Retro Loonacy x12
  3. Warhammer Underworlds: Direchasm x12
  4. Azul x11
  5. Century: Golem Edition – An Endless World x10
  6. Kingdom Builder x10
  7. Terraforming Mars x9
  8. Warhammer Underworlds: Nightvault x9
  9. Warhammer 40,000: Kill Team x8
  10. Necromunda Rulebook x6
We only need to play ONE more game each of Terraforming Mars and Warhammer Underworlds: Nightvault, two games of Kill Team, and four games of Necromunda!? AND there are still six weeks to go! Totally going to happen! 

Sure, two of those games are really the same game in two different SETTINGS... And Loonacy is a bit of a gimme, as it can be played in MINUTES... We could play ten games of Retro Loonacy in the time it takes to play ONE game of Terraforming Mars... still... we've played a LOT of games. I wouldn't be surprised if we end up playing Wingspan 30+ times by the end of the year... and we only got it at the end of April!? 


I've been really enjoying looking at everyone's Salute pics. Always looks like such a fantastic show! Might be fun to make the trip some year... Two really great collections of photos can be found on Ray Rousell's and David Wood's blogs:



Also this week I finally had a look at Silver Bayonet, which had arrived middle of last week....


It's a game by Joseph McCullough (Frostgrave, Stargrave, Rangers of Shadowdeep, etc...) of Monster Hunting in the Napoleonic era! 

...and I totally went down the rabbit-hole on this one! I immediately started going through my collection of miniatures to see what scenarios I might be able to play right away. Looking at the first scenario - lots of wolves are needed. I have lots of wolves... but almost all of them were based for Hordes of the Things... so I started rebasing... but since I was bringing the foes up to current individual basin standards i HAD to do the same for all the heroes... and some other baddies... 


t became a whole thing... and that's where my morning and half the afternoon went yesterday...

Yeah, there are Highlanders in there... they will make up the core of my initial Special Unit! 


THEN, because I'm me, and I AM that special kind of idiot... I dug out some books that have been on the "to read' pile for-EVAR for some "inspiration"... I even ordered the Audiobook of Pride and Prejudice and Zombies from the local library to listen to while painting... because you know I will be painting MORE for this soon...

We might have to dig out Marrying Mr. Darcy again soon!