Showing posts with label Adeptus Arbites. Show all posts
Showing posts with label Adeptus Arbites. Show all posts

Sunday, March 1, 2020

The Return of Karloth Valois - Annual Wargaming Birthday Bash


Every year I like to celebrate my birthday with a gathering of friends and a big game. I've been doing this for about the last 15-16 years. Initially it was one big game the evening of my birthday. One year it was a whole afternoon, as my birthday fell on a Saturday. After a couple years it grew into a whole WEEKEND of gaming - on the weekend closest to my birthday. Later still that moved to the Family Day weekend in mid-February... and now we've come full circle - one big game on my actual birthday! (Largely because ToonCon was just a couple weeks later, I decided to forgo a game weekend this year... or perhaps I'll host one later in the year, perhaps in the summer or fall...?)



Since this day was all about me, I started the day off right with the Breakfast of Champions - my regular Mocha smoothie, but with a bonus donut from Darkside Donuts - located just a block away from our house!



In the afternoon I got the game all set up - I knew it was going to take a while to play and this was a Tuesday evening - so a work/school night for most people. My hope was to get it done in under 4 hours.




I chose Necromunda because...well... I LOVE Necromuda and am feeling like I just haven't played enough of it lately - ALSO I'm running a game of it next weekend at ToonCon and thought I'd best get in one more practice/playtest of the scenario before so!

The scenario was The Return of Karloth Valois! I played Karloth and his horde of Plague Zombies - and a few Scavvies working for him. I had five players out (and a couple others stopped by briefly to say "hi" and "happy birthday" and see what was going on). Each played a different gang/faction - they common goal was to stop Valois - if Valois escaped the table THEY ALL LOSE!

I did keep track of Victory Points, however, to determine a "winner" - assuming they stopped Valois! One Victory Point was given for each Zombie, Scavvy or enemy Ganger taken out of action, TWO Victory points given for each enemy gang leader or champion taken out of action or each wound dealt to Valois, and FIVE Victory Points given for taken out Valois. In addition to this, however, each gang had its own "Secret Agenda" - something else their gang could do which would gain them extra victory points... I'm not going to go into those in THIS Game Report as there is a chance one of those players for next week might be reading and... well... they ARE supposed to be SECRET! (I'll let you know what they were in the ToonCon game report!)



Other Tim played a squad of Enforcers.



Jacob played a Crusade of Rademptionists.



Kurtis played a Cawdor gang.



Rick played a Delaque gang.



And Aaron played the Escher Gang.



Right off the hop, Kurtis sent his Cawdor Champion up the middle, with his Heavy Stubber, thinking that would be useful to stop the oncoming horde. The redemptionists didn't think it was so necessary and REdemptress Jezebel reduced him to a pile of ash and puddle of melted metal with her Melta Gun...

Yikes!

Didn't expect the inter-gang fighting to get started off so quickly! At that point I warned them that Valois and the Zombies were NASTY and if they kept that up they had NO HOPE of defeating him.

I should have kept my mouth shut and just let them fight...



Tim (Enforcers), Aaron (Escher), and Kurtis (Cawdor).



Kurtis (Cawdor), Rick (Delaque), and Jacob (Redemptionists)



End of Round One - the Horde moves out.



The Redmptionists were doing pretty good to start off - burning Zombies and Scavvies - then started taking fire from flanking Scavvies.



Scavvy that took three or four blasts from Enforcer Shredder shots to take out... Need to play the Scavvies a bit smarter - and be a bit more concerned about those Enforcers!!



Escher and Cawdor trying to set up a defensive line.



Escher taking the brunt of the Zombie attack.







Doelgr (Scavvy Champion) got into a protracted firefight with the Redemptionists taking turns pinning each other - eventually the Redemptress ran out of ammo on the Melta Gun (and everybody breathed a HUGE sign of relief - after having seen what it could do to a champion in the first round!)



Enforcers sneaking in behind Valois and his horde.



Rick, planning his course of action.



Enforcers unleashing shredder salvoes and not really caring who is caught in them... They made a mess of the Zombies.



massive line of defence that Valois and his horde had to fight its way through - while being blasted to bits from behind by the Enforcers.



Valois' horde looking a little thin on the ground...



And then, as it looked like the Enforcers were going to finish off Valois, the Delaque gang started killing other gangers...



Including their leader!



BLAM! Enforcer took down Valois.

DAMN! Those Enforcer shotguns are NASTY! I'm feeling a little like I should leave the Enforcers at home... I did set the game limit at FOUR for ToonCon... I was planning on brining enough for six to play (if other people showed up and wanted to join in... but now I'm thinking I might just stick with four - though I REALLY liked the Enforcers Secret Agenda!)



Losses weren't terribly high. There were a lot of serious injuries, but I think most gangs only lost one ganger Out of Action- the exception being Cawdor which lost both Leader and Champion. A few of them bottled out, and the entire Redemptionist crew up and fled the field at the beginning of the second last turn.

Good fun was had by all. I think the scenarios going to work out quite well for ToonCon. I think it took us 4.5 hours to play through the game - the exact time I have to run it at ToonCon - and that included explaining the scenario AND explaining all the rules (Aaron and Tim had never played Necromunda and Kurtis had never played a miniature game!).


Coming Soon to Tim's Miniature Wargaming Blog:

A round-up of all the other games I played in February - not nearly so many as I had planned!!!

After that some pics of a few miniatures that have been trickling off the workbench this last week!

Monday, August 12, 2019

Adeptus Arbites

Last spring I painted up a bunch of old I-Kore Void figures and called them "Adeptus Arbites". In truth, they would be better stand-ins for Local Enforcers... The Adeptus Arbites, I have since figured out, are more like a "Federal" police force - like the FBI in the United States or the RCMP in Canada (except that the RCMP are also detailed to do local law enforcement in large parts of rural Canada...), whereas Enforcers are more like local/municipal police forces.

I imagine the Adeptus Arbites, though there certainly would be some posted on Necromunda, would give very little care for anything going on in the Underhive - they would be keeping their eye on Lord Helmawr and the big movers and shakers in the upper hive or spire that might be committing Imperial crimes... I guess they might show up in the Underhive to chase down a particularly nasty criminal that's tried to elude Imperial justice by escaping downhive.



Adeptus Arbites! Most of these are old metal models from Citadel Miniatures on newer Sector Imperialis bases. The Robodogs/Cyber-Mastiffs are resin models from Artel W (also on GW Sector Imperialis bases!).

Perhaps they'll see occasional action in Necromunda - on the hunt for some real baddies... or perhaps Kill Team (possibly fielded as Tempestus Scions?)....? Or in regular 40K as acolytes of an Inquisitor...? Or in Wrath & Glory!

Here's what the patrol looks like for Necromunda (as that's what I'm mostly obsessing over at the moment!)...



Chief Inspector Butterman (as Palanite Captain - Leader) Hardened Flack Armour, Armoured Undersuit, Stub Gun, Respirator, Enforcer Shotgun (with Salvo and Shredder rounds)
Skills:
235 Credits



Constables Walker, Fisher, Thatcher, and Turner (as Palanite Patrolmen - Ganger) - each with: Flack Armour, Armoured Undersuit, Stub Gun, and Enforcer Shotgun (with Salvo and Shredder rounds).
130 Credits (each)



Constables Angel and Butterman (as Palanite Patrolmen - Ganger), each with: Flack Armour, Armoured Undersuit, Stub Gun, and Enforcer Boltgun.
140 Credits (each)



Constables Cartwright and Wainwright (as Palanite Subjugators - Gangers) Layered Flack Armour and Armoured Undersuit, Stub Gun, Subjugator Pattern Grenade Launcher (with Frag and Stun grenades)
130 Credits (each)



Saxon and Sampson - Cyber-Mastiffs! For some reason Enforcers in Necromunda aren't normally allowed Cyber-Mastiffs!? (unless they want a glitchy, rare "hacked" cyber-mastic!) As the Arbites, when they show up, will likely be NPC nemeses in a GM-run scenario, I can basically give them whatever they want, right? 100 credits each - they will likely be assigned to Constable Walker and Chief Inspector Butterman.



It took me a while to do these as I couldn't settle on a paint scheme. I didn't want to do them all in black. Originally I'd done one as a test in black with only red and gold accents - but it was TOO MUCH RED... so I tried painting the  pauldrons and helmet white... but then the looked, to me, more like paramedics! So I tried a could other schemes on other guys (white pauldrons with red helmets, etc) and eventually settled on mostly red accents with shiny steel helmets.

Coming Soon to Tim's Miniature Wargaming Blog:

Whew! It's been a busy week... I'm not entirely sure what is coming up next... could be an actual GAME of Necromunda!? Or some more Gangers or Hive Scum...? Or anything 40K-ish, really!

Sunday, May 27, 2018

Adeptus Arbites

The Adeptus Arbites are sort of a galactic police force in the 40K universe, charged by the High Lords of Terra with enforcing the law throughout the Imperium. I thought it would be handy to have a few for role-playing or certain tabletop scenarios in the setting. GW made a few Adeptus Arbites figures about 15 years ago for the original Necromunda, but they've been long out of print and pretty expensive to pick up on eBay or elsewhere. Conveniently I had these figures I though would work as reasonable proxies...



The figures are actually Void miniatures made by I-Kore games. I picked these and a few dozen other packs of them after the company went out of business and people locally stopped playing and my FLGS decided to blow out their remaining stock for $1/pack!? I've used others for Generic Sci-fi mercenaries. One think I really like about the old I-Kore miniatures is that there were actually a few  female figures in most of their lines...

The Void figures are currently available from Scotia Grendel. I-Kore's old fantasy line (Celtos) are available from Brigade Models.



The Chief Inspector (in the trench coat with the power truncheon), her Lieutenant and a couple of sergeants.



Arbites Tactical Team with Sniper.



A second Arbites tactical team.

I know, I know... the Adeptus Arbites are supposed to be in black... I decided to go with blue... I briefly considered doing their knee and elbow pads in green - like the Judges from 2000AD/Judge Dredd comics, as I feel the Arbites took much inspiration from them... but then couldn't decide on what colour to do the shoulder pads. Gold/yellow - like the judges - seemed a little silly so I went with all blue.


Coming Soon to Tim's Miniature Wargaming Blog:

My friend Bob from Edmonton is rolling through town on Tuesday and we were planning to play a game. I thought I'd set up a game of The Pikeman's Lament. Hopefully I'll have a game report of that action. I just hope I'm over this cold by then!

If I can prop myself up at the painting desk, perhaps I'll crank out a few more Highlanders and bring back Robert MacRame! Rumour has it he's been overseas raising funds for the cause... and living quite well on those funds he's raised all the while hoping this bad business will all be over soon - preferably before he actually returns to Scotland...