Showing posts with label MutantCrawlClassics. Show all posts
Showing posts with label MutantCrawlClassics. Show all posts

Wednesday, June 18, 2025

Mutant Plants!?

These have been sitting on my workbench, mostly finished for far too long. Like, for YEARS! A few weeks ago I decided to spend a moment and just finish them off... but didn't get around to finishing up the bases until last night!?

Mutant Plants!

I think the miniatures were from one of the Reaper Bones kickstarters...?

While they could be some nasty carnivorous plant in some Death World jungle, I thought they might also be fun to use as Mutant Plants in a post-apocalyptic warband for use with Mutants and Death-Ray Guns... Or maybe Mutant Crawl Classics...? 

I'd thought of naming them - and even writing their names on their bases, but couldn't decide on names... I thought maybe plant names that are also people names, like Fern and Rose... Or maybe something boring like Bob and Jo... or maybe after some other character pair like Bert and Ernie or Thelma and Louise... 

Anybody out there in bloggerland have any fun ideas for names for Mutant Plants!?

On other news... 

I've been assembling and prepping some Emperor's Children from the Champions of Slaanesh box I picked up back in March. I've also been converting a few of the Chaos Space Marines I already had to look more like the Tormentors and Infractors of the Emperor's Children. Also started working on the Lord Exultant again.

While doing all this I've been listening to Renegades: Lords of Excess, which was fun. It was refreshing to see the Emperor's Children NOT portrayed as all-drug-adled-psychopath-BDSM-torture-daemons-all-the-time! 

Of course that's got me thinking even MORE about 40K again (and Wrath & Glory... and possibly returning to Blackstone Fortress when we finish the Cursed City campaigns!) 

Sunday, October 2, 2022

September Games

 So... September happened... 

Probably the best thing that came out of RPGaDAY 2022, was I organized THREE different groups to play role-playing games with this fall. 

One was the online group I'd been playing with through the pandemic. I basically got them committing to playing a new Wrath & Glory campaign this fall. I'd actually talked to them a few months ago about it and we'd gotten as far as making characters... but then never really ended up playing. This time around I suggested playing ONCE a month - doesn't even have to be the same afternoon or evening... Just fine ONE evening or afternoon each month that EVERYONE can commit to showing up and play a game then! 

Another was a group of local 40K players. They also agreed to play Wrath & Glory. That game will also be once a. month. 

Both Wrath and Glory games will, effectively be THE SAME CAMPAIGN - both are starting as a Tallarn Tank Crew on Xoxigar Secondus. One group is in 1st Company, the second group is in 3rd Company. 

The third RPG groups started because of the Day 15 question; Who would you like to Gamemaster for you? My friend Jasper chimed in with "Finnegan!" (Jasper runs the after school games club at the high school just down the street where Finnegan played for two years before the pandemic. The first year he played in a campaign run by Jasper. The second year Finnegan started running a D&D game for the club. That group continued online throughout the pandemic and is back playing in person. Another member of group, Beau, also chimed in and said he would be down with that - he had come over with his son to play D&D with Finnegan a few years back. 

To this I said, "that can probably be arranged...?" After some discussion and inviting a few others, it was decided that Finnegan would also run a once-a-month game for me and a few friends. We didn't settle on ONE game, though, we through we'd try out a few different one-shot games through the fall and if any went well, maybe we'd continue with a short campaign of the one we liked. 


Monday, 5 September 2022

Mutant Crawl Classics

Though Finnegan's been making good use of the Game Room and running in-person The first of the one-shot games Finnegan ran for us - a Mutant Crawl Classics Funnel Adventure. We each made up a team of four, zero-level adventurers that decided to strike out on their won to prove their worth to their community...  

My four characters were; Hunter S. Hashpipe - a female porcupine manimal hunter, Wüd Kutr - a pure-strain human gatherer, B. P, Hovercraft - also a pure-strain human gatherer, and Sweet Pea - a plantient (mutant plant) gatherer. 

Jasper played Morpho - a mutant human gatherer with insect mouth-parts (butterfly!?), Mason Jar Murphy - a pure-strain Human gatherer, Chadlick Northington III - a pure-strain human hunter. and Cedress Murgo - a Cedar Plantient gatherer.

Neil played Foxy - a female panther manimal gatherer, Knuckles - a four-armed mutant human gatherer, Chonk - a green-skinned mutant human gatherer, and Pierre - a lemon-yellow skinned mutant human hunter. 

Nine of these suffered horrible, violent deaths at the hands of ANT MEN! (Oh, except for B.P. Hovercraft, who died when a rock fell on him... and... maybe someone was killed trying to figure out some new bit of ancient tech we came across...? I can't remember...) The only survivors were Hunter S. Hashpipe, Foxy the Panter, and Madon Jar Murphy - one of each of our characters! So we have our party should we play this again! 

The two players Neil and Jasper, I actually met BOTH of them in a Physics class during one of my brief attempts at higher education, 29 years ago this fall! I might have played a role-playing game or two with Jasper back in the day, and in more recent years, since he moved back to Saskatoon and started teaching at the high school, he's been over to play lots of board games (pre-pandemic). Neil never started playing role-playing games until a few years ago. I ran into him while riding my bike one morning in the first year of the pandemic - found he had moved back to Saskatoon and was playing D&D with... Brother-in-law...? and maybe running a game for his son and nieces and nephews and their friends...? So it was great to get together with these two and play games. I am SUPER looking forward to next month - we are planning to try out the Dresden Files RPG (or maybe Dresden Accelerated...?)

Saturday, 17 September 2022

Wrath & Glory Online Campaign

I actually got three of the four players out to play and we tried out a short adventure - mostly to try playing out an encounter to remind ourselves of how the system worked and what I'll need to remind myself of and what stats and tables I'll need to print out and have handy in the future. It went pretty well. 

The new vehicle rules in Church of Steel worked pretty good. I need to make up some extra rules to quickly determine what happens with all other vehicles in an encounter. I was thinking about using regular 40K or Apocalypse Rules. Or the old Epic rules, if I can find my copy...? 


Sunday, 18 September 2022

Wrath & Glory In-person Campaign

Three of the players got together and made characters, which was fun. 

We had planned to start playing the following week... but then two players were sick... and the following weekend the other two were moving... so... 


And that wraps up Q3 - How did I do on the Challenges I set out... not well... 

For the Q3 5x5 challenge, I suggested:

  1. Warhammer Underworlds: Direchasm (4 more) 
  2. Warhammer Underworlds: HarrowDeep
  3. GMT Games
  4. Kill Team
  5. Hammer of the Scots

But later in August suggested changing to:

  1. Warhammer Underworlds: Direchasm
  2. Warhammer Underworlds: HarrowDeep
  3. Stone Age
  4. Kill Team
  5. Wrath & Glory
In the end I played:

Warhammer Underworlds: Direchasm x4
Wrath & Glory x3
Stone Age x2
Terraforming Mars x2
Angola x1
Five Tribes x1
Kingdom Builder x1
Mutant Crawl Classics Role Playing Game x1
Space Base x1 

15 games in all. Yikes... 

The last suggestions for the remaining challenges were:

Q4 5x5 Challenge?

  1. Warhammer Underworlds: Harrowdeep
  2. Carcassonne 
  3. Wrath & Glory
  4. Kill Team
  5. Stone Age

10x10 Challenge

  1. Wingspan
  2. Terraforming Mars
  3. Five Tribes
  4. Warhammer Underworlds: Direchasm
  5. Azul
  6. Carcassonne
  7. Stone Age
  8. Wrath & Glory
  9. Warhammer Underworlds: Harrowdeep
  10. Kill Team

So far this year, I have played:

  • Wingspan x11
  • Terraforming Mars x10
  • Warhammer Underworlds: Direchasm x9
  • Five Tribes x8
  • Azul x6
  • Carcassonne x5
  • Quebec 1759 x5
  • Wrath & Glory x5
  • Splendor x3
  • Andean Abyss x2
  • Stone Age x2
  • Wizard Kings x2
  • Angola x1
  • Bananagrams x1
  • For Sale x1
  • Kingdom Builder x1
  • Marrying Mr. Darcy x1
  • Mutant Crawl Classics Role Playing Game x1
  • The Silver Bayonet x1
  • Space Base x1

Wingspan and Terraforming Mars are done. Two games of Five Tribes shouldn't be too hard. 

One game of Direchasm...? What held us up on playing Warhammer Underworlds was me insisting on getting a new warband done each week... and then not getting that painting done... One game of Direchasm won't be a problem... 10 games of Harrowdeep...? I don't know. 

Azul and Carcassonne shoudln't be a problem. 

Stone Age...? We'd need to play EIGHT games... I don't know... 

Wrath & Glory...? If BOTH groups manage to get in a game each month October, November, and December - I'll totally made that one. 

Kill Team... If I got motivaed and got some of those new teams painted by the holidaze, I could probably convince the kids to play a few games when school is over - five would be very doable (for the Q4 5x5 challenge). Ten, though...? I don't know. 

What's been going on otherwise...? Well have I have been riding bikes and making art... 

Saturday, September 3, 2022

Mutant Crawl Classics - Character Portraits - Wüd Kutr and B. P. Hovercraft

These are the final two characters I've made for the Mutant Crawl Classics game Finnegan is running for me and a few friends on Monday! 

Wüd Kutr is a pure-strain human gatherer. 

Wüd Kutr feels like he was destined for greater things. He comes from a long like of gatherers that forced him to follow in the family tradition. but he always wished he could be a HUNTER! So, he chose to gather the hardest, heaviest, most difficult things he could; trees. 


Wüd Kutr

Pure-Strain Human Gatherer - Male (He/him) 

Strength - 14 - +1

Agility - 9 - +0

Stamina - 8 - -1

Personality - 11 - +0

Intelligence - 10 - +0

Luck - 12 - +0

Hit Points - 2

AC - 10

Equipment:

  • Flint Dagger (d4)
  • Stone Axe (d7)
  • Bone Club (d6) 
  • Waterskin
  • Large Leather Sack



Bartholemew Pantaloon Hovercraft  is also pure-strain human gatherer.  

B.P. is the "brains" of the operation. He's the one that's convinced his friends to join him and to strike out from the village and to try and prove themselves in a way that could elevate their position within the community and become something MORE than the simple Hunters and Gatherers that society had pushed them to accept as their lot in life. Maybe Wüd could become a Sentinel? Maybe B.P. could become a Shaman or Healer? 


Bartholemew Pantaloon Hovercraft

Pure-Strain Human Gatherer - Male (he/him)

Strength - 10 - +0

Agility - 14 - +1

Stamina - 12 - +0

Personality - 14 - +1

Intelligence - 16 - +2

Luck - 6 - -1

Hit Points - 2

AC - 14

Equipment:

  • Flint Dagger (d4)
  • Hide Armour (+3AC)
  • Waterskin
  • Large Leather Sack

Friday, September 2, 2022

Mutant Crawl Classics - Character Portrait - Hunter S. Hashpipe

 Okay... I guess I could have waited and done these all in one post... but I was excited to share! So you're going to get them in FOUR posts! 

If you haven't seen it yet, check out the first one: 

Mutant Crawl Classics - Character Portrait - Sweet Pea

Mutant Crawl Classics Character Portrait #2 - Hunter S. Hashpipe. 

Hunter S. Hashpipe isn't really all THAT good at hunting... with barely average agility and not a lot of strength. Her method is to try and attract larger predators or irritate herbivores and have them chase her! She then leads them off a cliff, counting on her stamina to survive that fall - and previously scouting the drop to know where the softest places to land and counts on the predator falling badly and dying or being injured enough that it can't move and Hunter can kill it without it resisting too much. 

It's a strategy... No one has ever suggested it's a GOOD strategy... but it's put some meat on the community's tables, from time to time... 

Deep down, Hunter feels she maybe SHOULD have been a gatherer, like her other friends, being a vegetarian and all... She often ponders the circumstances and life choices that brought her to this...

Now to do the boring ones… pure-strain humans… yawn… 


Hunter S. Hashpipe

Manimal (Porcupine) Hunter - Female (she/her)

Strength - 7 - -1

Agility - 12 -  +0

Stamina - 13 - +1

Personality - 10 - +0

Intelligence - 12 - +0

Luck - 12 - +0

Hit Points - 4

AC - 10

Equipment

  • Flint Dagger (d4)
  • Wooden Spear (d5)
  • Waterskin
  • Bag of Seashells

Mutant Crawl Classics - Character Portrait - Sweet Pea

This is Sweet Pea. 

Sweet Pea is the first in a series of portraits I’m working on for characters in an assortment of role-playing games I’m playing in or running this fall, some in-person, one online. 

This one is a character in the Mutant Crawl Classics game my son Finnegan will be running this coming Monday for me and a few friends. Sweet Pea might not survive the first adventure… With both Mutant Crawl Classics and Dungeon Crawl Classics, players generally roll up 3-5 completely random level zero characters and then they go through a “Funnel Adventure” wherein MOST of them die brutal and horrific deaths. Those that survive (ideally, one per players) are truly the stuff heroes are made of and instantly level up - to Level One! If I was smart, I might have waited to see who survived the “funnel adventure” and just made portraits of THEM… but this one seemed too fun to NOT make a portrait of. 

Sweet Pea is actually a mutant parasitic sweet pea vine that has entwined itself around and within and completely taken over the body and mind of a human host. It seems it can only say “Sweet Pea”. Somehow the others understand that to mean a great many things… The host is slowly rotting away, but the flowers make them smell pretty. Eventually, when the host expires, Sweet Pea will leave them, creeping and crawling across the ground until they find a new, unsuspecting victim host, usually one that is sleeping and won’t be able to put up much of a fight until it is much too late… 

Most of the portraits are going to be drawn in a small sketchbook I have, but I decided to do this one on a larger, separate sheet of watercolour paper. The picture ended up a little flat, though - background too dark, not nearly enough contrast… Ehhh… whatever. Done and moving on… 

Next will be Hunter S. Hashpipe - another in my group of adventurers for Mutant Crawl Classics. 


Sweet Pea

Plantient (Sweet Peas) Gatherer - non-binary (They/Them/It/That)

Strength - 11 - +0

Agility - 9 - +0

Stamina - 12 - +0

Personality - 16 - +2

Intelligence - 7 - -1

Luck - 13 - +1

Hit Points - 4

AC - 10

Equipment

  • Flint Dagger (d4)
  • Wooden Club (d5) 
  • Waterskin
  • Large Leather Sack
  • Small Shiny Thing (non-functioning trinket artefact)