Showing posts with label Rogue Trader. Show all posts
Showing posts with label Rogue Trader. Show all posts

Monday, April 13, 2020

Ogryn (and Another Big 'Un)

A few Big'uns rolling off the workbench this week...



First, the Brogan Brothers. These are two Ogryn that feature as Retinue Characters in Warhammer Quest: Blackstone Fortress. Retinue Characters are additional characters you can add to a Expedition, but you usually have to do some sort of special mission to add them. In this case, Drog "the Wall" Brogan has gone missing and you have to go on a special mission to rescue him - if successfully rescued, either of the Brogan Brothers can be brought along on any future expeditions. I might run that for Amanda this evening, as it is shorter than a regular.

(the scenario also requires some Cultists of the Abyss... which I don't have painted just yet... but I figure I can substitute in some OTHER chaos cultists that I DO have!)



Because Ogryn come in boxes of three and you only need two for the Brogan Brothers, I had this extra one. I decided to make him into a bodyguard or pit fighter for Necromunda.



Finally, one of the Big'uns from Warhammer 40,000 Kill Team: Rogue Trader! Not an Ogryn! This is a mutated crew member, tainted by the blight of chaos. I still have a few more of these to do - plus all the crew! This was a test - using Contrast® paints. Turned out not-so-bad, so I think I might knock the others off in a similar fashion - I may get to play Kill Team: Rogue Trader yet!


Coming Soon to Tim's Miniature Wargaming Blog:

Might be a game report of that Blackstone Fortress game?

Might be April Games Part Two - it has been a busy week around here!

Could be an ELdar Titan...?! I don't know what to say... it seemed like the thing to do at the time...

Thursday, January 23, 2020

More Blackstone Fortress and other 40K stuff

I've been sick this last week and production has slowed, despite not actually going out or doing much...

Still here are a few things I've managed to finish up!

First a few things from Blackstone Fortress...



These are Spindle Drones - thought to be part of the Fortresses own defence mechanisms.

I've come up with a new way of doing the bases for the Blackstone Fortress minis. While they're not perfect, I'm a lot happier with them than with previous attempts. So much so that I've redone part of Jainus Draik's base (see below).



Three new explorers - now I have four done - If I can finish up the basic baddies, we can start playing!



Espern Locarno, Imperial Navigator




Amallyn Shadowguide, Asuryani Ranger



Shadowguide's background is that she is from the Biel-Tan craftworld - but rather than paint her in the Biel-Tan colours, I painted her in the camouflage of my own Biel-TIM fleet ranger camouflage!



Crusader Gotfret de Montbard - this fellow is actually from the Excalation expansion (yes, I've bought expansions for the game without actually playing the base game!?)



Janus Draik, Rogue Trader



glitchlings - from Warhammer 40000 Kill Team: Rogue Trader (remember that!? Yeah, still working on those! This year, for sure, I'm going to finish them up and PLAY through those scenarios!)



Finally a Commissar from Victoria Miniatures. I wanted to finish her up to use as the Commissar in the Wrath & Glory adventure I've been running the family through, in case they somehow manage to drag the Commissar into the action. (They probably won't, she is pretty busy with her own job, but if enough Exalted Icons were rolled on a persuasion or intimidation roll... she could be convinced...)


Coming Soon to Tim's Miniature Wargaming Blog:

I've tried to clear the paint desk of all things other than Blackstone Fortress... but a few other things linger (Noise Marines!) - Painting-wise, it will probably be more Blackstone Fortress minis... as much as I'd LIKE to get on with those Noise Marines, they're going to require some thought and planning, so... they'll likely get shifted off for the time being...

Other than that... I still have a lot of bad guys to paint before I'll get started PLAYING Blackstone Fortress. There could be Hellboy or Necromunda game reports in the not-too-distant future...? (If I can ever get over this cold and invite some people over to play!) Maybe even Kill Team (I've been feeling that itch again...).

In a week there will be a round up of the games we've played throughout the month. There have been few... not LOTS, but a few...

Monday, November 25, 2019

Void Ships of the 41st Millennium

I totally thought Games Workshop was going to drop a new version of Battlefleet Gothic this year. I mean, in the last few years they've rereleased Necromunda and Blood Bowl and Adeptus Titanicus and some other fabulous new games... So I thought it was only a matter of time... But it didn't happen this year. I'm kind of glad. If it was anything like the new Adeptus Titanicus, it'd probably be a GAINT $400CAD boxed set with, like, two Imperial cruisers and two Chaos cruisers and a handful of escorts for each in a TOTALLY DIFFERENT SCALE from the previous editions...

And it would have BROKE me...

I've gone more than a little overboard in the last year or so with the 40K stuff and,  more recently, all the Necromunda stuff...

But still... I WOULD love to be able to play some space actions - whether as part of a 40K/Apocalypse campaign or to play out any action that came up in a Wrath & Glory campaign - whether the characters are working for a Rogue Trader or and Inquisitor, there are definitely opportunities for some Void Ship battles!

last week a local dude posted some old Chaos BFG ships on the local miniature trade/sale Facebook group - and I snapped those up. Didn't even have to pay out any cash, I traded him some of the Imperial Guard I picked up in the summer that I have absolutely NO USE FOR!!

There were SEVEN old plastic Chaos Cruisers and three escorts. Most of the Cruisers were damaged and so I had to steal bits from some to repair others, In all I'll have four or five useable ones - which is probably more than I need as I have no Imperial Cruisers!!



The start of a Chaos Fleet. I was king of thinking Slaanesh when painting these - perhaps delivering a contingent of Emperor's Children and NOISE MARINES to a Warzone!

I was trying to do these all very quickly - so these were mostly just painted gold and washed with purple wash and then drybrushed gold (the one in the front has been given a wash with a Flesh Tearers Contrast Red... but I didn't like it, so it got a wash with the purple as well...).

I'm not entirely sure what class of Cruiser that is. I think it may have been put together with parts from a couple different kinds? Perhaps it's a Devestation class cruiser? If anyone actually knows anything about Battlefleet Gothic - feel free to help me out here!!

The smaller ones, I'm pretty sure, are Infidel Class Raiders.



This one had the bubbles of green stuff already on it and was missing a bunch of turrets... so I added the tentacles and giant eyestalk and decided to call it a Nurgle Deamon Plague Ship - of some sort...? Maybe a Hades Class Heavy Cruisers...?

While I was at it, I decided to knock off a few other ships as well!



These are a pair of Imperial-ish ships I picked up from Vanguard Miniatures... oh... a year or more ago...? I was trying to get a Rogue Trader campaign off the ground (pre-Wrath & glory) and wanted a few gen-u-ine-looking imperial ships to represent the Rogue Traders ships. These are pretty tiny. I do have a few more of these and slightly larger one as well.

The one ship can easily be passed off as an Imperial Transport. The other a Destroyer of some sort? The slightly larger ones I have still to paint should be able to stand in as Frigates... not sure how ANY of these are going to fair against a Chaos fleet with CRUISERS!!!

I guess if I actually get PLAYING I'll just need to pick up a few more Imperial ships - either from eBay or a few more of these fro Vanguard.



I'm not sure where these came from. I'm pretty sure I bought them over a decade ago as part of a large lot of assorted space ships. I was hoping I could pass them off as some sort of Ork Attack Ship...? (Red makes them go FASTER!)

I also have a few chucks of bark that I've been gluing bitz to, to make into Ork Roks.



Two of these - the blue and green ones - I'm pretty sure are from Battletech (Aerotech?). The orange one... I'm not so sure. I'm not sure what I could pass these off as...? Perhaps the ships of some minor alien race(s) in the T'au empire...?



The lot of them - for a sense of scale.

The bases are 40mmx40mm 1/8" thick MDF.

and now that those little distractions are out of the way, I think it's time for a Workbench Hard Reboot!



Things have gotten... a little cluttered...

There are some miniatures I SORT OF planned to be working on... (Necromunda).. but there are also dozens of others that have snuck on as distractions - or that have simply been there for AGES but I can't bring myself to clear them off because they're SO CLOSE to being DONE!? I think to get back on track with THE PLAN, I'm going to have to do just that - EVERYTHING GOES! 



Okay... Maaaaaybe I'll keep the Ambul Hulk on there... because, it's really just his BASE I need to finish up - and without other distractions that should be done in very little time...



I'm tempted to leave this Tallarn Mortar Squad on there as well... because it finishes off a WHOLE DETACHMENT! Not that I've played 40k in few months... or plan to at any point in the immediate future...

and...

and...

GAH!?

We shall see...

That's today's project. clear it all off and make space to get some HELLBOY miniatures painted - as of today Xmas is ONE MONTH (30 Days) away - and I have a LOT of Hellboy stuff to paint up if we're going to start playing that on Xmas Day!


Coming Soon to Tim's Miniature Wargaming Blog:

Still have a few of those Gang posts to finish up...

After that...? Well, hopefully, some pics of HELLBOY miniatures getting painted up! I am also planning to play Necromunda on Sundays for the rest of the year - and into the new year, so there should be game reports of those coming up next week.

Monday, April 22, 2019

Gangers, Preachers, Wizards, and Slugs

Taking a break from the Eldar to finish off a few things that have been lingering a little too long on the periphery of my painting desk...



The Lot of them.



Additional Cawdor and Delaque Gangers for the gangs I've already painted...



The complete Delaque Gang.

I'm not bothering with a picture of all the Cawdor Gangers so far, as I have another batch of them still to finish up...



Necromunda Esher Gangers. Actually only four of them are Esher Gangers (three of which I recently picked up from Airborne Grove)- the one I'm using as a leader is actually Mad Donna - a hired gun, and the one in Purple and Green (second from the right) is an old Judge Dredd Perp that I've had forever (and recently stripped and repainted).



Preachers and Missionaries from the Adeptus Ministorum. I'm not sure why I based Uriah Jacobus on the rounded plastic base....? I was probably thinking he'd be a "leader" of this lot and needed something bigger... but didn't have a bigger washer...? Or perhaps when I picked him up I was thinking he could be part of Amanda's Battle Sisters - until she said "No way! Only chicks in this army!"



Here they are with the other two preacher/misionaries I have.

Ah... as I type this up and look at the pictures I suddenly realized I didn't paint anything on Uriah Jacobus' banner! I was thinking of the "I" and skill motif of the Adeptus Ministorum...



Giant Slug-like critters from the Kill Team: Rogue Trader box... slowly getting through a few of these...



Dwarf Wizard and Apprentice. The Wizard is from Lead Adventure Miniatures, and, I think, the apprentice is from Black Tree Design. My friend John got talking about playing Frostgrave again and I was looking my Dwarves... I also painted up a couple of torchbearers a few weeks back - to use as thugs or thieves... I should probably figure out what I'd use in the party and figure out what others I'd need. I have a BUNCH of these Lead Adventure minis still to paint - which would all be so fun to use in a Frostgrave adventure party.



Young lad with a big-ass wrench from Lead Adventure Miniatures.


Coming Soon to Tim's Miniature Wargaming Blog:

I actually played a game of 40K last Wednesday with Other Tim and have a half written game report I should probably finish up...

Lots of Necromunda Gangers (Cawdor and Ratskins... mostly...) and Grey Knights and some Chaos stuff and odd and assorted other bits flooding the painting desk at the moment.

Friday, November 16, 2018

Cadians

...or some sort of generic 40K Imperial Guard...

I finished off the last of the old-school metal radians I have this week. Well... ALMOST all of them... there is still a standard bearer who is going to need some extra work and an artillery officer... But in terms of the sharp-end infantry grunts... well, THEY are all finished!!



The new (and yet, not-so-new) guys.

These are all older metal Cadians from Games Workshop. I picked them up off eBay not so long ago - along with a few of the others I've already painted. A couple I picked up from my friend Paul when he was offloading them a few years ago. Some of the others, however, are some of the oldest GW figures I own - the "Rogue Trader Era" ones. I striped and repainted them in the last few years to use as "veterans".



The Entire Force!

(I'm not going to say "so far" because I really have no desire to add any more to this. I already have THREE OTHER Imperial guard forces - Tallarn, Guaiacan/Catachan, and Valhallan - I really don't need a fourth! Of course, I probably didn't really "need" a second or third...)

Unfortunately I seem to have acquired enough for three squads, two regular infantry squads, one veteran squad... and THREE COMMAND SQUADS!?  This seems like it's a nucleus for an entire company - with a company command and two platoon commands! The intention here was not to use these as a force for 40K, but rather as a force for Kill Team (or other smaller scale SF skirmish games?) or with Wrath & Glory (if it ever comes out!?)

The force is actually not a bad size for Kill Team - loads of infantry with a few options for special weapons... The only thing I might add (if I were to use them for Kill Team is a couple snipers)

Here are the individual squads...



Command Squad #1 - The Company Commander (and a casualty and a commissar and... an extra dude...?)



Command Squad #2 - Platoon Commander



Command Squad #3 - Another Platoon Commander



Veteran Squad (half of these I've had for over 25 years! though they were repainted more recently)



Infantry Squad #1



Infantry Squad #2



Assorted vehicle crew - despite the fact that I have no vehicles for this force and have no intention of acquiring any... perhaps these need to be repurposed as Tallarn crew...


Coming soon to Tim's Miniature Wargaming Blog: 

Well it is Friday and we've been trying to play Kill Team on Fridays... Finnegan seems in a better spirits today - Maybe we'll get some games in this evening and I'll be able to post reports of those actions over the weekend....?

I do have the standard Bearer and Artillery Officer on the workbench with an assortment of other 40K characters - mostly Imperial-types. Terrain bits are lurking nearby...

Monday, November 12, 2018

Wall of Martyrs Bunker and Bugs

A few things rolling off the workbench this weekend...



First, the Wall of Martyrs Bunker that came with the Wall of Martyrs Kill Zone



I still have a second section of trench and then a few more pieces that make up an "imperial defence emplacement" - all the sections are modular and can be mixed and matched with the trench bits...



It seems like this bunker should be able to match up with the trench line - with the side doors, but the ends of the trenches and emplacement bits have slots and table to fit together - and the bunker lacks a slot for the trench/emplacement tab to fit into... I guess I could carve one into it...

I also finally got started on some of the Rogue Trader miniatures - I am determined to paint these and play all the scenarios before jumping into Warhammer Quest: Blackstone Fortress (which I and VERY excited about!!)! I've kind of started by cherry-picking some of the low-hanging fruit... there is SO MUCH DETAIL on all these Rogue Trader minis...



The Eyestiner Swarm for the Gellerpox Infected faction...



Cursemites.

Yeah... started with the icky bugs... There are also some "Sludge-grubs"... then I'll have to start in on the Glitchlings and Gellerpox Mutants and then tackle the Nightmare Hulks... I'll have to mix in some easier to paint minis with all these...


Coming Soon to Tim's Miniature Wargaming Blog:

I have some generic (easy-to-paint) Cadian guard on the workbench at the moment...

I had hoped to play some more Kill Team this (long) weekend... but that's seeming less likely. Hopefully we'll get in a game over the week.

Monday, July 23, 2018

Bog Standard Cadian Infantry Squad

Contemplating the extrapolation of current events into near future modern conflicts for my new micro armour to engage in got a little to dreary for me - so I thought I'd cheer myself up by painting things for a brighter future - the grim, dark future of the 42st millennium...



A squad of bog-standard Cadian Infantry. The figures are old metal castings from Citadel Miniatures/Games Workshop.

I currently don't have any plans to put together an entire force of these for 40K. I'll have two regular squads and a veteran squad and two or three officers (each with a command squad)... Seems a bit excessive to have three officer and three command squads for a force of three infantry squads... alas, that is what I have... I also have a Chimera IFV I painted up for the old plastic Cadians I had (but then traded away). I really just wanted to use these with Role-playing games (Wrath & Glory, etc) or low-level skirmish engagements with 40L or Kill Team!

I have to say I'm pretty excited about Kill Team - which is available for pre-order and goes on sale this Saturday. Shadow War; Armageddon was a lot of fun, but I picked it up AFTER I picked up 8th edition 40K and felt it really could have waited and used some of the changes that were introduced in 8th edition. Well Kill Team is looking like it's pretty much now going to be that game I wished I had.

I'll be over at my FLGS (Dragon's Den Games in Saskatoon, Saskatchewan, Canada) bright and early on Saturday to pick up my copy... and the Sector Mechanicus Kill Zone... and some Data Cards... and Probably the Fangs of Ulrich - I don't really care for the Primaris Reavers... but I'm sure I'll make use of them. I do have a few other Space Marines in a box somewhere - including a few Space Wolves - that a friend found at a garage sale some time ago. I though I might knock a few off to have an extra Kill Team for someone else to play with. Also the kill team boxed sets are pretty good deals - costing less than the miniatures and terrain would cost when bought separately.

I think Finnegan's planing to pick up the Space Ork Kill Team as well and is going to trade me the Galvanic Servohaulers for the Genestealer Cultists in the base set - to add to the growing force of Genestealer cultists he started with Deathwatch: Overkill.

It seems likely that I'll be running this as a Demo at ToonCon and probably as the campaign for the Winter Wargaming Weekend in February.


Coming Soon to Tim's Miniature Wargaming Blog:

I played a game of 40K with the family - a simple introductory game so Amanda could FINALLY try out here Sisters of Battle! I should have an report of that action sometime later today or tomorrow.

Speaking of Sisters of Battle and Kill Team - on thing I'm a little disappointed about with the new game is the notable absence of the Sisters as a playable faction!? What is up with that!? I'm sure they'll add them in at some point (I imagine they'll have a bunch of expansions like the Gang War books for Necromunda that) at the very latest next year when they release the NEW PLASTIC Sisters. One bonus of the new Kill Team is that it essentially uses the same stat line as regular 40K so despite there being limited troops that are available as options in the game (for Matched Play, at least). If you were running a game and really wanted to throw a chaos Sorcerer up against a Kill Team you probably could without too much muss and fuss... or if you really, REALLY wanted to play a Sisters of Battle Kill Team - you probably could figure out something for that as well - at least to play among friends that are okay with them being added in as a house rule...

Saturday, June 30, 2018

June Games

I doubt I'm going to get up to any games today, so I thought I'd get this posted...

June got off to a bit of a slow start… We started off the month all sick with colds – one of the worst colds I can remember, I was coughing and miserable for a full three weeks! One would think while we were sitting at home not doing much of anything else, we’d get some boardgames in… but that was not the case. Everyone was thoroughly miserable and just not in the mood for gaming!?


Monday, 4 June 2018



We did get ONE boardgame in while we were all still sick… well… two, really… WE sat down and figured out how to play Cytosis: A Cell Biology Board Game (perhaps we should have been playing with the Virus expansion – included with the game!?). I had kickstarted the game last year…? I have a few other games from Genius Games and like them well enough.



We started by watching the how to play video and then quickly reread the rules and were on our way. Honeslty it was almost a month ago now… so I don’t remember how it all went… I remember it was pretty fun and according the the game play recorded on BGG I won…



Later in the evening when Amanda got home from work (oh, she was sick too, but she’s a bit of a martyr…) we convinced her to try playing it with us. As the person with a gen-u-ine biology degree I thought she might be able to go a little more indepth with the explaining the mechanics of what’s going on in the cell – the things the game mechanics are trying to mimic… She had a hard time remembering some of the stuff – that biology degree was 30 years ago!



She remembered enough to totally crush us all!

(It probably wasn’t really her knowledge of Biology that helped her win…)


Friday, 8 June 2018

This was supposed to be a Rogue Trader evening. But I was still sick… so we cancelled AGAIN…


Thursday, 14 June 2018

We didn’t play any more games for over a week and a half. I brought along Retro Lunacy to the dress rehearsal for our Irish Dance year end recital on Thursday. Finnegan and I played a couple quick games in the gents change room while waiting for his turn on stage, then we played a couple more with some of the girls out in the hallway…

I didn’t take any pictures on rehearsal day.

Oh, we were still all quite sick – but the show must go on!!


Friday, 15 June 2018



Again I took along a few games to play backstage while waiting for our time onstage. We got in four more games of Retro Loonacy as well as a game of Love Letter and two games of Set. It killed the time. Fun was had.


Saturday, 16 June 2018



Saturday morning we dragged our sick butts out to the Dragon’s Den for Free RPG Day!!  I picked up Blessings Unheralded, the Wrath & Glory quick-start rules and adventure , Finnegan picked up... something? Dungeon Crawl Classics? or the Pathfinder Adventure...? The Girl picked up Kids on Bikes, which I hope she'll let me read at some point as I was interested in it too.

(Finnegan and I went back later in the day – just before closing - and picked up a few more items – I grabbed Eldritch Cock)


Sunday 17 June 2018



We had another crack at Harry Potter: Hogwart’s Battle.



So close… we got to Voldemort… but things when downhill very quickly at that point – especially with Belatrix Lestange out (drawing extra Dark Arts cards) and we hadn’t even finished with the Hoarcruxs.



Lesson learned: make sure you deal with the Hoarcruxs early in the game!

Later in the evening, Amanda and I went over to Aaron and Emily’s to play in Bob’s Numenera game (along with Bruce, Adelle, and Richard). We missed the previous game and apparently have been hired by someone new to go back into the Jade Colossus and… do… something… I can’t remember…?


Monday, 18 June 2018



We apparently played Century: Golem Edition on Monday…



I won with 72 points. Amanda and Finnegan both had 60 and The Girl had 58.


Thursday, 21 June 2018



Amanda and I went over to our friends Kurtis and Shannon’s for the evening to play a few games. We started off with Azul – which was a fun game of making tile patterns… sort of…? I guess you could call it a tile drafting game…? I don’t know. It was pretty quick and fun. I’d totally play it again. Not going to run out and buy it or anything.



Apparently, I won with 67 points. I like pattern games...



We brought our copy of Century: Golem Edition over for fun. They actually have Century: Spice Road (which is the exact same game – but with different components – wooden cubes representing spices instead of little plastic games and different art on the cards)



I won this one too!? With 84 points!



Then we played Deluxe Weed. I sooooo didn’t win this one… Amanda and Shannon tied with 38 points, Kurtis had 30 and I had… 18…. I probably shouldn’t be a marijuana grower.

Kurtis suggested we play this again on 17 October (the official date for the legalization of Marijuana in Canada…)


Friday, 21 June 2018



This Friday was another Rogue Trader evening, but I decided to run Blessings Unheralded – the Wrath & Glory Free RPG Day adventure (with quick-start rules). Initially Bob and Bruce showed up to play with us (and The Girl even joined us to play this evening) but then Bruce got called away (family crisis!)



Bob played Pater Nemoris, a ministorum priest, and Amanda played Battle Sister Henna Orten (and finally got to use one of her Sisters of Battle minis!).



Finnegan played Battle Brother Trujon Kull, a space marine of the White Scars chapter, and The Girl played Sergeant Gael Harden.

Now, no adventure ever survives first contact with the player characters, but at every single junction, these guys did something COMPLETELY different than what the adventure’s author expected players would do, after the first contact with the Pox Walkers I was pretty much making shit up as I went… Both Bob and Amanda played their characters as demanding and arrogant and pissed off, or simply blew off and discounted, a number of important NPCs that they were supposed to ally with and gain important information from. Finnegan – playing the impetuous White Scars space marine– ended up being the Voice of Reason, more often than not!?

We didn’t even get to finish the adventure… Hopefully next session… I am really looking forward to the full release of the game later this year! Though it looks like it ain’t going to be cheap! The “All-In” pre-order bundle is $275USD (+$50 shipping to Canada!?). I’m not pre-ordering for a number of reasons – I like my FLGS and try to support it whenever I can, the shipping (seriously, it’s apparently cheaper to ship to anywhere in Europe than it is to Canada!?), and there are a few things in the ALL-IN bundle that I’m just not interested in (why would I want a set of acrylic tokens to represent characters, enemies and NPCs when I have MINIATURES! The dice and soundtrack(?) and “deluxe collector’s box” I can also do without).


Saturday, 23 June 2018



ANOTHER crack at Harry Potter: Hogwart’s Battle  Uuuugggghhhh... getting so sick of this... We actually started with a few low powered villains so we tried to concentrate on building decks and trying to get rid of the Hoarcruxs... didn't work. Finnegan (playing Neville) just couldn't get healing cards when we needed them - when he did get them, no one needed them anymore because they'd been knocked out and just recovered with 10 health. I couldn't get lightning bolts... I had cards that would removed tokens from locations, but the only time I actually got them, the old location card had just been removed and there were no tokens on the new one... couldn't get any cards with dice on them... I picked up Arthur Weasley (gives all players two coins) just in time for the Hoarcux to come out that doesn't allow anyone to gain coins on other players turns (effectively making a six cost card USELESS!?)...



Worst. Game. Ever.... I think we only took out ONE villain (Peter Petigrew) and maybe two of the hoarcruxs...



Then we played a game of Dominion  which we haven’t done for a while. Once again the kids put together a themed set - Keira called it "Fancy Folk" it included: Butcher, Baker, and Candlestick Maker from Guilds, Fortune Teller from Cornucopia, Duchess, and Noble Brigand from Hinterlands, Chancellor and Woodcutter from the base game, and Baron and Duke from Intrigue. The Girl totally crushed it. She ended with 39 points. Amanda had 38 (so close!), I had 29 and Finnegan had 28… It was an interesting set to play with.



Finally, we played a few rounds of Bananagrams. I won the first round because apparently there is a rule where if you claim to have completed yours when there are less tiles than there are players left in the center (which normally ends the game), but have a misspelled word in your… whatever it’s called… your called a “rotten banana” and kicked out of the game… I think she’d tried to spell “mutt” with one “t”…?



The first round went pretty quickly se we played a second.




Again, Amanda probably COULD have won – she’d finished hers, but then realized one word was incomplete as she’d taken a letter from the end of it to put in the middle of another elsewhere in her bananagram(…? Is that what they’re called!?) upon realizing this she had to totally rejig most of it and I managed to finish mine up before she could…


Sunday 24 June 2018



Ugh... this fucking game... we burned through the first two location cards by the end of the second round and everyone had been stunned at least twice. Called it at the end of the fourth because we were onto the last location card, hadn't taken out a single hero and were drawing four Dark Arts cards per turn - because Belatrix Lestrange was out - and had been since the beginning.

There is just too much random chance in this game. I was starting to realize by the end of this that it's probably harder with more players - as there are a LOT of cards that assign damage to ALL players and each time a player is stunned a token goes on the location card - which draws the game closer to the end with the players losing. It would be interesting to try with just two and see how much better they actually do.

We lost so fast, Amanda managed to convince us to try it again…



It started off not too bad… the Basilisk sucks though.



Very quickly the market place was full of stuff I couldn’t buy… I only gained four cards in the entire game (Cedric Diggory, Confundus, Proteago, and the Marauders Map - and the last one I only gained on the second or third last turn and never really even got to use it...).



Sweet Jupiter! We FINALLY beat this fucking game... Hermione (played by The Girl) having Proteago(?)  really helped – the spell that allows you to cancel the effects of one villain for an ENTIRE ROUND. In fact, I think it really is the only way to possibly beat Voldemort. He just wrecks everything so fast otherwise.



Everyone was quite happy to finally win.



Their characters.



This was my last hand.

Keira's gone and bought the expansion, but I hope we can take a break from this for a while...

The game really needs some way of ditching cards from your deck and ditching cards from the market...

I would be curious to see how the game goes with less players, though. Not curious enough to actually play it again anytime soon… but maybe sometime.



Afterwards we played a quick game of Splendor. Amanda was up to her usual tricks – constantly going on about how she has no idea what she’s doing and questioning herself and each move and how poorly she’s doing and then…



“Ooops! I guess I won” (with 16 points). The Girl was almost there with 14. Finnegan just couldn’t get the jewels he wanted to pick up points – he had a LOT of cards at the end of the game – just not very many that gave points and Amanda had scooped the Nobles he’d been working towards. He ended the game with only 3 points!



I wasn’t too far off… 11 points. I forget what was out, but I feel like I was only a turn or two away from scoring 15…



Amanda wanted to play someCentury: Golem Edition, but the kids decided they’d had enough game playing and so she and I sat down to play a game together.



(apparently the kids had really just had enough of being crushed by mom and scurried off into Finnegan’s room to play Bananagrams!?)

I should say, tired of being crushed by their parents. Centruy: Golem, unlike Soplendor, just isn’t Amanda’s game (yet….)…



It’s my game (oh, Amanda bought it, it’s “hers” in the sense of who owns it, but so far I’ve been dominating the game for the last little bit). Won the first game with 68 points (Amanda had 47).

It was a quick game, though, so she decided we should play again before making supper…



That next one I won with 85… (though Amanda also improved her own score, gaining 63).



She was not impressed.

So… we played again…



86… (to Amanda’s 60)

One more game…



She actually ended this game (by collecting five cards)… but still lost as the total for my four was greater (68 to 65). She is closing the gap. Soon it will be just like Splendor, she’ll beat me once, and then I’ll never win another game of it…

Not today though…


Monday, 25 June 2018



Monday, after work, Amanda wanted to have another quick go at Century: Golem Edition. “just one game” she said, while supper was cooking.



We played one quick game. It was quick.



That’s the “are you fucking kidding me” look I get when I scooped the card she was working towards and it happens to be my fifth card ending the game…



Which I won… with 85 points… to her 50…

Apparently that one quick game was too quick, she demanded a rematch... also before supper...



She's catching up. Next game she'll probably win, and then I will never win again...



Honestly, she COULD have won this game if she'd been paying a bit closer attention. There was a card requiring five blue gems that gave 15 points she was working towards, but there was also one requiring four blue games that gave 12 points - but was in the +3 coin column (so, still worth 15 points, effectively) she could have gotten a turn before - that extra turn got me one last card for +8 points



76 – 73… Yeah, my days of dominating this game are drawing to a close…


Thursday, 28 June 2018

On Thursday I picked up a couple new games from Genius GamesPeptide: The Protein Building Game and Virulence: an Infectious Card Game. I like Genius games. They are fun, well thought out games – with the added bonus of having pretty strong sciency themes. I often wonder if the kids actually pick up on the science behind them – Cytosis, which we played at the beginning of the month, is basically a worker placement game – much like any other. It could easily be played without knowing ANY of the science behind it. (I place my thing on this spot and move this over to there and complete the conditions for this cars which gets me X points…). But when I mentioned I was going to pick up Peptide: The Protein Building Game, Finnegan actually said “oh, so it’s on a smaller scale then…?” recognizing that the game was focusing in on protein building which was just ONE of the things you could do in the cell in Cytosis! Educational gaming FTW!



We didn’t play Peptide, though. We ended up playing Virulence. Which is a really quick, fun game involving bidding and set collecting. You play “viruses” of varying virulence (cards from your hand) trying to infect a cell to build more “viral components” (cards that gain you either points at the end of the game or cards that give you an in-game benefit – or sometimes both…)



My hand and the mess of cards I’d collected at the end of the game. This was worth 54 points… The Girl, however, had 85! (even though she had -6 from having the least number of Spherical Envelope cards!)



Afterwards we played four rounds of Retro Loonacy. Originally, I said I’d play just one. I won that first round in less than a minute. So, I said I’d play another… I think Finnegan won that one, but it was also SUPER quick, so we played again.



Seriously, I think these were the fastest games of Loonacy we’ve ever played. In the end, we played four rounds – three of which were won without anyone drawing an extra card from the deck! I ended up winning two, as did Finnegan. The Girl was a little frustrated by this and ended up throwing cards at us – but she was smiling and laughing while doing so and so I guess it was all in good fun...?


Whew, that WAS a fair bit of gaming in the end… I had hoped to get in a few games of 40K this month – especially with Amanda and her Battle Sisters which STILL haven’t seen action (well, other than the ONE she used in Wrath & Glory). Next month, for SURE we’ll have to get some 40K in…

We also didn’t tick much off the 30x5 challenge board… I think there was only ONE game we played towards this (Dominion). But we were having fun, so…


Coming soon on Tim’s Miniature Wargaming Blog:

July… I do have some projects to work on and might not have as much time for hobbies. I would like to finish up at least the FIRST Knight… and finish off a platoon of Valhallans… and maybe play a few boardgames on our 30x5 list – how hard could it be to get in a few games of Dominion or Railways of the World or London…? Now that we’re done with Harry Potter (for the time being, at least) hopefully we can get started on one of the other campaign-type games we’d planned to play this year – Hero Realms or Mice & Mystics or Shadowrun: Crossfire.