Showing posts with label Arvus Lighter. Show all posts
Showing posts with label Arvus Lighter. Show all posts

Friday, May 25, 2018

Robots, Servitors, Arvis Lighter, and other Bits and Bobs

An assortment of odd and sundry items finally made their way off my workbench this week. Most of them have been hovering around the edges for some time. I think this is because I am avoiding working on the Space Hulk Terminators or the Shadespire minis I feel like I "SHOULD" be working on... Also I though they'd be handy in this evenings Rogue Trader game.



First up are a few Bits and Bobs from Lead Adventure Miniatures. The "tech crate" (which I think looks like a small plasma generator) is from the Astropolis II Kickstarter, and the other two were from the Dwarf Gold Fever Kickstarter.



Next, a couple of robots also from Lead Adventure Miniatures  Astropolis II Kickstarter. I was kind of torn about how to paint them. I was originally thinking kind of retro/steampunk-y with browns and brass... but then went with bright colours... just... because. The one in the centre I'm going to use as a universal translator on legs this evening. Well... if they actually get to TALKING to the people on the planet and not just exterminating them outright... It's 40K... It happens..



A couple of gen-u-ine Games Workshop Servitors.



Lastly, I finally finished up my Arvis Lighter. The model is from Forge World.



Originally I'd thought of doing this in tans, like most of the other Imperial vehicles I've been doing lately, but since this wasn't really supposed to be for the Tallarn - it's see use as a imperial naval vessel or for a Rogue Trader. As I was MOSTLY thinking of using it for a Rogue trader, I had though to do this up all flash, but couldn't decide on a colour scheme and eventually said "Eff it!" and just painted the whole damned think French Mirage Blue just to get it done. I picked that colour because it wasn't quite grey and  I don't have many bluish vehicles.



I was a little disappointed with how the canopy turned out. When I glued the clear plastic bits into the frame they got all cloudy... and when I tried to clear some of it off it only made it worse... If anyone remembers back when I first posted about this I had done a lot of detail work in the cockpit... none of which can be seen at all...



Boring, but serviceable... and done.



The door/ramp at the back does open and close. I painted a bunch of details on the inside...



But when it's sitting on the tabletop it just looks dark inside...



If you pick it up and hold it just so... at an angle that Leith can actually get in there... you can ALMOST make out SOME of the details



The Lighter also came with a flight base so it can fly around the table.

According to the rules, I think a multilaser or autocannon could have been mounted on it -  none were included with the model, but I had spares left over from Sentinels I had considered mounting on it. But I figures since it was a Rogue Traders craft, maybe it'd be best NOT to fly down to planets where you plan on making negoations, in an armed vessel...? If they wanted to put on a show of FORCE they could be escorted by something with much bigger guns... I'm not sure what that would be just yet... but at some point I will probably need a flyer with much bigger guns...

 

One of my biggest gaming regrets was selling off my original copy of Rogue Trader - like, the original one... For years I've been looking for one that wasn't CrAzY expensive to buy - or that wasn't falling apart - and I finally tracked one down. I've been rereading it lately and one thing that's struck me was how the game assumes that it will be played with a games master - who designs a scenario. the point system seems like a last ditch option... Nice trip down memory lane and lots of ideas to incorporate into the current Rogue Trader campaign.



A few weeks before I picked up the Rogue Trader book, I picked up this little gem at Dragon's Den Games. It's full of stuff from "back in the day". I though at first it was mostly from old White Dwarfs - most of which I had and recycled about a decade ago thinking I'd never look at them again (so stupid... everytime I do this it makes it harder to let go of anything - I always end up thinking: "But in ten years am I suddenly going to be interested in this again and wish I hadn't gotten rid of it...!?"). As it turns out about half of it is just reprinted from the Rogue Trader Core Rule book... so... wasn't all that necessary. There is another one for Space Marines and Chaos. I might have a look at the chaos one at some point - probably a lot of it is reprinted out of Realms of Chaos...



Oh, and Amanda got herself a t-shirt to wear when she's playing her Sisters...


Coming Soon to Tim's Miniature Wargaming Blog:

Maybe a game report of tonight's game. If I remember to take pictures... I'm feeling a little burned out with the painting. Actually I'm feeling a little burned out, period. I feel like I could just sleep for a week. I think I've picked up this cough that Amanda's had for the last week... Ugh...

Wednesday, February 7, 2018

Cavern Terrain and Arvus Lighter Build

I haven't been doing a LOT of painting this week - put a few dabs of paint on some Eldar - ostensibly for a Shadow War Kill Team... It may or may not get done in time... I have been working on some Cavern Terrain again and started building the Arvus Lighter.



Over the weekend I did some of the foam carving and gluing of things into place. Monday morning, when the above picture was taken, I cleared off the hobby room table and was sloshing on a layer of "goop" (a mix of filler, carpenters glue and black paint)



This morning I was putting the finishing touches on enough of them that we should be able to put together a 90cmx90cm (~3'x3') table for some small scale subterranean skirmishing!

I've also been gluing up the boards for another 9-10 squares - so we could potentially have TWO 3x3 tables going at the same time. I noticed, building these first nine, that I really needed to make MORE with more than one or two exits!!

Eventually I'd like to make another 15 or so. That way I'd be able to fill TWO 4x4 tables (or a massive 4x8 table!!).

Though it is the Shadow War: Armageddon campaign I'm trying to get these done for - I am hoping they will be usable for MANY different games in many different genres - Generic fantasy dungeon bashing, Pulp era Secret Lairs of malevolent cultists, clearing out more modern cave-systems or insurgent fighters and all sorts of similar actions in the for (or not-so-far) future...

Is there anything else these caverns could be used for? specific scenarios that come to mind? Let me know in the comments below!!



In addition to that I've been plugging away at the Imperial Arvus Lighter I picked up from Forgeworld.



So far I haven't assembled much of anything - but I've started painting a few of the individual parts that will need to be painted BEFORE assembling - like the pilot here.



 Dry-fitting the hull pieces and the canopy I found there was a HUGE gap on one side of the canopy!?  Looking at others on the internet, some some seem to have a gap, others totally do - and the modellers just seem to put them together and ignore it!? I don't know, maybe I'm just a little too AR to let that go...



So I glued in some plastic card hoping it would  fill MOST of the gap...



... and it does... mostly... Hopefully it will look a little less obvious once painted.

The burning question in my mind is... What colour to I paint the private Lighter of a Rogue Trader... I was leaning towards Purple... but them was thinking that was just a bit TOO ostentatious.. Can a Rogue Trader BE too ostentatious...!? Also I was kind of starting to use Purples for my small collection of CHAOS marines and cultists... I have too much red stuff. Grey is boring... Don't really want to do camouflage...


Coming Soon to Tim's Miniature Wargaming Blog:

I really hope this week we'll get to try out a game of Shadow War: Armageddon - in these caverns!!!