Showing posts with label Cities of Sigmar. Show all posts
Showing posts with label Cities of Sigmar. Show all posts

Tuesday, December 10, 2024

Hunter, Duelist and Dog

 Three random figures I finally finished up!

All three have been haunting my workbench for FAR TOO LONG - becasue all three were just too close to being done I just could not put them back in storage!

Hunter, Duelist and Dog

The Hunter (with torch) and Duelist (with two pistols) are from Games Workshop/Citadel Miniatures.... I have no idea where the dog came from!?

The Hunter is actually going to be Finnegan's Witch Hunter character for our game of Age of Sigmar: Soulbound - starting this week! I didn't really have a proper witch hunter in a tall hat... at least not a GW one that would really fit in with the group... hope this works out. 




Monday, January 22, 2024

Warhammer Underworlds: TRIPLE-header! (Part Three)

In our final game of the afternoon... we played a second Three-Player game of Warhammer Underworlds! You can see the reports of the other two games here: 

Warhammer Underworlds: TRIPLE-header! (Part One) 

Warhammer Underworlds: TRIPLE-header! (Part Two) 

In this game Orion and I decided to switch things up again. Orion brought Hexbane's Hunters out again and I tried playing the Wurmspat. 

I can't remember the order in which they were chosen, but Orion selected the Ambernest Trap board from Direchasm, I took the Penitents Throne from Nightvault, and Amanda went with the Chamber of Gensis  from Harrowdeep! 

Orion started things off by sending doggos after the Wurmspat... or perhaps they're one of those dogs that are just attrached to the rankest smelling stuff - and when they find it love to roll around in it!? 

The Wurmspat have all these fun Cycle cards that can go into play and persist for some time. This was especially fun to play as Both Amanda and Orion had been looking at my cards and noting that they were not that fast and were calculating how far any of my fighters could get... then I played this BEFORE my first move and all those calculations went out the window... 

And, BOOM, suddenly Sepsimus was on an objective and stabbing at Morgwaeth with his Blighted Spear... Oh, I'm pretty sure he missed... but it caused some discomfort seeing that large blobby mass move so quickly across the board! 

And then the ganging up started... 

Dogs moved up to chew on Sepsimus' rotting feet while Hexbane blasted him in the back with his blackpowder pistols! 

and ALL the Blade-Coven rallied to Morgwaeth's Defence! 

Fecula moved up and zapped spells at the doggo (as Hexbane was just a bit out of range!) 

Ghulgoch charged in and shoved the snek-lady off an objective marker... 

Then he turned his attention to Morgwaeth who'd moved up onto an Objective marker, having shifted Sepsimus off of it. 

I think Morgweath took out Sepsimus and Ghulgoch charged on past her to fight the Witch-Hunter, because there's nothing Gulgoch hates more than a witch-hunter... Well... bathing... Gulgoch probably hates BATHING more than he hates witch-hunters... but it's a CLOSE second place. 

Unfortunately Ghulgoch was also taken out leaving only Fecula... 

I kind of hoped the other two would get busy attacking each other at this point and FEcula could just stand back and I'd shuffle through Objective cards to see if there were ANY I had a hope of scoring. I DID have one that would have given me one or two IF no one bothered to enter my territory before the game ended... 

But apparently Amanda drew one that she could scored if she was on an objective in enemy territory and the one in MY territory was closest, so Morgwaeth sprinted across the board to seize it... There was no way Fecula could possibly take her out (as she now had five wounds - thanks to Great Fortitude)... but I think Fecula DID manage to take out Kyrae... who may have been down to one wound and a little zap of a magic attack finished her off...? 

Morgwaeth's Blade-Coven won this one with thirteen points. Hexbane's Hunters had ten... 

I ended up with only seven... but that's kind of a WIN for a Nurgle warband (seven being the sacred number of Nurgle!)... so... Yay...?

I think the Wurmspat has a lot of potential (and I LOVE the miniatures), if I could edit the deck with some fun stuff from my binders full of cards from Shadespire-Nightvault-Beastgrave-Direchasm-Harrowdeep-or-Nethermaze.... Or maybe I should be looking for a Rivals deck that would work well with it and make a Nemesis deck...? That seems to be the way things are going... 

Although Orion just got a HUGE pile of older Shadespire/Nightvault era stuff in a trade with some dude in Regina... so maybe she'll be okay with playing with Relic decks...? 

Monday, November 29, 2021

Stocktaking 2021 - Warcry Warbands - Part One - Sentinels of Order

This turned out to be a bigger task than I initially imagined.... so I'll be splitting these posts up. The Warcry warbands we be organized into three posts Sentinels of Order, Agents of Chaos and one combining Death and Destruction 

This is going to be a bit different from the previous stocktaking post, as Warhammer Underworlds factions are bought as a single unit with no option (for miniatures... there are LOADS of options when deck-building) and are generally all painted together, at once. So, I either own what I need to play that faction or I don't own anything. They are either all painted and ready to go, or they aren't and all need painting. 

Warcry, and any of the other games I'll be doing this stock-taking for, are completely different - the units or warbands or forces for each faction have been cobbled together - often from different sources, sometimes different manufacturers - some will be completely painted, others just will have some that are finished and others that still need to be painted, and some forces might still need miniatures that I don't currently own to even be fieldable forces.

Sure, there ARE boxed warbands that one can buy and you would have a complete warband, ready to play (once assembled and painted)... but that is totally not what I've done here. 

Some of these forces are made up of Warhammer Underworlds warbands that I have multiple different warbands from the same faction that can be cobbled together to form a Warcry Warband. Others make use of Elements of Age of Sigmar armies I've been putting together. And others are made up of OLD, often metal, miniatures that were originally used (or intended for) Warhammer Fantasy Battle (or... Role-Play) or Mordiem. 

When a Warhammer Underworlds warband makes up the core of a Warcry Warband, I've just used the names from the Warhammer Underworlds warbands for the time being - to help identify the miniatures... Should they be used in a Warcry campaign, that would likely change... OR we could say this IS a warband made up of all these characters, out adventuring together BEFORE they got sucked into Shadespire or Beastgrave and the Catophrane Curse... 

A Warcry Warband is made up of 3 (minimum) to 15 (maximum!) models and must include one Leader. Depending on the style of play (open, narrative, matched) it can usually include an ally or hero - sometimes more. An ally is a model NOT from the exact same faction as the warband, but from the same Grand Alliance that has either the Ally or Leader runemark (though they cannot BE the leader of the warband). A Hero is basically a second leader model - one from the same faction as the warband, that does have the leader runemark, but ISN'T the leader... There are Monsters and Thralls for each Grand Alliance that are generally available to any warband in the Allaince... but I don't think I have any of those.. 


Cities of Sigmar

Cities of Sigmar is a HUGE faction - made up of all the peoples that scurried off into Azyr before the fall of the Mortal Realms to Chaos and are now populating the new cities established in the wake of the Stormcast's war of genocide... and is made up of all your old Warhammer Fantasy Battle miniatures... mostly... There are Sort Of Wood Elves and Sort Of High Elves, and Sort Of Dark Elves, and Sort Of Dwarves, and Sort Of Empire troops... I figure I can throw a few warbands together, easily enough... and I've kept them in homogenous racial groupings... but you really could just mix them all up (according to the rules...). 

Humans of Ghur

Amazingly, these are ALL old Citadel miniatures... mostly viking-types, a mix of historical and slightly-less-so... some are so old, they are pre-slotta Citadel minis! The wwarband is lead by the Erekose model from the Eternal Champions box. 

I thought these might work as a warband from the Realm of Ghur, the realm of BEASTS, where every thing is a bit more savage and a little less civilized... Warrish Viking Raiders, lead by a dude in full plate and a bear head on his helmet seemed like they might fit the bill... The ones with axe and shield I would count as freeguilders with sword and shield (really, it's just a HAND WEAPON and shield...) the two that are weilding axes two-handed with no shield I would count as Freeguild Greatsword (Two-Hand-Weapon) There is one with a Spear I'd count at Freeguild with Spear (but could just as easily count as handweapon and shield) and the archer...? Freeguild Crossbow...?

So....

  • Freeguild General - 180 points - Leader
  • Freeguild Guard with [Hand Weapon] and Shield - 80 points
  • Freeguild Guard with [Hand Weapon] and Shield - 80 points
  • Freeguild Guard with [Hand Weapon] and Shield - 80 points
  • Freeguild Guard with [Hand Weapon] and Shield - 80 points
  • Freeguild Guard with [Hand Weapon] and Shield - 80 points
  • Freeguild Guard with [Hand Weapon] and Shield - 80 points
  • Freeguild Guard with [Hand Weapon] and Shield - 80 points
  • Freeguild Guard with Spear - 65 points
  • Freeguild [Two Hand Weapon] - 95 points
  • Freeguild [Two Hand Weapon] - 95 points
  • Freeguild [Crossbow] - 80 points

Total: 1075

More than I actually NEED I guess I could drop one of the Hand Weapon and Shield guys or the archer. 

Also have this Amber Battlemge - Amber being the Realmstone of Ghur, this guy would fit right in - could easily be substituted for the Freeguild General. And one more fighter with Hand Weapon and Shield I should paint up.. I don't NEED him... but it's the last one of this batch and I might as well get them finished. 

If I could find a suitable apprentice, I feel like this could also work as a Frostrgrave Warband!


Duardin

The non-Kharadron/non-Fyreslayer Duardin that ran off and his in Azyr during the Age of Chaos... 

I have loads of old Thunderers (count as "Irondrakes") and Longbeards. Initially I was thinking I'd have to track down an old metal Dwarf Lord to count as a Warden King... 

But then I was looking at this extras - unpainted and not-sure-what-to-do-with minis... and noted the old citadel Dwarf Wizard (fro before they decided that Dwaves have no wizards) and realized I could call it a Battlemage! Why not?! There doesn't seem to be any limitations on what Cities of Sigmar forces can be in a Warband... I could have Duardin Cogsmith leading a band of Shadow Aelves if I wanted...!? 

So I end up with... 

  • Battlemage - 175 points - Leader 
  • Long Beard with Ancestral Weapon and Gromril Shield - 115
  • Long Beard with Ancestral Weapon and Gromril Shield - 115
  • Long Beard with Great Axe - 105
  • Long Beard with Great Axe - 105
  • Irondrake - 95 Points
  • Irondrake - 95 Points
  • Irondrake - 95 Points
  • Irondrake - 95 Points

Total: 995 points

Still might look for a Metal Dwarf Lord to lead them someday... But for now, these are fieldable and therefore DONE as they need to be! 


Dark Aelves 

Is that what they are called now? Darkling Coven? I'm never sure which are which anymore... I do have a handful of old Dark Elves that do have some sort of version existing in the Mortal Realms

First, I have a PILE of these old plastic Dark Elves - from the very first Warhammer plastic Fantasy miniatures! - They could be used as Dark Shards. I could paint one up with gold trim to be a Guardmaster (leader) and then eleven more to fill out a warband... 

  • Guardmaster - 130 points - Leader 
  • Darkshard - 75 points
  • Darkshard - 75 points
  • Darkshard - 75 points
  • Darkshard - 75 points
  • Darkshard - 75 points
  • Darkshard - 75 points
  • Darkshard - 75 points
  • Darkshard - 75 points
  • Darkshard - 75 points
  • Darkshard - 75 points
  • Darkshard - 75 points

Total: 955 Points 


MORE Dark Aelves


I also have a handful of METAL Dark Aelves...  Two are definitely Black Guard. The two painted ones could be Bleakswords. Maybe the others could be Black Ark Corsairs...? 


I have an old Wood Elf wizard that I could repaint in darker colours to pass off as a Sorceress to lead them... but that still leaves them a little short 
  • Sorceress - 175 points -  Leader 
  • Black Guard - 105 points
  • Black Guard - 105 points
  • Bleaksword - 80 points
  • Bleaksword - 80 points
  • Black Ark Corsair with Vicious Blade and Repeater Handbow - 80 points
  • Black Ark Corsair with Vicious Blade and Repeater Handbow - 80 points
  • Black Ark Corsair with Vicious Blade and Wicked Cutlass - 65 points
  • Black Ark Corsair with Vicious Blade and Wicked Cutlass - 65 points

Total: 835 points

Need to come up with a few more... 


Other Aelves

I have a wild mix of old Wood Elves and High Elves... some of which can be passed off as one of the current troop types... others... might require some more creative thinking...? I couldn't be bothered to go through them all... 



Daughters of Khaine

I have a whole Daughter's of Khaine army... so... surely I can put together a Warcry Warband... Probably a half-dozen or so... mind you... most of it still isn't painted. Most of it is assembled and primed. I have three in mind that I'd like to build, at some point 

Warband #1

One that's based around Morgwaeth's Blade-Coven - the Warhammer underworlds warband. They are already done... and have some variety in the warband. I just need to finish painting up a few more to complete the warband. 

  • Morgwaeth - Hag Queen - 140 points - Leader
  • Kyrae - Blood Stalker - 165 points
  • Khamyss - Sister of Slaughter with Barbed Whip and Bladed Bukler - 75 points
  • Kyrssa - Witch Aelf with Sacrificial Knives - 65 points
  • Lethyr - Witch Aelf with Sacrificial Knives - 65 points
  • Unnamed - Gorgai - 245 points - Hero
  • Unnamed - Blood Stalker - 165 points

Total: 920

(enough points for one more Sister of Slaughter or Witch Aelf...)


Warband #2

Using some of the other stuff I already have - this would be based around a Melusai Ironscale and mostly have Scathcoven warriors 

Melusai Ironscale - 275 points - leader

Blood Stalker - 165 points

Blood Stalker - 165 points

Blood Sister - 165 points

Blood Sister - 165 points

Total: 935

(again, enough for one more Witch Aelf with Sacrificial Knives) 


Warband #3

This would be based around some OLD metal Witch Aelves I have.. 

I would need to source a few more to complete the warband... therefore, it will be a long time coming... 


Khainite Shadowstalkers

The Khainite Shadowstalkers art of the Daughters of Khaine Faction, but a separate group in Warcry. 

I don't have any. 

I'm listing it here, though, because they do LOOK super cool... The Warband is made up of nine warriors available in a single box set for $65CAD. They are a useable unit in a Daughters of Khaine Age of Sigmar Army. They are also a playable (and really interesting) Archeteype in Soulbound (the Age of Sigmar Role-playing Game).... 

So... Maybe someday... 


Idonenth Deepkin

I really like the look of (and fluff around) Idoneth Deepkin... 

And i do have Elathain’s Soulraid... but only two of those models are fieldable as part of a Warcry Warband... I'd need to buy stuff to complete it as a Warcry Warband... so, unless this became the ONLY game anyone around here wanted to play... I doubt this will happen any time soon (or ever!) 


Kharadron Overlords

I do have Thundrik's Profiteers Warhammer Underworlds Warband.... and there is Dagni Holdenstock from Cursed City...? Maybe I could pass him off as an Admiral (he has shooty thing and a choppy thing... like the Admiral has...?) 

Currently the Warband looks like: 

  • Dagni Holdenstock - Arkanaut Admiral - 190 points - Leader
  • Bjorgen Thundrik - Aether-Khemist - 125 points - Hero
  • Endrik Ironhail - Arkanaut Company Privateer with Aethermatic Volley Gun - 105 points
  • Khazgan Drakkskewer - Skywarden with Vulcaniser Pistol & Skypike - 200 points
  • Dead-Eye Lund - Grundstock Thunderer with Aethershot Rifle - 115 points
  • Garodd Alensen - Arkanaut Company Privateer with Privateer Pistol & Arkanaut Cutter - 65 points

Total: 800 Points

Not QUITE a full warband... need 200 more points... that's, like ONE Skywarden... Maybe I could find one somewhere that costs less than buying a full box of three (for $55CAD!?)


Lumineth Realm-Lords

I do have Myari's Purifiers from the Warhammer Underworlds: Direchasm box. I thought it might be a solid core for a Lumineth Realmlords box...

  • Myari Lightcaller - Alarith Stonemage - 190 points
  • Bahannar - Alarith Stoneguard with Stone Mallet - 105 points
  • Ailenn - Vanari Bladelord - 95 points
  • Senaela - Vanari Auralan Sentinel - 80 points

Total: 480 points

I'd need a box of... something to fill this out... Sentinels, Wardens, Bladelords, or Stoneguard... they're all about $70... of ten for the SEntinels or Wardens, five for teh Bladelords or Stoneguard. 

Not a HUGE priority... 


Fyreslayers

Nope. 


Seraphon

Nope. 

I mean, I would like to pick up the Starblood Stalkers... but that's ONE Warhammer Underworlds Warband and, as can be seen with all the others, they do NOT make up one Warcry warbad on their own. 


Sylvaneth

I have two different Warhammer Underworlds Warbands plus a few plastic Dryads (which are DONE!)... I thought: Surely I can cobble SOMETHING together from these!? The problem is, some of them don't LOOK at all like the OTHER Sylvaneth of their type and/or are armed with stuff that they can't be in Warcry... 

Skaeth's Wild Hunt, from Warhammer Underworlds (that i have), are supposed to be Kurnoth Hunters... The regular Kurnoth Hunters look like walking trees - like most Sylvaneth - and tend to be on the HUGE side! but Skeath's Wild Hunt look like slight, little elf-satyr-things and a centaur!? 

Ylthari's Guardians are Tree-revenants, which look like the regular Tree-Revenants... but one is armed with a bow - not a thing that Tree-Revenants are normally armed with?! Ylthari, herself, is a "Thornwych"... Not a thing in Warcry... But, I guess I can pass off as a Branchwych...? 

I DO have a few older Dryads... They're still a thing... 

Useable stuff looks like this, for now:

  • Ylthari - Thornwych (as Branchwych)  - 180 points
  • Gallanghan of the Glade - Tree-Revenant - 50 points
  • Skhathael - Tree-Revenant - 50 points
  • Unnamed - Dryad - 70 points
  • Unnamed - Dryad - 70 points
  • Unnamed - Dryad - 70 points

This is only 490 points. 

I could buy one box of Kurnoth Hunters - like the actual big 'uns  - for $70 and this would be sorted... 

Buying things is not a priority right now though... so... Probably won't be fielding these in Warcry any time soon. 


Stormcast Eternals Sacrosanct Chamber

This one is made up of Elements of THREE different Warhammer Underworlds Warbands: Stormsire's Cursebreakers (Knight-Incantor and Evocators), Irounsoul's Condemnors (Sequitors), and the Storm of Celestus (Castigators). All are members of the Sacrosanct Chamber of the Hammers of Sigmar - the most celebrated (at least in the Black Library Fiction I have read/listened to!) of all the Stormhosts. 

  • Averon Stormsire - Knight Incantor - 245 points - Leader
  • Drakan Celestus - Castigator-Prime - 255 points - Hero
  • Gwynne Ironsoul - Sequitor-Prime with Stormsmite Maul and Soulshield - 240 points - Hero
  • Amis Dawnguard - Evocator with Tempest Blade and Stormstave - 180 points
  • Rastus the Charmed - Evocator with Tempest Blade and Stormstave - 180 points
  • Aphus the Brave - Castigator - 195 points
  • Mellisan Star-sighted - Castigator - 195 points
  • Brodus Blight Bane - Sequitor with Stormsmite Greatmace - 185 points
  • Tavian Sarnassus - Sequitor with Stormsmite Maul and Soulshield - 180 points
  • Sleek - Gryph-Hound - 150 points

This is actually WAY more than what could be fielded as a single warband - it's actually 2005 points - enough for TWO (if they could be divided up equally). 

I do have ANOTHER band of Sequitors that can be painted up to hopefully work out some efficient way of splitting things up and getting the most points in each warband. When all your warband members are almost 200 points... it's easy to end up with a warband only worth less than 900 points and not being able to put anything else into it! 


Stormcast Eternals Warrior Chamber

For this I need to make use of a few of Finnegan's Models from Warhammer Quest. I have enough models to put together TWO warbands - one is painted, the other needs to be finished up. 

Stormcast Eternal - WArrior Chamber Warband

  • To-Be-Named - Knight Questor - 245 points
  • Severin Steelheart - Liberator with Brandblade - 185 points
  • Obryn the Bold - Liberator with Grandhammer 185 points
  • Angharad Brightshield - Liberator with warhammer and Sigmarite Shield - 185 points
  • Gryph-Hound - 150 Points

Total: 950 points

Yes, his is the Gryph-Hound from the Sacrosanct Chamber above. They are unlikely to ever be fielded at the same time - at least, not any time SOON, so I thought I'd borrow it, just to make a complete warband, for now... 

I have TWO MORE sets of Steelhearts Champions and Finnegan has a Lord-Castellant miniature from one of the Warhammer Quest Boxes. 

I can make the second warband with the Lord-Castellant (who is 240 points - 5 less than the Knight-Questor!?) and a set of Steelhearts Champions. Then, once I paint the third, I will give the Liberator with the Grandhammer to one and the Liberator with the Warhammer and Sigmarite Shield to the  other and each warband will then be a leader with four Liberators totalling 980 or 985 points! 

I am tempted to paint the second warband as members of the Anvils of the Heldenhammer - which have BLACK armour - just to mix things up! Also, I could play out the fall of Anvilgard - fighting against the Daughters of Khaine Warbands. They would also be useful in a Soulbound campaign - if I was using the setting that comes with the game - which is around the Great Parch in Aqshy (where Anvilgard is located!) 


So... Plans... 

Maybe I should start playing the game! Ideally with any of the warbands I already HAVE DONE!? 

I have lots that CAN be played with RIGHT NOW! I have others that just need painting. No real need to buy anything for any of these warbands... Maybe... someday... I could buy a unit of Vanari Auralan Sentinels to finish off a unit of Lumineth Realmlords... or a box of Kurnoth Hunters to finish up a warband for the Sylvaneth... or... something to finish up a warband of Kharadron Overlords... but I think that will be a LONG WAY OFF! 


Priorities/Things to Work on Next....

As I HAVE a few Order warbands fully complete and most of the other things I have to paint is just MORE of the same... I might wait on working on any of these. If I WERE to work on any, it'd probably be the Daughters of Khaine - Whatever I'm going to add to Morgwaeth's Blade-Coven to make a playable warband - that might get Amanda interested in playing. 


Next Up...

Stocktaking 2021 - Warcry Warbands - Part Two Agents of Chaos!

Maybe.... 

Thursday, July 29, 2021

Age of Sigmar - The Tower

As much as I might have liked to play two or three games a week, I've come to realize that trying to keep up with the painting of new minis in the queue and typing up game reports, that's probably just not a realistic goal... So Finnegan and I decided one game a week would be fine. We also decided to schedule it for Tuesday afternoons (as nothing else is going on Tuesday afternoons - Finnegan runs D&D games on Mondays and Wednesdays - and I seem to be playing Necromunda pretty regularly on Wednesdays now, Thursdays I take Keiran to music lessons, Friday both kids are going over to my folks to hang out... Finnegan runs more games on the weekend... yeah... Tuesdays...).

Picking up where we left off after the Clash at Gloomy Crest, The Hedonite Host fell upon the Ruins of Aklaszazer, where Duardin of the 44th Azyrite Thunderers Regiment, has just finished rebuilding a tower around the newly re-opened Realm Gate to Azyr! 


SCENARIO

The scenario we played was The Watchtower (same as we played for our First Game - except that this game there actually WAS a watchtower!) 

The Tower of Zvoln - This is actually the oldest terrain I own! I made this 30+ years ago when I was still playing Warhammer Fantasy Battles (3rd Edition)! 


FORCES

Howlthrob’s Host

Allegiance: Slaanesh

Host: Godseekers Host

Mortal Realm: Ulgu

Current Quest: Master Magical Lore – 1 Quest Point

LEADERS

Howlthrob the Quivering Doom Snare (Aogzemmp'ptzhoe), Viceleader, Herald of Slaanesh (140) - General - Speedchaser, Enrapturing Circlet, Born of Damnation

UNITS

10 x Daemonettes (140) - the Luxurious Lavendrines – 1 Casualty

10 x Daemonettes (140) - Viridians of Vice

5 x Seekers (140) - Seekers of Sin

TOTAL: 560 points

Territories:

The Nexus of Sominus - Arcane Waypoint

The Pool of Perversion - Wellspring

Vault:

Warscroll Battalion: Epicurean Revellers

Glory: 1


Erymas’ Stormhost

Allegiance: Stormcast Eternals

Stormhost: Hammers of Sigmar

Mortal Realm: Azyr 

Current Quest: Defend Your Realm – 1 Quest Points

LEADERS

Knight-Questor Erymas (110) - General - God-Forged Blade, We Cannot Fail

Averon Stormsire (280) - Chain Lightning

UNITS

3 x Steelheart's Champions (110) - Severin Steelheart, Obryn the Bold, Angharad Brightshield

2 x Stormsire's Cursebreakers (0) - Ammis, Rastus

3 x Castigators (75) - Atymnius, Marius, Throsymelus

10x Irondrakes (160) - 

TOTAL: 735 points

Territories:

Realmgate to Azyr - Arcane Waypoint

Glory: 6


THE GAME

Rolling for Ulgu Realmscape Features we got Shrouded Lands: a veil of gloom hangs over this region, but no immediate dangers are apparent. (no effect on the battle!) 

Swarms of Slaanesh Daemons ready to attack the tower - hoping to overrun the diminutive forces holding it and secure a gateway to Azyr itself, for their Dark Prince. 

The Duardin builders also Irondrake/Thunderers were warned of the daemons approach by Averon Stormsire, who rode the winds to return to the fortress ahead of the Slaanesh Host. 


ROUND ONE

Slaanesh Turn

Teh Slaanesh forces went first in Round One and all charged the Tower. The Irondrake/Thunderers did the Uleash Hell action, in response to the first Daemonettes Charging and blasted away FIVE of the Viridians of Vice! Yikes! 

In the Combat Phase the Duardin blasted away two more of the Viridians of Vice. The Daemons, for their part, took out three of the Duardin and dealt one wound to Averon Stormsire. Stormsire spent too long giving a stirring speach to actually do anything to the invading horde (he missed all attacks).

Three units suffered wounds (+3 Depravity Points) and my General and at least one other unit charged (+D3+1 Depravity Points - for a total of SIX - enough to summon a unit already!) 


Stormcast Turn

Averon Stormcast cast Stormcast (who names a spell after themselves...? or Names themself after a spell...?) The spell finished off the Viridians of Vice, dealt one to the the Luxurious Lavendrines, three mortal wounds to the Seekers of Sin (taking one out and wounding another) and a Mortal Wound to Howlthrob the Quivering Doom Snare!

And then the reinforcements arrived! 

The Castigors shot at the Seekers, finishing off the wounded one. 

Others just had to wait for their chance... 

The vicious battle at the tower saw the Irondrakes take out another Seeker and Stormsire brutally wound the Viceleader Howlthrob. The Daemons took out five more Duardin. One Mortal Wound and five normal wounds were dealt to Stormsire... he saved all five of the regular wounds! Yikes! 

All that Damage-Dealing mean I gained ANOTHER five Depravity Points! The last of the Duardin failed a battleshock test and fled (we figured they retired to the basement of the tower to deal with their injured - and hoped Stormsire could hold off the Daemons until the reinforcements arrived) 


ROUND TWO

Slaanesh Turn

Slaanesh went first again in Round Two. The Viceleader recovered two wounds with Heroic REcovery and then tried to cast Born of Damnation (to recover a few more), but, despite the casting number of FOUR... the viceleader failed (rolling a three - at least it wasn't a miscast - two - which would have cased another D3 Mortal Wounds!?)  

then retreated from the combat at the tower to summon a Bladebringer on a Hellflayer! (Because I COULD!) 

The Viceleader charged back into combat with the inhabitants of the tower... 

And the Bladebringer charged the Stormcast reinforcements - hoping to buy the daemons attacking the tower some time! 

The the Luxurious Lavendrines finished off Averon Stormsire in the tower - unfortunately, in Age of Sigmar, there is no "Consolidation Move" after a combat, so the Daemons would not be able to occupy the tower until they could move in their next turn. 

The Bladebringer dealt some damage to Steelheart's Champions (KOed one and wounded another...?) 

Four more Depravity Points for me (2 for units suffering wounds, 2 for General charging again) 


Stormcast Turn

The Stormcast moved in! 

The Castigators shot at and then charged the Bladebringer. All of the Stormcast were utterly wiped out in this fight...

Knight-Questor Erymas and the Cursebreakers charged the Seekers of Sin at the very door to the Tower. 

The Evocators of the Cursebreakers took out two of them and the Knight-Questor finished off the last of them. At the end of this, however, they were fully within 6" of the tower... 


ROUND THREE

Stormcast Turn

The Stormcast won the priority roll and went first. being wholly within 6" of the tower, that was unoccupied, they were able to rush in before the Daemons could! 

DAMMIT!

The Stormcast focused all of their attacks on the Viceleader and took it out! The DAemonettes of the  Luxurious Lavendrines took down one of the Evocators of the Cursebreakers. 


Slaanesh Turn 

The Bladebringer turned it's attention to the Stormcast in the tower - and summoned another unit of Daemonettes... 

All charged the tower! The remaining Evocator and the Knight-Questor focused all their attacks on the Bladebringer and took them down! 

The Daemonettes managed to finish off the Cursebreakers... but it was going to be a ferocious fight to try and bring down the Knight-Questor.... 


ROUND FOUR

With the Knight Questor able to do Heroic Recovery (regaining any lost wounds every round) and having a 3+ save to begin with... and +1 to save rolls from being in defensible terrain, and a further +1 for All Out Defence - negating any rend the Daemonettes might have... effectively giving him a 2+ save... with a Sigmarite Shield that allows him to re-roll any that he fails... yeah... that wasn't going to happen... 

At the end of the Fourth Round it was clear the Daemons were NOT going to overpower the Knight Questor and we called it a day. MAYBE if both units of Daemonettes were the ones originally fielded (which are part of a Warscroll Battalion that gave Daemonettes an ability where sixes on wound rolls dealt Mortal Wounds! But the full unit of Daemons was a summoned unit and, we assumed, NOT part of said Warscroll Battalion) 

And so the Warriors of Sigmar wrested victory from a nearly devastating defeat! 

 

POST GAME

Finnegan's Stormcast gained NINE Glory Points for the game and then another TEN from finishing his quest - brining his total to twenty-five! I gained five glory points and another quest point.

Two of the Duardin did not recover from their wounds and died. 

Howlthrob the Quivering Doom Snare, Viceleader, Herald of Slaanesh suffered only minor injuries and would return to fight next game. The injured Luxurious Lavendrines all recovered (but they remain one down from the previous game), but the Viridians of Vice permanently lost three of their number - likely due to the incantations of the Stormcast Knight-Incantor! The Seekers of Sin didn't have to roll for casualties due to my Wellspring territory (need to upgrade that ASAP!) 

The Luxurious Lavendrines gained one Renown for surviving the battle, and the Seekers of Sin gained FIVE (for being the Favoured unit) - both are now Veterans! The Seekers gained the Devastating Charge ability and the DAemonettes gained the Disciplined Battle Drill ability! 

Finnegan rolled Special Territory on his Exploration Roll, but, lacking a Faction Territories Table (I guess these will be in the NEW Battletomes...?), he was able to just select Ancient Roads - which would allow him a second allied unit in his contingent - so he spent 10 of his glory on that. He immediately spent another 10 Glory Points to upgrade the Ancient Roads to a "Trade Route" which increased the limit by THREE - for a total of FOUR allied units he can add to his contingent (enough to cover all the Cities of Sigmar units I've gotten ready!) He spent the last of his remaining Glory Points to add barracks to his Stronghold - increasing his unit limit by one - so maybe next time he can add another of those Cities of Sigmar units! 

Lacking enough Glory Points to add a new territory, I didn't even bother with an Exploration Roll. I did add another unit of Daemonettes to the Roster (which, I guess, I'll need to finish painting up before next week!!). I desperately need another HERO to add to the roster - I can't rely one being able to SUMMON a Bladebringer on a Hellflayer all the time! If I lose the ONE hero I currently have, I'm done with summoning units and that's the one things these Hedonites kind of have going for them! 

Another super fun game. Really looking forward to MORE! I hope we can continue the campaign into the fall - and maybe add in a few NEW factions. 

Wednesday I played another game of Necromunda - hopefully I'll get a Game Report of that action posted later today or tomorrow. Later in the week I should be posting some new painting - likely Daemonettes, as I'll need them for next Tuesday - but there are a LOT of things on the workbench all slowly sloshing towards completion - a few Warhammer Underworlds warbands are very nearly done... I did also just pick up some Chaos Knights, and I'm pretty excited about getting a few of those put together! (Although, I think when I had costed it out, it made more sense for my starting Slaves to Darkness host to be made up of the Chaos Lord and a couple of units of Marauder Horse....? We shall see...) I do need to see about painting another Hedonite Hero, though... Maybe it's time I finished up the Infernal Enrapturess... or just save up enough Glory to add the Baldebringer on the Hellflayer...? We shall see...