Showing posts with label Necromunda. Show all posts
Showing posts with label Necromunda. Show all posts

Friday, February 13, 2026

Nemesis, Flowers, Blightkings, Ghosts, and Others...

 My order from Fenris Workshop arrived today... 

The primary reason for the order was picking up the third campaign for Warhammer Quest: Cursed City - NEMESIS! We'll be starting this in March - when Amanda gets back from her little vacation... 

Since I was ordering from them, I decided to pick up a BUNCH of flowers for basing. Regular grass tufts and shrubs of all varieties of greens and browns are available at Dragon's Den Games... but not colourful flowers! These should last a while!

and then I picked up a few used miniatures... Some Putrid Blightkings (to fill out a unit of ten that I'm basing on 32mm bases to call Rotswords) a pair of Nighthaunt Heroes (Knight of Shrouds on Ethereal Steed  and a Guardian of Souls), an old metal Dark Elf Sorceress and an old metal Necromunda Bounty Hunter (both minis I've seen and thought looked really cool... but I've only ever seen being sold for $30-60... these were less than $15 each!) 

The metal ones I might strip the paint off of... the others, I'll probably just paint over! 

This puts me at 19 x 28mm foot and 1x 28mm mounted miniatures purchased... and 32 x 28mm miniatures painted. Still ahead! 

Monday, August 21, 2023

RPG-a-Day 2023 - Week Three

 Here we go with WEEK THREE!!!

15) Favourite Convention MODULE/ONE-SHOT

I don't think I've never played a role-playing game at a convention...?

Finnegan has run a few one-shots that were fun - especially Dungeon Crawl Classics/Mutant Crawl Classics funnel adventures.

I think the funnest I remember in recent history that I ran was a FATE one shot I called "Dude, Where's My Warhorse" wherein the very hung over retinue and attendants of the knight that won the king's tournament the previous day scramble to locate their masters prized warhorse that is discovered to be missing upon awaking after a night of drunken debauchery.... I've run it twice with different groups and WILDLY different outcomes.

I guess I have run miniature games at conventions... and the ones that went the best were ones where all the players were on one side and played against a common enemy run by ME... which is very similar to a role-playing game....? 

The favourite one...? probably the last one I ran - Necromunda where each player controlled a group from a different gang. They each got a character and a small handful of regular gangers. They had all sort of banded together to stop Karloth Valois and his band of zombies and scavvies from getting to a populated area of the underhive and infecting large numbers of (relatively) innocent people and growing his power. Collectively, they had to stop him, If he got through - ALL THE PLAYERS LOSE... Players gained points for taking out Scavvies and Zombies and a bunch for taking out Valois (so a "winner" could be determined), but each were handed a card with a secret agenda on it - something only they got points for and only they knew about. Most of them were "take out the leader of X gang"... which gave them points... but the leaders were very powerful and if they did that too soon, it could affect their collective strength and ability to stop Valois. People REALLY got into it!

I ran it twice, actually, once as a play-test on my birthday and once at ToonCon:

The Return of Karloth Valois - Annual Wargaming Birthday Bash

ToonCon 2020 - Part 3 - Sunday - Necromunda (and Power Grid!)


16) Game You WISH You Owned

I feel like at some point there probably were games I wished I owned or wished I'd never gotten rid of... but I've either tracked them all down or lost interest...? 

Now, there are so many games that I OWN that I'd LOVE to play, but just never get around to it... there really aren't any others that I really long for. Not many that I wish I still had... (board games, miniature games, specific miniatures.... maybe... but not so much role-playing games I really, really wish I had...). 

I guess I wouldn't mind checking out the NEW version of Twilight: 2000. I've really enjoyed reading through Blade Runner, and the new Twilight: 2000 seems to use the same system, and I have SO MUCH STUFF for the original... I have just about all the first edition adventures and sourcebooks in print - as well as pdfs... so... Also have PILES of painted modern troopers and civilians and vehicles and terrain I could use... 

(edit/update... between typing this and posting it... 

...so... not really ANY games I wish I had...)


17) FUNNIEST Game You've Played

Again, Teenagers From Outter Space or the "Dude, Where's My Warhorse" adventure I ran with FATE. 


18) Favourite Game SYSTEM

Ehhhh... I don't know... 

There are things I like about a LOT of different systems. None of them really stand out as better than all the others. My favourite system at any given moment is usually the one I'm currently planning to play. Which changes all the time. 

Right now... FATE seems really elegant, but I just don't feel like I have enough experience with it. Blade Runner and Wrath & Glory seem like they have the right balance of crunchy and streamlined simplicity. 

I really, REALLY liked Savage Worlds and ran that EXCLUSIVELY for YEARS....

I guess, in general, I like anything that's fairly simple and generic and the rules get out of the way of ROLE-PLAYING. Character CONCEPTS are more important to me than number crunching and optimizing within a complex system of rules and chaff. 

I guess I could also say my favourite game system is the ONE I'M PLAYING RIGHT NOW! (which really isn't any, at the moment, so.... maybe in the fall... or winter... when the game room is accessible again...) 


19) Favourite PUBLISHED Adventure

I have a really hard time with published adventures... I like the idea of published adventures... because I feel like it should give a sense of how the game should be run - especially if you're just starting out.. But I always find holes in the plots that I just can't seem to fill. 

Or, if *I* don't find them... my PLAYERS WILL!!! 

The first Wrath & Glory adventure I ran from Dark Tides - the first anthology of adventures. There's a murder of a high-ranking nobility of a hive world, way up in their private spires, players have to investigate. The first thing one of them asks is "well, what's on the security camera footage"... There is ZERO MENTION of security systems or cameras, which, OF COURSE they'd HAVE....!? but if there WERE, that would make it INSANELY EASY to figure out who it was... Oh, they were taken out (how did they access that)... ugh... ground the adventure to a halt when I had to suddenly come up with reasons why there was no security camera footage. 

First game in the Dragonlance series of games. They find the Disks of Mishakal... the GOAL of the adventure... a set of 160 platinum disks, each one-sixteenth of an inch thick and eighteen inches in diameter, held together with a big rivet that runs through one side so they can be shifted out and examined... One of the players asks,  how HEAVY is that... nevermind, they'll figure it out, gets out phone calculates volume of this pile cylender of disks... looks up the density of platinum... Yeah... it's only a few tons... HOW THE FUCK ARE THEY SUPPOSED TO GET THESE OUT OF THE COLLAPSING CAVERN!? I tell them if someone of good alignment carries them, it is as if they are weightless... (making shit up on the spot, at this point) because... MAAAaaaaaGIiiiiic! but wait, what if that person gets in a cart (or a gully-dwarf-powered elevator, is the person carrying them weightless... can a person of good alignment even USE a gully-dwarf-powered elevator - knowing using it will send those gully dwarves to their CERTAIN DOOM!!?? 

I guess I liked the Free City of Krakow for the old Twilight: 2000 - it was less of an adventure, per se, than a detailed location with lots of potential... 

There's a nostalgic little hit of dopamine when I think back to Keep On The Borderlands (and maybe Sinister Secret of Saltmarsh)... the excitement of those first adventures all back in the day, when everything was NEW! But I haven't looked at it in 30 years.... and... I'm a little afraid to in case they SUCK in the light of modern reexamination. I mean... Dragonlance didn't hold up... 


20) Will Still Play in TWENTY Years Time...

I have NO IDEA. I have no idea what I might be playing in a year, let along TWENTY!? 

I just hope I'm playing SOMETHING. 

(I have to admit, I have a difficult time with future predicting. I have a hard time imagining I'll even be alive in five years, let alone ten or TWENTY!? I've been this way since my teens. It's honestly led to some not great life choices... and you can well imagine my shock and disconcert at realizing I'd made it to fifty and had an adult child - all in the same year - last year!? So, at this point, I have to acknowledge it's a possibility... but it's still hard to imagine) 


21) Favourite LICENSED RPG

Right now I'm really loving Blade Runner... Maybe once I try to RUN it I'll be less enthralled. 

Wrath & Glory is, technically, a licensed product... but a licensed RPG based on a miniature skirmish game that I've played like a role-playing game... so it feels more like an extension of a game I've already played and less like something someone else made up... Regardless, it is a licensed product, I do like it... so...

One of those two, I guess. 

I really liked the CONCEPTS in Tales from the Loop... but it just didn't work out for me running it... 


Who else has a favourite one-shot or a game you wished you owned, a favourite system or tell me the funniest game you've played? What's your favourite published adventure? 

WHAT GAME DO YOU HOPE YOU'LL STILL BE PLAYING IN TWENTY YEARS?!!

Do you have a favourite licensed game?

Please let me know in the comments!

Wednesday, December 8, 2021

February Gaming Weekend.

 I've started thinking about a February Gaming Weekend. For the past 17 years, i've organized some sort of gaming event around my birthday at the end of February - the Annual Wargaming Birthday BasH! Sometimes its been a single afternoon or evening - usually a multiplayer miniature game of some sort with a few friends. Other times it's been and entire weekend of gaming - either a campaign or a mini, invitational con. Other times, just a few games with the family... 

I’m really trying to stay positive and plan as though we WON’T be in a FIFTH Wave of Covid… or STILL Be riding out an extended (never-ending) fourth wave!?   (Not that there are going to be any more restrictions of movements or visitations, regardless of how many die, this government had made clear!). But, these things often work out better if there has been some planning beforehand…. So I am thinking about it and trying to make plans… 

To get started, I recently catalogued all of the previous events on a separate page, recently...

Wargaming Birthday Bashes

A couple predate this blog - I was lucky to find a couple pictures of one of the pre-blog games (going through back-up CDs from previous computers, sifting through piles of old pictures)... but could find nothing for the first one... 

Putting this together and reviewing all these events, brought up a rollercoaster of memories ranging from pure joy to total despair. These constitute some of my favourite gaming memories, ever. Simultaneously many bring up feelings of soul-crushing misery and utter  despondency… 

Every year there was that one person (or two, or three) that insisted on RUINING ALL THE FUN (for ME, at least, They probably still had a great time!).  Whether it was the constant complaints about the system (the tabletop game itself and/or campaign rules), or their constant demanding for rulings about stupid bullshit they should have known the answer for if they read the rules and weren’t trying to seek advantage through rules lawyery, or just finding loopholes in either the game rules or the campaign rules and totally exploiting them…. 

There are more than a few of these people that have also showed up at many of these events that ALWAYS caused trouble and made me never want to run one again…  I've tried to stay positive in game reports and not mention these things plainly... Ignore it… "Let it go"... But it happened and, looking back at them, even now, I wonder, is the stress they cause worth it?!

Some I can simply NEVER invite again (finally got that solution through my thick head). A big problem is a few of them still live here in Saskatoon and THESE are the people that are almost ALWAYS available… and worst part is... some of them are truly generous, fantastic human beings… Y’know, OUTSIDE of gaming… 

On the flip side, there ARE about a dozen people that have come to multiple games over the years that totally make it worthwhile and never cause any sort of trouble or headaches. They are the reason I have carried on. They would be my DREAM TEAM of players for a game weekend… Unfortunately, over half of them don’t even live in Saskatoon and it is a big deal for them to get here… especially in February… especially in the middle of a pandemic… 

How does one get a Dream Team of players to show up, while not hurting good friends (who are terrible people to play games with)? 

That being said…. Problem Person(s) played in the Necromunda game (the last big one I ran in 2020, both at my Birthday Bash and again at ToonCon… I won’t say which it was the Problem Person(s) showed up at…) and didn’t cause much trouble… I think this was largely due to scenario design. There was a need to work together, to a certain extent (if the common enemy, played by me, was not stopped, EVERYONE LOST!! And Karloth Valois and his horde of Scavvies and Plague Zombies were NO PUSH-OVERs!), and there was no great benefit to being a dink (each had secret, individualized objectives and victory points - mostly points were awarded for dealing damage to Valois and his crew... but each gang had ONE other gang or gang memeber that they had some sort of vendetta against and could gain points by taking ONE specific character out.).… so… no one was really THAT much of a dink… 

I also find it hard to make plans and get things prepared when I get a luke-warm commitment from many people… Which I've gotten a lot of over the years, and especially the last few. “Well, I’d LOVE to… but we’ll have to see… I can’t plan that far in advance…” when it’s, y’know, just two months away…. Somehow people can make plans to go on holidays, or go to weddings, or go to (AND/OR ORGANIZE) larger conventions up to (and sometimes more than) a YEAR in advance on a specific day/weekend/week… but can’t say if they can make it to my thing until the week before…?! WTF!? 

The last wargaming weekend I'd planned (a Necromunda campaign in the fall of 2019) which I had done SO MUCH WORK FOR (painting multiple gangs for people to use if they didn't have one and a bunch of terrain)... got cancelled because I got a bunch of "maybes", which turned into "NOPEs" in the last week or so coming up to the planned weekend for the event. (Luckily I was able to make use of it all in the following Birthday Bash/ToonCon event) 

(Except for the problem people… they can ALWAYS commit and will definitely make it…) 

Anyway…. 

I digress... 

Back to THE PLAN

This also happens to be a BIG ONE - as this will be my FIRST HALF-CENTURY celebration

(Seriously, how the fuck did I actually make it this far!?) 

(Ooh! Maybe I should start the day with a half-century ride!) 

(but, like, a metric half-century... and only if its NOT -40°C!?) 

AND, my Birthday IS on a Friday, so it seems like it would be fun to use that to kick off a whole WEEKEND of festivities! 

But what format to take…? A weekend long campaign of some sorts - either tabletop miniatures (which could be competitive or co-op/semi-co-op) or a role-playing game? Or something more like a mini-con with a number of different events/games over the weekend. 

I think my favourite option is a co-operative, tabletop miniature adventure campaign - where the “players” are all on the same side and have one character/hero and/or a small unit of some sort, that fight against antagonists controlled by a GM (i.e. ME!) - and play through a series of linked adventures - possibly requiring collection artifacts or clues or completing objectives before they can move on, and culminating in a BIG BOSS BATTLE at the end of the weekend…?

But a lot of that depends on who is available that weekend, how much of that weekend they are available, and what they are interested or willing to commit to playing.  

Over a weekend I generally, mentally break it down into 5-7 game "slots":

  1. Friday Night
  2. Saturday Morning
  3. Saturday Afternoon
  4. Saturday Evening
  5. Sunday Morning?
  6. Sunday Afternoon
  7. Sunday Evening ?

So... Campaign or Mini-con?


CAMPAIGN

Role-Playing Game or Miniatures?


ROLE-PLAYING GAME

Advantage to role-playing games - if things do go sideways, Pandemic-wise, I could always switch to Online… like I did for my birthday this past year. 

  • Fate? 
  • Wrath & Glory? 
  • Something Else!? (unlikely) 


MINIATURES

Competitive campaign/mini-tournament OR a co-op/semi-co-op tabletop adventure (like RPG - but miniature combat focused where all the Players are on the same side fighting enemies controlled by a game master - i.e ME!) 


Competative Campaign/Tournement

Competitive campaigns/tournaments I could potentially run... 

  • Hordes of the Things
  • DBA
  • Necromunda
  • Kill Team
  • 40K Combat Patrol
  • Frostgrave
  • Stargrave
  • Warcry

  • The Silver Bayonet

While a LOT of fun... there are almost always a LOT of problems with these... 


Co-op/Semi-Coop

As mentioned before, this is probably more most favourite option. Running a series of tabletop miniature adventures where all the of the players are (more or less) on teh same side, battling against foes controlled by ME - ultimately culminating in some kind of "Epic Boss Battle"!  Some of the games I have and could again run as a cooperative or semi-cooperative :

  • Savage Worlds
  • Age of Sigmar
  • Warcry
  • Kill Team
  • 40K
  • Necromunda 
  • Song of Blades and Heroes
  • Frostgrave
  • Stargrave
  • The Silver Bayonet
  • Warhammer Quest (like Blackstone Fortress or any of the Age of Sigmar ones...) 


Team Option (Semi-Coop/Competitive)

The "All Quiet Campaign" - two teams with multiple players- each player commanding a squad or Kill Team within a platoon or similar larger formation... it uses set terrain representing a stagnant part of the front where the fighting has more or less ground to a halt. The teams are holding that section of the line for a period of three days and three nights. A series of six scenarios are played over that time period. Not all troops are used for each mission. Some are active (on the mission out in No Mans' Land), some can be on stand-by (sentries, holding the trenches or whatever), some are out-of-the-line and resting... Quality of troops degrades if they are used twice in a row (i.e. without resting)...?


MINI-CON

There are definitely some advantages to running a "Mini-Con". I can mix it up and play some different things. There could be somewhat less prep involved - especially if a few of them are board games and I dont have to worry about an airtight campaign system. Also, no one has to commit to WHOLE weekend - people could “sign up” for just ONE slot. 

The weekend could look something like:

  • Friday Night - One-Shot Role-Playing Game
  • Saturday Morning - Miniature Skirmish 
  • Saturday Afternoon -  Miniature Skirmish 
  • Saturday Evening - Miniature Skirmish 
  • Sunday Morning -  Board Game
  • Sunday Afternoon - Board Game 
  • Sunday Evening - Board Game 
OR

  • Friday Night - One-Shot Role-Playing Game
  • Saturday Morning - Miniature Skirmish 
  • Saturday Afternoon -  Board Game 
  • Saturday Evening - Miniature Skirmish 
  • Sunday Morning -  Board Game
  • Sunday Afternoon - Miniature Skirmish 
  • Sunday Evening - Board Game 
Just to mix it up a little... 

OR... have the one-shot RPG on the Saturday evening, half-way through...

OR... it could be ONE board game on Sunday... but, like, a bigger one with many players taking all day to play... 

Lots of possibilities here... 


COME-AND-GO CAMPAIGN

A third option I've been considering since I started this planning and writing this a week or so ago is a "Come-And-Go Campaign. This would be a semi-co-op miniature campaign - involving a number of linked scenarios played over the weekend that create a bit of a narrative... BUT... it could involve DIFFERENT characters/groups - played by different participants that could show up for just one session, or ALL of them. Ideally, there would be one or two that would play the entire weekend and would be the "Lead Heroes" that assemble the varied groups of allies to fight... whatever it is that they are fighting...? 


OR... 

...maybe I'll just play some games with my family again, like I did last year... 

Kind of still leaning towards co-op tabletop miniature adventure... possibly with come-and-go option... 

Tuesday, November 2, 2021

October Games

Despite plans (and then MORE plans) for lots of gaming, we got off to a bit of a slow start this month....


Thursday, 7 October 2021

Orion came by and played Necromunda, just to switch things up a bit... She brought her enforcers and they were ordered to bring in Kal Jericho.... 

You can read all about it here:

Necromunda: Get Jericho


Friday, 8 October 2021

While waiting for supper to cook, Amanda and I played a quick game of Azul 

Later in the evening, our friend Rob was to come over and play Terraforming Mars, but he ended up not being able to make it... so Amanda and I just played! We played on the Hellas map with Prelude. 

I played Inventrix with UNMI Contractor and Galilean Mining. I took the Energizer and Diversifier Milestones, and the Space Baron and Contractor Awards - the only two that were funded.

By the end of the game I had four cards out that each gave me a 2 MegaCredit (or, whatever the money is called) discount on ANY card with a space tag... except after I put the first one in play, I drew exactly ZERO other space tag cards for the rest of the game!? WTF!? 

Amanda Played the United Nations Mars Initiative with Biofuels and Society Support. She took the Polar Settler Milestone..

It was strange  because USUALLY by the end we have the map COVERED with greenery and cities!? The map at the end of this game looked rather sparse! 

It was a VERY close game - though she ended the game with almost 15 more Terraforming Rating than me and almost twice as much greenery... I caught up and passed her (Just!) with all the Milestones and awards and Other points squirrelled away on cards - and she only had ONE city!? I may have had HALF the greenery, but I had five cities strategically placed to capitalize on what greenery there was! 

 

Saturday, 9 October 2021

Met with some of the Saturday Night RPG Group on... well... Saturday night... to discuss plans for the next ten weeks. We'd been messaging about getting a Wrath & Glory game going again - as I had mentioned in the most recent addenda to the Q4 Plan - and had even been planning to make characters this evening... but then decided to do something completely different - over the next ten weeks I would run a series of FATE one-shots - to get in ten plays of FATE this year!

I do really like the system, but I also really didn't feel like I know my way around it well enough, and was really hoping that running ten, totally different games in ten weeks might give me a better idea of how to run it! 


Sunday, 10 October 2021

Once again, I'd had one game planned, but players cancelled so Amanda and I played a few games of Azul. I won the first game. It was quick so Amanda suggested we play again. 

I won that one too... by, like, a LOT! 

It was probably my best game EVER!? only two spaces weren't filled and I scored 135 points?! I usually score about half that... Amanda scored about half that. 

She insisted on playing one more and she won that one. 

Ever the gracious victor! 


Monday, 11 October 2021

Monday afternoon, Amanda and I sat down and played a game of Wingspan! 

pretty much even on the Round End Goals... 

My board at the end of the game. I managed to squeak in a victory - mostly by playing that Great Egret - which I'd only gotten because Amanda activated some card that allowed ALL PLAYERS to draw a card... and kept activating some other card that kept giving ALL PLAYERS a fish... and the last time I went to gain food, I had to roll the dice it came up ALL rodents!? 


Friday, 15 October 2021

Kingdom Builder

We played with Hermit, Merchant, Knight Kingdom Builder cards (that determine what you get points for) on the Oracle, Tavern, Harbour, and Tower boards. 

I realized as I was rereading the rules, that we are MISSING a few of the Kingdom Builder cards!?  Not sure what could have happened to them!? Possibly they got left on the table and accidentally cleaned up into another box...? 

After Kingdom Builder we played a few games of Wingspan. 

Starting the game off we has only MURDER BIRDS on the display!? 

I totally dominated the End of Round goals this game... some how!? 

My tableau at the end of the first game! 

Amanda insisted on another round. 

I was ON FIRE this evening! 


Saturday, 16 October 2021

I'd originally planned this week to be the first week of the TEN WEEKS OF FATE... and I'd kind of prepared a short introductory one-shot based on Escape from Kalisz - the introductory adventure from the original Twilight: 2000... but people were pretty lukewarm on that and I wasn't feeling SUPER prepared and realized I'd probably bitten off more than I could chew with that one... so I discussed the next idea I'd had and we made characters - or at least STARTED making characters for NEXT week's game!

The plan is I'm going to post the adventure background/setting parameters on Sunday in our Facebook Messenger thread and, through the week, make characters, so that come Saturday we should be MOSTLY ready to play and can blast through a game in 3-4 hours before Christian, who lives two timezones to the east, falls asleep! 


Monday, 18 October 2021

MORE Wingspan! 

I thought we might try the "easy" side for the round end goals. 

On the standard (green) side you get a fixed number of points depending on whether you are first, second, third, etc. It doesn't matter if you have one more or ten more of the thing... which is okay for a multiplayer game. But in a two-player game you get 3 points more than the other player - always (unless they don't have ANY of the thing you need) and it almost always ends up being a net of zero - as one will win two of them and the other will win the other two. OR one player gets 12 points more than the other for having one more of the thing each round... which SOOMETIMES seems a little unfair, because often, if it's an odd one and you just didn't even SEE any of the cards you'd need... 

Using the Blue side, you COULD get more points if you manage to get MORE of the thing... but also get less points if you only have one more of the thing. 

It worked out okay... 

My nature preserve tableau at the end of the first game

The first game went quickly, so we played another. 

In the end, using the blue side has been a little less swingy... Which... I don't know... maybe we'll go back to using the green side. 

Tableau at the end of game two. 


Saturday,  23 October 2021

TEN WEEKS OF FATE #2 (technically the first adventure, as I just explained the system and help people with starting character creation for this adventure). 

In this game, titled "Dude, Where's My Warhorse...?", the characters were all members of a Knight's retinue. their knight had just won a tournament hosted by the king of the land to celebrate the betrothal of his only child to the king of the neighbouring nation with which they have been at war for decades and finally brokered a peace. They all went out celebrating the night before the game starts and got very, VERY drunk and have next to NO memory of what happened. All awaken with a terrible hangover, some strange memento of the previous evening's debauchery, and their knight's prized warhorse is missing?!

Hijinks ensued... 

I added a few more to the group as it's often been difficult to get everyone out. At least one, and often more are generally unavailable on any give weekend... I figured with a few more players added, we'd for sure get 3-5 one any given week, ideally four... so, of course this week, while I'm still trying to figure things out... SIX of them showed up. 

It was a bit overwhelming, but I think everyone ended up having a good time. 

One of these weeks I'll actually be a bit more prepared!? 


Sunday, 24 October 2021

Sunday evening, Amanda and I played Warhammer Underworlds. 

You can read about that here: 

Storm of Celestus Enter the Nightvault


Friday, 29 October 2021

After supper we played a few quick games of Retro Loonacy. We only needed to play ONE game to tick that off the list of 10x10 games... but because they were quick, I suggested we play a few - like until one of us won three games... that would be a maximum of seven games... wouldn't be too hard, then we could get to watching HORROR movies - which was kind of the plan for the entire weekend. 

We played three. 

Amanda kept badgering Keiran about school stuff so that neither were able to really concentrate on the game and I just won three in a row and we were done. 

After that we watched Scream... and... something else? Maybe the first episode of the Chilling Adventures of Sabrina...? 


Saturday, 30 October 2021

I had originally planned to play FATE this evening... but in the end had to cancel. No one was actually available. I may end up cancelling next week and most of November (because... REASONS!?)

We ended up watching more HORROR movies on Netflix. Starting with the Fear Street series (parts one, two AND THREE) and then The Girl With All The Gifts. 


Sunday, 31 October 2021

Halloween. 

It was really Keiran who spearheaded halloween activities this year, planning the movies to watch and stuff. They carved the pumpkin.

The finished pumpkin.

Later in the evening, someone stole it from our front porch, smashed it in the street and stole the rechargeable bike light we'd put inside to light it up... booooooooo...


Keiran in their halloween costume. (and the bowl of treats and pumpkin we left out for the evening) 

Teh costum they put together themselves, sewing all those patches on to the hoodie and making the appliqué storm cloud.  

The costume is for a character names Virgil from a youtube series called Sander's Sides. 

Amanda went with her standard witch costume... 

This was really the best picture... too bad it was out of focus... 

Amanda and Keiran. 

I have costumes... but... I don't know.. couldn't really be bothered to get in any of them. 

We started watching SCary Movie... but it was just so awful, NO ONE was enjoying it and we had to stop... finshed up the Horror Movie FEst with watching another episode of the Chilling Adventures of Sabrina. 

 

THE PLAN

So... THAT PLAN... (Played/Still to Do):

  • Wingspan (26/0)
  • Retro Loonacy (12/0)
  • Warhammer Underworlds: Direchasm (12/0) 
  • Azul (11/0) 
  • Kingdom Builder (10/0) 
  • Warhammer 40,000: Kill Team (8/2) 
  • Terraforming Mars (7/3)
  • Warhammer Underworlds: Nightvault (7/3)
  • Necromunda Rulebook (6/4) 
  • FATE(2/8) 
We DID play NINE of the thirty games needed to play to finish up the challenge. Ideally, we need to play ten of those games each month - so pretty close! I may have to drop FATE off that list and switch it up with something else... Century: Golem Edition – An Endless World seems most likely...

We've played Century: Golem Edition – An Endless World three times, so far, this year... (Amanda got it for her birthday - along with Wingspan) seven more plays seems easy enough. Maybe a few of those could be in combination with some of the other games in the series. Each of the games in the Century: Golem Edition series are games on their own, but the latter two include bonus sets of rules for combining them with elements of the other games. We have not tried any of these, though Amanda's suggested it a number of times. We nee to play seven games of Endless World to get in ten plays. Four could be of just the base game and the remaining three could be combos - one with the original Century: Golem Edition, the second with Century: Golem Edition - Eastern Mountains, and the third combining all three! 

That seems like a plan... 


ORKTOBER

At the beginning of the month, I got (very briefly) SUPER MOTIVATED and decided I would participate in ORKTOBER and try to paint thirty one Orks or Orcs or Orruks throughout the month... but then I kind of got busy doing inktober/artober (or whatever you want to call it), and didn't really get ANY orks done at all!? (though I did pick up Harrowdeep and I assembled and primed Da Kunnin Krew, the Orruk Kruel Boyz warband included in the new box.... so, I guess there is that... 

I doubt much miniature painting will go on this month, either, as I've gotten started on a whole NEW art project... (and this might be why not much FATE is going to happen either...) 

Tuesday, October 12, 2021

Necromunda: Get Jericho

 

Last Thursday my friend Orion stopped by to play some Necromunda. She brought her Enforcers and I thought it might be fun to see how well Kal Jeroicho and Scabs did against a full gang... all on their own... 

Jericho and Scabs were set up in the centre and just had to escape off the edge of the boards. The coppers could set up anywhere with 4" of an outer edge. I put walls around most of the edges, so it wouldn't be TOO easy just to run off! 

Jericho and Scabs

Cops

MORE Cops 

Another Cop 

STILL MORE COPS!

I probably shoudl have given Jericho and Scabs a few friends. 

Scabs started things off moving forwards and plinking away at one of the Coppers, doing absolutely nothing... 

One of the cops must have moved up... 

Then Jericho went and shot the Captain... but only managed to pin him... because he's basically a terminator!? 

Sniper dude shot at Scabs. 

More cops moving up. 

Bew! Bew! Jericho shooting his master-crafted, hot-shot laspistols at the enforcer captain. 

One of the Enforcers tried to move in and apprenend Jericho - but this is where he SHINES - in close combat. He dropped her on her ass! 

Then charged the Enforcer Captain... and... as good as Jericho IS in Close Combat... he is still no match for a freaking TERMINATOR! 

Scabs taking more fire. 

"Move a little to your left, boss... NO THE OTHER LEFT!?" 

Sniper tires to get a line on Jericho. 

ALL THE COPS swarming in! 

Jericho breaks contact and tries to escape! 

But there are just too many cops shooting at him some with stun weapons... others with freaking BOLTERS!? 

BLAM! BLAM! BLAM! BLAM! BLAM! BLAM! BLAM! 

It ended as almost a slapstick comedy. Jericho and one of the enforcers fell into one of the sludge vats. 

He kept trying to get out. 

But everytime he did, someone would just knock him back in. 

Eventually the Enforcer Captain knocked him down and cuffed him! (something enforcers can do instead of a Coup de Gras! It has the same effect, but is a little more "fluffy") 

Fun game. We're going to play some more Necromunda again this week. Seems the Coppers were bringing Jericho in because they needed help with a thing... A thing involving some REDEMPTIONISTS

Not much has been done for Orktober... but I have been busy drawing stuff for ARTOBER

I have gotten in a few other games towards the NEW 10x10 plan...