Showing posts with label Paths to Glory. Show all posts
Showing posts with label Paths to Glory. Show all posts

Wednesday, August 13, 2025

Goretim the Reddish - Lord of Khorne

I have finished the Lord of Khorne on Juggernaut! 

Goretim the Reddish, Lord of Khorne, on their Juggernaut, Bloodbatter! 

I am going to use this as the leader of my Paths to Glory force. They command a small force that originated in the Eastern Parch. Most of the warhost was destroyed in the Skaventide event and ever since they have been fighting their way through mounds of Skaven to reach other Khorne forces in the Southeast part of the Parch near the South edge of the Adamantine Mountain range... bringing them ever closer to the Ravaged Coast! 

Goretim the Reddish leading their [to-be-named] Bloodbound Horde (and some daemoic allies!)

(probably MORE than I'll ever need for Paths to Glory!)

The Khorne Lord on Juggernaut is not in the new Battletome (because the model has been discontinued). I did find a Battletome supplement PDF On the Warhammer Website that had the stats for this model (which is still playable in matched play until July 2026...?). I'll probably use the Anvil of Apotheosis rules to build a custom Khornate Warlord - probably just a 150 point Bloodbutcher (there are also Gore Chieftans at 250 points and Brass overlords at 350, but, honestly, those just get ridiculous... I'm not sure how you'd even USE the 50 Destiny Points the Brass Overlord gets, I think you'd literally have to take EVERY UPGRADE POSSIBLE!?) 

This was a finecast model and it was awful to work with... there were so many channels carved into the mould to get resin into the right parts that it completely obliterated some details and others I may or may not have entirely carved off accidentally and then because there were so many bumps and bolts and spikes that it was sometimes hard to figure out which were actual intentional details of the model or blobby extra bits because of flaws in the mold and some of those I left and didn't realize what it was until painting and then had to carve it off (and a bunch of paint with it) so I was repainting bits and it all got very frustrating and... I'm just done with it... however it looks.. I'm just not doing any more... I can see why this was discontinued. I'm a little surprised it wasn't replaced this year along with the release of the Codex... I mean, theWorld Eaters have a pretty rad model (that can alternatively be built as a Lord Invocatus). How hard would that have been to modify and make a fantasy version!?

I do still have a few things I could paint up for the Blades of Khorne - the 5 Skullreapers, 10 Blood Warriors, and 30 Bloodreavers - but I'm well over 2000 points worth of stuff. I'm probably good for any game I'm likely to get up to any time soon... unless... naratively... I NEED 40 Bloodreavers (maybe for the Soulbound campaign?) or something... (oh, and I have spare a Bloodsecrator and a Bloodstoker... not sure what I'll ever do with those...?) 

Next!? Seriously... the Skullreapers... then the stuff I need for Night Wars (three fellbats and Radukar the Beast - and attendants) 

After that, probably still the Stormcast Eternal Vigilant Brotherhood Spearhead  army... likely, followed by either the Soulblight Gravelord Bloodcrave Hunt Spearhead army or the new Nighthaunt Cursed Shacklehorde Spearhead army... 

(or maybe some plaguebearers...? for... REASONS!?) 

Monday, July 28, 2025

Skulls for the Skull... Altar...?

I rode over to my FLGS - Dragon's Den Games - and picked up a few items they'd ordered in for me... and while I was there I found they had a Lord of Khorne on Juggernaut!? So I grabbed that as well, along with some Green Stuff! 

Skull Altar, Judgements (Definiely-not-SPELLS!) of Khorne, Lord of Khorne or Juggernaut, and some Green stuff. 

I was really excited to find they still had a Lord of Khorne on Juggernaut. I think the Mighty Lord of Khorne that I have looks kind of goofy and I'd much rather my forces be led by this:

(image is © Games Workshop and used here entirely without their permission!) 

It's a pretty rad model, right!? And yet, it's been discontinued!? WHY!? 

Well here's why it's been discontinued... 

It's Finecast Resin model?!

I get they're moving these all out of production.. But why not replace them with a plastic model!?

Especially when the World Eaters have their Lord on Juggernaut and Lord Invictus!

(Next two images below are also © Games Workshop and used here entirely without their permission!) 

World Eaters Lord on Juggernaut 

World Eaters Lord Invictus 

how hard would it be to modify this model above slightly to make it a fantasy bloodbound character...?

I'm guessing they'll replace it at SOME point... but the stats won't be in the Battletome! 

One might wonder WHY I'm buying this older model when I KNOW it won't have a warscroll in the Battletome!? Because each of the Battletomes they've released for Fourth Edition has had an Anvil of Apotheosis section - which allows you to build your own characters and there are ususally options for having them mounted either on a horse or a monster - if you want to convert a general to be flying a wyvern or whatever... you can kind of do that! I don't think they're allowed for matched play (tournaments, etc) but they are fine for Paths to Glory, and that's what I'm getting ready for!!

New Blades of Khorne Battletome is out on Saturday!

Friday, October 4, 2024

Warhammer Age of Sigmar: Path to Glory Army Options

Now that the Spearhead league at the Warhammer Store has wrapped up, there’s talk of a Path to Glory campaign starting! I’m pretty excited about the idea. I know I’ve complained about the lack of… well… everything in this edition’s version of Path to Glory… I’m trying to let that shit go and roll with what we’ve got. I COULD organize my own campaign and use elements of previous editions campaign rules… but I don’t have the time or energy for that right now and if John at the Warhammer store is willing to organize stuff, I’m just going to be happy to play games and shut up about it and build up with a fun narrative for my army as we go… 

But.. What army will that BE!? 

THIS is the question that I’ve been tormenting myself about for the last week and gone back and forth numerous times. At moments being so certain I’d do one or the other, I started assembling or priming or otherwise prepping entire units of stuff… only to just drop them, when I had another idea?! 

(buckle in, it gets a little rambley!) 

(See if you can guess which one I'll settle on by the end!?) 

So certain was I, at one point, that it would for sure by either the Blades of Khorne or the Hedonites of Slaanesh, that, on the last day of the Dragon’s Den Games 30th Anniversary Sale, I went back and bought the Faction pack for each of those… (but also, they didn’t HAVE the Sylvaneth pack… and the Soulbight Graveyards one cost a bit more $30 vs $24 for these… not sure if they had Nighthaunt, but I wasn’t really considering it at the time…) 

As absurd as this may be, I have NINE different factions that I COULD potentially field a 1000-point Path to Glory starting army!? Some I could just start playing with tomorrow, others I would have to assemble and paint the entire thing… Part of me feels like I should go with something I’m ready (or nearly ready) to go with NOW… Part of me feels like I should pick one of those armies that need a LOT of work and use the carrot of playing in the league as inspiration to bang out an army!? 

Some other considerations... 


Regiments  

in this edition forces need to be organized into Regiments - or fielded as Auxiliary troops (Units you could not fit into a Regiment) . There are benefits to having less of each. The Heroes and Units of a regiment are deployed at once (i.e. when it’s your turn to deploy a thing, you can deploy a single Auxiliary unit… or all the Units of a Regiment… then it’s your opponents turn to deploy a thing). The first player to finish deployment usually gets to pick who goes first in the first round. Also, if you have the same number of units/regiments to deploy, this comes down to a dice roll at the beginning of the game… Also, if one player has more Auxiliary troops than their opponent, said opponent starts the game with a bonus command point. 

So it seems most people are probably going to try and have single regiment forces… 

For some armies this is easier than other armies. Each Hero has a list of units (by keyword) that can be included in their regiment. For some, like Soulblight Graveyards, this is super easy as Vampire Lords (which will likely be the most common General in a Path to Glory army) are listed as being able to include “Any Soulblight” meaning ANY of the units from the Soulblight Graveyards faction can be included in their Regiments. 

Other armies, this is less easy as the Heroes are a bit more picky about who they will lead in their units… For The Hednoites, for example, only names characters (which cannot be Generals in a Path to Glory armies) Or Keepers of Secrets (Greater Daemons of Slaanesh that, at 440 points, can also not be used as Generals in a Path to Glory army) have “Any Hedonites of Slaanesh” listed in their regiment options. All others have either “Any Daemon” or “Any Sybarite” (mortal servants of Slaanesh)… So if I want to have a ONE Regiment army, my options are much more limited… 

Is this really that big of a deal…? I don’t know. Command points can be pretty powerful. Going first…? To be honest, reading through how Temptation Dice work in regular Age of Sigmar (very different from Spearhead!!) its probably BETTER for the Hedonites to go second each round… of course if one had a canny opponent, they might MAKE a Hedonites player go first!?


Magic

I still have nightmares about playing Warhammer Fantasy Battle 3rd edition and just having my ASS handed to me when I showed up with armies without wizards or and faced an opponent that did. Having a wizard (or priest) not only means being able to cast spells (and summon manifestations of Endless Spells) you can potentially BLOCK wizards from casting spells and banish Endless Spells that have been summoned… 

So… do I need a wizard or Priest in every army!? Am I just going to be rolled over without one?! 

Also the aforementioned Endless Spells have been a thing in Age of Sigmar from just about the beginning… they are spells that can be summoned and have models and stay on the table until banished or otherwise destroyed. I never really paid much attention to them as they aren’t cheap, and you had to pay points to have them in previous editions and they didn’t seem all that useful. In this NEW edition, they seem pretty bad ass… and there is NO POINT COST to having them.. if you have a wizard (or priest)… you can just summon your faction's Endless Spells (or “invocations” for the Blades of Khorne)… 

So… probably a pretty good thing to have? (as everyone else is going to have them!) 

I do not have ANY of the endless spells… so that’s a thing I’m probably going to breakdown and buy… regardless of which faction I play… 


Faction Terrain

Most factions have “Faction Terrain” a piece of terrain you can often (depending on the scenario) can be deployed in your territory at the beginning of the game - or, in some cases, summon onto the table DURING the game… (Sylvaneth!) 

Some this seems silly… there are some scenarios where both armies can have faction terrain… how is it battles would take place where both factions just happened to have some of their special terrain built!? Or is it just assumed that it’s there BECAUSE MAGIC… the BECAUSE MAGIC excuse for so many things wears pretty thin after a while… 

Alas, like the endless spells, this costs nothing (in terms of the army point limit) to include in a battle. If you have the model and the scenario allows it, you just put it on the table. Some are more useful than others. The Skull Alter for the Blades of Khorne seems really good… as does the Awakened Wyldwood for the Sylvaneth… I’m pretty MEH” about the Fane of Slaanesh… it looks silly and it doesn’t do a whole lot (you have to DEAL D3 WOUNDS to a friendly unit within 12”… then that unit gets a bonus to wound rolls or run rolls or casting rolls…) 


Anyway… My brain has been so focused on this it completely overshadowed all other game considerations and I just need to settle on something so I can get to work on finishing up whatever I need to finish up and, in the meantime, PLAY some other games (like Devilry Afoot or Five Men in Normandy, or whatever!?) 

A LOT of these options are basically the Spearhead Army Plus (a few other things) 


BLADES OF KHORNE

You can see all the stuff I currently have painted on the gallery page:

Age of Sigmar: Blades of Khorne

I have a BUNCH of options and a lot of them require little to paint. The first two are Spearhead+ armies (the spearhead army I already have, plus another unit).

My first thought was just to paint up a second unit of Blood Warriors (that I already have) and add them to the Spearhead army 

OPTION #1

Slaughterpriest General's Regiment 

  • Hero - Slaughterpriest (1)  160 - Any Bloodbound
  • Unit - Blood Warriors (10) 210 - Bloodbound, Infantry
  • Unit - Blood Warriors (10) 210 - Bloodbound, Infantry
  • Unit - Bloodreavers (10)  100  Bloodbound, Infantry
  • Unit - Mighty Skullcrushers (3)  - 250 - Bloodbound, Cavalry

Total: 930

Alternatively I could field the Bloodwarriors as a single, reinforced unit of 20 (which I think is what the original owner did, as there is only one standard and one musician among the lot of them). I’m not sure how useful that is though… as games are most often won by holding objectives, there doesn’t seem to be much advantage in a smaller number of bigger units… a larger number of smaller, more maneuverable units seems more useful…

This army has a priest… could add invocations AND a Skull alter… 

THEN, noting that there was 70 points unused… I wondered if there was something else I could substitute in for the Bloodreavers (100 points) that could be up to 170 points… and that brought me to Option #2


OPTION #2

Slaughterpriest General's Regiment  

  • Hero - Slaughterpriest (1)  160 - Any Bloodbound
  • Unit - Blood Warriors (10) 210 - Bloodbound, Infantry
  • Unit - Blood Warriors (10) 210 - Bloodbound, Infantry
  • Unit - Khorgorath (1) 150  - Bloodbound, Monster
  • Unit - Mighty Skullcrushers (3)  - 250 - Bloodbound, Cavalry

Total: 980

The Korgorath! So option number two is much the same as option #1… but I don’t have a screen of cheap Bloodreavers and instead need to finally finish painting that Korgorath!! 

Then I got the idea that the Path to Glory warband cold just be a manifestation of Daemons on the Mortal Realms, just going on a RAMPAGE of SLAUGHTER

OPTION #3 ALL DAEMONS, ALL THE TIME!!

Bloodmaster General's Regiment 

  • Hero - Bloodmaster, Herald of Khorne (1) 150
  • Unit - Bloodcrushers (3) 200
  • Unit - Bloodletters (10) 200
  • Unit - Flesh Hounds (10) 220
  • Unit - Flesh Hounds (10) 220

Total: 990! 

This would be super fun to play... BUT, I would need to finish Bloodcrushers AND BUY, assemble, and paint 5x Flesh Hounds to field this army… (but flesh hounds are super easy and quick to paint!) 

The Bloodmaster is a Priest (1)… so I can banish spells and manifest invocations with it… Stand on a Skull Altar..

 

Back to mortal options… I have a Mighty Lord of Khorne and thought it might be fun to have one of those in my army… I COULD start with Option #1 or #1 above and ADD a Mighty Lord of Khorne afterwards… but it feels a little weird ADDING a Mighty Lord of Khorne to this army afterwards… as a subordinate to the Slaughter Priest…  Mind you, the Mighty Lord of Khorne is fewer points… 

OPTION #4

Mighty Lord of Khorne General's Regiment 

  • Hero -  Mighty Lord of Khorne (1) 140 - Any Bloodbound Warmonger, Any Blades of Khorne
  • Hero - Bloodsecrator (1) 150 - Bloodbound Warmonger
  • Unit - Blood Warriors (10) 210 - Bloodbound, Infantry
  • Unit - Blood Warriors (10) 210 - Bloodbound, Infantry
  • Unit - Mighty Skullcrushers (3)  - 250 - Bloodbound, Cavalry

Total: 960

Would need to finish Mighty Lord of Khorne, Bloodsecrator, and ten Blood Warriors. The Mighty Lord of Khorne is not a priest.. but I COULD give him the Firebrand trait and MAKE him a priest!?

Another option is to start with BOTH the Mighty Lord of Khorne AND a Slaughterpriest… but neither can be in each other’s regiments… so that would necessitate taking two Regiments… 

OPTION #5

Mighty Lord of Khorne General's Regiment 

  • Hero - Mighty Lord of Khorne (1) 140 - Any Bloodbound Warmonger, Any Blades of Khorne
  • Unit - Blood Warriors (10) 210 - Bloodbound, Infantry
  • Unit - Blood Warriors (10) 210 - Bloodbound, Infantry

Total: 560


Slaughterpriest's Regiment 

  • Hero - Slaughterpriest (1)  160 - Any Bloodbound
  • Unit - Khorgorath (1) 150  - Bloodbound, Monster
  • Unit - Bloodreavers (10)  100  Bloodbound, Infantry

Total: 410


Army Total: 970

Would need to finish Mighty Lord of Khorne, the Khorgorath, and ten Blood Warriors. 

Alternatively, I could take a unit of Instead of Mighty Skullcrushers instead of the Khorgorath and Bloodreavers…?


So... Blades of Khorne... 

PROS: 

  • Most options require little to paint up before being able to use
  • Simple and straightforward army
  • I have lots of options for things I can add to the force as it gains glory and grows


CONS:

  • Faction terrain (Skull Altar $63.00CAD) and Endless Spells/Invocations (Judgements of Khorne $50.00CAD) both seem super useful and would probably be silly to play without… 
  • Cool Characters I’d like to add to the force… Aspiring Deathbringers ($42.50CAD), Skullgrinder ($42.50CAD) 


HEDONITES OF SLAANESH

You can see all the stuff I currently have painted on the gallery page:

Age of Sigmar: Hedonites of Slaanesh

I have a few options for the Hedonites of Slaanesh...

 The Hedonites were the FIRST army I thought I’d build for Age of Sigmar… and while I had small elements of Khorne Daemons and Daughters of Khaine and Stormcast (just from all the Warhammer Underworlds warbqands!?) THIS was going to be MY ARMY… of ALL the forces I have, this is the only one that I’ve NAMED characters for (though not ALL the characters are named, just yet…) 

For the first option, I don’t need to paint a single thing!! It’s ALL DONE… just need to name a few more characters and units and dream up some background, and I’m good… the first option has TWO Wizards in it (as both the Shardspeaker and Viceleader are wizards) 

OPTION #1

Shardspeaker of Slaanesh General's Regiment 

  • Hero - Shardspeaker of Slaanesh (1) 130 - 0-1 Dark Egotist, Any Sybarite
  • Unit - Blissbarb Archers (10) 150 - Sybarite, Infantry
  • Unit - Slickblade Seekers (5) 190 - Sybarite, Cavalry
  • Unit - Slaangor Fiendbloods (3) 130 - Sybarite, Infantry

Total: 600

Viceleader, Herald of Slaanesh's Regiment 

  • Hero - Viceleader, Herald of Slaanesh (1) 140 - Any Daemon - LEGENDS
  • Unit - Daemonettes (10)  110 - Daemon, Infantry
  • Unit - Seekers (5) 140 - Daemon, Cavalry

Total: 390 

Army Total: 990

Not sure why I've made the Shardspeaker of Slaanesh the General here... It could be either the Shardspeaker or the Viceleader... I guess it could be the Shardspeaker summoned the Viceleader from the Realms of Chaos to do her bidding... OR... It could be the Viceleader that has seduced all of these warriors to do Slaanesh's bidding..?

I might switch that around.. 


OPTION #2

Viceleader General's Regiment

  • Hero - Viceleader, Herald of Slaanesh (1) 140 - Any Daemon
  • Unit - Daemonettes (20)  220 - Daemon, Infantry
  • Unti - Daemonettes (20)  220 - Daemon, Infantry
  • Unit - Daemonettes (20)  220 - Daemon, Infantry
  • Unit - Hellflayer (1)  180 - Daemon, War Machine

Total: 980

This would also be crazy fun to play... just a FLOOD of Daemonettes swarming the table!

I would need to finish off a LOT of Daemonettes (Like, ALL the Daemonettes I own!?)… but they’re pretty quick to paint, so… 

I have a second Hellflayer … I don’t think that unit can be reinforced though…? I guess if I expanded his force, I’d have to start a second Regiment anyway, so… I could start with a Shard speaker and just keep adding Sybarite units OR roll out the Infernal Enrapturess!!


PROS

  • I can play without painting a thing
  • If I do buy endless spells… it’s one of the cheaper sets at $55.00CAD… and with two wizards, I can cast a spell with one and summon the Endless spell with the other. AND of the endless spells out there, one of theirs is the one of the coolest looking ones.. 
  • Don’t care about at the Faction Terrain… 
  • Have LOADS of stuff I can add to the force when it expands - including loads more I don’t even have to paint…!? 


  • CONS
  • Buying Endless Spells - but I'll probably have to do that for ALL the armies... and this is one of the least expensive... and I don't care at all about the Faction Terrain! 
  • Might be more of a “finesse” army… and “finesse” in not something I excel at… 


SLAVES TO DARKNESS

You can see all the stuff I currently have painted on the gallery page:

Age of Sigmar: Slaves to Darkness

It's not a lot right now... 

Slaves to Darkness is to be the first Battletome released after the Stormcast… So part of me wants to focus on Slaves to Darkness for the next bit… but the Battletome might not be until November - when we’re well into the campaign… 

The big downside is SO MUCH would need to be painted… the only stuff I have currently painted are Hargraxls Pit Beasts: the Ogroid Myrmidon, Fomoroid Crusher, and Minsdtealer Sphiranx… which are fun… but do I need all of those in a Path to Glory army….? Maybe…?

My initial intention for this was to be an entirely mounted army - MOST of the stuff I have are a Chaos Lord on Daemonic Steed, Chaos Knights and Darkoath Fellriders (which were originally Chaos Marauder Horse) - Even the Sorcerer Lord I had was an old mounted model… which is would just use AS a regular Sorcerer Lord and say the old horse just don’t move around all that fast… I do have a few foot Marauders now… but… the IDEA was FAST_MOVING RAIDERS!!

I do have some background fluff worked out for these, which I like, but I have not named any of the characters yet… 


OPTION #1

Chaos Sorcerer Lord General's Regiment

  • Hero - Chaos Sorcerer Lord (1) 120
  • Unit - Ogroid Myrmidon (1) 170
  • Unit - Chaos Knights (5) 250
  • Unit - Chaos Knights (5) 250
  • Unit - Mindstealer Sphiranx (1) 170

Total: 960

Need to paint SO MUCH - Sorcerer Lord and 10x Chaos Knights… Sorcerer lord still needs some converting work… I mean, it's only 11 models... but they are very BIG and very detailed...


OPTION #2

Darkoath Chieftain General’s Regiment

  • Hero - Darkoath Chieftain on Warsteed (1) 160
  • Unit - Darkoath Fellriders (5) 150
  • Unit - Darkoath Marauders (10) 100

Points 410

Ogroid Myrmidon's Regiment

  • Hero - Ogroid Myrmidon (1) 170
  • Unit - Fomoroid Crusher (1) 140
  • Unit - Mindstealer Sphiranx (1) 170

Points 580

Army Total: 990

Two Regiments… And moving away from the theme of EVERYTHING IS MOUNTED… but I wouldn’t have to paint one regiment as the one with beasts is all done… AND I'd get to PLAY with all those crazy big beasties... but still need to paint Chieftain and five Fellriders and ten Marauders… but also no wizard… (so… I wouldn’t need the Endless Spells…?)


OPTION #3

Chaos Sorcerer Lord General's Regiment

  • Hero - Chaos Sorcerer Lord (1) 120
  • Unit - Chaos Knights (5) 250

Total: 370

Darkoath Chieftain’s Regiment

  • Hero - Darkoath Chieftain on Warsteed (1) 160
  • Unit - Darkoath Fellriders (5) 150
  • Unit - Darkoath Fellriders (5) 150
  • Unit - Darkoath Fellriders (5) 150

Total: 610

Army Total: 980

Not sure why I’m considering this… that would be SO MUCH to paint… but it’s a return to the EVERYTHING IS MOUNTED theme, I guess… and that WOULD be cool! 


PROS

  • Ummm… 
  • There is a Battletome coming out for it…?
  • I really LIKE this army and the models… ?
  • It would be a good excuse to GET THINGS DONE


CONS

  • Pretty much EVERYTHING would need to be assembled and painted.
  • The Battletome might not really come out soon enough for it to matter for this campaign… 
  • Both the Faction Terrain (Nexus Chaotica $70.00CAD!?) and Endless Spells (Endless Spells: Slaves to Darkness $63.00CAD) look pretty rad AND some of the Endless spells look fun (and potentially devastating!?), so I’d probably have to buy those… 
  • Some options are two regiments… 


SKAVEN

I DON’T have a Gallery page for this one just yet.. I wasn’t really considering using the metal minis for playing Age of Sigmar, I’d thought I’d just use them for Warcry If I ever got around to playing that) or other games… But it turns out I do have enough to field a Path to Glory army (above!)… so… 

Rats are popular… Rats like fighting rats… 



OPTION #1

Arch-Warlock General’s Regiment 

  • Hero - Arch-Warlock (1) 170 0-1 Clanrats, Any Skryre 
  • Unit - Acolyte Globadiers (5) 130 - Skryre, Infantry, Weapon Team
  • Unit - Warplock Jezzails (3) 150 - Skryre, Infantry

Total: 450

Grey Seer's Regiment 

  • Hero - Grey Seer (1) 120 - 0-1 Skaven Overclaw, Any Skaven
  • Unit - Clawlord (1) 100 - Skaven Overclaw
  • Unit - Clanrats (20) 150 - Verminus, Infantry
  • Unit - Rat Ogors (3) 160 - Moulder, Infantry

Total: 530

Army Total: 980

I could easily flip it and make the Grey Seer the General… I like the old Grey Seer… 

Need to paint: Arch-Warlock, rest of Globadiers (though they are at least half done), and a Rat Ogor… and a few clanrats? And would need to strip and paint a Jezzail team… 


OPTION #2

Grey Seer General’s Regiment 

  • Hero - Grey Seer (1) 120 - 0-1 Skaven Overclaw, Any Skaven
  • Unit - Clawlord (1) 100 - Skaven Overclaw
  • Unit - Acolyte Globadiers (5) 130 - Skryre, Infantry, Weapon Team
  • Unit - Warplock Jezzails (6)300 - Skryre, Infantry
  • Unit - Rat Ogors (6) 320 - Moulder, Infantry

Total: 970 

Ha-ha… this would be nuts… and I’d need another Rat Ogor (The Dragon’s Den DOES have one or two of the older metal ones still on the shelf) … and would need to strip and repaint FOUR Jezzail teams… and paint FOUR Rat Ogors… and the Acolyte Globadiers

NO CLANRATS! I suppose with my first 150 Glory Points I could buy one unit of Clanrats and start fielding a second regiment commander by the Clawlord... 


PROS

  • Bunch of it is painted
  • Classic Minis
  • I do have things I can add to the force… especially if I want to start looking at LEGENDS!! 

CONS

  • Still some to paint… 
  • Battletome = $70CAD!? 
  • Endless Spells and Faction terrain!? (Skaven Gnawholes $75.00!? Endless Spells: Skaven $55.00!) but maybe I could scratch-build something…? 
  • The Better Option is two regiments… 


NIGHTHAUNT

You can see all the stuff I currently have painted on the gallery page:

Age of Sigmar: Nighthaunt

I wasn’t really considering these… But maybe I should… I’m so close to having EVERYTHING DONE and that’s a good feeling.. and using this would be motivation to GET them all done… 


Scriptor Mortis General's Regiment

  • Hero - Scriptor Mortis (1) 120 
  • Unit - Bladegheist Revenants (10) 160 
  • Unit - Craventhrone Guard (5) 100 
  • Unit - Glaivewraith Stalkers (4) 80 

Total: 460

Spirit Torment's Regiment 

  • Hero - Spirit Torment (1) 130 
  • Unit - Chainghasts (2) 100 
  • Unit - Myrmourn Banshees (4) 120 
  • Unit - Myrmourn Banshees (4) 120 

Total: 470

Army Total: 930

I didn’t put and option and number by this one as it is the ONLY option… this is EVERYTHING I HAVE… except for a couple of Warhammer Underworlds Warbands (Thorns of the Briar Queen and Headsman’s Curse - the other Warhammer Underworlds warbands are already included in those listed above!?) beyond those… I’d have to BUY more stuff to add to the force… and I’m not sure if I care about them enough to do that… 

I like having these as an opposing force to play with someone that doesn’t have an army… They’ll be super fun to use in Soulbound (when I ever get to running a game of that!?)… buuuut… 

Doing this WOULD be motivation to finish up the rest of what I have (Scriptor Mortis, Craventrhone Guard, the second unit of Myrmourn Bansees, Headsman’s Curse…) 


PROS

  • Almost Done!
  • It’s October and they’re spooky! 

CONS

  • Don’t really have other stuff to ADD… would need to BUY MORE when the army expands… 
  • Endless Spells: Nighthaunt $55



DAUGHTERS OF KHAINE

You can see all the stuff I currently have painted on the gallery page:

Age of Sigmar: Daughters of Khaine 


Melusai Ironscale General’s Regiment 

  • Hero - Melusai Ironscale (1) 160 
  • Unit - Blood Sisters (5) 140 
  • Unit - Blood Stalkers  (5) 140 
  • Unit - Khinerai Heartrenders (5) 110 

Total: 550

High Gladiatrix’s Regiment 

  • Hero - High Gladiatrix (1) 130 
  • Unit - Witch Aelves with Paired Sciansá (10) 110 
  • Unit - Doomfire Warlocks (5) 150 

Total: 390

ARMY TOTAL: 940 


PROS:

  • Motivation to actually get some of these DONE
  • This is the sort of army that could get Amanda to play!!

CONS:

  • SO MUCH TO PAINT!!
  • NOT EASY STUFF TO PAINT!!



SYLVANETH

You can see all the stuff I currently have painted on the gallery page:

Age of Sigmar: Sylvaneth

I'm pretty excited about Sylvaneth right now... 

There really is just the one option... 


Treelord  General's Regiment 

  • Hero - Treelord (1) 260 points - Any Sylvaneth
  • Unit - Kurnoth Hunters with Kurnoth Greatbows (3) 200 points - Kurnothi, Infantry
  • Unit - Spite-Revenants (5) 110 points -  Infantry
  • Unit - Tree-Revenants (10) 220 points - Infantry

Total: 790

Branchwych's Regiment  

  • Hero - Branchwych (1) 120 points - Any Infantry
  • Unit - Skaeth’s Wild Hunt (5) 90 points - Unique, Infantry

Total: 210

Army Total: 1000

Wow! Exactly 1000 points! 

I only have to finish painting rive Tree-Revenants and five Spite-Revenants (and they are so close to being done!) and Skaeth’s Wild Hunt… 

The only other thing I have to add to this is Ylthari’s Guardians… after that I’d have to BUY things. The only things I’d really be interested in adding to this force would be another Treelord (or Ancient, or the other option you can build with the kit…) and/or a second unit of Kurnothi. The weird thing is buying a second Spearhead army box is only $5 more than buying those two units on their own… and I would get me another Branchwych and five MORE Revenants (which could be built as Tree Revenants OR Spite-Revenants!?) - or even less - as a lot of stores sell those Spearhead boxes at a discount!?

Not sure I want to be buying another Spearhead box right now, tho... (or even in a month when I need it!?) 


PROS

  • SO CLOSE to being done
  • Kind of obsessing about these right now!
  • Already HAVE Faction Terrain! 

CONS

  • Don’t really have ANYTHING to add to this when the force ultimately grows… 
  • Endless Spells: Sylvaneth $63CAD!? But they do look cool!! 
  • Yes, I HAVE an Awakened Wyldwoold… but I’d kind of like a second set!!



SOULBLIGHT GRAVELORDS

You can see all the stuff I currently have painted on the gallery page:

Age of Sigmar: Soulblight Gravelords

I have a bunch done for the Soulblight Gravelords... but some are named characters that can't be used for a Path to Glory General... Others are Warhammer Underworlds warbands - which are unique units and cannot gain reknown... So I'd be pretty limited in what I could use - of the stuff I have completed so far... 


OPTION #1

Vampire Lord General’s Regiment 

  • Hero - Vampire Lord (1) 160 
  • Unit - Deathrattle Skeletons (20) 200 
  • Unit - Blood Knights (5) 230 
  • Unit - Vargheists (3) 160 
  • Unit - Vargskyr (1) 180 

Total: 930

This is basically the Spearhead Army plus a Vargskyr from Warhammer Quest: Cursed City. It’s probably the easiest thing to do… I DO want to play Cursed City at some point, so… the Vargskyr and Deathrattle Skeletons would be handy for that. I’m sure there are other options I could put together with the assorted other stuff that I have… but this seems the quickest and easiest.. and finishing those also means I could use it to play Spearhead… 

The Deathrattle Skeletons are reinforced.. they COULD be fielded as units of 10… but then I’d need to have another regiment… and another hero to lead it… 

Maybe THIS should be THE ONE!? No faction terrain that I’d feel compelled to pick up … There are some Endless Spells options - from the Universal sets - but… 


PROS

  • I DO REALLY want to get a bunch of this done for Warhammer Quest: Cursed City
  • It IS October!
  • I have been listening to a few Soulblight Audiobooks and am pretty fired up about it..  
  • I have LOADS of stuff that could be added to the force - though almost all of it would also need to be painted… 

CONS

  • Pretty much have to assemble and paint ALL OF IT!!
  • Endless Spell options are only in Forbidden Power ($63CAD) OR Malign Sorcery ($100CAD) - (both of which are sets of UNIVERSAL Endless spells that ANY army could use… and there would be LOTS of options from the Malign Sorcery box!! Also the Suffocating Gravetide is something that could be used in Cursed City as well) 



STORMCAST ETERNALS

This IS am option… just not one I’m really considering… 

Not really all that interested in playing these… largely because they WILL probably be another Stormcast player and possibly a Cities of Sigmar player and…. When were playing a NARRATIVE campaign, it makes NO SENSE for these factions to be fighting each other (oh, sure, Cities of Sigmar could be “corrupted” or whatever… but also the two players that would have these are the ones I’d most like to play… so… 

Also… just don’t find them all THAT interesting… I mean, I’ve warmed up to them after listening to a few Black Library audiobooks… 


Conclusions 

I don’t know… I was really hoping as I typed all this out, an obvious choice would become clear… Sometimes I need to write (type) things out to process them… 

I feel like maybe NOT Nighthaunt… mostly because I’d just not feeling it.. the General is kind of your “Player Character” and I just don’t care enough (or know enough, or interested enough…?) to play a Scriptor  Mortis (or Spirit Torment, there’s no reason they couldn’t be the General). I mean, I could see myself potentially getting into it… but I’m just NOT as excited about like I am with MOST of the others. I feel like I probably didn’t need to include it here… 


In terms of stuff I’d probably buy to play… 

  • Blades of Khorne: Skull Altar ($63) and Judgements of Khorne ($50) = $113 (and maybe Flesh Hounds +$75= $188)
  • Hedonites of Slaanesh: Endless Spells ($55) = $55
  • Slaves to Darkness: Nexus Chaotica ($70) and Endless Spells: Slaves to Darkness ($63) = $133 
  • Skaven:  Gnawholes ($75), Endless Spells: Skaven ($55), Skaven Battletome ($70) = $200
  • Nighthaunt: Endless Spells: Nighthaunt ($55), Faction Pack ($25) = $80 (PLUS NEW UNITS!?) 
  • Daughters of Khaine: Endless Spells: Daughters of Khaine ($55), Faction Pack ($20) = $75
  • Sylvaneth; Endless Spells: Sylvaneth ($63), Faction Pack ($20) = $83 (PLUS NEW UNITS!?) 
  • Soulblight Gravelords: Faction Pack ($30) Malign Sorcery ($100) = $133


In terms of things the minimum I’d need to paint, just to start… 

  • Blades of Khorne: 5 -12 Foot 
  • Hedonites of Slaanesh: NOTHING! 
  • Slaves to Darkness: 11 Assorted Mounted (or 22 mounted, if not using beasties) 
  • Skaven:  about 15 Assorted Foot
  • Nighthaunt: 10 Foot
  • Daughters of Khaine: 26 Foot, 5 mounted 
  • Sylvaneth; 15 Foot (though 10 are almost finished…) 
  • Soulblight Gravelords: 21 foot, 9 Mounted (or LARGER  foot!) 

Okay… I’m starting to feel like maybe Hedonites of Slaanesh might be the answer…

 (Even though it’s a two-regiment option!) 

(Unless I want to paint a LOT of Daemonettes in the next few weeks) 

(I really DON’T!) 


But Maybe… since I don’t HAVE to paint anything for it… I should come up with a list of things I COULD do… 

#1 - obtain Hedonites of Slaanesh Endless Spells… paint one… 

#2 - Paint the 10 Blood Warriors (and maybe Khorgorath…? and maybe Mighty Lord of Khorne) so I have a second 1000 point army (with OPTIONS) that I could play a few practice games with… maybe I could get Amanda to play them…? 

#3- Finish off those Sylvaneth - just so they are DONE!! (And I’ll have a second extra 1000 point army to practice with - maybe Amanda would dig playing those..?!) 

#4 Finish of the Nighthaunt  - just so they are DONE!! (And I’ll have a THIRD extra 1000 point army to practice with!)

#5 Either:

Get working on Soublight Gravelords and finish off stuff needed for Warhammer Quest: Cursed City… 

OR  

Work on Daughters of Khaine Path to Glory option - if Amanda’s showing any interest!! 


(and THEN maybe get to work on Slaves to Darkness...?)

Did anyone read all the way to the end!?

Which did you think I was going to settle on!?

Thursday, July 29, 2021

Age of Sigmar - The Tower

As much as I might have liked to play two or three games a week, I've come to realize that trying to keep up with the painting of new minis in the queue and typing up game reports, that's probably just not a realistic goal... So Finnegan and I decided one game a week would be fine. We also decided to schedule it for Tuesday afternoons (as nothing else is going on Tuesday afternoons - Finnegan runs D&D games on Mondays and Wednesdays - and I seem to be playing Necromunda pretty regularly on Wednesdays now, Thursdays I take Keiran to music lessons, Friday both kids are going over to my folks to hang out... Finnegan runs more games on the weekend... yeah... Tuesdays...).

Picking up where we left off after the Clash at Gloomy Crest, The Hedonite Host fell upon the Ruins of Aklaszazer, where Duardin of the 44th Azyrite Thunderers Regiment, has just finished rebuilding a tower around the newly re-opened Realm Gate to Azyr! 


SCENARIO

The scenario we played was The Watchtower (same as we played for our First Game - except that this game there actually WAS a watchtower!) 

The Tower of Zvoln - This is actually the oldest terrain I own! I made this 30+ years ago when I was still playing Warhammer Fantasy Battles (3rd Edition)! 


FORCES

Howlthrob’s Host

Allegiance: Slaanesh

Host: Godseekers Host

Mortal Realm: Ulgu

Current Quest: Master Magical Lore – 1 Quest Point

LEADERS

Howlthrob the Quivering Doom Snare (Aogzemmp'ptzhoe), Viceleader, Herald of Slaanesh (140) - General - Speedchaser, Enrapturing Circlet, Born of Damnation

UNITS

10 x Daemonettes (140) - the Luxurious Lavendrines – 1 Casualty

10 x Daemonettes (140) - Viridians of Vice

5 x Seekers (140) - Seekers of Sin

TOTAL: 560 points

Territories:

The Nexus of Sominus - Arcane Waypoint

The Pool of Perversion - Wellspring

Vault:

Warscroll Battalion: Epicurean Revellers

Glory: 1


Erymas’ Stormhost

Allegiance: Stormcast Eternals

Stormhost: Hammers of Sigmar

Mortal Realm: Azyr 

Current Quest: Defend Your Realm – 1 Quest Points

LEADERS

Knight-Questor Erymas (110) - General - God-Forged Blade, We Cannot Fail

Averon Stormsire (280) - Chain Lightning

UNITS

3 x Steelheart's Champions (110) - Severin Steelheart, Obryn the Bold, Angharad Brightshield

2 x Stormsire's Cursebreakers (0) - Ammis, Rastus

3 x Castigators (75) - Atymnius, Marius, Throsymelus

10x Irondrakes (160) - 

TOTAL: 735 points

Territories:

Realmgate to Azyr - Arcane Waypoint

Glory: 6


THE GAME

Rolling for Ulgu Realmscape Features we got Shrouded Lands: a veil of gloom hangs over this region, but no immediate dangers are apparent. (no effect on the battle!) 

Swarms of Slaanesh Daemons ready to attack the tower - hoping to overrun the diminutive forces holding it and secure a gateway to Azyr itself, for their Dark Prince. 

The Duardin builders also Irondrake/Thunderers were warned of the daemons approach by Averon Stormsire, who rode the winds to return to the fortress ahead of the Slaanesh Host. 


ROUND ONE

Slaanesh Turn

Teh Slaanesh forces went first in Round One and all charged the Tower. The Irondrake/Thunderers did the Uleash Hell action, in response to the first Daemonettes Charging and blasted away FIVE of the Viridians of Vice! Yikes! 

In the Combat Phase the Duardin blasted away two more of the Viridians of Vice. The Daemons, for their part, took out three of the Duardin and dealt one wound to Averon Stormsire. Stormsire spent too long giving a stirring speach to actually do anything to the invading horde (he missed all attacks).

Three units suffered wounds (+3 Depravity Points) and my General and at least one other unit charged (+D3+1 Depravity Points - for a total of SIX - enough to summon a unit already!) 


Stormcast Turn

Averon Stormcast cast Stormcast (who names a spell after themselves...? or Names themself after a spell...?) The spell finished off the Viridians of Vice, dealt one to the the Luxurious Lavendrines, three mortal wounds to the Seekers of Sin (taking one out and wounding another) and a Mortal Wound to Howlthrob the Quivering Doom Snare!

And then the reinforcements arrived! 

The Castigors shot at the Seekers, finishing off the wounded one. 

Others just had to wait for their chance... 

The vicious battle at the tower saw the Irondrakes take out another Seeker and Stormsire brutally wound the Viceleader Howlthrob. The Daemons took out five more Duardin. One Mortal Wound and five normal wounds were dealt to Stormsire... he saved all five of the regular wounds! Yikes! 

All that Damage-Dealing mean I gained ANOTHER five Depravity Points! The last of the Duardin failed a battleshock test and fled (we figured they retired to the basement of the tower to deal with their injured - and hoped Stormsire could hold off the Daemons until the reinforcements arrived) 


ROUND TWO

Slaanesh Turn

Slaanesh went first again in Round Two. The Viceleader recovered two wounds with Heroic REcovery and then tried to cast Born of Damnation (to recover a few more), but, despite the casting number of FOUR... the viceleader failed (rolling a three - at least it wasn't a miscast - two - which would have cased another D3 Mortal Wounds!?)  

then retreated from the combat at the tower to summon a Bladebringer on a Hellflayer! (Because I COULD!) 

The Viceleader charged back into combat with the inhabitants of the tower... 

And the Bladebringer charged the Stormcast reinforcements - hoping to buy the daemons attacking the tower some time! 

The the Luxurious Lavendrines finished off Averon Stormsire in the tower - unfortunately, in Age of Sigmar, there is no "Consolidation Move" after a combat, so the Daemons would not be able to occupy the tower until they could move in their next turn. 

The Bladebringer dealt some damage to Steelheart's Champions (KOed one and wounded another...?) 

Four more Depravity Points for me (2 for units suffering wounds, 2 for General charging again) 


Stormcast Turn

The Stormcast moved in! 

The Castigators shot at and then charged the Bladebringer. All of the Stormcast were utterly wiped out in this fight...

Knight-Questor Erymas and the Cursebreakers charged the Seekers of Sin at the very door to the Tower. 

The Evocators of the Cursebreakers took out two of them and the Knight-Questor finished off the last of them. At the end of this, however, they were fully within 6" of the tower... 


ROUND THREE

Stormcast Turn

The Stormcast won the priority roll and went first. being wholly within 6" of the tower, that was unoccupied, they were able to rush in before the Daemons could! 

DAMMIT!

The Stormcast focused all of their attacks on the Viceleader and took it out! The DAemonettes of the  Luxurious Lavendrines took down one of the Evocators of the Cursebreakers. 


Slaanesh Turn 

The Bladebringer turned it's attention to the Stormcast in the tower - and summoned another unit of Daemonettes... 

All charged the tower! The remaining Evocator and the Knight-Questor focused all their attacks on the Bladebringer and took them down! 

The Daemonettes managed to finish off the Cursebreakers... but it was going to be a ferocious fight to try and bring down the Knight-Questor.... 


ROUND FOUR

With the Knight Questor able to do Heroic Recovery (regaining any lost wounds every round) and having a 3+ save to begin with... and +1 to save rolls from being in defensible terrain, and a further +1 for All Out Defence - negating any rend the Daemonettes might have... effectively giving him a 2+ save... with a Sigmarite Shield that allows him to re-roll any that he fails... yeah... that wasn't going to happen... 

At the end of the Fourth Round it was clear the Daemons were NOT going to overpower the Knight Questor and we called it a day. MAYBE if both units of Daemonettes were the ones originally fielded (which are part of a Warscroll Battalion that gave Daemonettes an ability where sixes on wound rolls dealt Mortal Wounds! But the full unit of Daemons was a summoned unit and, we assumed, NOT part of said Warscroll Battalion) 

And so the Warriors of Sigmar wrested victory from a nearly devastating defeat! 

 

POST GAME

Finnegan's Stormcast gained NINE Glory Points for the game and then another TEN from finishing his quest - brining his total to twenty-five! I gained five glory points and another quest point.

Two of the Duardin did not recover from their wounds and died. 

Howlthrob the Quivering Doom Snare, Viceleader, Herald of Slaanesh suffered only minor injuries and would return to fight next game. The injured Luxurious Lavendrines all recovered (but they remain one down from the previous game), but the Viridians of Vice permanently lost three of their number - likely due to the incantations of the Stormcast Knight-Incantor! The Seekers of Sin didn't have to roll for casualties due to my Wellspring territory (need to upgrade that ASAP!) 

The Luxurious Lavendrines gained one Renown for surviving the battle, and the Seekers of Sin gained FIVE (for being the Favoured unit) - both are now Veterans! The Seekers gained the Devastating Charge ability and the DAemonettes gained the Disciplined Battle Drill ability! 

Finnegan rolled Special Territory on his Exploration Roll, but, lacking a Faction Territories Table (I guess these will be in the NEW Battletomes...?), he was able to just select Ancient Roads - which would allow him a second allied unit in his contingent - so he spent 10 of his glory on that. He immediately spent another 10 Glory Points to upgrade the Ancient Roads to a "Trade Route" which increased the limit by THREE - for a total of FOUR allied units he can add to his contingent (enough to cover all the Cities of Sigmar units I've gotten ready!) He spent the last of his remaining Glory Points to add barracks to his Stronghold - increasing his unit limit by one - so maybe next time he can add another of those Cities of Sigmar units! 

Lacking enough Glory Points to add a new territory, I didn't even bother with an Exploration Roll. I did add another unit of Daemonettes to the Roster (which, I guess, I'll need to finish painting up before next week!!). I desperately need another HERO to add to the roster - I can't rely one being able to SUMMON a Bladebringer on a Hellflayer all the time! If I lose the ONE hero I currently have, I'm done with summoning units and that's the one things these Hedonites kind of have going for them! 

Another super fun game. Really looking forward to MORE! I hope we can continue the campaign into the fall - and maybe add in a few NEW factions. 

Wednesday I played another game of Necromunda - hopefully I'll get a Game Report of that action posted later today or tomorrow. Later in the week I should be posting some new painting - likely Daemonettes, as I'll need them for next Tuesday - but there are a LOT of things on the workbench all slowly sloshing towards completion - a few Warhammer Underworlds warbands are very nearly done... I did also just pick up some Chaos Knights, and I'm pretty excited about getting a few of those put together! (Although, I think when I had costed it out, it made more sense for my starting Slaves to Darkness host to be made up of the Chaos Lord and a couple of units of Marauder Horse....? We shall see...) I do need to see about painting another Hedonite Hero, though... Maybe it's time I finished up the Infernal Enrapturess... or just save up enough Glory to add the Baldebringer on the Hellflayer...? We shall see... 

Wednesday, July 14, 2021

Stormcast Eternals Knight-Questor

In addition to a Gutter Runner and a Pile of Daemonettes, I also finally finished up this Knight-Questor. 

This Knight Questor model actually comes from one of Finnegan's Warhammer Quest boxes (Silver Tower or Shadows Over Hammerhal). I've painted him as a Hammer of Sigmar as two of the other units he'll be used with, initially, are unique, named units that HAVE to be from the Hammers of Sigmar. 

Not sure what his name is yet. I'll let Finnegan figure that out. 

Backside, showing some of the details of the cape and shield. 

With the Knight-Questor finished, we have enough to field a Vanguard force for a Paths to Glory campaign! It will look like this:

  • Knight-Questor (110) - General
  • Averon Stormsire (280)
  • 3 x Steelheart's Champions (110) 
  • 2 x Stormsire's Cursebreakers (0 - taken with Averon Stormsire) 
  • 3 x Castigators (75)
  • TOTAL: 575

Most of these are Warhammer Underworlds Warbands - but there are Age of Sigmar stats available for ALL the Underworlds warbands and they can be included in their respective armies - though they count as "unique" units and have to be from specific sub-factions and I don't think they can gain reknown and be improved...? 

This is going to be Finnegan's starting force for our Paths to Glory campaign. The story will revolve around a small section of the Mortal Realms, possibly in Ulgu, that is mostly dominated by a number of Chaos Daemons and Warlords. Might be an island...? Or a large peninsular off a much larger continent...? A small temple of Daughters of Khaine holds a tiny outpost in the land and has requested aid from the God-King Sigmar In clearing out the land (why waste Daughters of Khaine, when the Lightning Warriors can spill their own blood to clear the area). More on that soon! 

I do have one more group that could be added - Ironsoul's Condemnors... Unfortunately, unlike all the other Warhammer Underworlds warbands, they DON'T have a specific, unique unit warscroll, the warscroll linked to them is just the regular Stormcast Eternals Sequitors warscroll... making them and UNDERSTRENGTH unit of Sequitors... which is kind of lame. Ah, well... 

Finnegan also has a Lord-Castellant, also from a Warhammer Quest - which could be painted up and added for another 130 points... 

I also have a number units of figures that could be passed off as "Cities of Sigmar" forces - that often sweep in on the wake of the Stormcast Eternals advance, to secure and hold the lands they have purged of the taint of chaos - and could be added to this force when needed. 


Daemonettes!

 As I mentioned in the Previous Post, I've painted a little more than a solitary Gutter Runner this past week, or so... 

Two units of Daemonettes! 

My plans with these have shifted... a LOT.. since reading the rules and thinking about them a bit. Originally I'd planned to build a HORDE of Daemonettes with three units of thirty of them. Now I learn, that this isn't even possible, and far less than Ideal. It seems far more useful to field units in the smallest size possible and have MORE of them on the table... Oh, and teh standard and icon are separate things that do different things and you can have BOTH in a unit of ten!? So I've been scrambling to find the spares that I did't originally build Daemonettes with... 

Some of these are the original Daemonettes I did a year or so ago... but I've rebased and repainted enough of them, that I'm calling them freshly painted units! 

For quick Identification of which is in which unit, I decided to do each unit with different hair colour. 

Green-Haired Daemonettes

Purple-Haired Daemonettes.

Total Forces for Hedonites of Slaanesh, so far... 

  • Bladebringer, Herald on Hellflayer (215) - General
  • Viceleader, Herald of Slaanesh (140)
  • 10 x Daemonettes (140)
  • 10 x Daemonettes (140)
  • 5 x Seekers (140)
  • 4 x The Dread Pageant (130)
  • TOTAL: 905


This is what I COULD start a Paths to Glory campaign with, given what I have so far... (and WILL be starting with tomorrow!) 

  • Viceleader, Herald of Slaanesh (140) - General
  • 10 x Daemonettes (140) 
  • 10 x Daemonettes (140) 
  • 5 x Seekers (140)
  • TOTAL: 560

I could form the two units of Daemonettes into a Epicurean Revellers Warscroll Battalion (which makes their natural 6 wound rolls into Mortal Wounds...) 

It's not really what I'd IDEALLY like to start with, though.. Had I the time to knock off an Exalted Chariot of Slaanesh and anotehr unit of seekers, I'd like to have started with this... 

  • Bladebringer, Herald on Exalted Chariot (265)
  • 5 x Seekers (140)
  • 5 x Seekers (140)
  • TOTAL: 545

These would be part of the Godseekers sub-faction and the Seekers would be formed into a Seeker Calvacade Warscroll Battalion (which means they can be selected to fight in the Combat Phase if they are withing 6" of an enemy - instead of 3" - and pile-in an extra 3"). The Bladebringer General would have teh Speed-Chaser Command Trait - allowing it to retreat and charge in teh same turn - meaning it could always be charging every turn... and every turn a Godseekers General charges, it gains D3 Depravity points... Yeah, it would be wicked cool... So, that's what I'll be working on next. 


But wait, there's MORE! 

This STILL isn't all the stuff I've managed to finish up this week... still have some Cursed City miniatures and a Stormcast Eternal Knight-Questor! 

(I can't seem to edit the 2021 Totals text box on this blog anymore... I CAN still edit the 2021 Painted versus Purchased page... so I guess you'll have to look there to track my progress - for the moment at least...?) 

Gutter Runner

 I finished ONE Gutter Runner.

(Oh, I've got more stuff I've painted that I'll be posting in a moment... but I'm doing separate posts for separate factions...) 

 One Gutter Runner. 

Backside of said Gutter Runner

I painted this one Gutter Runner to finish up a complete unit of FIVE Gutter Runners! 

Complete units of Skaven so far... 

Six units - this could be a starter Vanguard force for a new Age of Sigmar (3rd Edition) Paths to Glory Narrative Campaign... 

Current Force

  • Clawlord (105) 
  • Grey Seer (140) 
  • Plague Priest (85)
  • 5 x Gutter Runners (65) 
  • 6 x Giant Rats (40)
  • 6 x Giant Rats (40)
  • TOTAL: 475

It probably woudn't be IDEAL, though, as it only adds up to 475 points (you can have up to 600 in a starting Vanguard force... So, I'll probably want to finish up a unit of Clan Rats and/or Storm Vermin and lose the Plague Priest and maybe one of the units of Giant Rats...? 

Skaven Paths to Glory Starter Force 

  • Grey Seer (140)
  • Clawlord (105)
  • 5 x Gutter Runners (65)
  • 6 x Giant Rats (40)
  • 20 x Clanrats (130) - Rusty Spear
  • 10 x Stormvermin (110) - Halberd
  • TOTAL: 590

Costing out what I have to paint up, I should be able to field up to 2000 points - once they're all painted! 

  • Arch-Warlock (175) - General
  • Grey Seer (140) 
  • Grey Seer (140) 
  • Clawlord (105) 
  • Clawlord (105) 
  • Clawlord (105) 
  • 5 x Gutter Runners (65)
  • 20 x Clanrats (130) - Rusty Spear
  • 10 x Stormvermin (110) - Halberd
  • 6 x Giant Rats (40)
  • 6 x Giant Rats (40)
  • 5 x Skryre Acolytes (65)  
  • 1 x Doomwheel (165)
  • 1 x Warpfire Thrower (70) 
  • 1 x Warpfire Thrower (70) 
  • 1 x Warpfire Thrower (70) 
  • 1 x Warpfire Thrower (70)
  • 3x Warplock Jezzails (145)
  • 3x Warplock Jezzails (145)
  • TOTAL: 1955

But that's a long way off... Might not even be a legit fieldable force, as I don't have the Battletome.. I'm not 100% sure how the sub-factions/clans work and how to determine which faction/clan your army is and what is allowed in it and what counts as "Battleline" for said army....? 

My plan, for the immediate future, is to get a few forces up to 600-1000 points to start a little narrative Paths to Glory campaign with Finnegan over the summer. We played our first game yesterday - just a one-off game, to learn the rules. Tomorrow we plan to play our first Paths to Glory game... It will not involve skaven.... but soon, perhaps!