Showing posts with label Cult of Redemption. Show all posts
Showing posts with label Cult of Redemption. Show all posts

Friday, July 23, 2021

Necromunda - The Fiery Wrath of the Redemption!

 On Wednesday, Orion was back with his Enforcers to deal with some Redemptionists that were setting fire to a few too many things in the Underhive. It is hard for Enforcers to extort protection from those they can't actually PROTECT from the wrath of the Redmptionist Crusade! 

We played the "Meat Harvest" scenario out of the Book of Ruin, except instead of Corpse Grinder Cultists harvesting meat, it was the Redemptionists burning heretics and mutants and other abominations... which is pretty much anyone who isn't them... There were twelve underhive citizens on the table. the Redemptionist got one Victory Point for each that they "purified" and the Enforcers got TWO Victory Points for each that they successfully shepherd off the table. 

We each brought a force of just under 1000Cr. 

Redemptionist Crusade

  • Redemptress Jezebel - Leader 
  • Abimelech the Zealous - Champion 
  • Sister Lilith
  • Sister Sapphira
  • Brother Tobias 
  • Brother Saul


Omega Precinct Enforcers

  • Niner - Leader
  • Vector
  • Cat
  • Lucky Nines
  • Rose
  • Six

To start with we had Randon D3+2 on the table and the rest showed up one per turn starting in the End Phase at the end of Round Two.


ROUND ONE

Orion's Enforcers make the first moves. 

Omega precinct started with Niner (the Captain), Vector, Cat and Lucky Nines on the table. They all deployed close enough to the Captain that they could all activate together. 

Brother Saul blasted away at a Heretic wandering the underhive ("they're all heretics down here!"). Brother Saul, being a Corpse Starch® wholesaler at his "day job", is less interested in BURNING heretics as he sees it as a waste of perfectly good meat products...

Redemptress Jezebel and Brother Tobias carefully take stock of their targets, hoping to avoid a run in with the local Enfrocers (little did they know...). 

Sister Lilith, tired from a long day of taking care of Orlock brats, was excited to take out some of her rage on the lowlifes dwelling int the underhive. 

Enforcers fan out to form a protective line. 

"CITIZENS! YOU ARE IN DANGER! PLEASE CALMY MOVE BEHIND THE ENFORCER LINE AND PREPARE FOR EVACUATION!"

Redemptress Jezebel and Brother Tobias move up... "Crap! it's the FUZZ!" 

Sister Lilith waiting for the Enforcers to look the other way... 


ROUND TWO 

REdeptress Jezebel started things off charging a pair of Heretic maintenance servitors that were busy "repairing" a door. She slashed one down with her sword, before setting the corpse on fire! 

The Captain successfully used the Shepard (Basic) action to draw citizans closer in. 

"THIS WAY CITIZENS! REMAIN CALM! YOUR CREDITS...er... LIVES ARE VALUABLE TO US!"

Sister Lilith moves in and shot one point blank with her stub gun. 

Brother Tobias moved out and blasted a biblioservitor that was clearly distributing Heretical books. 

Vector blasted Brother tobias with his Bolt Gun, seriously injuring the Redemptionist! 

In the End Phase, Rose arrived, having flanked around behind the Redemptionists... they would not escape this time! 

Abimelech the Zealous figured he might do the same - catch the heretics as they fleed his brothers and sisters fiery wrath! 


ROUND THREE

Unfortunately, there were heavily armed Enforcers protecting said heretics - and Lucky Nines stepped around the corner and blasted Abimelech with a bolt gun. 

Tobias, having applied a trauma patch, jumped up and ran for cover. Niner, the Enforcer Captain, redeployed (his armour is SO HEAVY, movement is a double action!?), Jezebel left the remaining Heretic at the door, as it seemed the Enforcers weren't going to stand by and let them do the Emperor's Good Work and purge the underhive of this scum. Being a more immediate threat, the Enforcers would have to be dealt with first! See blasted at Vector with her metlagun. Missing, she melted part of the shipping container he was taking cover behind, splattering the enforcer with rivulets of molten metal. 

CAt charged Sister Lilith, engaging her in a furious melee. 

Where reinforcements arrived, we rolled and on 3+ you get to decided where your reinforcements arrived... but on a 1-2 your opponent sets up your reinforcements... somewhere, Six made a wrong turn in his attempt to flank the Redemptionists and find a spot with a good field of fire... and ended up in a corridor with two large blast door blocking hi s way!? 

Sister Saphira had been following Abimelech and arrived to find him bleeding from bolter wounds and shouting at her to watch out! 


ROUND FOUR

Lucky Nines blasted Sister Saphirra as she attempted to move to Abimelech's aid and took her out of action

Brother Tobais rushed to Sister Lilith's aid - and took Cat out of action. 

Rose Pumped a concussion grenade into the corner knocking down everyone. 

The Redemptresses second shot at Vector found it's mark, seriously injuring the Enforcer. 

Borther Saul rushed out of cover and blasted Rose with Inferno rounds, taking her out of action! 

In the end Phase Abimelech recovered, and the Enforcers failed a Bottle Check. 


ROUND FIVE

Abimelech got up and moved to cover, hoping to catch a bunch of the Heretics with the purifying flames of his eviscerator... but Niner charged in and took the fanatic down. 

Jexebel tried to charge the downed Vector, to finish him off... but didn't quite make it. 

Six managed to get the second door open and squeezed off a quick shot at the Redemptress, pinning her. 

Bother Saul turned and blasted at Six missing both the sniper AND the citizen standing nest to him!? 

In the End Phase, Vector fell unconscious from the pain of his burns (out of action). 


ROUND SIX

Niner failed a cool check and fled... or, as I like to imagine, he escorted the escaped civilians from the scene and dragged off his prisoner, Abimelech, thinking he'd finally captured a high-ranking member of the Redemptionists... Unfortunately, when they got back to the precinct house, Abimelech was able to call in some favours from a couple of his more influential patrons and he was released before the captain even finished the booking paperwork... 

Six shot down Saul, seriously injuring him. 

Jezezbel got up and dove for cover. 

Tobias, who had been downed by Roses Concussive blast, finally drifted into unconciousness. 


ROUND SEVEN

Six successfully did a Shepard action and drew a number of the remaining citizens into the corridor where he was, and then closed the door. 

Sister Lilith and Brother Saul both recovered in the end phase, but the Redemptionists finally Bottled Out.


ROUND EIGHT

Redemptress Jezebel chased down another Heretic and cut him down with sword and shot him in the head with her stub gun. 

Others Maneuvered. 


ROUND NINE 

Six finally broke and fled, calling "You're on your own from here" to the citizens he left behind...

And that was the game... 

Now according to the scenario, it ends when either all of the Hive Dwellers have been removed from the table or only members of one gang remained on the table. Once the game ended, whoever had the most victory points won... Which was the Enforcers - they had gotten three citizens off (six points) and I'd taken out four (four points). Seems a little odd as one side COULD just voluntarily leave after failing a bottle check, if they happened to be in the lead with the points - which seems a little lame. Other scenarios assume that if the other team bottles and leaves, that the remaining team will finish up what they came to do, and thus automatically win - but that's not the case here. I kind of like it, you REALLY have to FOCUS on the OBJECTIVE - killing or saving the Underhive Dwellers, as taking out the enemy could give them the opportunity to just leave - if they have more points! 

Now we're not playing an official campaign, but I like to do the post game thing for my gangers... 

Checking for injuries, Brother Tobias was just out cold and recovered in time to fight again in the next game. Abimelech and Sister Sapphira suffered Grievous Injuries and will spend some time recovering. In Abimelech's case, it could be some time in jail and then laying low, so as to not irritate his patrons. 

All gained one experience point for showing up. Saul and Tobias gained an additional point for taking Enforcers out of action (I didn't count the Underhive Dwellers). Saul and Lilith gained experience for having been seriously injured, but recovering to fight again during the game! 

Fun times! Hope this becomes a regular thing. 


Wednesday, July 21, 2021

Jezebel's Crusaders - A Red Redemptionist Crusade

With the release of House of Faith and some actual RULES for Redemptionists (and, y'know, actually PLAYING games again), I thought I should finish up this post I'd started AGES ago! I also have half-written articles about my Escher and Delaque Gangs. It might be a while before I finally post them, as the House of Shadows (Delaque house book) has yet to be released, and I still have a BUNCH of Escher models to finish painting before I  finish up that post... For now, here are Jezebel's Crusaders! 

Unlike the Durango Pipe Moors, Jezebel's Crusade does not represent a gang dwelling in the Bronze Gates - or anywhere in the Underhive, for that matter. The Crusade is made of regular upper-middle Hive Dwellers from House Cawdor that, form time to time, harry the residents of the Underhive, burning and killing, to root out heretics and mutants and other abominations in the eyes of the Emperor (had His representative on Necromunda: Lord Helmawr). When they have had their fill of carnage and purification, they return to their day jobs as cooks, janitors, production overseers and the like.



Jezebel's Crusaders



A picture of their backsides, illustrating the names on the backs of all their bases.


Jezebel the Redemptress is a fire and brimstone preacher that can whip up her flock into a frenzy with her apocalyptic tirades. Always ready to lead the faithful to purge mutants, psychers and xenos! Rumour has it she is a district manager of a office supply chain when not tending to her Redemptionist flock... but no one really  knows for sure... 

Jezebel the Redemptress - Redemptor Priestess (Leader)
Mesh Armour, Melta gun, Sword, Stub Gun, Incombustible Hauberk, Book of Redemption
Skills: Iron Will 
335 credits




Deacons Rehoboam and  Jeroboam - Fanatically devoted to their Redemptress, there is nothing they are unwilling to purge with the cleansing fire of their flamers. In their day job, these brothers are Emergency Hazard Containment Technicians. 

Deacon Rehoboam – Redemptionist Deacon (Champion)
Mesh Armour, Flamer, Incombustible Hauberk, Respirator, Stub Gun
Skills: Unshakable Conviction
280 credits

Deacon Jeroboam - Redemptionist Deacon (Champion)
Mesh Armour, Flamer, Incombustible Hauberk, Respirator, Stub Gun
Skills: Blazing Faith
280 credits




Abimelech the Zealous (Ol' Slash n Burn) A House Cawdor office worker by day, he lives for the weekends and holidays when he can go crusading. Cuts what he can't burn. Burns what he can't cut. When he isn't out cutting and burning things, Ambilech is a rather well known sculptor, whose pieces are held in some of the loftiest apartments in the highest spires of the Hive Prime. 

Abimelech the Zealous – Redemptionist Deacon (Champion)
Mesh Armour, Master-Crafted Eviscerator, Stub Gun, Incombustible Hauberk,
Skill: Rain of Blows
235 credits




Sister Lilith is a operates a small daycare for Orlock factory workers by day, where she secretly instills the children with the Word or Wrath. Sister Delilah works in a beauty salon. Sister Sapphira is a real estate agent. 

Sister Lilith - Redemptionist (Ganger) 
Flak Armour, Shotgun, Inferno Rounds, Stub Gun
110 credits

Sister Delilah - Redemptionist (Ganger) 
Flak Armour, Autogun with Exterminator, Fighting Knife, Incendiary Charges
145credits

Sister Sapphira - Redemptionist (Ganger) 
Flak Armour, Autogun with Exterminator, Fighting Knife, Stub Gun
110 credits



Brother Judas is a low-life thug that acts as an informant to the Enforcers. Brother Tobias is an optometrist. Brother Saul is a Corpse Starch® wholesaler. 

Brother Judas - Redemptionist (Ganger) 
Flak Armour, Shotgun with Exterminator, Frag Grenades, Stub Gun
140 credits

Brother Tobias - Redemptionist (Ganger) 
Flak Armour, Stub Gun, Autopistol, Fighting Knife
90 credits

Brother Saul - Redemptionist (Ganger) 
Flak Armour, Shotgun, Inferno Rounds, Stub Gun
110 credits




Brother Valac is a dowser for the Water Guild. Brother Zimri is the ruthless manager at a food distribution complex. All of his predecessors on the ladder to manager met with "accidents". Sister Salome is an exotic dancer in a mid-hive night club. 

Brother Valac - Redemptionist (Ganger) 
Flak Armour, Shotgun with Exterminator, Frag Grenades, Stub Gun
140 credits

Brother Zimri - Redemptionist (Ganger) 
Flak Armour, Stub Gun, Fighting Knife, Incendiary Charges
110credits

Sister Salome - Redemptionist (Ganger) 
Flak Armour, Autogun with Exterminator, Fighting Knife, Stub Gun
110 credits


That's all for now. Next up should be a Necromunda game report - wherein some of the above Redemptionists will be facing Orion's Enforcers, who have had it with the Redemptionist's arsonistic ways... 

Sunday, December 15, 2019

The Ratskin Hoarde

It all started with Skeevy McGee, see? His best friend's sister's boyfriend, knew this kid that talked to this Ratskin Scout who said his tribe came across a whole pile of archaeotech devices waaaaaaay down by the hive bottom, like, deeper than the sump and everything. So Skeevy goes and tracks down this Ratskin Scout and swindles him, as Skeevy does, and convinces him to tell him where its' at! Gets a map and everything. And now, Skeevy, he can't go get this Archaeotech Hoarde himself, so he sells the only map he got from this Ratskin Scout to this new Cawdor gang - them Durango Pipe Moors - for a pretty penny, I might add. I don't even know how he got anything out of those tight paupers. And then, being Skeevy, he goes and sells the ANOTHER map - a copy that HE made - To these enforcers, up-hive-way in Precinct 96 - the "Block Coppers", yeah... and THEN Ol' Skeevy  goes and tries to sell ANOTHER map he made to these Redemptionists, well they don't got no sense of humour and don't have no time for Skeevy's schemes, so they just stole it from him, tortured him, and burned him at the stake...

Poor ol' Skeevy....



I had Jacob AND Brent AND Orion all over on Sunday for some necromunda action!



I set up a little scenario involving a Ratskin Hoarde of Archaeotech devices waaaaaaaay down at the hive bottom.

I HAD considered using the pitch black rules... it is the hive bottom after all - not going to be ANY lights down there... but then decided that would be too much to keep track off, when I still don't feel like I totally have the basic rules all down! Luckily Orion has just recently read them and was able to remind me of a NUMBER of this, I'd totally forgotten.



Jacob played Jezebel's Crusade - a gang of Redemptionists from the Hive proper, come down to locate these devices... and destroy them as any proper, Emperor-fearing citizen should do!

In his force he had Redeptress Jezebel, Deacon Rehoboam, Abimelech the Zealot, and Sisters Salome, Delilah, Sapphira and Lilith.



Orion brought his very own Enforcers! I didn't note all of their names. Look like they all go by some serial number....?



Brent played the Durango Pipe Moors. His leader, Willem Campbell, brought along Hinton, one of his lieutenants, as well as Simon, Jonesy, Liam, and Muriel. Leeroy and Junior tagged along for fun...



Simon got things started off blasting away at the Enforcers sniper - I believe he was referred to as "Six". He missed. There was a bit of an exchange of fire on this flank for a few turns...



On of the Ratskin guards, Scraank Twotails, heard some up-hivers sneaking about and ran out to one of the barricades in time to see three sneaking past - he raised his lasgun and shot one of them down! First shot - Out of Action!



Another group of Redemptionists, lead by by Deacon Rehoboam were sneaking around the other side. the leader of the guard detail, Squawng Foreburn, rushed to that barricade and unloaded his Autogun at them - missing...

 

Deacon Rehoboam rushed out of the dark tunnel and set both Scraank Twotails and Squawng Foreburn on fire! (hit, failed to wound, set ablaze!)



At the other end of the cavern, Cheeber Gutruck was charged by the Enforcer Captain and one of his other gigantic goons. Cheeber was struck down by the goons heavy shock weapon!



More Enforcers pour in after their captain!



Meanwhile, back over where the Cawdor gangers were encountering the Enforcers, Junior, desperate to prove his Roth to the gang, charged one of the Enforcers carrying a big damned gun. They mostly blazed away at each other with sidearms at point blank range - completely failing to hit each other!?



Jones and Leeroy rounded the corner and spotted the Redemptionists... Though, technically part of the same house, they knew all too well what the extremist Redemptionists would do to ANYONE they found down here hunting for archaeotech, so Jones chucked a grenade at the lot of them, hoping they didn't get a good look at his gang colours!



Enforcers moving in to secure the Archaeotech devices. What do you know, that little turd, Skeevy McGee wasn't lying after all...



Deacon Rehoboam, hearing others moving about in the corridors snuck up to a position where he could observe without being seen... or at least have some cover when all hell broke loose!

 

... and started lighting Enforcers on fire!



Sisters Sapphire and Lilith moved up and exchanged fire with both Ratskins and Cawdor gangers.



Tweek Smallbun, who had been firing his musket down the hall at approaching Enforcers, was horrified to turn around and find Enforcers looting the stash BEHIND him!



Scraank Twotails and Squawng Foreburn both managed to put out the fires Rehoboam had set on them, but remained pinned as bullets and flame flew overhead as the Redemptionists and Cawdor gangers continued to exchange fire.



Amibelech set Jones on fire with his combination flamer/eviscerator... but then was cut down himself by... Willem Campbell...? I think...?



And then Leeroy rushed in to finish him off!



Simon and Hinton tried to rush to the aid of Junior, but just couldn't get there in time!



Muriel went after the Sniper.



Tweek Smallbun blew a hole in one of the Enforcers raiding the Hoarde, and then Deacon Rehoboam turned his flamer on the captain. He was not able to injure, or even set the captain on fire... He did pin him, so I guess there's that...



Scraank Twotails and Squawng Foreburn both got up and Squawng shot down the Redemptionist Deacon - completely unloading his Autogun on him (hit, but them out of ammo...).

(It was one of the Enforcers, though that rushed in and finished him off!)



Jacob... feeling like things were going south for his Redemptionists...



Brent and Orion - working out their gangers fight over in the corner...



Redemptress Jezebel got up and levelled her Melta Gun at the impudent Cawdor Juve... as the burst of super heated air rushed at him, Leeroy fell to the ground and rolled away as part of the rock on the wall behind him was reduced to molten slag...



Lilith set Liam on fire... yeah... it was pandemonium...

Brent had to take off so he voluntarily bottled and ran...



Sister Sapphira had tried to come to Rehoboams aide, but it was too late...



Enforcers started pumping gas grenades into the area and took out Scraank Twotails and seriously injured Squawng Foreburn and Sister Lilith.



Things looking a little sparse on the ground... only Squawng Foreburn of the Ratskins remained - and he'd been seriously injured multiple times. Though recovered and pinned, he was reduced to 1 Toughness! The Redemptionists still had three on the table, one pinned, one seriously injured and one that had failed a nerve test way back when Amibelech was injured, and had remained broken for MANY turns!

The Enforcers still had a half dozen, or so, on the table...



One was even successfully dragging one of the archaeotech crates away!?

The writing was on the wall and we called it at this point....

So the Fuzz made off with all the Archaeotech...

Of the four Redemptionists, two were just knocked out, and the other two were critically injured! Luckily both were dragged back to a medicare in time and were saved. Because somewhat better healthcare is available in the Hive propper - where they all hail from - their recovery was swift and without lasting disabilities...

Most of the Cawdor injured got off with minor scrapes and contusions... except Junior... he, too, was critically injured - arm crushed, bleeding out.... His brother got him to a Rogue Doc just in time. He lived, but that arm is never going to be that good for swinging ever again (-1 WS!)

Scraank Twotails suffered a Memorable Death - except he was taken out by Enforcer gas grenades!? Choked to death on his own vomit - just like a ROCK STAR!

Good fun!

Sounds like Orion and Jacob might both be available again next Sunday - wo we'll likely be back shooting things up in the Underhive!


Coming Soon to Tim's Miniature Wargaming Blog:

Hellboy Miniatures?

Or maybe some 40K stuff...?

probably Hellboy...