Showing posts with label FourteenMenInTheSolomons. Show all posts
Showing posts with label FourteenMenInTheSolomons. Show all posts

Thursday, March 27, 2025

Bolt Action X Fourteen Men in the Solomons - the Battle of Independence Valley

 I played a couple of games of Bolt Action with Orion this week. 

The first game saw a return to the Solomon Islands where we had been playing our Fourteen Men in the Solomons campaign - Originally using the Five Men at Kursk rules - to continue the narrative, using Bolt Action! 

Sunday, 4 July 1943 - New Galloway, Solomon Islands

After heavy fighting over the last few weeks, Japanese forces have broken through the lines on the Divisions right flank. First Platoon, Company J, 25th Regiment, 93rd Infantry Division, had been held in reserve since the Skirmish at Smith Ridge, were thrown into the jungle to try and block the breakthrough and reestablish the front lines. Luckily the Platoon FINALLY received some reinforcements, bringing two of the platoons squads up to full strength!  

The battle would come to be known as the Battle of Independence Valley! 


SCENARIO

For this game we use the Land Grab "Story Scenario" from the Bolt Action (Third Edition) Rulebook. Each side gains victory points to taking out enemy units, having units in the neutral quarters of the the battlefield at the end of the game and THREE points for each friendly unit in the ENEMY quarter at the end of the game!

BOTH side got to fire preliminary bombardments! 


FORCES

I used the same force I used in the previous game with Brent set in Burma:

JAPAN - 500 points

Rifle Platoon

Platoon Commander - 1st Lieutenant - 39pts (Veteran) + 2 extra men @13pts = 65 pts

Infantry Section 1 NCO and 4 men with Rifles 50pts (Regular) + 5 additional men @10pts, + light machine gun @15 = 115 pts

Infantry Section 1 NCO and 4 men with Rifles 50pts (Regular) + 5 additional men @10pts, + light machine gun @15 = 115 pts

Infantry Section 1 NCO and 4 men with Rifles 65pts (Veteran) + 5 additional men @13pts, + light machine gun @15, + submachine gun @4pts = 149 pts

Light Mortar Team 30pts (Regular)

Medic 23pts (Regular)

Total:  497pts


UNITED STATES ARMY

Rifle Platoon

Platoon Commander - 1st LT. Lance "Harvard" Nelson - 30pts (Regular) + 2 extra men @10pts = 50 pts

1st Squad - NCO (Cpl Michael "Specs" West) + 5 men (Regular), + 6 additional men @10, +1x SMG @4, +2x BAR @6 = 136

2nd Squad NCO + 5 Men (Rrgular) + 6 additional men @10, +1x SMG @4, +2x BAR @15 = 136 

Forward Air Controller (Regular) 75

Sniper Team (Veteran) 67 

Light Mortar Team (R3gular) 35

Total: 499 points


THE GAME

The Japanese preliminary bombardment rains down on the americans... pinning a few... mildly.. 

American preliminary bombardment pounds the Japanese moving up through the Jungle, dealing a great many pin markers! 

and injuring the platoon's medic! He spent the rest of the action trying to bandage up his own wounds and drag himself to the rear, while fading in and out of consciousness! 

The Squad on the Japanese right failed to take orders in the first round - due to pin the soliary pink marker from the American barrage!? The Light Mortar team also failed to act... but they were probably disconcerted by the screams of the medic who was immediately behind them and suffering from a number of very serious-looking shrapnel wounds! 

Eventually the Japanese squad on the left got moving - and spotted some advancing Americans in the distance! 

They continued to creep forwards and eventually started exchanging fire with the Americans. 

On the other flank, the second Japanese squad advanced on the American mortar team that has been harrying them! 

The Veteran Jungle Fighters arrived (having sat out the first turn in Reserve) 

The second Japanese squad was headed off by a squad of American G.I.s (First Squad) who laid down some withering fire with their BARs! 

Second Squad continued their exchange of fire continues on the Japanese right flank. 

Both Japanese squads on the right move up, threatening to surround Second Squad! 

The Japanese light mortar team finally got the nerve up to start firing and dropped a few bombs in the general vicinity of the Americans off in the distant jungle, with little effect - other than to gain the Americans attention! 

The American Forward Air Controller called in an air strike! 

The terrifying hail of bullets the strafing aircraft delivered didn't KILL anyone... but it sure made some people DUCK!!

Having finished off the Japanese Infantry section, First Squad went hunting for that mortar team that had been harassing them! 

BANZAI!!!!

Japanese infantry squad charged into Second Squad's position while they had their heads down - and utterly wiped them out! (The Americans sold themselves dearly, though... only four Japanese survived the assault!). 

The Jungle Fighters surged forward and attacked the Sniper team!

which was kind of crazy, because the'd had SEVEN pin markers on them! They were veteran, though, and did have the platoon commander nearby... I gambled that they'd be able to make the roll of five or less - given that Japanese can re-roll failed order tests to charge into close assault! 

The other squad chased down the American Platoon Commander and exchanged fire with him for a turn, before he charged out of the jungle and fought them in close assault! By that time, it was just the LMG team and the American Lieutenant shot the loader, before being gunned down by the light machine-gunner... so distraught was he to find himself the only surviving member of his squad, he sat down to cry in the jungle with the bodies of his dead and dying comrades (and ceased to be an effective unit in this combat!).


END GAME

At the end of the game I had two units (Platoon Command and Veteran Jungle Fighters!) in the enemy home quarter which gained me six points, and I'd taken out four units (Infantry Squad, Platoon Command, Sniper Team, and Forward Air Controller). Orion's Americans likewise had two units in my home quarter (infantry squad and mortar team) and had taken out three units (TWO infantry squads and the light mortar team - Medics DO NO COUNT for victory points). Which put me slightly ahead - at 10-9 - but a two-point lead is required to consider any battle a VICTORY!! Considering the Japanese losses, any success what Pyrrhic, at best! 

Using the Outcome table from Five Men at Kursk for those that were taking out of action... (but only for previously named characters from the campaign, not all the replacements that filled out the two squads!)

1st LT. Lance "Harvard" Nelson was killed in action! He died in a hail of fire from a Japanese light machine-gun as he rushed out to finish off the Japanese squad that had overrun his second squad. He was a hard charger who'd led from the front and took care of the men under his command. Had he been white, his posthumous decoration would likely have been awarded five decades earlier.. 

Pvt. Michael "Irons" Johnson survived his squad being overrun by the Japanese. He would be evacuated and spend 11 days at the mobile hospital on a secured island nearby. A bayonet wound had largely been deflected by part of his webbing that left him with a nasty gash in his side, but did not pierce organs or major arteries or anything important. He'd also taken blows to the face from rifle butts and been kicked and stomped on when he was down, but none of the Japanese took a moment to put a bullet in him or run him through again with a bayonet to make sure he was finished - they'd had more pressing concerns with other elements of the American platoon that were still firing on them.

Pvt. Benny Arnold, who'd been detached from Second Squad to operate as an independent sniper along with a new spotter that had recently joined the platoon with the latest replacements. Arnold took a bullet through the arm and was run through with a bayonet when his position was overrun by the Japanese. Both he and the spotter survived however. After undergoing surgery he spent 24 days in hospital recovering before returning to the replacement pool. The new replacement that had been his spotter wasn't so lucky (or... maybe he WAS...?) he lost a finger, along with his nerve, and after recovering had to be reassigned to a non-combat position.

I really liked Five Men at Kursk, but the cover rules were a bit wonky... I'd potentially play it again, maybe, for a smaller scale action (though I have other rules for small scale actions I'd like to try out before returning to that! Like Flying Lead!). What is really solid about the Five Core games are the narrative campaign systems. I really like this style of narrative play, following the exploits of one unit (be it a squad or a platoon) through a campaign. I hope we can continue to follow this campain in the Pacific using Bolt Action (and maybe do something similar with the platoon in the 92nd Division in North Africa!) 

Friday, February 28, 2025

February Games

I played some games in  February... Here's what I played! 

Saturday, 1 February 2025

Kicking off the month, we FINALLY got back to playing out online Soulbound game... The entire session was the players fighting a Putrid Blightking!! YIKES they are TOUGH! I've basically been using Warhammer Quest: Shadows over Hammerhal... and the room they were in had just one, but after a round or two the north wall was supposed to just crumble revealing TWO MORE!? I decided NOT to do that, as that would have likely ended them! 

This ended up being the ONLY session we managed to play this month (for the Online Campaign). We did meet up one other Saturday, but I'd been having a rough week and we just ended up chatting for a couple hours... Maybe next month. 


Sunday, 2 February 2025

Sunday afternoon Orion returned for a second game in our Fourteen Men in the Solomons campaign (using Five Men at Kursk!). This week the men of First Platoon, Company J, 25th Regiment, 93rd Infantry Division went on a patrol and encountered a sniper!

The full after action report can be read here:

Fourteen Men in the Solomons - Patrol - 23 June 1943


Tuesday, 4 February 2025

This week's Soulbound adventure saw the characters starting the Faltering Light adventure in earnest. They were introduced to the main players, the broken Realm Gate and began to explore the city of Brightspear! 


Wednesday, 5 February 2025

The following evening we were back to playing Warhammer Quest: Cursed City! Initially , Amanda and Finnegan had discussed taking along their newly levelled up 2nd Level heroes... as they would cause others to gain experience faster... but in the end decided to just go with the four remaining Level One characters. Along the way, I noted what the difference in the encounters would have been... and they were glad to have only brought the first level characters. 

you can read all about the adventure here:

Warhammer Quest: Cursed City - Session Thirteen - Deliverance Journey


Sunday, 9 February 2025

Initially I'd planned to play Fourteen Men in the Solomons with Orion, but Orion had a last minute changed of plans, so I finally tried out FiveCore Pulp Adventure on my own! It was a lot of fun! You can read about the Adventure here:

FiveCore Pulp Adventure - In the Sands of Arabia


Tuesday, 11 February 2025

In the afternoon Orion stopped by to play through the next scenario in our Five Men at Kursk campaign (Fourteen Men in the Solomons) 

You can read the full After Action Report here: 

Fourteen Men in the Solomons - Skirmish at Smith Ridge

Initially, Orion was to return with Nick in the evening to play Soulbound... but I just wasn't feeling it and had FiveCore games on the brain and offered to run a game of FiveCore Pulp Adventure... and initially Orion was interested... but then Nick was feeling sick, so they decided to stay home... 

Somehow I DID convince Amanda and Finnegan to give it a try and I ran a little one-off game for them (maybe...? or maybe it will turn into an occasional campaign!?) 

you can read the full game report here: 

FiveCore Pulp Adventure - Cult of Cthulhu 


Wednesday, 19 February 2025 

We'd missed playing a game of Warhammer Quest: Cursed City the previous week because, after the two games of FiveCore the day before, I was a little gamed out... This week we also missed our Soulbound game because Orion was out of town. 

This week we were back at it!

You can see the whole game report here:

Warhammer Quest: Cursed City - Session Fourteen - Deliverance Journey


Tuesday, 25 February 2025

After a few weeks off, we were back to playing Warhammer Age of Sigmar: Soulbound on Tuesday! This week the party located the guide and began their explorations of the undercity in Brightspear! 

And I forgot to take a picture during the game... AGAIN... I'd even had a sticky note on my GM screen... 


Wednesday, 26 February 2025

This week we finally played the first of the decapitation journeys to take out one of the named characters in Warhammer Quest: Cursed City! 

You can read all about the adventure here:

Warhammer Quest: Cursed City - Session Fifteen - Shuffling Horrors


Friday, 28 February 2025 

Finally, Friday afternoon, Orion and I tried out our first game of Bolt Action (Third Edition)!? I have to admit, I was a little apprehensive about playing Bolt Action... My general feeling from having played it... a decade ago...? was that it wasn't awesome and I didn't have a lot of fun. Maybe I was just souring on World War Two in general - from having played too much Flames of War (and SO MANY other WW2 games!? Blitzkrieg Commander, Tactical Commander, WRG rules 1925-1950, I Ain't Been Shot Mum, Disposable Heroes, etc, etc, etc...) over the decade before that... Maybe it was just the people I was playing with...? I don't know. I had a LOT of fun playing this and think it has a lot of potential - looking forward to playing MORE! 

You can read all about it here: 

WW2 - Bolt Action: Operation Torch (Part 1?)

Hopefully there will be more in the coming month(s)!? 


And that's it! 

In total, this month I have played: 

  • Warhammer Age of Sigmar: Soulbound x3 (one online, two in-person)
  • Warhammer Quest: Cursed City x3
  • FiveCore Pulp Adventure x2 (one solo, one game-mastered) 
  • Five Men at Kursk WW2 Skirmish Warfare x2
  • Bolt Action (Third Edition) x1


So far this year, I've played: 

  • Warhammer Quest: Cursed City x8
  • Warhammer Age of Sigmar: Soulbound x7
  • Five Men at Kursk WW2 Skirmish Warfare x3
  • FiveCore Pulp Adventure x2
  • Five Men in Normandy .30 Cal edition x2
  • Patchwork x2
  • Warhammer Age of Sigmar: Crypt Hunters x2
  • Lost Patrol x1
  • Warhammer Age Of Sigmar (Fourth Edition): Core Rules x1
  • Bolt Action (Third Edition) x1

I DID get a LOT painted this month... 

Foot:

Vehicles:

FIVE Vehicles and over ONE HUNDRED foot miniatures!? (a LOT of those were started BEFORE February... this is just when I happened to finish them off!). So far my total for the year is 152 foot! Not bad... Not at all what I was PLANNING to paint this year... but not bad... 

The best part is, I've only bought 42 foot and three vehicles!

(I did receive another 49 in trade, but in the process got rid of nearly 100 foot and two vehicles!!)


Monday, February 17, 2025

Fourteen Men in the Solomons - Skirmish at Smith Ridge

Tuesday, 29 June 1943 - New Galloway, Solomon Islands

Mission: First Platoon, Company J, 25th Regiment, 93rd Infantry Division was to escort an Artillery Forward Observation Team to Point 035 (a small rise beyond the front line, with a clear view of the lowlands beyond where the main force of the Japanese is suspected to be bivouacked. 

The hard fighting on the small island by the 93rd Division was meant to be a diversion for the much larger invasion of New Georgia the following day as part of Operation 

Japanese patrol waits at a tree line, observing. 

The men of First Platoon, Company J, 25th Regiment, 93rd Infantry Division move up to the tree opposite and come under fire! 

1st LT. Lance "Harvard" Nelson hangs back with the forward observers and orders his men to clear the Japanese force away, so they can make their way to the top of the hill.

The Japanese come under heavy fire from the well equipped and supplied Americans! Though much of the damage is done by the platoon's new marksman, Pvt Benny Arnold.  

Arnold, himself, however became a casualty, when the Japanese figured out where his shots were coming from and fire was directed in that direction. 

There was a lot of just blazing away at each other under cover. 

One of the Japanese soldiers on their right flank was taken out of action. 

And American soldiers started trying to infiltrate through the jungle to try and flank the Japanese position. 

While being covered by the other squad. 

Though they were starting to take casualties from the withering return fire from the Japanese! 

The Japanese LMG gunner was finally taken out of action, who had caused much of the casualties on the American side. 

The BAR gunner among the flanking Americans opened fire. But was then taken out of action. 

Sergeant West, thinking his men were right behind him, continued his advance on the Japanese flank... 

Not realizing the other members of his squad were quite far behind, the BAR gunner was down, and he was quite alone! 

Sneaking forward, Sergeant West encountered two Japanese soldiers. 

He charged one, blazing away with his thompson sub-machinegun...

He initially rolled a one, but, being a Veteran, when doing that in a Brawl a SECOND d6 is rolled again and ADDED to the one... which beat the Japanese soldiers score and took him out! 

he quickly charged forward and attacked the second soldier... 

Despite getting to roll a second dice when his first turned up a one again, it did not work out so well for Sgt. West the second time around... 

and he was taken out of action by the Japanese patrol commander. 

More Americans moving up on the flank... and others moving forward into the river, slowly trying to push ahead. 

Mor moving into the river, and others attacking from the flank - wondering where West had gotten to! 

The Japanese patrol leader rallied his men and brought a few more over to the flank to confront the Americans trying to sneak around there... 

Hearing his Sergeant's cries, Pvt. Elliot "Yank" Harris charged the Japanese position. But fire from that position made him pause. 

A japanese soldier charged out and stabbed him with a bayonet! 


Pvt. Texas "Stripes" Davis, hearing the cries of the wounded Harris, charged forward... 

and took out BOTH of the Japanese soldiers! Including the Patrol leader! 

Casualties mounting on both sides! 

Davis continued his rampage forwards, passing the position where Sgt. West fell. 

Taking out each Japanese soldier he encountered in brutal hand-to-hand fighting... 

Davis beat down the last Japanese soldier with the butt of his rifle! He single-handedly took out nearly half the Japanese patrol himself! 

With the fire from the Japanese slackening some, the Forward Oberservation team started making their way along the river towards the hill. 


the climbed out of the river and up the hill to direct the heavy artillery in the read on to the suspected Japanese positions! 

Ooof! this was a BLOODY one! 

It turned out Sgt. West was okay, physically. The burst of sub-machinegun fire that had taken him down, completely missed him!? A bullet had struck his rifle, another his canteen, third went clear through a boot, mildly gracing his foot and at least two more had deflected off his helmet!? Feeling the impact of all these hits, West had collapsed in a heap, thinking he was done for. The Japanese patrol leader had clearly assumed the same and moved on.

West was completely rattled by the experience and it was soon clear he was no longer capable of command and was depoted back to corporal and left in nominal command of First Squad, until a replacement could be sorted out! 

Harris also survived his close encounter with the Japanese, thanks to Davis' quick action, taking his two assailants out! He was, however, likewise deeply mentally scarred by the experience... 

Private Smith, the former Casino Dealer from Las Vegas (and company card shark) was killed in action as a result of enemy fire. Thereafter Point 035 was referred to as Smith Ridge, in his honour. 

Private Brown, who had recently taken over as Second Squad's BAR gunner was seriously wounded and lost an eye. He was returned to the United States and discharged. 

Cpl. Mason "Knocker" Freeman was seriously injured and, after spending a long time convalescing at a hospital in Australia, was deemed unfit for frontline service. He returned to the Division later in 1943, but spent the rest of the war as a clerk at regimental headquarters.

Pvt. Eric  Freeman, the Soldier from Georgia. Son of a minister, dreams of building his own church in the countryside... was hit in the head... well... the helmet. A bullet entered his helmet, zinged around the inside of it singing hair and skin and leaving a dramatic scar! Thereafter he earned the sobriquet "Angel".

Pvt Benny Arnold, the platoon's brand new marksman was also superficially wounded, but left with a dramatic visible scar that would likely impress the ladies... should he ever make it home to show it off! 

After this battle, Pvt Michael "Irons" Johnson became a veteran, and then, an event made him a Hardened Veteran... 

Pvt. Texas "Stripes" Davis would eventually be awarded the Bronze Star for the gallantry shown this day, taking out nearly half of the Japanese patrol by himself, saving the lives of Sergeant West and Private Harris! 

Orion and I played this game nearly a week ago, and I just... didn't get around to finishing up the game report. 

We played Tuesday afternoon and she was to return later that evening with her partner Nick to play Warhammer Age of Sigmar: Soulbound, but then didn't... so I lead Finnegan and Amanda through a game of FiveCore Pulp Adventure! 

Hopefully I'll get to posting THAT game report soonish!!