Showing posts with label Samurai. Show all posts
Showing posts with label Samurai. Show all posts

Monday, August 31, 2026

Test of Honour - First Game!

A couple weeks ago, Trevor invited me over to play Test of Honour, out of the blue. 

Trevor moved to Saskatoon from Ontario in the middle of the pandemic! He joined a local Facebook miniatures group and was pretty active in that and then set up a Facebook group for Saskatoon Role-players. Even organized some socially-distanced meet-ups in parks - where I met him on one occasion. 

Though we've interacted a lot on the Facebook groups, and he seemed like an awesome dude that painted a lot of fun miniatures for a lot of different, interesting games, we kind of just never got around to playing any games. He wasn't interested in playing online role-playing games (having tried it earlier in the pandemic and just didn't love it...). And was reluctant to meet up with people in person to play miniature games when things opened up (far too early, around here!) - which was understandable, given the lack of uptake of vaccines in our area... I completely understood and respected that. I mean, I was wearing masks in public until a few months ago (at least in any public buildings) (and seriously considering doing so again as I return to school in a couple of days!) 

The two local Facebook groups we've interacted on are often silent for extended periods and I just haven't been using Facebook much at all for months... So it was a bit of a shock when he sent me an invite through Facebook to try out Test of Honour! Despite lots going on around our house, and just getting over my first cold in... forever... I was pretty excited about this opportunity to get out and try something new!

I'd heard of Test of Honour, but really didn't know much about it (other than Samurai Skirmish Game!). I'd never really looked into it as I already have a Samurai Skirmish Game (Ronin: Skirmish War-games in the Age of the Samurai - from Osprey Publishing) that I've really enjoyed playing - though, admittedly, have not done so for quite some time! (and there are plenty other games I have that I have used for Samurai skirmishing, and would again if ever I felt the urge - Savage Worlds, Song of Blades and Heroes, etc, etc...) 

(looking it up on Board Game Geek, the last time I played Ronin was... OVER A DECADE AGO!? At the Ronin Campaign Weekend for the 10th Annual Wargaming Birthday Bash!? WTF!?) 

When I arrived things were all set up and ready to go. Also playing were Brian (on the left in blue, a friend of Trevor's visiting from Hamilton), and Steve (in white on the right, a local friend of Trevor's who had never played any miniature games). Trevor is in orange in the middle. 

I ended up playing Team Blue - an Armoured Samurai, an Ashigaru armed with a Teppo (matchlock gun), an Ashigaru armed with a bow, and a group of three Ashigaru armed with spear. I think everyone had, more or less, identical units. 

The idea was it was a free-for-all - all of our bands arrived at a temple and wanted to pray first and words were exchanged, then hurt egos demanded satisfaction... 

Each group set up in a corner and... the idea was to destroy all the others...? 

Activation was done by passing a bowl around from which was drawn a token. It could be a Samurai token, an Ashigaru token or one of three fate tokens in the bowl. If you drew a Samurai or Ashigaru token you could use it to activate an Ashigaru or Samurai. The Samurai are super heroes and can each be activated three times in a round. Each Ashigaru or Ashigaru group can only be activated once. If you draw a Samurai or Ashigaru token that you cannot use (because all of your troops of that type have all activated as much as they can in a round... or they're ALL DEAD!?) you miss your turn and pass the token on to the next player and they use that as their turn - instead of drawing a token themselves... if THEY can't use it, they pass it to the next player, and so on. IF you draw a Fate token you just lose your turn, unless it is the third Fate token drawn then the round immediately ends - regardless of whether everyone has activated or not! 

I liked the system. It felt pretty fast moving. I like games where not everyone necessarily gets to act. 

I started off taking pot shots at Steves forces on one flank with my Ashigaru armed with ranged weapons. I targeted the Ashigaru armed with ranged weapons to try and eliminate his ability to do the same back. The shots had limited (zero) effect. Afterwards it probably would have been more effective to shoot at the grouped up Ashigaru with the spear - as they are an easier target...   

My Samurai and Ashigaru advanced toward Brians force on the other flank. 

Because Samurai activate more often, both our samurai kind of left the Ashigaru behind and were fighting to the death at the shrine while everyone else trailed behind. 

Brian's Ashigaru slowly making their way towards the Shrine, while his Ashigaru archer exchanges shots with Trevor's Sohei! 

irritated by my shooting at his followers, Steve's Samurai charged over to deal with my shooty Ashigaru himself!? 

Seeing the Samurai advancing my Ashigaru archer backed away while firing... the two Xs meant a critical fail - bow string snapped or something... 

The Samurai charged the Ashigaru with the Teppo 

YEAAAARRRRG! 

and chopped him clean in two... 

Because he'd scored some sort of critical hit, the Samurai was able to immediately charge someone else within range, and cut down my archer as well... 

Meanwhile... my plotting Ashigaru with Spears were slowly advancing towards the desperate battle on the other flank. 

They finally got into contact with the opposing ashigaru... just as Brian's Samurai cut down my own... 

Which caused my Ashigaru to flee. 

At about an hour into what turned out to be almost a three hour game, 3/4 of my units were wiped out (or five of six potential activations per round, is another way to look at it...)

At that same point, only one other play had lost a single Ashigaru... 

Steve's Samurai returned to his followers to pick some cherries from the nearby orchard... 

My Ashigaru briefly returned to the fight... 

But with when Brian's Samurai turned on them... 

Things went downhill pretty quickly. 

trying to maneuver away from Samurai! 

But he just rejoined the fight...

... and slaughtered them all... 

And less than half way through the three hour game, I became a spectator... 

Again, only one other player had lost ONE guy at this point!? 

I guess I could have just packed up and left at that point... but it was a fun game to watch play out. It was fast moving and with the activation system everyone stayed involved (until you start losing more stuff that your opponents have...) 

Trevor's Sohei being bullied by Steve's Samurai... 

Trevor's head priest (equivalent to a samurai) attacking Brian's Ashigaru archer across a fence. 

Melee at the crossroads.

Steve's shooty Ashigaru taking pot shots into the melee. 

It was a fun game. It did go a bit long. But I feel like that was because of the multiplayer, free-for-all situation. If it was a two-player game with similar forces and people who knew what they were doing, I imagine a game could likely be played in less than an hour - maybe even half an hour...? Like it FELT like it went FAST! 

I would totally play this again. 

Am I going to run out and BUY all the stuff for it...? Probably not. There are core rules, special dice sets, tokens, cards... expansion rules, MORE cards... it all adds up. MAYBE if I were playing this very regularly and entirely gave up on ever of playing with Ronin (or Song of Blades and Heroes...?)...

I kind of want to dig out Ronin again and re-read those rules and maybe set up a game - to kind of compare and contrast. (and/or Song of Blades and Heroes...?)...

Thanks to Trevor for inviting me! I hope we get to play again soon!!

Friday, September 15, 2023

Ninja All-Stars - Spirit Shrine Shinobi and Samurai Sentry

 

I'm not entirely sure how Keiran ended up with Ninja All-Stars...? I think it might have been that I found it deeply discounted.... somewhere... and I knew they were really excited about Super Dungeon Explore... So we picked it up for them a few years back... 

I'm not sure if they even played it (they may have played it with Finnegan at one point..?). 

As I mentioned in the previous post, I think I wasbeen looking around on Meeplemart to see if they had anything else I could add to an order, as it is unlikely that I'll be ordering anything else any time soon... and I THINK I went looking at Soda Pop miniatures to see if they had any heroes for Super Dungeon Explore and they didn't but they had the two Ninja All Stars miniatures above and I remembered that Keiran the game and I must have got it in my head that I should order these two miniatures and paint them and I could paint up a couple of teams of the ones that Keiran had and maybe that might motivate them to play the game....? Maybe...?

Anyway, while I was waiting for the order to arrive, I decided I could try painting a few of the miniatures that Keiran already had... just to see how quick they might paint up and see if it motivated Keiran to get back to painting - or at least interested in playing if *I* painted all the miniatures!?

In the main box there are four teams Blue (Water), Red (Fire), Orange (Spirit), and Purple (Void). I am a fan of orange, so I grabbed a couple of those Shinobi and a Samurai Sentry and started painting. 

Spirit Shrine Madoushi, Kaiken, and Samurai Sentry. 

As much as a paint in the ass that orange is to paint over large surfaces and get an even coat... (Seriously, there were three different shades of orange I used, and needed to do TWO COATS OF EACH!?) I think they turned out okay and would kind of like to finish up the rest of the team! 

Spirit Shrine Madoushi

Spirit Shrine Kaiken

Samurai Sentry

If Keiran were to show any interest in playing I'd probably do the Void Shrine next and finish up the Samurai Sentries. 

I also have a few little shrine-like terrain bits that came with the last Reaper Bones I could paint up to substitute in for the shrine tokens in the game... maybe... 

Thursday, October 17, 2019

Lion Clan for Dragon Rampant

Somehow I got thinking about my collection of East Asian Fantasy collection (I think it was probably from seeing the "Daimyo" expansion in the current Reaper Bones Kickstarter...?). I had previously planned to do Hordes of the Things armies for each of the Clans in AEGs Legends of the Five Rings, plus keep a bunch on individual bases for role-playing games, and later I expanded those a bit to be used as Buntai in Osprey Wargame's Ronin - Samurai skirmish game.

The largest and most complete of the HOTT armies was the Lion Clan army. I completed a Hordes of the Things army for them in 2011-2012(?) along with an opposing Phoenix Clan army. I used them in the Summer 2012 HOTT Campaign... and... never used them again. They've never even faced the other L5R HOTT Army I built - the Phoenix Clan.

I also have a number of minis that were dedicated to a Lion Clan Ronin Buntai.

Recently I have been reconsidering my basing standards and whether I'm likely to use some of the units/armies I have on multi-figure bases. I've decided that I'm going to rebase all the L5R HOTT armies (well the two that I've done - and a few other elements I made for other armies) onto individual bases, as it is very unlikely that I will EVER finish HOTT armies for any of the other clans... I probably COULD, however put together large enough forces to use them with Dragon Rampant - and, being on single bases, they could still be used for Ronin or any role-playing game I happen to want to use them in.

So here is a Warband of Lion Clan troops for Dragon Rampant.



the entire force - 24 points worth

The force is mostly made up of figures from AEGs old L5R Minatures Game (Clan War..?), Old Glory and a few from Perry Miniatures... and possibly Dixon...?



The Leader is a Shugenja  - a wizard of sorts - (probably of the Kitso family). I like that in Dragon Rampant wizards are sort of... abstract... There are some rules for making actual wizards that cast spells (that all seem pretty... weak...) or you can just field it as a Single Model, Light Missile unit (which is what I'm doing here) and the shooting it does represents magic blastification of some sort... - 4 points



Foot Samurai - Elite Foot - 6 Points

I think the one in the centre is supposed to be Matsu Tsuko - the Daimyo of the Lion Clan at the time Clan War was going on... Perhaps SHE should be the leader!?



Foot Samurai - Elite Foot - 6 Points


Ashigaru with Spear - Light Foot? I have some Ahisgaru with heavier armour - they might qualify as - 3 points


Ashigaru with Bow - Light Missile - 4 points

Hmmmm... actually, that's only 23... I guess I could call the Ashigaru Heavy Foot...?



Battered Unit Marker. 

I have a few more as well...


Some are painted (but there are not enough of to fill out a unit - or they're just fun extras that will NEVER be in a unit for Dragon Rampant)


There are a bunch that are unpainted (that will fill out said aforementioned units),



and a few that are still on multi-figure bases that need rebasing.

Eventually I will have options for Missile-armed Elite foot (armoured samurai with bow), possibly some Heavy Cavalry (mounted samurai), a few more archers (more ashigaru, or lighter armoured samurai?), MORE units of Elite Foot, Lesser War Beasts (the Lions!!). Once they're all painted the elite foot will be reorganized - I have enough of the Matsu Lion's Pride (elite, all-female Samurai unit) to form one unit of six. I'm currently using one - the one with two swords in the second unit of Elite Foot. At SOME point, when my interests gen-u-inely return to the far east and Samurai and I actually get to painting up all the minis I have, I could potentially order a few more from Perry miniatures - just to fill out a couple last units (more archers, and a reduced sized unit of Heavy Missile - ashigaru armed with Tepo - muskets - not really part of the L5R world... but these are MY fantasy figures, I can add in whatever I want!!!)

I may or may not get to re-basing the Phoenix clan minis... It will require some creative unit construction to get anything useable at this time... and will have a LOT of mages in reduced model units... but I might try as I can now rebase things quite quickly and easily (having so much experience at doing so!) and then I would have an opponent for these and be able to play a game of Dragon Rampant - which I've been wanting to do for some time (I mean "Dan Mercy Games" was on my original 10x Personal Challenge list!) 


Coming Soon to Tim's Miniature Wargaming blog:

A few Necromunda Items and another rebasing project!

And then... some other stuff...  

Monday, February 24, 2014

10th Annual Wargaming Birthday Bash – Part Two

After the Ronin Campaign on Saturday, the gaming raged on into Sunday!

Starting at 10am we kicked the days gaming off with a game of Ikusa… Cory (from Calgary) Paul (of Sabre’s Edge in Winnipeg) and Curtis (a local pal) joined in.

It took us a while to get going as none of us had ever played... or perhaps Cory had played the original version a couple decades ago...? Anyway, took some figuring out, but it was a totally fun game and I would definitely play it again. Funner than Axis & Allies! 

(Remember: click on the pictures for a bigger version)


Cory shows us how it’s done in Turn One by laying the smack down on EVERYONE!


A little more careful planning was required from Turn Two onwards…


Things looking bad for my Purple armies.


Paul took me down by assassinating my last daimyo with a Ninja and then cleaning up his army during the ensuing chaos. Fortunately for Paul I had a crapload of dudes that all quickly swore fealty to his Daimyos and kind of made the rest of the game a foregone conclusion…


Paul's Big Green Machine!


Feudal Japan was kind of the Big Theme of the weekend so I bought Samurai Swords for the winners of the Ronin Campaign and Ikusa.


We then cracked the copy of Smash Up Cory had brought me for my birthday – we all had a hearty laugh when I opened the rather large box to find only fourlittle decks within! (I guess they were planning for expansions...?) 


The game was a whole lot of fun. I think I ended up winning with my Zombie Leprechauns. It was a tight race as everyone else was within a point or two of winning.

Paul played Alien Wizards, Cory had Robot Dinosaurs, and Curtis ended up with Ninja Pirates!


After a quick supper out at Amigos we were back for more gaming. Starting with a game of Munchkin Conan


After that we finished that we had a go at the Star Wars: X-Wing Miniatures Game that Paul had brought along!  


It seemed like a pretty slick system. Finnegan and I started off playing Pick Patrol – Finnegan was Pink Leader and I played Pink One and Pink Two – two rookie piolots that were out on a training mission when we happened to run into a flight of TIE-fighters piloted by Amanda and Keria


Amanda trying to crash her TIE-fighters into each other.


Quite the mess – I’m surprised no one actually DID collide and blow up!


I think this was shortly before Pink Leader went BOOM! I managed to take out one of the TIE-fighters with one of my Rookie Pilots before we had to call it a night… it was getting waaaaaaaay too late and we were pretty much all gamed out.!

Thanks again to Paul and Cory who came so far to make this weekend awesome!

Coming soon on Tim’s Miniature Wargaming Blog:

We now return to our regularly scheduled programming of miniature painting and slightly less epic game reports… ‘til then…