Showing posts with label Durango Pipe Moors. Show all posts
Showing posts with label Durango Pipe Moors. Show all posts

Sunday, December 15, 2019

The Ratskin Hoarde

It all started with Skeevy McGee, see? His best friend's sister's boyfriend, knew this kid that talked to this Ratskin Scout who said his tribe came across a whole pile of archaeotech devices waaaaaaay down by the hive bottom, like, deeper than the sump and everything. So Skeevy goes and tracks down this Ratskin Scout and swindles him, as Skeevy does, and convinces him to tell him where its' at! Gets a map and everything. And now, Skeevy, he can't go get this Archaeotech Hoarde himself, so he sells the only map he got from this Ratskin Scout to this new Cawdor gang - them Durango Pipe Moors - for a pretty penny, I might add. I don't even know how he got anything out of those tight paupers. And then, being Skeevy, he goes and sells the ANOTHER map - a copy that HE made - To these enforcers, up-hive-way in Precinct 96 - the "Block Coppers", yeah... and THEN Ol' Skeevy  goes and tries to sell ANOTHER map he made to these Redemptionists, well they don't got no sense of humour and don't have no time for Skeevy's schemes, so they just stole it from him, tortured him, and burned him at the stake...

Poor ol' Skeevy....



I had Jacob AND Brent AND Orion all over on Sunday for some necromunda action!



I set up a little scenario involving a Ratskin Hoarde of Archaeotech devices waaaaaaaay down at the hive bottom.

I HAD considered using the pitch black rules... it is the hive bottom after all - not going to be ANY lights down there... but then decided that would be too much to keep track off, when I still don't feel like I totally have the basic rules all down! Luckily Orion has just recently read them and was able to remind me of a NUMBER of this, I'd totally forgotten.



Jacob played Jezebel's Crusade - a gang of Redemptionists from the Hive proper, come down to locate these devices... and destroy them as any proper, Emperor-fearing citizen should do!

In his force he had Redeptress Jezebel, Deacon Rehoboam, Abimelech the Zealot, and Sisters Salome, Delilah, Sapphira and Lilith.



Orion brought his very own Enforcers! I didn't note all of their names. Look like they all go by some serial number....?



Brent played the Durango Pipe Moors. His leader, Willem Campbell, brought along Hinton, one of his lieutenants, as well as Simon, Jonesy, Liam, and Muriel. Leeroy and Junior tagged along for fun...



Simon got things started off blasting away at the Enforcers sniper - I believe he was referred to as "Six". He missed. There was a bit of an exchange of fire on this flank for a few turns...



On of the Ratskin guards, Scraank Twotails, heard some up-hivers sneaking about and ran out to one of the barricades in time to see three sneaking past - he raised his lasgun and shot one of them down! First shot - Out of Action!



Another group of Redemptionists, lead by by Deacon Rehoboam were sneaking around the other side. the leader of the guard detail, Squawng Foreburn, rushed to that barricade and unloaded his Autogun at them - missing...

 

Deacon Rehoboam rushed out of the dark tunnel and set both Scraank Twotails and Squawng Foreburn on fire! (hit, failed to wound, set ablaze!)



At the other end of the cavern, Cheeber Gutruck was charged by the Enforcer Captain and one of his other gigantic goons. Cheeber was struck down by the goons heavy shock weapon!



More Enforcers pour in after their captain!



Meanwhile, back over where the Cawdor gangers were encountering the Enforcers, Junior, desperate to prove his Roth to the gang, charged one of the Enforcers carrying a big damned gun. They mostly blazed away at each other with sidearms at point blank range - completely failing to hit each other!?



Jones and Leeroy rounded the corner and spotted the Redemptionists... Though, technically part of the same house, they knew all too well what the extremist Redemptionists would do to ANYONE they found down here hunting for archaeotech, so Jones chucked a grenade at the lot of them, hoping they didn't get a good look at his gang colours!



Enforcers moving in to secure the Archaeotech devices. What do you know, that little turd, Skeevy McGee wasn't lying after all...



Deacon Rehoboam, hearing others moving about in the corridors snuck up to a position where he could observe without being seen... or at least have some cover when all hell broke loose!

 

... and started lighting Enforcers on fire!



Sisters Sapphire and Lilith moved up and exchanged fire with both Ratskins and Cawdor gangers.



Tweek Smallbun, who had been firing his musket down the hall at approaching Enforcers, was horrified to turn around and find Enforcers looting the stash BEHIND him!



Scraank Twotails and Squawng Foreburn both managed to put out the fires Rehoboam had set on them, but remained pinned as bullets and flame flew overhead as the Redemptionists and Cawdor gangers continued to exchange fire.



Amibelech set Jones on fire with his combination flamer/eviscerator... but then was cut down himself by... Willem Campbell...? I think...?



And then Leeroy rushed in to finish him off!



Simon and Hinton tried to rush to the aid of Junior, but just couldn't get there in time!



Muriel went after the Sniper.



Tweek Smallbun blew a hole in one of the Enforcers raiding the Hoarde, and then Deacon Rehoboam turned his flamer on the captain. He was not able to injure, or even set the captain on fire... He did pin him, so I guess there's that...



Scraank Twotails and Squawng Foreburn both got up and Squawng shot down the Redemptionist Deacon - completely unloading his Autogun on him (hit, but them out of ammo...).

(It was one of the Enforcers, though that rushed in and finished him off!)



Jacob... feeling like things were going south for his Redemptionists...



Brent and Orion - working out their gangers fight over in the corner...



Redemptress Jezebel got up and levelled her Melta Gun at the impudent Cawdor Juve... as the burst of super heated air rushed at him, Leeroy fell to the ground and rolled away as part of the rock on the wall behind him was reduced to molten slag...



Lilith set Liam on fire... yeah... it was pandemonium...

Brent had to take off so he voluntarily bottled and ran...



Sister Sapphira had tried to come to Rehoboams aide, but it was too late...



Enforcers started pumping gas grenades into the area and took out Scraank Twotails and seriously injured Squawng Foreburn and Sister Lilith.



Things looking a little sparse on the ground... only Squawng Foreburn of the Ratskins remained - and he'd been seriously injured multiple times. Though recovered and pinned, he was reduced to 1 Toughness! The Redemptionists still had three on the table, one pinned, one seriously injured and one that had failed a nerve test way back when Amibelech was injured, and had remained broken for MANY turns!

The Enforcers still had a half dozen, or so, on the table...



One was even successfully dragging one of the archaeotech crates away!?

The writing was on the wall and we called it at this point....

So the Fuzz made off with all the Archaeotech...

Of the four Redemptionists, two were just knocked out, and the other two were critically injured! Luckily both were dragged back to a medicare in time and were saved. Because somewhat better healthcare is available in the Hive propper - where they all hail from - their recovery was swift and without lasting disabilities...

Most of the Cawdor injured got off with minor scrapes and contusions... except Junior... he, too, was critically injured - arm crushed, bleeding out.... His brother got him to a Rogue Doc just in time. He lived, but that arm is never going to be that good for swinging ever again (-1 WS!)

Scraank Twotails suffered a Memorable Death - except he was taken out by Enforcer gas grenades!? Choked to death on his own vomit - just like a ROCK STAR!

Good fun!

Sounds like Orion and Jacob might both be available again next Sunday - wo we'll likely be back shooting things up in the Underhive!


Coming Soon to Tim's Miniature Wargaming Blog:

Hellboy Miniatures?

Or maybe some 40K stuff...?

probably Hellboy...

Monday, December 2, 2019

El Akarm Market Massacre

Just outside the Snake Den lies the El Akarm Market. Close enough to the Den itself, it is considered Delaque territory - under their control - and protection.

After the One-Eyed Red Snakes brazen attack on the Cawdor gangers of Durango Pipe, their leader, Willem Campbell, declared that violence would be met in kind - but rather than an attack directly on the Snakes, they would terrorize those they claimed dominion over - show those under their "protection" that House Delaque truly is incapable of offering them any REAL protection... Impotent to save them from the cleansing flame of the Cult of Redemption....

 

Sunday evening my friend Brent stopped by to try out a game of Necromunda.

I thought I'd try out another new scenario from the Book of Ruin. the scenario is called called "Meat Harvest" and the idea is that one gang (presumably the Corpse Grinder Cult) is out to collect some fresh vittles if the form of dead peoples. I figured the scenario could easily be re-skinned to be a scenario where one side is simply trying to terrify the other sides populace (something it seems like gangs might do!).

Twelve unarmed hivers are placed on the table and the attacker is trying to kill them all, the defender is trying to help them all escape (by use of a special action "Shepard (Basic)", which allows them to lead a group of hivers away to safety.

The Attackers get ONE victory point for each Hiver taken out of action, the Defenders get TWO victory points for each they successfully get off the table - by leading them back to their own table edge where, if within 2" of the edge and 2" of a defending ganger (to prevent randomly wandering hivers from leaving on their own!) they can skedaddle! That's it. No points for taking out enemy gangers - you do still get experience points if you take one out... and less enemy gangers means less likely that they'll be able to do the thing that gives their side victory points... but I really, REALLY like the fact that the FOCUS of the scenario is NOT taking out enemy gangers and that one could potentially - in theory - win the game without even coming into direct conflict with the other gang!

Another interesting aspect of the scenario was that both sides started with d3+2 random crew!? But both gangs started getting reinforcements at the end of Round Two - so as the scenario goes on, there is the potential for more and more arriving on both sides... but as Bottle Tests are based on the number of the STARTING crew - it seemed VERY likely that one or both gangs could Bottle Out as soon as they started taking injuries!

Again, though, this is a scenario with odd game end/victory conditions which present a loophole that could be abused. The game ends when either all the Hivers are removed or only one gang has Fighters remaining on the battlefield - then victory goes to whoever has the most victory points. So, technically, the attacker could waltz onto the table, kill ONE Hiver and then voluntarily bottle and leave before the defender can get any off... and the attacker would "Win" because they scored one victory point and the defenders had none...



El Akarm Market - a relatively open area where guilders and other merchants and pedlars and vendors of all varieties hawk their wares to the residents of the south end of the Bronze Gates region.



Normally a bustling bazaar, it was early in the shift, as the scenario began, and few people were present at the moment.

The Durango Pipe Moors arrive on the scene to terrorize the residents and scare them away.



Round one Willem and Gib burst into the market square, Willem lighting up two small merchants just arriving to set up their wares.



Trinitatis rushed forward into cover and check out the situation while Rotis lead a couple of workers a the Corpse Starch vats away.



Lex and Hinton burst in at the other corner of the market - Lex threw a frag grenade - luckily the market wasn't as crowded as it is at time and only one servitor was taken out by the blast.



Hintone unleashed a long burst from his Bolter and took down a fabric merchant and one of his customers!

Things were looking pretty bad for House Delaque at this point - FIVE Hivers taken out in the first round!



Willem then tried to burn two more - but failed and ran out of fuel for his hand flamer.



Gib threw a grenade at them, but the also managed to survive that blast!



Neo65395 burst on to the scene and started blazing away at the Cawdor gangers with his stub guns. His shots were ineffective and was largely ignored as they went about their massacre.

In the following turn he got close enough to hit and wound Hinton - the Champion - TWICE (Two Guns Blazing)! Unfortunately he bled out during the recovery phase at the end of the turn before Neo could get in there and finish him off with a Coup De Gras!



Trinitatis gathered a bunch of the remaining hivers in hopes of leading them away to safety...



Rotis managed to get two out of harms way and into the needleways where the Cawdor gangers would not dare to follow.



checking to see where Hivers that weren't close to defending gangers ran - this one ran TOWARDS the Cawdor gangers!?



Reinforcements started arriving - as reinforcements can arrive ANYWHERE along the edge that isn't within 6" of an enemy fighter. Cawdor Gangers started showing up along the Delaque base edge - to potentially block any escaping Hivers! Oh, those devious Cawdor gangers!



Mus showed up behind the Cawdor gangers though and started shooting them up from behind!



Trinitatis moved off hoping to lead the terrified Hivers away - but they were too afraid to follow...

GAH!? STUPID HIVERS!



Lex, who has been pinned by fire from Mus (and took a Flesh Wound!), stood up and shot the nearby Hiver that mistakenly believed that the devout Cawdor gangers would be his salvation.... That's HALF of the hivers taken out by Cawdor at the start of Round Three...



Rotis took cover and fired on Babe, who'd just arrived, scoring a Flash Wound.



Then the big man himself arrived on the scene - Artifex was in the House!



Trinitatis, frustrated with the cowardly Hivers, decided to give up on leading them away to safety and charged back out, both guns blazing and took down Gib (seriously injured) and pinned Willem!



Neo65395, drunk with power from having taken out Hinton, charged in to try and finish off the pinned Gang Leader. HIs shots were wild, though, and totally ineffective.



Lex then charged him from the rear and stabbed him in the back!



More Cawdor gangers showing up in the Delaque deployment zone... Honestly, when Henry showed up with his Heavy Stubber, I figured it was ALL OVER and it would be another crushing defeat for the One-Eyed Red Snakes - with MORE permanent injuries... but the Cawdor gang had bottled out the previous turn and when Henry arrived on the scene and saw Hinton was down, he decided it would be a better idea to help his brothers to safety (Arrived as reinforcement at turn end, fled at the beginning of the next turn! Whew!)



Artifex took the cheap shot and finished off the seriously injured Gib while Trinitatis tried to finish off the pinned Willem.



Willem recovered, however, and charged Artifex... not sure how he did that if he was pinned... maybe it was the following turn...? Regardless, he failed to take out the Delaque leader with his chainsword and Artifex mercilessly cut him down with his Power Axe!



he the followed through charging Lex, but got a las shot in the face for his troubles...

Things were winding down at this point - both sides had bottled out and the Cawdor gangers were fleeing MUCH faster than the Delaque gangers.

Eventually ALL the Durango Pipe Moors were out of action or fled off the table... Which ended the game. At that point, however, the Cawdor gangers had SIX victory points - from taking out six Hivers, and Delay only had FOUR - from evacuating two off the table... So... technically the Moors won...? Doesn't really make sense...

I mean, the game COULD have kept going - with more Moors showing up as reinforcements at the end of each round (unaware that the rest of their gang had fled?) and try to block the fleeing Hivers being shepherded away by the Snakes. But that's not what the scenario says... and that would take forever...?

I guess they showed up, killed a bunch of Hivers and fucked off before the defenders could make safe enough of the others for the residents to really continue having faith in them...?

So the winners gained d3 reputation (I rolled one) and both sides lost one reputation for bottling out. The Moors took control of the dock access to the The Puddle - a vast underground Sludge Sea.

Neo65395 - the only Delaque ganger taken out of action in the skirmish was quickly patched up and will be ready to fight again when next the gangs clash. The Durango Pipe Moors took some more serious casualties. Hinton's armour took most of the damage from the hail of bullest he was subjected to and the bruises will heal up quick enough. Gib and Willem were more seriously injured and will need a bit of time to recover. Ernie was critically injured and nearly bled out. HE was rushed to a Rogue Doc just in time to save him, but his arm was seriously enough injured he won't be able to swing it to well when it's healed up as much as it can (-1 WS).


Coming Soon to Tim's Miniature Wargaming Blog:

Still have gang posts to finish up... WHY did I think it would be fun to write background fluff for EACH gang member of EVERY gang!? maybe I'll just stop and post what I've got so far!!

Probably won't be a game of Necromunda next Sunday...

bellboy miniatures keep maneuvering closer to the painting table... but so far I have failed to get it cleared off and ready to focus on just Hellboy things... maybe this evening I'll get to that!!