Showing posts with label WW2 Americans. Show all posts
Showing posts with label WW2 Americans. Show all posts

Thursday, May 1, 2025

WW2 USMC Fliers

 Well... since I finished up the USMC Forward Observers/Forward Air Controllers... (and I was coveting the P-51 Mustang that Orion recently built for her Americans!) 

I decided I needed to pick up an American aircraft I could paint up as a Marine flier. I picked up a Corsair because I know it was used in large numbers by the Marines and it was used as a fighter-bomber... Though I was just reading that this role came a little later in 1944... AFTER the Marine Raider battalions ceased to be! 

Ah, well... 

All games are fictional playing pretend!  

Will I be building this up and painting it right away!? Probably not... This week my brain has decided I should really work on Fallschirmjägers!? Probably once I'm done a small batch of those, I'll get back to working on tanks for the desert war!  

Saturday, April 26, 2025

WW2 USMC War Dogs and Handlers

I finished up the two USMC War Dog and Handler teams last night...

USMC War Dogs and Handlers

Will I ever even use these? I have no idea... 

In the Marine Raiders audiobook I listened to earlier this year, they did mention the dog teams being VERY handy at rooting out Japanese Snipers. That's what these do as well - spot a hidden enemy unit at 24" rather than at 12"... but the hidden units rules are such weaksauce... I don't know if I'll bother... 

I guess If I set up a scenario with better hidden units rules! 

This is the current Marine Raider force.

I can't really think of anything else I need to add to this...

More pictures of the USMC Raider Force and their Bolt Action force list can be found on the Gallery Page:

WW2 - USMC Raiders (PTO)


Friday, April 25, 2025

STILL MOAR STUFF!?

Over the last few weeks I have acquired... a few more things... despite really wanting to AVOID acquiring MOAR STUFF!?

It started with piggy-backing on a few orders Orion was placing to build up an army of Hungarians! That stuff is already painted

Then, two weekends ago, I pedaled out to the Warhammer Store to pick up this month's Free Miniature of the Month - a Death Korps of Kreig Engineer miniature... since I do actually HAVE a few... (though I've yet to FINISH painting ANY of them!?).

That same week I ended up placing a few of my own orders... 

The MAIN reason was, again, to pick up a few game mats for different environments. Because they're made in the USA, I was concerned that Canadian retailers that stock them might be raising their prices on them considerably in the not-too-distant future (because of the constant threats of a trade war and reciprocal tarrifs being announced) and wanted to just pick up two more before that happened... and... partly to get free shipping from the two places I ended up ordering from... and because both of the places had considerably discounted Bolt Action miniatures... I picked up a few other things along with them... 

The first to arrive was.... another order from 401 Games... 

Included in this order was Bolt Action: Armies of Germany 3E, French Army Weapons Teams and Casualties, Fallschirmjager Squad (Tropical Uniform), Gebirgsjäger Squad, US Marine Corps War Dog Teams, and a F.A.T. Mats 6'x4' Grassy Plains game mat (for some battles on the steppes of Russia!)! 

Next was an order from Kingdom of Titans... 

F.A.T. MATS 60"x44" Alpine game mat (for... REASONS!?), a second Chi-Ha Japanese tank, and an Afrika Korps Pak 36 light anti-tank gun and crew!  

Oh, and I got some Bersaglieri Forward Observers... from.. elsewhere... 

Okay... SERIOUSLY... I'm DONE NOW... well, for now... maybe... 

I'm definitely done with the Mats... There are a few things that I could get to finish off a few of the smaller WW2 forces... and there are a few things I'd LIKE to get for some of the others... once I've finished what I have! 

The Plan of Action to get all this (and the other WW2 stuff I have!) done is:

  1. Chi-Ha Japanese tank
  2. US Marine Corps War Dog Teams
  3. French Army Weapons Teams and Casualties
  4. Sd.Kfz 222 Armoured Car
  5. Italian M14/41 Tank
  6. Italian M14/41 Tank
  7. Bersagieri Forward Observers
  8. Panzer III
  9. Panzer III
  10. Panzer III
  11. Matilda II
  12. Matilda II
  13. Matilda II
  14. Matilda II
  15. Cruiser MkI (A9)
  16. Cruiser MkI (A9)
  17. Cruiser MkI (A9)
  18. Cruiser MkI (A9)
  19. Cruiser MkI (A9)
  20. Italian Colonial Troops 
  21. British 8th Army 6-pdr Anti-tank Gun and crew
  22. German Afrika Korps LeFH 18 10.5cm medium howitzer and crew
  23. Italian Bersaglieri Breda 2cm AA gun and crew
  24. Afrika Korps Pak 36 light anti-tank gun
  25. Fallschirmjäger Squad (Tropical Uniform)
  26. Fallschirmjäger Squad
  27. Fallschirmjäger Squad
  28. Fallschirmjäger Squad
  29. Fallschirmjäger Command Squad
  30. Fallschirmjäger assorted extras
  31. Gebirgsjäger Squad
  32. Panther
  33. Panther
  34. Panzer IV
  35. Panzer IV
  36. (assorted Heer Infantry) 
  37. (assorted British Commandoes) 
  38. S.A.S. Jeep
  39. S.A.S. Jeep
  40. S.A.S. Jeep
  41. LRDG Truck
  42. LRDG Truck

I THINK that's all the unpainted stuff I have for WW2 forces...?

 If I did ONE of these a week, it would take me to the end of the year!? Luckily at the moment, I seem to be working a bit quicker than that... 

I'm not 100% sure about the order of things... I put the French and Japanese and USMC stuff at the top, because ALL of those things are otherwise DONE, so it would be nice to knock those out and keep those forces DONE! 

After that I tried to keep focused on finishing up stuff for the North African campaign... Though the exact order of all the things for North Africa might switch around a bit... 

Our games will probably shift as Orion gets her Hungarians done, but I have NOTHING I need to paint for that as ALL of my Soviet Horde is complete and I have no interest in buying anything else for them!!

Of course there will be other things I'll be painting - There are SO MANY things I could paint up for the new Fantasy campaign we've started... and probably will... So they'll be snuck into the Queue, as required... but I'm going to try and stick to using things I already have painted, for the most part, so as not to get overwhelmed by it all and start to lose focus and interest when it becomes more burden than fun!!

I may even sneak a few 40K or AoS items into the queue from time to time, just to keep my toes into that... Most likely Eldar/Harlequins or Emperor's Children... but possibly some zombies or Skeletons for the Soulblight Gravelords...? 

The packaging for those two orders were fascinating... Both had a free shipping threshold. For 401 games in Toronto it was $165CAD. For Kingdom of Titans it was $199CAD

401 Games send the shipment in the GIGANTIC box! it was about 4'x1'x1'!? 

and it was just FULL of packing material!? 

kind of had to dig to find things and briefly wondered if they're remembered to put any of the order in the box!? 

Like, SO MUCH packing material!? 

I did, eventually find all the things... but in comparison to the size of the box, the order seemed rather diminutive!? The other long, skinny cardboard box within the cardboard box was the Game Mat I ordered from them all rolled up... 

Kingdom of Titans, by comparison, sent the order in a box less than a quarter of the size! barely larger than the tank box in length and width... 

And they were apparently totally okay with bending the rolled up mat to shove it into the box... 

To be clear, I am not COMPLAINING about either method. Both got my stuff to me lightning quick and without much trouble... Would totally order stuff from either in the future... 401 Games has a LOT of Bolt Action stuff and sells it for considerably less than what it would cost to order direct from Warlord Games!! 

Monday, April 21, 2025

WW2 - Assorted Far East Support

Over the last few weeks I have acquired... a few more things... despite really wanting to AVOID acquiring MOAR STUFF!? 

Orion was ordering her Hungarian army from two different places, so I piggy-backed on those orders and picked up a few things... 

(And... there are a few of my OWN orders arriving this week!?) 

First, some USMC Forward Observers... I have a pair of miniatures I'm currently using as Observers... but... these were inexpensive and there were other things i could use those minis for... so... These came from 401 Games in Toronto. 

Next were two Anti-Tank Rifle Teams - one for the Chindits (in case they ever face a Japanese Tank!) and the other for the Japanese (in case they ever face an American tank!). These came directly from Warlord Games! 

I finished painting these all up over the long weekend!? 

USMC Forward Observer Team...  

Or... If I'm using them as Forward Air Controllers (because USA forces get those sweet, sweet, extra air attacks!) I guess, technically, they're probably US Air Force personnel (or US Navy...? If the planes are flying off of a carrier) that have been attached to the raiders...? (or did the USMC have their OWN air wing...?!) 

Now I need to pick up some American aircraft for them to call in... 

I also finished up the Chindit and Imperial Japanese Army Anti-Tank Rifle Teams! 

I'm not entirely sure how useful these will ever be...?

I guess I do have a Japanese Chi-Ha tank... so... 

Mind you... The Boyes Anti-Tank Rifle only has a penetration value of +2... and a Chi-Ha has a Damage Value of 8+... so on the front armour, assuming the anto-tank rifle hit the tank, they would need to roll a 6 (on a d6) just to do superficial damage... And any any opponent is definitely going to try and blow these up as a priority target (as the force has very little other anti-tank capability...) 

Similarly, I expect the Japanese anti-tank rifle similarly be of little use... 

Perhaps even LESS useful... as their main opponent is Orion's Americans... and she's got a Sherman! The anti-tank rifle cannot do a thing against frontal armour... 

This, along with the assortment of fantasy figures painted last week, I'm just ahead of the number of miniatures I've purchased... so... there's that... I'd like to get a bit DEEPER into the black, though!! 

Thursday, March 27, 2025

Bolt Action - Saving Squadron Commander Lord Flasheart!

For the second game Orion and I played on Tuesday, we returned to North Africa and our campaign in Tunisia! 


Friday, 25 December 1942

An urgent message went out to all allied forces in Tunisia! The Squadron Commander Lord Flasheart's Spitfire has been shot down over Tunisia. Flasheart must be rescued lest hundreds of women (and possibly a few men) start throwing themselves from rooftops across England! 

Italian forces in the area have likewise been alerted - capturing the British lord would be a great propaganda victory! 


SCENARIO

We essentially used the rules for a Battle Scenario with the Top Secret victory conditions, Quarters deployment zones, and Meeting Engagement deployment type... with the following changes: to take possession of Squadron Commander Lord Flasheart, he must be engaged in a "close assault" and subdued (because he will assume any military forces approaching are "wogs" and therefore THE ENEMY (basically there is a chance that Flasheart will shoot and eliminate one member of any squad attempting to take him). Also any time the squad escorting Flasheart takes casualties a d6 should be rolled and on a 1 he is killed and the shooter automatically loses (for the propaganda losses due to the shooting or poor Flashy!) 


FORCES

Italian Forces 

(Elements of 69th Infantry Division “Provolone” - 667th Infantry Regiment and LXIX Tank Battalion)

Rifle Platoon

Platoon Commander - 1st Lieutenant - 30pts (Regular)+ 2 Runner/Batman @10 = 50 points 

Infantry Section 1 NCO and 4 men with Rifles 50pts (Regular), +5 additional men @10, +submachine gun @4, + light machine gun @15 = 119 points 

Infantry Section 1 NCO and 4 men with Rifles 50pts (Regular), +5 additional men @10, +submachine gun @4, + light machine gun @15 = 119 points 

Infantry Section 1 NCO and 4 men with Rifles 50pts (Regular), +5 additional men @10, +submachine gun @4, + light machine gun @15 = 119 points 

Colonial Troops Infantry Section 1 NCO and 4 men with Rifles (Inexperienced) 40pts, + 3 additional men @8 = 64

Armoured Platoon 

M13/40  - Platoon Command Vehicle - 125pts (Regular)

L3/33 -  65pts (Regular)

L3/33 - 65pts (Regular)

AB41 - 100pts (Regular)

Semovente M40 75/18 - 170pts (Regular) 

Total: 996 pts


American Forces 

(Elements of the 92nd Infantry Division) 

Rifle Platoon

Platoon Commander - 1st Lieutenant - 30pts (Regular)

Infantry Squad 1 NCO and 5 men with Rifles 50pts (Regular), +6 additional men @10, +submachine gun @4, + 2x BAR @6 = 136 points 

Infantry Squad 1 NCO and 5 men with Rifles 50pts (Regular), +6 additional men @10, +submachine gun @4, + 2x BAR @6 = 136 points 

Forward Observer - (air force or artillery) 75pts (Regular), + Radio Operator @11 = 86

Medic - 23pts (Regular)

Sniper Team - 52 pts (Regular)

Heavy Weapons Platoon

Platoon Commander (2nd Lieutenant) - 21pts (Inexperienced) 

Machine Gun Team  - 50pts (Regular) 

Light Mortar Team -  35pts (Regular) 

Armoured Platoon 

Sherman M4 Medium Tank - 247 pts (Veteran), + Command Vehicle @10 = 257 

Stuart M3 - 130 pts (Regular) 

Jeep - 18 points (Regular), + pintle mounted HMG @30 = 48 

Total: 1004 pts


THE GAME

Squadron Commander Lord Flasheart out in the desert, had already drawn the attention of a group of local ladies and lingerie and carpet merchants... 

Italian Colonial troops make for the Squadron Commander! 

One of the flanking CV-33 tanks takes fire from an American Stuart tank! A glancing blow gives the Italian tankers some pause! 

An Italian Semovente M40 75/18 rolled onto the scene and blew up the Stuart! 

End of Round One - forces converging on the blissfully unaware Squadron Commander Lord Flasheart! This particular piece of desert is beginning to look very crowded!! 

A squad of Americans are the first to make it to Squadron Commander Lord Flasheart, who promptly shoots one of them, mistaking them for Italians! 

RAT-A-TAT-TAT! The other CV-33 lights up the American Jeep that had been shooting up the Italian Colonial infantry! 

rrrrooooOOOOOOWWWWWWRRRrrrrr... RAT-A-TAT-TAT!

An airplane from Flashy's Squadron (which should have been a spitfire, but due to budget constraint and availability during the making of this producion, is played by a Typhoon!) strafes the area making all the Italians duck! 

BOOM!! the American Sherman tank blows up an Italian armoured car! 

KA-BOOM!! The Italian Semovente gets it's second kill, blowing up the Sherman! Yikes! There goes all the American anti-armour capability... 

(I haven't finished assembling the other Italian armour kits... I WAS planning to build them as M14/41... but now I'm rethinking that...!) 

The Amerian Rifle Platoon commander gets riddled with bullets from one of the Italian CV-33s... 

(I mean... he was just standing there... IN THE OPEN... like I wasn't going to take him out!)

(also, the American Sniper Team had taken out the Italian Platoon Commander! So...) 

Enraged by the loss of their Platoon Commander, one of the American squads charged the CV-33 (because we really wanted to try out infantry close assaulting a light tank!) but they just couldn't get any shots in the vision slits or grenades in the constantly moving tracks and they were obliged to give up their attempt! 

The Americans slip away with the Lord Flasheart, much to the relief of hundreds of women (and not a few men!) all across England (and anywhere else Flashy has served! (WOOF! WOOF!)


POST GAME

This was a fun little game I'd been wanting to play for a while. If I were to do it again, I'd make an extra rule that the unit escorting Flasheart cannot RUN (he's got a bum leg from the landing, see, nothing to worry the ladies or anything, but there's just no rushing the Lord Flasheart)! As it was, once one squad had gotten to him, it was just impossible to catch up... 

It was fun to try out all the Italian armour! 

Not going to lie... it was fun to blow up those American tanks that have caused so much trouble for my more infantry-based forces! 

Looking forward to the arrival of my British tanks and having some tank battles against the Italians! 

But also... I like the idea of limited infantry engagements - like the one we played earlier in the day in the Pacific, or the one I played with Brent in Burma last week.  

I was reading on reddit that one group regularly runs tournaments at 800 points but only allows an infantry platoon plus a maximum ONE element from element from each other type of platoon... so Rifle Platoon plus up to one armoured vehicle and/or one heavy weapon (MG/Mortar) and/or one artillery piece (howitzer or AT gun), etc... 

I was also thinking infantry engagements at 500 points with limited attachments - I don't LOVE the idea of every infantry platoon always having a sniper team AND a forward observer attached... both get a little overpowering in smaller engagements! 

Where will we go to next!? 

Bolt Action X Fourteen Men in the Solomons - the Battle of Independence Valley

 I played a couple of games of Bolt Action with Orion this week. 

The first game saw a return to the Solomon Islands where we had been playing our Fourteen Men in the Solomons campaign - Originally using the Five Men at Kursk rules - to continue the narrative, using Bolt Action! 

Sunday, 4 July 1943 - New Galloway, Solomon Islands

After heavy fighting over the last few weeks, Japanese forces have broken through the lines on the Divisions right flank. First Platoon, Company J, 25th Regiment, 93rd Infantry Division, had been held in reserve since the Skirmish at Smith Ridge, were thrown into the jungle to try and block the breakthrough and reestablish the front lines. Luckily the Platoon FINALLY received some reinforcements, bringing two of the platoons squads up to full strength!  

The battle would come to be known as the Battle of Independence Valley! 


SCENARIO

For this game we use the Land Grab "Story Scenario" from the Bolt Action (Third Edition) Rulebook. Each side gains victory points to taking out enemy units, having units in the neutral quarters of the the battlefield at the end of the game and THREE points for each friendly unit in the ENEMY quarter at the end of the game!

BOTH side got to fire preliminary bombardments! 


FORCES

I used the same force I used in the previous game with Brent set in Burma:

JAPAN - 500 points

Rifle Platoon

Platoon Commander - 1st Lieutenant - 39pts (Veteran) + 2 extra men @13pts = 65 pts

Infantry Section 1 NCO and 4 men with Rifles 50pts (Regular) + 5 additional men @10pts, + light machine gun @15 = 115 pts

Infantry Section 1 NCO and 4 men with Rifles 50pts (Regular) + 5 additional men @10pts, + light machine gun @15 = 115 pts

Infantry Section 1 NCO and 4 men with Rifles 65pts (Veteran) + 5 additional men @13pts, + light machine gun @15, + submachine gun @4pts = 149 pts

Light Mortar Team 30pts (Regular)

Medic 23pts (Regular)

Total:  497pts


UNITED STATES ARMY

Rifle Platoon

Platoon Commander - 1st LT. Lance "Harvard" Nelson - 30pts (Regular) + 2 extra men @10pts = 50 pts

1st Squad - NCO (Cpl Michael "Specs" West) + 5 men (Regular), + 6 additional men @10, +1x SMG @4, +2x BAR @6 = 136

2nd Squad NCO + 5 Men (Rrgular) + 6 additional men @10, +1x SMG @4, +2x BAR @15 = 136 

Forward Air Controller (Regular) 75

Sniper Team (Veteran) 67 

Light Mortar Team (R3gular) 35

Total: 499 points


THE GAME

The Japanese preliminary bombardment rains down on the americans... pinning a few... mildly.. 

American preliminary bombardment pounds the Japanese moving up through the Jungle, dealing a great many pin markers! 

and injuring the platoon's medic! He spent the rest of the action trying to bandage up his own wounds and drag himself to the rear, while fading in and out of consciousness! 

The Squad on the Japanese right failed to take orders in the first round - due to pin the soliary pink marker from the American barrage!? The Light Mortar team also failed to act... but they were probably disconcerted by the screams of the medic who was immediately behind them and suffering from a number of very serious-looking shrapnel wounds! 

Eventually the Japanese squad on the left got moving - and spotted some advancing Americans in the distance! 

They continued to creep forwards and eventually started exchanging fire with the Americans. 

On the other flank, the second Japanese squad advanced on the American mortar team that has been harrying them! 

The Veteran Jungle Fighters arrived (having sat out the first turn in Reserve) 

The second Japanese squad was headed off by a squad of American G.I.s (First Squad) who laid down some withering fire with their BARs! 

Second Squad continued their exchange of fire continues on the Japanese right flank. 

Both Japanese squads on the right move up, threatening to surround Second Squad! 

The Japanese light mortar team finally got the nerve up to start firing and dropped a few bombs in the general vicinity of the Americans off in the distant jungle, with little effect - other than to gain the Americans attention! 

The American Forward Air Controller called in an air strike! 

The terrifying hail of bullets the strafing aircraft delivered didn't KILL anyone... but it sure made some people DUCK!!

Having finished off the Japanese Infantry section, First Squad went hunting for that mortar team that had been harassing them! 

BANZAI!!!!

Japanese infantry squad charged into Second Squad's position while they had their heads down - and utterly wiped them out! (The Americans sold themselves dearly, though... only four Japanese survived the assault!). 

The Jungle Fighters surged forward and attacked the Sniper team!

which was kind of crazy, because the'd had SEVEN pin markers on them! They were veteran, though, and did have the platoon commander nearby... I gambled that they'd be able to make the roll of five or less - given that Japanese can re-roll failed order tests to charge into close assault! 

The other squad chased down the American Platoon Commander and exchanged fire with him for a turn, before he charged out of the jungle and fought them in close assault! By that time, it was just the LMG team and the American Lieutenant shot the loader, before being gunned down by the light machine-gunner... so distraught was he to find himself the only surviving member of his squad, he sat down to cry in the jungle with the bodies of his dead and dying comrades (and ceased to be an effective unit in this combat!).


END GAME

At the end of the game I had two units (Platoon Command and Veteran Jungle Fighters!) in the enemy home quarter which gained me six points, and I'd taken out four units (Infantry Squad, Platoon Command, Sniper Team, and Forward Air Controller). Orion's Americans likewise had two units in my home quarter (infantry squad and mortar team) and had taken out three units (TWO infantry squads and the light mortar team - Medics DO NO COUNT for victory points). Which put me slightly ahead - at 10-9 - but a two-point lead is required to consider any battle a VICTORY!! Considering the Japanese losses, any success what Pyrrhic, at best! 

Using the Outcome table from Five Men at Kursk for those that were taking out of action... (but only for previously named characters from the campaign, not all the replacements that filled out the two squads!)

1st LT. Lance "Harvard" Nelson was killed in action! He died in a hail of fire from a Japanese light machine-gun as he rushed out to finish off the Japanese squad that had overrun his second squad. He was a hard charger who'd led from the front and took care of the men under his command. Had he been white, his posthumous decoration would likely have been awarded five decades earlier.. 

Pvt. Michael "Irons" Johnson survived his squad being overrun by the Japanese. He would be evacuated and spend 11 days at the mobile hospital on a secured island nearby. A bayonet wound had largely been deflected by part of his webbing that left him with a nasty gash in his side, but did not pierce organs or major arteries or anything important. He'd also taken blows to the face from rifle butts and been kicked and stomped on when he was down, but none of the Japanese took a moment to put a bullet in him or run him through again with a bayonet to make sure he was finished - they'd had more pressing concerns with other elements of the American platoon that were still firing on them.

Pvt. Benny Arnold, who'd been detached from Second Squad to operate as an independent sniper along with a new spotter that had recently joined the platoon with the latest replacements. Arnold took a bullet through the arm and was run through with a bayonet when his position was overrun by the Japanese. Both he and the spotter survived however. After undergoing surgery he spent 24 days in hospital recovering before returning to the replacement pool. The new replacement that had been his spotter wasn't so lucky (or... maybe he WAS...?) he lost a finger, along with his nerve, and after recovering had to be reassigned to a non-combat position.

I really liked Five Men at Kursk, but the cover rules were a bit wonky... I'd potentially play it again, maybe, for a smaller scale action (though I have other rules for small scale actions I'd like to try out before returning to that! Like Flying Lead!). What is really solid about the Five Core games are the narrative campaign systems. I really like this style of narrative play, following the exploits of one unit (be it a squad or a platoon) through a campaign. I hope we can continue to follow this campain in the Pacific using Bolt Action (and maybe do something similar with the platoon in the 92nd Division in North Africa!)