Showing posts with label Slaanesh. Show all posts
Showing posts with label Slaanesh. Show all posts

Monday, September 1, 2025

Spearhead: Defending the Soulpod Grove!

Amanda and I played another game of Spearhead on Sunday evening... Originally we were supposed to play a Role-Playing-Game because Orion got a new job and all Tuesdays were out and the only day that would work was Sundays... but only every THIRD Sunday, maybe... but THIS Sunday was supposed to work... but then Orion and Nick ended up all being sick... 

I suggested Spearhead because I thought it might be a good idea to play again soon to reinforce rules learned earlier in the weekend! 

She took the Sylvaneth Bitterbark Copse again (which will likely be "HER" army for the foreseeable future - at least until I get the Daughters of Khaine done... or maybe the Soulblight Gravelords). 

I initially thought I'd just play the Fangs of the Blood God again.. largely because they're the only army that has their rules in a different book - The Sylvaneth, and all the other armies I have, are in the Fire and Jade book... and the Fangs of the Blood God are in the Blades of Khorne battletome. but then I remembered I had the Hedonites of Slaanesh faction card pack - which includes cards for the Spearhead army - so I decided to try out the Hedonites of Slaanesh - Blades of the Lurid Dream! This was the first time I've played them since the rules update... though I'd played against them when Orion utterly crushed me with them!! Still not sure they're a top tier army... but the small changes made big improvements!!

I've been trying to find ways of developing narratives out of these battles, so this, and hopefully future game reports will try to focus on that narrative and less on who scored points how and when... 

Ghyran, the Realm of Life

the Bitterbark Copse of Adharcach Hollow noted a change on the wind. Dryads on the border of their realm reported through the spirit song and encroachment by the followers of Slaanesh. Godseekers on the hunt. There were many and had they been travelling quickly and in a direction that would take them through the sylvaneth's domain, they may have been allowed past. But their route, whether purposeful or purely by chance, was taking them directly towards the soulpod grove and they could not risk that sacred place being disrupted or ransacked! 

The leading elements of the Hedonites were met near a ruin deep in the forest. A trio of Slaangor were the first spotted and the Kurnoth Hunters first upon them with their great bow. One was injured, but that only seemed to make the Slaangors go faster! 

The Kurnothi rushed to meet the Slaangor, but before they could be engaged,  Heglog the Treelord loomed out of the forest and crushed all three into a pulpy mess with a few powerful blows from its massive limbs. 

Tree-Revenants on the Slyvaneth's right flank moved up to block passage toward the Soulpod grove. 

The Hedonites, hearing the terrified dying cries of the Slaangor, swarmed forward in search of their assailants! 

Heglog the Treelord was spotted and swarmed! 

The Shardspeaker used the dark magiks of their Twisted Mirror to distract the Treelord and weaken their spirit.... The Blissbarb archers peppered it with arrows, further distracting it, while the Slickblade Seekers raced up and swarmed around it slashing and pruning with their vicious glaives! Before the second group of Slaangor got there, Heglog the Treelord had toppled to the ground a limbless log, pumping sap-blood from its many wounds... and left for dead. 

The Kurnoth slipped through the hidden paths of the Realmroots to ambush a group of the Blisbarb archers from their rear, utterly annihilating them.. 

The Hedonites spread out looking for their foes amongst the trees and dense underbrush. It may have looked like panic to some, but truly there was a sense of giddiness at playing a delightful new game of hide-and-seek! 

The Slickblade Seekers were the first to discover one of their hidden enemy... The Branchwych! She was quickly felled by their glaives as they galloped past in search of new foes! 

The Kurnothi noted the presence of the Shardspeaker and began firing their great arrows at the hated sorcerer... The Blissbarb archers excorting the Shardspeaker returned the fire. 

Tree-Revenants ambushed another group of Blissbard archers, who were getting a little too close to the path to the Soulpod Grove! They, too, were utterly destroyed... 

Moving past the site of the massacre, the Tree-Revenants joined the Kurnothi in an assault on the Shardspeaker and more Blissbarb Archers. 

The Shardspeaker was struck twice by the Kurnoth arrows, seriously wounding them. They dropped into the undergrowth and were seen no more...  

The Kurnoth Hunters then charged into the Blissbard Archers... 

and slaughtered the lot of them... 

But that wasn't the last of the Hedonites, by far! 

While the Tree-Revenants had been guarding the Kurnoth Hunters flank during their attack, ANOTHER group of Blissbarb Archers inched forward to ambush them. First the archers pinned down the Tree-Revenants with a hail of arrows...

Then they charged in distracting the Tree-Revenants, while the Slaangor attacked from the opposite direction. Confusion reined supreme and The Tree-Revenants were cu down where they stood. 

The Hedonites held the field and though they knew not of the whereabouts of their leader, the Shardspeaker... the Slickblade seekers were well positioned to lead on towards the Soulpod Grove!! 

So... after SIXTEEN GAMES of Spearhead, I finally WON a game... 

It feels a little cheap beating down Amanda, who is just learning the game... but it wasn't exactly a trouncing - I won 22-19, it was still a very close game... which was quite a feat in itself, considering she lost her Treelord in the FIRST ROUND!! (I don't think she was very pleased with me, when I pulled that off. I don't think she quite understood how many things kind of had to go right for that to work out for me... which normally don't!!) 

Given how quickly Amanda picks up rules and then dominates games. I expect this may be my LAST win... 

The Hedonites seem a LOT better with the minor changed made to the force in the June rules update (lowering the number of depravity points needed to unlock the Temptations of Slaanesh Abilities and giving the Slaangor the reinforcements keyword) 

I took a bit of a gamble with the Twisted Mirror enhancement. I've never really considered it in the past as it only works half the time (4+ roll on d6) and didn't' seem like it did much (-1 to save rolls for a unit until the start of my next turn...). Also, the Sharspeaker has to be within 9" of the target (which can be a dangerous place for the Shardspeaker to be!). But against a heavily armoured opponent... if it DOES work... can be huge... especially if you can swarm the unit, pepper it with Rend 1 arrows (which effectively means it's making all it's saves at -2), then charge with Slickblade Seekers (also Rend 1, dealing +1 damage when charging...). Yeah. That was brutal... I didn't even get to the Exalted Seekers poisoned tongues, let alone the Slaangor that managed to charge in!!

Despite her disappointment, Amanda says she's willing to play again... probably just to exact revenge on the Hedonites for so seriously damaging poor Heglog.... 

(Heglog and the Branchwych survived... the Hedonites were to busy scurrying around in a drug-fuelled frenzy to stick around and make sure their felled opponents were fully DEAD! This being the Realm of Life, those Sylvaneth Heroes started healing the moment they hit the ground...)

Wednesday, August 6, 2025

Spearhead: Khorne versus Slaanesh in the Realm of Death

For the second game I played against Orion on Wednesday, she decided to borrow my Hedonites of Slaanesh Blades of the Lurid Dream force and I stuck with the Blades of Khorne Fangs of the Blood God force. 

(You can find the report of the first game here: Spearhead: Dogs and Bones in the Realm of Death)

For this game we played on the Ossia side of the Sand & Bone board. 

Once again, I was the attacker, here to hunt down a Shardspeaker of Slaanesh that had irked the Blood God himself with their debauched and lurid ways and strange piercings in uncomfortable areas... 

At least... y'know...  NARRATIVELY speaking... 

The game is still played for victory points based on holding objectives... and playing cards to score extra points for holding SPECIFIC objectives each turn... 

There is a Quarry mechanic, where at the beginning of each round, if there isn't Quarry that's been picked and still alive... I can select a new one.. It has to be a HERO, but the vast majority of Spearhead warbands only have ONE Hero. And the basic benefit is, under certain conditions, Karanak may get to move d6" towards said Quarry (unless certain Enhancements are taken in which case one ONE TURN in the game I could get a bonus charge die, if it takes me into contact with the Quarry, OR if Karanak is in combat with an enemy, at the end of a turn, I just deal them d3 mortal wounds... 

There is not benefit to killing the Quarry - like, no Victory Point bonus - unless you happen to be playing with the Fire and Jade game set and happen to have the ONE CARD that gives you ONE victory point if you happen to kill the enemy general that turn... 

I digress... 

As with the previous game I charged forth and split my force.

Half went right to attack units on that flank. The Claws of Karanak actually got to fight this game. They, with some help from the pack of Flesh Hounds, slaughtered a unit of Blissbard Archers! 

And the other half went left to hunt down and kill the QUARRY!

This time, Orion put the General in the back corner of the playing board to be as far as possible from Karanak on that first turn... 

But there is NO ESCAPING THE HOUND OF VENGEANCE!!!

The Shardspeaker of Slaanesh was slaughtered... 

So... Mission accomplished, we can all go...

wait... what?

AGAIN!?

Ugggggghhhh, fine... 

Flesh Hounds battled with the Slaangor that had been trying to protect the Shardspeaker of Slaanesh. 

And just like that, the tricksy Shardspeaker of Slaanesh using the most base foul magiks, combined with pungent smoke and strategically placed mirrors, REAPPEARED on their first turn... safely away from the chomping jaws of the Hound of Vengeance or any Flesh Hounds!? 


A replacement unit of Blissbarb Archers also showed up as reinforcements and shot at, then charged one pack of Flesh Hounds. 

The Slickblade Seekers joined in the battle and utterly annihilated he Claws of Karanak... 

AND most of a pack of Flesh Hounds... 

The cackling Shardspeaker taunted the Khornate daemons; "Ha-ha-ha-haaaa! You thought you saw the last of me? Well..."

But then another band of the Claws of Karanak came chargine back onto the battlefield as replacements and cut the Shardspeaker down! 

(and the Slickblade Seekers counter charged and rode down the Claws of Karanak...)

Battlefield looking a little empty by the end of round two... 

Because neither of the packs of Flesh Hounds had been completely wiped out, I couldn't even bring a unit of reinforcements on for my third turn... This one poor Flesh Hound had to just try and hold that objective all on it's own! 

It did it's best... It ate three of the Blissbarb archers that charged in and tried to shift it off the objective. 

Karanak and the other Flesh Hound did very non-khorne-like things hanging out be particular objectives and terrain pieces and battlefield edges, just to score some points... 

Only to get run down by the Slickblade Seekers on the Hedonites third turn... 

There was a balance update for the original Spearhead armies back in June and the Slaangor now have the reinforcements keyword... so a unit of those charged back onto the field and sent Karanak back to Khorne in the Palace of Brass, to ready for hunting down a new quarry... 

End of Round Three. 

Tabled again... All objectives controlled by the Hedonites. 

On my last turn, I was able to bring back a solitary pack of Flesh Hounds AND Karanak (the Flesh Hounds came back as reinforcements and a card brought Karanak back...) I could have just stood them still and scored three or four points from cards and holding objectives and stuff... but I'd had enough of not doing violence as Khorne would have them do it... so I charged units and attacked. 

the Pack of Flesh Hounds ate the last Blissbarb archer in a unit and seized an objective... Karanak just got killed again... 

Another unit of Blissbarb archers arrived and attacked the Flesh Hounds and were joined by the Slaangor

The last chomps of the last remaining Flesh Hounds... they hit on 4+... two hounds with four attacks each, I should hit four times... nope. The six there was a crit mortal... the five either failed to wound or was saved... Teh Hedonites had so many depravity points by this point, they all had a Ward 5+ save that knocked off that final wound... 

Not only are Slaangor able to return as reinforcements - which is a pretty huge deal - they also vastly lowered the number of depravity points the Hedonites need to gain new army abilities. It used to be 12+/24+/36+ and now it is 12+/18+/24+ which also makes a BIG difference. 

I do hope this means they change how depravity points works for the regular Age of Sigmar Hedonites of Slaanesh, because as it stands, it is entirely useless... 

In the end Orion scored 23 victory points to my... 13... 

Yikes!

Still, it was super exciting to see the Hedonites score a win! I'm excited enough that I might even give them a try again!!


Thursday, July 3, 2025

Warhammer 40,000: Boarding Actions (and a White Dwarf)

I picked up a copy of Warhammer 40,000: Boarding Actions yesterday. It contains rules and scenarios for playing battles aboard voidships and space hulks in the 41st millennium! I have a PILE of the spaceship interior terrain from that year of buying all the Kill Team sets (which I never got around to playing - or even assembling!) 

I figured I have it, I might as well paint it up and use it. 

One thing that is surprising about this book is that it is almost ALL rules and scenarios... like, almost 300 pages of it. There are over fifty scenarios, rules amendments for fighting shipboard battles and rules for building boarding parties for all the factions - with a minimal background fluff!!

While I was at my FLGS, I also picked up White Dwarf #511 from April. It is a special issue focusing on the Emperor's Children... since I'm playing Emperor's children, I figured it might be handy - if only for painting inspiration. 

There I did know that it included the rules for using Emperor's Children in Boarding Actions (as the Boarding Actions rules do not include them as it was published before there even was an Emperor's Children faction - other than just using the generic Chaos Space Marines rules and calling them Emperor's Children).

I was delighted to find the magazine also included and alternate Emperor's Children Combat Patrol. The standard Combat Patrol - which is available as a box set - includes units which I do not own (like, $140 worth of units!). At some point I was resigned to buying it at some point... but the Emperor's Children Combat Patrol included in the magazine is made up of THINGS I ALREADY OWN!? YAY!! Mind you, half of it is things I still need to paint... but both units were on the painting priority list, already, so... 

The disappointing thing about the magazine was the Emperor's Children in Boarding Party rules... there are only two FOUR units you are allowed to take!? Two characters; Lucious the Eternal (an Epic Hero) and a Lord Kakophonist (both of which I do not have and wasn't planning to pick up any time soon!?). No Lord Exultant... No Sorcerers... and Two Infantry Units; Flawless Blades and Terminiator Squads.  No Infractors... No Tormentors... (the core troops) Not even Noise Marines...!? WTF!? 

Ah well... It's not like I have any of the terrain painted yet. It's not like I have a shortage of other armies I'll be able to field in Boarding Actions... 

Guess maybe I might be picking up that Combat Patrol after all.. (to get the Flawless Blades!) 

This month's White Dwarf is another special focused on Khorne... so... maybe I'll be buying that one too... 

Thursday, June 19, 2025

Return of the Soroibus Tortus

With the new Codex: Emperor's Children, I've had to massively reorganize my old Emperor's Children force - that was organized using the rules in the previous edition's Chaos Space Marines Codexes... Really, it was a bit disappointing how much things changed. 

In previous editions, Noise Marines, if taken in a force with the Emperor's Children key words, they were considered Troops or Battleline - your basic troops that you can take as many as you want of (or six units, instead of just three, in the most recent edition) and they could be in units of five to ten... 

In the current edition Noise Marines are fielded in units of six (no more, no less - which makes sense, being the magic number of Slaanesh!) but are NOT BATTLELINE!! Meaning I can only take a MAXIMUM of THREE units of these - a grand total of eighteen Noise Marines!? 

While they weren't all painted, I already had THIRTY Noise Marines!? Then I got twelve more in the Champions of Slaanesh box set!? 

What am I to do with all these Noise Marines!?

I haven't decided ultimately what will happen to ALL of them... but for the time being, I've decided to rebase the ones I've painted (as they are now fielded on 40mm bases!?) and painted up any of the older ones I need to fill out three units of six of the older models as fast as I can and use those... 

What will I do with the dozen other old ones I have...?! I don't know.... 

What will I do with the dozen NEW ones I have...? I don't know... I could just sell them while the Noise Marines are still popular..? Or just keep them around and paint them for funsies... or paint them to replace the old ones (eventually) 

For now, however, I've painted two of the older ones to add to the Soroibus Tortus...

The two new ones... 

Soroibus Tortus Noise Marines

The unit was inspired by the American heavy metal band Twisted Sister and the costumes they wore on the cover of The Best of the Atlantic Years album... 

Sometimes when coming up with names for 40K, I just latinize them, sort of... I'm not sure how I got to Sororibus Tortas...  I'm guessing it was based on Torta (Twisted?) and Soror (Sister)...?  

I could have gone with Perversa Sorore... or Fraternitas Torta... or Fraternitas Perversa!? Alas... Sticking with the original name I came up with for them! 

I have three or four more of the older Noise Marines to finish up to complete the three units... 

When they're done, I could potentially field 740 points of stuff... 

  • Daemon Prince of Slaanesh (1)  195 pts
  • Lord Exultant (1) 80 pts
  • Sorcerer (1) 60 pts
  • Noise Marines (6) 135 pts
  • Noise Marines (6) 135 pts
  • Noise Marines (6) 135 pts
Here's what I've done so far.. 

That's an OLD Keeper of Secrets I'm using as my Daemon Prince of Slaanesh. the Daemon Prince of Slaanesh I now armed with an infernal cannon... Not sure I wonder if I should convert that to have something shooty like...?


Or... maybe that dangly bit I added between their legs could be the Infernal Cannon... I mean... It IS Slaanesh we're talking about here!?

Sunday, March 16, 2025

The Six Sweet Sultry Saturday Seductions of Slaanesh

(try saying THAT six times, quickly!) 

I have been waiting for an Emperor's Children codex for YEARS... It was some time during 8th edition that I got it in my head that I should just play CHAOS. I hate having to play my Imperial Guard against other Imperial forces - and there are a LOT of people out there with Imperial forces (between all the marines and guard and Mechanicus and knights, etc). Playing Eldar there is always the possibility of playing against Eldar... (I was still thinking in terms of playing at tournaments at this point). Chaos seemed fun and colourful and they'll fight ANYONE - even OTHER CHAOS forces. So I started working on an Emperor's Children force using the generic Chaos Space Marines codex (only Deathguard and Thousand Sons had their own, at that point).

And I waited... and waited... and WAITED... 

You could play Emperor's Children (sort of) with the Chaos Space Marines... There were Noise Marines (or, rather, you could hunt down old metal ones on Ebay, or buy a conversion kit to convert regular Chaos Space Marines into Noise Marines...) I did a bit of both and amassed THIRTY of them!? Normally they were "elites" but if you were running Emperor's Children, they became TROOPS! 

In Ninth Edition, I THINK there were similar rules... I was playing less during ninth edition and so I didn't buy the Chaos Space Marines codex when it came out... I was REALLY hoping there'd be an Emperor's Children codex eventually... but there wasn't... (World Eaters got their own Codex during Ninth Edition!) 

I've been playing even lass during tenth edition... 

So when they hinted at the end of 2024 that there'd be Emperor's Children in 2025, I... wasn't THAT stoked. I was happy they were finally doing that... but I hadn't played in almost a year and was VERY interested in Age of Sigmar at the moment. 

When they previewed the new minis earlier this year and started dropping hints about the codex and rules and a launch box... I waffled. I didn't really think I'd get to painting and playing with them, as I was still super focused on Age of Sigmar... I did think about MAYBE picking up the launch box...? They are usually INCREDIBLE deals... it would get me the Codex and some of the new minis... I wasn't sure if I really NEEDED any as I have QUITE A BIT of Chaos stuff... and... like THIRTY Noise Marines....

I noted at one point the Noise Marines were going to be sold (and fielded) in units of six, which wasn't a problem, because conveniently thirty is easily divisible by six! Instead of six units of five (or three units of ten). I'd have five units of six (or, presumably, two units of twelve and a unit of six...). Easy Peasy... 

I saw the announcement that it would be coming up for pre-order the following week three weeks ago, and I still wasn't sure... I saw it went up for pre-order two weeks ago and, at that point decided maybe I should pick it up! I'll get back to playing 40K at some point and if ever I think I'd want the new Noise Marine figures, maybe I should. So I contacted my local FLGS and asked if they'd set aside one of the ones they got in for me... and they said all the ones they were getting were spoken for. 

(This has never happened before... for every other game that sold out online within an hour of pre-orders going live - Blackstone Fortress, Cursed City, a few of the Kill Team boxes, etc - I always got a copy! Mind you, I usually asked about them weeks before the pre-orders go live...) 

I checked online and the Warhammer website sold out within minutes. I checked a half-dozen Canadian online retailers, and they'd all sold out as well... 

I snoozed... I losed... 

At that point I decided this was the universe telling me just to give up on it and paint my damned Aeldari if I wanted to work on 40K stuff...

So, I let it go and moved on... 

And ordered a BUNCH of World War Two miniatures... 

Somehow, even though it's been over a year, completely forgot that WE HAVE A WARHAMMER STORE in Saskatoon now and, despite the fact that the Mail Order pre-order sold out... the STORES would be getting copies... and I completely forgot about that until Friday evening... 

...when the local Warhammer Store posted this on their facebook page!!

I had a hard time getting to sleep friday night as I was so annoyed with myself for not having thought of that!? And also there was a bit of me that still kind-of wanted to go and get one... but also a large part of me wished I'd never seen that and was really happy to have moved onto Bolt Action and returned to World War Two gaming and just wanted to let it go... 

I mentioned it to Amanda in the morning and I didn't even propose the idea getting, I just mentioned that the store had some and I felt silly that I hadn't thought of that and recognized that I'd moved on and spent the money on other things.... 

And she said I should just go get one..!?  

So Saturday morning I rode out to the Warhammer Store!

And just before noon, I bought the last of the six copies they had!

I pedalled home as fast as I could and like a little kid at Xmas I  tore into that box!

So many fun things! 

Fancy cards... though... it didn't seem like there were a lot of them...?

Fancy new Special Edition Codex... started flipping through it.

There are not a LOT of Data Sheets (or whatever they're called now)... a LOT of the stuff I have is NOT in the book... Uggggghhhh.... am I STILL going to have to buy the Chaos Space Marine book to field all my things!? Where's he page that says what other chaos things I can take that are in the Chaos Space Marine book...?

(There is NOT such a page...)

My Emperor's Children force went from this... (yeah, there's still a lot that needs painting... ) 

  • Chaos Lord in Terminator Armour (1) 95 pts
  • Heretic Astartes Daemon Prince (1) 180 pts
  • Sorcerer (1) 60 pts
  • Master of Possession (1) 80 pts
  • Fabius Bile (2) 85 pts
  • Accursed Cultists (8) 105 pts
  • Cultist Mob (10) 55 pts 
  • Cultist Mob (20) 110 pts
  • Dark Commune (5) 65 pts
  • Fellgor Beastmen (10) 95 pts (which I forgot to include in the picture...) 
  • Noise Marines (10) 170 pts
  • Noise Marines (10) 170 pts
  • Noise Marines (10) 170 pts
  • Raptors (5)  90 pts
  • Chaos Terminator Squad (10) 390 pts
  • Obliterators (2) 180 pts
  • Traitor Guardsmen Squad (10) 70 pts (which I forgot to include in the picture...) 
  • Traitor Guardsmen Squad (10) 70 pts (which I forgot to include in the picture...) 
  • Traitor Guardsmen Squad (10) 70 pts (which I forgot to include in the picture...) 
  • Venomcrawler (1) 120 pts

Total: 2430 pts! 

to this... HALF the stuff I have... no longer playable as Emperors Children...

  • Lord Exultant (Old Chaos Lord) (1) 85 pts
  • Daemon Prince of Slaanesh (1) 195 pts (the old Keeper of Secrets) 
  • Sorceress 70 pts
  • Tormentors (old Chaos Space Marines - with bolters and plasma guns) (10) 190
  • Infractors (old Chaos Space Marines - with bolter pistols and close combat weapons) (5) 95 pts
  • Noise Marines (6) 135 pts
  • Noise Marines (6) 135 pts 
  • Noise Marines (6) 135 pts 
  • Chaos Terminators (5) 175 pts
  • Chaos Terminators (5) 175 pts

Total: 1390 pts

(plus the stuff that came in the new box... that adds another 465 points)

Also, if I take one type of Detachment, I can add all sorts of Daemons of Slaanesh - which I have a LOT of! 

DOH!! 

(Oh, they can all still be used in 40K... just not as Emperor's Children, I'd have to pick up the Chaos Space Marine codex and field them as Black Legion or some other "generic" Chaos Space Marine force... Am I going to DO that... probably not anytime soon!)

AND THEN!

Hang on a moment... NOISE MARINES AREN'T "BATTELINE"!??!

THEY CAN ONLY BE FIELDED IN UNITS OF SIX!

So.... I went from being able to field units of 5-20 in Eight Edition... and as many units as I could stuff into a detachment... to units of 5-10 in ninth edition (could still do it with the thirty I had!) and could still do so at the beginning of tenth (and, presumably the current 10th Edition Chaos Space Marines Codex still allows it - though I expect an errata will change that with the release of the Emperor's Children). I never picked it up, but I assume there may have been a similar rule that if you were playing Emperor's Children, noise marines would be battleline (therefore allowing you to take up to six units of ten...) 

But now they are definitely no longer Battleline... and just have the six in each unit and cannot be reinforced (to twelve)... So in an Emperor's Children army according to this now codex, I can only field EIGHTEEN Noise Marines... 

I now have FORTY-TWO of them!? 

FML... 

I guess this falls under BE CAREFUL WHAT YOU WISH FOR!!?

Also the new Noise Marines look like they are going to be HUGE - they will dwarf the old ones... Heck, they look like they're going to dwarf my old Terminator!? 

Do I keep the old ones and just play with those (and put them on the bigger 40mm bases)!? Sell off the new ones? Or build and paint the new ones and retire the old ones...? Or use one unit of three of them... Hang onto the others in hopes there are Apocalypse rules at some point in the future again!?

I'll admit I was a little disappointed upon this realization, but I am not despairing.  

I am trying to stay mostly focused on finishing up forces for Bolt Action. I did assemble the Lord Exultant.