Showing posts with label test. Show all posts
Showing posts with label test. Show all posts

Tuesday, 13 March 2012

BLB2 - Test Game 3


Myself and Gentleman Richard got together for our last test game of Beneath the Lily Banners 2, before we unleash them upon the other Rejects.
During the last two games we didn't get a lot of infantry v infantry melee, so Rich designed a scenario where melee had to happen.
The French were defending a Medium sized built up area, classified as a 2B. To win they just had to hold the area and try and keep the English out. The French have a small but good quality army, while the larger English army is of lesser quality. The Commanders were rolled for, the French commander was a plodder, while the English commander was Competent.

The Initial set-up

 The French
French OOB
Commander General Charles de la Tour la Pin - Rating Plodder

Brigade Le Capeleir
Champagne, Rank, Elite
La Couronne, Rank, Elite
La Guiche, Rank, Drilled
1st Heavy gun, Position, Drilled

Brigade Florian
Bourbonnais, Rank, Guard
Col-Gen 1st Squadron, Dis-Mounted Dragoons, Bullet, Drilled
Col-Gen 1st Squadron, Dis-Mounted Dragoons, Bullet, Drilled

Brigade Ducrot
Gendarmes de la Garde, Blade, Guard
Chevaux-Legers de la Guard, Blade, Guard

The English and Allies

English OOB
Commander William III - Rating Competent

Brigade Ginkel
du Cambon, Rank, Drilled
la Caillemotte, Rank, Drilled
de Meloniere, Rank, Raw

Brigade Overkirke
1st Guards, Rank, Elite
Mackay's, Rank, Drilled
Churchill's, Rank, Drilled

Brigade Wuttenberg
Hessen-Darmstadt's Rank, Drilled
Trelawny's, Rank, Drilled
Leslie's, Rank, Drilled
Royal Scots, Rank, Drilled

Brigade Tilly
Coy's Horse1st Squadron, Bullet, Drilled
Coy's Horse 2nd Squadron, Bullet, Drilled
Langston's Horse 1st Squadron, Bullet, Drilled
Langston's Horse 2nd Squadron, Bullet, Drilled

French regt Bourbonnais

The 1st and 2nd Squadrons of the Colonel-General Dragoon Regt 

French regt La Guiche

 The English advance, all units in the first turn, but only 50% on turn 2. Churchill's regt, (in front of the town), start to take casualties from the artillery on the rear hill.

The French failed to move the first turn, but could move 50% of their troops on turn 2

Richard, the clever chap that he is, made up these markers for all his units.

We had a discussion as to how some of the Rejects would get along with the rules, we decided to make markers so they would all recognise, what unit was what, what rating they are, Guard, Elite, Drilled and Raw. 1-6+ for casualties, Dis-disordered, Mo-Morale and 1st-1st fire.

 Ginkel's Brigade advance towards the dis-mounted Dragoons, my plan was to attack the Dragoons, then try hold the Horse with two of the units and attack the town with the last unit

 Overkirke's Brigade moving to attack the town, on turn 3 Churchill's regt would end up taking a total of 4 casualties, with fire from the artillery and the town, while Bourbonnais in the town, lose 3 casualties


La Courrone in reserve, while their leader Le Chapelier hid's behind a bush.


The rear of the English lines


The French Dragoons take musketry fire and lose a combined 3 figures, while they fire back and cause 1 casualty on the Huguenot regt le Caillemotte, who only just pass their morale check.


Churchill's take even more casualties and fail their morale test and go Shaken, the yellow marker.

 Its now Turn 5, the English can move 75% of their troops while the French can only move 50%.
Du Cambon on the left fail their morale to charge, I should have charged la Caillemotte as well, but was a little worried about the enemy Horse not far away.


I decided to just go for it and charged Mackay's regt in! We were testing the rules after all. Bourbonnais in the town passed their morale and held their fire until short range, giving a devastating volley, gulp!

 Meanwhile on the English right flank, that had been a little left out advanced and gave fire, Trelawney's fired at La Guiche behind the hedge and took 4 casualties but received 3 back. While both Hesse-Darmstadt's and the French Champagne took 3 casualties each.


With the threat of the French cavalry I unwisely decided to move my Horse around to 
the left, look at the mess I made???

 As they charged in Mackay's took 4 casualties....ouch!!!
And a double ouch as they lost the melee as well, taking another 7, yes 7 casualties to 2 for the French. But Mackay's were made of sterner stuff and easily passed their morale test.

Turn 6 saw the French Horse charge into la Caillemotte who just managed to move their pikes to the front to receive Horse, but failed to fire. I should have taken the charge as I was and fired....big mistake!!!


The previously shaken Churchill's regt regained their composure and charged into the melee, with the brigade leader Overkirke attached.

 In a hard fought slog, the French were pushed back, taking 5 casualties, while the two English regiments took 1 casualty each. So the English were now in the town!!!

 Poor la Caillemotte's get battered by the All or Nothing charge from the French Guards.

They died to the man!!!!!
But the French Brigade leader became a casualty, I eagerly awaited Richards throw 
on the casualty chart, he threw a 6??
The result was " The men see a bullet pass through his hat and he lives. This unit can upgrade their
quality one level for the rest of the game as they are led by a Son of Mars"
Oh Bugger!!

The loss of le Caillemotte's regt caused a disaster on my left flank as one after the other, de Melonaire, du Cambon, the 1st Guards! and the artillery all failed their morale and went Shaken, but it couldn't stop the final defeat of the French in the town, in the next melee the French lost again and were pushed out of the town, giving a victory to the English, sorry no pics of the final victory, my camera decided to run out of batteries!!!

We both learned a lot from this game, and I've sent 2 questions onto the League of Augsberg's forum, hopefully we'll get an answer nice and quick, ready for the next game!!
Cheers
Ray and Richard


Tuesday, 6 March 2012

FIW - Test Game


Last week I conned Postie into a small game to test my French Indian Wars skirmish rules. I was quite pleased with how the game went, there were a few unforeseen problems, which with a little thought, we managed to iron out....I think???
Onto the game......The British have set up a small camp somewhere in the wilderness, the French have arrived to throw them back to New York.

The initial setup - It's early morning, the 55th, Virginia regt and a small unit of combined Grenadiers are on parade, whilst Gorhams Rangers and some Indian allies are on patrol through some heavy woods, while on the right, Rodgers Rangers and Gage's light infantry explore the woods.

 The Parade

 Rogers Rangers and Gage's advance, while the French allies lie in wait.

 Gorhams Rangers and their Indian allies advance.

 On the left the Rangers and Indians tread cautiously and change formation, while on the right
 the its a bit of a slaughter for the Brits.

 Back to the left, the Montreal Militia and the Compagnie Francaises de la Marine enter the woods. The Marines and Militia know the Brits are coming.

 With the sound of gun fire, coming from the woods, the 55th, Virginians and Grenadiers
 form up ready for battle.


 It's all gone wrong, on the right the Rangers are just about still there, taking terrific casualties, while the left is a disaster, the Indians and Gorham's fell into the French trap. All but 3 men from Gorham's lay dead or dying in the woods, while the Indian allies never made it out at all.

 The triumphant Militia sneak forward.

 And reach the end of the woods, while the 55th line up to face their foe.

 A disastrous few rounds of movement for the English then followed. The French line regt Guyenne was able to advance right up to the 55th and give unanswered fire....not good!

And that was the end

To the victor, the spoils of war.

Saturday, 7 May 2011

Colour Hue Test? Just for Fun



This is slightly Wargame related........... well ok it's about colours!! I found this colour test on the GWP3 website and thought it would make a great post. It's to test if you can determine the difference of the hue of colours, it's quite hard, I scored 87,  the best for my age group was 0 the worst 1520, so I'd class myself goodish but still slightly crap, how the hell anyone could get 0 is beyond me, but then again I've got dodgy eyes, due to lack of sex, (I'm married), if I took my glasses off I'd probably be the new lowest scorer!!
Give the test a go,  Hue Test and let me know what score you get, let's see who out you can get the best score, and no cheating........................Yes I'm talking to you Fran!!!!!

Ray