Showing posts with label Mad For War. Show all posts
Showing posts with label Mad For War. Show all posts

Monday, 9 December 2024

Mad For War - 2nd Anglo-Dutch War - 1/1200 Scale Ark royal ships

 


Looking back on my posts, I seem to have missed posting the last of my 2 posts on my Dutch ships from Barry Hilton's Ark Royal Miniatures.


As you can see we have the 44 gunned Stad Gouda, the 26 gunned Schakerlo, the 26 gunned Schiedam and lastly the 26 gunned Overijssel.


Lastly the bases are once again from Warbases.




Wednesday, 30 October 2024

Mad For War - 2nd Anglo-Dutch War, The Dutch 1/1200 Captured English ships

 


Before the rest of the Rejects hoisted their colours and chose which countries ships they wanted to paint up, I had already bought the set squadrons of English and Dutch, from the Mad For War lists. Here. Lee wanted to do another English squadron, so I volunteered to do another Dutch squadron. 
I didn't really want a copy of exactly the same ships, so I asked Barry to come up with another squadron?
Which he did!


And in this squadron were these two ships, above we have a captured English 44 gun ship, the Essex.


and another captured English ship, the Leopard, now known by its Dutch spelling, Luipaard. 
The Luipaard is s a 50 gunner.

Here's Barry's list for my 2nd Squadron

76 gun flagship from ARD011
50 gun English prize from ARD012 (English style sails) (Not in the standard squadron pack)
44 gun English Prize from ARD012 (English style sails) (Not in the standard squadron pack)
44 gun from ARD012 (Dutch style sails)(Not in the standard squadron pack)
2 x 38 gun Frigate from ARD014 (Not in the standard squadron pack)
3 x 26 gun older hired merchants from ARD25 (Not in the standard squadron pack)
3 x fireships + 3 burning fireship models (pinnaces, fluyts) (Not in the standard squadron pack)

I do have a few more Dutch ships to post, so look out for those in the next post.

Thursday, 24 October 2024

Mad For War - 2nd Anglo-Dutch War, 1/1200 Dutch 38's

 


Here are the next size ships down from the ships in my last post, 2 x 76's and  3 x 60 gunners.
All of these ships are Dutch Frigates, all carrying 38 guns.
From top to bottom there are the following ships....
Dordrecht, Vrede, Gorinchem, Raadhuis van Haarlem, Beschermer Harderwijk and Wapen van Utrecht


A close up of the Dordrecht, Vrede and Gorinchem


Beschermer Harderwijk


Wapen van Utrecht


Just as the last post, all the ships are from Barry Hilton's excellent range Ark Royal Miniatures.
All the bases are from Warbases.

I painted up the ships using Army Painter Speed Paints, they held dig out the amazing detail of the ships, which I think would be lost if you used normal paints.



Monday, 14 October 2024

Mad For War - 2nd Anglo-Dutch War, The Dutch 1/1200 ships


I've finally painted up all of my 1/1200 Ark Royal ships, its taken me way longer than I thought it would!!
Well that's a lie straight off, I've still got a few bits to paint up........
 

Unlike the rest of the Rejects who all bought 1 squadron each, typically for me, I went over board and bought 2 Dutch squadrons and 1 English, with a few single ships added on the side, just for fun!!!

These two ships above are the largest Dutch ships, in the fleet, representing 2x 76 gunners, the Zevon Provicien and Eendragt.


Followed by 3x 60 gunners, Amsterdam, Provincie Utrecht and Groot Hollandia.

Unlike Reject Richard & BigLee, I've neither added the ratlines or rigging, its a long story......
We all planned not to do rigging and ratlines, but Richard did, so me and Lee felt the pressure to do so, Lee added rigging, while I bought all the ratlines for my fleet, which I will admit cost a fair few pennies, then put them in a safe place and now can't find the buggers!!!
So, one day I will get around to do the rigging and ratlines for my ships, but when that will be is anyone's guess.

And that's my story and I'm sticking to it!
So my plan is to post up some of the ships, over the next few weeks.

Thanks for paying my little slice of the wargaming world a visit!!




Wednesday, 8 May 2024

from RayR - AHPC14 - Challenge Wrap up


My last post from the Challenge, originally posted on the AHPC blog on the 23rd March.


Well that went quick, didn't it?
Can't believe the Challenge is over for another year.
I'm already thinking about, what I can get ready for December and Challenge 15.

Thanks got to Curt & Sarah for all their hard work setting up and throughout the Challenge. Thanks to my Minion Teemu, and to all the other Minion's, I know how much time it took out of my painting schedule, when I was a minion!! Lastly a big thanks you to all you other Challengers who all help to make this Challenge what it is today. Especially those who found the time to comment on my posts, I really appreciate the encouragement.


Austrian Lothrengin Infantry & Bavarian Arco Horse


Ottoman Infntry, ElCid statue, St Dominic fountain, Highland Cattle, Star Wars AT AT's


Haitian Revolution Infantry and Cavalry

This year 25/28mm figures were dominate. I painted up...
127 x 25mm infantry figures
20 x 25mm Cavalry figures

The rest were various scales
2 x 1/1200 scale ships
1 x 54mm figure
3 x 2/6mm figures

In total 153 figures.

I always try and aim for a top 30 finish and top 10 finish would be preferred, but I'd have had to paint up another 600 points worth for 10th place, so was not achievable. I'd like to think my illness played a big part in that, but I'm not convinced that I could have painted up another 600 points worth of figures, if I had another month to paint!!!

Here's my performance so far in all the Challenges

Challenge II 4940 points 1st
Challenge III 2586 points 4th
Challenge IV 1227 points 17th
Challenge V 691 points 37th
Challenge VI 681 points 36th
Challenge VII 1093 points 24th
Challenge VIII 662 points 40th
Challenge IX 2274 points 8th
Challenge X 1687 points 11th
Challenge XI 2260 points 8th
Challenge XII 2168 points 7th
Challenge XIII 1111 points 27th
Challenge XIV 1160 points 25th

Sunday, 24 March 2024

AHPC14 - Maritime - 1/1200 Ark Royal Advice Yachts

 


Last year, the Rejects joined Barry Hilton of the League of Augsburg fame, at the Rapture Show at Chatham Dockyard to refight the Dutch "Attack up the Medway" in 1666, using Barry's very own Mad for War rules, we all bought some ships, which I had been painting up prior to the Challenge. It was pretty apt to see the Maritime bonus round, so I quickly painted up two ships!


Maritime: Something wet and offshore


The ships are from Barry's Ark Royal Miniatures for the Anglo-Dutch Wars and can be found here. on the League of Augsberg website.


The other Rejects, Lee, Rich and Steve have chosen to use a water effect paste as the sea, but me and Postie are going rogue with the old method of polyfilla and paint.


The figures are Advice yachts on the left we have a Dutch ship and on the right their foe, the English.
The Yachts would usually carry messages or perhaps the Admiral of the fleet!


Ark Royal Miniatures are 1/200th scale, so are rather dinky, so I thought I'd have a Warlord paintpot added for scale. as for the points, I used this green wash mixed randomly with a blue was to try and get a decent sea colour, not too blue, not too green but a bit of both.
 Reject Lee Hadley posted up his Blue squadron of English earlier in the Challenge and was awarded 15 points each, although most of his ships were bigger ships??

So its a definite 20 points for the bonus round, but I'll let Teemu decided my fate on the points per ship.



Sunday, 20 August 2023

Anglo-Dutch Wars books

 


As you maybe aware if you're a regular reader of my blog, The Rejects are going Mad for Barry Hilton's Mad For Rules naval rules, we all have, let's just say a few ships each to paint up. I'm concentrating on the English and Dutch, now I have to admit to not knowing much about the Anglo-Dutch War, so thought I should buy a book or two to give me a little background on the naval battles.
I saw on the Mad For War facebook page,  back on July 12th , a chap called Ernie Fosker added a list of Must Read books, 
I chose the two above, Ernie wrote 

* ‘Warships of the Anglo-Dutch Wars 1652 – 74’ author Angus KONSTAM; publisher Osprey Publishing, New Vanguard 183; ISBN: 978 1 84908 410 9 – yet another excellent book, highly recommended. When I was organising the demonstration game of ‘The Battle of Solebay 1672’ back in 2017 this became my ‘bible’ for information about the warships.

* ‘The Four Days Battles of 1666 – The Greatest Sea Fight of the Age of Sail’ author: Frank L FOX, publisher: Seaforth; ISBN: 978 1 84832 044 4 – I cannot recommend this highly enough, it is absolutely fascinating, a superb book, a MUST READ!

What follows isn't a review of the books, but a few photos and lists, just to wet your appetite, because they sure wet mine!!



Early Dutch Brederode 1653


The Restoration HMS St Andrew 1673


The Commonwealth Naseby 1652


The Sovereign 1662


Later Dutch Eedracht 1666 & Gouden Leeuw 1672


Raid on the Medway 1667












Monday, 31 July 2023

Mad For War!!!!!

The Rejects are Mad For War!!!

As you may already be aware, we had a fun packed weekend at the Rapture Games Show, playing the Dutch attack on Chatham Dockyard at Chatham Dockyard with Barry Hilton, using his very own Mad For War rules.

I had already been gifted a squadron of English and Dutch form my daughters, for Fathers Day.

The other Rejects, Postie, Richard, Lee and Steve all ordered a few ships, see below!!

And of course a copy of the rules each.

If you're Mad For War too, you can pick them up here, in the UK or here, for the US.

We've not done a group project for many years, so we're all looking forward to having a few group painting sessions and get this project started.


The ships can be found here, if you fancy a bit of Anglo-Dutch Wars naval action.


Monday, 3 July 2023

Rapture - The Attack on the Medway 1667 - Mad For War with Sir Barry Hilton

 

What a fantastic weekend the Rejects just had, gaming the Attack up the River Medway with the man who wrote the rules Mad For War, at the actual place the battle took place.

It doesn't get much better than this!!


Rapture is a gaming festival , not a wargame show, so there were computer games, board games, Cos Play and all sorts of other weird and wonderful stuff going on alla around us.
We did get a lot of interest and we all spoke to lots of people throughout the weekend about the game and just how cool it looked, this of course was all down to the maestro himself, Barry.


Just before the public were let in on Day 1 I grabbed this shot. We were in the Tabletop area with other wargame groups, who I've got to apologise to, as I didn't manage to get any shots of their great games as I was just too busy!!

Game 1

As we were gaming for 2 days Barry suggested we start from the beginning of the Dutch attack, where the Dutch sailed past the Isle of Sheppey and into the mouth of the estuary. It was quite a simple game, the Dutch on the right had to sail past the English ships who were coming out of the estuary to meet us.

In reality the Dutch landed on Sheppey and captured the fort, seen in the picture, and didn't officially hand Sheppy back to England until 1967!!! Each year the folk of Sheppey hold an Independence Day festival commemorating the event. 


The Dutch moved around the right of the English squadron, while one ship, was brave and sailed close to the fort at Queensborough, which fired a shot off, missing its target.


A lucky shot and up in flames goes one English ship.


Then another goes up in flames and the larger and stronger Dutch see off the English and make there way up the estuary.


After that game, we took a short break, myself and Lee went for a little walk, and who should we bump into, Posties little cousins!!


Then into Chewbacca, I dunno and a Stormtrooper.


Now this car did look pretty cool, I've got to admit


Who you gonna call?



A shot into the gaming area,


Sir Blog-a-lot


Barry & Steve


Game 2 - Riding the Chain

As you know from Game 1, the Dutch have entered the Medway, but the English government has built a chain across the Medway. The Dutch have to break the chain a capture the Royal Charles, anchored up the river, the other side of the chain.


Barry used the turn in the river from the Chatham board and tuned it around.


The Dutch were very lucky, the first ship to try and ride over it, broke it, so they were free to ride over with all their other ships.



Either side of the river guarding the chain was a small redoubt containing artillery, who did their best to cause a little mayhem onto the Dutch ships.


There were also to anchored English ships close to either shore who also gave it to the Dutch!!



Now here is where it started to go wrong for the Dutch.


A couple of ships were having trouble with the wind, (ooo errr) which meant they didn't move, so it caused a bit of a traffic jam behind.


As the Dutch passed the anchored ship they gave fire, damaging the undermanned English ships.


Forgetting our main objective, capturing the Royal Charles, Lee back sailed to shoot at an English ship.


Which meant the rest had nowhere to go, if you went within 2 inched of the shoreline you run the risk of running aground, which believe me wasn't fun!


Poor old Lee's legs were killing him so he plonked his butt in a chair, then asked me to grab his bag of grub from under the table, as a punishment for being a plonker and stopping to shoot at the ship in the above pick, I place his bag just out of reach of the starving chap.
ok only for about 20 seconds, you should have heard him wimper and wine!


Barry was controlling all of the English ships and decided to tow the Royal Charles up river and out of our reach. meanwhile Lee's shot at the English ship set it aflame, which brought about a big cheer, that was until Barry told us, if it blew up every ship withing 4 inches would have to test to see if that too caught fire, which as you can see was the rest of the Dutch fleet!!!!


The lights in the building played havoc with taking photos, so you'll probably see the same shots from myself, Richard, Lee and Barry.


Somehow a gap was made, and Lee saw his moment and shot forward after the Royal Charles.


It was only moving 2 inches a go, but had to be fully off the table for the English win, when.....


Lee just caught up with it ending the game immediately with another Dutch win.
So our first 2 games played out just as they did in history.

English 0 - 2 Dutch


We didn't have enough time left to play the Big attack game as time was running out of the first day, so Barry suggeseted played a small open sea 3 v 3 game, so we could test the rules more.


Three Dutch ships handled by me, Lee and Postie v Richard, Steve and Barry.


Where's Lee's ship gone you may ask????
I guess you know the answer?


Barry felt sorry for Lee, so we got some reinforcements, Lee was back in the game.


I gotta admit it was a tad confusing knowing which ships was which and on who's side they were on, let alone trying to work that out 2 days after the battle!!


Shots were flying in left right and centre!


More wreckage floating as Steve's ship goes boom! 


I think this was me? A very nice rack down the English ships line


The game ended with another Dutch victory, even though poor Lee had to surrender his second ship after he was boarded by the English.

Day 2


For some reason on the Sunday we had to park what seemed like a million miles away from the event, Which I didn't mind as it gave me a chance to grab a few photos of the docks themselves and of course Upnor castle which played its part in the events of 1667.


A Westland Dragonfly c.1952









HMS Cavalier, a CA Class Destroyer launched in 1944








HM Submarine Ocelot 1962





HMS Gannet, a sloop of the Victorian Royal Navy. Built in 1878.




Two Rejects walking off to the game.


Game 4 - The Attack of Chatham Docks

Now after the last 4 games we all wanted to play the Dutch as they'd won all the previous games and lets face it should smash the English. Me and Lee had played them in all 3 games, but split, he stayed with the Dutch while I was demoted to Captain the English fleet with Postie.


Altough it looks like there's a lot of English ships, most were unmanned and those who were only had a skeleton crew.


Barry's board does look stunning, with all the great Brigade Models 2mm buildings. Everyone who stopped by commented on how realistic it look and who well the river was painted.


I asked Postie to point at the drydock, which is where we were actually standing playing the game.


But first, as some of you may already know it was Barry's birthday, so we all sang happy birthday to him.


And presented him with his Charlie the Catapiller cake!


Most of the English ships have their top masts taken down


Urgh those damn reflections!!!


And "Here they come, sailing down the street, errrrr river"


Looks plain sailing for the Dutch?


Talking of Dutch, here they are, minus Barry of course, Steve, Richard and Lee.


A white puff of smoke can be seen in the distance, just infront of the giant Caterpillar. 
It didn't do a lot of damage but woke up the dockyard, or did it???


The wind direction was doing the English a big favour, most if not all of the Dutch fleet, were sailing into the wind, so progress was slow.


ooo, another shot of Charlie the Caterpillar


The leading squadron led by Richard made a dash up stream but Steve and Lee ships lagged behind.


The English had to throw to move each ship, to simulate a hasty crew being rustled up to try and stop the moored fleet being burnt.


The Dutch have a prize in sight, the Royal Oak.


Marines in rowing boats are on their way to help.


The Monmouth runs agound as it strays a little too close to the shore.


More English Marines row out from St Mary's Island


The 3 Dutch objectives, capture or burn The Royal Oak, Loyal London and Royal James.


The Monmouth manages to free herself from the sandbanks and moves down river to meet the Dutch.


With most of their fleet running into the wind and not being able to move, Richard's Dutch are out and alone.


Upnor Castle fires its cannons at the small Dutch vessal carrying its leaders.


The small red markers on the left are English batteries who have fired and need to reload.


Hmm? How can I get my bloody ships to move!!!!


The English do have two small fire ships, and a small vessel who are all racing down river.


The Dutch Command yacht get too close to the shore, as it turns back down stream, as it does a unit of  English militia fire their muskets to see if a Dutch Admiral would fall. But alas it wasn't to be.


English Marines row out to try and board the Breda, but are beaten back.


But our fireship is not, we manage to light it and hit the Breda.


Meanwhile down stream a lucky shot from a shore battery hits the perfect spot and Boom!
Goes a Dutch fireship, are the other ships within 4 inches though, they sure do look like they are????



The chap (sorry I didn't get your name) tuned up and was admiring the game. Postie or Barry asked him if he wanted to throe some dice to see if the other Dutch ships might catch fire.


A massive loud explosion (probably heard in Holland rocks the shores of the Medway as two other Dutch ships catch alite and blow up.


Lesson learned, don't sail all your fireships close together!


Or this can happen, there was a loud roar and cheer from me and Postie, even Barry joined in!!
The Rotterdam, Wapen van Londen and the Draak are all aflame.


We tried again to board with some Marines, but again are pushed back.



"Fire!"


Bad news for the English, the Bomb vessels doesn't explode and the Dutch easily mange to save the Breda buy pushing the ship off and away from themselves.


What to do, what to do?


We decide to try and form a line if we can in front of the 3 moored would be prizes.


I manage to bring my ship around a fire a broadside from each side, not doing too much damage to the Dutch ships but to the morale instead.


We're close to the end of the day and the game, can the English hold on and re-write the history books, or can the Dutch pull a victory out of the bag?


The English send their brave yacht to give a racking shot down the back of the Utrecht as our fire ship floats down stream.


The English manage to get a 3 ship protective line in place and for how long remains to be seen. But we sneak past another fireship, centre of the photo.


The Dutch double team the small English yacht, who are boarded and forced to surrender.


Boom!

Our fireship gets in and rams Steve's ship.


Which also catches on fire!!!


The Monmouth runs aground before it can drop its anchor, just upstream from Upnor Castle. The Dutch Admiral has had enough and fearing capture abandons his yacht and is rowed away in his rowboat.


Its desperate times so the Captain of the Monmouth who has just managed to free himself from the shore line grapples the Utrecht and try's to bored and capture the Dutch ship, alas the dice gods were not on his side anymore, the captain is killed and the Monmouth........


Powder stores are hit and it blows up!
And in utter disbelief  Barry called an end to the game.
The Dutch had utterly failed there objectives and the win goes to the English fleet!!!

If I remember correctly, Barry said this is the first time the English have won this scenario and he's played it many many times. We did what we needed to do, hold the Dutch up for as long as possible, trying to pick pick pick at their forces a much as we could, but they and the wind were the true reasons we won the game, the wind always seemed to change in the English favour which really slowed their advance and some damn poor dice rolling from Lee and Steve really helped our cause.

I think Barry enjoyed the Reject experience as much as we enjoyed having Barry umpire his Mad For War rules for us at Chatham Dockyard.

What a blast!!

Thanks Barry




And that dear reader is the end of the post, I'm not around for a couple of weeks, but will try and comment when I can, internet permitting!

When you coming down again Barry???