Showing posts with label Napoleonic. Show all posts
Showing posts with label Napoleonic. Show all posts

Friday, 28 August 2026

The Battle of Soria - A 15mm Napoleonic Batrep

 



 Or The Battle of Why do the Dice Gods and Postie hate Ray & Lee!

When we entered the Shed o War the battlefield looked superb, loads of 15mm French and Spanish laid out on a 10x6 table. Then Postie announced a few rule changes........more on those a bit later!!!


Me and Lee were unlucky and picked out the French, now usually I don't mind playing the French, especially as we were up against the Spanish, who in Posties rules are a weaker force in both morale, numbers and melee.
Lee's command above had to cross the river, there was a ford between the red bushes.


The  French centre, mine on the left, while Lee, who was our CnC on the right, he had 4 units of Elite Legere!!! We faced a weak Spanish army, on the hill, with reserves behind.


On our left, there would be a big cavalry scrap. The Spanish had 5 units of Heavy Horse while my French were made up of 7 units, 1 Cuirassier, 2 Dragoons and 3 Chasseurs/Hussars.


First move I moved up my Horse.


We both moved up our infantry in the centre. Lee moved the Legere to push the gap between the marsh and mountains.


On our right we soon realised there was no chance in hell crossing the river. Steve's Spanish were aligned in an arc, meaning he would get multiple shots on any unit crossing. That includes 2 artillery pieces!!!

It was about now that Postie told us the rule changes, he had included opportunity fire, which we took out of the rules many years ago, because the French columns could never make it into contact, because any and every unit available would fire at it! This used to cause soooo many arguments in our old games
We weren't very happy about this news!!!!

The second change, which wasn't really a change, but something Postie does now and again. The winner would be decided by who killed most casualties, Now I don't like games like this, it makes people play a different way than they really should, but hey ho, lets see how we get on.


For the French to charge, to try and make sure you win you need to try and get 2 columns onto one enemy unit, now that would be difficult in the game as the Spanish only had 12 figures instead of 16. Which meant only a 6 man frontage. Now fairs fair, I didn't think that would be a problem, but the opportunity fire would be.


I manged to squeeze a third unit into my front line. My plan was to only charge the right most unit of Dragoons, to offer my flank to the Spanish, but Chris moved up as well, kinda blocking what could have been a flank attack.


Even though we outnumbered the Spanish, it was still going to be difficult to take the hill.


We won the first turn which meant we get the first choice of charging. So I tried to charge across the front line, unfortunately the middle unit didn't like the colour of the Spanish Dragoons and refused to charge!!!


So Chris got to charge me at the halt while the other 2 units met their Spanish foe in the middle of their moves. 


Now here's were it started to go tits up!


Meanwhile in Soria itself a mob of men appeared. I thought they were Guerrillas, but was told to guess again????


Surg started to move troops into the fields next to Soria, to threaten our left flank as we moved forward.


With the movement to our left, that made our main attack a bit less forceful.


I think the french can handle this problem.


But not this one, Lee was getting battered, Steve hit with every artillery shot!


Now back to the cavalry!!!!


I lost each of the 3 melees, only by 1 each time, but I lost 2 colours in the defeat and 2 units actually routed, well that's what you get for throwing 2 2's on a D10!. Not only that, but each of the routers disorganised the units behind.


At the start of the next turn I had one chance to save the 2 routing units, I threw 2 D6 for each unit needing a combined score of around 6 to save them, so a 50/50 chance. I threw Snake eyes on one and 3 on the other, so both units were removed from play counting as casualties. The third unit was caught in the rear and destroyed to the man!

So 4 melees down and I'd lost us 36 figures!!!!


Lee charges on the right of the hill, everything else is still to far away.


Hang on, where did they come from?
2 large units of Spanish Guerrillas appear on the mountain and rain down shots on Lee's columns.


Now this will make you laugh, you know what I said about dice gods earlier on?
Lee managed to get 2 units of French in column onto 1 unit of Spanish on the hill, Lee will smash the Spanish into the ground!!!!

Errrr, Surg threw 5 D6 needing 5's and 6's and scored a 1 hits. Lee had 20 D6 and needed 4's 5's and 6's......guess how many kills he got?
1.
The laughter and merriment from the Spanish was hard to swallow!!


Then as the melee was a draw they had to fight again, Surg remarkably hit with all 5 dice, Lee had 18 D6 and scored 2 bloody hits!!!!
The air was blue and the French morale plummeted to an all time low.
My cavalry capitulation was bad enough, but Lee's 38 dice and 3 hits just one us in.
I wanted to quite the game there and then, the dice gods not only left us, but took a massive dump on our heads!


But we carried on, trying to get something back, our luck would surly turn around???


After a turn reforming I moved up and charged in with one unit of Hussars.


This made us feel better, a massive charge across the hill.


We won some and lost some.


And I won the Cavalry fight as well, I wanted to carry on the charge but failed the test to do so.


We were nearing the end of the game as time was running out. We hadn't quite taken the hill, but would have done the next turn and the Spanish centre collapsed.



Lee's Elite Legere punched a hole between the marsh and mountain.


But Steve was immoveable on our right, we couldn't get near him.

So there the game ended, with a massive 31 points to 13 victory for the Spanish.

What a massive pile of steamy doggy doo's that was!!!

Conclusion

Why Postie added in the Opportunity fire I'll never know? Yes it gave the Spanish a chance, but really didn't work, just like in the first versions of Posties rules. Steve, Surj and Chris's dice were on fire......mine and Lee's weren't,  in fact if it wasn't for the crack and laugh we all had, most of it at my and Lee's expense, it wouldn't have been worth turning up!
I think we need a drastic look at the rules we use for Napoleonic's, just gotta try and bring that subject up with the Evil one?



 

Saturday, 30 August 2025

The Battle of Svolra 1812 - A Napoleonic Batrep.

 


I'm a bit late posting my report from this game, I just couldn't find the time to get the post started, fingers crossed I can remember what went on??
Lee posted a short video on his Youtube channel, here.

5 Rejects met up at Reject HQ for our first game for what seems like months. Someone (and that'll be me) had all his wargaming gear stored in the shed when he moved. So there wasn't any room for a game. Now that's all in its new home it was time for a game. Postie chose to do a 15mm Napoleonic game using his own version of General de Brigade.

We picked tickets out of the hat, Lee and myself picked out the French, with me in command, while Smiffy and Steve picked out the Russians with Steve as their commander.

OOB

French

2nd Corps - Marshal Oudinot

6th Division Gen Legrand (part of)
1st Brigade 26th Legere 4 Battalions
2nd Brigade 56th Line 4 Battalions
3rd Brigade 19th Line 4 Battalions
1 Heavy 2, Light Artillery

9th Division - Gen Merle (part of)
4th Brigade 4th Swiss 3 Battalions, 3rd Provisional Croatian regt  2 Battalions
5th Brigade 1st Swiss 2 Battalions, 2nd Swiss 3 Battalions
2 Light Artillery

From the 6th Corps
20th Bavarian Division
6th Brigade 2nd Line 2 Battalions, 6th Line 2 Battalions, 2nd Light Infantry
1 Medium Artillery

2nd Corps Cavalry
7th Brigade 23rd & 24th Chasseurs a Cheval 
8th Brigade 7th & 20th Chasseurs a Cheval, Chevauleger - Lancers


The 20th Chasseurs a Cheval Lancers

Russian

1st Army of the West

2nd Corps - Lt Gen Baggovut
4th Division - Prince Eugene of Wuttemburg
1st Brigade 1st & 2nd Tobolsk, 1st & 2nd Volhynia
2nd Brigade 1st & 2nd Kienenchug, 1st &2nd Vilmarisrand
3rd Brigade 4th Jagers 2 Battalions, 24th Jagers 2 Battalions
1 Heavy & 5 Light Artillery

17th Division - LG Olsuffieff
4th Brigade 1st & 2nd Riazan, 1st & 2nd Belozersk
5th Brigade 1st & 2nd Brest, 1st & 2nd Vilmanstrand
6th Brigade 30th Jagers 2 Battalions, 48th Jagers
4 Heavy & 11 Light Artillery

From the 3rd Corps
1st Grenadier Division
7th Brigade Pavlovski Grenadiers, Ekatmeroslav  Grenadiers

From the 2nd Cavalry Corps
8th Brigade Pskoffski Dragoons, Moscow Dragoons x 2

From the 3rd Cavalry Corps
9th Brigade  Marioupol Hussars

From the Cossack Corps
10th Brigade Bachkir Cossacks

From towns and Villages
11th Brigade 1st, 2nd, 4th & 6th Battalions of Opolchenie



Postie said it was a meeting engagement, where both sides had to attack, the winner would be the one who scored the most points at the end of the game. You scored points for units destroyed, killing leaders, routed units, routed and disordered brigades and enemy flags captured.
Unfortunately for us, we lost the first dice throw to see who would set up first.


My command had loads of Elite Swiss, so these would need to get into melee.


We quite sensibly left our cavalry in column in the centre, just incase they overloaded one flank. Which id exactly what Steve did, putting all their horse facing our right.


Lee's command also had some Elite's, this time they were Legere units


I didn't want to mess around to much so I put all my line units into column, yes they'd make an easier target for artillery, but they'd move quicker. The white markers are a first fir e bonus, that's removed funnily enough, when you first fire!


The Russians had the first move, Steve pushed his Cavalry out to our right, which kinda buggered my plans up straight away, if I moved to far forward to atttack I'd be offering my flank to the cavalry??


Our 3 Horse turn to move over to our right to hopefully attack their cavalry, but they're a few moves away.


I moved my columns up, the right most column anchoring itself to the woods.


On our left, we decided that Lee, would go for the hill, with his Legere in skirmish followed by his artillery, if we could get a hold of the hill he could command our left flank?


Hello, we didn't expect that on turn 2, French reinforcements, well Bavarians, but they'll do!!!


Not sure what to do with them though???


And what's this? Russian reinforcements as well?
Four units of Russian Opolchine, right out on our left flank.


Hmm? Also some Russian Cossacks on our right???


The Bavarians looking rather snazzy in the cornflower blue coats. The green marker means the unit is in march column, giving them more movement on the road. But you don't wanna be caught in march column by any cavalry, that's for sure!


Cossacks lurking on the hill, looking for an opportunity......


My artillery trying to hit the advancing Russians.


My plan was to try and hit 2 columns onto one line unit, but I kept a gap between each unit just incase I had to go into line.


The Russian gun's fire onto a unit of Swiss that then fail their morale test and move back.


Lee and Smiffy begin their titanic tussle for the hill.


Its not really what I wanted to do but I moved the Bavarian's off the road ready to force a defensive line against the oncoming Russian cavalry and Cossacks.


Getting closer....


Lee unlimbers his guns on top of the hill, but will they still be there next turn?


There's a lot of open ground for both sides to move into on our right.


I didn't think he would, but Steve moved his infantry line forward, which meant any attack my flank wouldn't be in danger as he'd blocked off his cavalry.


Steve also moved his far right unit at an angle, ignoring our artillery and Lee's troops just out of shot on the left.


There were lots of shts fired by both sides over on Lee's side of the table. the small blue dice are casualty dice.


Setting up for the charge.


I'd not seen this in any of our previous Napoleonic games, Russian Jagers charging French Legere and artillery.
One of our guns had already been forced to limber up and move away as it took casualties and failed its morale check.


And I'm in....taking casualties as I charged in.


Fingers crossed 


For all our melee's


A shot down the right hand side of our flank, showing the French charges.


I think our right flank is ok??


The mess on the hill...


That looks better, there are now 2 holes in the Russian lines!


2 v1 it was always on the cards


This melee was even better as the Russian unit routed, hence the red marker.


Postie consoles Steve, as Smiffy points out his plans.


Smiffy moved some infantry and guns around our left flank, to try and force Lee's hand as Lee started to push forward in the centre.


In another surprise move, Steve moved his left flank forward in line, I think it was so he could shoot at my columns?


Smiffy charges before Lee could as the Russians won the first move, he also knocked back another of Lee's artillery.


More charges from both sides, on my left, right of centre of the whole tabletop.


Come on Steve, I dare ya!


Lee brings his Cavalry into the centre, just to halted the Russain advance or threatening an exposed flank?


While still battering Smiffy on the hill.


Lee takes a chance and crashes some of his colours into the Russuan lines.


While I go in again on my side.


Steve loses out on the dice throws.The blue marker means they have captured the enemies flag, while the black marker means the unit has lost there colours!


Steve's Brigade has lost many casualties so was forced to take a Brigade check. Which he passed by the skin of his teeth!

Time was running out, so the game was bought to an end.......but who had won?


We all had units still in the fight and units that hadn't fought or fired in the game?


Postie added up the points and it was as close as we all thought....


It might be me, but I don't think Smiffy and Steve were impressed with the result???

It turned out that the French had won a narrow victory 12 points to 9. Well I'll take that a wins a win after all.
Great game, it was a bit of a slog to be honest. I'm not keen on meeting engagement games, I prefer an attacker and defender game. When the sides have near equal numbers its difficult attacking. We lost a hell of a lot of troops before we made contact but didn't have the 3/1 or  3/2 superiority in numbers, so it was always gonna be a close one.
Well done to all involved!