I swear I’ll never buy another 25mm
period…………. ever heard yourself say that??
But my hand has been forced by Messers
Harrison and Hilton, of the League of Augsberg/Beneath the Lily Banner fame. As
some of may be aware I’m quite partial to the floppy hat and frilly shirt
period, infact I’ve been collecting 15mm
figures for the NYW for some time now… don’t you know??
So when there were murmurs of a new
skirmish set of rules from Messers Harrison and Hilton on the Fighting Talk
Forum, I was instantly hooked, although a bit miffed, I haven’t even finished
the 15’s yet, do I really need to buy more figures and 25’s at that???
That inner voice (you know him) kept
goading me, you know you want to Ray,
yeh but?, just get them, treat yourself,
but I haven’t finished the 15mm NYW or my FIW or my Flodden figures?? Really??
Then before I knew what I was doing an
order had been placed………then the figures arrived a couple of days later!!
| Bacon's Rebellion 1676 |
Any way on with the review of Donnybrook.........
If you’re interested and like any war in
between the years 1660 and 1760 and you want to play skirmish games, then this
is the only set of rules you’ll need!
For £27 plus postage, aside from the actual
rules, you'll be buying 110 pages worth of Faction guides. Scenarios, Period
history, great looking photos, some of which are included in this review and an
excellent comic strip format example scenario.
| Savages attack Scottish settlers in panama |
I’ve got to admit I’m quite surprised and
very pleased at how simple but effective the rules are. Long gone are the days
when I want to play an in-depth complicated set of rules.
I can’t recommend them enough??
| French Dragoon's in defence Namur, 1695 |
The Rules
Donnybrook uses a card driven turn system,
one card for each unit and hero or character.
And its time to get out all the odd shaped
dice that have been laying unused in a box as well, you’ll need D4, D6, D8, D10
& D12, these dice represent the ability level of units and characters, for
Firing, Morale and Melee, needing 6+ to hit or pass your check.
| Tangiers 1683 |
You’ll need to pick a faction from the Army
Lists, your choices are
Army, Civilian Mob, Covenanters, Cultists,
Highlanders, Outlaws, Rapparees & Tribal.
I’ve picked Army and Tribal to fight the
Tangiers War in 1661-84
You then have to choose which level of game
you want to play, there are three levels.
A Basic 4 point force, A standard 6 point
force and a Large 8 point force.
The first 2 levels can be played on a 4x4
table, while you may need a bigger table for the larger 8 force army.
For each point of you army you may choose a
unit to field from the following list:
12 Recruits or 9 Mounted Recruits
8 Drilled or 6 Mounted Drilled
4 Elites or 3 Mounted Elites.
So as an example, your 4 point army could
consist of
1 x 12 Recruits, (who use a D6) 2x 8
Drilled (who use a D8) and 1 x 3 Mounted Elites (who use D10)
| No Surrender. Co Tyrone 1689 |
You also get a free Hero/Character and with
each point you spend you can add another lesser character eg: Sergeants, a
Standard Bearer or even a Imam, Master of Hounds or Doxy??
| Charging Cult Bodyguard |
Although the rules are written primarily
with the years 1660 - 1760 in mind, I can’t see why they can’t be used for
earlier and later periods of history, there’s already talk of the Three
Musketeers, the Spanish Inquisition, Cossacks,
Samurai, AWI, Vendee Revolt, Border Reivers and the Scanian War.
So I think your options could be endless??
It will take me a while to get my new 25mm Warfare figures painted, so I’m going to work on the lists to make a FIW faction for my 15mm figures for both sides….....should be fun!!
If you’re interested in the rules pop over
to the League of Augsberg site where you can buy them direct!
All photos are used with kind permission of
Clarence Harrison and Barry Hilton and are from the collections of Barry Hilton
and Dave O’Brien.