Showing posts with label Franco-Prussian. Show all posts
Showing posts with label Franco-Prussian. Show all posts

Saturday, 4 May 2024

A Franco-Prussian batrep - The Battle of Beaumont 1870

 


Some of the Rejects met up in Posties Shed O War last weekend for another Franco-Prussian battle, using They Died for Glory rules,  but this was no normal game, Richard as you may have seen in his two posts about the game here, Part 1 & Part 2, wanted to make the French play a fighting withdrawal and chose the Battle of Beaumont to see if the French could change history???
Lee's Quick Fire Action report can be found here.

Richard sent us all a sneak preview photo before the game, see below



Now when first seeing this I thought, "Jeez, this will be a quick game, I thought there was supposed to be some French figures on the table!"



But when I saw the battlefield in the flesh, I was even more worried!!!

Myself, Steve and Dan played the French
Lee, Surj and Postie played the Prussians and Bavarians

Dan took our troops on our right, at the top of the pic above, Steve took our centre and I had our left at the bottom.

French Briefing:
It is the 30th August 1870.  The Army of Chalons, under the command of Marshal MacMahon, is on a mission to relieve the besieged French army of Marshal Bazaine at Metz.  To do so requires your army to march north, cross the river Meuse then east to Metz.
However, the progress to the Meuse has been slow, disorganised and hampered by bad weather.  To make matters worse the Prussian III and IV armies are chasing you and increasingly snapping at your heels.
Yesterday your command (5th Corps), led by the less than competent General Failly, bumped into the German XII Corps.  Having beat them off, Failly force marched to the area around the town of Beaumont.  With a negligent lack of urgency, Failly paused to rest his troops.  However, the Germans rudely interrupted your lunch with an artillery bombardment.
Since then you have been pushed away from Beaumont.
It is critical that 5th Corps crosses the Meuse at Mouzon (F1) with more than half of your troops and artillery.
You must now conduct a fighting withdrawal in good order.
The morale of your troops has been dented by the march and poor leadership.  So, your commanders will be needed to strengthen the soldiers' resilience and resolve.
If you try to withdraw (voluntary fallbacks) too many units at any one time the retreat may become disorderly and perhaps turn into a rout.
We pick up the battle as it stands at 2.30pm.


A pic from behind the Prussian lines.
Our plan was governed by Richard's fighting withdrawal scenario, but what to do?
We decided that my command would have to be the sacrificial lambs and try to stifle any Prussian advancement. I'm on the right in this pic, Dan on the left of the pic, facing Posties Bavarian's, would move back as fast as possible and make his escape at the top left corner of the table. Steve's job was to hold with 1 or 2 units in the towns and escape with the rest at the top right of the table. We had a disagreement about our cavalry though. Steve wanted to march them straight off the table as fast as possible, to the top right. I was a bit more wary. I was worried about their mass of cavalry getting through one of the gaps by Steve and Dan's troops. If they got through one of those gaps, they'd make life very difficult for us retreating. Yes they'd lose a lot of troops, but they'd stop us from moving back quickly and make it easier for their infantry to catch up.
We took a chance and decided to move them off as soon as we could.


The town of Beaumont, firmly in German hands

Scenario Specific Rules

They Died For Glory rules allow for units to do a voluntary fallback at the end of a turn.  It is usually a mechanism to permit a withdrawal of a unit from a precarious situation back to safety.  The units falling back, if successful in their test, can fall back 12 inches, still face the enemy and have one action for the next turn.  This would therefore be an easy device for the French players to use to win the game.  That would not be much fun.

So, to encourage the French players to think about their fighting withdrawal they are limited in the number of units that they can safely do a voluntary fallback with each turn.  They can do voluntary fallbacks with a maximum of 25% of the army (including artillery).  Any more and there is a risk that a further proportion of the army will fallback facing away from the enemy and with no actions for the next turn.  This will represent a breakdown of order and the first signs of a rout.

The French soldiery of 5th Corps were in a poor state of morale.  To represent this all units will suffer a minus one to morale checks unless within 6 inches of a command stand.


Steve's command in the centre right and Dan at the top.


The massed Prussian artillery start the game off, with some counter battery fire.


The puffs of smoke (or Smuffs of Poke, that Lee said during the last game) show where artillery fire back. We shot at infantry coming forward.


The Prussian's shot and destroyed all but two of our artillery and our Mitrailleuse machine guns before they could fire back! Not a good start!


But we gave them a bloody nose as they came forward.


From all along our lines.


Some were forced to go prone, which obviously delays them a little.


The Prussian columns gave fire back, but did little damge.


During movement, I slightly moved one the 18th line back, just incase.


The heroic French Cavalry, beat a very hasty retreat.


I moved both flanks of my command back, they'd need to be in line to take on the Prussian columns, but really don't want to be out in the open formed, the Prussian artillery would make mincemeat of them.


So its left to the 12th, 43rd and 18th to hold the line at all costs!!!


Postie out on our right flank tried to charge Dan in the village with two units and Dan in the woods behind.
All but 1 failed the charge.


Charge!!!!


Lee being the sneaky boy that he is, brings his units around the back.of my lines and Surj surprisingly brings up his cavalry in column up the hill, thank gawd he did and not take it more central.


Its not looking good for the French in the woods!


White puffs of smoke can be seen along the French lines


We knew it was coming, when the French 12th line lost the melee badly and what troops that were left were either captured or dispersed. But the 43rd in the middle amazingly win their melee and push the Prussains back.


Right back t the town of Beaumont. Lee and Surj bring their artillery off the hill to hopefully get a closer shot on the French.


Dan leaves the town (top right) and moves back. In the centre both sides pepper each other with infantry fire.


Now that's handy!!
Just in the nick of time, the French send up the 12th Corps artillery on the other side of the River Meuse.


There was a huge sigh of frustration from the Prussains, when I shot at the Prussian Cavalry in column. I destroyed half the unit, only needing 2's and up with 6 dice.


Back go the cavalry.


Surj gets ready to assault the French in the town on the heights, while Lee stops to get into position to shoot at my French guns.


I can't believe that the Prussains are pushing nearly 60% of their force up the hill towards my troops in the town, when they should have sent troop through the gap between the two towns.


Lee move his troops so they'll hit the French in the woods in the flank, next turn. There was nothing I could do about that fact, as I couldn't perform a voluntary fallback. but that was their job from the start, tie up as many Prussian units as possible.


In a desperate move the 43rd charge out of the woods into the Prussian half strength coloum.


And quickly beat them back, but are still left in a very bad position. Meanwhile at the other end of the woods the 12th line turn and face the threat behind them.


All commanders join the French units in the woods for morale purposes.


At the back of the table, many French units can be seen heading back to the bridge over the Meuse.


In desperation the Prussians move their artillery back up the hill, so they can shoot up the two French guns of the 12th Corps.


What is known at a French wood sandwich!


Surj tries to charge two columns at the town but expert infantry fire stops one unit.


Richard called me over playing the two blue dice at the back of the table edge. These are more artillery off board that can fire next turn, but at a minus 12 inches as they're so far back.


Look at all that open space on our right. oh what damage the Prussian cavalry could have done???


Surg pushes all the cavalry up and over the hill.


The hole where the 43rd used to be. as the 12th shoot out of the woods, with the enemy closing in behind.
I did have to take a morale check, if they failed they would surrender.

I passed!! Phew!


in a hard fought contest......


The Prussians finally push the French out of the town and off the hill, but their route move actually does them a favour, moving them back another 12 inches, towards their goal.


Seven French units close in on the bridge over the Meuse and escape.


But time has run out for both sides?


The French can be seen in the distance close to achieving their goal of escape. Just look at all those Prussian all trying to get over the hill and all the troops who haven't even made it to the hill.

Conclusion

So who won? Richard had to do some quick math to work out who had won the game. At the beginning of the game we worked out we had to get 13 units of the table, which was half our army, which would be extremely difficult. At this time we only had 4 units off, but Ricard concluded that all off Dan's troops would easily make it off table as there were no German troops anywhere near them. He also concluded that my 3 would make it, and was uncertain that Steve's troops would. BUT, for the French to change history and win we would have to lose less men than the French did on the day. We had to lose less than 178 casualties.

We lost 173, so therefore won a tactical victory.

What a game that was, as a team we did exactly what we needed to do, stifle the Prussian advance at every turn, and use the fall back move when it best suited us. To be honest I don't think we could have done much more. We shouldn't have won the game, but the Prussians helped us do it, in moving 60% of their force into a gap of 14 inches, attacking me on the hill. why they didn't send the cavalry in between the two towns I'll never now. At one point both Surj and Lee, were fighting to  move their troops first into the small gap and blocking any move for their own side.....sheer madness???

A big fat well done to Richard, this was a brilliant game, probably my hardest ever won victory. It was well thought out and handled extremely well all the way through.
Thanks Ricardo!!






Friday, 22 March 2024

The Battle of Froeschwiller-Wörth 6th Aug 1870 - A Franco-Prussian batrep

 


The Rejects got together last weekend for our first Franco-Prussian game since March 2019!!

Here's a link to the game, if you're interested?

Background - Very cheaply stolen from Richard's post about the game...here!

The Prussian Third Army has invaded Alsace in northeastern France.  Having defeated a French division at the Battle of Wissembourg on the 4th August, the Germans lost contact with the retreating defenders.  By the evening of the 5th, the French had been found in and around Froeschwiller.  The Crown Prince now ordered the elements of the Third Army to arrive and deploy in preparation for an expected battle on the 7th August.   
Meanwhile, Marshal MacMahon in charge of the French defenders (1st Corps) at Froeschwiller was also laying preparations.  He sent orders to General Failly in charge of 5th Corps to march immediately to add to the defence.  Like the Crown Prince, MacMahon anticipated the battle would be on the 7th August.

However, in the early morning of the 6th August, forward Prussian elements skirmishing around Wörth found themselves in a fight and eventually gained control of Worth.  Responding to the sound of battle, Bavarian brigades on the German left flank engaged in increasing numbers.  As more German units marched to the sound of the guns the situation escalated throughout the morning.

French defenders had so far acquitted themselves well.  However, by midday the Germans had deployed a significant artillery presence.  The Crown Prince, now realising that it was too late and dangerous to disengage from the encounter decided to continue to rush the rest of the Third Army into the fray as best as could be done.

The scenario picks up the battle at 12:00 noon with the engagement well under way and units closely engaged.  The French must keep Froeschwiller and the road west to Reichshoffen open for 5th Corps to arrive... or to permit a retreat!


Myself, Dan and Steve were the Prussian and Bavarian's, while Lee, Postie and Mike Sayce were the French.
We've been promising a game for Mike for far too long, while sitting having a sandwich at Cavalier, Mike finally got his invite back to Reject HQ.


My command on the left, Dan was in the centre


And Steve's Bavarian's were on our right.


We fired our artillery, Dan seemed to have better luck than me. I remembered from last playing the rules that our artillery was far superior than the French, but that didn't seem so in this game. Richard was being sneaky, due to the heavy rain the night before battle, the field was sodden, which badly affected the fuses in our shells.
I moved ahead, I was aiming for the troops in the woods, top left in the pic. The French infantry opened fire all along their lines!! We knew they would as they had a longer range than us, but bloody hell, we didn't expect to get mauled like we did!!


Dan had lots of troops, it was just a metter of trying to get them all in!


Steve was having a bit of trouble crossing the swollen river on our right.


I wanted to try and keep my attack in a small place, so I didn't get too many casualties as I advanced.


My view of my side of the battlefield


Dan got his troops up onto the hill


I moved my skirmishers up close to stop my 3 columns being fired at, but Mike shot at the right coloun from the top of the hill and killed 4 casualties, my chaps didn't like that, so they all dived to the floor and went prone, see the marker.


Over on the right, Steve was still having trouble, this time it was all the infantry and artillery fire hitting the 2 units out the front.


I had some troops turn up on my right, which pleased us all no end!! I aimed these for the next hill over, which would split the French fire.


And there they are, the French for the day, Postie, Mike and Lee. BOOOO!!!!



Ooooo, more troops enter the fray, it was only 1 heavy Cavalry unit, but it was on extreme left flank, in front of where Postie was bring the French Cavalry round.


A bigger Oooo, I received 2 more batteries of artillery, I turned them to face Posties Cavalry horde that was coming round the left flank


You can just see Posties first unit coming round.


It was Dan's turn to get some of the long overdue re-reinforcements in the centre. It was a bit of a struggle though, maneuvering 3 regts of infantry and a Uhlan unit around a giant tape measure!


Dan turned his Uhlan's and sent them over to our left,


I withdrew my skirmish line, leaving it clear for 3 units to charge uphill at Mike's troops in the woods.
The two damaged units passed their morale on the left and right, but the centre untouched unit bulked at the chance!


In the centre, Dan charged and knocked back the unit in front the town on the hill, he also attacked the French in the trench to the right.


On the right, Steve's Bavarian's charged the French Chasseurs and the French on the centre of the hill.


And won both melee's, the French position, now looked very dodgy!!


Dan, like me previously had the chance to charge three units at one and failed. Only going in with two units against the trench. On the left, 2 Prussian columns hit the town...


The might of Prussia, pushes on!


The French lose the town.


The Prussians occupy the town, its beginning to look bleak for the French.


More columns climb the hill.


The Prussians take the trench, with overwhelming force.


A view down the battleline.


We're doing well, but can we get to Froeschwiller, (top left) before the end of the game?


Lee starts to move the infantry back towards their lines of communication.


Both myself and Dan both charge uphill and hit Mike's troops in the woods.


Mike loses the melee and moves his troops back.


But saves the town on the hill, he knocks Dan back.


Poor French, as the Prussian masses move over the hill, surely its only a matter of time?


On the right, Lee has moved everything back, giving ground to the Bavarian horde.


Two dejected French players


There the game ended.

Conclusion

Richard called an end to the game, we still had a few game hors to play, but had run out of real time. It was clear to everyone that the French couldn't and wouldn't last, they would lose Froeschwiller and possibly the road. After a valiant fight Richard gave the win to the Prussian's!!

What a crackin game that was. In the first few hours of the game, the French gave us Prussian's a very big bloody nose and I for one wasn't sure we'd pull off a win, but after lunch the game turned on its heels, with a little luck on the dice and some troops turning up to help us push forward. 
In reality the French flanks were broken and they had to retreat back to Froeschwiller and back down the road towards Reichshoffen. So although we didn't achieve that fact, we think it would have happened by the end of the game.

Well done to Richard for putting on a bloody big game, it was a blast!!!