Showing posts with label WotR. Show all posts
Showing posts with label WotR. Show all posts

Monday, 11 November 2024

WotR - The Battle of Litchfield 1485 - 6mm Batrep

 

The Sunday before last, the Rejects got together for another bash with Lee's 6mm Baccus, War of the Roses figures, using Test of Resolve rules.

Richard's report on the game is here and Lee's is here. The report starts at 6.37 on his You tube channel.

Lee painted all these figures up during the Painting Challenge last year. In July we had our first game, The Battle of Bosworth, click here. Where the Lancastrians captured and executed Richard.  Lee wanted to do the battle again, but with a few different ideas.......

Background

"What if Richard’s spy network had been slightly better informed about the intentions of the Stanleys and the route of Henry Tudor's march towards the midlands? Richard was not a timid commander and had shown his willingness to take the initiative in the campaigns he had fought on behalf of his brother, Edward IV. Would Richard have seen an opportunity to stop the Stanleys from formalising their support for Henry by catching the much smaller Lancastrian army a few days earlier than happened historically?
In today's game, Richard III’s army left Leichester as soon as Northumberland and his Array arrived. The combined army camp at Ambion Hill while the King considered his options. The ridge of high ground from Ambion hill to Stoke Golding crosses Henry's route. It is a good defensive position, but the flat lowlands are marshy and limit space for his swollen army to exploit their numbers. Richard also knows that the Stanleys are shadowing Henry and despite the King's demands for loyalty, he cannot be entirely certain of their allegiance. So he decides to attack Henry before he can join forces with the Stanleys. If the army presses on now they can resupply at Atherston and catch Henry at Litchfield in two days time.
Meanwhile, Henry has been conversing with the Stanleys and plans to meet at Litchfield to formalise their agreement. The Stanley's army is about a day march to the North East but William and Thomas Stanley, and their household troops, divert to the town to meet Henry Tudor. This is when news of the advancing Yorkist army is received. Henry’s army is outnumbered and Sir William Stanley is forced to decide to defend his Son-on-Law. He sends a rider to bring the rest of his army, knowing they will probably arrive too late to change the outcome. Henry’s most experienced commander, Oxford has just enough time to deploy the army on a ridge crossing the road to Litchfield and orders his archers and crossbowmen to prepare hasty defences."


Lancastrian Players: Oxford & Henry -  Colin, De Chandre - Ray and Artillery and Independent Companies Stuart
Yorkist Players:  Brackenbury & Richard - Steve, Norfolk -  Richard and Northumberland - Surjit 

We the Lancastrian player were outnumbered, so we knew we were on for a very hard game.


Lancastrian Crossbow's under the command of Bernard Stuart.


Our right flank under my command, sitting on top of the hill.


The Frenchman Philberte de Chande's Men at Arms.


Our Heavy horse in the centre, we chose to add 2 units of Independent Scurriers to this command, to bolster the Knights attack.


Starting positions!


Lee holds his belly in as he takes a pic!


The movement cards and movement dice kind of went in our favour for the first few turns, but the Yorkists, finally got over the river.


Talking tactics as they move, Surj, Richard and Steve.


After some bad die rolls Surj on the Yorkist right, tope left in the pic, steams forward of the rest of the troops. Heading for Colin's troops on our left.


The cards were by now well in favour of the Yorkists, we did wonder if Lee had taken all our cards our=t of the pack!!!


The first charge of the game goes to Surg, mind you he was fighting uphill and attacking us behind stakes?


Surj threw weel, bjt Colin rolled better, so back went Surj's Northumberland troops.


On our left, Steve and Richard were closing in.


In the centre Colin and Richard exchanged lots of arrow!!


Surj charged in again.....


But this time Colin couldn't hold on, his archers were destroyed.


Then Surj moved up to take the ground, its not looking good for us, is it?


Ricard gets his handgunners up to within 4 inches and peppers Colins, lines, leaving many of Sir Rhys Ap Thomas' men dead on the field.


The movement cards seemed to be going the Yorkists way, twice having 5 cards on the trot, which allowed them to fire at us twice and move, but this time we had the move, Colin charged in Sir Richard Gilford's and Sir Edward Poynings pike units.


But unfortunately we lost Poyningham's Pike! ANd drew the other melee, keeping it in place.


Next up, Surj, surges forward again and destroys Poynigham's archers, leaving our left in a very precarious position!


We still have our centre and right virtuality intact, trouble is so do they! 


Steve finally makes his move...


As do the Yorkist Mounted Men at Arms


What a mess, we have one unit still in melee by the woods on the left, but have been charged twice on the road.and the archers have been charged next to the road too.


Our Pikes are destroyed!


We don't hold up much hope for the troops on the road either?


We fail to get a move card, we wanted to archers to move back but it wasn't to be.


We lose 1 acher unit, but hold the rest.


The Yorkist Horse break threw our handgunners, who high tail it and run away and hit our Mounted Men at Arms. Steve tried to get a two to one on our unit on the right, but just didn't have the move to do it.


Colin pulls back his remaining command, but it looks grim!


On the right, I'm kinda holding my own.


Colin throws well in the melee, and knocks back King Richard's horse and they flee!


Disaster!!
With the loss of another unit on our left, Colin's command of Oxford flee the field and are taken off the table. 
The battle is surely over.......right?


Not quite, we get a move card, praise the Lord!!
And charge down hill into the rear of King Richard's Men at Arms. All we need to do is throw well and beat the enemy horse and we could kill or capture King Richard and the game will be over, with a dramatic Lancastrian win???


Steve throw a 6 and Colin throws.............a 1!
oh bollox!
In failing to kill or capture the King, we decided to make a hasty retreat and leave the Yorkist to gloat in the flank turning win!

Conclusion

This was another great game from Lee's WotR collection, a hard fought win for the Yorkists. The cards definitely played into the Yorkists hands and help them gain their victory. It was just how the cards came out. We didn't get the chances that I thought we would, we didn't shoot as many times as I'd like and certainly missed moving. Ideally I'd have wanted to keep the archers and gunners in place for as long as possible, then move the back to replace the front lines with our heavier troops, but it wasn't to be. I must say I do like the unpredictability of the rules, as that adds a new fog of war dimension to the game. But it really hindered our defence of the hill. I think if we played this game again 2 or 3 more times using the eat same setup, you'd get 2 or 3 completely different games and maybe a win for the Lancastrians??
There were a few quibbles and questions with the rules, which we discussed after the game, Lee's going to ponder on them.
1. Pikes, on our left Colin was behind stakes and lost the round of melee, but passed his morale to stay in place for the next round. Should he be able to use the pike bonus in that second round???
2. By Lee's own admission, he's stretching the rules to there extreme, in that we're playing with double the amount of troops than the rules suggest, so should he use 2 sets of cards? Will this even out the odds or will is still be the same?

Well all in all a great game, so well done to those horrid Yorkists and well done to a rather sweaty and disheveled Lee. I shall look forward to game no3!!





Wednesday, 17 July 2024

The Battle of Bosworth 1485 - A Test of Resolve,6mm batrep




Last weekend saw some of the Rejects meet up for BigLee's first outing of his most excellent 6mm War of the Roses collection, using Test of Resolve rules.

You can see BigLee's take on the game here and Richard's take on the game here.


Background

The location of the Battle of Bosworth has been debated and plotted by antiquarians and historians many times in the 539 years since the battle took place. For several hundred years it was linked to Ambion Hill where Richard probably camped the night before the battle. This seems logical because it is one of the highest points in a semi-circular range of hills, with good visibility for miles around. However, few artefacts had been definitively found to tie the battle to this location, and core samples of the surrounding terrain revealed no evidence of the now-famous marsh in which Richard lost his life.


Between August 2005 and August 2009 the Battlefields Trust undertook a major new study of Bosworth battlefield, on behalf of Leicestershire County Council. Combined with new analysis of documentary sources, this analysis shifted the location of the battle away from its traditional site to a position two miles south-west, either side of Fen Lane. A wealth of artefacts were uncovered, including the single largest collection of medieval cannon balls ever found, numerous sword hilts, buckles, spurs, horse tackle and the by-now famous Boar Badge which would have been worn by one of the king's closest entourage. All of these have definitively identified the site of the engagement and indicated the orientation of the battles, the location of the guns and even the infamous marsh. This game is based on this most recent interpretation of the evidence. 


Pre-Battle

Richard had a good spy network in France and was well aware of the preparations for invasion. Even the landing point in Milford was advised, but crucially he did not know if this was Milford in Southern England or the Milford in Wales, so he based himself centrally in Nottingham and awaited Henry’s first move. 


Henry landed in Wales with just 4500 troops, mostly French mercenaries. Henry’s goal was to collect as much support as quickly as possible to bring Richard to a conclusive battle and thereby take the throne. He marched north up the Welsh coast and then cut inland towards Shrewsbury and England. He was soon joined by Rhys ap Thomas and a body of Welshmen, possibly up to 2000 men strong, but his army was still smaller than the force they expected to support the King. However, Henry had been busy building a potential alliance with William and Thomas Stanley and their considerable retinue and followers. It is possible that Henry was sure of their support before he arrived, but it is also possible that their commitment was still unclear on the eve of battle. The Stanleys marched in parallel to Henry's army, but some miles away, in the days leading up to the battle, and Henry would have had many opportunities to exchange messages. What we now know from the evidence found is that the Stanleys were probably positioned behind Henry’s flank when battle commenced which strongly suggests their allegiance was assured. 


While Henry was marching across England, Richard countered by heading South from Nottingham to Leicester accompanied by a substantial army which included many of the leading magnates of the realm. If you believe that the Stanleys were already declared for Henry then the armies were evenly matched, in the range of 12,000-15,000 with the Yorkists having a slight advantage. Then on the 21st August 1485, Richard marched his army out of Leichester taking up a position on the high ground from Ambion Hill to Stoke Golding, overlooking the old Roman road to London. 


Richard is said to have had a bad night's sleep, disturbed by bad dreams. Whether this is true, or later Tudor propaganda is still debated. What is now known is that Henry's army approached Fen Lane from the west, and both armies formed up on what was the flattest area of ground available. It wasn’t the best ground for a battle, with hills to the east and fenland and boggy ground around several small streams in its centre, but it was large enough to accommodate the 20-3000 men gathered to decide the fate of the Kingdom.



The set up from the Yorkist side
Richard on the left - Northumberland
Ray in the centre - King Richard and Brackenbury
Surg on the left - Norfolk

Facing the Lancastrians

on their right Postie - Stanley
centre and left, Steve - Henry, Oxford and de Chande


Lee was using Test of Resolve as the basis of the rules, but had to change a few bits as he's painted up around 2/3's more troops than he actually needed, so the battles massive!!!! yeh ha!!!


King Richard III & chums


Reject Richard's Northumberland command. These buggers just didn't want to move!


Airplane mode


The Lancastrians get the first move, RIII just crosses the stream and Brackenbury's command barely moves forward.


Norfolk on our right keeps in line with Brackenbury and RIII during the next turn.


Pery and Lovell's men at arms have a little trouble crossing the stream, it would have helped if I remembered that Mounted Men at Arms get a bonus 2 inches added to their movement!!


Norfolk makes it up the hill facing the Frenchman de Chande


Its gonna get bloody!!


Roast pork sandwich anyone?


All of my archers retreat back behind the MAA and billmen. Henry is stuck in the river top left of the photo. Steve kept throwing bad dice to get them moving and also forgot about the plus 2" movement!


And we're in! The Lancastrians get the charge


There's lots of twoing and froing as troops are lost quickly from both sides.


King Richard sees an easy opening, especailly with Henry still stuck in the stream.  $*&^%$£!!! I only throw a 3 so can only move 3 inches, so I won't make contact!!!


Norfolk's MAA come and lend a hand in the centre.


Its just a mess!


Sir Gilbert Talbot's Scurriers felt brave and charged the Earl of Shrewsbury's Billmen.
Big mistake!


The Lancastrians had a lot of pike, they were a pain in the butt!


In the centre Lord Scrope and Lord Greystoke kept battling away but kept drawing melee, so the fight would carry on next turn.


King Richard's MAA charged into the Lancastrian Scurriers.


The Yorkists finally make the hole, Sir Richard Brackenbury's MAA bash into the Lancastrian bowmen.


It was all going well in the centre, that was about to change on our right!!


The Lancastrian centre has almost gone, but Steve threw well on the dice and what's left of his command stays on the table.


Which isn't a lot, 3 archers units and 1 bill unit.
While Henry is STILL in the river!


After what seemed like an eternity Richard's command, Northumberland has finally chosen his side in the battle and moves forward. 


While Postie still can't move!!


In what I hoped would be the final death nail for Henry, I moved my MAA up.


A bit of luck on our right flank de Chande is killed.


Henry's handgunners get a shot in, knocking a point of of Lovells command.


Time was getting on, ok Richard III's attached, we're going in for the kill!!


On our right Surj's Norfolk command got battered but Steve's dice!!!
So much that he passed the zero mark on his resolve test and the whole command buggered off!!!


So it was really do or die now with the MAA


The dice deserted me, Lovells and Percy's MAA were both destroyed!


And in the following fight I lost again, the unit was destroyed, but did Richard escape???

Unfortunately not, he was captured and well.........the rest is history!

Conclusion

Well I really enjoyed the game to be honest, it was too and fro from the get go. It was a shame Richard and Postie didn't really get a game, but its always difficult reproducing a historical fight. I'm already looking forward to another game with these very interesting and playable rules.
Well done Lee and well done to the Lancastrians..........