Showing posts with label WWI. Show all posts
Showing posts with label WWI. Show all posts

Sunday, 11 August 2024

The Battle of Bonnel 24th August 1914 - A fictional WWI batrep

 


Last Sunday some of the Rejects got together in the Shed O' War for another bash at Posties early WWI rules. Postie, Surj, Steve and myself were joined by 2 Rejects in the making, Colin and Chris.

Chris joined Surj and me playing the Germans. Colin joined Steve and Lee on the British side.

Lee's been having a pretty awful week, so decided he won't do a full battle report of he game, but you can see a few pics of the game on his latest post, see it here.


OOB

The Brits

5th Division/II Corps

13th Brigade c/o

2/Kings Own Scottish Borderers

2/Duke of Wellington's

1/Royal West Kent

2/Kings Own Yorkshire Light Infantry




14th Brigade 31/c

2/Suffolks

1/East Surrey

1/Duke of Cornwall's Light Infantry

2/Manchester's

15th Brigade 21/c

1/Norfolk's

1/Bedfordshire

1/Cheshire

1/Dorsetshire

1 squadron 19th Husars

12 Batteries Feild Artillery (9x18pders) (3x4.5' H)

1 Battery Heavy Field Artillery (60pder) Off table




German

13th Division/ VII Corps/ 2ndArmy

25th Brigade c/o

13th Regiment 3 battalions

158th Regiment 3 Battalions

26th Brigade

15th Regiment 3 Battalions

55th Regiment 3 Battalions

14th Division

79th Brigade 31/c

56th Regiment 3 Battalions

57th Regiment 3 Battalions




16th Uhlans

15 Battalions Field Artillery (9x7.7cm) (6x10.5cm H)

The battle was set near Mons in August 1914, the dreaded trench's of WWI were yet to be built. The British plan was very simple, to delay the German advance towards Mons, 

While the German's had to advance and take strategic points off of British hands. There were a total of 22 points available, but we only needed to take 11 of them. And here they are below.....


Surj was our CnC and on our left facing Steve, in the red box are 5 points, 1 for each of the buildings and 1 for the crossroads.


I was in the centre facing newbie Colin, I had it a bit easier the Surj and Chris. I only had to take he one building, but a more important job was to keep all of Colin's troops in place, so they couldn't swing either way and attack or reinforce their defence.


Chris on our right was fighting Lee's troops. Chris had 5 points to collect. The 2 buildings on the left and the T junction and the building on the right, when captured would also give us the bridge. 

That was our plan to capture the 11 poits needed to win the game.


First casualties of the day go to Surj's troops on his right. Steve's artillery bombarded the area and knocked back a unit.


As we, the German's were advancing, none of our artillery was set up. So we had to get into a decent position to shoot.


Obviously Chris hadn't played the rules before, but seemed to get the gist of them very quickly, so after a brief chat, informing him what we needed him to do, I left him to it.


Surj, unlimbers and loses one immediately as Steve targeted one piece!


Forward I go, trying to hide my machine guns as I dd.


Chris also got a battering almost straight away, not only were we not set up to fire our artillery, we were also outnumbered from the start. 


Surj moves in for the kill.


I shoot whatever I can at the building to either kill or get them to abandon the area.


Chris is doing well!


While I try and shoot my way into the woods, which is very hard, after of course placing my machine gun into the building, after Colin's troops were shot.


The white markers designate that the unit has fired this turn, which also means the unit can only perform a normal move during that turn and not a double move. So as the attacker you choose, a fast double move into contact or a slow single move, but you can fire???
What to do eh?


I'm finding it difficult to cause casualties on Colin's troops!


My artillery need to start making their mark!


Surj tries for the British flank.


Back on the right, we get some reinforcements, a unit of Uhlans, only trouble is they're on the wrong side of the bridge?


Remember take the building take the bridge, but it's gonna have to be the other way round?


In the centre me and Colin are battling away!


Surj is doing everything possible to get into the town, but Steve keeps up a valiant defence.


Chris charges the hedge....


And bounces back off.


Colin loses a stand in the centre.

but still holds firm.


Surj hits the British in their slit trenches on our left, while also attacking the two front buildings.


Ah? That's handy, we get more artillery, we decided to place them on Surj's flank, he needs more help than me and Chris.


Chris wanted to charge over the bridge in column, with his Uhlans, me and Surj didn't think that'd be a good idea. So he dismounted them to shoot at the building the other side of the river.


Surj's attack on our left before........


And after.
Some great dice from Steve, he threw a few 10's, giving Surj the red markers and double casualties to boot!


Finally I threw a 10 too, which if they failed their morale would push Colin back


Surj battered the Brits in the slit trench to the right of the town. The unit has only got 1 figure left, but Steve threw well and saved them.......again!


Chris, shot at the building on the right and destroyed its occupants.


it should be hard trying t dislodge the enemy from a building


And Steve proved the point again.


Another charge for Surj.


And another.....


Chris begins to what would become a bit of an onslaught


Than he goes and throws this!
Giving 6 casualties to Lee's troops


Chris takes the first building and attacks the troops in front of the second.


Lee loses the melee and is knocked back. He then decided all was lost at his first defensive position and pulls back his entire lines. This gave Chris the 5 points we needed on his side of the table.


It was my chance to knock Colin out of the woods now.


We both threw well, but drew the melee, so I was pushed back.Dammit!


And there we ran out of time, the sun was setting, had we done enough to win the game?


It was very close, but we had failed. We needed 11 points to win and scored 9 points!
Crap!


As much as he tried Surj just couldn't get Steve's last remaining stand of troops out of the last building at the back of the town, he shot at it knocked figures off and Steve kept passing the morale tests.
If we'd have pushed him out or destroyed the unit, we would have had another point for the building and as we'd captured the whole town another point for the crossroads. If we'd had one more turn the German's would have had a victory, but it just wasn't to be.
So well done to Steve, Lee and Colin on a well deserved win. It was a real fun game to play and I hope that both Colin and Chris enjoyed themselves, I think they did as they both joined in on the smack talk that we Rejects so enjoy.

A great and hard game by setup by the most evil one Postie. Well done to all involved!


Saturday, 12 August 2023

WWI Batrep - The Battle of Montceaux-les-Provins 6th Sept 1914

 


Or as the French players named it...
The Batille de la Mission Impossible, see Lee's report here, be prepared for a little whinging, even though it may have been worthy?

We picked sides out of the hat
Germans - Surj & Ray
French - Richard, Lee & Steve


The battlefield

The French were tasked with capturing terrain pieces, we the Germans didn't know how many and which ones, we guessed it would be towns, woods, hills, crossroads and our 2 HQ bases. We the Germans, just had to stop them doing this.


OOB
French
5th Army
18th Corps - HQ Guard 1 squadron 18th Chasseurs a cheval
35th Division
69th Brigade - 6th (3 battalions) 123rd (3 Battalions)
70th Brigade - 57th (3 Battalions) 144th (3 Battalions)
1 Pioneer Company
9 Artillery Battalions

36th Division
71st Brigade - 34th (3 Battalions) 49th (3 Battalions)
72nd Brigade - 12th (3 Battalions) 18th (3 Battalions)
1 Pioneer Company
9 Artillery Battalions

German

2nd Army
VII Army Corps - HQ Guard 1 squadron 16th Uhlans

13th Division 
25th Brigade - 13th (3 battalions) 158th (3 Battalions)
26th Brigade - 15th (3 Battalions) 55th (3 Battalions)
2 Pioneer Company
12 Artillery Battalions

14th Division
79th Brigade - 56th (3 Battalions)


We were allowed a glimpse at our set up, we could see the French set up also, but Postie told us, this was their troops, but this is Not there set up.
Gotta admit we were very worried as we were outnumbered 2-1.


The French were then left alone in the shed to set their troops up for around 10 minutes, so we couldn't even make a battle plan, coz we didn't know where they were going to be! When we went back, we found their troops in exactly the same position, so Posties fog of war worked well.


This is my command, the 56th infantry, 3 units v Steve's 6!


The game stared early in the morning, we the German's were totally unprepared to fight as we were either still asleep or have breakfast, hence the wavy infantry lines.


Luckily for us and a real bit of bad luck for the French, Surj was asked to throw a dice. This was to see if we had spotted the French creeping forward, he threw a 6, which was what we needed.
If he hadn't the French would have a free 8 inch move forward, while we would carry on enjoying our bratwurst brekkie! And then the next turn he would have had to throw again, although this time we'd have spotted them on a 5 & 6, so it could have worked out that they have a free 16 inch move, which would have been a disaster for the Germans.


After we spotted them all we could do on our first turn was form up.


So artillery was positioned ready to fire.


Our HQ, on our left of the battlefield


Steve targeted my 56th, in a slit trench, with 6 guns!


I also took some of Surj's troops on the centre right, I moved up 3 artillery pieces on the main hill


The centre right, I have 3 units, 1 in the woods, one to the right of the woods in a slit trench and 1 at the back of the woods, in reserve. Lee's 6 units can be seen top left.


Slap bang in the centre of our lines, Surg has a lone unit skulking behind a hedge, which has taken casualties from Lee's artillery. If you throw a 10 on a D10, it counts as 2 casualties and you also go red, turning your marker over. This forces a morale check, if you fail, you move back 4 inches and your opponent if artillery can change their target if they wish.


on our left Surj was having a torrid time trying to defend the small village, he did very well and held Richard up for quite a few turns.


Meanwhile over on our right, Steve was having trouble crossing the river, if he threw a 1 whilst crossing, the unit would become stuck in the swollen river. 


Surj finally gets pushed out of the village.


Surj defending, Richard moving forward.


Steve's artillery is taking its toll!!!!
And he's over the river too!


A veiw down the table at Surj's lines.


Our right, Steve is well and truly over the river, I have half a unit in the slit trench in front of the bridge, I've lost my machine gun that was in the village top right and hav 2 unit on the right.
I also moved my 1 stand of Pioneers over to help out.


A closer look at our right, after losing my machine gun, I moved in 2 stands (that was all I was allowed) from the unit in the field, into the village. Its not looking good for me as I'm totally outnumbered. Looking at the points they could capture, I see 5, the village, the 2 slits trenches, the HQ base and the field. Unbeknownst to us we'd already lost 2. The bridge and the hill on the left. We ont found that out at the end of the game.


Waiting for the onslaught.


On the left, Richard continues his advance whilst Surj sits and waits, Richard has concentrated 6 artillery pieces at Surj's unit in the field. While at the back by the village, sits a unit me and Surj fired at, at the beginning of the game, because we haven't thrown a 10, we cannot change our target, oh how we wish we could!!!


The French especially Lee, where throwing 10's nearly every turn, but we were countering the 10, by passing our morale.


Another 10 with the artillery, this time from Richard!


And a Cavalry charge too!
Richard's Chasseurs made mince meat of Surj's machine gun.


And then followed up into Surj's infantry.


Throwing a few 10's and decimating the unit, which turns tail and runs.


Surj charges his Uhlans....


Who win 2 melee's but not decisively


Steve joins in charging, this time its at my 1 stand, in the trench.


Now here was where the game got a tad heated, Postie had changed the rules from last time (apparently my fault) Steve was only allowed to fight with his stands in contact, which meant 1 v 1, which did seem a little (ok a lot ) unfair. In our last game I suggested that it wasn't fair if a unit of 4 stands just clips a unit, then it shouldn't all fight, which seems fair enough to me, as in the initial charge not all figures can touch the enemy.
But Postie changed it to stands in contact, changing it to stands in contact plus 1 either side would have been fairer, I did suggest this at the time, but Postie didn't want to change it. which I do believe ruined the game for Steve and probably soured the whole effect of the game (sorry Postie, but its true)

So Steve lost the fight....


It was around about know, that I believed we could actually win the game. Only if we could hold on, because it was getting on a bit (real time)


I think more in desperation, Lee charged the woods and slit trench, it was a bit more of a fair fight as the numbers were pretty equal.


Richard continued to push forward, challenging Surj in the woods. While blasting him with artillery.


I was still holding my own on the left, but was losing figures everywhere.


Steve changes tactics, rather than charge me again, he turned all the fire he possibly could onto my troops, inclding his Pioneers and a machine gun.


Lee's dice finally deserted him in the melee's and I pushed him back.


Richard moved 3 units into the field, could we hold on?


He also charged Surj in the woods.


Knocking Surj back


2 German stands in the trench are all that stand between the French and the crossroads.


Lee charges again


and gets pushed back again....


And at the end of the turn Postie called time on the game.


The French hadn't taken enough points, its a German win!!!!!!


Conclusion

Postie explained their were 24 points on the table, the French had only taken 3, Richard had taken the village, Steve, the bridge and the hill.

The French weren't very happy, saying it was an impossible game for them to win, as most of the points were in the last 12 inches of our end of the board. I've had my share of these types of games and been on the losing side, so I can appreciate their frustration.
I think the game was won and lost on the very first throw of the game, when Surj threw that 6, so we knew the French were coming. That stopped them being at least 8 inches further forward and possibly 16 inches forward. If you add those inches to the table, they would have scored a few more points, ok, maybe not 13 points they needed, but it would have been a closer game for them. BUT then, would that have been a winnable game for us the German's?
Their dice rolling was considerably better than ours throughout the game, so I believe it would have been a lot closer, either way. 
I did speak to Postie a few days after the game, he said the French paused too much, when they first met the German troops, Richard should have left 1 unit at the village and marched on moving 8 inches each turn to close with Surj's trrops in the fields. The same with Steve, he concentrated too many troops and too much time on the first slit trench, he could have marched straight passed it and onto the other terrain points further up the table. He asked me what would I have done if Steve had done that,  I couldn't really answer as I only had another 2 units in defence, so probably would have been overrun.

I'm pleased we won, a wins a win after all, but I can certainly feel the French players frustration and it did leave a sour taste inn my mouth,

Talking of sour taste, as I'm writing this post I was watching Australia v France in the Women's World Cup, what a penalty shootout that was! I was sweating' watching it, Now that definitely left a sour taste in all French mouths!

Ray