Version 7.36
From Liquipedia Dota 2 Wiki
Changes[edit]
General[edit]
- This update introduces two new mechanics for each hero: Innate abilities and Facets
Innate Abilities
- Innates are abilities that are present on the hero for the entire game, from the very beginning of every match. Every hero has a unique Innate
- The Innate for each hero can be viewed on the Hero page, or in-game by hovering a new icon between the hero talents and abilities
- There are two types of Innates:
- Some Innates grant a hero a unique effect. For example, Faceless Void slows enemy attack projectiles within range, and Dawnbreaker reveals the whole map to allies when the sun rises
- Some Innates change a hero ability to have five levels and get a free ability point at level 1. For example, Kunkka's Tidebringer and Legion Commander's Moment of Courage now start at level 1, and can still be upgraded four more times like normal
Facets
- Facets are a hero customization choice that provide the ability to better align the playstyle of a hero with a specific match or player preference. Facets are specific to heroes: Each hero has at least two Facets, and every player can choose the Facet they prefer during strategy time at the beginning of each match
- Hero Facets can be viewed on their hero page, below the hero name and tags. They can also be viewed in-game by hovering a new icon between the hero talent and abilities, on the scoreboard, or on the top bar when holding Alt
- Facets are set for all players after the strategy time, and cannot be changed during a match. Facet choices aren't revealed to the enemy team until after the game begins
- Facets can have a variety of effects, for example:
- Viper can choose between adding an AoE damage burst to Poison Attack, or increasing defensive buffs while Viper remains in Nethertoxin
- Wraith King can choose between summoning skeletons, or dealing additional curse damage when attacking
- Leshrac can choose between his attacks restoring mana, or changing Diabolic Edict to explode faster but deal no damage to buildings
- Lone Druid can choose between an improved Spirit Link, granting lifesteal in both directions, or allowing True Form to be cast on the Spirit Bear
Other
- Strategy time is extended by 15/10/5 seconds for the 1/2/3 weeks immediately after a numbered patch
- Glyph of Fortification no longer refreshes when the first Tier 3 tower is destroyed
- Glyph of Fortification now refreshes when the first Melee Barracks is destroyed
- AoE Bonuses now affect all auras and Cleave sources
- Dominated Creeps no longer allow players to bypass Backdoor Protection
- Hero Denies now grant experience to the hero who created the deniable debuff.
- Mana Bars are always visible for enemies
- Fountain Buff grants Couriers haste movement
- If Courier has no items, pressing the Deliver Courier button sends the Courier back home
- Mana Cost Reduction effects no longer work on abilities that drain mana over time
- Attack Speed Display is no longer normalized to 1.7 BAT. This means heroes’ max attack speed is no longer always 700, but a buff that grants 20 Attack Speed will display as +20 always instead of a different number based on the hero’s BAT (No actual gameplay change, just a display change)
- Spell's Cast Range is now always listed with the new icon, which is located near Mana Costs and Cooldown
- Holding Alt displays the vision range of all Watchers in the map
- Experience gain from Abilities and Wisdom Rune will now show up separately in the post-game XP Breakdown for Dota Plus users
- Added a "LEVELS WITH:" parameter for ability descriptions to show which ability needs to be upgraded to level this one
- Ability tooltips now show icons next to ability values, indicating that those are upgraded by Aghanim's Shard/Scepter, Talents, or Facets
- Updated spectator view controls for live and replays to match vision unlinking
- Using Radiant/Dire Fog will now correctly hide members of Radiant/Dire that have had their vision unlinked and are not visible
- Using the player perspective on a player whose vision is unlinked will correctly hide units they can no longer see
- Pinging items of enemies that can't be seen currently no longer reveals information on whether those items were consumed or not
- In demo mode -createhero command supports facets by adding facet name or its number at the end of the command
- New Dota Labs Feature: "Persistent Range Indicators" -- If you hold Alt while right-clicking on either your experience indicator, attack range indicator (the stats part of portrait), or an ability/item, the game will draw a persistent range indicator in the world for it. You can only have at most one active at any given time, but it updates automatically when your attack/cast/AoE range changes
- New Dota Labs Feature: "Dynamic Health Bar Focus" -- The health bar of any hovered unit will always draw on top of other health bars
- Added the ability to type in a hero name to jump to that hero when viewing patch notes in the client
Ability Draft
- Innates have the following rules for Ability Draft
- Innate abilities that do not appear on a hero's ability bar will be automatically assigned to the hero when spawning in, but cannot be drafted
- Innate abilities that can be leveled with skill points are draftable, but will not be automatically assigned when spawning in
- All other innate abilities are disabled for Ability Draft
- Facets have the following rules for Ability Draft:
- You can choose any hero facet belonging to your assigned hero during strategy time
- Facets that grant new abilities are disabled
- Facets that replace abilities will work if you draft the ability that is being replaced
- If a facet has no effect on your hero you can still select it. In game, the facet will notate it has no effect
Neutral Item Changes[edit]
- CREATED
- CREATED
- Ogre Seal Flop now plays a flail animation while the wielder is jumping.
Item Changes[edit]
- Can no longer be disassembled.
- Item cost changes:
- No longer grants 16% status resistance bonus.
- Now grants 20% slow resistance bonus.
- Item cost changes:
- No longer grants 25% status resistance bonus.
- Now grants 25% slow resistance bonus.
- Now grants 25% mana loss reduction.
- Reduced Chain Lightning damage from 120 to 110.
- Item cost changes:
- Reduced health bonus from 625 to 550.
- Reduced mana bonus from 625 to 550.
- REWORKED Place Banner
- OLD
- Places a Banner that grants 1.75 health bonus factor and 1.5 attack damage bonus factor to all lane creeps within 750 radius.
- Has a 45-second linger duration.
- NEW
- Reduced cast range from Global to 1200.
- Reduced effect radius from 750 to 600.
- No longer grants health bonus and attack damage bonus.
- Now grants
invulnerability to all lane creeps within the radius.
- The bonus has a 0.1-second linger duration.
- Reduced banner duration from 600 to 120.
- Reduced
melee hit count from 12 to 6.
- OLD
- Increased Recipe cost from 550
to 650
(total cost increases ▲ from 2000
to 2100
).
- No longer grants 20% status resistance bonus.
- Now provides 20% slow resistance bonus.
- Item cost changes:
- Now grants 25% slow resistance bonus.
- Increased Cyclone cooldown from 13 to 16.
- Item cost changes:
- Now grants 25% cast animation speed bonus.
Hero Changes[edit]
- Reduced base attack damage from 2‒12 to (-4)‒6.
- ADDED the Font of Avernus innate ability for Abaddon :
- Has a 0.9 respawn time factor.
- ADDED the
The Quickening ability.
- Selecting the corresponding facet unlocks this ability.
- Grants Font of Avernus a 4-second and 0.2-second current cooldown reduction per hero and creep death within 900 radius respectively.
- Aphotic Shield
- REWORKED Curse of Avernus
- OLD
- After a certain number of attacks, the curse matures and silences the affected target.
- Grants bonus attack speed to allies attacking the affected target.
- Has two separate buff components, a first buff and curse buff component.
- NEW
- REMOVED the silence component.
- Applies all ability effects upon attack. Reapplying the debuff refreshes its duration.
- Rescaled movement speed slow from 15%/30%/45%/60% to 10%/15%/20%/25%.
- No longer has a first movement speed slow.
- Reduced attack speed bonus from 60/80/100/120 to 15/30/45/60.
- Reduced damage per second from 20/30/40/50 to 10/20/30/40.
- Reduced buff duration from 4 to 2.
- Reduced debuff duration from 4 to 2.
- OLD
Aghanim's Shard upgrade:
- No longer increases Curse of Avernus movement speed slow by 5%.
Talents:
- LVL 10 +15% Curse of Avernus movement speed slow reduced to +10%.
- LVL 15 +80 Curse of Avernus damage per second reduced to +50.
- LVL 25 -1 Curse of Avernus attacks required ➜ +80 Curse of Avernus attack speed bonus.
- Increased base attack speed from 100 to 110.
- Greevil's Greed
- ADDED new
Seed Money facet.
- ADDED new
- Corrosive Weaponry
- OLD Applies 3%/4%/5%/6% status resistance reduction per stack.
- NEW
- Chemical Rage no longer increases the ability values by 1.5% while active.
- Reduces 3%/4%/5%/6% base attack damage per stack.
- Chemical Rage
- Increased health regeneration bonus from 50/80/110 to 60/90/120.
- ADDED new
Mixologist facet.
- Grants the following abilities cooldown reduction bonus upon cast while active:
- 30% Unstable Concoction cooldown reduction.
- 50% Berserk Potion cooldown reduction.
- Grants the following abilities cooldown reduction bonus upon cast while active:
- ADDED the Death Rime innate ability for Ancient Apparition :
- All Ancient Apprarition's abilities now apply a debuff that deals 10 magical spell damage per second and 1.5% movement speed slow per stack based on the ability's debuff duration.
- Cold Feet applies 2/4/6/8 stacks.
- Ice Vortex applies 1/2/3/4 stacks.
- U Chilling Touch applies 1 stack.
- Ice Blast applies 2 stacks.
- ADDED the
Bone Chill facet.
- All Ancient Apprarition's abilities now apply a debuff that deals 10 magical spell damage per second and 1.5% movement speed slow per stack based on the ability's debuff duration.
- Cold Feet
- No longer deals 30/50/70/90 damage per second.
- Increased break distance from 715 on each level to 725/750/775/800.
- Increased stun duration from 1.6/2/2.4/2.8 to 1.9/2.2/2.5/2.8.
- ADDED the
Exposure facet.
- applies Death Rime stacks within 400 radius centered around the affected target upon cast.
- Ice Vortex
- OLD
- Deals 12/18/24/30 damage per second.
- Applies a 16%/19%/22%/25% movement speed slow.
- NEW Death Rime stacks are dispelled upon leaving the effect radius.
- OLD
- Chilling Touch
- Death Rime stacks applied has a 4-second duration.
- Reduced damage from 40/80/120/160 to 30/60/90/120.
- Increased mana cost from 30/40/50/60 to 45/50/55/60.
- Ice Blast no longer deals 12.5/20/32 damage per second.
Talents:
- LVL 10 +40 Cold Feet damage per second ➜ +2 Cold Feet Death Rime stacks.
- LVL 20 450 Cold Feet radius ➜ +50% Death Rime damage/movement speed slow.
- Mana Break is now Anti-Mage 's
innate ability.
- No longer applies a 0.75-second 40% movement speed slow on full mana drain.
- Rescaled mana burn per hit from 25/30/35/40 to 16/23/30/37/44.
- Rescaled max mana burned per hit from 1.6%/2.4%/3.2%/4% to 0.8%/1.6%/2.4%/3.2%/4%.
- Increased Blink mana cost from 45 to 50.
- Counterspell
- REMOVED the Spell Reflection component from Counterspell-based abilities.
- Increased mana cost from 45 to 50.
- ADDED the
Magebane's Mirror facet.
- Grants Counterspell -based abilities the
Spell Reflection component.
- Grants Counterspell -based abilities the
- Mana Void
- ADDED the
Mana Thirst facet.
- Adds a passive component to the ability with the following effects:
- Passively grants a max 20/45/70 bonus attack damage when an enemy hero has less than 15% max mana within the radius.
- Exposes the enemy hero and grants True Sight over it.
- The bonuses are granted when an enemy hero within 2500 radius has less than 60% max mana.
- Adds a passive component to the ability with the following effects:
- ADDED the
Aghanim's Scepter upgrade:
- Blink Fragment
- Reduced charges from 3 to 2.
- Reduced charge restore time from 25 to 20.
- Increased mana cost from 45 to 50.
- Blink Fragment
Aghanim's Shard upgrade:
- Increased Counterspell Ally mana cost from 45 to 50.
Talents:
- LVL 10 +9
strength ➜ +10% Counterspell magic resistance.
- LVL 15 -1s Blink cooldown ➜ 40% movement speed slow on full Mana Drain . [?]
- LVL 20 +150 Blink cast range ➜ -1s Blink cooldown.
- LVL 25 +20% Counterspell magic resistance ➜ +200 Blink cast range.
- LVL 10 +9
- ADDED the Runic Infusion innate ability for Arc Warden :
- MOVED the Tempest component (
Radiant and
Dire side innate component) to both facets.
- NEW Grants a 4-second Regeneration buff upon Power Runes activation.
- Bounty Rune and Water Rune grants a shorter buff.
- EXPR Duration * 0.34
- MOVED the Tempest component (
- ADDED the Facet component:
- Magnetic Field
- CHANGED ability targeting type from Target Area to No Target .
- MOVED affecting buildings and creeps component to
talent .
- Now pushes away all enemy units within 300 radius upon cast.
- Tempest Double
- CHANGED distance penalty from 0.5 * DoubleOutgoingDamage to 1.75 * IncomingDamage .
- Now resets the ability cooldown upon
The Double 's death.
- Increased duration from 18/22/26 to 60 on each level.
- Increased cooldown from 70/60/50 to 100/90/80.
Aghanim's Shard upgrade:
- Magnetic Field
- OLD
- Pushes away all enemy units within the radius upon cast.
- Grants 40% magic resistance bonus within the radius.
- Applies a 30% enemy movement speed slow within the radius.
- NEW
- Increases radius by 75.
- Grants ally attack projectiles within the radius 75% projectile speed bonus.
- Slows enemy attack projectiles within the radius by 75%.
- Applies a 30% enemy movement speed slow within the radius.
- OLD
- Magnetic Field
Talents:
- LVL 25 +10s Tempest Double duration ➜ Magnetic Field affects buildings/creeps.
- ADDED the Coat of Blood innate ability for Axe :
- Grants 1 permanent armor bonus per kill.
- Culling Blade kills has a 2 permanent armor bonus factor.
- ADDED the
One Man Army ability.
- Berserker's Call
- Reduced armor bonus from 16/19/22/25 to 14/16/18/20.
- ADDED the
Call Out facet.
- Increases armor bonus by 5.
- Granted taunted enemies 45 attack speed bonus for the duration.
- Reduced Battle Hunger damage interval from 1 to 0.5.
- MOVED Culling Blade permanent armor bonus per kill component to Coat of Blood .
- REWORKED
Aghanim's Scepter upgrade:
- OLD
- Berserker's Call
- Applies Battle Hunger to all affected units within the radius.
- Reduces cooldown by 3.
- Battle Hunger
- Grants Axe 7 and 3.5 armor bonus per affected enemy hero and creep respectively.
- Reduces all affected enemy units armor by 7.
- Berserker's Call
- NEW
- Counter Helix
- Now applies a 20% enemy total outgoing attack damage reduction per stack, with a 5-stack limit.
- Now has a 7/6/5/4-required attacks to proc component.
- The attack counter component works simultaneously with the required incoming attack component. This
Ability Upgrade component does not work on illusions.
- Counter Helix
- OLD
- REWORKED
Aghanim's Shard upgrade:
- MOVED Counter Helix enemy total outgoing attack component to
Ability Upgrade .
- NEW
- Berserker's Call
- Applies Battle Hunger to all affected units within the radius.
- Multiple instances of the debuff work independently of each other.
- U Reduces Counter Helix cooldown from 0.3 to 0.
- Berserker's Call
- MOVED Counter Helix enemy total outgoing attack component to
Talents:
- LVL 20 +1 permanent Culling Blade armor bonus per stack ➜ +12 Berserker's Call armor.
- Increased
strength gain from 2.5 to 2.7.
- Increased
agility gain from 2.5 to 2.7.
- Increased
intelligence gain from 2.5 to 2.7.
- ADDED the Ichor of Nyctasha innate ability for Bane :
- All
attribute sources affecting Bane are always evenly distributed across all three
/
/
attributes.
- All
- Nightmare
- No longer grants 15/25/35/45 self attack speed bonus when attacking the Nightmare-affected unit.
- ADDED the
Dream Stalker facet.
- Grants 40/50/60/70 self attack speed bonus when attacking the Nightmare-affected unit.
- ADDED the
Sleepwalk facet.
- Now has Vector Target functionality.
- Grants the affected unit unobstructed movement and moves it toward the vector targeted direction in 75-speed.
- Newly affected units via attacking the Nightmared target will also move in the vector targeted direction.
- ADDED the Smoldering Resin innate ability for Batrider :
- Attacks apply a 2-second debuff that deals 0.15 * AtkDmg physical damage per second.
- The damage per second component ignores Damage Block sources.
- ADDED the
Stoked ability.
- Selecting the corresponding facet unlocks this ability.
- Applies a 7-second buff that grants self 10% movement speed bonus and 8% spell amplification bonus upon applying forced movement sources on an enemy hero.
- Reapplying the buff refreshes the duration.
- Selecting the corresponding facet unlocks this ability.
- Sticky Napalm
- Increased first damage stack from 4/8/12/16 to 5/10/15/20.
- U Increased proc damage per stack from 4/8/12/16 to 5/10/15/20.
- Reduced creep damage multiplier from 0.5 to 0.2.
- Reduced creep first damage multiplier from 1 to 0.2.
- ADDED the
Arsonist facet.
- Now deals 0.25 * SpellDmg to buildings.
- Increased Flamebreak projectile speed from 1400 to 1700.
- Reduced Firefly damage per second from 30/60/90/120 to 25/50/75/100.
- Increased Flaming Lasso total damage from 100/200/300 to 200/350/500.
- Increased base
agility from 18 to 22.
- Inner Beast is now Beastmaster 's
innate ability.
- Rescaled attack speed bonus from 10/22/34/46 to 5/10/25/40/55.
- CHANGED from affecting all allied units to affecting specifically Beastmaster and units under his control.
- ADDED
Wild Hunt facet.
- Additionally grants 1/2/3/4/5 attack speed bonus per player-controlled unit affected by the aura within the radius.
- ADDED
Beast Mode facet.
- Adds an active component to the ability.
- Grants a 6-second 8/16/24/32/40 self attack speed bonus.
- Attacks now apply Wild Axes debuff corresponding to its level.
- Has a 20-second cooldown with a 35-mana cost.
- Adds an active component to the ability.
Talents:
- LVL 10 +2.5% Wild Axes damage amplification per stack reduced to +2%.
- LVL 10 +30 attack damage ➜ +5% Inner Beast magic resistance bonus.
- LVL 20 +30 Boar attack damage and Dive Bomb damage ➜ +30 Damage Aura.
- LVL 25 -5s Wild Axes cooldown ➜ 0s Wild Axes cooldown.
- Reduced base movement speed from 300 to 285.
- ADDED the Sanguivore innate ability for Bloodseeker :
- Lifesteals for (25 + 0.01 * UnitMaxHP) * BloodseekerLVL per unit kill.
- Has a 0.5 lifesteal factor upon denies.
- U Has a 0.5 heal factor upon enemy hero death credited to an allied hero within 300 radius.
- Has a 0.6 lifesteal factor from creep kills.
- Thirst
- Increased enemy max health for min bonus from 80% to 100%.
- Reduced enemy max health for max bonus from 25% to 1%.
- MOVED max health as lifesteal component to Sanguivore .
- ADDED
Bloodrush facet.
- Adds an active component to the ability.
- Grants a 5-second 50% self movement speed bonus.
- The passive component is disabled while on cooldown.
- Has a 15-second cooldown with 50-mana cost.
- Adds an active component to the ability.
- Rupture
- ADDED
'Arterial Spray facet.
- Attacks applies a non-disabling forced movement on both the Rupture affected target and Bloodseeker that pushes it 50-distance over 0.1 seconds in the direction Bloodseeker is facing.
- ADDED
Aghanim's Scepter upgrade:
- MOVED Blood Mist active lifesteal heal factor from Thirst to Sanguivore .
Aghanim's Shard upgrade:
- Bloodrage
- Increased pure spell damage bonus per hit from 30 to 35.
- Increased self heal per hit from 30 to 35.
- Bloodrage
- ADDED the Big Game Hunter innate ability for Bounty Hunter :
- ADDED the
Cutpurse ability.
- Shuriken Toss
- Reduced Shadow Walk mana cost from 55 to 50.
- Track
- No longer has a Shuriken Toss 1.4/1.7/2 damage factor.
- No longer grants a 140%/170%/200% target critical strike.
- Now applies a 8%/14%/20% incoming damage amplification debuff on the affected target.
Aghanim's Shard upgrade:
- Reduced Friendly Shadow mana cost from 55 to 50.
Talents:
- LVL 25 2 Shuriken Toss charges ➜ +275 Shuriken Toss damage.
- Drunken Brawler is now Brewmaster 's
innate ability.
Earth Stance
- Rescaled armor bonus from 1/3/5/7 to 1/3/5/7/9.
- Rescaled magic resistance bonus from 5%/10%/15%/20% to 4%/8%/12%/16%/20%.
Storm Stance
- Rescaled evasion bonus from 15%/20%/25%/30% to 10%/15%/20%/25%/30%.
- Rescaled movement speed bonus from 5%/7%/9%/11% to 4%/6%/8%/10%/12%.
Fire Stance
- Rescaled critical damage from 120%/140%/160%/180% to 120%/135%/150%/165%/180%.
- Rescaled attack speed bonus from 10/15/20/25 to 10/15/20/25/30.
Void Stance
- Rescaled status resistance bonus from 5%/10%/15%/20% to 4%/8%/12%/16%/20%.
- Rescaled movement speed slow from 10%/15%/20%/25% to 5%/10%/15%/20%/25%.
- Thunder Clap
- Reduced damage from 90/160/230/300 to 75/150/225/300.
- Rescaled movement speed slow from 25%/35%/45%/55% to 15%/30%/45%/60%.
- Rescaled attack speed slow from 25/35/45/55 to 15/30/45/60.
- Cinder Brew
- Can no longer be ignited by physical spell damage sources.
- U Reduced cast range from 850 to 700.
- ADDED the
Roll Out the Barrel facet.
- CHANGED ability targeting type from Target Are to Target Point/Area .
- Launches a 75-width barrel with 900-speed in the point-targeted location.
- Deals 50/75/100/125 physical spell damage and applies the Cinder Brew debuff along the way within 350 radius.
- The barrel rolls out 950-distance then explodes, applying the Cinder Brew debuff on all enemy units within 400 radius centered around the explode location.
- ADDED the
Drunken Master facet.
- U Grants Brewmaster a varying amount of movement speed bonus, altering between a 20% movement speed slow and a 50% movement speed bonus while affected by Cinder Brew .
- Earth
- Reduced Demolish building attack damage bonus from 90/170/250 to 80/140/200.
- Storm
Aghanim's Scepter upgrade:
- The Primal Companion no longer have any movement, cooldown, and casting penalties.
- Reduced base attack damage from 33‒39 to 25‒31.
- Warpath is now Bristleback 's
innate ability.
- Rescaled max stacks from 8/10/12 to 4/8/10/12.
- Rescaled damage per stack from 15/20/25 to 5/15/20/25.
- Rescaled movement speed bonus per stack from 2%/3%/4% to 0%/2%/3%/4%.
- Increased stack duration from 8/10/12 to 12/16/18/20.
- ADDED the
Berserk facet.
- Increases attack speed bonus by 5/10/15/20 per stack.
- Reduces attack damage from 5/15/20/25 to 5 on each level.
- Rescaled Quill Spray damage from 28/30/32/34 to 30 on each level.
- Bristleback
- ADDED the
Snot Rocket facet.
- Now launches and procs of Viscous Nasal Goo its corresponding level instead of Quill Spray upon reaching the damage threshold.
- Increases stack limit by 2.
- Increases armor reduction per stack by 1.
- ADDED the
Aghanim's Scepter upgrade:
- Increased Bristleback spray interval from 0.35 to 0.4.
Aghanim's Shard upgrade:
- No longer increases Viscous Nasal Goo stack limit by 2.
- ADDED the Spider's Milk innate ability for Broodmother :
- Grants Broodmother a stackable 3-second buff that heals her for 0.04 * DyingUnit MaxHP per second within 600 radius upon killing an enemy hero.
- The heal utilizes the lifesteal mechanic and affects all of her player-controlled units.
- Has a 0.6 creep heal factor.
- Insatiable Hunger
- ADDED the
Feeding Frenzy facet.
- The ability is now an 800-radius aura that applies all ability effects to all Broodmother's Spiderlings .
- ADDED the
- Spin Web
- No longer grants health regeneration bonus to Broodmother and her Spiderlings .
- REWORKED the movement speed component.
- OLD Grants a max 10%/22%/34%/46% movement speed bonus based on the affected unit's max health. [?]
- NEW Grants 10%/22%/34%/46% movement speed bonus to affected units.
- ADDED the
Necrotic Webs facet.
- Additionally applies a 10%/15%/20%/25% health regeneration reduction to enemy units within the radius.
- REMOVED Silken Bola .
- ADDED new Incapacitating Bite ability.
- This is now Broodmother 's third ability.
- Attacks now passively applies a 2-second 30%/40%/50%/60% miss chance and a 15%/20%/25%/30% movement speed slow debuff.
- Grants Broodmother and her Spiderlings 2/4/6/8 conditional attack damage bonus to attacks on the debuff units.
- Spawn Spiderlings
- Now applies a 4-second 25%/35%/45% movement speed slow upon projectile impact.
- Spiderling
- Reduced health from 320 to 300.
- REMOVED Spawn Spiderite .
- ADDED new Spawn Spiderlings ability.
- This is now Spiderling 's second ability, now creates Spiderlings instead.
Talents:
- LVL 15 +150 Spiderlings health reduced +125.
- LVL 20 400 Silken Bola radius ➜ +10 Incapacitating Bite attack damage bonus.
- LVL 25 +35% Silken Bola movement speed slow/miss chance ➜ +30% Incapacitating Bite movement speed slow/miss chance.
- Reduced base health regeneration from 5 to 4.
- Reduced base movement speed from 310 to 305.
- ADDED the Rawhide innate ability for Centaur Warrunner :
- Permanently grants 40 max health per 120 seconds of gametime.
- ADDED the
Horsepower ability.
- Selecting the corresponding facet unlocks this ability.
- Increases max movement speed cap from 550 to 600.
- Grants 0.4 movement speed bonus per
strength .
- Does not stack with Boots of Speed -based items.
- Selecting the corresponding facet unlocks this ability.
- Double Edge
- Increased Stampede cooldown from 90 on each level to 100/95/90.
Aghanim's Scepter upgrade:
- Hitch A Ride
- CHANGED from granting untargetability to granting invulnerability to the affected allied hero.
- Teleport sources no longer permaturely ends the ability.
- Hitch A Ride
- ADDED the Reins of Chaos innate ability for Chaos Knight :
- All illusion-creating sources affecting Chaos Knight has a 50% chance to create 1 additional illusion.
- ADDED the
Phantasmagoria ability.
- Selecting the corresponding facet unlocks this ability.
- All illusion-creating sources affecting Chaos Knight creates Strong Illusions.
- Increased Chaos Bolt max damage from 150/210/270/330 to 150/230/310/390.
- Reality Rift
- CHANGED Phantasm -based illusions type from Strong Illusion to Illusion .
- Aghanim's Shard upgrade:
- Chaos Bolt [?]
- OLD Increases cast range by 150.
- NEW The Phantasm -based illusion now has an additional 30% outgoing damage reduction.
- Chaos Bolt [?]
- ADDED the Summon Convert innate ability for Chen :
- Summons 1 Convert upon cast, a neutral creep corresponding the the selected Facet, only one Convert can exist from this ability cast.
- Applies all Holy Persuasion ability effects on the Convert, except the health component.
- EXPR ConvertCreepHP = 200 + 80 * ChenLVL
- The Convert dies when Chen dies.
- The ability cooldown starts upon the Convert's death, and automatically refreshes on Chen's respawn.
- Has the following facets:
Centaur Convert
- LEVEL 0+ Summons a Centaur Courser .
- LEVEL 3+ Summons a Centaur Conqueror .
Wolf Convert
- LEVEL 0+ Summons a Giant Wolf .
- LEVEL 3+ Summons a Alpha Wolf .
Hellbear Convert
- LEVEL 0+ Summons a Hellbear .
- LEVEL 3+ Summons a Hellbear Smasher .
Troll Convert
- LEVEL 0+ Summons a Hill Troll .
- LEVEL 4 Summons a Dark Troll Summoner .
Satyr Convert
- LEVEL 0+ Summons a Satyr Mindstealer .
- LEVEL 4 Summons a Satyr Tormenter .
- All Facet components levels up with Holy Persuasion .
- Summons 1 Convert upon cast, a neutral creep corresponding the the selected Facet, only one Convert can exist from this ability cast.
- Holy Persuasion
- Increased set creep health from min 700/800/900/1000 to 400 + 50 * ChenLVL .
- Reduced creep attack damage bonus from 4/10/16/22 to 2/7/11/15.
- Reduced creep movement speed bonus from 10/20/30/40 to 5/10/20/30.
- Reduced creep gold bounty factor from 1 on each level to 0.25/0.5/0.75/1.
- Divine Favor
- Now also grants 5%/10%/15%/20% active health regeneration amplification bonus.
- Rescaled active armor bonus from 9/12/15/18 to 5/10/15/20.
- Reduced active heal amplification bonus from 20% on each level to 5%/10%/15%/20%.
- Increased Hand of God buff duration from 8 to 10.
- Aghanim's Scepter upgrade:
- Increased Martyrdom cast range from 1200 to Global.
- NEW Increases Divine Favor aura radius from 1200 to Global.
- ADDED the Bone and Arrow innate ability for Clinkz :
- MOVED Skeleton Archer unit component from Death Pact to Bone and Arrow .
- Rescaled archer duration from 45 on each level to 15/20/25/30.
- This component levels up with Skeleton Walk .
- The following sources now summon Skeleton Archers:
- Upon Clinkz' death.
- Death Pact
- Burning Army
- Skeleton Walk
- Strafe
- Increased archer attack speed factor from 0.5/0.55/0.6/0.65 to 0.6 on each level.
- Reduced mana cost from 75/80/85/90 to 60/70/80/90.
- ADDED the
Suppressive Fire facet.
- Additionally increases attack range bonus by 100.
- Attacks on the affected enemy now applies a 5% miss debuff. Affects buildings.
- Multiple debuff stack when applied from different source (e.g. from Clinkz and per Skeleton Archer).
- The debuff stack expires 1-second after the ability duration ends.
- Death Pact
- ADDED the Armor Power innate ability for Clockwerk :
- Grants 0.3% outgoing damage amplification per armor.
- Power Cogs
- No longer grants a 50/100/150/200
magical damage barrier to allies within the radius.
- Trees are now destroyed within the aura radius upon cast.
- Power Cog
- No longer are destroyed by Clockwerk's attacks.
- Now are pushed up to 1000-distance by Clockwerk's attacks. Has a 1000-projectile speed.
- ADDED the
Expanded Armature facet.
- Can now affect enemy units inside, pushing them toward the center.
- Increases cogs spawn radius from by 115.
- Reduces shock search radius by 70.
- No longer grants a 50/100/150/200
- Hookshot
- Reduced base mana regeneration from 0.5 to 0.
- ADDED the Blueheart Floe innate ability for Crystal Maiden :
- Has a 50% self mana regeneration amplification bonus.
- Frostbite
- Increased damage interval from 0.2 to 0.25.
- Reduced creep duration from 10 on each level to 1.5/2/2.5/3.
- Increased creep damage factor from 1 to 4.
- Arcane Aura
- Reduced from self bonus factor from 7 to 0.
- ADDED the
Frozen Expanse facet.
- Arcane Aura
- Grants 50/75/100/125 cast range bonus.
- Grants 1.07/1.08/1.09/1.1 area-of-effect bonus factor.
- Arcane Aura
- ADDED the
Cold Comfort facet.
- Now replenishes AbilityMPCost * 0.1/0.15/0.2/0.25 mana to allies within 1200 radius whenever Crystal Maiden casts any of her abilities.
- Freezing Field
- No longer grants self 20 armor bonus.
- Increased attack speed bonus from 60 on each level to 80/120/160.
- Aghanim's Shard upgrade:
- CHANGED Crystal Clone ability targeting type from No Target to Target Area .
- ADDED the Mental Fortitude innate ability for Dark Seer :
- Sets min
intelligence equal to either current
strength or current
agility .
- Sets min
- ADDED the
Quick Wit ability.
- Selecting the corresponding facet unlocks this ability.
- Grants 0.5 attack speed bonus per
intelligence .
- Grants 0.5 attack speed bonus per
- Selecting the corresponding facet unlocks this ability.
- ADDED the
Heart of Battle ability.
- Selecting the corresponding facet unlocks this ability.
- Reduces base movement speed to 275.
- Grants 0.08 * HeroMoveSpeed * f(Heroes) from all heroes within 900 radius.
- Selecting the corresponding facet unlocks this ability.
- Reduced Ion Shell cast point from 0.4 to 0.2.
Aghanim's Shard upgrade:
- Increased Surge trail damage per second from 35 to 40.
- ADDED the Pixie Dust innate ability for Dark Willow :
- All untargetable and hidden sources affecting Dark Willow grants her the following bonuses for the duration:
- Has a health regeneration bonus factor of 2.
- Has a mana regeneration bonus factor of 2.
- All untargetable and hidden sources affecting Dark Willow grants her the following bonuses for the duration:
- Bramble Maze
- Shadow Realm
- Cursed Crown
- Reduced cast backswing from 0.8 to 0.4.
- Reduced cooldown from 18/16/14/12 to 17/15/13/11
- Increased Terrorize radius from 400 on each level to 400/450/500.
Talents:
- LVL 15 +160 Cursed Crown radius reduced to +150.
- LVL 25 +100 attack speed ➜ +500 Terrorize damage.
- ADDED the Break of Dawn innate ability for Dawnbreaker :
- Reveals the entire map gradually per 20000-radius over 4 seconds.
- Has a 1-second vision linger duration.
- Has a 1-second Fog of War return duration.
- Celestial Hammer
- ADDED the
Gleaming Hammer facet.
- Increases hammer pause duration by 2.
- While the Converge sub-ability is active, the hammer on the ground emits a 200-radius Solar Guardian aura centered around it.
- Has a 0.5 ability values factor.
- ADDED the
- Luminosity
- ADDED the
Solar Charged facet.
- Reduces all ability cooldown by 1 upon a power-up attack.
- Does not affect item abilities.
- ADDED the
- Solar Guardian
- Now affects Dawnbreaker within the radius.
- Can now be cast when the Converge sub-ability is active, forcing the hammer to return upon cast.
- ADDED the Weave innate ability for Dazzle :
- ADDED the
Nothl Boon ability.
- Selecting the corresponding facet unlocks this ability.
- Grants a 10-second
damage barrier per 1 * OverHeal values.
- Reapplying the buff refreshes the duration.
- Grants a 10-second
- Selecting the corresponding facet unlocks this ability.
- Poison Touch
- ADDED the
Poison Bloom facet.
- Applies an additional 25/50/75/100 physical spell damage every 4 times Dazzle attacks the affected enemy unit.
- After the required hits, it procs an additional Poison Touch instance of its corresponding level within 450 radius centered around the affected enemy unit.
- ADDED the
- Bad Juju no longer applies armor reduction.
- ADDED the Witchcraft innate ability for Death Prophet :
- Grants 0.5% movement speed bonus per level and 0.5% cooldown reduction bonus per level.
- Silence
- No longer applies 10%/15%/20%/25% movement speed slow.
- ADDED the
Suppress facet.
- Now applies 10%/15%/20%/25% movement speed slow to affected enemy units.
- Exorcism
- No longer passively grants self 12%/16%/20% movement speed bonus.
- ADDED the
Spirit Collector facet.
- Adds a passive component that grants 1 spirit charge per hero death, from both ally and enemy heroes within 2000 radius. Affected by Break.
- Upon cast, the ability replaces regular spirits per Spirit Collector charge.
- If any hero is killed while Exorcism is active, Spirit Collector will immediately replace a regular Exorcism spirit if possible.
- The fallen hero spirit has a 75/88/101 min attack damage and a 80/93/106 max attack damage.
Talents:
- LVL 10 +30 attack damage ➜ +40 attack speed.
- LVL 15 +300 health reduced to +250.
- LVL 20 +30 Spirit Siphon damage/heal per second reduced to +25.
- LVL 20 +15% Silence movement speed slow ➜ +50 Crypt Swarm damage.
- ADDED the Electromagnetic Repulsion innate ability for Disruptor :
- Pushes all enemy units within 400 radius 400-distance away per 250 accumulated damage.
- The damage accumulation counter has a 7-second duration.
- Has a 4-second cooldown.
- Thunder Strike
- No longer affects all enemy units within Kinetic Field .
- ADDED the
Thunderstorm facet.
- Now affects all enemy units within the Kinetic Field .
- Kinetic Field
- This is Disruptor 's third ability with the
Thunderstorm facet.
- Increased cooldown from 20/17/14/11 to 20/18/16/14.
- This is Disruptor 's third ability with the
- ADDED the
Kinetic Fence ability.
- Selecting the corresponding facet unlocks this ability.
- This is Disruptor 's third ability with the selected Facet.
- Has a Vector Target functionality that creates a wall with a 1200-width with a 0.75-second effect delay.
- Has a 2.6/3.2/3.8/4.4-duration.
- Has 2 charges with 20/18/16/14-second charge restore time.
- Rescaled Glimpse max damage from 125/175/225/275 to 100/160/220/280.
Aghanim's Shard upgrade:
- Thunder Strike
- Reduced cast range bonus from 800 to 400.
- Reduced number of strike bonus from 2 to 1.
- Reduced dormant duration from 7 to 5.
- Thunder Strike
Talents:
- LVL 25 +200 Static Storm radius reduced to +150.
- Increased
strength gain from 3.7 to 3.8.
- Increased base health regeneration from 0.25 to 1.25.
- Reduced base attack damage from 34‒44 to 32‒42.
- ADDED the Lvl ? Pain innate ability for Doom :
- Grants Doom a 10% conditional attack damage bonus on enemy units whose level is lower than Doom's.
- ADDED the
Devil's Bargain ability.
- Devour
- No longer grants 1/3/5/7 armor bonus for the duration.
- ADDED
Gluttony facet.
- Replaces the 70-second cooldown with 2 charges that have a 90-second restore time.
- Upgrades all acquired neutral creep abilities by 1 for both Devoured Abilities .
- Increased Scorched Earth cooldown from 35 on each level to 41/39/37/35.
Talents:
- LVL 10 +12 Scorched Earth damage per second reduced to +10.
- LVL 15 +7% Scorched Earth movement speed bonus reduced to +5%.
- LVL 20 +2% Infernal Blade max health as damage per second increased to +2.5%.
- Dragon Blood is now Dragon Knight 's
innate ability.
- Has a 1.5 bonus factor while in Elder Dragon Form .
- Rescaled health regeneration bonus from 4/7/10/13 to 4.5 + 0.5 * DragonKnightLVL .
- Rescaled armor bonus from 4/7/10/13 to 2.5 + 0.5 * DragonKnightLVL .
- ADDED new Wyrm's Wrath ability.
- Dragon Knight now applies on-hit effects upon attacks according to the chosen facet.
Corrosive Dragon
Fire Dragon
- Grants attacks a 450-distance 20%/30%/40%/50% cleave centered around the attacked target.
Frost Dragon
- Attacks apply the following ability effects within 350 radius centered around the attacked target. Does not affect buildings.
- A 14%/21%/28%/35% movement speed slow.
- A 14/21/28/35 attack speed slow.
- A 14%/21%/28%/35% health regeneration reduction, heal reduction, and lifesteal reduction.
- Has a 3-second debuff duration.
- Attacks apply the following ability effects within 350 radius centered around the attacked target. Does not affect buildings.
- Elder Dragon Form
Fire Dragon
- Grants attacks a 350-distance splash damage centered around the attacked target.
- The splash damage corresponds to the current Wyrm's Wrath cleave value, and is defined as:
- EXPR SplashDamage = CleaveValue + 20%/30%/40%/50%
Corrosive Dragon
- Has a 1.3/1.4/1.5/1.6 ability values bonus factor.
Frost Dragon
- Has a 1.3/1.4/1.5/1.6 ability values bonus factor.
- Dragon Knight now applies on-hit effects upon attacks according to the chosen facet.
- Breathe Fire no longer applies Corrosive Breath and/or Frost Breath based on the current level of Elder Dragon Form .
- REPLACED Dragon Blood with Wyrm's Wrath .
- NEW Wyrm's Wrath
- Attacks now apply on-hit effects of the chosen Facet.
- Illusions cannot apply attack modifiers.
- NEW Wyrm's Wrath
- Elder Dragon Form
- MOVED Dragon Form components to various facets.
- No longer transforms from Green Dragon
Red Dragon
Blue Dragon .
- U Rescaled model size bonus from 0%/0%/0%/30% to 10%/15%/20%/20%.
- No longer transforms from Green Dragon
- U Now also grants 20/60/100/140 attack damage bonus.
- MOVED Dragon Form components to various facets.
Aghanim's Scepter upgrade:
- Black Dragon
- No longer grants 20% magic resistance bonus.
- U Now grants 10% model size bonus.
- Black Dragon
- Increased base movement speed from 300 to 310.
- ADDED the Precision Aura innate ability for Drow Ranger :
- ADDED the
Vantage Point ability.
- Selecting the corresponding facet unlocks this ability.
- Grants 20% conditional attack damage bonus with attacks from the high ground.
- Selecting the corresponding facet unlocks this ability.
- Reduced Frost Arrows movement speed slow from 10%/25%/40%/55% to 10%/20%/30%/40%.
- Gust no longer grants 10%/12%/14%/16% movement speed bonus.
- Multishot
- No longer has a 1.25/2/2.75/3.5-second movement speed slow duration.
- Now applies movement speed slow based on Frost Arrows ' duration.
- ADDED the
Sidestep facet.
- Now can use items and move while channeling at the initial point-targeted direction.
- Applies a self 40% movement speed slow.
- MOVED Marksmanship self
agility as
agility bonus to Precision Aura .
Talents:
- LVL 10 +15% Gust self movement speed ➜ -3s Gust cooldown.
- LVL 20 -4s Gust cooldown ➜ +40% Gust self movement speed.
- LVL 25 +12% Marksmanship proc chance reduced to +10%.
- Stone Remnant
- ADDED the
Stepping Stone facet.
- Rolling Boulder no longer destroys the affected Stone Remnant.
- No longer a charge-based ability.
- Now creates a Stone Remnant at the point-targeted location per cast.
- Has a 20-second duration.
- Has a 4-second cooldown with 15-mana cost.
- ADDED the
- Geomagnetic Grip
- Rescaled cast range from 1100 on each level to 1000/1100/1200/1300.
- Increased stone damage from 50/100/150/200 to 50/125/200/275.
- Magnetize
- Increased effect radius from 400 to 600.
- ADDED
Resonance facet.
- Magnetize-affected Stone Remnants now grants self 40/80/120 attack damage bonus.
- Reapplying the buff refreshes its duration.
Talents:
- LVL 20 -2s Geomagnetic Grip cooldown increased to -3s.
- Aftershock is now Earthshaker 's
innate ability.
- Rescaled damage from 70/100/130/160 to 35/70/100/130/160.
- Rescaled stun duration from 1/1.1/1.2/1.3 to 0.5/1/1.1/1.2/1.3.
- Enchant Totem
- Aftershock
Talents:
- LVL 25 +200 Aftershock radius ➜ -50% Echo Slam cooldown.
- Astral Spirit is now Elder Titan 's
innate ability.
- Rescaled max movement speed per enemy hero from 5%/6%/7%/8% to 4%/5%/6%/7%/8%.
- Rescaled attack damage bonus per enemy hero from 17/38/59/80 to 10/17/38/59/80.
- Rescaled attack damage bonus per enemy creep from 3/7/11/15 to 3/3/7/11/15.
- Rescaled armor bonus per enemy hero from 1.5/3/4.5/6 to 1/1.5/3/4.5/6.
- Rescaled cooldown from 23/21/19/17 to 25/23/21/19/17.
- Rescaled mana cost from 80/90/100/110 to 70/80/90/100/110.
- ADDED the
Momentum ability.
- Selecting the corresponding facet unlocks this ability.
- Reduces base attack speed by 75.
- Grants 1 attack speed bonus per 0.2 movement speed.
- Selecting the corresponding facet unlocks this ability.
- Natural Order
- ADDED the
Deconstruction facet.
- Additionally applies a 1 base armor reduction and 1% base magic resistance reduction per second to enemy heroes within the aura radius.
- Has a 20-max stacks.
- ADDED the
- Flame Guard is now Ember Spirit 's
innate ability.
- ADDED a passive component that deals 10/15/20/25/30 damage within 150 radius. [?]
- Rescaled active damage per second from 25/35/45/55 to 15/25/35/45/55.
- Rescaled
magical damage barrier from 60/135/210/285 to 30/60/135/210/285.
- Rescaled duration from 11/14/17/20 to 10/12/14/16/18.
- Searing Chains
- ADDED new
Chain Gang facet.
- Increased max targets by 1.
- The ability is now cast around all current Fire Remnants .
- Multiple overlapping Searing Chain radius do not stack.
- ADDED new
- Sleight of Fist
Talents:
- LVL 15 +50 Flame Guard damage per second ➜ +2x Flame Guard damage per second. [?]
- LVL 20 +1 Searing Chains max targets ➜ +60 Searing Chains damage.
- ADDED the Forest Freebie innate ability for Enchantress :
- Grants 1 additional Neutral Item Token upon proc if available.
- Enchant
- No longer deals 20/30/40/50 magical damage per second on enemy heroes.
- Now grants 0.5 * NeutralCreepXP upon casting on creeps.
- Now has a 100% set neutral item drop rate.
- Reduced creep bonus health from 200/300/400/500 to 150/250/350/450.
- ADDED the
Spellbound facet.
- Increased cast range from 500/550/600/650 to 550/650/750/850.
- Grants 50/100/150/200 attack range bonus when attacking Enchant-affected enemy heroes.
- Nature's Attendants
Talents:
- LVL 15 +5 Nature's Attendants wisps ➜ +8 Nature's Attendants heal per wisp.
- LVL 20 +30% Enchanted creep health/damage ➜ +150/+25 Enchanted creep health/attack damage.
- LVL 25 +20 Nature's Attendants heal per wisp ➜ +12 Nature's Attendants wisps.
- ADDED the Gravity Well innate ability for Enigma :
- Grants self a 500-radius aura that applies an incoming damage reduction buff to all allied units.
- Does not affect self.
- Has a 0% incoming damage reduction at 500-radius and gradually increases with proximity up to 15% incoming damage reduction at 200-radius centered around Enigma.
- Grants self a 500-radius aura that applies an incoming damage reduction buff to all allied units.
- ADDED the
Event Horizon ability.
- Selecting the corresponding facet unlocks this ability.
- Grants self a 600-radius aura that applies a 15% movement speed slow centered around Enigma to enemy units moving away from Enigma.
- Selecting the corresponding facet unlocks this ability.
- Demonic Summoning
- ADDED
Splitting Image facet.
- Creates an Eidolon of the corresponding ability level upon accumulating 350 damage received (after reductions).
- Eidolons created this way has a 0.5 * Bounty Gold
and experience factor.
- The damage counter has a 7-second duration.
- ADDED
- Increased Midnight Pulse mana cost from 50/80/110/140 to 65/90/115/140.
- Aghanim's Scepter upgrade:
- Increased Black Hole max health as damage from 3.5% to 4%.
Talents:
- LVL 15 +35 Malefice damage instance increased to +40.
- LVL 25 +5 Eidolons Summoned reduced to +4.
- Increased
agility gain from 3.0 to 3.3.
- ADDED the Distortion Field innate ability for Faceless Void :
- Applies a 25%/30%/35%/40% enemy attack projectile slow within 500 radius centered around Faceless Void.
- This component levels up with Chronosphere or Time Zone .
- Time Walk
- ADDED the
Temporal Impunity facet.
- Grants a 1-second ensured Backtrack proc chance upon cast.
- ADDED the
- Time Dilation
- U CHANGED ability operations.
- OLD Applies a cooldown rate deceleration.
- NEW Divides the current abilities' cooldown by (1 - CooldownRatioFactor) for the debuff duration, then multiplies by (1 - CooldownRatioFactor) once the debuff expires.
- Increased mana cost from 75/80/85/90 to 90 on each level.
- U CHANGED ability operations.
- Chronosphere
- This is Faceless Void 's ultimate ability with the
Temporal Impunity facet selected.
- This is Faceless Void 's ultimate ability with the
- ADDED the
Time Zone ability.
- This is Faceless Void 's ultimate ability with the selected facet.
- Does not affect debuff immune units.
- Has an 800-radius with a 5/5.5/6-second duration.
- Has a 130/120/110-second cooldown with a 150/225/300-mana cost.
- Grants allied units the following bonuses, while applying reduction on enemy units:
- A 0.6/0.5/0.4 cast point factor for allied units, and a 1.4/1.5/1.6 cast point factor for enemy units.
- A 1.3/1.4/1.5 turn rate factor for allied units, and a 0.7/0.6/0.5 turn rate factor for enemy units.
- A 1.3/1.4/1.5 projectile speed factor for allied units, and a 0.7/0.6/0.5 projectile speed factor for enemy units.
- A 50/100/150 attack speed bonus and slow.
- A 50%/60%/70% movement speed bonus and slow.
- This is Faceless Void 's ultimate ability with the selected facet.
Talents:
- LVL 20 Chronosphere grants +80 attack speed ➜ Chronosphere / Time Zone grants +80 attack speed. [?]
- LVL 25 +140 Chronosphere radius ➜ +140 Chronosphere / Time Zone radius.
- ADDED the Ink Trail innate ability for Grimstroke :
- Attacks now applies a 4-second expose debuff on enemy heroes.
- Stroke of Fate
- Phantom's Embrace
- The Phantom is no longer disjointable while returning.
- Ink Swell
- Reduced duration from 5 to 3.
- No longer has the Ink Explosion sub-ability by default.
- ADDED the
Inkstigate facet.
- Increases duration by 1.
- Grants the Ink Explosion sub-ability, allowing Grimstroke to manually trigger Ink Swell at any point.
Talents:
- LVL 20 +1000 Stroke of Fate cast range ➜ +75% Stroke of Fate damage.
- LVL 25 +75% Stroke of Fate damage ➜ +70% Stroke of Fate cast range/travel speed.
- ADDED the Chop Shop innate ability for Gyrocopter :
- Gyrocopter can disassemble most item at all times, excluding Divine Rapier and Hand of Midas .
- Has a 1 Recipe sell-back factor.
- Rocket Barrage
- No longer grants 20%/30%/40%/50% slow resistance.
- ADDED new
Afterburner facet.
- Every successful rocket hit grants a 4-second 1/2/3/4 movement speed bonus.
- Reapplying the buff refreshes the duration.
- Call Down
Talents:
- LVL 10 +30 movement speed during Rocket Barrage ➜ +25% Homing Missile damage.
- LVL 25 -30s/Global Call Down cooldown/cast range ➜ -30s Call Down cooldown.
- ADDED the Mistwoods Wayfarer innate ability for Hoodwink :
- Has a 15%/20%/25%/30% proc chance to redirect attacks into a tree and destroying it within 275 radius.
- Acorn Shot
- ADDED the
Treebounce Trickshot facet.
- The projectile bounces on a tree when it has no other valid enemy units to bounce on.
- The projectile bouncing off a tree sets the remaining number of bounces to 1.
- ADDED the
- Scurry
- No longer grants 50/100/150/200 cast range bonus.
- No longer grants 50/100/150/200 attack range bonus.
- No longer grants 15%/20%/25%/30% evasion bonus within 275 radius of a tree.
- ADDED the
Go Nuts facet.
- The active component now grants a 50/100/150/200 attack range and a 50/100/150/200 cast range bonus upon cast.
Talents:
- LVL 10 +40% Scurry active evasion bonus ➜ +1s Scurry duration.
- LVL 25 +135 Bushwhack radius ➜ Sharpshooter pierces debuff immunity.
- ADDED the Blood Magic innate ability for Huskar :
- Sets max mana to 0.
- All abilities' mana cost, including item abilities', are converted to current health as magical spell damage.
- Inner Fire
- Increased Burning Spear current health as cost from 3% to 4%.
- Increased Berserker's Blood max magic resistance bonus from 10%/15%/20%/25% to 15%/20%/25%/30%.
- Life Break
- Increased magic resistance bonus from 50% to 60%.
- ADDED the
Bloodbath facet.
- Adds a damage radius component to Life Break that applies all ability effects within 500 radius centered around the affected enemy unit.
- ADDED the
Nothl Transfusion facet.
- Now applies a 1 * SpellDmg heal all allied units within 400 radius centered around the affected enemy.
Talents:
- LVL 25 Burning Spear pure damage and pierce debuff immunity ➜ +6s Burning Spear duration.
- ADDED the Mastermind innate ability for Invoker :
- Has a 0.15 experience deny factor.
- Does not affect Invoker's player-controlled units.
- ADDED the facet component:
Agnostic
- All Invoke elements passively grant bonuses. Orb instances do not grant additional ability effects.
- Quas applies a 2-second 3/6/9/12/15/18/21 magical spell damage per second on attacks.
- Wex passively grants 5/10/15/20/25/30/35 attack speed bonus.
- Exort passively grants 3/6/9/12/15/18/21 attack damage bonus.
Elitist
- All Invoke orb instances grant bonuses while active. All elements have no passive ability effects.
- Quas grants 2/4/6/8/10/12/14 flat lifesteal per instance.
- Wex grants 0.6%/1.2%/1.8%/2.4%/3%/3.6%/4.2% movement speed bonus per instance.
- Exort attacks applies a 4-second 2%/3%/4%/5%/6%/7%/8% incoming spell damage amplification debuff per instance.
- U Quas no longer grants 1%/2%/3%/4%/5%/6%/7% spell lifesteal bonus per instance.
- Wex
- U Exort no longer grants self 1%/2%/3%/4%/5%/6%/7% outgoing spell amplification bonus.
- Reduced Cold Snap cooldown from 20 to 18.
- Reduced Ghost Walk cooldown from 35 to 32.
- Reduced Tornado cooldown from 30 to 27.
- Reduced E.M.P. cooldown from 30 to 27.
- Reduced Alacrity cooldown from 17 to 15.
- Reduced Chaos Meteor cooldown from 55 to 50.
- Reduced Sun Strike cooldown from 25 to 23.
- Reduced Forge Spirit cooldown from 30 to 27.
- Reduced Ice Wall cooldown from 25 to 23.
- Reduced Deafening Blast cooldown from 40 to 36.
- ADDED the Sight Seer innate ability for Io :
- Has a 1-second capture time reduction.
- Grants all captured Watchers 300 vision radius bonus.
- Tether
- Increased contact damage per second from 10/20/30/40 to 15/25/35/45.
- Reduced enemy movement speed slow from 15%/25%/35%/45% to 10%/20%/30%/40%.
- Reduced enemy attack speed slow from 15/25/35/45 to 10/20/30/40.
- Increased Spirits collision damage from 10/15/20/25 to 12/18/24/30.
- U Overcharge
- No longer grants 35/60/85/110 attack speed bonus.
- No longer grants 8%/10%/12%/14% outgoing spell amplification bonus.
- ADDED the
Kritzkrieg facet.
- Now grants 35/60/85/110 attack speed bonus and and 8%/10%/12%/14% outgoing spell amplification bonus.
- ADDED the
Medigun facet.
- Now grants 3/6/9/12 armor bonus and 10%/15%/20%/25% magic resistance bonus.
Talents:
- LVL 10 +15 attack damage to Tethered units reduced to +12.
- LVL 15 +55 Spirits explosion damage increased to +60.
- LVL 15 +6% Tether movement speed bonus reduced to +5%.
- LVL 20 -25s Relocate cooldown increased to -30s.
- LVL 25 +1 instant attack factor for Tethered ally's attack target reduced to +0.75.
- Increased turn rate from 0.6 to 0.8.
- ADDED the Double Trouble innate ability for Jakiro :
- Attacks now launches a second attack projectiles 0.2 seconds after the first attack launch.
- Has a 0.5 total attack damage factor.
- One of these attacks is not affected by Damage Block (Melee) .
- Liquid Fire
- This is Jakiro 's third ability with the
Liquid Fire facet.
- Reduced cooldown from 16/12/8/4 to 13/10/7/4.
- This is Jakiro 's third ability with the
- Liquid Frost
- This is Jakiro 's third ability with the
Liquid Frost facet.
- No longer applies a 20 + 2 * TargetMaxHealthHP damage per second.
- Now deals 20/30/40/50 first damage.
- Now applies a 4-second debuff that deals 10/15/20/25 spell damage bonus per damage instance proc sourced to Jakiro.
- Reduced building damage factor from 1 to 0.
- Rescaled movement speed slow from 20% on each level to 15%/20%/25%/30%.
- Rescaled cooldown from 12 on each level to 16/12/8/4.
- This is Jakiro 's third ability with the
- REWORKED
Aghanim's Shard upgrade:
- OLD Grants Jakiro the Liquid Frost ability.
- NEW
- Liquid Fire now also deals 0.025 * TargetMaxHealth per damage interval, does not affect buildings.
- Liquid Frost now also deals 0.025 * TargetMaxHealth per damage interval, does not affect buildings.
- Increased Dual Breath cast range from 750 to 850.
- Ice Path
- Reduced cast range from 1200 to 1100.
- U Reduced path distance from 1200 to 1100.
- Reduced effect delay from 0.5 to 0.2.
- Macropyre
- Reduced path width from 520 to 500.
- U Reduced path distance from 1660 to 1650.
- Increased cooldown from 80/70/60 to 90/80/70.
- Increased mana cost from 230/340/450 to 300/400/500.
Aghanim's Scepter upgrade:
- U Reduced Macropyre path distance from 1695 to 1685.
Talents:
- LVL 15 +325 health ➜ -1.5s Ice Path cooldown.
- LVL 15 +50 Liquid Fire attack speed slow ➜ +50/+10 Liquid Fire attack speed slow/ Liquid Frost proc damage.
- LVL 20 +25 Macropyre damage per second reduced to +20.
- LVL 25 -2.5s Ice Path cooldown ➜ Grants Liquid Fire / Liquid Frost .
- ADDED the Duelist innate ability for Juggernaut :
- Grants a 10% conditional attack damage bonus on enemy units facing the Juggernaut. The bonus is always applied in the following sources:
- ADDED the
Bladeform ability.
- Selecting the corresponding facet unlocks this ability.
- Grants a 0.03 * BaseAgi
agility bonus and 1% movement speed bonus buff per 2 seconds, up to a max 10-stack.
- Has a 3-second linger duration upon receiving player-based damage.
- Grants a 0.03 * BaseAgi
- Selecting the corresponding facet unlocks this ability.
- Blade Fury
- Now applies a
strong dispel upon the end of the duration.
- ADDED the
Bladestorm facet.
- Now procs Blade Dance of its corresponding level while active.
- Now applies a
- Blade Dance
- Increased proc chance from 20%/25%/30%/35% to 35% on each level.
- Reduced critical damage from 190% on each level to 130%/150%/170%/190%.
- Reduced Omnislash attack damage bonus from 40/45/50 to 30/35/40.
- ADDED the Mana Magnifier innate ability for Keeper of the Light :
- Grants an aura that increases allied units' max mana by 15%.
- Solar Bind
- This is Keeper of the Light 's fourth ability slot with the
Solar Bind facet.
- Reduced cast backswing from 1.07 to 0.5.
- Rescaled magic resistance reduction from 35% on each level to 20%/30%/40%.
- This ability levels up with Spirit Form .
- This is Keeper of the Light 's fourth ability slot with the
- Recall
- This is Keeper of the Light 's fourth ability slot with the
Recall facet.
- Increased effect delay from 4 on each level to 6/5/4.
- Increased cooldown from 15 on each level to 21/18/15.
- No longer applies Chakra Magic of its corresponding level on Ezalor and the affected allied unit.
- Now grants the affected unit a 4-second 12%/15%/20% movement speed bonus upon cast, and the buff is reapplied upon a successful teleportation.
- Reapplying the buff refreshes its duration.
- The movement speed buff is not removed upon receiving player-based damage.
- ADDED an
Alt-Cast functionality to the ability, teleporting Ezalor to the unit-targeted allied hero, with all ability effects applied to Ezalor.
- This is Keeper of the Light 's fourth ability slot with the
- Spirit Form
- U Reduced Illuminate (Spirit Form) travel speed from 950 to 900.
Aghanim's Scepter upgrade:
- Reduced Will-O-Wisp mana cost from 250 to 150.
- REWORKED
Aghanim's Shard upgrade:
- OLD
- Grants Keeper of the Light the Recall ability.
- Applies Chakra Magic on both Ezalor and the affected allied hero.
- NEW
- Increases Illuminate (Spirit Form) damage to heal factor by 0.3.
- Replaces Solar Bind 14-second cooldown with 2 charges that have a 14-second restore time.
- Replaces Recall 21/18/15-second cooldown with 2 charges that have a 21/18/15-second restore time.
- OLD
Talents:
- LVL 15 2 Solar Bind charges ➜ -5s Blinding Light cooldown.
- LVL 20 +1.5s Solar Bind stun upon 100% movement speed slow ➜ +200 Chakra Magic mana restore.
- Reduced
strength gain from 3.8 to 3.6.
- Tidebringer is now Kunkka 's
innate ability.
- Rescaled cleave distance from 650/800/950/1100 to 500/650/800/950/1100.
- U Rescaled end width from 500/550/600/650 to 450/500/550/600/650.
- Rescaled attack damage bonus from 30/60/90/120 to 10/30/60/90/120.
- Rescaled cooldown from 13/10/7/4 to 16/13/10/7/4.
- Illusions' attack puts the ability on cooldown for camouflaging purposes. [?]
- ADDED new
High Tide facet.
- Reduces cooldown by 0.8 per enemy hero hit.
- Reduced Torrent stun duration from 1.6 to 1.4.
- X Marks the Spot
- Reduced enemy duration from 4 to 3.
- Reduced ally duration from 8 to 6.
- ADDED new
Grog Blossom facet.
- The following conditions applies a 3-second Ghostship rum buff within 400 radius centered around the allied unit.
- X Marks the Spot expiring.
- Upon the Return sub-ability cast.
- The following conditions applies a 3-second Ghostship rum buff within 400 radius centered around the allied unit.
Talents:
- LVL 15 +45 attack damage ➜ +60 Tidebringer attack damage bonus.
- LVL 15 +25% Torrent damage/knock up duration reduced to +20%.
- LVL 20 +70% Tidebringer cleave damage ➜ +15% Ghostship rum damage reduction.
- LVL 25 -2s Tidebringer cooldown ➜ +100% Tidebringer cleave damage.
- Moment of Courage is now Legion Commander 's
innate ability.
- Rescaled lifesteal from 55%/65%/75%/85% to 40%/60%/70%/80%/90%.
- Rescaled cooldown from 1.9/1.5/1.1/0.7 to 2.3/1.9/1.5/1.1/0.7.
- Overwhelming Odds
- U No longer deals 0.25 * CurrentHP as bonus damage to creeps.
- Now considers illusions as heroes.
- Increased base damage from 35/65/95/125 to 40/70/100/130.
- Increased damage bonus per hero from 35/65/95/125 to 40/70/100/130.
- Increased duration from 5 to 6.
- Increased cooldown from 15 to 18.
- ADDED new
Stonehall Plate facet.
- Now grants self an 8-second
damage barrier corresponding to the spell damage dealt within the radius.
- EXPR Barrier = SpellDmg * 1
- Now grants self an 8-second
- Duel
- ADDED new
Spoils of War facet.
- Grants 4/8/12 attack damage bonus to all valid assist credits upon emerging victorious.
- ADDED new
Aghanim's Scepter upgrade:
- Duel [?]
- No longer grants self 50% incoming damage reduction.
- No longer grants the affected enemy hero 50% incoming damage reduction.
- Now grants self debuff immunity for the ability's duration.
- Increased duration from 5.5/6.5/7.5 to 6.25/6.75/7.5.
- Duel [?]
Talents:
- LVL 10 +8% Press the Attack movement speed increased to +10%.
- LVL 15 +30 Press the Attack health regeneration bonus increased to +40.
- LVL 20 +250 Press the Attack radius increased to +300.
- LVL 25 +50% Moment of Courage lifesteal increased to +75%.
- Reduced base
agility and gain from 23 + 2.8 to 17 + 2.5.
- Increased base armor from 0 to 1.
- ADDED the Defilement innate ability for Leshrac :
- Grants flat 0.5 area-of-effect bonus per
intelligence .
- Grants flat 0.5 area-of-effect bonus per
- ADDED the
Chronoptic Nourishment ability.
- Selecting the corresponding facet unlocks this ability.
- Attacks restore 0.1/0.14/0.18/0.22 * AtkDmg mana after reductions, on enemy units with mana.
- This component levels up with Pulse Nova .
- Reduced Split Earth radius from 150/180/210/240 to 135/160/185/210.
- Diabolic Edict
- Reduced Lightning Storm jump radius from 475 to 450.
- Reduced Pulse Nova radius from 525 to 500.
Talents:
- LVL 10 +40 Split Earth radius ➜ +4 armor.
- LVL 15 +100 Lightning Storm damage reduced to +80.
- LVL 20 +35 Pulse Nova damage reduced +30.
- LVL 25 +25 Diabolic Edict explosions reduced to +20.
- ADDED the Death Charge innate ability for Lich :
- Set max mana regeneration to 0, only Rejuvenation Aura may restore Lich's mana.
- Restores self max mana upon any units' death within 1200 radius.
- Has a 0.15 * LichMaxMP hero mana restore factor.
- Has a 0.025 * LichMaxMP creep mana restore factor.
- Reduced Frost Blast cast backswing from 0.93 to 0.4.
- Frost Shield
- Reduced cast backswing from 0.93 to 0.4.
- ADDED new
Growing Cold facet.
- Has a 4-second duration increase upon a hero kill.
- Has a 1-second duration increase upon a creep kill.
- Sinister Gaze now may cast other abilties while channeling. [?]
- Chain Frost
- ADDED new
Growing Cold facet.
- Increases number of bounces by 3 upon a hero kill.
- Increases number of bounces by 1 upon a creep kill.
- ADDED
Frostbound facet.
- If the ability projectile has no target to bounce to, it circles the current affected unit for the entire duration.
- Has a 2.5/3.5/4.5 dormant duration until a valid enemy unit comes into range.
- ADDED new
- Reduced
agility gain from 2.6 to 1.9.
- Reduced base attack damage from 22-28 to 16-22.
- Reduced base attack speed from 120 to 100.
- Feast is now Lifestealer 's
innate ability.
- This component levels up with Infest .
- Increased ally creep max health deny factor from 0.5 to 0.75.
- Reduced max health as lifesteal from 1.6%/2.2%/2.8%/3.4% to 1.25%/1.75%/2.25%/2.75%.
- Reduced max health as damage from 1%/1.3%/1.6%/1.9% to 1.25%/1.75%/2.25%/2.75%.
- ADDED the
Corpse Eater ability.
- Selecting the corresponding facet unlocks this ability.
- Grants a flat 2 max health per unit killed.
- Rage is Lifestealer 's first ability with the selected facet.
- ADDED the
Unfettered facet.
- Selecting the corresponding facet unlocks this ability.
- This is Lifestealer 's first ability with the selected facet.
- Grants a 3/4/5/6-second duration 50% magic resistance bonus and 50% status resistance bonus.
- Applies a
strong dispel upon cast and can be cast while disabled.
- Has a 20/19/18/17-second cooldown with 80/100/120/140-mana cost.
- MOVED Open Wounds to the second ability slot.
- This is now a basic ability.
- No longer applies a 2% enemy max health as damage conditional attack damage bonus.
- REMOVED the 700-radius 550-damage threshold spread component.
- No longer grants 9%/12%/15%/18% movement speed bonus.
- Reduced cast range from 600 to 300/400/500/600.
- Reduced lifesteal from 50% to 20%/30%/40%/50%.
- Increased cooldown from 15 to 30/25/20/15.
- Rescaled mana cost from 75/100/125/150 to 80/100/120/140.
- Ghoul Frenzy
- U MOVED from the second ability slot to the third ability slot.
- Attacks no longer applies a 15%/20%/25%/30% movement speed slow.
- Now grants 2%/4%/6%/8% self movement speed bonus.
- Increased attack speed bonus from 25/40/55/70 to 30/50/70/90.
- REWORKED
Aghanim's Shard upgrade:
- OLD Grants Lifestealer the Open Wounds ability.
- NEW
- Consume now applies Open Wounds duration on all affected enemy units.
- Has a 0.5 duration factor.
Talents:
- LVL 10 +12% Rage movement speed bonus ➜ +3% Ghoul Frenzy movement speed bonus.
- LVL 15 +30 attack damage ➜ +50 Ghoul Frenzy attack speed bonus.
- LVL 15 +350 health ➜ +15% Open Wounds max movement speed slow.
- LVL 20 +15% Ghoul Frenzy movement speed slow ➜ +25% Open Wounds lifesteal.
- LVL 25 +1.5s Rage duration ➜ +1.5s Rage / Unfettered duration.
- Fiery Soul is now Lina 's
innate ability.
- Rescaled attack speed bonus per stack from 8/16/24/32 to 4/8/16/24/32.
- Rescaeld movement speed bonus per stack from 1%/1.5%/2%/2.5% to 0.5%/1%/1.5%/2%/2.5%.
- ADDED the
Slow Burn ability.
- Selecting the corresponding facet unlocks this ability.
- Applies a 0.6 impact or first spell damage factor to all of Lina's abilities.
- All abilities now applies a 3-second 0.65 * ImpactSpellDmg damage per second.
- Selecting the corresponding facet unlocks this ability.
- Dragon Slave
- Reduced cast point from 0.45 to 0.35.
- No longer applies a 3-second 10/20/30/40 damage per second debuff.
- Increased first damage from 75/150/225/300 to 85/165/245/325.
- Reduced mana cost from 100/115/130/145 to 100/110/120/130.
- Fiery Soul
- Laguna Blade
- No longer sets Fiery Soul stacks to 10.
- Reduced cast point from 0.45 to 0.3.
- Reduced cast backswing from 0.7 to 0.4.
Talents:
- LVL 15 +325 health ➜ +5% Fiery Soul magic resistance bonus per stack.
- LVL 20 +5 Laguna Blade Supercharged stacks ➜ -25s Laguna Blade cooldown.
- LVL 25 -25s Laguna Blade cooldown ➜ 125% Laguna Blade damage to
all damage barrier .
- Increased
strength gain from 2.2 to 2.4.
- Increased
agility gain from 1.5 to 1.7.
- ADDED the To Hell and Back innate ability for Lion :
- Grants a 90-second 1.2 debuff duration factor and 20% outgoing spell damage amplification upon respawn.
- Mana Drain
- No longer deals 1 * MPDrained damage per second.
- ADDED the
Essence Eater facet.
- Now deals 1 * MPDrained magical spell damage per second.
- Finger of Death
- U Reapplying the debuff no longer applies an independent debuff.
- U Reapplying the debuff now refreshes the duration.
- ADDED the
Fist of Death facet.
- Upon cast, Lion is now
melee hero with a 650-distance 50% cleave and 250
attack range .
- U Attacks now apply the finger_of_death_delay debuff to all cleaved valid enemy units.
- Grants a 20-second 40 + 30 * FingerStacks attack damage bonus.
- Enemy heroes killed within the kill grace duration still grant permanent stacks.
- Upon cast, Lion is now
Talents:
- LVL 25 +100% Mana Drained as damage ➜ +600 Earth Spike cast range/travel distance.
- Summon Spirit Bear is now Lone Druid 's
innate ability.
- Rescaled cooldown from 150/140/130/120 to 160/150/140/130/120.
- Spirit Bear
- The unit now has a minimap icon.
- Rescaled health from 1100/1400/1700/2000 to 800/1100/1400/1700/2000.
- Rescaled health regeneration from 5/6/7/8 to 4/5/6/7/8.
- Rescaled base attack time from 1.75/1.65/1.55/1.45 to 1.85/1.75/1.65/1.55/1.45.
- Rescaled armor from 0/2/4/6 to 0/0/2/4/6.
- Rescaled movement speed from 300/330/360/390 to 300/300/330/360/390.
- ADDED the
Unbearable facet.
- Reduces base attack time by 0.1.
- Grants 8/10/12 armor bonus.
- Entangling Claws now has a 0.5 cooldown factor.
- Spirit Link
- ADDED the
Bear with Me facet.
- Lone Druid 's attacks heals the Spirit Bear and vice versa.
- Has a 1.25 shared armor bonus factor.
- ADDED the
Unbearable facet.
- Causes only the Spirit Bear 's attacks to only heal Lone Druid .
- ADDED the
- True Form
- ADDED the
Bear with Me facet.
- Grants armor bonus and health bonus. [?]
- Grants Lone Druid the following abilities:
- ADDED the
Talents:
- LVL 20 0s Entangling Claws cooldown ➜ +30 Entangling Claws damage.
- LVL 25 +1000 True Form / Spirit Bear max health ➜ +45 Spirit Link attack speed.
- LVL 25 -0.1s Spirit Bear base attack time ➜ +150 Savage Roar radius.
- ADDED the Selemene's Favor innate ability for Luna :
- Grants a 1.2
nighttime cast range bonus factor.
- Grants a 1.2
- Lucent Beam
- ADDED the
Moonstorm facet.
- Grants a 15-second 5/8/11/14 attack damage bonus per hero hit.
- Eclipse beams has a 0.5 attack damage bonus factor per hero hit.
- ADDED the
- Moon Glaives
- Reduced number of bounces from 3/4/5/6 to 2/3/4/5.
- Adds an active component to the ability that 3 glaives that have a 7-second duration, orbiting around Luna in 150 radius.
- If any of the glaives collide with an enemy unit, it applies a 0.25 * AtkDmg instant attack once per its revolution.
- Has a 30-second cooldown with a 75-mana cost.
- ADDED the
Lunar Orbit facet.
- Now grants self 10%/15%/20%/25% incoming damage recduction upon cast.
- Increased Lunar Blessing
nighttime vision bonus from 250/500/750/1000 to 400/600/800/1000.
- REWORKED
Aghanim's Shard upgrade:
- Moon Glaives
- OLD Adds an active component that creates glaives orbiting around Luna.
- NEW
- Increases number of glaives by 1.
- Increases instant attack factor by 0.2.
- Moon Glaives
Talents:
- LVL 10 +0.3s Lucent Beam stun duration increased to +0.4s.
- LVL 15 -30s Eclipse cooldown increased to -40s.
- LVL 15 -2s Lucent Beam cooldown ➜ +80 Lucent Beam damage.
- LVL 20 +100 Lucent Beam damage ➜ -2s Lucent Beam cooldown.
- LVL 25 0.25s Eclipse beam stun duration ➜ Lucent Beam hits additional target within 500 radius.
- ADDED the Apex Predator innate ability for Lycan :
- Grants 0.02 * LycanHeroLVL conditional attack damage bonus on neutral creeps.
- Summon Wolves
- ADDED the
Spirit Wolves facet.
- Now summons number of invulnerable and uncontrollable Spirit Wolves. These units also cannot attack.
- Grants Lycan a flat 50/100/150/200 health and 8/14/20/26 attack damage bonus per summoned wolf.
- Reduced duration from 50 to 25.
- Reduced mana cost from 115/120/125/130 to 65/70/75/80.
- ADDED the
- CHANGED Howl applying fountain-fear from all non-player-controlled units to player-controlled units .
- Shapeshift
- MOVED granting haste movement and critical strike component to
Pack Leader.
- ADDED the
Pack Leader facet.
- All ability effects, including haste movement bonus and critical strike, are applied to all Lycan's player-controlled units.
- Grants a 5-second duration increase per hero kill by Lycan or his player-controlled units.
- MOVED granting haste movement and critical strike component to
Aghanim's Scepter upgrade:
- Wolf Bite
- Increased lifesteal from 30% to 40%.
- Reduced creep lifesteal factor from 1 to 0.6.
- Reduced cooldown from 125/110/95 to 110/100/90.
- Wolf Bite
Talents:
- LVL 10 +10 Lycan Wolves attack damage ➜ +10/+8 Lycan Wolves attack damage/attack damage bonus per Spirit Wolves .
- LVL 10 +2 Howl armor reduction increased to +3.
- LVL 15 +300 Lycan Wolves health ➜ +350/+250 Lycan Wolves health/health bonus per Spirit Wolves . [?]
- ADDED the Solid Core innate ability for Magnus :
- All offensive forced movement sources applied has a 0.5 push distance factor.
- Shockwave
- Increased projectile speed from 900 to 1200.
- Rescaled slow duration from 0.9 on each level to 0.7/0.8/0.9/1.
- Rescaled Empower duration from 35 on each level to 30/33/36/39.
- Skewer
- No longer applies a 10/20/30/40 attack speed slow.
- No longer deals 6%/9%/12%/15% moved distance as damage bonus.
- ADDED the
Run Through facet.
- Now deals 10/15/20/25 damage bonus per tree collided.
- Now deals 40/60/80/100 damage bonus per cliff collided.
- Reverse Polarity
Aghanim's Scepter upgrade:
- Horn Toss
- Increased damage from 275 to 300.
- Reduced mana cost from 125 to 100.
- Horn Toss
Aghanim's Shard upgrade:
- Increased Shockwave projectile speed bonus from 300 to 400.
- ADDED the Special Delivery innate ability for Marci :
- Allied Courier
- Increases level by 3. [?]
- Increases attacks to destroy by 1.
- Allied Courier
- Rescaled Dispose mana cost from 75/80/85/90 to 80 on each level.
- Rebound
- No longer has a 150-min leap distance.
- Sidekick
- ADDED the
Bodyguard facet.
- This is Marci 's third ability with the selected facet.
- Passively grants self 10%/15%/20%/25% lifesteal and 12%/18%/24%/30% main attack damage bonus.
- U Has a 0.6 creep lifesteal factor.
- Applies a 6-second 4/6/8/10 armor bonus upon cast on an allied hero.
- Whenever the allied hero attacks or is attacked by an enemy unit, Marci instant attacks that enemy unit within MarciAtkRange + 125 .
- This is Marci 's third ability with the selected facet.
- Rescaled Unleash number of attacks per flurry from 4/5/6 to 5 on each level.
Aghanim's Scepter upgrade:
- ADDED the Dauntless innate ability for Mars :
- Grants all allied heroes within 2000 radius 25% health regeneration amplification per enemy hero within the area.
- Arena of Blood
- ADDED the
Victory Feast facet.
- Grants Mars the following ability bonuses when Mars is within the radius and an enemy hero dies within it:
- A 15-second 20% attack damage bonus.
- Self-heals for 0.2 * MaxHP and restores 0.2 * MaxMP mana.
- Grants Mars the following ability bonuses when Mars is within the radius and an enemy hero dies within it:
- ADDED the
Blood Sport facet.
- Now obscures vision outside the arena's radius.
- Enemy units inside the radius do not have shared vision with their allied units.
- ADDED the
Aghanim's Scepter upgrade:
Talents:
- LVL 15 -3s God's Rebuke cooldown reduced to -2s.
- LVL 20 +12%/+6% Bulwark front/side damage reduction increased to +14/7%.
- Increased
intelligence gain from 3.4 to 3.6.
- Mystic Snake
- Reduced damage factor per hit from 1.35 to 1.25.
- Increased projectile speed factor per hit from 1.15 to 1.25.
- Increased damage from 85/130/175/220 to 90/150/210/270.
- Reduced turn rate slow from 50% to 30%.
- ADDED
Engorged facet.
- Mana Shield
- No longer grants 0/50/100/150/200 mana bonus.
- ADDED
Mana Pact facet.
- ADDED a toggle component, grants 3% attack speed bonus per second upon toggle
up to 30% max attack speed bonus.
- Has a 4% max mana as mana cost per second.
- Has a 3-second downtime upon toggle
.
- The active component and the buff have a max 15-second duration and toggle
afterward.
- The cooldown starts once the active component ends.
- ADDED a toggle component, grants 3% attack speed bonus per second upon toggle
Talents:
- LVL 10 +15% Mystic Snake turn rate/movement speed slow ➜ +40 Mystic Snake Damage.
- LVL 25 +1.7/+0.9 Mana Shield damage to mana for Medusa /illusions increased to +1.9/+1.
- ADDED the Sticky Fingers innate ability for Meepo :
- Grants 1 additional neutral item choice upon Activate cast.
- ADDED the
Pack Rat ability.
- Selecting the corresponding facet unlocks this ability.
- Can equip any item in the designated neutral item slot, except the following items:
- Items dropped upon death.
- Boots of Speed -based items.
- The equipped item grants all Meepo Clones its bonuses except
/
/
attributes.
- Earthbind
- Increased projectile speed from 1000 to 1200.
- Rescaled cast range from 500/750/1000/1250 to 750/900/1050/1200.
- Divided We Stand
Talents:
- LVL 25 U +1 Meepo Clone ➜ -1s Poof cast point.
- LVL 25 Pack Rat ➜ +350 health.
- ADDED the Selemene's Faithful innate ability for Mirana :
- Eat Lotus has a 1.2 heal factor and a 1.2 mana restore for Mirana's team.
- Leap
- Increased leap distance from 575 to 650.
- Increased buff duration from 4 to 5.
- Reduced max charges from 3 to 2.
- Reduced charge restore time from 52/44/36/28 to 45/35/25/15.
- Increased mana cost from 40 to 50.
- Moonlight Shadow
- This is Mirana 's ultimate ability with the
Moonlight Shadow facet selected.
- This is Mirana 's ultimate ability with the
- ADDED the
Solar Flare ability.
- This is Mirana 's ultimate ability with the selected facet.
- Grants the following incremental bonuses per second:
- 8/12/16 attack speed bonus and 8/12/16 attack damage bonus per second.
- 24/36/48
daytime vision bonus per second.
- Has a 0.5 allied hero bonus factor for all ability values.
- Has a 140/120/100-cooldown with a 125-mana cost.
- Grants the following incremental bonuses per second:
- This is Mirana 's ultimate ability with the selected facet.
- Aghanim's Scepter upgrade:
- Increased Sacred Arrow secondary Starstorm damage factor from 0.5 to 0.75.
Talents:
- LVL 15 20% evasion during Moonlight Shadow ➜ 20% evasion during Moonlight Shadow / Solar Flare . [?]
- LVL 20 -20s Moonlight Shadow cooldown ➜ -20s Moonlight Shadow / Solar Flare cooldown.
- Boundless Strike
- Reduced critical damage from 135%/165%/195%/225% to 120%/140%/160%/180%.
- Now deals 20/40/60/80 physical instant attack damage bonus.
- Reduced cooldown from 28/26/24/22 to 24/21/18/15.
- Tree Dance
- ADDED the
Simian Stride facet.
- Has a 0-cooldown at 100% current health.
- ADDED the
- Primal Spring
- Increased max damage from 140/210/280/350 to 140/220/300/380.
- Increased max movement speed slow from 20%/40%/60%/80% to 35%/50%/65%/80%.
- Wukong's Command
- Increased armor bonus from 14/19/24 to 15/20/25.
- ADDED the
Wukong's Faithful facet.
- Soliders now disperse after the 3-second grace duration if Monkey King leaves the radius.
- Reentering the radius cancels the disperse grace duration.
Talents:
- LVL 20 -7s Boundless Strike cooldown ➜ +55% Boundless Strike critical damage.
- ADDED the Accumulation innate ability for Morphling :
- Grants 0.5 * AttributeGainLVL per half level instead of full bonuses upon leveling up.
- Attribute Bonus now additionally grants 4 all
attribute bonus per ability level.
- ADDED the
Ebb ability.
- ADDED the
Flow ability.
- Selecting the corresponding facet unlocks this ability.
- Sets primary attribute to
strength .
- The current
agility to
strength ratio now affects both Morphling's abilities and the Morph Replicate acquired abilities' cooldown rate and is defined as:
- Adaptive Strike (Agility) no longer grants 3/5/7/9
agility bonus.
- Adaptive Strike (Strength)
- Morph
- Now grants both
innate ability and the facet of the affected enemy hero.
- ADDED the
Flow facet.
- The Morph Replicate acquired abilities' cooldown ratio depends on the current
agility to
strength ratio prior acquiring the abilities.
- The Morph Replicate acquired abilities' cooldown ratio depends on the current
- Now grants both
Aghanim's Shard upgrade:
- Adaptive Strike (Agility)
- No longer grants 6
agility bonus.
- Now has a 0.5 mana cost factor.
- No longer grants 6
- Adaptive Strike (Strength)
- No longer grants 6
strength bonus.
- Now has a 0.5 mana cost factor.
- No longer grants 6
- Adaptive Strike (Agility)
- Increased base attack speed from 100 to 115.
- Increased base attack time from 1.6 to 1.7.
- ADDED the Supernatural innate ability for Muerta :
- Dead Shot
- Increased slow duration from 0.5 to 1.
- Increased richochet projectile radius from 100 to 150.
- The Calling
- ADDED the
Dance of the Dead facet.
- Increases the radius by 100 and summons an additional revenant whenever an enemy hero dies within the radius or 200-distance of the summoned revenants.
- ADDED the
- CHANGED Gunslinger from being toggle
to being toggle
by default.
- ADDED the
Ofrenda facet.
- This is Muerta 's fourth ability with the selected facet.
- Creates a sacred altar at the point-targeted location.
- When Muerta respawns or buys-back, she spawns at the Ofrenda's location and destroys it.
- The ability cooldown starts upon the Ofrenda's destruction, not upon cast.
- Has a 60-second cooldown with a 50-mana cost.
- The Ofrenda has the Destroy Ofrenda sub-ability, that destroys the Ofrenda and ensures Muerta respawns at the Fountain .
- This is Muerta 's fourth ability with the selected facet.
- Pierce the Veil
- MOVED attacking Ethereal units component to Supernatural .
- MOVED from the fourth ability slot to fourth ability slot.
Talents:
- LVL 10 +8
strength ➜ +1.5% The Calling self max health as health regeneration.
- LVL 10 +80 Dead Shot damage ➜ +350 Dead Shot cast range.
- LVL 15 +35 attack damage ➜ +55 Gunslinger damage. [?]
- LVL 15 +350 Dead Shot cast range ➜ +80 Dead Shot damage.
- LVL 20 +20% Gunslinger chance ➜ +2 The Calling revenants.
- LVL 25 +2 The Calling revenants ➜ +20% Gunslinger chance.
- LVL 10 +8
- ADDED the Eelskin innate ability for Naga Siren :
- Grants 6% evasion bonus per Naga Siren-based illusion within 900 radius.
- ADDED the
Rip Tide facet.
- This is Naga Siren 's third ability with the selected facet.
- After a number of attacks of the Siren and her images, they all collectively and simultaneously hit all nearby enemy units with a damaging wave of water that lowers armor.
- Deals 25/35/45/55 damage and applies a 4-second 2/4/6/8 armor reduction debuff within 300 radius.
- This is Naga Siren 's third ability with the selected facet.
- ADDED the
Deluge facet.
- This is Naga Siren 's third ability with the selected facet.
- Naga Siren and her images simultaneously release a damaging wave of water that reduces status resistance.
- Deals 80/130/180/230 damage and applies a 5-second 11%/14%/17%/20% status resistance reduction within 300 radius.
- Has a 10-second cooldown and 70/80/90/100-mana cost.
- This is Naga Siren 's third ability with the selected facet.
- Reel In
- This is now a basic ability in the fourth ability slot.
- This ability levels up with Ensnare .
- Now grants affected enemy units phase movement and unobstructed movement.
- Increased search radius from 1400 to 1600.
- CHANGED max channel time from 5 to 1 * EnsnareDebuffDuration .
- Song of the Siren
- Now grants 2%/4%/6% ally max health as health regeneration upon cast.
- Increased cooldown from 180/130/80 to 180/140/100.
- Increased mana cost from 150/175/200 to 150/250/350.
Aghanim's Scepter upgrade:
- The following abilities now affects debuff immune units:
Aghanim's Shard upgrade:
- Song of the Siren
- No longer increases duration by 1.
- Now grants 4% ally max mana as mana regeneration bonus.
- Reduced max health as health regeneration bonus from 5% to 4%.
- Song of the Siren
- Reduced base attack damage from 24‒34 to 18‒28.
- ADDED the Spirit of the Forest innate ability for Nature's Prophet :
- Grants 2%/3%/4%/5%/6% base attack damage bonus per tree within 300 radius.
- This component levels up with Nature's Call .
- Treants within 1200 radius are considered as trees.
- ADDED the
Ironwood Treant facet.
- Increased Greater Treant as trees base attack damage factor from 1 to 3.
- Sprout
- No longer deals 28/40/52/64 damage per second.
- Now deals 60/120/180/240 magical spell damage within 275 radius upon cast.
- Reduced duration from 3/4/5/6 to 2.5/3/3.5/4.
- Reduced cooldown from 15/13/11/9 to 14/12/10/8.
- Reduced mana cost from 70/90/110/130 to 70/80/90/100.
- ADDED the
Soothing Saplings facet.
- Teleportation
- No longer grants 6 attack damage bonus per stack and 1 armor bonus per stack.
- Now grants a 50/100/150/200
all damage barrier .
- Reduced cooldown from 75/60/45/30 to 65/50/35/20.
- Nature's Call
- U Treant
- Reduced movement speed from 300/320/340/360 to 300 on each level.
- CHANGED ability
talent operations.
- The health and attack damage increasing now applies a factor instead of adding a flat value.
- ADDED the
Ironwood Treant facet.
- Reduced max number of treants from 2/3/4/5 to 1 on each level.
- Greater Treant
- ADDED the Reinforced ability.
- Has a 2 attack damage factor.
- Increased health from 550 on each level to 550/750/950/1150.
- U Treant
Talents:
- LVL 10 -8s Nature's Call cooldown increased to -10s.
- LVL 15 +4 Teleportation max stacks ➜ +100 Teleportation
all damage barrier .
- LVL 15 +5 Treants Summoned ➜ +45 Treant movement speed.
- LVL 20 100% miss chance for Sprouted enemy units ➜ +160 Sprout damage.
- LVL 25 2.5x Treant health/attack damage ➜ 3x Spirit of the Forest factor and Treant health/attack damage.
- ADDED the Sadist innate ability for Necrophos :
- Grants a 4/5/6/7-health and mana regeneration bonus per unit kill.
- Has a 7/8/9/10-duration.
- Has a 6 hero kill factor.
- This component levels up with Reaper's Scythe .
- ADDED the
Profane Potency facet.
- Grants 50 radius bonus per stack.
- Ghost Shroud
- ADDED the
Rapid Decay facet.
- Now grants 0.25 * EnemyHero MSSlow within 900 radius as flat movement speed bonus.
- ADDED the
- MOVED Heartstopper Aura regeneration per kill ability component to Sadist .
Talents:
- LVL 10 +3s Heartstopper Aura stack duration ➜ +3s Sadist stack duration.
- ADDED the Heart of Darkness innate ability for Night Stalker :
- ADDED the
Night Reign ability.
- Void
- Now applies a 100/200/300/400 vision radius reduction on the affected enemy unit.
- ADDED the
Blinding Void facet.
- Affected enemy heroes no longer grant shared vision with their allies.
- Deals 50 magical spell damage per second when the affected enemy unit cannot be seen by their allies.
- REWORKED
Aghanim's Scepter upgrade:
- OLD Void
- Turns into an area-targeted ability applying all of its effects within the radius. [?]
- The 5-second 450-radius Void Zone at the targeted area triggers the
nighttime values for all Night Stalker 's abilities.
- NEW Crippling Fear
- OLD Void
Talents:
- LVL 10 +50 Void damage increased to +80.
- LVL 15 +25% Hunter in the Night status resistance bonus increased to +30%.
- LVL 20 -5s Crippling Fear cooldown ➜ +20 Crippling Fear damage per second.
- Increased
agility gain from 2.1 to 2.3.
- Increased base attack damage from 9‒13 to 12‒16.
- ADDED the Nyxth Sense innate ability for Nyx Assassin :
- Grants self a 400-radius True Sight aura.
- ADDED the
Mana Burn ability.
- Selecting the corresponding facet unlocks this ability.
- All abilities, including item abilities, now applies a 0.15/0.2/0.25/0.3 * EnemyCurrentMP mana burn.
- Procs on abilities that deals ≥ 100 damage (before reductions).
- This component levels up with Vendetta .
- Mind Flare
- Can now target any unit with mana.
- No longer deals 3.5/4/4.5/5 * EnemyCurrentInt as spell damage.
- Now deals 0.2/0.25/0.3/0.35 * EnemyMaxMP as spell damage.
- Now instant kills non-
ancient creeps .
- Increased cooldown from 13/10/7/4 to 13/11/9/7.
- Increased mana cost from 100 on each level to 100/105/110/115.
- Vendetta
- No longer applies 0.5 * EnemyMaxMP as mana burn.
- ADDED the
Scuttle facet.
- Grants a 10-second unobstructed movement and unlocks max movement speed.
Aghanim's Scepter upgrade:
- Burrow
- Impale
- No longer increases cast range by 525.
- No longer reduces cooldown by 7.
- No longer increases Mind Flare cast range by 400.
- Increased Spiked Carapace radius from 300 to 400.
- Now grants 500 cast range bonus.
- Now grants 25% cooldown reduction bonus.
- Impale
- Burrow
Aghanim's Shard upgrade:
- No longer grants Vendetta 25% movement speed bonus.
Talents:
- LVL 10 +75 Vendetta damage reduced to +50.
- LVL 15 +0.75x Mind Flare
intelligence factor ➜ -3s Mind Flare cooldown.
- LVL 20 +130 Impale reduced to +120.
- LVL 20 +0.45s Spiked Carapace stun duration increased to +0.5s.
- LVL 25 Vendetta grants unobstructed movement ➜ Vendetta applies a 5s Break.
- LVL 25 +300 Mind Flare radius increased to +600.
- ADDED the
Learning Curve ability.
- Selecting the corresponding facet unlocks this ability.
- Reduced all ability level requirements by 1.
- LEVEL 1 Starts the game with 0 ability points.
- LEVEL 2 Grants 3 ability points upon reaching this hero level.
- LEVEL 3+ Grants 1 ability point per hero level.
- Reduced all
talent level requirements by 1.
- CHANGED Bloodlust Multicast priority from no priorities to the following units without the buff:
- Multicast
- MOVED Dumb Luck
strength per proc chance increase ability component to
Fat Chance.
Talents:
- LVL 20 +25 Bloodlust attack speed increased to +30.
- ADDED the Degen Aura innate ability for Omniknight :
- Grants a 300-radius aura that applies a 10%/20%/30%/40% movement speed slow centered around Omniknight.
- This component levels up with Guardian Angel .
- ADDED the
Omnipresent facet.
- Applies a 1% enemy incoming damage amplification per 0.5 second within 300 radius.
- This affects all damage instance Omniknight deals to the affected enemy unit, up to a max 20% enemy incoming damage amplification.
- The ability effect resets if the affected enemy is no longer affected by the aura.
- ADDED the
Healing Hammer ability.
- Selecting the corresponding facet unlocks this ability.
- Grants a 5-second 0.3 * DamageInstance as heal per second whenever Omniknight's abilities (e.g. Purification and Hammer of Purity ), excluding item abilities, deals damage to an enemy hero.
- Hammer of Purity
- ADDED
Autocast functionality.
- The ability is now an active attack modifier. However, it still procs on-cast effects. [?]
- No longer applies a 14%/22%/30%/38% movement speed slow.
- ADDED
- REWORKED
Aghanim's Shard upgrade:
- OLD Hammer of Purity
- Adds a passive component that applies all ability effects per 6 seconds on Omniknight's next attack.
- Self-heals for 30% of damage dealt.
- NEW Repel now grants 60% magic resistance bonus upon cast.
- OLD Hammer of Purity
Talents:
- LVL 20 -6s Hammer of Purity cooldown reduced to -5s.
- ADDED the Prognosticate innate ability for Oracle :
- Prints a message announcing to allies the next Power Rune spawn location.
- ADDED the
Clairvoyant Curse ability.
- Selecting the corresponding facet unlocks this ability.
- Grants 0.5% self outgoing spell amplification per hero level.
- Selecting the corresponding facet unlocks this ability.
- ADDED the
Clairvoyant Cure ability.
- Selecting the corresponding facet unlocks this ability.
- Grants 1% self outgoing heal amplification per hero level.
- Selecting the corresponding facet unlocks this ability.
- Purifying Flames
- Reduced heal instance from 1 to 0.1.
- Reduced damage instance from 1 to 0.1.
- Increased duration from 9 to 10.
Talents:
- LVL 15 +10 False Promise armor reduced to +8.
- LVL 25 Remove Fortune's End channeling ➜ Fortune's End constantly dispels.
- Reduced base armor from 2.5 to 2.
- Reduced base movement speed from 320 to 315.
- ADDED the Ominous Discernment innate ability for Outworld Destroyer :
- Grants 2 flat mana bonus per
intelligence .
- Grants 2 flat mana bonus per
- ADDED the Facet component:
Obsidian Decimator
- Grants a 7-second self 4% max mana buff upon Essence Flux mana restore proc.
Overwhelming Devourer
- Mana Allergy self-heals for 1 * EnemyUsedMP * Duration .
- The following abilities applies a Mana Allergy debuff on affected enemy units:
- Astral Imprisonment applies a 5-second debuff duration.
- Sanity's Eclipse applies a 7-second debuff duration.
- Reduced Arcane Orb current mana to damage factor from 0.12/0.13/0.14/0.15 to 0.1/0.11/0.12/0.13.
- Sanity's Eclipse
Aghanim's Shard upgrade:
- Astral Imprisonment now deals damage to all enemy units within 300 radius.
Talents:
- LVL 10 +20 attack speed ➜ +250 mana.
- LVL 15 +30 movement speed ➜ +1.5% of current mana to movement speed.
- LVL 20 +0.15 Sanity's Eclipse max mana difference factor increased to +0.2.
- Increased
agility gain from 2.5 to 2.8.
- Increased
intelligence gain from 1.9 to 2.2.
- Increased base health regeneration from 0.75 to 1.25.
- ADDED the Fortune Favors the Bold innate ability for Pangolier :
- Grants a 1200-radius aura that applies a 0.6 chance factor on proc chance-based all on-attack effects.
- Swashbuckle
- Increased cast point from 0 to 0.15.
- Reduced cast range from 400/550/700/850 to 400/500/600/700.
- Reduced slash range from 1000 to 700
- Increased cooldown from 20/16/12/8 to 21/18/15/12.
- Shield Crash
- ADDED
Double Jump facet.
- Now has a sub-ability that can be cast again while in mid-air, grants the following bonuses corresponding to the amount of air-time:
- Has a 1.3 max damage factor.
- Has a 1.3 max
damage barrier factor.
- Now has a sub-ability that can be cast again while in mid-air, grants the following bonuses corresponding to the amount of air-time:
- ADDED
- Lucky Shot
- Increased armor reduction from 2/4/6/8 to 3/5/7/9.
- Increased debuff duration from 2.5/3/3.5/4 to 3.5/4/4.5/5.
- Rolling Thunder
Talents:
- LVL 10 +3 Lucky Shot armor reduction increased to +4.
- LVL 15 +80 Shield Crash
damage barrier per affected enemy hero increased to +100.
- LVL 15 +3s Rolling Thunder duration reduced to +2s.
- LVL 20 +125 Shield Crash radius ➜ +125 Shield Crash radius/damage.
- LVL 20 +15 Swashbuckle damage ➜ +15% attack damage as Swashbuckle damage.
- Increased base attack damage from 31‒33 to 33‒35.
- Increased base attack speed from 100 to 110.
- ADDED the Immaterial innate ability for Phantom Assassin :
- Grants 15% + 1.5% per HeroLVL evasion bonus.
- Stifling Dagger
- ADDED the
Methodical facet.
- U No longer has a 34% buff proc chance.
- ADDED the
- Blur
- No longer passively grants 20%/30%/40%/50% evasion bonus.
- No longer grants invisibility with True Sight immunity.
- Phantom Assassin is now untargetable until the buff is dispelled.
- Self-attacks no longer dispels the buff.
- Enemy units now see Phantom Assassin's silhouette within their vision radius.
- Rescaled dispel radius from 500 on each level to 625/550/475/400.
- Rescaled dispel delay rescaled from 0.5 on each level to 0.4/0.6/0.8/1.
- ADDED the
Veiled One facet.
- Now no longer dispels upon attack.
- Grants 30% mana cost reduction while active.
- Grants a 5-second buff after the ability is dispelled. All of Phantom Assassin's abilities (e.g. Stifling Dagger , Phantom Strike , Blur , and Fan of Knives ), including item abilities, have 0-mana cost.
- Coup de Grace
Talents:
- LVL 15 +250 Phantom Strike cast range to +200.
- LVL 15 +25% Blur evasion ➜ +15% Immaterial evasion.
- LVL 25 Error: String exceeds 1,000 character limit. .
- Reduced base health regeneration from 2 to 1.5.
- Increased base armor from -1 to 0.
- Increased base attack speed from 100 to 110.
- Phantom Rush is now Phantom Lancer 's
innate ability.
- Rescaled
agility bonus from 10/20/30/40 to 5/10/20/30/40.
- Rescaled max proc distance from 600/675/750/825 to 525/600/675/750/825.
- Rescaled cooldown from 13/10/7/4 to 16/13/10/7/4.
- Rescaled
- Doppelganger
- ADDED the
Convergence facet.
- Creates an additional illusion per 25% max health missing.
- ADDED the
- Juxtapose
- ADDED the
Divergence facet.
- Illusions are now uncontrollable and can spawn on any visible enemy unit within 700 radius of the enemy attack target, prioritizing targets without Juxtapose illusions attacking them.
- These illusions automatically cast Phantom Rush and change targets once the original one is dead.
- If there are no valid targets in range, the Juxtapose illusions disappear.
- Increased illusion damage dealt from 18%/20%/22% to 24%/26%/28%.
- Illusions are now uncontrollable and can spawn on any visible enemy unit within 700 radius of the enemy attack target, prioritizing targets without Juxtapose illusions attacking them.
- ADDED the
Talents:
- LVL 10 +40 Spirit Lance damage reduced to +35.
- LVL 25 +24% critical strike proc chance reduced to +20%. [?]
- ADDED the Blinding Sun innate ability for Phoenix :
- The following abilities' debuff additionally applies a 5-second incremental 2% miss chance per second debuff:
- Reapplying the debuff refreshes the duration.
- ADDED the
Dying Light ability.
- Sun Ray
- Icarus Dive
- Increased damage per second from 15/35/55/75 to 20/40/60/80.
- Rescaled cooldown from 36/34/32/30 to 40/35/30/25.
- Sun Ray no longer applies a 5-second 10% miss chance on affected enemy units.
Talents:
- LVL 15 +500 health ➜ +20 health regeneration.
- LVL 20 +0.4s Supernova stun duration to +0.5s.
- LVL 25 +3 Supernova hit count reduced to +2.
- ADDED the Colossal innate ability for Primal Beast :
- Grants 40% conditional attack damage bonus on buildings.
- ADDED the Facet component:
Romp n' Stomp
- Trample
- Passively grants self 4% movement speed bonus.
- Grants a 1200-radius 6% ally movement speed bonus upon cast.
- Trample
Ferocity
- Uproar now grants 10% radius bonus per stack.
Aghanim's Shard upgrade:
- Rock Throw
- Reduced cast point from 0.5 to 0.25.
- Increased min travel time from 0.45 to 0.65.
- Increased max travel time from 1.5 to 1.7
- Rock Throw
- Increased base armor from -3 to 0.
- Reduced base
agility from 22 to 14.
- ADDED the Puckish innate ability for Puck :
- ADDED the Facet component:
Jostling Rift
- Waning Rift
- Pushes enemy units back 75/100/125/150-distance over 0.3 seconds upon cast.
- Neither interrupts channeling abilities nor enemies' orders.
- ADDED
Alt-Cast functionality. Waning Rift (Alt-Cast) pulls enemy units toward Puck 75/100/125/150-distance over 0.3 seconds upon cast.
- Waning Rift
Curveball
- Illusory Orb
- ADDED Vector Target functionality. The projectile's path can be curved in any direction.
- Increase projectile speed from 550 to 750.
- Has a 2 duration factor.
- Illusory Orb
- Illusory Orb
- Reduced vision linger duration from 3.34 to 2.5.
- Reduced mana cost from 100/110/120/130 to 90/100/110/120.
- REMOVED Waning Rift
Doubletap self-cast functionality.
- No longer teleports 25-distance forward.
- Increased Phase Shift cast point from 0 to 0.01.
- Dream Coil
- Increased first damage from 150/230/310 to 175/250/325.
- Increased stun duration from 1.4/1.9/2.4 to 1.5/2/2.5.
Talents:
- LVL 15 +75 Waning Rift damage reduced to +60.
- LVL 20 -4s Waning Rift cooldown reduced to -3s.
- LVL 25 +250 Waning Rift radius/max distance increased to +300.
- Reduced base
agility from 14 to 11.
- Increased base health regeneration from 1.75 to 2.5
- Increased base armor from -1 to 0.
- Flesh Heap is now Pudge 's
innate ability.
- Meat Hook
- SPLIT Flesh Heap ability into Flesh Heap and Meat Shield .
- ADDED Meat Shield . [?]
- This is now a new basic ability in the third ability slot.
- ADDED Meat Shield . [?]
- Dismember
- Reduced creep max channel time from 5.5 to 2.75.
- Reduced creep max damage intervals from 9 to 6.
- ADDED the
Fresh Meat facet.
- Now grants a 12-second 3/5/7 self
strength bonus per damage instance applied on enemy heroes.
- Now grants a 12-second 3/5/7 self
Talents:
- LVL 10 +16% Rot movement speed slow reduced to +15%.
- LVL 25 1.5x Flesh Heap
strength per stack/damage block ➜ 1.5x Flesh Heap / Meat Shield
strength per stack/damage block.
- ADDED the Oblivion Savant innate ability for Pugna :
- While channeling, all of Pugna's abilities, including item abilities, has an
instant cast time and do not require
facing the targeted unit to cast, as long as the unit-targeted location is within the
cast range .
- This does not apply to abilities that requires channeling.
- ADDED the
Rewards of Ruin facet.
- Grants self 1.5% outgoing spell damage amplification per
tower destroyed.
- Grants self 1.5% outgoing spell damage amplification per
- While channeling, all of Pugna's abilities, including item abilities, has an
- Reduced Nether Blast damage from 100/180/260/340 to 95/170/245/320.
- Decrepify
- MOVED casting ability while channeling component to Oblivion Savant .
- Reduced enemy magic resistance reduction 30%/40%/50%/60% to 20%/30%/40%/50%.
- Nether Ward
- ADDED the
Siphoning Ward facet.
- Heals Pugna for 0.25 * SpellDmg health per proc damage instance.
- Restores Pugna for 0.25 * SpellDmg mana per proc damage instance.
- ADDED the
- ADDED the Bondage innate ability for Queen of Pain :
- Grants a 1200-radius aura that returns 0.1 * SpellDmg DamageTaken damage.
- ADDED the
Succubus ability.
- Selecting the corresponding facet unlocks this ability.
- Grants self an 800-radius spell lifesteal aura.
- Has a 12% spell lifesteal bonus at 800-radius and graducally increases with proximity up to 18% spell lifesteal bonus at 300-radius centered around Queen of Pain.
- ADDED the
Masochist ability.
- Selecting the corresponding facet unlocks this ability.
- Grants self 15% outgoing spell amplification bonus.
- Deals 0.22 * OutgoingSpellDamage as non-lethal self-damage (before reductions).
- Does not proc self-damage while damaging illusions.
- Debuff immune sources negate reflected damage.
- Shadow Strike
- No longer applies a 10/20/30/40 self-heal per damage instance.
- Increased duration from 15 to 16.
- Reduced mana cost from 125/135/145/155 to 125/130/135/140.
- Rescaled Scream of Pain cooldown from 7 on each level to 7.5/7/6.5/6.
Talents:
- LVL 10 +10 Shadow Strike heal per instance ➜ +8
strength .
- LVL 15 +30 attack speed ➜ +40 attack speed against Shadow Strike enemies.
- LVL 15 -0.7s Shadow Strike damage interval increased to -1s.
- LVL 10 +10 Shadow Strike heal per instance ➜ +8
- ADDED the Unstable Current innate ability for Razor :
- Grants self 1% movement speed bonus per level.
- ADDED the
Dynamo ability.
- Selecting the corresponding facet unlocks this ability.
- Grants self 1% outgoing spell amplification bonus per 20 attack damage.
- Storm Surge
- No longer grants self 8%/12%/16%/20% movement speed bonus.
- ADDED the
Thunderhead facet.
- Has a 2 proc chance factor upon Eye of the Storm cast.
- Ability procs now strikes all enemy units within the Eye of the Storm radius.
- Does not strike the same enemy twice per proc.
Aghanim's Shard upgrade:
- Reduced Static Link (Alt-Cast) pull speed from 100 to 75.
Talents:
- LVL 15 +1 Static Link armor change per second ➜ -1s Storm Surge strike downtime.
- Reduced base attack damage from 27‒31 to 22‒26.
- ADDED the Backstab innate ability for Riki :
- Rescaled hero damage per
agility from 0.8/1.2/1.6 to 0.4/0.8/1.2/1.6.
- This component levels up with Cloak and Dagger .
- ADDED the
Contract Killer facet.
- U No longer applies the
conditional attack damage bonus when attacking and denying allies.
- Rescaled kill credit experience bonus from 150/250/350 to 25/150/250/350.
- Rescaled kill assist experience bonus from 100 on each level to 25/100/100/100.
- This component levels up with Cloak and Dagger .
- U No longer applies the
- Rescaled hero damage per
- Smoke Screen miss chance is also applied to enemies' attack against their allies within the radius.
- Tricks of the Trade
- Cloak and Dagger
Talents:
- LVL 15 +30% Tricks of the Trade
agility bonus ➜ +50 Tricks of the Trade
agility .
- LVL 15 +30% Tricks of the Trade
- ADDED the Might and Magus innate ability for Rubick :
- Grants self 1% base attack damage bonus per spell amplification bonus.
- Grants self 0.5% magic resistance bonus per spell amplification bonus.
- Reduced Fade Bolt mana cost from 120/130/140/150 to 110/120/130/140.
- U Arcane Supremacy
- ADDED the
Arcane Accumulation facet.
- Grants a 20-second 25-radius bonus buff per ability cast, excluding item abilities.
- Each stack places a new buff on Rubick, with each buff duration independent of the other.
- ADDED the
- Spell Steal
- Acquired abilities now uses the facet it was acquired from.
- ADDED the
Frugal Filch facet.
- U The following abilities have a 0.7/0.55/0.4 mana cost factor:
- Caustic Finale is now Sand King 's
innate ability.
- No longer applies a 14%/18%/22%/26% movement speed slow upon proc.
- U Now applies the debuff to illusions.
- U Now affected by status resistance sources.
- Reduced effect radius from 500 to 400.
- Reduced base damage from 50/70/90/110 to 20/40/60/80.
- Reduced max health as damage from 10%/14%/18%/22% to 8%/10%/12%/14%.
- This component levels up with Epicenter .
- ADDED
Alt-Cast functionality for Burrowstrike .
- Now immediately casts ability in the point-targeted direction, without walking until the required cast range is reached.
- Sand Storm
- Now immediately dissipates upon leaving the effect radius.
- SPLIT into two
Sandshroud and
Dust Devil ability Facet components.
Sandshroud
- Grants Sand King invisibility within the radius.
- Increased radius from 425/500/575/650 to 555/625/700/775.
Dust Devil
- Sand Storm follows Sand King, and dissipates if the distance between Sand Storm and Sand King exceeds 2500-distance.
- Has a 0.7 * SandKingMS storm movement speed.
- The Sand Storm recenters on Sand King's current location immediately upon Burrowstrike cast.
- ADDED the new Stinger ability.
- This is now a basic ability in the third ability slot.
- Has a Target Area functionality.
- Deals AtkDmg * 1 + 40/80/120/160 instant attack damage within 225/255/285/315 radius.
- Applies a 4/5/6/7-second 10%/12%/14%/16% movement speed slow within the radius.
- Has a 1.4 damage factor to all enemy units within the 125-proximity radius.
- Has a 14/11/8/5-cooldown with 30-mana cost.
- This is now a basic ability in the third ability slot.
- Epicenter
- Increased number of pulses from 6/8/10 to 12/16/20.
- Reduced radius increase per pulse from 25 to 13.
- Increased attack speed slow from 30/45/60 to 50/55/60.
- Increased slow linger duration from 0 to 3.
- Increased epicenter duration from 3 to 6.
Talents:
- LVL 15 +120 Caustic Finale damage ➜ +50 Stinger damage.
- LVL 15 +50 Sand Storm storm movement speed ➜ +12% Stinger movement speed slow.
- LVL 20 +100/+25 Epicenter base radius/incremental radius reduced to +100/+12.
- LVL 25 +5 Epicenter pulses increased to +10.
- ADDED the Menace innate ability for Shadow Demon :
- Applies a 8-second 2% enemy incoming damage amplification per stack.
- Each stack places a new buff on affected enemy unit, with each debuff duration independent of the other.
- ADDED the
Shadow Servant ability.
- Selecting the corresponding facet unlocks this ability.
- Creates an illusion of the dying enemy hero in the following conditions:
- Kill credited to Shadow Demon.
- Within 1500 radius centered around Shadow Demon.
- The illusion deals 20%/25%/30%/35%/40% damage and takes 200% damage.
- The illusion has a duration of EnemyHeroRespawnTime * 1 or until Shadow Demon's death.
- Does not create illusions if Shadow Demon is dead.
- This component levels up with Disruption .
- Reduced Disruption illusion base attack damage bonus from 40/50/60/70 to 30/40/50/60.
- Disseminate
- ADDED the
Promulgate facet.
- Applies 15% current health as
HP Removal on the affected enemy unit upon cast. Once the ability duration expires, the affected unit regains 0.5 * HealthLoss health back utilizing the setting health mechanic.
- Grants 15% current health and 15% max health bonus to the affected allied unit.
- Applies 15% current health as
- ADDED the
Talents:
- LVL 10 +12
strength reduced to +10.
- LVL 20 +200 Demonic Purge / Demonic Cleanse damage/heal to +150.
- LVL 10 +12
- Necromastery is now Shadow Fiend 's
innate ability.
- Now increases the max amount of stacks by 1 per hero kill. Shadow Fiend's death resets this stack increase counter.
- Increased max stacks from 11/14/17/20 to 20.
- Increased attack damage bonus per stack from 1/2/3/4 to 1/3/4/5.
- This component levels up with Requiem of Souls .
- Shadowraze
- No longer applies 12%/13%/14%/15% movement speed slow per subsequent stack.
- Reduced cooldown from 10 to 9.
- ADDED the
Shadowmire facet.
- Applies a 10% incremental movement speed slow per stack.
- Applies a 10 incremental attack speed slow per stack.
- ADDED the new Feast of Souls ability.
- This is now a basic ability in the fourth ability slot.
- Grants an 8-second 40/50/60/70 attack speed bonus.
- Reduces Necromastery stacks by 5 at the end of the duration. Shadow Fiend must have 5 stacks to cast this ability.
- Has a 16-second cooldown with a 75-mana cost.
- This is now a basic ability in the fourth ability slot.
- Presence of the Dark Lord
- No longer grants a 2-armor reduction stack gain per enemy death.
- ADDED the
Lasting Presence facet.
- Now applies a 60-seconds 2-armor reduction debuff per enemy hero killed within the radius.
- REWORKED
Aghanim's Shard upgrade:
- OLD Necromastery .
- Increases stack gain per kill by 1.
- Adds an active component that consumes a stack and grants the next attack an ensured 190% critical strike, while applying a 0.4-second fear on the target.
- NEW Reduces Shadowraze cooldown by 2 per enemy hero hit.
- OLD Necromastery .
Talents:
- LVL 10 +25 attack speed ➜ +30 Feast of Souls attack speed.
- LVL 10 +25 Shadowraze damage increase per stack increased to +30.
- LVL 15 +115 Shadowraze base damage increased to +120.
- LVL 20 +3 Necromastery attack damage per stack reduced to +2.
- LVL 25 -5s Shadowraze cooldown ➜ +40% Feast of Souls ability cast point speed.
- ADDED the Fowl Play innate ability for Shadow Shaman :
- Grants the following bonuses upon receiving 1 * CurrentHealth as damage:
- Set min health to 1, applies a self
strong dispel , and grants a 0.75-second damage negation duration.
- Grants a 3-second 10% movement speed bonus.
- Has a 90-second cooldown. The cooldown is reset upon dying.
- Set min health to 1, applies a self
- ADDED the
Cluster Cluck facet.
- Creates 3 uncontrollable chicken illusions with a 2-second duration to confuse enemies: 1 chicken always stands still, 1 chicken always scatters, and the other will either stand still or scatter.
- Illusions receives 300% incoming damage and has no bounty.
- Grants the following bonuses upon receiving 1 * CurrentHealth as damage:
- Hex
- ADDED the
Cluster Cluck facet.
- Enables ally Target Unit functionality.
- Grants the affected ally 0.1-second invulnerability with 10% movement speed bonus, then transforms it into a chicken while applying the Fowl Play ability effects.
- ADDED the
- Mass Serpent Ward
- ADDED the
Massive Serpent Ward facet.
- Reduces number of wards from 10 to 1.
- Serpent Ward
- Has a 10 damage factor.
- Has a 10 bounty factor.
- Has a 7.5 hit count factor.
- ADDED the
Talents:
- LVL 20 +1 Serpent Ward hit count ➜ +50% Serpent Ward hit count.
- LVL 25 +25 Serpent Ward attack damage ➜ +20% Serpent Ward attack damage.
- ADDED the Brain Drain innate ability for Silencer :
- Permanently steals 2
intelligence from enemy heroes from kills credited to Silencer.
- Permanently steals 2
- ADDED the
Irrepressible ability.
- Arcane Curse
- CHANGED from applying the first damage instance from 1 second after debuff application to applying immediately .
- No longer has a 1.5 ability values factor.
- No longer increases the debuff duration per enemy ability cast.
- Now silences the affected enemy units upon an enemy ability cast.
- Glaives of Wisdom
- After 3 consecutive attacks, the next attack now applies a 2.5-second silence duration on the enemy unit.
- Reduced attack counter duration from Indefinitely to 3/4/5/6.
- The attack counter does not persist death, and does not increase if the affected unit has the silence debuff sourced from this ability.
- REWORKED Last Word .
- OLD
- Applies a 4-second debuff that deals 120/160/200/240 + (SilencerInt - EnemyInt) * 1/1.5/2/2.5 magical spell damage per second.
- Applies a 3/4/5/6-second silence duration if the affected enemy unit casts an ability during the first debuff duration, or when the debuff expires.
- NEW
- Grants a 1200-radius aura that applies a 6%/9%/12%/15% movement speed slow and 20/30/40/50 damage per second per silence debuff on enemy units.
- OLD
- Global Silence
- REWORKED Aghanim's Scepter upgrade:
- OLD Last Word is now a 500-radius area-targeted ability.
- NEW Global Silence now applies Arcane Curse of its corresponding level upon cast.
- Aghanim's Shard upgrade:
- Glaives of Wisdom
- MOVED required hits to silence component the basic ability.
- Now increases duration by 50.
- Glaives of Wisdom
Talents:
- LVL 15 +0.8x Last Word
intelligence difference multiplier ➜ +20/5% Last Word damage/movement speed slow.
- LVL 25 Last Word Mutes items ➜ 2 Arcane Curse charges.
- LVL 15 +0.8x Last Word
- Increased base mana regeneration from 0 to 0.25
- ADDED the Ruin and Restoration innate ability for Skywrath Mage :
- Grants self 20%/30%/40%/50% spell lifesteal bonus.
- This component levels up with Mystic Flare .
- ADDED the
Shield of the Scion ability.
- Selecting the corresponding facet unlocks this ability.
- REWORKED and is now an
innate ability with the selected Facet.
- OLD Grants a 2
intelligence bonus and 0.5 armor bonus stack per instance of magical damage dealt to an enemy hero with Skywrath Mage's abilities.
- NEW Grants a 10 + 1 * HeroLVL
magical damage barrier per instance of magical damage dealt to an enemy hero with Skywrath Mage 's abilities.
- OLD Grants a 2
- Reduced stack duration from 35 to 15.
- Each stack places a new buff on Skywrath Mage, with each buff duration independent of the other.
- ADDED the
Staff of the Scion ability.
- Selecting the corresponding facet unlocks this ability.
- Reduces all current ability cooldowns by 0.1, excluding item abilities, per instance of magical damage dealt to an enemy hero with Skywrath Mage 's abilities.
- Arcane Bolt no longer applies a 20%/30%/40%/50% spell lifesteal bonus debuff on the affected enemy.
- Increased Mystic Flare illusion current health as damage from 0% to 100%.
Aghanim's Scepter upgrade:
- MOVED Arcane Bolt additional projectile upon cast component to
ability upgrade .
- MOVED Arcane Bolt additional projectile upon cast component to
- REWORKED
Aghanim's Shard upgrade:
- OLD Grants Skywrath Mage the Shield of the Scion ability.
- NEW Arcane Bolt
- Now launches additional projectile upon cast within 700 radius, prioritizing heroes.
- Reduced number of targets bonus from 2 to 1.
Talents:
- LVL 10 +8
intelligence ➜ +0.5x Arcane Bolt
intelligence damage factor.
- LVL 10 +200 health ➜ +1.5 mana regeneration.
- LVL 15 +25% Arcane Bolt spell lifesteal ➜ +15% Ruin and Restoration spell lifesteal.
- LVL 10 +8
- ADDED the Seaborn Sentinel innate ability for Slardar .
- U This component levels up with Corrosive Haze .
- MOVED all water-based terrain bonuses ability component from the following abilities to Seaborn Sentinel :
- Guardian Sprint and its
ability upgrade .
- Bash of the Deep
- Guardian Sprint and its
- Grants self the following bonuses while in certain water-based terrains:
- 2/4/6/8 health regeneration bonus.
- 8/16/24/32 attack damage bonus.
- 1/2/3/4 armor bonus.
- 18% movement speed bonus.
- Guardian Sprint
- ADDED the
Leg Day facet.
- Grants a 2-second 8% movement speed bonus upon cast.
- Grants a 5-second 100% slow resistance bonus upon cast.
- Both the movement speed bonus and slow resistance are granted at the same time.
- ADDED the
- Corrosive Haze
- ADDED the
Brineguard facet.
- Now grants self 0.4 * HazeArmorReduction armor bonus per debuff.
- ADDED the
Aghanim's Scepter upgrade:
- Seaborn Sentinel now grants 22 health regeneration bonus, 11 armor bonus, and 40% status resistance bonus in water-based terrains.
- Reduced Slithereen Crush puddle duration bonus from 18 to 8.
Aghanim's Shard upgrade:
- No longer increases Slithereen Crush effect radius by 75.
- Reduced base health regeneration from 1.75 to 0.25.
- ADDED the Barracuda innate ability for Slark :
- Grants self 4%/24%/36%/48% movement speed bonus and 8/60/90/120 health regeneration bonus if the enemy does not have vision over Slark .
- This component levels up with Shadow Dance .
- ADDED the
Dark Reef Renegade facet.
- Has a 0.5/1/1.5/2-second linger duration when revealed by enemy units.
- This ability effect is disabled when there are allied heroes within 1200 radius.
- Pounce
- No longer applies 1/2/3/4 Essence Shift stacks to the affected enemy hero.
- ADDED the
Leeching Leash facet.
- Now applies 1/2/3/4 Essence Shift stacks to the affected enemy hero.
- Shadow Dance
- MOVED passive movement speed bonus and health regeneration bonus component to Barracuda .
- Redued cooldown from 75/60/45 to 60/50/40.
- Reduced mana cost from 120 to 100.
Aghanim's Scepter upgrade:
- Reduced Pounce leap distance from 1000 to 900.
Aghanim's Shard upgrade:
- Multiple overlapping radius of Depth Shroud 's ability bonuses no longer stack with Shadow Dance , and vice versa.
Talents:
- LVL 15 +50 Shadow Dance health regeneration ➜ +50 Barracuda health regeneration.
- Increased base attack damage from 4‒10 to 8‒14.
- Reduced attack range from 500 to 400.
- Increased base attack time from 1.6 to 1.8.
- ADDED the Buckshot innate ability for Snapfire :
- Attacks have a 25% conditional attack damage bonus.
- Attacks have a 25% proc chance to glance, the glancing damage deals 0.5 * AtkDmg .
- ADDED the
Ricochet II ability.
- Scatterblast
- Lil' Shredder
- Now also deals 0.25 * BaseAtkDmg as damage bonus.
- Increased attack range bonus from 75/150/225/300 to 160/240/320/400.
- Reduced set attack damage from 35/55/75/105 to 15/30/45/60.
Aghanim's Shard upgrade:
- Firesnap Cookie
- No longer increases jump distance by 175.
- No longer increases jump duration by 0.2.
- Now applies a 200 heal upon cast.
- Firesnap Cookie
Talents:
- LVL 10 +175 Firesnap Cookie heal ➜ +20 Mortimer Kisses damage per second.
- LVL 25 U Attack damage as Lil' Shredder damage ➜ +75% base attack damage as Lil' Shredder damage.
- ADDED the Keen Scope innate ability for Sniper :
- Grants self 100/200/300/400 attack range bonus.
- This component levels up with Assassinate .
- Shrapnel
- ADDED the
Scattershot facet.
- Deals damage within the radius with a 1.2-second effect delay.
- Has a 4 damage factor.
- Has a 2 movement speed slow factor.
- Reduced duration from 10 to 1.
- Deals damage within the radius with a 1.2-second effect delay.
- ADDED the
- Headshot
- Rescaled min knockback distance from 10 to 50 * |(SniperPosition - EnemyPosition)|/SniperPosition .
- Increased max knockback distance from 10 to 50.
- Take Aim
- No longer grants 130/220/310/400 attack range bonus.
- Now grants a 3-second 5/10/15/20 armor bonus upon cast.
- Increased self movement speed slow from 65% on each level to 45%/40%/35%/30%.
- ADDED the
Ghillie Suit facet.
- Does not reveal Sniper in the
Fog of War when attacking enemy units.
- Does not reveal Sniper in the
Talents:
- LVL 10 +1s Take Aim active duration ➜ +10% Shrapnel movement speed slow.
- LVL 15 +15% Shrapnel movement speed slow ➜ +1s Take Aim active duration.
- LVL 20 +25 Shrapnel damage per second ➜ +100 attack range.
- LVL 20 +25 Headshot knockback distance ➜ +15 Take Aim armor.
- LVL 25 +6 Shrapnel charges ➜ -25s Shrapnel charge restore time.
- LVL 25 +100 attack range ➜ +50 Max Headshot knockback distance.
- ADDED the Spectral innate ability for Spectre :
- Grants self and all Spectre's illusions
phase movement .
- Grants self and all Spectre's illusions
- Spectral Dagger
- Desolate
- Rescaled damage from 21/34/47/60 to 20/35/50/65.
- ADDED the
Forsaken facet.
- Now deals 0.4 * SpellDmg if the affected enemy unit has allied creeps within the radius.
- Reality
- ADDED the
Twist the Knife facet.
- Now applies a Spectral Dagger instance upon switching positions with the Shadow Step-based illusion.
- Reduced cooldown from 3 to 1.
- ADDED the
- Shadow Step
Aghanim's Shard upgrade:
- Dispersion
- Increased damage reduction factor from 1 to 1.5
- Reduced damage reflected factor from 2 to 1.5.
- Dispersion
- Increased attack range from 150 to 170.
- ADDED the Herd Mentality innate ability for Spirit Breaker :
- Grants a 1.5 * XPGain buff to the allied hero in Spirit Breaker's team with the least experience.
- The buff persists until that allied hero reaches the level to match the second least.
- Charge of Darkness
- Now affects debuff immune units.
- ADDED the
Bull Rush facet.
- Now causes Spirit Breaker to fade out based on the total charge duration.
- Has a 0.5-second and 3-second min and max fade-out linger duration respectively.
- Applies the max fade-out linger duration upon charging over 5 seconds.
- Reduced Greater Bash creep damage factor from 1.3 to 1.
- Nether Strike
- REWORKED
Aghanim's Scepter upgrade:
- OLD Charge of Darkness
- Now affects debuff immune units.
- Reduces cooldown to 9.
- NEW Grants Spirit Breaker the Planar Pocket ability.
- Increased abilities redirected from 1 to Indefinite .
- OLD Charge of Darkness
- REWORKED
Aghanim's Shard upgrade:
- OLD Grants Spirit Breaker the Planar Pocket ability.
- NEW Increases Charge of Darkness movement speed bonus by 100.
Talents:
- LVL 25 +200 Charge of Darkness charge speed bonus ➜ -4s Charge of Darkness cooldown.
- ADDED the Galvanized innate ability for Storm Spirit :
- Permanently grants a 0.1 mana regeneration bonus per charge gain.
- Grants 1 charge of 0.2 mana regeneration bonus per kill credited to Storm Spirit, or whenever an enemy hero dies within 1200 radius.
- Grants 5 charges upon leveling up Ball Lightning .
- Storm Spirit loses 3 charges per death.
- Static Remnant
- Electric Vortex
- Rescaled duration from 0.9/1.3/1.7/2.1 to 1.1/1.4/1.7/2.
- ADDED the
Shock Collar facet.
- Applies a 6-second debuff on affected enemy units that procs the Overload explosion on them if they attack.
Talents:
- LVL 15 +50 Static Remnant damage increased to +60.
- LVL 25 75% Overload bounce spell damage reduced to 65%. [?]
- U Reduced base
strength from 24 to 21.
- ADDED the Vanquisher innate ability for Sven :
- Grants a 15% conditional attack damage bonus on stunned enemy units.
- ADDED the
Wrath of God ability.
- Selecting the corresponding facet unlocks this ability.
- Reduced base attack damage from 37‒39 to 12‒14.
- Grants 0.4/0.5/0.6/0.7 base attack damage bonus per
strength .
- This component levels up with God's Strength .
- U Great Cleave no longer grants 3/6/9/12
strength bonus.
- Warcry
- ADDED the
Heavy Plate facet.
- Grants a 50/100/150/200
damage barrier to affected allied heroes within the radius.
- ADDED the
- Reduced attack range from 700 to 550.
- ADDED the
Squee's Scope ability.
- Selecting the corresponding facet unlocks this ability.
- Grants 1 attack range bonus per attack speed.
- ADDED the
Spoon's Stash ability.
- Selecting the corresponding facet unlocks this ability.
- Can use and benefit items in their backpack.
- Blast Off!
- ADDED the
Spleen's Secret Sauce facet.
- CHANGED damage type from Magical to Pure .
- Has a 1.15 damage factor.
- Increased current health as self damage from 20% to 35%.
- ADDED the
- Increased base health regeneration from 0.25 to 1.
- Reduced base attack time from 1.7 to 1.6.
- Increased attack range from 200 to 250.
- Increased projectile speed from 900 to 1000.
- Psi Blades is now Templar Assassin 's
innate ability.
- Rescaled attack range bonus from 80/130/180/230 to 0/50/100/150/200.
- Rescaled spill range from 600/650/700/750 to 550/600/650/700/750.
- Reduced spill damage loss per target from 5% to 0%.
- Reduced spill damage from 100% on each level to 80%/85%/90%/95%/100%.
- ADDED the
Voidblades facet.
- Now applies a 3-second 5%/10%/15%/20%/25% movement speed slow on all affected enemy units.
- Refraction
- CHANGED from granting damage negation instance to granting flat 20/30/40/50
all damage barrier instances.
- Reduces an instance whenever a damage barrier is depleted, and a new damage barrier will appear as long as there are instances left.
- Reduced min damage threshold from 5 to 0.
- Reduced number of instances from 3/4/5/6 to 2/3/4/5.
- ADDED the
Refractor facet.
- Now grants an additional attack damage instance per
damage barrier instance depleted.
- Now grants an additional attack damage instance per
- CHANGED from granting damage negation instance to granting flat 20/30/40/50
Aghanim's Scepter upgrade:
- Psionic Projection
- Increased channel time from 1.5 to 2.
- Increased damage from 200 to 300.
- Now also increases Trap total damage by 100.
- Psionic Projection
Talents:
- LVL 10 +110 Psionic Trap damage ➜ +5% Psionic Trap min/max movement speed slow.
- LVL 15 +120 Psi Blades attack range/spill ranged reduced to +100.
- LVL 20 Meld dispels ➜ Refraction dispels.
- LVL 25 +7 Refraction instances reduced to +5.
- ADDED the Dark Unity innate ability for Terrorblade :
- Grants 25% attack damage bonus to all Terrorblade's illusion within 1200 radius centered around Terrorblade.
- Applies a 0.5 * AtkDmg penalty to illusions outside the aura radius.
- Conjure Image
- ADDED the
Soul Fragment facet.
- Conjure Image-based illusions are spawn with full health regardless of Terrorblade's current health.
- Has an additional 20% current health as health cost.
- ADDED the
- Metamorphosis
- Rescaled attack range bonus from 490/510/530/550 to 450/490/530/570.
- Rescaled cooldown from 150 on each level to 155/150/145/140.
- Sunder
Aghanim's Scepter upgrade:
- Terror Wave now deals 200 magical spell damage to enemy units that the outward ring come in contact with.
Aghanim's Shard upgrade:
- Demon Zeal now grants 20 health regeneration bonus for its duration.
- ADDED the Blubber innate ability for Tidehunter :
- Applies a
strong dispel on self upon accumulating 500 player-based damage.
- Has 7-second damage counter.
- Applies a
- ADDED the
Krill Eater ability.
- Anchor Smash
- Kraken Shell
- ADDED the
Kraken Swell facet.
- Permanently increases damage block by 1/2/3/4 per enemy hero death with the Anchor Smash debuff.
- Does not grant damage block stacks when Tidehunter is dead.
- ADDED the
Talents:
- LVL 10 +50 Anchor Smash damage reduced to +40.
- LVL 20 +4 Kraken Shell damage block per Anchor Smash kill ➜ +4 Gush armor reduction.
- Timbersaw no longer is a
Universal hero and has
Strength as the primary attribute.
- Increased base attack damage from 4‒8 to 23‒27.
- Increased
agility gain from 1.3 to 1.6.
- ADDED the Exposure Therapy innate ability for Timbersaw :
- Increased Whirling Death mana cost from 80/85/90/95 to 100 on each level.
- Timber Chain
- ADDED the
Shredder facet.
- The connected tree shatters upon reaching it, and sends 10 splinters in all directions within 700 radius.
- The projectile deals 20/40/60/80 magical spell damage and applies a 0.75-second 30%/40%/50%/60% movement speed slow.
- ADDED the
- ADDED the
Twisted Chakram ability.
- Selecting the corresponding facet unlocks this ability in the fourth ability slot.
- Grants Timbersaw the Twisted Chakram ability.
- This component levels up with Chakram .
- Launches an uncontrollable Chakram projectile which flies in an infinity-symbol in the point-targeted direction up to 1200-distance.
- Deals 100/155/200 pure spell damage to enemy units and applies a 2-second 5% movement speed slow per 5% enemy max health missing.
- The Twisted Chakram has a 125-projectile width.
- Has a 600-cast range.
- On a line of PQR, PQ = 600 and QR = 600 .
- The peak-to-peak amplitude has a 350-height.
- Has a 20/16/12-cooldown with a 100-mana cost.
- Selecting the corresponding facet unlocks this ability in the fourth ability slot.
- U MOVED Chakram from the fifth ability slot to the sixth ability slot.
Aghanim's Shard upgrade:
- U MOVED Flamethrower from the fourth ability slot to the fifth ability slot.
Talents:
- LVL 20 +4% Chakram movement speed slow per 5% missing health increased to +5%.
- LVL 25 +1125 Timber Chain cast range ➜ +75% Timber Chain range/projectile speed.
- LVL 25 Second Chakram ➜ +75 Whirling Death damage per cut tree.
- Increased base movement speed from 290 to 310.
- ADDED the Eureka! innate ability for Tinker :
- Grants 1% item abilities cooldown reduction per 4
intelligence .
- Has a max of 60% cooldown reduction bonus.
- Grants 1% item abilities cooldown reduction per 4
- Laser
- No longer has a 250-effect radius.
- Increased cast range 450 to 600.
- Reduced creep blind duration from 6 on each level to 3/3.5/4/4.5.
- Reduced mana cost from 95/110/125/140 to 95/105/115/125.
- REPLACED Heat-Seeking Missile with March of the Machines .
- OLD Heat-Seeking Missile
- Launches 2 homing-rockets to the nearest visible enemy heroes within 1500 radius that deals 120/200/280/360 damage.
- NEW March of the Machines
- Calls for an army of robotic minions to damage enemy units within 900 radius. Has a 300-cast range.
- Deals 16/24/32/40 magical spell damage per robot.
- Has a 6-second duration.
- Has a 35-second cooldown with 110/130/150/170-mana cost.
- ADDED the
Repair Bots facet.
- Applies a non-stacking 4-second 8/12/16/20 heal per second when robots pass through allied heroes.
- OLD Heat-Seeking Missile
- Defense Matrix
- Increased cooldown from 12 to 20.
- ADDED the
Translocator facet.
- Self-teleports to a point 300-distance in front upon the
damage barrier depeletion.
- Has a 120°-blink angle.
- Self-teleports to a point 300-distance in front upon the
- Keen Conveyance
- U Now has an initial 20-second cooldown upon game start.
- Reduced channel time from 4.5/4/3.5 to 4/3.5/3.
- Outpost [?]
- Reduced base channel time from 5 to 4.
- Now has a 2-second channel time.
- Now has a 0.5-second following hero channel time.
- Rearm
- No longer affects item abilities.
- No longer grants a 4-second 15%/20%/25% magic resistance bonus.
- Reduced channel time from 3.25/2.25/1.25 to 2.75/2/1.25.
- Reduced mana cost from 140/195/250 to 125/175/225.
Aghanim's Scepter upgrade:
- Laser
- No longer increases cast range by 200.
- All
ability upgrade components now affects creeps.
- Laser
Aghanim's Shard upgrade:
- Warp Flare
- Increased damage from 50 to 150.
- Reduced debuff duration from 3 to 2.
- Warp Flare
Talents:
- LVL 10 +50 Laser radius ➜ +1s March of the Machines duration.
- LVL 15 +1 Heat-Seeking Missile ➜ +250 Laser radius.
- LVL 20 Defense Matrix grants 25% cooldown reduction ➜ +10% Defense Matrix status resistance.
- LVL 25 +0.25s Heat-Seeking Missile bash on hit ➜ +50% 4s Rearm magic resistance.
- Increased base health regeneration from 1.5 to 2.
- ADDED the Craggy Exterior innate ability for Tiny :
- Applies a 2%/3%/4%/5% attack damage reduction stacking debuff on enemy units attacking Tiny. Reapplying the debuff refreshes its duration.
- Does not affect debuff immune units.
- This component levels up with Grow .
- ADDED the
Insurmountable ability.
- Selecting the corresponding facet unlocks this ability.
- Grants 0.25 slow resistance bonus per
strength .
- Grants 0.1 status resistance bonus per
strength .
- Toss
- Rescaled Tree Grab unit attack damage bonus from 14/21/28/35 to 10/20/30/40.
- Grow
- No longer grants self 15%/30%/45% slow resistance bonus.
- Now grants self 10/20/30 movement speed bonus.
- Increased base attack damage bonus from 50/110/170 to 60/120/180.
- ADDED the
Primeval Power ability.
- Selecting the corresponding facet unlocks this ability.
- Grants a flat 5 base attack damage bonus per hero level
- Leech Seed
- ADDED the
Sapling facet.
- ADDED Target Point functionality, the ability creates a
planted tree that damages and heals all enemy units and allied units respectively within the radius for the entire duration.
- Has a 0.5 creep damage factor.
- Has a 0.5 creep heal factor.
- If the planted tree is destroyed, it regrows again at the next ability interval.
- ADDED Target Point functionality, the ability creates a
- ADDED the
- Berserker's Rage is now Troll Warlord 's
innate ability.
- Rescaled movement speed bonus from 15/25/35/45 to 5/15/25/35/45.
- Rescaled armor bonus from 4/5/6/7 to 1/2/3/4/5.
- Rescaled root chance from 14%/16%/18%/20% to 20%.
- Rescaled root duration from 0.8/1.2/1.6/2 to 0.4/0.8/1.2/1.6/2.
- Fervor
- Battle Trance
Aghanim's Scepter upgrade:
- U Whirling Axes (Ranged)
- No longer affects debuff immune enemy units.
- The
dispel component of now affects
debuff immune units with the selected
talent .
- U Whirling Axes (Ranged)
Aghanim's Shard upgrade:
- Reduced Fervor proc chance from 20% to 18%.
Talents:
- LVL 15 +90 Whirling Axes damage increased to +100.
- LVL 20 +10 Berserker's Rage armor reduced to +8.
- LVL 20 +20% Battle Trance movement speed ➜ +50% Battle Trance slow resistance.
- ADDED the Bitter Chill innate ability for Tusk :
- Grants a 350-radius aura that applies a 10/20/30/40/50 attack speed slow to affected enemy units.
- This component levels up with either Tag Team or Drinking Buddies .
- ADDED the
Drinking Buddies ability.
- This is Tusk 's third ability with the selected Facet.
- Has Target Unit functionality with 900-cast range.
- Pulls the allied unit toward Tusk over 0.2 seconds. Has a min and max distance of 250 to 1200 respectively.
- Grants both Tusk and the affected allied unit a 5-second 25% movement speed bonus and 20/45/70/95 physical conditional attack damage bonus.
- Has a 24/21/18/15-second cooldown with 70-mana cost.
- This is Tusk 's third ability with the selected Facet.
- Walrus PUNCH!
- No longer applies a 2/3/4-second 40% movement speed slow upon the affected enemy landing.
- Now interacts with
Spell Block sources, nullifies the ability effects and Tusk performs a regular attack.
- Increased conditional attack damage bonus from 50 on each level to 50/75/100.
- Reduced critical damage from 250%/325%/400% to 200%/275%/350%.
Talents:
- LVL 10 +25 Tag Team attack damage bonus ➜ +25 Tag Team / Drinking Buddies attack damage bonus.
- Atrophy Aura is now Underlord 's
innate ability.
- Rescaled attack damage reduction from 6%/14%/22%/30% to 0%/6%/14%/22%/30%.
- Rescaled attack damage bonus per hero death from 30/35/40/45 to 25/30/35/40/45.
- Rescaled attack damage bonus per creep death from 3/5/7/9 to 1/3/5/7/9.
- Rescaled duration from 35/45/55/65 to 25/35/45/55/65.
- ADDED the
Abyssal Horde ability.
- Selecting the corresponding facet unlocks this ability.
- Summons uncontrollable Necronomicon Warriors and Necronomicon Archers when Underlord teleports with Fiend's Gate .
- The first pair of summons are summoned for the nearest visible enemy unit within 1200 radius centered on the portal that Underlord teleported to, then they are summoned again one by one in 2-second intervals.
- All summons die at the end of the portal duration.
- The summons levels up with Fiend's Gate .
- Has a 20 / 30 / 40
and 20 / 30 / 40 bounty.
- Necronomicon Warrior
- Has 400/600/800 health and 20/35/50 attack damage.
- Mana Break applies 10/20/30 mana break per hit.
- Last Will deals 300/400/500 magical spell damage to the unit that kills it.
- Necronomicon Archer
- Has 400/600/800 health and 30/45/60 attack damage.
- Archer Aura has 1200-radius and grants 5%/7%/9% movement speed bonus. [?]
- Pit of Malice
- Increased root duration from 1.2/1.4/1.6/1.8 to 1.5/1.6/1.7/1.8.
- Increased cooldown from 21/19/17/15 to 30/25/20/15.
- Increased mana cost from 80/100/120/140 to 110/120/130/140.
- Atrophy Aura
- Fiend's Gate
- Reduced cast point from 0.25 to 0.
- Reduced portal min distance from 2000 to 1500.
Aghanim's Scepter upgrade:
- Now additionally reduces Fiend's Gate cooldown by 20.
Talents:
- LVL 10 +5 armor ➜ +10% Fiend's Gate movement speed bonus/damage reduction.
- LVL 20 +15% Atrophy Aura attack damage reduction ➜ +10% Atrophy Aura attack damage bonus/reduction.
- LVL 25 +50% Atrophy Aura ally attack damage bonus ➜ +100/+700 Fiend's Gate damage per second/radius.
- ADDED the Ceaseless Dirge
innate ability for Undying :
- Immediately respawns in the Fountain upon death.
- Has a 480-second cooldown, this ability begins the game on cooldown.
- Soul Rip
- Tombstone
- Reduced Flesh Golem debuff duration from 4 to 3.
- Flesh Golem
- ADDED the
Rotting Mitts facet.
- Attacks spawns a 15-second Undying Zombie on the attacked target, and chases the attacked target, while is active.
- Does not work on Roshan .
- ADDED the
Aghanim's Shard upgrade:
- Tombstone
- Reduced ally entomb duration 3 to 2.
- Reduced entomb downtime from 3 to 2.
- Tombstone
- Reduced
strength gain from 2.6 to 2.4.
- ADDED the Maul innate ability for Ursa :
- Grants 0.015 * CurrentHP as attack damage bonus.
- ADDED the
Bear Down ability.
- Selecting the corresponding facet unlocks this ability.
- All debuff applied by Ursa has a 1.2 debuff duration factor.
- Increased Overpower mana cost from 30/40/50/60 to 45/50/55/60.
- Enrage
- ADDED the Retribution innate ability for Vengeful Spirit :
- Applies a 10% enemy incoming damage amplification debuff on the enemy hero who killed Vengeful Spirit.
- The debuff lasts until the enemy hero's next death.
- ADDED the
Soul Strike ability.
- Selecting the corresponding facet unlocks this ability.
- All attacks now have
melee attack behavior, without changing Vengeful Spirit's attack range type.
- Reduced base attack time from 1.7 to 1.5.
- Magic Missile
- ADDED the
Avenging Missile facet.
- Now deals 0.75 * Enemy(LastHitCount + DenyCount) bonus damage.
- ADDED the
Talents:
- LVL 10 +125 Magic Missile cast range reduced to +100.
- LVL 10 +200 Nether Swap damage/barrier reduced to +150.
- LVL 15 -2s Magic Missile cooldown ➜ +0.3s Magic Missile stun duration.
- LVL 20 +200 Magic Missile damage ➜ -2s Magic Missile cooldown.
- Poison Sting is now Venomancer 's
innate ability.
- Rescaled damage per second from 8/16/24/32 to 2/6/14/22/30.
- Rescaled movement speed slow from 8%/10%/12%/14% to 3%/6%/9%/12%/15%.
- Rescaled duration from 6/9/12/15 to 3/6/9/12/15.
- Venomous Gale
- Reduced first damage from 50/75/100/125 to 25/50/75/100.
- Reduced damage per instance from 15/45/75/105 to 10/40/70/100.
- Plague Ward
- ADDED the
Plague Carrier facet.
- ADDED ally-target functionality, attaching a Plague Ward to them.
- The attached Plague Ward is untargetable and dies one at a time upon the host receiving 100/150/200/250 damage (after reductions).
- The attached Plague Ward attacks the same target the host is attacking.
- ADDED the
- Noxious Plague
- Now spreads two times after the first debuff application.
- Reapplying the debuff through a spread no longer deals its first damage again.
- Reapplying the debuff refreshes its duration.
- ADDED the
Patient Zero facet.
- Now spreads up to 2 times. However, all subsequent spreads no longer deals the first damage.
- REWORKED
Aghanim's Scepter upgrade:
- OLD Grants Venomancer the Poison Nova ability.
- NEW Poison Sting now deals 0.15 * BaseAtkDmg * CurrentDebuff magical spell damage per successful attack.
- REWORKED
Aghanim's Shard upgrade:
- REMOVED Latent Toxicity .
- MERGED Latent Toxicity damage-upon-dispel ability components with Venomous Gale as an ability upgrade.
- Now applies a 1.6-second stun and deals 300 damage upon losing the debuff in any way.
Talents:
- LVL 15 +6% Poison Sting movement speed slow reduced to +5%.
- LVL 20 +1.5% Noxious Plague max health as damage per second reduced to +1%.
- LVL 25 U 2.5x Plague Ward health/attack damage ➜ 2.5x Plague Ward health/attack damage/
Plague Carrier threshold.
- Corrosive Skin is now Viper 's
innate ability.
- Reduced attack speed slow from 8/16/24/32 to 3/6/14/22/30.
- Reduced damage per second from 8/16/24/32 to 3/6/14/22/30.
- Rescaled magic resistance bonus from 10%/15%/20%/25% to 5%/10%/15%/20%/25%.
- ADDED the
Caustic Bath facet.
- Within the Nethertoxin radius, Corrosive Skin grants up to a 2 damage factor and a 2 magic resistance bonus factor.
- All ability bonus factors reaches its max factor after a 4-second duration.
- Poison Attack
- Reduced attack range bonus from 25/65/105/145 to 25 on each level.
- ADDED the
Poison Burst facet.
- Now deals 1 * TotalMagicalDmg magical spell damage upon the debuff expiring within 300 radius around the debuffed enemy unit.
Aghanim's Scepter upgrade:
- Corrosive Skin
- No longer has a 2 near damage factor.
- Increased near attack speed factor from 2 to 4.
- Nosedive
- No longer applies
Disarm .
- Increased cast range from 465 to 700.
- Reduced Corrosive Skin radius from 1200 to 500.
- Increased dive speed from 500 to 700.
- No longer applies
- Corrosive Skin
Talents:
- LVL 10 +18 Corrosive Skin damage per second increased to +20.
- LVL 15 +15% Corrosive Skin magic resistance bonus ➜ +20 Corrosive Skin attack speed slow.
- Increased base armor from -1 to 0.
- Gravekeeper's Cloak is now Visage 's
innate ability.
- Reduced damage reduction per layer 8%/12%/16%/20% to 4%/8%/12%/16%/20%.
- Rescaled layer recharge time from 6/5/4/3 to 7/6/5/4/3.
- Grave Chill
- ADDED the
Sepulchre facet.
- ADDED Target Unit/Area functionality, affects all enemy units 300 radius centered around the affected target.
- Has a 0.25 ability values factor per secondary target affected.
- ADDED the
Stone Form
- CHANGED ability targeting type from No Target to Target Area .
- ADDED
Alt-Cast functionality, Alt-Cast on causes the nearest Familiar to Visage to cast Familiar's Stone Form at its current location.
- Summon Familiars
- Leveling up the ability now levels up all current Familiars .
- ADDED
Alt-Cast functionality, teleporting them to Visage with a 4-second effect delay.
- Familiars cannot act upon toggled on.
- Does not start teleporting while in Stone Form .
- Familiars
- ADDED
Faithful Followers facet.
- Increased movement speed from 420 to 440.
- Now always follow Visage and neither receive attack nor movement commands.
- The units attack the target Visage attacked last.
- The units return to Visage in the following conditions:
- When the attacked target is beyond Visage's attack range.
- When Visage issues a S stop command or H hold position command.
- Has a 300-target search radius if the target the Familiars were previously attacking dies, without any other orders issued.
- Familiars immediately teleport to Visage within when they are 3500-distance apart.
Alt-Cast causes all Familiars to immediately return to Visage upon toggled on.
- Stone Form
- CHANGED ability targeting type from No Target to Target Area .
- ADDED
Alt-Cast functionality, Alt-Cast on casts the ability on the current location.
- ADDED
Faithful Followers facet.
- Reduced cast range from Global to 1200.
- ADDED
- ADDED the Intrinsic Edge innate ability for Void Spirit :
- Has a 1.33
attributes secondary bonuses factor.
- Increased base health regeneration bonus per
strength 0.1 to 0.133.
- Increased base armor bonus per
agility from 0.17 to 0.22.
- Increased base mana regeneration bonus per
intelligence from 0.05 to 0.0665.
- Increased base magic resistance bonus per
intelligence from 0.1% to 0.133%.
- Increased base health regeneration bonus per
- Has a 1.33
- ADDED the
Symmetry ability.
- Selecting the corresponding facet unlocks this ability.
- All Void Spirit 's abilities, excluding item abilities, now grants a 20-second 0.4 * MagicalSpellDmgDealt
physical attack damage barrier .
- The damage barrier granted only interacts with physical attack damage.
- Resonant Pulse
- No longer grants a
physical attack damage barrier .
- ADDED the
Sanctuary facet.
- Now grants a 40/80/120/160 + 40/80/120/160 * AffectedEnemyHero
damage barrier .
- Now grants a 40/80/120/160 + 40/80/120/160 * AffectedEnemyHero
- No longer grants a
- Reduced
strength gain from 2.8 to 2.4.
- ADDED the Eldritch Summoning innate ability for Warlock :
- Creates a Minor Imp at the affected enemy units' death location whenever an enemy unit is under the effect of the Warlock's following abilities, except item abilities:
- Minor Imps are uncontrollable and run toward nearby enemy units, prioritizing units affected by Fatal Bonds .
- They attack buildings if there are no valid enemy units within 1200 radius.
- Minor Imp
- Increased health from 30/80/130/180/280 to 50/130/210/290/370.
- Rescaled Eldritch Explosion from 30/60/90/120/180 to 25/75/125/175/225.
- ADDED the
Black Grimoire ability.
- Selecting the corresponding facet unlocks this ability.
- Grants Warlock the Black Grimoire neutral item.
- The item can be used in either the inventory or the designated neutral item slot.
- Neither can be dropped nor be placed within the backpack .
- Profane Knowledge
- Starts the game with 1 charge with a 420-second cooldown.
- Grants 1 charge per hero kills and assists, and can be consumed to grant 250 experience per charge.
- Shadow Word
- ADDED Target Unit/Area functionality, now damages and heals all enemy and allied units respectively within 300 radius centered around the affected target.
- Reduced cast point from 0.4 to 0.2.
- Reduced cast backswing from 0.76 to 0.4.
- Reduced damage interval from 1 to 0.5.
- Reduced heal interval from 1 to 0.5.
- Rescaled damage per second from 15/25/35/45 to 16/24/32/40.
- Rescaled heal per second from 15/25/35/45 to 16/24/32/40.
- Upheaval
- Reduced cast range from 900 to 800.
- Increased radius from 500/550/600/650 to 575/600/625/650.
- Rescaled cooldown from 35 on each level to 60/50/40/30.
- Increased mana cost from 70/80/90/100 to 100 on each level.
- Chaotic Offering
- Reduced cast range from 1000 to 900.
- Warlock Golem
- Reduced attack damage from 100‒120/160‒180/220‒240 to 90‒110/140‒160/190‒210.
- Reduced Permanent Immolation damage interval from 1 to 0.5.
- ADDED the
Champion of Gorroth facet.
- Permanent Immolation now deals 1 * Current(WarlockHPRegen + WarlockMPRegen) damage per second bonus.
Aghanim's Scepter upgrade:
- Chaotic Offering
- No longer has a 0.5 gold bounty and experience factor.
- Increased health from 900/1700/2600 to 1400/2300/3200.
- Increased attack damage from 75‒85/120‒130/165‒175 to 75‒85/115‒125/155‒165.
- Chaotic Offering
Talents:
- LVL 10 +65 Upheaval radius reduced to +50.
- LVL 15 +18 Shadow Word damage/heal per second reduced to +15.
- LVL 20 +450 Shadow Word radius ➜ +40 Upheaval damage.
- Increased
agility gain from 3.1 to 3.3.
- Geminate Attack is now Weaver 's
innate ability.
- Rescaled attack damage bonus from 25/40/55/70 to 5/25/40/55/70.
- Rescaled cooldown from 8.5/6.5/4.5/2.5 to 10.5/8.5/6.5/4.5/2.5.
- The Swarm
- ADDED the
Hivemind facet.
- Grants Weaver 3/5/7/9 flat experience bonus per damage interval on affected enemy heroes.
- ADDED the
- Shukuchi
- ADDED the Easy Breezy innate ability for Windranger :
- Has a 240-min movement speed.
- Has a 600-max movement speed.
- Windrun
- ADDED the
Tailwind facet.
- Now grants a 15% movement speed bonus aura within 700 radius that affects allied units.
- ADDED the
- Focus Fire
- This is Faceless Void 's ultimate ability with the
Tailwind facet selected.
- This is Faceless Void 's ultimate ability with the
- ADDED the
Whirlwind ability.
- This is Windranger 's ultimate ability with the selected facet.
- Has a No Target ability functionality, with a 8-second duration, and shoots 7/9/11 arrows per second at random enemies within her attack range, prioritizing heroes.
- Has a 30% total attack damage reduction.
- When an enemy unit is hit, they cannot be targeted again for the next 4 shots.
- This is Windranger 's ultimate ability with the selected facet.
Talents:
- LVL 20 U -12% Focus Fire attack damage reduction ➜ -12% Focus Fire / Whirlwind attack damage reduction.
- LVL 25 -18s Focus Fire current cooldown skip ➜ -18s/+2s Focus Fire current cooldown skip/
Whirlwind duration increase per kill. [?]
- Increased base attack damage from (-3)‒2 to 0‒5.
- Increased
nighttime vision from 800 to 1200.
- ADDED the Eldwurm Scholar innate ability for Winter Wyvern :
- Grants 0.2 * XPBonus to the other 3 heroes that would not benefit from it, whenever an ally activates the Wisdom Rune .
- ADDED the
Essence of the Blueheart ability.
- Selecting the corresponding facet unlocks this ability.
- All Winter Wyvern 's healing source restores 0.15 * HealValue of the affected ally's mana.
- ADDED the
Dragon Sight ability.
- Selecting the corresponding facet unlocks this ability.
- Grants 0.04/0.05/0.066/0.1 attack damage bonus per attack range over 400-attack range.
- This component levels up with Winter's Curse .
- Arctic Burn
- No longer grants 400
nighttime vision bonus.
- Reduced attack range bonus from 350/400/450/500 to 300/325/350/375.
- Reduced damage interval from 1 to 0.5.
- No longer grants 400
- Splinter Blast
- ADDED Ally/Target Unit functionality. Cannot self-target.
- Increased min first projectile speed from 750 to 1200.
- Reduced max first projectile speed from 4000 to 1200.
- The projectile speed no longer has a max 1-second duration or a variable projectile speed based on the distance of the target.
- Reduced cast range from 1200 to 1150.
- Rescaled enemy movement speed slow from 30% on each level to 28%/32%/36%/40%.
- Winter's Curse
- No longer has a 2.5-second nearby allied units check timer, and does not ends prematurely if no enemy units are around the affected enemy unit.
- Now has a max 4/5.5/7-second duration.
- Rescaled duration from 4.5/5/5.5 to 2 + 2 * TauntedEnemy + 0.5 * TauntedCreep .
- Reduced mana cost from 200/225/250 to 150/200/250.
Talents:
- LVL 25 +1.25s Winter's Curse duration ➜ +55 Winter's Curse attack speed.
- ADDED the Gris-Gris innate ability for Witch Doctor :
- Grants Witch Doctor the Gris-Gris neutral item.
- The item can be used in either the inventory or the designated neutral item slot.
- Neither can be dropped nor be placed within the backpack .
- The item passively stores 1
per 3 seconds.
- The item stores the Gold
lost per death as item cost.
- Can be consumed to grant Witch Doctor the gold stored.
- The item passively stores 1
- Grants Witch Doctor the Gris-Gris neutral item.
- Paralyzing Cask
- No longer deals 10/15/20/25 damage increase per bounce.
- ADDED the
Headhunter facet.
- Now has a 35 damage increase per bounce.
- Voodoo Restoration
- ADDED the
Voodoo Festeration facet.
- No longer heals 20/30/40/50 per second.
- Now deals 30/40/50/60 magical spell damage within the radius.
- Increased radius from 500/550/600/650 to 700/750/600/850.
- ADDED the
- Maledict
- Now deals its first damage instance immediately.
- Increased cast range from 575 to 600.
- Increased radius from 180 to 200.
- Increased damage per second from 12/18/24/30 to 15/20/25/30.
- Reduced damage interval from 1 to 0.5.
- Death Ward
- Reduced cast range from 600 to 500.
- Death Ward
Aghanim's Shard upgrade:
- Voodoo Switcheroo
- Increased attack speed reduction from 40 to 45.
- Increased cooldown from 40 to 50.
- Voodoo Switcheroo
- Vampiric Spirit is now Wraith King 's innate ability:
- Grants 20%/30%/40%/50% lifesteal.
- Has a 0.6 creep lifesteal factor.
- The aura component affects Wraith King Skeleton .
- Upon death, Wraith King is transformed into an untargetable wraith with unobstructed movement.
- Has a 3/4/5/6-second duration, grants a 25% movement speed bonus and a 75 attack speed bonus.
- Grants the buff prior to actual death, then procs Reincarnation .
- This component levels up with Reincarnation .
- Wraithfire Blast
- Wraith King Skeletons
- No longer orders within 2000 radius to attack the affected enemy unit.
- No longer grants a 3-second 25% movement speed bonous and a 25 attack speed bonus.
- Wraith King Skeletons
- ADDED the
Bone Guard ability.
- Selecting the corresponding facet unlocks this ability.
- This is Wraith King 's third ability with the selected Facet.
- Wraith King Skeleton
- Increased attack damage from 29‒34 on each level to 29‒34/34‒39/39‒44/44‒49.
- ADDED the
Spectral Blade ability.
- Selecting the corresponding facet unlocks this ability.
- This is Wraith King 's third ability with the selected Facet.
- Applies a debuff that procs 3 seconds after, deals 20/40/60/80 pure spell damage and 0.7 * AtkDmg as instant attack.
- The debuff has a 18/16/14/12-second enemy hero downtime, and a 6-second creep downtime.
- Wraith King 's illusions do not benefit from this ability.
- Reincarnation
- ADDED the
Bone Guard facet.
- Increased number of skeletons spawned per enemy hero from 1/2/3 to 2/3/4.
- ADDED the
Spectral Blade facet.
- Resets the downtime within 900 radius upon proc.
- ADDED the
- REWORKED
Aghanim's Scepter upgrade:
- MOVED Wraith Delay component to Vampiric Spirit .
- NEW Vampiric Spirit now grants a 1200-radius aura that affects allied heroes.
- Increases wraith duration to 4/5/6/7.
- Now has a 0.9 respawn time factor.
Aghanim's Shard upgrade:
- Reincarnation
- No longer increases number of Wraith King Skeletons spawned per enemy hero by 1.
- Now also increases Mortal Strike critical damage by 150% while in Wraith Delay .
- Reincarnation
Talents:
- LVL 10 +25%/-25% Wraith King Skeleton duration/ Vampiric Spirit cooldown ➜ +20% Wraithfire Blast first damage/damage per second.
- LVL 15 +23 Wraith King Skeleton attack damage ➜ +400 health.
- LVL 20 +5 Wraith King Skeletons spawned ➜ +70 attack speed.
- ADDED the Static Field innate ability for Zeus .
- All of Zeus' abilities, and his attacks, excluding item abilities, deals 0.04 * CurrentHP damage to all affected enemy units.
- U Has a
Global effect radius.
- Has a 0.2 illusion spell damage factor.
- ADDED the
Livewire facet.
- Now deals enemy current health as damage based on the distance between Zeus and the affected enemy units.
- The max damage factor is reached at the 200-proximity radius or closer.
- Has a 0.07 current health as damage factor when 200 ≥ |(ZeusPosition - AffectedEnemyPosition)| ≥ 1199 .
- Has a 0.02 current health as damage factor when |(ZeusPosition - AffectedEnemyPosition)| ≥ 1200 .
- Arc Lightning
- No longer deals 3%/4%/5%/6% current health as damage bonus.
- Increased damage from 85/110/135/160 to 90/120/150/180.
- Thundergod's Wrath
- No longer deals 5%/7.5%/10% max health as damage bonus.
- Increased damage from 300/425/500 to 300/475/650.
- ADDED the
Divine Rampage facet.
- Now hits enemy heroes in ascending order from the lowest current health, to the highest current health.
- Has a 0.2-second strike interval.
- Whenever the ability kills an enemy hero, the damage increases by a factor of 1.15/1.32/1.52/1.75 .
- Aghanim's Shard upgrade:
- Lightning Hands
- No longer grants 100 attack range bonus.
- Now grants 30 attack speed bonus.
- Lightning Hands
Talents:
- LVL 20 +6% Arc Lightning current health as damage ➜ +60 Arc Lightning damage.