Hey everyone, I hope you all have had a good start to the new year! For my first post of the challenge I present four members of an elite kill team for Delta Green, here to battle the minions of Cthulhu.
For folks who may be unfamiliar with Delta Green, it is a spin off of the Call of Cthulhu Roleplaying Game. The key difference is that instead of focusing on the dilettantes, detectives, and hobos of the 20's and 30's, Delta Green tends to focus on the intense paranoia of the Cold War and modern era. Players take control of seasoned veterans in military and government agencies, in an effort to prevent humanity at large from discovering the horrible truth about the existence of the old gods. My RPG group and I have been playing Delta Green for two years now and I decided it was high time to finally paint up some minis to replace the scavenged D&D pawns we occasionally use for combat diagrams or maps. While I have no issue with elves and dwarves taking on the minions of Cthulhu, it feels much more genuine to have some actual agents in the field.
Each of the agents I have prepared are from the SAS line of minis from Empress Miniatures. I decided to give each character a different coloured kit to represent how Delta Green operatives often need to "reallocate" (read as: beg, borrow, steal) the necessary resources to combat the old gods and their minions. The result is often that DG teams assemble a hodgepodge of gear from various eras and manufacturers, but these operatives are lucky to be fully outfitted in night-vision goggles, silenced assault weaponry, and combat vests.
While I doubt that 5.56 NATO rounds would do much to dissuade the inevitable return of the ancient ones, it is probably comforting for the poor shmucks who have to go track down the deep one cults bent on summoning something unsavory. If I recall correctly, 4 of 28mm figs should round out to 20 points for a kickstart to put me on the board!