Showing posts with label Arena Rex. Show all posts
Showing posts with label Arena Rex. Show all posts

Monday, 18 March 2024

From ByronM - Last post(?) - More Turnip28 and Arena Rex [35 points]

I seem to have gotten more done in the last week or two of the challenge than the whole rest of the challenge...  sigh.  Here goes, my final post of a very unproductive challenge.  I will keep this short and sweet as I am trying to get a piece of terrain done tonight as well... but we will see....

First up, I have the last unit for my Turnip28 force, 3 Bastards on horse(?)back.  These are 3D printed models that I felt really fit the setting, even though I would have preferred if they had some black powder weapons on them.  However, they just looked too cool to not include.



The one with the long trunk I have taken to calling Mr. Snuffelupagus, I have named the Monty Python style one Larry, Curly, and Moe (for the 3 people making up the "Horse"), and I have not yet named the last one.  They all have some very interesting features, extra legs, strange skulls, or shapes.


Lastly I have an Arena Rex figure, that is a spartan in a very cool leaping pose.  He has been sitting around for a long while and I finally got it painted.




Not a ton of points, but it should be 3x 28mm cavalry (10 points each) plus 5 for the Arena Rex figure, so 35 points.

__________________________________

Now, Byron, why couldn't you have been churning stuff out like this for the past three months?! Nevertheless, I LOVE those Bastards for Turnip28. I especially like the oversaturated red and the metallics you've used for them. Mr. Snuffelupagus is my favourite. The athletic Spartan dude is awesome too, but he needs to be holding a root vegetable to really pull with these guys. Great brushwork though!

Thanks for joining in with us, Byron and thanks again for being a Challenge sponsor. Until next year! :)

- Curt


Friday, 13 March 2020

From ByronM: Last post of the year - Gladiator Coliseum (120 points)

Welcome to my last post of the year.  This is a project that I have been working on for a while, and while not completely finished, the hardest part is, and I wanted to show it off this year.

The project started last year when I was out visiting Curt, and was teaching him how to play Arena Rex.  After the game, he disappeared into his storage room of shame, and emerged with a play mobile coliseum and asked if that would work for enhancing games.  Certainly, I said and then started imagining pits and traps like a real coliseum would have.

So, while I still have plans to paint the coliseum, and therefore this project is not yet done, I have mainly finished the terrain for this.  My idea came to life while talking about doing pits and and therefore a box for it all to fit in, when my son suggested he make the box from drawer sides and that I laser engrave a pattern on it.  What an idea!!!  So, Riley went off to work (he works at a cabinetry shop here in Winnipeg) and came home with some beautifully done sides with dovetails to fit them together.


I then took them to my shop (Northern Lights Terrain) and engraved a Greek / Roman pattern in them.  Riley then took them back to work, clear coated them and assembled the box with a bottom for me.  I think it came out PERFECT!  Riley did a great job at it for me, THANKS!

Next up was a lot of 3d design work trying to figure out the best way to layout some pits and traps for the board and how to put the tops on and make them easy to remove.  Also planing out how to keep the coliseum attached while playing but easy to remove for storage.

Here is the 3d model of the plan, with all the sub components and parts showing up.  Note: I only modeled one of each size of box, as I saw no reason to do more work than required as I would just cut multiples of each.
After some test cuts for size, it was onto assembly.

To attach the coliseum I embedded 8 magnets (2 in each corner) that will hold the corner pieces in place (I know that technically it is a circle and therefor has no corners, but 4 of the pieces got magnets epoxied into them to lineup where they fall above the board and it all holds in place).  Overall it works really well.

I also put magnets under each trap door, so that they are easy to pickup and remove for game play at any point by just passing another magnet over it.


Once it was all assembled, I covered the top in sand and started painting it up in a deliberately patchy manner so that it doesn't look too even.


Still to go are creating inserts for the pits that will have either spike traps, water features, bodies, snakes,  animal cages, and more.  Also since the tops of each pit can come off, I have plans to make even more of them with terrain directly on them, and I can sub them into the board at any point in time.



I wanted to get the coliseum painted for the challenge and be able to show it off completely done, but time has conspired against me.  Hopefully you all like what is done so far, and I will show it off in all it's finished glory next year.  But I can at least show off the finished base now and collect some points for it, as technically the board is now done.  It's just the coliseum and extra terrain that needs to be finished up.

As for points, I am not sure what is fair.  Size wise it is 3' x 3' x 4" deep, so equal to 24 cubes!  But that is way to much for what was fairly easy to do... I mean all I (and Riley) did was to make a box, engrave that box, then design and cut some small boxes as pits, then sand and paint the whole thing.

I will be happy with whatever I am awarded for points, so no worries. 


That baseboard (with pits) for the Coliseum looks brilliant - great work by you and Riley with the woodwork.  

As for scoring, I do recall pointing out to Curt that for essentially 2D items like baseboards some unscrupulous challenger - No! No! No pointing fingers at Ray - he just drops sandbags on us - might "game" the terrain cube system by making them on 4" thick foam. Curt told us to play it by ear, so that's what I'll do.


I'm not sure what the volume of the pits comes out as, but I think it would be fair overall to score it by the area and a putative 1" depth, which comes out as 6 terrain cubes for 120 points.

Friday, 24 February 2017

From Steve B - Arena Rex, BMG (15 points)

After the last few minis.  I slowed down a bit slow I could work on this guy. The Arena Rex game puts out some amazing minis. So I thought I should put some extra effort in to them. He is big more like 40k terminator size.



I did manage to get a few more Joker gang members done, more as a change of pace from the gladiator.


So 3 more minis towards my goal.

Only 3 figures this week, but so colourful and so powerful. I would not mess with any of these guys if I were to meet them on the street. The metal on the gladiator is very well rendered and the make-up on the face of the villains really adds to the spookiness. Excellent job!




Saturday, 21 January 2017

From ByronM - 35mm Arena Rex Beasts (45 points)

I have several posts today going up, the totality of which I believe will count up as a points bomb, or as close as I am likely to ever get to one.  I am however breaking them up since they are groups of very different figures in different scales and themes, and in fact in painting styles.

With that, welcome to Byron's Point Bomb(?) Part 2 - Large scale madness....

NOTE: Sorry for the long post on this one, I just really like how they came out, and since that is rare for me, I wanted to go through some of the process.



My friend Steve picked up a new game a little while back, and after seeing the quality of the figs I just had to get some to paint up.  That game is Arena Rex, a 35mm skirmish Fantasy Gladiator game. The figures are just stunning up close, the detail is amazing.  The only down side, the price is stunning as well!

The rules are available for free though, and I tried a game with some proxy figured with Steve before I ordered my own.  It is one of those rare games that looks super simplistic at first glance, but has an amazing amount of depth hidden in it.  It has strategy, tactics, resource management, and more all rolled up in to what seems at first glance a simplistic smash-up gladiator game.

Anyway, The figures that I got done here are not gladiators themselves, but some of the beasts that the gladiators may have to face.  Or, in my case they are the beasts that one of my gladiators can take as pets or minions to control. While I don't have him finished yet, I just can not hold back displaying these as I am very very rarely happy with my own painting, but I am thrilled with how these came out.  Best of all they were done almost entirely with airbrush making them far faster than you would expect them to be. 

Basing


Seeing as all of the beasts will see use in an arena, and that I picture that arena with a sand based floor I wanted to do something sand based.  However, not wanting something as mundane as simple flat sand, I decided to try some cracked earth effects in parts of the base.  I picture this as areas where the arena got wet from blood, thrown beverages from hecklers, or hell where a horse or bull took a leak, and now the sand and mud has dried and cracked.  I also added just a few tufts of dead grass to the base to add a bit more interest.  Again, probably not seen in a lot of arenas, but if you picture a weekend circus and then time passing before the next big event it is possible that some small tufts find a way to grow. especially around the dried cracked mud that has extra nutrients added.  That's my story anyway, I don't care if you buy it, I can live with it.

Scorpion - Sereqet

 


First of the three beasts is a giant scorpion.  The model comes as a mount for one of the gladiators in my Ludus, but I decided to built it as just the scorpion itself.  That likely means I will end up with a second one sometime down the road to build it as a mount, but that is later.  I wanted something that was semi-natural so started searching, but most scorpions are either black or tan, then I stumbled across one that has red pincers and barb set against a black carapace, and was sold.


Mine has a lot more red than the real ones do, but I decided I wanted that colour to make it easier to see what it was, and rather than try to shade a mainly black beast that may end up looking more grey than black due to the surface area.  I painted it black and then worked in 6-7 layers of red glaze to build up the red areas in as smooth a blend from the black as I could manage.  I then airbrushed in some dark grey highlights long the top of the carapace, and cleaned up some of the spikes that had been hit with some red.  The only parts that were done with a brush were the gold insert on the top and the eyes.


Bull - El Diablo


Next up is the mighty bull "El Diablo", so named because Diablo is one of my favourite video games, and because I decided to base his skin on a chestnut horse scheme and then add a bit more red to it.  Again, almost everything was done with an airbrush, starting with a black base and then adding in white zenithal pre-shading and highlights.  I then went through the paints I used for chestnut horses a few weeks back, but thinning them to glaze consistency and working up from the black with about 3-4 layers of each of Black Red, Hull Red, Cavalry Brown, and then a single super thin glaze of Crimson Red.  Each layer so thin that the white highlight areas still show through.


Once all that was done, I went back and added a bit of shadow back from the bottom still with airbrush, and then went on to some lighter pinkish browns to paint the scars, and then some black inks under them to accentuate them.  I then did the horns and hooves pale bone and layered on first sepia and then devlan mud washes until they got to the level I wanted.

Rhino - Acerbus


Lastly, the mighty rhino.  I don't know what it is about rhino's but I have always loved them, and once I saw this model I had to have it.  Again almost everything was airbrushed on.  I started black and once again laid in all the pre-shade and zenithal highlights with white.  I then added several thin glazes of basalt grey and then neutral grey.  I then went in with a few layers of thin brown and blue glazes to build up some depth of colour and interest, then went back over those with a few more thin glazes of neutral grey and light grey.  I kept everything super thin and hitting it at an angle, so didn't really have to go back to get any of the texture to show up, the black still showed in all the cracks.

Once that was all done it was onto the horn and hooves.  Here once again I broke from reality, as most rhino horns are the same colour as the hide, and I really wanted the horns to stand out a bit to add some contrast, so went with a bone colour.  I used the same method as on the bull to deal with the horns.  I then painted in the eyes and was done.


Between the pose and the paint job I managed on this rhino (and some of the blues and browns just do not show in the photos), he is one of my all time favourite figures!  I was so tempted to use him for the Eastern challenge this weekend, since he is an Eastern Black Rhino, but in the end I ended up wanting to keep these three together in one post instead. Oh well....


Oh, and one last photo just to show how truly big these Arena Rex models are, here is the rhino charging down some British WW1 soldier who happened into his path!


Wow Byron, every time I think I might break down and get an airbrush, I read about how they are used and I am reminded why I stick with brushes...

But you can't argue with results, and these creatures look fantastic - really, really nice. A Gladiator riding a scorpion! Now THAT is an arena game that would be fun to check out.  These are indeed huge models, and I really like that final photo of the poor WW1 infantryman staring down the Rhino...not sure the Enfield bullet will get the job done there...but that sinister scorpion is my favourite of the bunch.

45 points of airbrush-magic points for you, Byron - excellent work!

Greg