Showing posts with label Italians. Show all posts
Showing posts with label Italians. Show all posts

Monday, 18 March 2024

From Millsy: Western Desert Italian Infantry & Weapons Teams (155 points)

G'day All,

I didn't think I'd get any of the Italian infantry finished before the end of the Challenge but it turns out there was less work to do than I thought. These stalled at the base coat(ish) stage but when I picked them up again they progressed quicker than expected. I think I was more fatigued by the detail than anything when I left them off. There's another 35 infantry to finish but this is a good start...

HQ + Blackshirt Squad (70 points)

This represents a couple of officers and offsiders, plus a ten-man squad of Blackshirt (aka fanatic) infantry squad. It's unlikely they wore their funky nightcaps into combat but I wanted a few in there for character and so I can distinguish individual squads on the table.




Weapons Teams (85 points)

The Bolt Action Italian starter army from Warlord Games contains a good selection of weapons teams but it's not all possible options and the missing elements are available in other packs e.g. sniper team. If you are careful though, you can find what you want in the starter army (like a prone rifleman pinched from the mortar team of all places) and make your own teams to fill the gap. It also means you can mix more types of headgear in by replacing some metal weapons team crew with plastics from the infantry sprue.





There's still plenty of infantry left but they will have to be completed ex-Challenge unfortunately. Still, I've managed to knock off a full Aussie 1000 point army, plus about 600 points of Italians amongst everything else time round so I'm pretty pleased with the progress.

Cheers,
Millsy


Succeeding in painting 600 points worth of Italian on top of everything else is quite an achievement, Millsy, especially when they are painted so well as these. I really like the Blackshirts in their "nightcaps", but I am equally impressed with your creativity in assembling your weapons teams. Also, I think your bases look very good indeed. All in all a great addition to your force. Having left this poor minion to find out the exact composition of the entry for himself, I do think your calculations are right so another 155 points for you. Well done!

Martijn


Wednesday, 6 March 2024

From Millsy: Bolt Action Italian vehicles for the Western Desert (125 points)

G'day All,

Having knocked off my Aussies for the Western Desert I have started work on the Italian opposition. I decided to mix things up this time and paint all the vehicles first and really enjoyed working on these, especially the weathering and battle damage.

M13/40 Tank(ette) x 2 (40 points)

Technically classed as a medium tank these mobile pie tins were loaded with MGs and most effective against infantry and soft skins. These are both the Warlord Games plastic kit (licensed from Italeri), one for me and one for a mate.





AB41 x 3 (60 points)

One of my favourite WWII vehicles is the ABx range of Italian armoured cars. There's just something about the lines and the huge sand tires that really appeals to me. I've got one each of the twin MGs and 20mm autocannon by accident. Perry Miniatures mistakenly sent me the wrong one twice(!) so I ended up converting the turret on one of them to the autocannon rather than ask for yet another one. Green stuff to fill the holes intended for the MGs, plus wire and paper to craft the gun does a pretty convincing job I think. These are Blitzkrieg Miniatures models, all in resin and with a nice weight to them.



The third version one is the Warlord Games version painted for a mate. It's quite different from the Blitzkrieg Miniatures version and appears to be closer to the real thing, especially the wheels.

One of these ACs is not like the others...


Fiat AS 37 Sahariano Truck/Transport x 1 (25 points)

This will be a transport vehicle for my engineer section once painted. It's also Blitzkrieg Miniatures via Perry Miniatures and a nice looking vehicle overall, although the cab assembly needed a lot of work to make it fit and still has plenty of flaws which I am treating as battle damage. The cab is resin and paper thin in places which caused a few hairy moments when cutting to fit. It had to be painted separately and glued on at the end so I could reach the driver but the alternative was painting him through the windows and that was never going to work.



Next up all the infantry and support weapons. Thanks for looking!

Cheers,
Millsy
 
***
 
Fantastic work on all of these Millsy, what a treat to start the day here in North America. You have really nailed the colours and the weathering on all of these vehicles. I can feel the heat of the North Afrcian sun radiating from the hulls and engine blocks, and imagine the sand and wind wearing the paint and primer right down to the metal. Also some fine conversion work after the retail fiasco with the Perrys - I never would have noticed the difference unless you had mentioned it. 
 
Look forward to the poor foot sloggers to follow - great job!

Monday, 26 December 2022

From SylvainR: Tray 1 - Italian, Tray 2 - British (140 points)

Ernest, who recently joined the SAS, was on his way across the desert to get to the main base for training and painting.
Ernest suddenly started to gasp for air when he realized that the dunes he was driving over were not the Sahara Desert... His tiny little face was too featureless to express the full horror of the truth about his existence: he was only a 6mm scale figure...
 
 
Since I assembled 100 nice mdf trays that ByronM laser cut for me, I use them all the time! In tray number 1, we have a complement of units for my WW2 Italian army in North Africa. You might remember that I painted many Italian units last year, but there was only one company of tanks, while the British, which I painted since, had the equivalent of six battalions. So unfair! I definitely needed to buy some more Italian units. Unfortunately, my favorite company for 6mm models, GHQ, is not the cheapest. GHQ offers very sporadic discount over the year, but I know they always offer good rebates on Black Friday. So I waited patiently to get 20% off my big order and got the models just in time for this year's Painting Challenge. All the units shown in the tray are new acquisitions for the Italians, as well as all the units (minus 2) in tray number 2. Since there is a lot of the same, I will show only one model per type. Unless noted otherwise, all models are from GHQ.
First, some air defense was lacking in my Italian army, so I got four of these cute Breda 20mm Autocannons mounted on Dovunque trucks. I like the look of the front wheels projected forward.
 

 
Next, we have an L6/40, in my opinion the cutest tank of WW2. On the left, we have an M14/41, the heavier brother.
 
 
 
 
 
Now three variants of the Sahariana. From left to right, a command version, a 47mm AT Gun and a 20mm Breda Autocannon. These desert raiders are very dangerous opponents for the British SAS and LRDG units! These are organized into a "Raggruppamento Sahariano AS" of 9 elements.
 
I created a Battalion HQ for the "Raggruppamento Sahariano AS". This tiny diorama features Del Pozzo, the commander of the aforementioned unit, visiting the Italian outpost at the Siwa Oasis in the Libyan Desert.
 
The paper building is a leftover from a set I bought from PaperTerrain.




Here is the second tray I created. The British army for North Afrika I got from my was huge: it fills 12 trays, but there were a few units I did not have, including British desert raiders. Let's take a closer look.



The picture shows a Scammel, a heavy tractor/recovery vehicle for the British Army. I painted a series of "logistics" units (water, cantine, fuel, ammo, transporter, etc.) for the British with the plan to include some form of rules for logistics advantage/disadvantage in future games.


 
When I completed the British 8th Army, over the course of 2022, I forgot to paint these heavy guns: BL 7.2-inch (182mm) howitzers. So here they are. These models are from Heroics & Ros.
 
 


 
 Here we have two different camouflages for the LRDG Chevy trucks. On the bases, I created terrain rougher than usual to show that these guys are experts at navigating tough landscapes.
 
 


 Next we have SAS jeeps, the same model I showed in the palm of my hand at the top of this post. Details are very tiny, but it's the kind of masochistic fun I enjoy...
 
 
 

The final model is a Battalion HQ for special operations in the desert. We see Prendergast, commander of the LRDG, liaising with a team from the SAS to coordinate a raid against the D.A.K. I wanted to show how the SAS would evade aerial search by taking position in a ruined house covered with camouflage netting. The camo net looks a bit rough at 6mm scale, but until I can find a finer mesh, it will have to work.
 

The grand total for this post is:

- 12x figures for 6 points

- 2x support weapons for 2 points

- 66x vehicles for 132 points

For a grand total of 140 points.

Thank you for reading.


___________________________

Wow, Sylvain, these wee stands look absolutely fabulous. I recently enjoyed watching 'SAS: Rogue Warriors' and so these very much remind me of scenes from the series. I love the tiny vignettes and the attention to detail that you've managed to cram into each one of these. So impressive.

I look forward to seeing more of your North Africa project come to realization over the Challenge.

- Curt




Wednesday, 16 February 2022

From SylvainR - 6mm WW2 Desert Italian Army (475 points)

Another project from the 6mm stuff I acquired a few years ago. If I already painted scenery from the lot, it took me a while to really start working on an army. After sorting everything, I organized all the miniatures into smaller projects that are much easier to handle. The WW2 Italians were one of the smaller projects, so I decided to start with them and use them for "practice" before tackling the bigger armies like the British and the Americans.

Before I started to assemble the Italian army, I had to make important decisions regarding organizations. I wondered for a while if I should base my armies on a specific set of rules like Flames of War or use the real unit OOB. My true interest in the period are the combined arms battles which, to me, are the essence of WW2. Finally, I decided that infantry units would be one squad per base and that the lowest level of officers would be captains or equivalent. First, here is a bird's view of the whole finished project, displayed in four trays. Everything will be presented in progressively more specific details. Sorry, I was just too lazy to put all the elements on the table for the typical family portrait.

Here is the first tray, with a full Italian infantry battalion. You can see the three infantry companies, each with three platoons of four squads plus a Captain and a section of 3 Solothurn AT rifles. There are also four sections of forward observers and two battle group commanders.

Here is a full Italian company. They had four squads per platoon instead of three, as was the norm for the German and the British. I decided to put 9 figures per squad, because it says "many men". I will also put 9 men per base for full squads for all my future armies. The command section has 5 men, but since then I decided to put only 4 men for "half-squads" sections because it better shows the reduced number of men on the base.

Here is a close up of one of the infantry squad. 6mm infantry looks rather crude in close ups. I decided that all armies (Italian, British, American, German) fighting in the desert would use the same desert surface as you see here. But the Italian elements will be distinguished by a green base contour, while the contour for the British will be beige, grey for the Germans and blue for the Americans. I painted the weapons black to make them pop out, but I will opt for dark grey with future armies. Most of the soldiers' miniatures are from Heroics&Ros. Their 6mm figurines ranges are stockier than their competitor and I prefer that.

Here is a close up on the command section (front), a Solothurn section (rear left) and an observer section. I know that it is not obvious which one of the two half sections is the company commander.

However, if you look at these units from the back, you can see the coding colors on the contour, which is not visible to the opponent. A long line is a company commander, a captain or major. Platoons use "dots", one, two or three. An independent section attached to a company is identified by a short line. Each company has a different color: blue, red or green. Reconnaissance elements use purple. A friend of mine, for a while, used standard military icons on his bases, but since I want to have games with players who are not familiar with theses symbols, I opted for a much more intuitive way of coding my units.

In the past, I would use bases only for infantry, but I changed my mind since. Now I use bases for all my units in 6mm because it is a wonderful tool to quickly identify a unit. Under each base, I write the type of  unit (rifle, Matilda II, Lorry, etc.) This will greatly help me when I start loosing my memory :-) at an older age. I use the contour for national identification, as explained before, as well as coding for platoons and companies. I used the excellent mdf bases from WarBase.

Since I met Curt, I was always impressed by the way he would create a little narrative on his bases. So I decided to follow in his footsteps and put a little extra work in my battle group commanders. Names have been added on the bases and they are coded with the colors of the companies they command. There will be higher commanders in the future. Here I portrayed Batisco who, on his way to meet with Rommel, stopped his two staff cars to inspect a blown off Matilda turret by the side of the road.

On this next base, Cardona jumped off his Carro Commando to meet with the crew of an Auto Blinda 40, listening to the reconnaissance briefing, while looking towards the British lines. I'm quite happy with the result. Thanks again to Curt for the inspiration!

In the next tray, we have the support company for the battalion, a company of pioneers, as well as one section of 75mm field guns and two sections of 37mm anti-tank guns coded at regimental level.

Here is a close up on a heavy machine gun team, a section of light mortars (three per base) and a 81mm mortar team.

Here we have a 75mm field gun and a 37mm anti-tank gun.

In the third tray, we have the most precious assets for fighting in the desert, trucks! The Italian army, in proportion, had much fewer trucks than its British and German counterparts. I coded the trucks at divisional level, so if an Italian commander requires some urgent transportation, the rules will reflect the additional difficulty to get them. I find that larger scales, like 15mm, do not do justice to the importance of trucks in military operations, especially in the desert. Trucks are just soft targets for HMGs and mortars. I know trucks will be essential at 6mm.


Here is a close up of a Lancia heavy truck (GHQ), a Fiat truck and Lancia 90/53 mounting a large AA gun (both of the latter from Heroics&Ros). I like how the combination of wash and white drybrush brought out the details on the Lancia in the foreground. For vehicles, GHQ is my favorite manufacturer although I know many modellers criticize their exaggerated details. It works just fine for me.


 

In the fourth tray, we have Italian  armoured cars and tanks. There is one company of 16 Carro, one company of 16 Semovente mixed with Carro Commando, five platoons of four Auto Blinda and two odd Semovente.



For reconnaissance missions, we have, from left to right, an Autoblinda 40 (CinC), armed with two machine guns, than an AB-41 (37mm gun) one model from CinC and another model from Heroics&Ros. CinC is my second choice when it comes to vehicles, although their "spaghetti guns" too easily bendable, sometimes just drive me nuts. The H&R model is significantly smaller, but this still works for me.


Now we have, in the foreground, a Carro Commando (literally, a "command tank") from GHQ, then a Semovente 75/18 in the background, also from GHQ, with a M14/41 (by CinC), Italy's main tank during the first years of the Second World War. Again, the details on the GHQ models are just popping out nicely.

Lastly, I painted a small section of two Semovente 90/53, a very potent gun at the time. The only (and absurd!) drawback of that powerful weapon was that the fighting compartment could carry only 6 shells! That is why an armoured ammo carrier with a trailer had to accompany the 90/53 everywhere. Thanks to the base, I can keep both vehicles together. I know that this unit never fought in North Africa, but just for the sake of coherency, I decided to keep the same desert pattern on the base.

As for the tally, I counted 530 figurines (1/2 point each), 18 weapons (1 point each) and 96 vehicles (2 points each) for a total of 475 points.

The good news is that I now have a nice little army to play future WW2 desert scenarios. The bad news is that my next project is the British 8th Army and I will not be able to showcase my production. About 80% of what I have was already painted, and to a very high standard, by my friends, and that would contravene the Challenge rules. Basically, for most of the elements, I just need to put the miniatures on new bases with new coding. So I might not have another entry before the end of the Challenge. However, this Summer I intend to assemble and prime new projects for next year.

Thank you for reading and keep your brushes active!

***

Wow Sylvain, quite the points bomb you have for us today. As you say, 6mm is a terrific scale for providing players with a sense of the full sweep of a WW2 engagement, and it is nice to see the Italian forces getting this level of attention for a collection - well done. I also have to agree with you - GHQ's vehicles really are the best (even if, sadly, their infantry leave so much to be desired). This is a fantastic "kaboom" of a submission - 475 points well-earned. 

GregB

Tuesday, 15 February 2022

From SteveM: 15mm ww2 Italian 100mm Howitzer Battery (168 Points)

 

This post is for 15mm ww2 Italian 100mm Howitzer Battery from Battlefront. They are plastic figures.


 



Squirrel Point Running Tally: 8

1. 28mm Squirrel Battalion

2. 15mm Jordanian Army Mechanized Company

3. 15mm ww1 German Stoss Platoon

4. 15mm ww2 Soviet Storm Group plus Mortars 

5. 1/144 UAR MiG-17 group

6. 15mm ww2 British in Italy infantry

7. 15mm ww2 American  Armoured Rifle Platoon (winter)

8. 15mm ww2 Italian 100mm Howitzer Battery  <-- New this post

 

Challenge Points:

15mm infantry @ 2 points * 60 qty = 120 points

15mm artillery @ 4 points * 12 qty = 48 points

Total points: 168 points

 

That's a great battery, Steve!

Tamsin