Showing posts with label George Freeman. Show all posts
Showing posts with label George Freeman. Show all posts

Saturday, September 30, 2023

A Rocketeer Diverse Hands Gallery!


From the very beginning the elegance and masterful design alongside the vivid nostalgia has made many artists eager to try their hand at The Rocketeer. The realism required means it's not for every talent out there. Here some delightful examples which first appeared in The Rocketeer Special Edition form Eclipse Comics which finished the first Rocketeer story. 

(Mike Kaluta)

(George Freeman)

(Murphy Anderson)

(William Stout)

(Bruce Jones)

(Gray Morrow)

(Russ Heath)

(Al Williamson)

(Doug Wildey)

(Dave Stevens)

It's been great fun to revisit once again The Rocketeer by Dave Stevens and others. The character has a delightful evergreen quality which allows me to savor it all over again every few years. I'm already looking forward to the next time I get to see Cliff discover an experimental rocket pack and take to the skies and the next time I get to glom my peepers on the ravishing Betty. Good stuff! 

Next month things get a bit darker for us all here at the Dojo. 

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Saturday, August 27, 2022

Black Widow - The Coldest War!


Black Widow -The Coldest War gathers together some of the Black Widow's best adventures including her rousing four-parter from Marvel Fanfare as well as the definitive effort in Bizarre Adventures. We have team-ups with the Punisher, Daredevil, and Nick Fury in high-profile longer-from adventures. And there's a graphic novel drawn by George Freeman which is arguably the Widow's finest hour. Outside of her adventures in the pages of the regular Daredevil comic and the Avengers most of the Black Widow's high-profile adventures from the 80's and 90's are here. 

 

This issue of Bizarre Adventures features on of the Black Widow's finest solo efforts. Drawn by Paul Gulacy, the Widow never looked sexier than she does here in a taught tale of espionage by Ralph Macchio. Gulacy pulls out all the stops and true to form, many of the characters look familiar to film buffs. More on Paul Gulacy later. 





The Black Widow really is lifted out of the mundane with this four-part adventure in Marvel Fanfare. One of the highlights of his series which featured some fantastic work, this is the swan song for Natasha's sleek black tights before she got a redesign from Frank Miller in Daredevil. This story picks up a plot thread from the end of the Champions series and has the Black Widow penetrate her old homeland looking for her friend and mentor Ivan. She must battle some distinctive assassins such as Iron Maiden and a deadly chick named Snapdragon but she overcomes as we knew she would to save her friend. It turns out an old enemy from her Daredevil days is behind this scheme. George Perez drew this awesome outing with inks by the likes of Brett Breeding, John Beatty, Joe Sinnott and Jack Abel. The latter two under a joint pseudonym "Sinnabel". Luke McDonnel draws one chapter in this Ralph Macchio tale recounting much of the Widow's history for newcomers. 


I really liked Solo Avengers, the split book that gave Hawkeye a permanent residence while giving other Avengers a shot at going it alone. In the story in this issue starring the Black Widow we are treated to some of Butch Guice's great work, It's a story which is surprisingly deep given its brevity and has the widow head back to Soviet territory to make some amends. 


The Black Widow - The Coldest War gives the collection its title and is a bonafide graphic novel in the classic Marvel style of the 80's. I am an enormous fan of artist George Freeman and it was a treat to enjoy his art on this Gerry Conway yarn which does a first-rate job of capturing that espionage feel of games-within-games. There is a cattle call of inkers on this giving the book an odd feel at times but I loved reading his story which did an excellent job of retelling the Widow's story while at the same time setting up a new and successfully emotional conflict for her. The Widow in his story as rendered Freeman is a hard looking woman, with edges where other artists drew curves. It's an interesting interpretation. 


The Doomsday's Web is a disappointment. I wanted to like this more than I did. The fact is as much as I like the Widow and the Punishers the artwork in this one by Larry Stroman is a chore to decode. I was constantly having to recheck pages to try to clarify what was going on. D.G. Chichester seems to want to write an action movie here and there is a nice propulsion in places but the lack of clarity in the art really cut against this story about a madman trying to drop a nuke on half the world. 


"Abattoir" is a gritty tale from Jim Starlin and artist Joe Chiodo. The Black Widow teams up with old partner Daredevil to discover why perhaps as many as fifty telepaths have disappeared and are likely murdered. The art in this one is lush and as beautiful as the subject matter is ugly. 


In Marvel Comics Presents we get a tiny Widow tale in which she follows a lethal trail to uncover a secret murderer with a very specific motive. The art in this one is pretty unimpressive and as short as this yarn is, it's still hard to follow. 


The art is only a little bit better in a Black Widow story which appeared in the back pages of Daredevil Annual #10. Matt Murdock is presumed dead, but the Widow needs to know more and digs deeply until she uncovers an old enemy who wants her dead as well. Writers keep retconning more and more information about how the Widow left the defunct Soviet Union, and the constant introduction of new personalities grows tiresome. 


From 1995 we get Death Duty, a story which features art by Charlie Adlard, famous of course for his work on The Walking Dead. Alas his work here is stylish and atmospheric, but all too often fails to be clear enough to understand what is happening at all times. Characters are not drawn with sufficient distinction to be able even to know who is who, even at critical junctures. I'm a fan of Night Raven, the vintage British character by David Lloyd who serves as something of an artistic precursor to V for Vendetta, but I had a difficult time grokking all that went on in his long story. Either I'm dense (a definite possibility) or I missed something. I really wanted to like this one more. 




Despite that regrettable Image-inspired 90's art style, I liked "Web of Intrigue" from three issues of the revived Journey Into Mystery much better. Randy Green is the artist, and the writer Scott Lobdell creates a fascinating year which uses limited perspective superbly. The Widow is showcased and there's lots of great action. This is a confident Black Widow and very much the one I know from the later movies. 


This collection wraps up as it began with work by Paul Gulacy. Gulacy produced an exceedingly handsome portfolio featuring The Black Widow in 1982. All the plates are here, and I will have more to say on this later. This is a collection that spans seventeen years, and it offers up a lot of different styles of art and storytelling. Some of the greatest Black Widow stories are here, but some lesser ones as well. Not a surprise that, but despite its flaws this is a truly fascinating Epic collection and recommended. 

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Friday, July 30, 2021

The Great White Northern Superhero!


Some comics just strike a nerve. Perhaps it's the specific content, but more likely it's the time and place in which you encounter it. I can remember where and when I first read Charlton's E-Man and likewise I remember where and when I first tumbled to the independent comic book Captain Canuck. My late wife and I were visiting her parents. They lived in what is rated as the poorest county in Kentucky, which is far from being the richest state in the United States. It's mostly an area limited in development because of protected forests and the remnants of company towns still mark that before that the people were preyed upon by leaders of commerce. In a little out-of-the-way stop and shop store I found a comic book I'd never heard of. It was the ninth issue of Captain Canuck written by his creator Richard Comely and drawn by George Freeman. It was Freeman's artwork that lassoed me first  but the story itself was an action-filled second half of a two-part yarn that had taken Captain Canuck into space and back down again. I was hooked. I got every subsequent issue I could find and scouted up the back issues, buying them from Comely's small operation. I joined the Captain Canuck club even. The series never let me down, save when it just up and stopped. 



Richard Comely is the co-creator of Captain Canuck and he is primarily responsible for both the story and artwork in the first three issues. These are tales of super-scientific espionage set in the then moderately distant time of the 1990's. Canada is asserting itself as a world power and Canuck along with his fellow C.I.S.O. (Canadian International Security Organization) agents Redcoat and Kebec fight for the protection of the land to the North and the greater planet as well. The artwork by Comely is marginal, with some flourish, but like so many independent efforts more amateurish than professional. The stories though are brisk and to my surprise each time I read them Canuck himself is pushed to the sidelines early and often. 

The fourth issue introduces the artwork of George Freeman (Freeman had assisted on the inks for the third issue) and with his coming the series begins to get some real heft. Freeman's art makes Comely's scripts look much slicker. 



For several issues we follow Captain Canuck as he chases his enemy the drug runner Mr. Gold who has his super-secret lair in a lost Incan city. Canuck rescues a lovely nurse and saves the world, but that's to be expected. 




My first issue was nine and it finds Canuck in the middle of a saga which took him into outer space. It had been revealed early on that Canuck got his powers (increased physical strength, speed and agility) from an encounter with denizens of a UFO. The series seems to be finally getting Canuck into the sphere in which he will thrive. 


But that doesn't mean intrigue doesn't offer good chances for entertainment. The tenth issue in which Canuck fights off Halloween disguised thugs is a real standout in the series. 


It's around this time that Captain Canuck gets a second title, albeit a one-shot "Summer Special". This one features three new Canuck tales, some featuring new artists and experimental page layouts. The sight of this book convinced me that Captain Canuck had found some footing in the marketplace and was going to be around a while. Alas I wasn't correct. 




The Captain Canuck story gets a major jolt from the trilogy of tales that run from issue eleven through thirteen in which Canuck leads the forces of C.I.S.O. and the rest of the world against a full on alien invasion. These invaders are in fact the ones who are responsible for Canuck's powers. Comely and Freeman throw some real storytelling curves into these issues with Canuck at one point being transported several centuries back in time to fight among the natives fending off Viking incursions along the Canadian coast. (This is tribute to the work of Hal Foster of Prince Valiant no less.) 


The team takes advantage of the time travel gag to shift the Captain Canuck story from the future to the then current day of the early 1980's. Apparently they felt it might give the character a firmer grounding, but frankly I loved the sci-fi setting myself. Canuck adjusts to his time shift knowing there's little he can do about it. There's also little he can do about the fact that fourteen was the last issue. The series was canceled much to my disappointment. 


There was one more classic Captain Canuck story produced, but it would be years before it saw print and I am pleased to have finally have gotten a copy of it in the collection from IDW. 


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Saturday, December 31, 2016

Not Of This World!


When you think about it, having your typical superhero hail from the deep reaches of outer space is a pretty nifty way to explain extra-normal powers and whatnot. But I bet the potency of the Superman myths as well as the long reach of DC's legal department kept many an enterprising young creator from using that easy method to explain why their hero could leap into the sky and survive bullet barrages and such stuff as that. Nonetheless there have been a goodly number of heroes who do come to Earth from the depths of outer space (sometimes inner space in fact) and this gallery brings you some of them. Not just the Guardians of the Galaxy (the darlings of the moment) and the long-suffering Captain Marvel, but many many more. Even including a certain Son of Krypton himself. Enjoy!






































(Not a real cover. But a great character nonetheless.)

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