Showing posts with label Fightin' 5. Show all posts
Showing posts with label Fightin' 5. Show all posts

Friday, August 23, 2024

The Fightin' 5 - The Peacemaker Files!


Fightin Five came to an end, at least as a self-titled comic. The back feature Peacemaker was awarded its own title and the Fightin' 5 became a back-up in that book for all of its five-issue run from 1967. All the issues list Pat Masulli as the Executive Editor and Dick Giordano as the Managing Editor.


The "5" were Frenchy the Fox, Irv "The Nerve" Haganah, Granite Gallero, Hank Hennessy, and Tom-Tom. Designated according to the first letter of their name, they formed "America's Super Squad" and the word "F.I.G.H.T.", hence Fightin' 5. But then Haganah is replaced by a woman named Sonya. The details are below. 



In The Peacemaker Volume 1 #1 dated March, 1967 The Fightin' 5 are back in a story titled "Ruler of Darkness" presumably written by Joe Gill and featuring artwork by Bill Montes and Ernie Bache. The action begins right in the middle as a Balkan dictator named Leontid Jrozva has his agent Sonya hold Hank Hennessey (FF4), the leader of the Fightin' 5 at bay while he describes his attempts to pressure the major powers to go to war as they ought. Sonya shoots Hennessey, but it proves to be a ruse as she radios Irv "The Nerve" Haganah (FF2) that he should meet her at a graveyard where they uncover Hennessey's casket to find him rather fit. Hank radios Frenchy the Fox (FF1) who is flying above and who lands to pick them up. An enemy jet appears and Hank fires a pistol but one loaded with special anti-aircraft ammunition that destroys the enemy. The team then heads back to base where they debrief Sonya who indicates that the dictator has missiles and that they should both inform their respective governments. The Fightin' 5 plus Sonya then parachute back into the region and Hank and Irv destroy the dictator's capability to fire missiles by destroying the master communications array. But the electricity involved is deadly and kills Irv and seriously injures Hank, destroying his arm and one eye. Sonya then uses a destruct switch to destroy the dictator's base. The Fightin' 5 carry their dead and wounded home as the story ends.



The death of Irv "The Nerve" and the injury to Hank allow the creators to revamp the series pretty significantly. There will be a new member added to the team to take Irv's place and Hank's role will change drastically.



In The Peacemaker Volume 1 #2 dated May, 1967, The Fightin' 5 are back in a story with no title but doubtless written by Joe Gill and drawn by the team of Bill Montes and Ernie Bache, that picks up some time after the events of the previous adventure which resulted in the disabling of Hank Hennessey and the death of Irv "The Nerve". The remaining member (Tom Tom, French the Fox, and Granite) discuss events with leader Hennessey who now has one arm and wears an eye patch, and has become a desk jockey. They use a computer to select the replacement for Irv and surprisingly the choice is Sonya the Soviet agent who helped in the last adventure. They are suspicious, but can only follow orders as the team heads into the north to investigate a Communist installation which seems to pose a threat. They investigate using air packs but soon are captured. It appears that Sonya betrayed them and they feel vindicated if annoyed at that turn of events. But Sonya is merely pretending and helps the team to escape and destroy the base before flying back to home base. Nonetheless the others plan to watch her closely.


The addition of Sonya adds some real spice to the team. She's obviously not someone they cotton to immediately, adding some mild tension. And also, the hint of romance as Granite seems smitten, or at least very interested. Characterization seems more important even the stories are developed with much shorter page counts.



In The Peacemaker Volume 1 #3 dated July, 1967, The Fightin' 5 return in a story titled "Special Prisoner" written by Joe Gill and drawn by Bill Montes and Ernie Bache. The story begins with a U.S. official named Lowell Sims being abducted by U.S. forces for safekeeping. It turns out that Granite Gallero, a member of the FF is a double for Sims and the plan developed by the leader Hank Hennessey is for him to become Sims and get kidnapped by enemy agents who have already kidnapped an important nuclear scientist named Dr. Roy Farney. This is arranged and Granite is quickly taken prisoner and flown to Farney's location. Meanwhile Frenchy, Tom-Tom and Sonya follow and parachute into the location to rescue them both. After some exchanges the do indeed rescue the pair and escape the enemy base. A sidebar to this action has been Sonya and her attempts to win the respect and trust of her colleagues. Granite especially is tough on her though we find it's because he's romantically interested too.



In The Peacemaker Volume 1 #4 dated September, 1967, The Fightin' 5 return for one more story titled "Card Carrier" and is part one of a two-part tale by Joe Gill with Bill Montes and Ernie Bache on art. It begins in an alley with a grenade assault on a publishing company. A policeman shows up and pursues the vandals, shooting and wounding one of them, but not being able to capture them. The scene shifts to Hank Hennessey, leader of the FF who is briefing Granite Gallero about a membership card belonging to one Rober Heddon found at the scene of the crime and how it points to the problem of spies who might be using a liberal political group to do espionage work. Despite there persistent doubts about her it is agreed that Sonya is best suited to infiltrate the group. Meanwhile Tom Tom and Frenchy the Fox stake out the publisher's office thinking another attack might be imminent. Two men do show up to finish the job but are intercepted and followed by Tom-Tom, who hands the pursuit off to Frenchy. Thinking they have escaped, the two thugs goe their hideout in the sewer system and Frenchy follows. Granite reports in from the police station that the card carrier Roger Heddon has been found in the river dead from the gunshot wound received during the crime. Frenchy though is discovered following the thugs as the installment ends.



In The Peacemaker Volume 1 #5 dated November, 1967, The Fightin' 5 return for a final time in the conclusion of "The Card Carrier" by Joe Gill and drawn by Bill Montes and Ernie Bache. The action begins immediately as Tom-Tom reports Hank Hennessey that Frenchy the Fox has followed the vandals to their hideout. He doesn't know that Frenchy is at that moment captured by the thugs but he is able to escape and make contact momentarily before being knocked out. Alerted Hank and Tom-Tom get reports from Granite and Sonya. Granite Gallero reports that the man they thought was shot by the policeman was in fact dead before the attack and so the whole thing appears to be a frame with the card being a red herring. Sonya supports this report from inside the movement and the Fightin' 5 reassemble. Tom-Tom has gone to assist Frenchy and comes under gunfire, and the rest appear to assist. They take down the attackers, save Frenchy and realize the whole communist plot angle was a ruse by the publisher of the right-wing paper to kindle resentment against the Soviets. The story ends as the assembled FF fly over a safe Washington D.C.


The Fightin' 5 are among Charlton's transitional heroes. They precede the true "Action Hero" line which had mainstays like Blue Beetle (revamped) and Captain Atom joined by Thunderbolt, Peacemaker, and Thunderbolt, but also would run concurrently with many of them. But when the Action Heroes were purchased by DC long ago, these guys didn't go along for the ride and so remained hidden in the vast unplumbed depths of the Charlton sea.


They are as much a part of the spy surge prompted by the success of the James Bond movies as are The Man from UNCLE, Nick Fury Agent of SHIELD, Our Man Flint, and many many others. But they are alas a largely forgotten part of it save by true-blue Charlton fans. The stories by Joe Gill span the gamut from solid hard-nosed espionage to sprawling sci-fi and points between. The death of Irv "The Nerve" Hagannah was a pretty big deal when characters like that didn't die mostly. It added some depth to the series, gave it a punch in the gut which made the later stories a bit more edgy.

The artwork by the longtime team of Montes and Bache is I suspect something of an acquired taste. The produce some at times lovely artwork but I do find their storytelling suspect at other times. The work seems more about delicate finishes than clarity, but it's difficult to fault the final result which is memorable and sometimes downright lovely. Like most Charlton talents, the team on this book were reliable, and the writer Joe Gill defines the role.

These guys need a collection, a solid collection to get their adventures out in front of a larger audience. But sadly, I suspect it will never happen.

Until then we must as they did, Continue to Fight. 

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Thursday, August 22, 2024

The Fightin' 5 - America's Super Squad Fourteen!


Fightin' Five Volume 2 #41 is dated January,1967. The Executive editor is Pat Masulli and the Managing Editor is Dick Giordano. The script is by regular writer and creator Joe Gill along with Bill Montes and Ernie Bache on the artwork. The cover is Rocke Mastroserio. This is final original issue of the Fightin' Five to be published.

The "5" are Frenchy the Fox, Irv "The Nerve" Haganah, Granite Gallero, Hank Hennessy, and Tom-Tom. Designated according to the first letter of their name, they formed "America's Super Squad" and the word "F.I.G.H.T.", hence Fightin' 5.


"Monster from the Abyss" begins under the ocean when Dr. Aquilla and his scuba-wearing henchmen try to take control of the nuclear submarine and underwater laboratory the U.S.S. Plankton. Aquilla has established a base under the sea where he mines precious gems and minerals. He perceives the Plankton as a threat and orders his men to take control of it. In the course of that a missile is sent astray which ends up going deep into a trench. Meanwhile the Fightin' 5 approach the area concerned over Aquilla's activities. The missile goes to the bottom of the trench where it explodes just above the head of a gigantic sleeping reptile. The ancient creature is understandably upset and rises from the depths to see what has awakened him and encounters another missile which explodes on contact.


"Aquilla's Doom" begins as the creature attacks the U.S.S. Plankton and the Fightin' 5 arrive on the underwater tableau. They begin to try and distract the mammoth creature and do draw its attention away, but it then seeks to attack them. Aquilla sees this and is happy to see the creature handle his enemies for him. The Fightin' 5 try to draw the beast away and succeed, but when Plankton crew try to emerge to effect repairs, they are attacked by Aquilla's men who issues an order for them to surrender their ship. The Fighitn' 5 though manage to turn the sea monster and it starts to destroy parts of Aquilla's undersea base. Aquilla's attempts to attack Hank with a squidlike ink gun only attract the creature to him and he has to swim for his life hiding in the coral. To save the undersea despot the Fightin' 5 use a small bomb and get the creature to swallow it. It explodes but only gives the monster the hiccups. This does though distract him, and he swims away while the Fighitn' 5 go to rescue the crew of the Plankton and capture Aquilla.

"Expendable Except" is a one-page text story set during WWII in which a scientist uses his wits and a wine cellar to enable himself and his daughter to escape the Nazis with an O.S.S. agent and emigrate to America.


The Peacemaker has a second installment this issue. The writing is by Joe Gill and the art is by Pat Boyette.

"The War Peddler" picks up the action from the previous issue with Peacemaker having just been shot from the sky by Emil Bork an evil arms dealer. But Peacemaker recovers in the nick of time just missing the ground when his jets restart. Later aboard his own jet he seeks out Bork who is trying to instigate a war by initiating conflict with his own men and equipment and tricking two bordering nations. Christopher Smith learns of his plan, confronts Bork but it is to no avail who escapes in his own helicopter. Smith then becomes Peacemaker and takes to the skies reaching the site of the impending battle. Using his ability the electronically scramble communications and some paralyzing nerve gas he incapacitates both armies. Bork seeing this, shoots four missiles at Peacemaker. Peacemaker uses his helmet laser to destroy three of the missiles and sends the fourth into Bork's own plane killing the amoral war peddler. The blurb promises for Peacemaker adventures in the next issue of Fighin' 5 but there will be no more. Instead, Peacemaker will get his own book. More on that later.


It has long been noted that the sea monster awakened in this issue of Fightin' 5 bears a striking resemblance to longtime Charlton monster-character Gorgo. As can be seen above in this cover by the Montes and Bache team for an issue of Gorgo, the resemblance is amazing. In fact, inside the issue the beast looks even more like Gorgo with the nifty little ear fins added which are missing from the cover.


This is the last regular issue of the Fightin' Five. The title is cancelled, and its place is taken by the debut of a new Peacemaker comic a few months later in 1967. It will be over a decade before the title is revived picking up the original numbering but using only reprints. Those have been covered in previous reports. While Peacemaker takes the lead, the Fightin' 5 are given the back-up position with some few new adventures. 

The Fight Continues in the pages of Peacemaker. 

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Wednesday, August 21, 2024

Fightin' 5 - America's Super Squad Thirteen!


Fighitn' Five Volume 2 #40 is dated November 1966. The Executive Editor is Pat Masulli and the Managing Editor is Dick Giordano. The story was written by Joe Gill with the regular team of Bill Montes and Ernie Bache doing the art. Montes and Rocke Mastroserio did the rather striking cover this issue.

The "5" are Frenchy the Fox, Irv "The Nerve" Haganah, Granite Gallero, Hank Hennessy, and Tom-Tom. Designated according to the first letter of their name, they formed "America's Super Squad" and the word "F.I.G.H.T.", hence Fightin' 5.


"The Agents of D.E.A.T.H." (Dedicated Enemies of And Traitors to Humanity) are five rich international criminals who have banded together to take vengeance on the world for a multitude of reasons. The story opens with the Fightin' 5 taking a day off at Cape Cod with their girlfriends. But a relaxing day at the beach changes suddenly when a mysterious but beautiful woman appears and touches Hank who immediately follows her without explanation. She is Lady Dawn, a member of the Agents of D.E.A.T.H. The other members are Enrico Cuomo - an Italian treasure hunter, Anton Vidrian - appliance manufacturer, Thomas Lash - disgraced U.S. military man and financier, and Hans Muller - former boy genius for the Nazis. Aboard their high-tech and high-speed boat they plot the theft of secret submarines from the New London boatyards. Hank appears to be under Lady Dawn's control.


"Candidate for D.E.A.T.H..." begins with the raid which succeeds with the theft of one nuclear sub. While that one is leaving Lady Death and Hank stay to steal another. The other members of the Fightin' 5 though have figured out what must've happened and get their won submarine and use a steel-twine warhead to trap the escaping sub.


"Murder, My Friends" has the Fightin' 5 infiltrate the New London base and Hank appears to gun them down with gas when they emerge from the water. But it's a ruse as he is actually protecting them from the murderous gang. Hank, Lady Dawn and Enrico Cuomo head off in the other stolen sub to their villainous launch. Once there, they try to escape but Hank looking for an opportunity uses his knife to short-circuit the boat's electronics and quickly defeats Cuomo. As Lady Dawn prepares to shoot him he unleashes a smoke grenade and leaps off the boat. Enrico and Lady Dawn escape but the Five imagine they will return.


Debuting in this issue is The Peacemaker. Created by Joe Gill and Pat Boyette, this is a new hero in Dick Giordano's "Action Hero" regime.

In "Introducing: The Peacemaker" we meet Christopher Smith, international envoy to the Geneva Arms Conference and dedicated man of peace. On his way to the conference he is waylaid by arms dealer Emil Bork and his henchmen and his top secret papers are stolen. Later Smith attends a dinner party with Bork where Smith weighs his options. Seeing no way to stop Bork by negotiation he puts on his Peacemaker gear and using jet takes to the air. Peacemaker then stops Bork's me from kidnapping three of the conference attendees. A twin-jet bomber takes to the air and Peacemaker takes chase but seems to shot down as the first half of the story closes.

This comic has not been reprinted to my knowledge.

The Fight Continues. 

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Tuesday, August 20, 2024

The Fightin' 5 - America's Super Squad Twelve!


Fightin' Five Volume 2 #39 is dated September, 1966. The Executive Editor is Pat Masulli and assuming duties as Managing Editor is Dick Giordano. The script for this issue was by the always reliable Joe Gill and like the art inside was provided by Bil Montes and Ernie Bache. The cover is by Montes with inks by Rocke Mastroserio.

The "5" are Frenchy the Fox, Irv "The Nerve" Haganah, Granite Gallero, Hank Hennessy, and Tom-Tom. Designated according to the first letter of their name, they formed "America's Super Squad" and the word "F.I.G.H.T.", hence Fightin' 5.


"5 Trails to Death" begins with an ending of sorts. The Fightin' 5 team battle aboard a Soviet sub to capture Zero, a weirdly costumed and bald mastermind. They succeed and haul their captive to a U.S. base in the Everglades. But Zeru effects his escape almost immediately by using a foggy gas which incapacitates the whole base. But as Zeru runs through the swamp to find his comrades, he is followed by Frenchy who was using scuba gear during the escape. He follows Zeru to a Soviet sub and tags along until the sub eventually docks at what is called "Death Island". He is detected though and the twin dangers of sharks and scuba-wearing opponents appear to kill Frenchy. Zeru checks with his henchman and learns that the island is fully stocked with deadly creatures such as spiders, crocodiles, insects, and fish in addition to high-tech equipment. Meanwhile the Fighitn' 5 have recovered from the gas and begin a search for Zeru. Irv "The Nerve" flies out in a small plane and finds "Death Island" but is shot down by a deadly missle. 

"The Bicycle Soldier" is a one-page text story which discusses the various ways soldiers have been transported over the centuries, including on foot, the use of camels, and such. The focus though is one the Japanese use of bicycles to effectively wage the war in Malaya.

The remaining Fightin' 5 continue to search for Zeru and to that end Granite uses a jet to reach "Death Island" and parachutes in. He battles some crocodiles and is discovered by enemy soldiers and seems to be killed when he responds with a hand grenade. Hank and Tom-Tom have taken a launch and are too heading for the island when they detect a woman in scuba gear beneath their boat. The capture her and head on to the island but the boat is then blown up by Zeru's forces. With all of the Fightin' 5 seemingly dead, Zeru gives the go ahead to his leader that the United States can now be effectively blackmailed using lethal atomic missles located on the island. Then we see Hank walk out of the surf and he quickly obtains contact with Frenchy, Irv, and Granite, who have all likewise survived despite appearances. Then Tom-Tom emerges carrying the girl enemy agent.  Then the members reveal how they survived. Hank and Tom-Tom had an armored cockpit in the boat which protected them, Frenchy was saved by his nylon armor and shark repellant, Irv used a rocket-belt to escape his plane, and Granite used his nylon armor and a handy ditch to evade the explosion. Reassembled, Hank is then seemingly capture and confronts Zeru. At the last moment he grabs an enemy weapon and destroys the command console for the deadly missiles eliminating the threat to the United States. In a furious counterattack the Five appear to kill all the enemy agents including Zeru, though he is not shown. The Soviet ambassador is summarily kicked out of the office once his threat is rendered harmless.


"Experiment 74" is a three-page story drawn by Montes and Bache which describes a nuclear test which after the first part causes a scientist and his military liaison to check out a cave in the blast zone. The stumble upon a large reptilian creature immune to bullets. The escape, but just as the second part of the nuclear test happens, destroying the cave and the presumably the creature too.

This comic has not been reprinted to my knowledge.

The Fight Conitues as the Fightin' 5 are joined by The Peacemaker.

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Monday, August 19, 2024

The Fightin' 5 - America's Super Squad Eleven!


Fightin' Five Volume 2 #38 is dated July 1966. The issue was edited by Pat Masulli and written by Joe Gill. The art as usual was by Bill Montes and Ernie Bache. The cover was done by Rocke Mastroserio.

The "5" are Frenchy the Fox, Irv "The Nerve" Haganah, Granite Gallero, Hank Hennessy, and Tom-Tom. Designated according to the first letter of their name, they formed "America's Super Squad" and the word "F.I.G.H.T.", hence Fightin' 5.


"The Plans of S.A.T.A.N." begin with an introduction to the organization S.A.T.A.N. (the meaning of the letters is never revealed but I think of them as Sabotage, Arson, and Terrorism According to Nico) and its leader, a former WWII double agent named Nico. The story begins when the Fightin' 5 defeat, they think, a Communist plot for smuggling but find themselves ambushed by Nico (dressed in a devilish costume and using a trident with electric rays) and agents of S.A.T.A.N. They are not killed but given a warning to stay out future dealings with the terrorist gang. When they recover Hank and the rest immediately begin tracking the terrorists and describe how Nico was both effective as an agent for the Allies and the Nazis.  Nico explains his plan to his men and sends bombers to the Riviera aboard secret submarines and on motorcycles. These explosions draw the Fightin'5 to Monaco while Nico and his men use a fake subway train to infiltrate the New York Stock Exchange where they force the employees to give them access to the wealth there. Their escape is masked by the use of the fake subway car which is confronted by the military while the gang use a helicopter disguised as a tour ride to leave town. The Fightin' 5 realize they've been decoyed.

"American Ingenuity" is a one-page text piece which talks about how U.S. troops in Vietnam have to use their wits to fight effectively, specifically the use of metal soles in shoes to avoid spikes and the use of hatchets to better wage hand-to-hand warfare in the dense jungles.


"Planned Disaster" begins with the Fightin' 5 being blown up by one more charge in Monaco. They recover, regroup and try to anticipate Nico's next move. The demonic leader reveals to his men a triple-prong attack against Venice, Berlin, and Marseilles. Knowing Nico's flair for the dramatic, Hank plays a hunch he will truly attack the canals of Venice and the team heads there aboard their jet bomber. Using his submarines and a small army of sharks Nico prepares to loot Venice. First a tanker spills fuel into the water of the canals and then it lit afire.


"City in Flames" sees the Fightin' 5 in scuba gear descending into the canals of Venice to confront Nico and finding mines and sharks. They fight their way through and confront the S.A.T.A.N. forces who are busy looting the various museums of the area. Nico tries to stun the team again with his pitchfork, but they are prepared and fake him out by only pretending to fall prey to it. When he and his men have left Hank and the other members regroup and counter attack eventually defeating Nico's forces. Nico himself leaps into the canals to escape but is surrounded by sharks. His fate is unknown as the story ends.


"Man to Man" is a three-page story written by Joe Gill and drawn by Montes and Bache which shows how United States troops must alter their tactics to be effective in Vietnam by adopting a more individualized and stealthy approach to warfare.


The issue is reprinted in Fightin'5 Volume 4 #49 dated December, 1982, the final regular issue of the run. The text page is missing and the "Man to Man" is replaced by "The Enemy", a WWII story about PFC Billy Trent learning to deal with the greatest enemy a soldier has to battle, even in the Pacific Theater, fear. The art for this story is in my estimation by the "Nicholas Alascia" team. Note how the devilish face of Nico has been removed from this version of the cover.


A version of the cover was used on 1998's The Power of Five from ACG.


And the lead story appeared in 2000's Heroes Ink #1 from ACG.

This is the second straight Fightin' 5 adventure which as the team battling enemies in jaunty jumpsuits. Unfortunately like most old-fashioned artists, Mones and Bache are much better at drawing actual people in realistic clothes than in super-suits. This tendency makes Nico and his henchmen look like what they are, men in costumes which often look somewhat silly. Modern artists often have the reverse problem, less able to draw realistic clothes than costumes.


The series came to a final end after its 1981 revival, sadly before all of the Fightin' 5 stories could be reprinted. We'll take a look at the last several. 

The Fight Continues. 

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Thursday, August 15, 2024

The Fightin' 5 - America's Super Squad Nine!


Fighitn' Five Volume 2 #36 is dated January, 1966. Edited by Pat Masulli and written as always by the iron man Joe Gill, this issue featured Rocco "Rocke" Mastroserio not only on the covers which he'd inked and drawn for a few issues, but on the interiors as well giving the Montes and Bache team a break.

The "5" are Frenchy the Fox, Irv "The Nerve" Haganah, Granite Gallero, Hank Hennessy, and Tom-Tom. Designated according to the first letter of their name, they formed "America's Super Squad" and the word "F.I.G.H.T.", hence Fightin' 5.


"Part 1 Hidden Empire" introduces Dr. Hubert Nijus, a world-famous scientist focused on oceanography. We meet Nijus as he is meeting with one of his volunteers, one of many young men, and he gives the willing subject a pill which is designed to enable the terrestrial human the ability to function for long periods underwater. We see other volunteers who have progressed farther along who have actually developed fins on their bald heads and a purple color to their skin. The United States government is concerned and sends J.D. Leonard of Special Section to investigate. He finds Nijus and sees a "Fin Man" but before he can take Nijus captive, he is captured, taken in a tube to an underwater complex Nijus has built on the bottom of the ocean. When Leonard does not report the government contacts the Fightin' 5 to take a look. They fly and meet a man named Basil, the Chief of Special Section to get the details. Meanwhile a scientist leaves their meeting and makes his way through a hidden trapdoor into the water ultimately riding a powered sled to report to Nijus.

"The Strongsword" is a one-page text story about a Saxon named Edward who flees his homeland after the arrival of William the Conqueror and finds his way to Japan by way of China where a Japanese warlord named Yoritomo is much impressed by his large and powerful sword. He is made a samurai and helps them in a number of ways, specifically tactically in battling other clans and is given the named Kyianoto.


"Part 2 City of Missing Men" picks up the action when the Fightin' 5 reveal they saw lab assistant leave and follow him into the depths using their scuba equipment. They are soon attacked by Fin Men using sharks as weapons. The Fin Men then capture Hank, Granite, Irv the Nerve, and Tom-Tom in a net and take them to Nijus. Frenchy the Fox escapes but maintains radio contact with Hank. Nijus boast of his ability to turn men into his undersea servants and shows off his vast complex including submarines he has developed to deliver atomic weapons he has built. He then takes Hank and begins the transformation process on him.


"Part 3 The Fishy 5" sees Tom-Tom and the other captured Fightn' 5 members get the Fin Man treatment, but they seemed relatively unconcerned. Meanwhile Frenchy has located the powerhouse for the undersea city and blows it up. The seemingly transformed Fightin' 5, still using their scuba gear to ease their transition approach various of the Fin Men and offer them a cure for the Nijus treatments. Some agree and some don't. A battle erupts when Frenchy returns. Dr.Nijus fearing defeat runs into his base and blows it up, killing himself. After his death, all the Fin Men accept the cure and they head for the surface.


"The Treasure Pirates" is a three-page story by unknown talents which talks about how scuba gear has made treasure hunting of old sea wrecks much easier. Sadly pirates still are on the prowl for successful hunters and the story shows how they take the prize only to find themselves later held at gunpoint by the savvy hunter.


The comic was reprinted in Fightin' 5 Volume 4 #48 dated December, 1982. The cover is somewhat altered and notably the distinctive purple color of the Fin Men is dropped in this reprint. The treasure hunt story is also reprinted but the text story is changed to "Expendable Except", a yarn about an O.S.S. mission to rescue a scientist and his daughter during WWII.

While there have been a few high-tech details in the Fightin' 5 stories to this point, mostly the use of jet belts, this is the first story which could be categorized as a pure science fiction adventure. It was a interesting turn after the rather gritty story from the previous issue. 

The Fight Continues. 

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Wednesday, August 14, 2024

The Fightin' 5 - America's Super Squad Eight!


Fightin' Five Volume 2 #35 was dated November, 1965. Edited by Pat Masulli and written by Joe Gill, this issue was drawn by the team of Bill Montes and Ernie Bache. The cover is by Montes and inked by Rocke Mastroserio.

The "5" are Frenchy the Fox, Irv "The Nerve" Haganah, Granite Gallero, Hank Hennessy, and Tom-Tom. Designated according to the first letter of their name, they formed "America's Super Squad" and the word "F.I.G.H.T.", hence Fightin' 5.


"Green Death in Vietnam" begins with some information on the nature of the struggle between the Viet Cong and the South Vietnamese government assisted at the time by the United States. The Fightin' 5 are training in their headquarters, specifically using the M16 rifle. They get a call from a General in the U.S. military who orders the team to go to Vietnam and deal with a particular Viet Cong leader named Chu. Hank was serving in Vietnam before he was tapped to lead the Fightin' 5 and he is quite up to date on the problem. The team fly to Southeast Asia on a Convair B-58 and report to Major Harry Becker who knows Hank. While the regular forces will continue to battle the Viet Cong on the military front, the Fightin' 5 are given the specific mission to undermine the charm of Chu and render him powerless. The fly into the bush and immediately engage in a deadly firefight which reports of make Chu quite angry. He leads his forces in a stealth attack using reeds to breathe underwater to hide their approach as they take over a local village. The Fightin' 5 story continues as the team use a jet belt to reconnoiter after they come across the attacked village. and find Chu's forces.

"Danger and Delicatessen" is a one-page story about Sgt.John Hailler who is part of the Quartermaster Dept. and while visiting a local delicatessen finds a man who is eager to defect. He takes great pains to accomplish this and later is rewarded when he finally gets his food.


"Part 2 A Legend Dies" begins with the Hank leading a counter-attack against Chu's forces. It causes the leader to retreat and lose considerable face when he runs out. Later the team build a raft to follow Chu down river and eventually locate his base of operations. After infiltrating his base Irv the Nerve and Frenchy blow up his munitions. While they use their skills to destroy Chu's communications and infrastructure Hank challenges Chu to hand-to-hand battle. Hank wins the duel and Tom-Tom dumps the humiliated and diminished Viet Cong leader into a puddle. Having accomplished their mission the Fightin' 5 report to their superiors and prepare to return home.


"The Green Badge of Courage" is a three-page story illustrated by Ernie Bache which details the skills and training of the United States Special Forces soldier and suggest this type of warrior is the future of warfare.

This issue was reprinted in Fightin' 5 Volume 4 #47 dated August 1982.


Charlton was one of the very few comics companies that set stories in Vietnam during the actual war itself. Other war comics were set comfortably in the remote and heroic World War II. Vietnam was still pretty controversial. But at Charlton the war was real, at least as real as any war gets in comics.

The Fight Continues.

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