Showing posts with label Jose Delbo. Show all posts
Showing posts with label Jose Delbo. Show all posts

Saturday, March 27, 2021

Mighty Samson Volume Four!


The fourth and final volume of Gold Key's Mighty Samson from Dark Horse captures the remaining issues in the run of this venerable comic book. The issues are from the '70's exclusively and none of the original creators on the book such as Otto Binder, Frank Thorne, nor Jack Sparling have anything to do with the book at this point. The guiding talent seems to be Jack Abel, but he is far from alone. 


The twenty-fifth issue kicks off things with a story about a giant mole cult which devoutly believes that the sacrifice of two of their own will ensure the resurrection of their deadly god. It's all Samson, Sharmaine, and Mindor can do to save two lives in this story drawn by Jose Delbo underneath an action-filled George Wilson cover. The writer of this yarn is unknown. 


The next issue, also drawn by Delbo and again with an unknown writer tells of a tribe of underwater people who have adapted to the polluted waters they thrive in. They are dangerous to outsiders until Samson and his friends assist them in fights against giant sea monsters and enormous pelicans.


The story of Noah's Ark is reprised in this weird story of normal animals suddenly appearing in New Y'ark. It turns out a madman named Noah Caine actually built an ark and salvaged many species before the nuclear war and they were preserved in cold storage until the moment was right. Sadly that moment had not arrived and the animals respond to the changed environment by undergoing extreme mutations almost immediately. The art this time is by Jack Abel with Jose Delbo inks, and sadly again the writer is unknown. 


The twenty-eighth issue of Mighty Samson is interesting to me especially because it is the very first issue of the run I actually bought off the comics rack myself. It features a story by Paul S. Newman with art by Jack Abel about a tribe of dwarves with enormous brains who are able to control the other tribesmen around them to such a degree that they supply the small men's needs. In addition to telepathy they are telekinetic and used this ability to animate statues and armor to protect themselves. It's all Samson and the gang can do to survive this one. 


The very next issue is a dandy and is again drawn by Jack Abel and written by John Warner. Sharmaine is the center of attention when she and Mindor and Samson find a small "barony" of sorts in which a medieval power structure has been established. The leader of this tribe wants Sharmaine to be his bride. The myth of the unicorn is evoked and Samson is missioned with capturing a beast that resembles one of the classic beasts, but it turns out this one is deadly with radiation. When the beast is finally defeated the Baron grabs hold of the horn to gain power but is killed instead. 


In one of the weirder stories again drawn by Abel but this time written by Arnold Drake, the post-apocalyptic trio find a tribe thriving inside Macy's Department story and worshipping a balloon of Bullwinkle (though he's never named). It's a wacky tale and before it's over many of the familiar balloons from the famous parade get airborne. The mutation of the story is the "Dawgeon" and impossible blend of pigeon and dog. Terra of Jerz shows up as well as she has a trade going with the folks of Macy's for batteries. 


The last regular issue of Mighty Samson features a story about giant moths who hatch in the distant Hollywood  and proceed to eat their way to New Y'ark finally showing up in "Har-Lem". This one features a black tribe and more than a few uncomfortable cliches. This tribe is led by "Satchmo" and they hold "Joe Louis" events which are fights to solve disagreements. Samson is forced to participate but the forces work together when the dealy moths appear and begin to savage the area. This is a story with no identifed writer but does feature Jack Abel artwork. George Wilson is again on the cover art as he has been through all of the comics so far. 


That changes with the thirty-second and final issue of Mighty Samson when Dan Spiegle is tapped to draw a cover which imitates the painted cover of issue four by Mo Gollub. The Dark Horse colleciton does not identify Spiegle but it's almost certainly his work. The story of metal searching "vikings" is reprinted as well. This issue dropped onto the stands in 1982 at least six years after the last one had arrived. 


But between the last two Mighty Samson comics was Gold Key Champion and in the second issue a new Mighty Samson story appeared in 1978. 


Again the writer is uncredited but Don Heck is the artist of this story of a tribe of glowing people who seek the help of Mindor and his friends to discover the nature of their malady. They trade with a savage tribe who live on what was once Coney Island and they trade for batteries which they then trade to Terra of Jerz for goods they need. It turns out an operational x-ray machine near the site of the battery cache causes the deadly glow. With the problem identified and with Samson having put down the resistance of of the weirdly dressed tribemen of Coney Island the series comes to a close at long last. 

I wish that Mighty Samson had featured less fanciful creatures as the nuttiness of the beasts while valid as curiosities undercut the sense of any real threat. Many of them are just too goofy. Much better were the tribes that Samson, Sharmaine and Mindor discover, especially in these later issues which explore in more detail the land of New Y'ark. Mighty Samson ain't great science fiction but it's sure fun science fiction. 

Note: There is one final Mighty Samson post coming out later today. 

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Saturday, March 20, 2021

Mighty Samson Volume Three!


Mighty Samson had apparently proven to be a sturdy seller for Gold Key even after the loss of Frank Thorne as the artist. Jack Sparling was an artist from the Caniff school of drawing and that meant he made decent use of blacks to bring effect, but alas his creature design was wanting in many of the issues. It's easy to pick apart the science fiction aspects of the series, an atomic war which results in a ruined New York City which can still yield canned goods and working machinery wouldn't allow enough time to have passed for the profound mutations which run rampant on the land, in the sea, and in the air. Many of the mutated "monsters" are offbeat crossbreeds of types of animals which could never have mated in any capacity. But that is the whimsy of this world and paying too much heed to the requirements of science will only make the reader unhappy. The key is to revel in the splendid storytelling. 


The collection begins with the fifteenth issue in which Terra of Jerz returns yet again to make life difficult for Samson and company. But this time her scheme shows some savvy as she is attempting to introduced a coinage system which will make trade much easier just as currency does in this real world. Taking a page from the Roman Empire she makes sure her face is stamped on her new coins. Though this is arguably not an evil plan, Samson, Sharmaine and Mindor nonetheless uncover her cache of precious metals which turns out to be the United States Treasury in the center of New Y'ark, long abaondoned and forgotten by most. The weirdest creatures they battle is a some mole-like critter which can shoot out soapy suds. 


The next issue pits Samson and the gang against the "Gnarly Men" who live atop Radio City, isolated from the rest of New Y'ark by the self-contained tunnel system. These Gnarly Men made use of some powerful beasts to fend off Samson when goes there to protect his allies the Undermen who have been attacked by the Gnarly Men. There's a enormous gator and an actual fire-breathing dragon of sorts. 


Terra of Jerz returns again, this time bearing deadly seeds which create a range of plants meant to bring her enemies to their knees. Investigation proves that the seeds are from a vibrant agricultural society atop buildings in the lower east side of New Y'ark, and that the folks who produce a wide range of plant life are not threatening at all as long as those they deem "groundlings" stay away. Terra's schemes of course fall apart and it's up to Samson to save the day when she falls victim to her deadly plants. Perhaps the weirdest creature in this story is a thing called a "Bone Beast" which is a walking four-legged skeleton. 


Some of Sparling's most arresting work came in the story titled "The Winged Raiders" for the eighteenth issue. Winged men descend upon New Y'ark and one of them named "Hawkaar" cottons to Sharmaine in particular. So much so that he betrays his leader and tribe who live atop the distinctive  Chrysler Building. The blue skin of the flying people are vibrant and add some depth to Sparling's increasingly loose artwork. 


Otto Binder begins his last Mighty Samson story in issue nineteen and it begins right in the middle of the action as a tremendous flood has overtaken the broken down metropolis of N'Yark. Samson spends nearly all of this story apart from his friends Mindor and Sharmaine who are struggling to deal with the flood waters themselves. Rather Samson constructs a mighty raft capable of carrying hundreds of survivors. It's a fragile creation is subject to much pressure from creatures under the water and it takes all of Samson's might to keep it afloat. But his decision to look for Mindor and Sharmaine makes him unpopular and he is unceremoniously kick overboard. He does find his friends but the flood waters are still raging as the story ends. There is a terrific snafu in this one as an unmutated pelican is suggested to have batwings, but appears in Sparling's art to be normal. There's a ramshackle quality to both the art and the story frankly. 


Binder's final tale picks up where the last issue from 1969 left off and as the flood waters in New Y'ark still keep the populations in peril, a new threat shows up in the form of mermen led by a craven king named "Nephtoon". This underwater people have dammed the waters in such a way as to keep the flood high. The story is a little hard to follow frankly but there is much folderol above and below the waves before Samson is finally able to grab hold of King Nephtoon and hold him hostage against the rest of the underwater tribe giving up their designs on the city and the dams are undone. The city finally drains, but it is a muddy world indeed that Samson, Sharmaine and Mindor find themselves in as the saga concludes for many years to come. 



The twenty-first and twenty-second issues of the series reprint Mighty Samson seven and two respectively. It's a somber end to a series which had managed to cling to life for five years. But all was not done yet, though when the series would return alas Otto Binder would not be involved in any way. 


It would be five years until the next issue of Mighty Samson hit the comic racks and the most remarkable thing is the price hasn't changed. According to some source I read it was the success of the Star Trek comic which prompted Gold Key to revive some of their sci-fi properties and Mighty Samson got the nod. The twenty-third issue featured artwork by Jose Delbo, a seasoned veteran and writing by Jack Abel. I associate Abel more with his feathery inking style than writing, but his bring back of Samson is a reasonable success. Samson, Sharmaine and Mindor find a tribe of genetically blind people who are psychically able to find food who led by a wise old man about to die. Sharmaine seems to be elected to take his place but circumstances are such that his estranged brother who led another tribe takes up the mantle when differences are solved. The giant ant on the cover is invisible inside the comic but able to be seen by the infra-red sensitive people of the tribe. Samson and Sharmaine get a makeover due to her wishing it so and finding fabric to fashion new garments. Gone is Samson's lio-bear pelt and he now is sporting a more colorful vest and tunic. Sharmaine doffs her colorful costume but rewards the reader with hot pants. 


The writer of the last issue in this volume is unknown but Delbo is back on the art chores. George Wilson supplies the covers for all of the issues in this tome. The story this time showcases the future's look at Kung-Fu which was a fad in the 70's. Samson runs up against a potent fighter named "Chang" who is more skillful than Samson. The two are pitted against each other by the leader of this Asian tribe who turns out to be Terra of Jerz. But her dishonorable ways cause the tribe to reject her and Chang assumes the leadership. The flying shark is called an "Eagark" for heaven's sakes. 

These last two stories seems to have a less sweeping feel than the earlier 60's material which frankly was contradictory in the way it presented New Y'ark. The trio seem to be exploring the city and are not quite so prone to jump across country. It makes the stories more intimate and presumably a fuller and richer New Y'ark is being developed. But that remains to be seen in the fourth and final volume of Dark Horse's Mighty Samson which drops this same time next week. 

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Friday, June 2, 2017

The Twelve Labors Of Diana!


When Diana Prince decided that she wanted to once again become a "super-heroine" and leave the life of an adventurer-in-white, she was invited back into the Justice League of America, a grand team that she had in fact helped found. But for whatever reason, she felt that she did not qualify for membership. It was weird, but after an era when her unshakable confidence in herself was her only power we find an Amazon who seems to think she must prove to herself and consequently to her peers that she rates becoming a Leaguer all over again. To that end the heroes of the League agree to observe and report on Twelve of Diana's adventures and after she has demonstrated she can cut the mustard, then they will happily invite her back in.


The adventures are rather zany to say the least. Written by Cary Bates, Elliot S. Maggin, and Marty Pasko we get vintage Julie Schwartz "Be Original" classics which offer up bizarre premises and sometimes bewildering twists. Wonder stops an alien robot which makes the world too peaceful for its own good, she harnesses and corrals twin nuclear explosions, and battles old enemies like Mars the God of War and the Duke of Deception. There are rich guys who just want to see what happens when a man sets foot on Paradise Island and Chronos the Time Thief  does just that when he steals time or at least mankind's ability to perceive it. Things get really wild when a duplicate Wonder Woman appears to confuse everyone, even the Leaguers who attempt to dutifully report on WW's doings.


The artwork is top notch with talents like Curt Swan, John Rosenberger, Kurt Schaffenberger, Dick Giordano, and Jose Delbo on tap to do professional jobs all the way through. We have covers by Nick Cardy, Mike Grell, and Ernie Chua among others. Here are those covers by the way.












These "Twelve Labors" are fun DC stories of the era, missing the relevance many comics attempted to get at the time, but offering up some good old fashioned entertainment. Of course Wonder Woman passes the tests and returns to the League, but we knew that all along.


Wonder Woman is opening in theaters today. It looks good and I have plans to see it on my birthday next week. Looking forward to it.

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Sunday, August 23, 2015

Solar Reflections Four!


In the fourth and final Dark Horse Doctor Solar Man of the Atom volume we find a delightful blend of vintage superhero yarns from across many many years as the series winds down and then gets revived a time or two.

Doctor Solar battles King Cybernoid in all the remaining Gold Key issues of the series, the android with the brain of Solar's longtime implacable foe Nuro. The series loses much of its distinctive science fictional flavor in attempting to achieve a purely superhero tone.

Dick Wood is the writer of record as the series tumbles along and Al McWilliams does one issue before giving way to Ernie Colon who gives the series a lighter touch and a bit more zip in terms of action. Jose Delbo steps in to handle the last issue of the 60's run.



Then in 1980 Whitman (formerly Gold Key) attempt to revive the series and publish for the first time the second part of the Wood-Delbo story which had begun a decade before. After that scribe Roger McKenzie is brought in to craft new stories with veteran Dan Spiegle handling the artwork. The tone of the McKenzie-Spiegle issues is completely different, very much in keeping with the slightly darker tone of comics of the late Bronze Age as Solar battles King Cybernoid for a final fatal time and a dour villain called the Sentinel.


The volume closes out with a blast to the Gold Key past with a singular issue of The Occult Files of Dr.Spektor in which Doctor Solar appears as a guest star to help rescue Spektor from a charge of murder. The story by Don Glut and the artwork by Jesse Santos is quite yummy.

And that's a wrap. Doctor Solar Man of the Atom was a product of the Cold War, when the glamour and effects of the atomic bomb were an all-consuming fascination for much of the world. Starting in 1962, the year of the Cuban Missile Crisis and wrapping up in the early 80's when the Cold War was nearing its final years, the character seems to embody that phenomenon in many ways.

But Solar was not done, not yet. More on the valiant efforts to revive Doctor Solar after Western Publishing's Gold Key and Whitman brands were long gone next time.











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