Showing posts with label Marty Pasko. Show all posts
Showing posts with label Marty Pasko. Show all posts

Thursday, November 20, 2025

Danger Street Signs - Dr. Fate!


In anticipation of a review of Danger Street by Tom King, Jorge Fornes and assorted cover artists I am representing my thirteen reviews of DC's 1970's Showcase-style comic 1st Issue Special. The books by King and company make use of ALL of the sundry heroes and heroines who appeared in these pages. So, let's continue. 

The ninth issue of 1st Issue Special just might be the best comic in the run. Written by Marty Pasko and drawn by the great Walt Simonson, this is a wild and wooly yarn of fell magic and ancient pseudo-history which shakes the typically stoic Dr. Fate to his core. The story is incredibly dynamic thanks to the artwork of Simonson who in this book breaks free of the more delicate stylings which had marked his work heretofore on such things as Manhunter and Sword and Sorcery. These are muscular pages rocking with supernatural action. The lusty Joe Kubert cover doesn't hurt matters either. 


Dr. Fate was always a character who seemed to get less attention at DC than he deserved. He had a run in More Fun Comics during the Golden Age, but after that little attention. His opposite number at Marvel Dr. Strange always seemed to have a series of some kind bubbling, but Dr. Fate never. Despite one of the best superhero outfits in the game he rarely if ever elevated above his roles as a sturdy member of the Justice Society of America in those delightful annual crossovers. I remember seeing him as drawn by Dick Dillin and Sid Greene and loving his look immediately, a look which didn't seem throwback in anyway as some of the JSA costumes did.


In this story Dr. Fate must battle a mummy named Khalis who seeks nothing less than the amulet that Fate wears and which gives him some of his powers. We get a glimpse of the weird life Kent Nelson lives with his personality sublimated under the magical presence of Nabu and we see his wife deal with the complexities of an existence in which she is isolated and her husband is only himself on rare occasions. The battle rages across the pages and it will come as little surprise that Dr. Fate wins the day. But his victory did not secure a series for him alas despite the potency and craft of his outing.  


The next time we glimpse a 1st Issue Special we greet the return of Joe Simon and Jerry Gandenetti and a gaggle of freaks. 

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Monday, April 1, 2024

The Clown Prince Of Crime!


The Joker is likely the most famous villain in all of comics. Thanos got a fantastic boost from his key role in the Marvel movies, but even that doesn't counteract the fame the Joker got from his TV show appearances played by Casear Romero, his first movie appearance portrayed by Jack Nicholson, and the mesmerizing second coming presented by Heath Ledger. The Joker even has his own movie. And once upon a time, he had his own Bronze Age comic book. Let's take a walk down memory lane with the Clown Prince of Crime. 


The popularity of Batman's number one nemesis the Joker is proven when DC saw fit to give the "Clown Prince of Crime" is own ongoing series. DC already had tried Secret Society of Super-Villains and Marvel had Marvel Super-Villain Team-Up, but this time one bad guy got the top billing. In the first issue under a handsome Dick Giordano cover, the team of Denny O'Neil, Irv Novick and Giordano bring us "The Joker's Double Jeopardy" in which he and Two-Face both escape from Arkham Asylum and contend with one another to prove who is the better baddie. They both get recaptured, so I guess it's still up for grabs. 


Then the Joker is busted out by Willie the Weeper who seeks advice from the smiling villain about he can stop crying so much when he commits a crime. The two team up to steal some platinum and it's a wild scheme with a barrage of double-crosses. This one is titled "The Sad Saga of Willie Weeper" and was written by O'Neil, with art by Novick and inker Jose Luis Garcia-Lozpez. Ernie Chan's cover is a powerful one. Two Arkham guards who get fired for letting the Joker escape are in this story. They are Benny Khiss and Marvin Fargo. 


Chan steps in as artist with help from inker Garcia-Lopez for the story 'The Last Ha-Ha" in which the Joker has to contend with The Creeper. This one was written by O'Neil and features as fantastic cover by Giordano. I should mention the Joker has a regular hide-out called the Ha-Hachienda. 


In "A Gold Star for the Joker" the mirthful murderer travels to Star City where he kidnaps Dinah Lance because he's smitten with her and decides he must either marry her or kill her. Green Arrow of course gets involved in this story by Elliot Maggin featuring pencils by Garcia-Lopez and inks by Vinnie Colletta. Ernie Chan supplies the cover. Dinah never becomes Black Canary in this issue for reasons I will never understand. One would've thought seeing the Canary in the Joker's clutches would've garnered more fan interest. Why would they pass up a chance to show off those fishnets baby?


Under another Chan cover we find a convoluted story titled "The Joker Goes Wilde" by writer Marty Pasko. Irv Novick returns as penciller with Tex Blaisdell on inks. With one exception this will be the art team for the balance of the nine-issue run. The story has the Joker contending with the Royal Flush Gang to get possession of a legendary painting which supposedly points the way to riches. Venerable science fiction writer Alfred Bester is given some credit for having something to do with the story, but it's not clear what. I assume the story references in some a story Bester wrote for DC in the Golden Age, but this is never spelled out. 


Denny O'Neil and Novick and Blaisdell are back for "Sherlock Stalks the Joker" under a clever cover by Chan. When an actor named Clive Sigerson is knocked on the noggin during one of the Joker's heists, he thinks he's the real Sherlock Holmes and dedicates himself to tracking down the cackling prince of crime. The yarn is filled with puns which call back to classic stories written by Arthur Conan Doyle. It's a goofy romp, ideal for the Joker's series. 


DC was on a Sherlock Holmes thing because a few months earlier they'd put out a Sherlock Holme de facto one-shot. Maybe this story was a way to embed Holmes into the DCU, though actually that had been done decades earlier by Gardner Fox. 


Superman's arch-nemesis and former Joker partner Lex Luthor shows up in "Luthor - You're Driving Me Sane" by O'Neil, Novick and inker Frank McLaughlin. The cover is by Chan. The Joker and Lex Luthor exchange personalities when the Joker interrupts one of Lex's attempts to gain control of Green Lantern's ring. Hal Jordan makes a one-panel cameo. Needless to say, neither of them is happy though Lex does seem to use the opportunity unleash some of his darker aspects. 


Maggin, Novick and Blaisdell team up to give us "The Scarecrow's Fearsome Face-Off" in which the two Batman villains battle it out under another slick Chan cover. When the Joker impersonates the Scarecrow in a crime, the latter is annoyed and seeks vengeance. Eventually the two manipulators of emotion face off. This issue gives names to a trio of young men who have been the Joker's entourage in the latter part of the series. The are Southpaw, Tooth, and Sonny November who alas doesn't make through this issue. 


The same creative team of Maggin, Novick, Blaisdell, and Chan wrap up the series when Catwoman shows up in "The Cat and the Clown". The series wraps up as both the Catwoman and the Joker attempot to kidnap Benny Springer and his cat Hiawatha. Springer proves to be a worthy adversary for both the Bat-villains as the story rumbles along. The Joker kills a good number of folks in this series, though I don't have an exact number. For all the hijinks and general light-heartedness of the series his deadly nature is never forgotten. It's not really a spoiler to say that the Joker is back in Arkham as he was when the series started. We all know it's only a matter of time. 


And that's a wrap. Tomorrow stuff not about the Joker. Be sure to check out all three of today's posts, and I sincerely hope your April Fool's Day has been a dandy! No Foolin'!


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Sunday, October 10, 2021

Swamp Thing - The Bronze Age Volume Three!


The Swamp Thing had made a big splash in the early 70's but like its muck-brother Man-Thing at Marvel had failed to find a lasting place on the comic book racks of the day. Critical acclaim did not add up to robust sales and like the monster fad that to some extent gave birth to it, the Swamp Thing had sunk beneath the murky waters of the black waters from which it had sprung. 


And then they made a movie for release in 1982. Swamp Thing the movie is not a great movie by any means, but it's a decent flick with abundant action and some decent actors and a Swamp Thing make-up that ain't half bad for the day. Swamp Thing the movie did decent business, or at least I went to see it and enjoyed it for the most part. I find I rather like any movie which features Adrienne Barbeau, a zoftig actress who can hold you utterly spellbound if she dons just the right blouse. But this movie also has Ray Wise as Alec Holland and Louis Jourdan as Arcane so it's not all Adrienne's assets. The story as we know it from the comic books is pretty much changed with Barbeau playing the Matt Cable part and Holland being a romantic interest for her since his sister and not his wife is his research colleague. Arcane is an oily rich guy who doesn't doesn't have "Un-Men" but does have some distinctive henchmen nonetheless. With Wes Craven on board as the director, this movie had some cache as a horror film, but it's not really. It's more of an action fantasy and that's okay. It did well enough to spark a television show at least. 


And as it turned out it also sparked a one-shot adaptation from DC Comics. Truth told the adaptation by Bruce Jones on the typewriter and art by Mark Texiera on the pencils and Tony DeZuniga on inks is not all that good, though it is true to the movie. It's like all too many mainstream comics of the era from the "Big Two", just rather bland. It's not good and it's not really bad, it just is. But it served its purpose and it's incorporated in the back of this third volume of Swamp Thing tales from the "Bronze Age". 


The movie also sparked a new ongoing series dubbed The Saga of the Swamp Thing. The editor for this series as it had been for the adaptation is Swamp Thing co-creator Len Wein and the writer for the first nineteen issues was Marty Pasko who working hard to take Swampy in a somewhat new direction. The stories begin much like what had come before, episodes in a broader narrative, but as the series chugs along the storyline becomes more and moe dense and the cliffhangers never end. The artwork on these issues is a real winner with Tom Yeates doing both the pencils and inks and getting a decent approximation of what had come before from Berni Wrightson and Nestor Redondo. It's not the same, but it's similar enough and worthy in its own rights. In the debut Swamp Thing rescues a mute young girl from being slain by her father and then feels an odd compulsion to stay with her. 


Yeates does all the covers for the regular issues in this run save for the second issue which features the Swamp Thing from the movie. One can see here Dick Durock looking pretty fine in his turn as the bog beast. Durock would go on to play the Swamp Thing again and again on television and in the sequel film which had to wait until 1989 to get to theaters. In this issue Swamp Thing is hunted by a hitman named "Grasp". 


Swamp Thing gets separated from his young charge in this issue which has him taking on a town named Rosewood which is teeming with vampires. These early issues have introduced new elements to the mythos such as the mysterious Sunderland Corporation which wants Swamp Thing dead for reasons which are not well explained at all at first, but will be eventually. 


As Swampy battles demons in another place, he is also introduced to his new supporting cast. There's a TV news woman named Lizbeth Tremayne and a strange older man named Harry Kay who at first seems to be a villain. 


Swamp Thing is captured and taken to a hospital run by the Sunderland Corporation where all manner of weird experiments are going on, some which allow folks to live arguably forever. A doctor there named Dennis Barclay along with Liz helps Swamp Thing to escape the hospital but it means they are all fugitives on the run from the deadly Sunderland group. Barclay also determines that something is interfering with Swamp Thing's natural processes and is slowly killing him. 


In what becomes a somewhat relentless chase story our heroes find themselves aboard a Sunderland ship, but not for their good. The Swamp Thing is smuggled aboard but doesn't succeed in staying hidden long when he confronts deadly menacing tentacles and something more sinister still. 


With Liz Tremayne dressed like the slave Princess Leia, the Swamp Thing finds himself battling an ancient alien who long ago came from the stars and into the depths of the ocean where it became a huge sea monster. This kraken from the stars sinks the ship and our hardy trio survive to find a beach and on that beach --dinosaurs. The sea monster evokes something of a Lovecraftian quality but not much is done to develop this. 


After escaping the schemes of evil men and evil monsters on the high seas, the trio find themselves on an island which is not at all what it seems at all. Swamp Thing must battle dinosaurs and even finds himself up against the familiar threat of King Kong. Kong gives way to Rick's Place when they learn that some tormented Vietnam vets have manufactured a world as needed to save their lives and their tattered sanity.  


The threat of Sunderland Corporation resurfaces when it turns out Harry Kay is not on the wrong side after all, or not now anymore, and he leads a group of powerful mutants with telepathic and telekinetic powers to defend the world against the little girl that Swamp Thing saved so long ago. As it turns out she's no longer a little girl, but a suddenly-grown woman who threatens the very existence of the world itself as the harbinger of a the devil itself. Jan Duursema and Tom Mandrake fill in for regular artist Yeates on this issue. 


Tremayne, Barclay and Swamp Thing become part of Harry Kay's forces when they try to find a way to stop the impending apocalypse. Harry Kay reveals some of his secrets and we learn that he is attempting to redeem himself for his crimes during World War II. The battle against the apocalypse goes poorly. 


The Jewish legend of the Golem is activated by Harry Kay's group and sent against the woman-child who threatens the world. But not before Swamp Thing has to do a little battle with it himself.  


The long saga nears its end as we learn the real truth about Harry Kay and his motivations and we also are reintroduced to the villain Grasp, who has a very important part to play in the grand scheme. 


It's the end of the world as we know it, but it will come as no surprise that the apocalypse was cancelled when Swamp Thing and his allies win the day but just barely and at great cost. All through this long sprawling tale, the story has seemed at times a bit tortured and overwrought, taxing artist Tom Yeates to the maximum. His handsome stylings are compressed into pages which wriggle uncomfortably at times with overwhelming narrative and sometimes burdened by just words. Marty Pasko's story has depth and heft, but has gotten somewhat unwieldy by it s conclusion. 



It then comes as a bit of a refreshment when writer Dan Mishkin and artist Bo Hampton step in for a two-part tale about a man who loses his humanity to the world of computers and digital information. He is presented in these issues as a high-tech version of Swamp Thing, but one with more malign intentions. The Phantom Stranger guest stars in these two issues. 


With the defeat of the demons who threatened the Earth, the trio are still left with the menace of the Sunderland Corporation which has wanted Swamp Thing dead from the beginning and now his two allies as well. The Swamp Thing though finds a village which greets him with open arms and allows him to see himself as Alec Holland. It's less than it seems and he must return to his friends. 


He returns to find old friends Matthew Cable and Abigail Arcane, who has become Cable's wife. She is working trying to help Matt overcome his demons which prove to be both those of demon rum and more literal as well. Swamp Thing tries as always to help. Pasko is joined by new artists Stephen Bissette and inker John Totleben. Yeates stays on as cover artist, but needed relief from the regular grind of a series. 


That grind shows up as all too real when the eighteenth issue is mostly a reprint of issue nine of the original Swamp Thing series. This volume only reprints the pages which are produced as a wraparound for the reprint of Swampy's second battle with Arcane, 


That second battle was one which was thought to have been the end of Arcane but as all loyal comic book readers know all too well, the demises of villains is a rare thing indeed. Arcane is back in a new weird form with new insect-inspired Un-Men. He seeks revenge on Swamp Thing and the Cables. He wins the day, but barely and only with aid of the tragic Harry Kay. Liz Tremayne and Dr. Barclay have been somewhat absent in the story but we see that they have their own issues to attend to as they to some extent turn their back on Swamp Thing for the time being. This is Pasko's final issue. Editor Len Wein, Swamp Thing's co-creator needs a new writer. He will find one  in a fellow from across the waters by the name of Alan Moore who will turn in the next issue to attend to loose ends. More on that next week. 

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Friday, August 20, 2021

First Issue Special - Dr. Fate!


The ninth issue of 1st Issue Special just might be the best comic in the run. Written by Marty Pasko and drawn by the great Walt Simonson, this is a wild and wooly yarn of fell magic and ancient pseudo-history which shakes the typically stoic Dr. Fate to his core. The story is incredibly dynamic thanks to the artwork of Simonson who in this book breaks free of the more delicate stylings which had marked his work heretofore on such things as Manhunter and Sword and Sorcery. These are muscular pages rocking with supernatural action. The lusty Joe Kubert cover doesn't hurt matters either. 


Dr. Fate was always a character who seemed to get less attention at DC than he deserved. He had a run in More Fun Comics during the Golden Age, but after that little attention. His opposite number at Marvel Dr. Strange always seemed to have a series of some kind bubbling, but Dr. Fate never. Despite one of the best superhero outfits in the game he rarely if ever elevated above his roles as a sturdy member of the Justice Society of America in those delightful annual crossovers. I remember seeing him as drawn by Dick Dillin and Sid Greene and loving his look immediately, a look which didn't seem throwback in anyway as some of the JSA costumes did.


In this story Dr. Fate must battle a mummy named Khalis who seeks nothing less than the amulet that Fate wears and which gives him some of his powers. We get a glimpse of the weird life Kent Nelson lives with his personality sublimated under the magical presence of Nabu and we see his wife deal with the complexities of an existence in which she is isolated and her husband is only himself on rare occasions. The battle rages across the pages and it will come as little surprise that Dr. Fate wins the day. But his victory did not secure a series for him alas despite the potency and craft of his outing.  


The next time we glimpse a 1st Issue Special we greet the return of Joe Simon and Jerry Gandenetti and a gaggle of freaks. 

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Monday, June 21, 2021

Classic Crisis #27 - With One Magic Word!


By the time of the 1976 JSofA and JLofA crossover, a lot had happened in the broader DC universe, namely the Justice Society had at long last gotten their own series again in the revived All-Star Comics. It's a wonderful run, but it did take the special bloom off the annual crossover event since seeing these Earth-2 legends was much more commonplace now. So the special sauce in these annual events needed to be something else and in 1976, the added spice was the revival of the Fawcett heroes.


DC had long ago sued Fawcett Comics out of business claiming that Captain Marvel was a rip-off of Superman. The famous case resulted in the Marvel Family disappearing from the shelves and becoming a misty part of comics history. When I first encountered Captain Marvel it was in Jules Feiffer's The Great Comic Book Heroes and Feiffer was only allowed at that time to show one page of the Big Red Cheese's origin for historical purposes.


So it's obviously ironic when DC bought the defunct Fawcett heroes and revived the Marvel Family at last in the pages of Shazam!. Now in this crossover trilogy we'd get a glimpse of other Fawcett heroes not seen for many decades.


"Crisis In Eternity!" was plotted by E. Nelson Bridwell, scripted by Marty Pasko and featured artwork by the stalwart team of Dick Dillin and Frank McLaughlin. Ernie Chua/Chan supplied the covers for all three issues in this trilogy. The story begins with King Kull, the last of the Beast-Men from Earth-S (the Earth where the Fawcett cheroes lived, the "S" standing for "Shazam"). He wanted revenge and started that revenge by using a torpor ray to stop the gods on the Rock of Eternity, the same gods who gave power to the Marvel Family. Only Mercury escaped with a plan he got telepathically from Shazam the wizard.

Chapter 1 "Gather Ye Heroes While Ye May!" shows Mercury collecting his superheroes from three Earths. He gets Green Arrow, Superman, Flash, Green Lantern, Hawkman, and Hawkgirl from Earth-1. He gets Flash, Wonder Woman, Green Lantern, Johnny Thunder, Robin and Batman (his first crossover appearance)from Earth-2. And from Earth-S the representatives are Ibis the Invincible, Spy Smasher, Bulletman, Bulletgirl, Mr.Scarlet and Pinky the Whiz Kid. The heroes gather and divide into to teams to meet the threats.

Chapter 2 "Crisis On A Lost Continent" has Superman, Wonder Woman, Green Arrow, and Spy Smasher take on Queen Clea of the Amazons, Blockbuster, Penguin, and IBAC to save Earth-2 on the risen island of Atlantis. Superman and Wonder Woman dispatch Clea and her enslaved Blockbuster. Arrow defeats the Penguin, and Spy Smasher beats IBAC by getting him to say his name turning him into his inoffensive other self. But the true threat to the is a cloud which uses gravity fields to crush surface features into the Earth itself. Superman is able to compress this offending cloud using his super-breath and send it into space.


"Crisis On Earth-S!" is by the same creative team of Bridwell, Pasko, Dillin, and McLaughlin.

Chapter 3 "The Volcano Connection" shows the heroes Hawkman, Hawkgirl, Bulletman, and Bulletgirl battling an erupting volcano which spews material which transforms people into stone. Hawkman is affected slightly. The scene shifts to Billy Batson (the boy who would be Captain Marvel) and he reports about the weird events on Earth-S including a walking skyscraper.

Chapter 4 "The Sting of Laughter...The Splash of Tears..." showcases the heroes Batman, Robin, Mr.Scarlet and Pinky. They battle the Earth-2 Joker and an Earth-S villain named Weeper. These two commit jewel robberies by animating the jewels which walk out of the store behind them. Batman himself has been afflicted though by a jaw partially transformed into steel. The combined sleuths defeat the villains, but changes continue to happen as Pinky's hair acquires a diamond consistency. The heroes learn that the true threat is posed by Dr.Light and The Shade and a world which is now torn between unchanging sides of perpetual day and night.

Chapter 5 "Chaos in Chiarscuro!" has Bulletman and Hawkman battling the Shade and his darkness but are concerned when the Shade's cane seems not to be in control of the dark. Meanwhile Bulletgirl and Hawkgirl battle Dr.Light and discover that he too doesn't seem to have complete control of the sunshine. It's discovered that two satellites are the offending devices and using the Shade's cane and Dr.Light's gun the two satellites are smashed into one another cancelling the threat to Earth-S. The transformations of all kind immediately vanish.


"Crisis In Tomorrow!" is again by the creative team of Bridwell, Pasko, Dillin, and McLaughlin.

Chapter 6 "The Odds Against Tomorrow!" begins in the futuristic domed city on Earth-1 which comes under attack by Mr.Atom the giant robot from Earth-S. That threat is confronted by the combined forces of the Green Lanterns and Ibis the Invincible. But they are stymied by Mr.Atom's black aura. Meanwhile the two Flashes and Mercury rush around the domed city saving the people and doing what can be done to forestall property damage.

Chapter 7 "Death Is A Green-Skinned Computer" reveals that Mr.Atom is assisted by a flying saucer. Green Lantern of Earth-1 investigates and finds longtime Superman foe Brainiac behind the threat of Mr.Atom's black protective aura and further he is using the energy of the Flashes to power his ultimate scheme.

Chapter 8 "When Titans Clash!" has the heroes face off again Mr.Atom who gets hold of the Ibis stick and commands it to send Ibis into the heart of sun. But a protective spell on the wand reverses the effect and Mr.Atom himself is sent hurtling into space out of sight. The city saved, the heroes plan to reassemble for the final assault on the Rock of Eternity where King Kull is encamped. But Kull uses Red Kryptonite from Earth-2 to transform the Man of Steel into a mad killer and sets him to assault his comrades. On Earth-S though Johnny Thunder has arrived to visit the Marvel Family trapped in their mortal forms and uses his Thunderbolt to substitute for the lightning normally sent by Shazam. The Marvel Family now unleashed they race to the Rock of Eternity to defeat King Kull. Then Captain Marvel flies to confront the berserker Superman and just as the two titans are about the crash into one another Marvel calls down Shazam's lightning, changing himself into Billy Batson and driving out Superman's rage. Superman saves Batson and the threat ended the assembled heroes of the three Earths fly off to their respective homes.

(The Marvel Family with Unfortunate Stereotypes)

This three-part crossover is a hectic race of a story with a pace that never slackens at all. That frankly is a bit of a problem as we are confronted with so many different heroes and villains that scorecards are absolutely required to make sense of the action. The stories seem frankly to lack a focus, a central figure through which the furious action can be processed. In previous crossovers the Red Tornado provided that filter. In the previous year the visiting writers Bates and Maggin played the role. But in this story there seems to be no true center. Shazam might've been a good candidate for it, likewise Billy Batson who does report on the action from time to time.
 

I personally would've loved to have seen more done with the Earth-2 Batman who shows up in this one almost by accident and gets no mention at all from the Earth-1 heroes who I'd imagine might be eager to meet him after all this time. He does get some good cover time on the second issue of the crossover I'll have to admit. It was nice to see him and Robin teaming up, given what will happen to him soon in the regular Justice Society storyline.

The offbeat villains are fun for sure. There seemed to be a real desire to dig out some curious combos this time out. Putting the Weeper with the Earth-2 Joker was funny, and it was cool to see the robots Brainiac and Mr. Atom join forces. But overall, it was quite difficult to get a grip on why the baddies were doing what they were doing. Their crimes seemed random to the overall plot as the villains themselves seemed not to be plugged into the true nature of the plot. This added to the chaos.


I liked this crossover for its novelty, and I have to give Dick Dillin an award for maintaining as much clarity as he does with the armada of characters he's presented with.


And despite the cover of the third issue in the crossover, Captain Marvel and Superman do not actually clash in any real sense. That would have to wait for a few years when they duked it out in a special tabloid comic dedicated to that very purpose.


In the last analysis this storyline is more of a fun but incomplete stunt than a true involving story. That's a pity, because there's a ton of potential in these pages.

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