Showing posts with label Sal Amendola. Show all posts
Showing posts with label Sal Amendola. Show all posts

Monday, June 3, 2024

Atlas-Seaboard Comics - June 1975!


June was a pivotal month for the fledgling comics company known as Atlas. The change made in the editorial direction of the company was seen in the color comics, as Larry Lieber stepped forward and took control of the whole line following the departure of Jeff Rovin. Before this, the two men had split the color books with Leiber focusing on the genre books. Now all the books got some new talent and new directions. The fragmentation of the line is becoming evident.


PHOENIX #3 offers the latest episode in the life of astronaut-turned-messiah/superhero Ed Tyler as he attempts to solve the dilemma of a distant village overcome by Abominable Snowmen. He finds a destroyed village with a single survivor, an old man, and proceeds to find the rest of the missing folks. That brings him into conflict with the Snowmen and their creator and master Lucifer. Lucifer it turns out is something of a rogue Deiei, who resembles the classic image of Satan quite closely, and who is now free to pursue his inclinations since Phoenix has largely destroyed the Deiei bases on Earth. Needless to say, after much hoopla, and one sacrifice, the village is saved, and Lucifer is frustrated. The story is by Gabe Levy with more worthy artwork by Sal Amendola. Frank Thorne does the cover.


The second feature of the book is DARK AVENGER and it's a reasonably well-crafted tale of urban crimefighting and offers splendid Pat Broderick artwork. A young man finds a mysterious metal, is able to transform it into a suit and so finds himself with a wonderful superhero gimmick. That such a fellow with so vivid an imagination and so specific a set of skills is still living with his mother and brother is arguably the strangest thing about this little one-off story. It's a bit like Spider-Man meets The Katzenjammer Kids, but lots of folks really like this story.


DESTRUCTOR #3 gives us another installment in this ongoing Archie Goodwin - Steve Ditko epic saga. Gone this issue is Wally Wood, and the artwork seems to have been inked by Ditko. I don't know about that. The story continues with the Destructor still battling thugs from the Combine, but this time under the direction of Dr. Shroud. He sends the Huntress and her attentive sidekick Lobo to take on the Destructor, and they trap him in an elaborate casino/canyon (you've really got to see this one to understand that). Because the thugs fight among themselves, the Destructor lives to fight another day. One thing about our hero, he's certainly presented as a cool character who is willing to sacrifice others to achieve his goals. The anti-hero is popular with Atlas, but in many respects Jay Hunter is the purest example of the disaffected modern protagonist.


TIGER-MAN #2 is a real change of pace issue. Steve Ditko takes on the hero and gives him a really dynamic energy he was missing in the earlier chapters. Gerry Conway takes the writing helm, and Tiger-Man seems to become a more conflicted hero, more concerned with the lives of his enemies. He encounters the Blue Leopard, a man empowered with the same talents as himself yet set on a revenge mission against Dr.Hill, the Tiger-Man. There's more than a few clues to suggest the Blue Leopard is a Black Panther clone, with several origin details in common with Marvel's kingly hero. Lots of good fight scenes in this one, and a grand Frank Thorne cover.


TARGITT #2 gives us another story in John Targitt's ongoing war on crime. This issue gives more Howard Nostrand artwork, but the story told in flashback, relates how Targitt is transformed into an undercover FBI secret agent and gives him a uniform to perform his missions against the mob. There's lots of action and mayhem, and the story is reasonably diverting if not particular inspiring. Like the Dirty Harry movies that inspired this comic, there's an ongoing fascination with guns that seems to actually drag the storytelling down a bit.


POLICE ACTION #3 gives us two more crime dramas. LOMAX battles a hotdog vendor turned hitman, and eventually gets his man. Mike Sekowsky does another fine job with more McWilliams inks. LUKE MALONE finds himself drawn into a rock star's murder scam and eventually he uncovers the plot of this thinly veiled swipe of Alice Cooper. Despite an energetic Frank Thorne cover (Noticing a trend on cover art?), the comic seems to be losing its steam a bit, and just in time, because this is the last issue.

And now the new stuff...


THE BARBARIANS #1 gives us a new IRONJAW story, and its an okay effort with Pablo Marcos art and Gary Friedrich story. Under Mike Fleisher Ironjaw was a grim realist, but now there seems to be a desire to make him more heroic and sympathetic. It's poorly considered. In this story Ironjaw fights some barbaric mutants, and to my surprise befriends them. Sheesh! The second feature is a real strange one called ANDRAX. This story seems to be an import and offers the beginning of an epic saga of a young Olympic athelete captured by the obligatory mad scientist and sent (by unexplained means) into the future where the scientist is sure the man's will and stamina will make him a king among the weak future-men. All the newly dubbed "Andrax" finds is a wasteland and soon he's fighting for his life. It ends with him seeking other people. It's a well-drawn story, but has a distinct European feel to it.


FRIGHT #1 gives us the beginning of the SON OF DRACULA story by Frank Thorne on art. It's a rambling story, and involves mild incest and more than a bit of coincidence to concoct a complicated situation that finds a young college professor possessed of the curse and the power of Dracula himself. It's not a bad story, just a confusing one as origins can tend to be. The story sets up a man who seems to be both the hero and the villain of the story, despite his better intentions. This book is the only issue of Fright, and the only story about the Son of Dracula I'm familiar with.


HANDS OF THE DRAGON #1 might just be the strangest new addition to the Atlas-Seaboard lineup. This story with Jim Craig artwork gives us a no-holds origin story which has elements of vintage Silver Age Marvel, along with more recent Bronze Age Marvel and a whisper of old Charlton. The book appears to be (and is) a rip-off of Master of Kung-Fu. But the story is really more a clone of the Iron Fist saga with some exploding atomic bombs thrown in to give several folks some superpowers. Two twins survive the blast to be raised by their grandfather in a monastery where one brother grows to become evil (he also was scarred by the blast though he never really looks like it) and the other becomes our hero "Dragon". There's also a villain called Dr.Nhu who corrupts the brother who eventually gets the name Ling the Cobra. It's a complicated story with a few too many elements thrown in. One gets the feeling the script and the art aren't a perfect match, and that the book was drawn with a somewhat different plot. Another detail is that perhaps the Dragon's outfit was originally to have been green. Despite his very MOKF look, one caption describes him as a green figure. I figure that change was made both to take advantage of Shang-Chi's success and avoid too obvious a comparison to Iron Fist. The story ends with an assassination plot foiled and the Dragon vowing to stop his brother. We never find out what happens as this book too ends with its first issue.


And then there's always VICKI #3. 


The wheels are coming off the Atlas-Seaboard machine. The changes are clear attempts to gather market, and much of the line's early character is disappearing to be replaced by less compelling material.

July will see lots of final issues, and even a debut or two. More next month.

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Monday, March 4, 2024

Atlas- Seaboard Comics - March 1975!


March was a lean month for Atlas-Seaboard (don't worry they make up for it next month). There are only four books wearing a March date, and only one of those is a #1 issue debut. I'll go over the the #2 books then take a look at Targitt.

IRONJAW #2 gives us a new artist, a grand Neal Adams cover image, and the second half of his "origin" story. Pablo Marcos takes over the book on both pencils and inks and his work is typically lush. He is a perfect choice for a barbarian book, and he shows his skills here to great effect. Ironjaw it turns out is a lost prince named Roland, who was taken away to die in the wild when his Kingly father was slain by his Queenly mother's lover, who soon becomes king himself. Seen as a threat to the throne the baby is exposed, but his sister remains, and she figures out who he is by a distinctive birthmark. Ironjaw takes the requisite steps to guarantee his revenge, and briefly becomes King Ironjaw. But his barbarian passions are ill-suited to being a civilized leader and he "escapes" from his role and rides off in the final panel astride his unicorn to seek new barbarian adventures. Fleisher seems to want to turn the usual "fairy tale" elements on their heads a bit, and he does so neatly.


PHOENIX #2 continues the saga of Ed Tyler, astronaut and budding "messiah". Empowered with alien technology he mourns the hundreds killed in Rekjavek by the Deiei, and he soon finds out he has been blamed for the destruction. He's even been given a new name..."Phoenix", as he rose out of the ashes of the city. After a personal encounter with an Icelandic family that ends tragically and the death of his alien mentor, Tyler heads to NYC which is under attack by the aliens. A battle rages during which Phoenix is forced to divide the waters between the city and the Statue of Liberty allowing people to escape. The aliens are not so lucky. By the end of the story, the astronaut Ed Tyler has been buried but his mourning wife has a visit from the Phoenix and she takes courage as he flies off to fulfill his new role to bring "salvation" to mankind. Gabriel Levy takes on the scripting while Sal Amendola continues on the artwork. Phoenix remains the book I'd most like to have seen continued somewhere after the fall of Atlas-Seaboard.


GRIM GHOST #2 offers more spiritual mayhem courtesy of Ernie Colon and Mike Fleisher from the ghostly servant of Satan. The story begins aboard a cruise ship where a large-scale robbery of an apparently wildly expensive Buddha is foiled by Grim Ghost. He quickly heads home where he hosts a party as Matthew Dunsinane in his home, the same home he owned when a rogue in the 18th century as it turns out. The party is a big success and introduces the local police chief and more importantly his daughter Jackie who seems to be something of a potential love interest. The story turns as Grim Ghost has to save some folks on a building and his magical vengeance is seen by the Chief much to his dismay. The backstory of the Ghost is well developed by this time.


TARGITT #1 is the sole debut of the month, and it's something of a mixed bag really. The book is advertised in the text page as having Dan Adkins artwork, and I wish it had had it. Howard Nostrand gets the nod over a Ric Meyers script and despite Nostrand's clear skills (from the Eisner school for sure), his light tone seems out of order for this grim saga of mayhem and revenge. John Targitt is an FBI agent who witnessess the murders of his wife and child when their airplane is blown up. The bombing was a mob hit and Targitt then begins to tackle the mob to gain vengeance. Of course, his superiors in the FBI are reluctant and he goes somewhat rogue to accomplish his goals. By the story's end he's gained a measure of revenge, but clearly there is a lot more to do before he can ever be even. There is no costume evident in this crime-saga debut, but the next issue will change that.

April is next...and it's a big month for Atlas-Seaboard.

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Thursday, February 29, 2024

Amazing World Of Superman!


It's Superman's birthday. And the Dojo wraps up a week-long celebration of the Man of Steel with a look a real bit of offbeat memorabilia, a tome titled Amazing World of Superman. Originally published in 1973 to celebrate Superman Day in the little city of Metropolis, Illinois, this oversized tabloid-size tome is a wonderful collection of all sorts of Superman stories, images, and whatnots. 



The volume opens with "Superman in Superman Land", a story by writer Bill Finger and artists Wayne Boring and Stan Kaye. Originally appearing in Action Comics #210 from 1955 this yarn imagines a theme park dedicated to the "Man of the Tomorrow". We get lots of offbeat glimpses of this imaginary park before we are introduced to a mysterious character who turns out to be Lex Luthor (no surprise). He's concocted a scheme to incapacitate the "Man of Steel" with the ubiquitous Kryptonite and trap him inside a mock-up of Krypton, one meant to be exploded. It will surprise no one that the scheme fails. 

This if followed by a "How to Draw Superman" page by Curt Swan as well as page introducing us to the extended Superman family. Then there is a wonderful ten-page article detailing how comic books are conceived and manufactured. It's a nifty item because it's loaded with photos of the staff of DC at the time. 


Then we are treated to a brand new (then) "The Origin of Superman" written by E. Nelson Bridwell, and drawn by Carmine Infantino, Curt Swan and Murphy Anderson. This is a delightful fifteen-page black and white presentation which hits all the highlights right through Clark leaving his foster parents in Smallville and taking up his career in Metropolis. There is a particularly touching scene with Clark and his dying foster father. 


Then a special detached fold-out poster showcases a "Map of Krypton" in amazing colorful detail. This map was rendered by E. Nelson Bridwell and artist Sal Amendola. Then we get a page showing how Superman made it big in syndicated comic strips. 


"Metropolis, Illinois - Story of an American City" presents copious features and images from the celebration for the inaugural "Superman Day". We get a lot of backstory about how this event came to be with photos of a guy named Charles Chandler dressed as Superman making appearances in sundry places like the TV show To Tell the Truth. 


"The Superman Legend - Rogues' Gallery" has more art by Murphy Anderson and writing by Bridwell as we meet some of the best villains such as the aforementioned Lex Luthor, Brainiac, Parasite, Toyman, and others such as the Phantom Zone villains. "The Secrets of Superman's Fortress" takes us inside the Fortress of Solitude as drawn by "Swanderson". 

(Al Hirschfield)

"It's a Bird...It's a Plane...It's Superman" is all about the Broadway show which debuted in 1966. We get some nifty photos from that singular show. "Superman Salutes Nasa" is about Superman's connection to the OAO -2 (Orbital Astronomical Observatory). "Important Dates in Superman's Life" is a one-page item which hits the highlights from Superman's publishing history in comics, novels and appearances in other media. Sadly, and frankly strangely, I found no references to either the utterly wonderful Fleischer cartoons of the 40's nor to the pretty darn good Filmation cartoons of the 60's here or any other place it the book. 


We get two pages from "Superman's Mission for President Kennedy" which was marred when it first appeared by the tragic assassination of the thirty-fifth president of the United States. The story was published at the request of both President Johnson and the Kennedy clan. 


"The Superman Legend" returns with a look at Superboy's hideout beneath the Kent home and info on his costume written by Bridwell with art by Bob Brown, Wally Wood and Mike Exposito. (This was presented in black and white.)


The book closes with a photo album of sorts which features George Reeves, Kirk Allyn, and others from Superman's film and TV adventures. The final image is a full-page poster shot of Superman by Curt Swan and George Klein (in black and white).


This wonderful time capsule was reprinted by DC in a hand hardcover format in 2021. At a mere twenty bucks it was a bargain then and now. Happy Birthday to the Man of Steel. Now it's time to enjoy some of that vintage George Reeves taking on those little creepy Mole Men on my TV. 

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Friday, January 12, 2024

Atlas-Seaboard Comics - January 1975!

(Neal Adams)

Atlas-Seaboard Comics appeared all of a sudden on comic bookshelves on the middle of the 70's. The company was started by the Goodman clan which had been behind Marvel for decades before selling off a few years before. Now they wanted to show the world that they had the magic touch and to prove that point, they waved around a lot of money, so much that they enticed all kinds of top talent to give Atlas a try. New comics were wildly exciting to me at the time when only the Big Two really mattered much. But as we know the white-hot Atlas-Seaboard company burned out almost as quickly as they appeared. I want to take this year, fifty years gone since those halcyon days to look back at these comics. We'll do it month-by-month as 2024 rolls along. 

IRONJAW has always seemed to me to be the flagship title of the Atlas-Seaboard line. The book gets the first specific mention on the text page and that Neal Adams cover is almost hypnotic. Talk about making a good first impression. Ironjaw is clearly intended to take advantage of the barbarian bubble that was ongoing in the Bronze Age. Marvel's success with Conan was indisputable, and DC was likewise trying out all sorts of ideas to find one that succeeded. In fact Ironjaw was first proposed as a DC project, but was rejected by Joe Orlando and Fleisher was given permission to shop it around.

(Mike Sekowsky and Jack Abel)

The first Ironjaw issue is a surprise in two ways. Ironjaw, as written by Michael Fleisher is a woman-hating, bloodthirsty thug, in other words a barbarian in more than name only. A descriptive essay on the last page of the comic says that Fleisher is trying to write a "real man" in barbarian setting. Mike Sekowsky does an admirable job under better than average Jack Abel inks. I distinctly remember not liking it so much at the time, but my maturing tastes have given me a fresh appreciation for Sekowsky's storytelling skills.

(Getting the word out.)

All in all, Ironjaw is a pretty good comic. The story of his origin gets underway, as we learn he is the son of the local King and those in power are threatened by inexplicable return; Ironjaw doesn't seem aware of his potentially royal roots. After the usual barbarian battles, and a somewhat disquieting incestuous scene (Ironjaw's sister frees him, but of course he doesn't know who she is...don't worry it remains Code worthy) the story ends midway, with Ironjaw dangling from a prison tower and the promise the story will conclude next issue.

(Sal Amendola and Dick Giordano)

PHOENIX is identified in the text pages as the "Greatest Story Ever Told", a clear reference to Jesus and the Biblical saga of his life, death, and resurrection. Ed Tyler is an astronaut in 1977 (remember the book came out in 1975), and the Skylab is damaged and he's the lone survivor of a crash landing in the Arctic. He's found by the Deiei, a race of tall big-headed somewhat pruny-looking aliens who claim that after God created the Earth and the early creatures that preceded man, they took genetic control and manufactured modern man from those raw elements. The problem is they want to end the experiment totally and start over. After some discussion and histrionics, Tyler gets his hands on some of the alien equipment and becomes super-powered.


Tyler escapes, but the aliens attack Reykjavik, Iceland with a subterranean volcanic assault and Phoenix (not technically called that yet) does what he can to fend them off. Using his vaguely described radiation powers he sends the offending beam back at the aliens destroying their Arctic base in a mushroom cloud. But we find out there are more aliens, and that Ed has a lot more to do before he has saved the Earth from these "demons". The parallels with Christ will continue in the next issue. The story is written by Jeff Rovin (the editor of A-S's color line) and drawn by Sal Amendola, a member of Continuity Associates. With a Neal Adams cover on Ironjaw, a Dick Giordano cover on Phoenix, and Amendola's work, CA seems to have had a big hand in early Atlas-Seaboard.

(Ernie Colon)

GRIM GHOST is a wonderfully wicked book. If The Phoenix is the sci-fi retelling of the Christ story, then Matthew Dunsinane, an 18th Century highwayman turned 20th Century spectral avenger for Satan is something else again. This book is lusciously drawn by Ernie Colon, who also does the gorgeous cover. The script is again by Michael Fleisher. Borrowing from the Scarecrow of Romney Marsh (I love this TV-movie by the by) and the Spectre, along with perhaps the old Gay Ghost from Sensation Comics, Fleisher creates a wicked anti-hero who attacks murderous robbers and sends them to hell.


The Grim Ghost is fully established as a character after this one issue. The story briefly is that a notorious highwayman, Dunsinane, a murderer many times over, is eventually captured by falling for a beautiful woman (ain't it always the way) and then is hanged. He goes literally to Hell, where the Devil makes him his agent on Earth to gather souls, but not in the 18th Century, but forward to the then-modern 1975 setting where things have apparently gone from bad to worse. Armed with an array of powers, this Grim Ghost (more than a name at this point) rides his black steed into trouble and gathers up evildoers.

Like Ironjaw tried to hop on the barbarian craze, this book seems to want to take advantage of the Bronze Age interest in horror, but with a twist. Fleisher had been the writer for DC's Spectre, and he brings that violent bent to this book as well. The story is extremely tight, and unlike the other two January dated books, has something of a satisfying ending.

More Atlas-Seaboard to come next month. 

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Saturday, January 22, 2022

DC's John Carter Of Mars!


The first time I encountered John Carter of Mars was in the pages of DC's comic adaptation by Marv Wolfman and Murphy Anderson. This series was initiated as a backup for the Tarzan of the Apes comic spearheaded by Joe Kubert. DC was in its 25-cent period and needed some additional pages to justify the greater cost. I've always been a fan of this period of DC despite the fact it cost them market share because the value for money was superior for the time. And that was absolutely the case in the first three issues of Tarzan. 



Joe Kubert's lead story was tremendous as he adapted the Tarzan once again to the comic page with power and energy unlike any before. And nestled in behind was the sleek and smooth art of Anderson as he portrayed Barsoom. (One entertaining detail is that DC in its wonderful way always included a note reminding the reader "Barsoom" was a name for Mars. Shades of a yellow impurities.) Wolfman and Anderson begin by adapting the novel Princess of Mars and if the 25-cent size had remained I can only speculate what quality we might have seen for some years to come. 


Gray Morrow handled the art chores for the second issue and if anything, I prefer his somewhat grittier rendition of Mars. Anderson's reputation as a science fiction artist was well established but he had a slickness that was pretty but sometimes lacking in energy. Morrow was the best of both. But he only lasted for one issue and then Anderson was back.


John Carter stayed in the back of the Tarzan of the Apes book for one more issue before DC decided it had to cut its page counts. The hope of a one-two punch monthly from ERB's two earliest creations was not to be. 



But all was not lost. John Carter was shifted into a brand-new book titled Weird Worlds. John Carter shared the space with the adventures of David Innes who had drilled down to Pellucidar in the first DC issues of Korak. Finally the series was getting some cover attention. It had been a secret in the back of those first three Tarzan comics. 


The adaptation of Princess of Mars continues in this new comic. It's nice to finally see a Joe Kubert cover for John Carter as he battles a Thark. 


With Anderson still on the art, the adaptation continues but the ending is different as Carter stays on Barsoom and ends up in the Valley of Dor at the end. This sets up the next adaptation of Gods of Mars. 


With some significant changes and necessary deletions, the Gods of Mars rumbles along introducing the readers to Thuvia who is called in Anderson's final page for the series as the "Huntress form Hell". According to the GCD Joe Orlando supplied this John Carter featuring a Plant Man. 


Marv Wolfman is still aboard but new artist Sal Amendola steps in to fill the shoes of Murphy Anderson. It's a no-win for poor Sal but while his storytelling is not as refined and his finishes are not as sleek, Amendola does bring some additional energy to the pages which ripple with movement. 


One thing I noticed is when Wolfman veered off the plot of the given novel he'd change the credits from a specific book to merely "the famous Martian series". He adds in a character from The Synthetic Men of Mars to the story here named Ghron of Ghasta who turns out to be an illusion cast by the main villainess Malada the White Queen of Barsoom. That's a very nice Mike Kaluta cover by the way. 


In the next issue Carter is waylaid in the land of the Black Pirates where he meets the fetching Phaidor and eventually the evil god-queen Issus.                                   


Beneath a Howie Chaykin cover the final mainstream installment of John Carter wraps. Strangely Carter is naked for most of this story for unexplained reasons. He eventually dons the uniform of a defeated enemy and I suppose this is a costume change of sorts. Anyway, it's a finale for Marv Wolfman and Sal Amendola wrap up the story promptly. Wolfman indicated in his forward to the Dark Horse collection that the team was informed a few times that the book was about to be cancelled so that played havoc with the plans for the series. But while that's all for DC's Mars stuff in the Dark Horse collection titled John Carter of Mars -Weird Worlds there was some more Carter at DC. 


Robert Kanigher took over the writing and Noly  Zamora became the artist on a series of tales from John Carter's secret diaries. This allowed the team to not be fastened down to the novels. These stories took place in the pages of Tarzan Family which kept the numbering from Korak and was a last-ditch attempt by DC to use the characters before they switched over to Marvel for a time. It's too bad Dark Horse didn't include these stories as wonky as they were. 


Overall, the John Carter series was a noble but failed attempt to get the character onto the four-color page. If the scheme originally outlined had been followed it would've been dandy, but DC was in a constant ruckus during these early years of the Bronze Age, and it seemed like they were changing up things constantly. But Marv Wolfman was not done with John Carter of Mars. More on that and the later Bronze Age Marvel version next week. 

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