Showing posts with label Howard Nostrand. Show all posts
Showing posts with label Howard Nostrand. Show all posts

Tuesday, July 2, 2024

Atlas-Seaboard Comics - July 1975!


This is the mother-of-all-months for Atlas-Seaboard. Lots of titles, lots of changes of direction, and sadly lots and lots of cancellations. This month marks the great collapse of the edifice that Martin and Chip Goodman built to spit in the face of their former success story, Marvel. Let's begin.

IRONJAW #4 gives us the "origin" of the barbarian, and this tale by Gary Friedrich and Pablo Marcos is a somewhat overdone saga of a young minstrel who is tortured and maimed by some jealous thugs. A witch tries to save him at the cost of her own immortality, and she is the one who first gives the young man his new jaw and his new name. Ironjaw was the flagship of the Atlas line, the only character to appear in five stories, but this issue is the last. We will never know the second part of Ironjaw's origin. The Atlas-Seaboard tragedy begins to unfold.


GRIM GHOST #3 gives us a Tony Isabella script with more Ernie Colon artwork. This story introduces Brimstone, a demon from Hell who wants to take over the operation. He gives powers to two thugs the Ghost encounters, and the battle is on. Brimstone offers G.G. a role in his revolution, but Dunsinane sees the flaw in Brimstone's plan and rejects him. Satan gives the Ghost some help in the form of Lady Braddock, the same woman who betrayed him in issue #1. It's a clever twist, and it gives the story some real depth. The battle with Brimstone has some neat twists, and I wonder if a young Todd McFarlane ever read this issue. I heard whispers of Spawn throughout. Alas this was the last issue, as despite an excellent Russ Heath cover and a logo change, sales must have not been there. It won't be the last cancellation of the month.


WULF the BARBARIAN #3 offers a change of talent and direction. A Steve Skeates written story with superb Leo Summers artwork, gives us Wulf and his new partner Rymstrydle saving some nobleman and his beautiful daughter from Kangroo-riding Rat-Men (shades of Kamandi) only to find themselves drawn into a struggle between a Master of an Industrial-Wonderland city-state and Wulf's arch-enemy. There is some great derring-do, before the battle is won, and by tale's end Wulf is again alone looking for revenge. There is also a map of Wulf's world in this issue. There will be one more issue.


BRUTE #3 gives us a change of talent and direction as Alan Weiss under Jack Abel inks takes the art chores. The new story by Gary Friedrich (who seems to have taken over all of Mike Fleisher's assignments at this point) puts the Brute in conflict again with the police before he eventually meets up with an android super-agent named Doomstalker. The story ends in a cliff-hanger with the Brute (now possessed of the limited ability to speak) having taken a terrible and fall, and the Doomstalker threatening all of mankind. Alas this is the last issue, and as far as I know the Doomstalker is still standing there.


MORLOCK 2001 AND THE MIDNIGHT MEN #3 (formerly known as simply Morlock 2001) is the saga that gets one of the sharpest twists in direction. Steve Ditko with some Berni Wrightson inks gives the book a new look, and the story involves a scientist horribly burned who leads a revolution against the same oppressive government that gave birth to Morlock. Morlock is taken underground where the newly dubbed "Midnight Man" seeks to enlist him in the war. The Thought Police attack and the battle rages. Morlock seems to fall, even to be dead as the story closes with the Midnight Man vowing to fight on. Issue #4 might have been retitled I suspect, but this series ends with this issue.


PLANET OF VAMPRIES #3 features delicious Russ Heath artwork under a very bland cover. The story by John Albano broadens the saga beyond the limits of the city and gets our hero into the wilderness. The death count is brutal in this issue as of our five astronauts (one was killed in the first issue) only two survive by the last page of this story and they are not together. The wives of both Chris and Craig meet tragic deaths, and a two-page ad by Larry Lieber suggests they will be together again battling more vampires. But this is the last issue.


THE SCORPION #3 tells of the death of Moro Frost, the Scorpion of the previous two issues. The immortal hero has moved on into the then-modern world of 1975 and has become a superhero. This Jim Craig drawn issue is typical superhero stuff with the Scorpion doing a Daredevil thing across NYC battling neo-Nazis who want to revive assorted Nazi villains from the Big One. The battle takes place under the Twin Trade Towers, then new, but it does give the comic a poignancy that it otherwise lacks. This is the last issue of this totally transformed comic. The panic in the Atlas editorial offices is becoming apparent with this particular comic.


WEIRD SUSPENSE #3 featuring THE TARANTULA offers another good dose of Boyette beauty, but the story is a rambling mess with a villain who ineptly used mind-over-matter to battle the star of the book. There are threats and danger, but the book lacks emotional direction. Rich Buckler offers both the cover and the splash page as there seemed to be some rewriting of the original story along the way. This is the last Tarantula story despite the fact #4 is advertised with cover art. Apparently, the next story would have explained the Tarantula was part of some alien invasion early in man's history. But we'll never know for sure.


TARGITT #3 gives us another episode of his war against crime, this time finding him against a ghastly character named Professor Death, neatly drawn by Howard Nostrand. There's nerve gas involved and Targitt's exposure seems to give him some powers of some sort, though this is vaguely explained. There is also something about his outfit giving him mechanical abilities of strength, but again it's vague. By the end of this story Targitt is renamed Man-Stalker and he's left his Magnums behind. Like the Scorpion another superhero is born. But like some many titles this is the last issue. Even the Buckler cover doesn't help things.


TALES OF EVIL #3 gives us the MAN-MONSTER, an Isabella-Buckler effort that has an abrasive Olympic swimmer overcome by weird sparkly stuff and change into a big old monster. Some reporters save him, take him to a hotel, where a costumed villain assaults him and sets fire to the hotel. The hero's father is an equally abrasive rich guy who happens to own the hotel and the Man-Monster is accused by story's end of torching it and his own dad is ordering the cops to shoot him. What happens next? We'll never know. BOG BEAST shows up for another (and final) turn with good art by Romero. Tales of Evil pulls the hat-trick and offers a werewolf for him to battle, making three werewolves in three issues of the abruptly cancelled series.


SAVAGE COMBAT TALES #3 gives us the last SGT.STRYKER'S DEATH SQUAD tale as Goodwin and McWilliams offer up another somewhat tepid story of the usual WWII mayhem. The team goes after Rommel, but miss, though through a complicated network of mistakes by all sides they think they've succeeded. I don't want to be there when they discover they screwed up. But we won't as this is the last issue. The second story is a pretty good tale of WWII with Jack Sparling artwork. It tells of a black vet and a white raw recruit who pull dangerous duty on a dangerous ridge and overcome both danger and racism, if only for the moment. It seems to be the start of a new series, but it's unclear. And sadly it's moot.


THE COUGAR #2 is another tale of Hollywood stuntmen battling supernatural menaces. With worthy Frank Springer artwork, this is a rather bland comic book. Our hero is Jeff Rand, is a Louisiana boy we discover and there's a werewolf in his past. That werewolf might just be his own brother and further seems to be on the loose killing folks all around our hero. We learn the Cougar identity is the result of a failed starring vehicle for our wannabe stuntman, but little is shown beyond that. This a wide-ranging story with little direction, but it does offer a climactic battle and the potential for a change of direction in issue #3 as by story's end the Cougar is paralyzed. We'll never find out, as this is the last issue. Sigh.

The lone debut of the month is...


BLAZING BATTLE TALES #1 starring SGT.HAWK. Hawk is the usual hard-nosed battle-weary hero and he goes after his mission in this effective one-shot story with the stereotypical Native American and Jewish soldiers at his side. I think their names are White Cloud and Goldberg, but any cliche names would have done. There's some decent Jack Sparling art over what claims to be Pat Broderick layouts, though I don't see it myself. Sparling certainly dominates. The second story features a fighter pilot with a six sense about attack targets and might be the beginning of a series, but its unimpressive despite typically good McWilliams artwork. John Severin puts in a two-page offering detailing the heroic efforts of a real soldier. This issue has it all it seems for the war comic fan. Atlas seemed to be clutching at straws by the time this one hit the stands, and even a rather nice Frank Thorne cover doesn't help much.

That's July from Atlas-Seaboard. With this wave of final issues, it's pretty much all over but the crying. Atlas will linger for a few more months, but there will be precious few more comic books from this company that promised so much, but sadly delivered so little in the final analysis. August awaits.

Rip Off

Monday, June 3, 2024

Atlas-Seaboard Comics - June 1975!


June was a pivotal month for the fledgling comics company known as Atlas. The change made in the editorial direction of the company was seen in the color comics, as Larry Lieber stepped forward and took control of the whole line following the departure of Jeff Rovin. Before this, the two men had split the color books with Leiber focusing on the genre books. Now all the books got some new talent and new directions. The fragmentation of the line is becoming evident.


PHOENIX #3 offers the latest episode in the life of astronaut-turned-messiah/superhero Ed Tyler as he attempts to solve the dilemma of a distant village overcome by Abominable Snowmen. He finds a destroyed village with a single survivor, an old man, and proceeds to find the rest of the missing folks. That brings him into conflict with the Snowmen and their creator and master Lucifer. Lucifer it turns out is something of a rogue Deiei, who resembles the classic image of Satan quite closely, and who is now free to pursue his inclinations since Phoenix has largely destroyed the Deiei bases on Earth. Needless to say, after much hoopla, and one sacrifice, the village is saved, and Lucifer is frustrated. The story is by Gabe Levy with more worthy artwork by Sal Amendola. Frank Thorne does the cover.


The second feature of the book is DARK AVENGER and it's a reasonably well-crafted tale of urban crimefighting and offers splendid Pat Broderick artwork. A young man finds a mysterious metal, is able to transform it into a suit and so finds himself with a wonderful superhero gimmick. That such a fellow with so vivid an imagination and so specific a set of skills is still living with his mother and brother is arguably the strangest thing about this little one-off story. It's a bit like Spider-Man meets The Katzenjammer Kids, but lots of folks really like this story.


DESTRUCTOR #3 gives us another installment in this ongoing Archie Goodwin - Steve Ditko epic saga. Gone this issue is Wally Wood, and the artwork seems to have been inked by Ditko. I don't know about that. The story continues with the Destructor still battling thugs from the Combine, but this time under the direction of Dr. Shroud. He sends the Huntress and her attentive sidekick Lobo to take on the Destructor, and they trap him in an elaborate casino/canyon (you've really got to see this one to understand that). Because the thugs fight among themselves, the Destructor lives to fight another day. One thing about our hero, he's certainly presented as a cool character who is willing to sacrifice others to achieve his goals. The anti-hero is popular with Atlas, but in many respects Jay Hunter is the purest example of the disaffected modern protagonist.


TIGER-MAN #2 is a real change of pace issue. Steve Ditko takes on the hero and gives him a really dynamic energy he was missing in the earlier chapters. Gerry Conway takes the writing helm, and Tiger-Man seems to become a more conflicted hero, more concerned with the lives of his enemies. He encounters the Blue Leopard, a man empowered with the same talents as himself yet set on a revenge mission against Dr.Hill, the Tiger-Man. There's more than a few clues to suggest the Blue Leopard is a Black Panther clone, with several origin details in common with Marvel's kingly hero. Lots of good fight scenes in this one, and a grand Frank Thorne cover.


TARGITT #2 gives us another story in John Targitt's ongoing war on crime. This issue gives more Howard Nostrand artwork, but the story told in flashback, relates how Targitt is transformed into an undercover FBI secret agent and gives him a uniform to perform his missions against the mob. There's lots of action and mayhem, and the story is reasonably diverting if not particular inspiring. Like the Dirty Harry movies that inspired this comic, there's an ongoing fascination with guns that seems to actually drag the storytelling down a bit.


POLICE ACTION #3 gives us two more crime dramas. LOMAX battles a hotdog vendor turned hitman, and eventually gets his man. Mike Sekowsky does another fine job with more McWilliams inks. LUKE MALONE finds himself drawn into a rock star's murder scam and eventually he uncovers the plot of this thinly veiled swipe of Alice Cooper. Despite an energetic Frank Thorne cover (Noticing a trend on cover art?), the comic seems to be losing its steam a bit, and just in time, because this is the last issue.

And now the new stuff...


THE BARBARIANS #1 gives us a new IRONJAW story, and its an okay effort with Pablo Marcos art and Gary Friedrich story. Under Mike Fleisher Ironjaw was a grim realist, but now there seems to be a desire to make him more heroic and sympathetic. It's poorly considered. In this story Ironjaw fights some barbaric mutants, and to my surprise befriends them. Sheesh! The second feature is a real strange one called ANDRAX. This story seems to be an import and offers the beginning of an epic saga of a young Olympic athelete captured by the obligatory mad scientist and sent (by unexplained means) into the future where the scientist is sure the man's will and stamina will make him a king among the weak future-men. All the newly dubbed "Andrax" finds is a wasteland and soon he's fighting for his life. It ends with him seeking other people. It's a well-drawn story, but has a distinct European feel to it.


FRIGHT #1 gives us the beginning of the SON OF DRACULA story by Frank Thorne on art. It's a rambling story, and involves mild incest and more than a bit of coincidence to concoct a complicated situation that finds a young college professor possessed of the curse and the power of Dracula himself. It's not a bad story, just a confusing one as origins can tend to be. The story sets up a man who seems to be both the hero and the villain of the story, despite his better intentions. This book is the only issue of Fright, and the only story about the Son of Dracula I'm familiar with.


HANDS OF THE DRAGON #1 might just be the strangest new addition to the Atlas-Seaboard lineup. This story with Jim Craig artwork gives us a no-holds origin story which has elements of vintage Silver Age Marvel, along with more recent Bronze Age Marvel and a whisper of old Charlton. The book appears to be (and is) a rip-off of Master of Kung-Fu. But the story is really more a clone of the Iron Fist saga with some exploding atomic bombs thrown in to give several folks some superpowers. Two twins survive the blast to be raised by their grandfather in a monastery where one brother grows to become evil (he also was scarred by the blast though he never really looks like it) and the other becomes our hero "Dragon". There's also a villain called Dr.Nhu who corrupts the brother who eventually gets the name Ling the Cobra. It's a complicated story with a few too many elements thrown in. One gets the feeling the script and the art aren't a perfect match, and that the book was drawn with a somewhat different plot. Another detail is that perhaps the Dragon's outfit was originally to have been green. Despite his very MOKF look, one caption describes him as a green figure. I figure that change was made both to take advantage of Shang-Chi's success and avoid too obvious a comparison to Iron Fist. The story ends with an assassination plot foiled and the Dragon vowing to stop his brother. We never find out what happens as this book too ends with its first issue.


And then there's always VICKI #3. 


The wheels are coming off the Atlas-Seaboard machine. The changes are clear attempts to gather market, and much of the line's early character is disappearing to be replaced by less compelling material.

July will see lots of final issues, and even a debut or two. More next month.

Rip Off

Wednesday, October 28, 2015

Vampire Tales #10 - Plague Of Blood!


Vampire Tales #10 is dated April, 1975 and features a striking Richard Hexcox cover featuring Morbius the Living Vampire in all his vile glory. It's a great cover, maybe my favorite of all the Vampire Tales covers. It speaks directly to the main story in the issue, a multi-part Morbius epic.


"A Taste of Crimson Life" by Doug Moench and Sonny Trinidad occupies most of this issue, divided in three parts throughout the magazine. The first part titled "First Phase: Fast of Blood" begins with Morbius seeking a quiet isolated place to experiment on his tortured state and hopefully find a cure. He finds and rents a room in an lonely house in Painesville, Pennsylvania and meets his landlady Alicia Twain, a forlorn and lonely woman who against her better judgment invades his privacy and discovers his secret. Morbius in an effort to not slay the woman to slake his thirst flies from the house in a frenzy. To read this story in its entirety (save for a few splash pages) in the original art for check out this link.Trinidad's work fairly shines.


Next up is another story about a house titled "A House of Pleasure, The House of Death" written by Moench with some really outstanding artwork by Mike Vosburg and Howard Nostrand. In this one a man seeks a mansion in which it is rumored a man will find erotic delights but no one speaks of it directly since no one seems to every return. He goes there, finds it filled with beautiful vampire women who seek his blood, but he is prepared and uses stakes to fend them off. He battles the vampires and finds his father, the king of the region who has succumb to the vampires and dies in his son's arms. The prince, now the king burns the mansion down killing the vampires, but at the cost of his own sanity it seems.

The second part of the Morbius story is titled "Second Phase: Temptation" and finds Morbius entering the town of Painesville and finding a victim. He returns to the house to find Alicia willing to help him. Meanwhile the miners who live there go to the lonely house and confront Alicia who defies them. They have been trying to get her to move out since the house sits on a precious vein of copper but anger rules the day and they kill her with an axe. Morbius finds her and swears vengeance. 


"Blindspot" by Gerry Conway and Virgilio Redondo and Alfredo Alcala has a vampire dealing with the consequences of losing track of time and using a blind man's glasses which obscure the sun. It turns out poorly for the blood sucker.

The final installment of the Morbius tale is titled "Third Phase: Feast of Blood" and it shows Morbius at his most vicious as he wipes out the murderous miners of Painesville, taking some mark of vengeance for the death of his friend Alicia Twain.


The Morbius story this time was extra long and different than the McGregor stories of previous issues which had become weighted down with overwritten allusions to politics and switches in narrative points of view. Moench gives us a much more straight-forward yarn which showcases Morbius and makes him the most bizarre thing in the story, a remarkable difference.


One more issue to come before the series gets cancelled. More on that next time.

Rip Off

Monday, April 23, 2012

Shocking Tales!


Collecting comics is a hobby full of small regrets. With all the comics available over the decades why buy this one and not that one? Why did this one comic get traded or sold and this other get retained?

One of the tiny regrets I have is not getting more of the vivid digest which were available during the late 70's and 80's. I have many, but some still eluded me for whatever reason, and I never bought them with much focus or vigor.

One of the digests which stood out in this regard is Shocking Tales Digest #1 from Harvey Comics. This digest has an outstandingly lurid cover, featuring a fabulous yellow head surrounded by bizarre elements from myriad stories contained within.

The stories are from the 1950's Harvey series Alarming Tales, Witches Tales, Race for the Moon, Black Cat Mysteries, and Man in Black. They feature excellent artwork by Joe Simon and Jack Kirby, Howard Nostrand, Bob Powell and others. Some of the S&K stories offer up glimpses of ideas which will be developed further in some of the King's later DC work specifically Jimmy Olsen and Kamandi.

This is a sweet little collection, tiny but packed. I found this copy hidden at Half-Price Books (my new favorite store) in a box of Underground Comics tucked away under a counter where kids couldn't get them. I'm not sure what this was doing amongst them, but I got a somewhat worn copy for a few bucks and feel fortunate to add it to the collection at long last. That's one less regret.


Rip Off

Sunday, July 18, 2010

Atlas-Seaboard Month-By-Month - June 1975

June was a pivotal month for the fledgling comics company known as Atlas. The change made in the editorial direction of the company was seen in the color comics, as Larry Lieber stepped forward and took control of the whole line following the departure of Jeff Rovin. Before this, the two men had split the color books with Leiber focusing on the genre books. Now all the books got some new talent and new directions. The fragmentation of the line is becoming evident.


PHOENIX #3 offers the latest episode in the life of astronaut-turned-messiah/superhero Ed Tyler as he attempts to solve the dilemma of a distant village overcome by Abominable Snowmen. He finds a destroyed village with a single survivor, an old man, and proceeds to find the rest of the missing folks. That brings him into conflict with the Snowmen and their creator and master Lucifer. Lucifer it turns out is something of a rogue Deiei who is now free to pursue his inclinations since Phoenix has largely destroyed the Deiei bases on Earth. Needless to say after much hooplah and one sacrifice, the village is saved and Lucifer is frustrated. The story is by Gabe Levy with more worthy artwork by Sal Amendola. Frank Thorne does the cover.


The second feature of the book is DARK AVENGER and it's a reasonably well-crafted tale of urban crimefighting and offers splendid Pat Broderick artwork. A young man finds a mysterious metal, is able to transform it into a suit and so finds himself with a wonderful superhero gimmick. That such a fellow with so vivid an imagination and so specific a set of skills is still living with his mother and brother is arguably the strangest thing about this little one-off story. It's a bit like Spider-Man meets The Katzenjammer Kids, but lots of folks really like this story.


DESTRUCTOR #3 gives us another installment in this ongoing Archie Goodwin - Steve Ditko epic saga. Gone this issue is Wally Wood, and the artwork seems to have been inked by Ditko. I don't know about that. The story continues with the Destructor still battling thugs from the Combine, but this time under the direction of Dr.Shroud. He sends the Huntress and her attentive sidekick Lobo to take on the Destructor, and they trap him in an elaborate casino/canyon (you've really got to see this one to understand that). Because the thugs fight among themselves, the Destructor lives to fight another day. One thing about our hero, he's certainly presented as a cool character who is willing to sacrifice others to achieve his goals. The anti-hero is popular with Atlas, but in many respects Jay Hunter is the purest example of the disaffected mdoern protagonist.


TIGER-MAN #2 is a real change of pace issue. Steve Ditko takes on the hero and gives him a really dynamic energy he was missing in the earlier chapters. Gerry Conway takes the writing helm, and Tiger-Man seems to become a more conflicted hero, more concerned with the lives of his enemies. He encounters the Blue Leopard, a man empowered with the same talents as himself yet set on a revenge mission against Dr.Hill, the Tiger-Man. There's more than a few clues to suggest the Blue Leopard is a Black Panther clone, with several origin details in common with Marvel's kingly hero. Lots of good fight scenes in this one, and a grand Frank Thorne cover.


TARGITT #2 gives us another story in John Targitt's ongoing war on crime. This issue gives more Howard Nostrand artwork, but the story told in flashback, relates how Targitt is transformed into an undercover FBI secret agent and gives him a uniform to perform his missions against the mob. There's lots of action and mayhem, and the story is reasonably diverting if not particular inspiring. Like the Dirty Harry movies that inspired this comic, there's an ongoing fascination with guns that seems to actually drag the storytelling down a bit.


POLICE ACTION #3 gives us two more crime dramas. LOMAX battles a hotdog vendor turned hitman, and eventually gets his man. Mike Sekowsky does another fine job with more McWilliams inks. LUKE MALONE finds himself drawn into a rock star's murder scam and eventually he uncovers the plot of this thinly-veiled swipe of Alice Cooper. Despite an energetic Frank Thorne cover (Noticing a trend on cover art?), the comic seems to be losing its steam a bit, and just in time, because this is the last issue.

And now the new stuff...


THE BARBARIANS #1 gives us a new IRONJAW story, and its an okay effort with Pablo Marcos art and Gary Friedrich story. Under Mike Fleisher Ironjaw was a grim realist, but now there seems to be a desire to make him more heroic and sympathetic. It's ill-considered I think. In this story Ironjaw fights some barbaric mutants, and to my surprise befriends them. Sheesh! The second feature is a real strange one called ANDRAX. This story seems to be an import and offers the beginning of an epic saga of a young Olympic athelete captured by the obligatory mad scientist and sent (by unexplained means) into the future where the scientist is sure the man's will and stamina will make him a king among the weak future-men. All the newly dubbed "Andrax" finds is a wasteland and soon he's fighting for his life. It ends with him seeking other people. It's a well drawn story, but has a distinct European feel to it.


FRIGHT #1 gives us the beginning of the SON OF DRACULA story by Frank Thorne on art. It's a rambling story, and involves mild incest and more than a bit of coincidence to concoct a complicated situation that finds a young college professor possessed of the curse and the power of Dracula himself. It's not a bad story, just a confusing one as origins can tend to be. The story sets up a man who seems to be both the hero and the villain of the story, despite his better intentions. This book is the only issue of Fright, and the only story about the Son of Dracula I'm familiar with.


HANDS OF THE DRAGON #1 might just be the strangest new addition to the Atlas-Seaboard lineup. This story with Jim Craig artwork gives us a no-holds origin story which has elements of vintage Silver Age Marvel, along with more recent Bronze Age Marvel and a whisper of old Charlton. The book appears to be (and is) a rip-off of Master of Kung-Fu. But the story is really more a clone of the Iron Fist saga with some exploding atomic bombs thrown in to give several folks some superpowers. Two twins survive the blast to be raised by their grandfather in a monastery where one brother grows to become evil (he also was scarred by the blast though he never really looks like it) and the other becomes our hero "Dragon". There's also a villain called Dr.Nhu who corrupts the brother who eventually gets the name Ling the Cobra. It's a complicated story with a few too many elements thrown in. One gets the feeling the script and the art aren't a perfect match, and that the book was drawn with a somewhat different plot. Another detail is that perhaps the Dragon's outfit was originally to have been green. Despite his very MOKF look, one caption describes him as a green figure. I figure that change was made both to take advantage of Shang-Chi's success and avoid too obvious a comparison to Iron Fist. The story ends with an assassination plot foiled and the Dragon vowing to stop his brother. We never find out what happens as this book too ends with its first issue.

The wheels are coming off the Atlas-Seaboard machine. The changes are clear attempts to gather market, and much of the line's early character is disappearing to be replaced by less compelling material.

July will see lots of final issues, and even a debut or two. More next time.

Rip Off

Sunday, June 20, 2010

Atlas-Seaboard Month-By-Month - March 1975

March was a lean month for Atlas-Seaboard (don't worry they make up for it next month). There are only four books wearing a March date, and only one of those is a #1 issue debut. I'll go over the the #2 books then take a look at Targitt.


IRONJAW #2 gives us a new artist, a grand Neal Adams cover image, and the second half of his "origin" story. Pablo Marcos takes over the book on both pencils and inks and his work is typically lush. He is a perfect choice for a barbarian book, and he shows his skills here to great effect. Ironjaw it turns out is a lost prince named Roland, who was taken away to die in the wild when his Kingly father was slain by his Queenly mother's lover, who soon becomes king himself. Seen as a threat to the throne the baby is exposed, but his sister remains and she figures out who he is by a distinctive birthmark. Ironjaw takes the requisite steps to guarantee his revenge, and briefly becomes King Ironjaw. But his barbarian passions are ill-suited to being a civilized leader and he "escapes" from his role and rides off in the final panel astride his unicorn to seek new barbarian adventures. Fleisher seems to want to turn the usual "fairy tale" elements on their heads a bit, and he does so neatly.


PHOENIX #2 continues the saga of Ed Tyler, astonaut and budding "messiah". Empowered with alien technology he mourns the hundreds killed in Rekjavek by the Deiei, and he soon finds out he has been blamed for the destruction. He's even been given a new name..."Phoenix", as he rose out of the ashes of the city. After a personal encounter with an Icelandic family that ends tragically and the death of his alien mentor, Tyler heads to NYC which is under attack by the aliens. A battle rages during which Phoenix is forced to divide the waters between the city and the Statue of Liberty allowing people to escape. The aliens are not so lucky. By the end of the story, the astronaut Ed Tyler has been buried but his mourning wife has a visit from the Phoenix and she takes courage as he flies off to fulfill his new role to bring "salvation" to mankind. Gabriel Levy takes on the scripting while Sal Amendola continues on the artwork. Phoenix remains the book I'd most like to have seen continued somewhere after the fall of Atlas-Seaboard.


GRIM GHOST #2 offers more spiritual mayhem courtesy of Ernie Colon and Mike Fleisher from the ghostly servant of Satan. The story begins aboard a cruise ship where a large-scale robbery of an apparently wildly expensive Buddha is foiled by Grim Ghost. He quickly heads home where he hosts a party as Matthew Dunsinane in his home, the same home he owned when a rogue in the 18th century as it turns out. The party is a big success and introduces the local police chief and more importantly his daughter Jackie who seems to be something of a potential love interest. The story turns as Grim Ghost has to save some folks on a building and his magical vengeance is seen by the Chief much to his dismay. The backstory of the Ghost is well developed by this time.


TARGITT #1 is the sole debut of the month, and it's something of a mixed bag really. The book is advertised in the text page as having Dan Adkins artwork, and I wish it had had it. Howard Nostrand gets the nod over a Ric Meyers script and despite Nostrand's clear skills (from the Eisner school for sure), his light tone seems out of order for this grim saga of mayhem and revenge. John Targitt is an FBI agent who witnessess the murders of his wife and child when their airplane is blown up. The bombing was a mob hit and Targitt then begins to tackle the mob to gain vengeance. Of course his superiors in the FBI are reluctant and he goes somewhat rogue to accomplish his goals. By the story's end he's gained a measure of revenge, but clearly there is a lot more to do before he can ever be even. There is no costume evident in this crime-saga debut, but the next issue will change that.

April is next...and it's a big month for Atlas-Seaboard.

Much more to come.

Rip Off